Had them to hand from a recent mod, so gathered might as well add them. All hashes were originally gathered from https://db.sp-tarkov.com/
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/177
Co-authored-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
Co-committed-by: Blurr <blurr@noreply.dev.sp-tarkov.com>
No longer give random value between config min and stack max size (mods that adjust max stack size were causing very broken behaviour)
Ammo stack size is now chosen based on rouble budget for reward, capped at a count of 100
Adjust config min stack size to be 5, this still achieves goal of preventing single stack ammos like grenades but allows inclusion of ammos like patron_12x70_buckshot
When LK gives a time-gated quest it was being saved into the profile with a status of `Locked`, meaning it would stay there forever.
Post raid:
Check post-raid for locked quests and update them to be `AvailableAfter` + assign the unlock time to `availableAfter`
Check for quests flagged as `AvailableAfter` and have a `availableAfter` timestamp before current time, change to `AvailableForStart`
Categories:
Are now much more accurate
take into account when player is below flea unlock level
Any with a (1) and no offers have been fixed
Take into account when offers are barters + barters are filtered out
Skip items with a type of `node` during flea assort generation
Changed the name of the new `trainArrivalDelaySeconds` setting to `trainArrivalDelayObservedSeconds` so it's more obvious that it doesn't actually control the train arrival time.
`trainArrivalDelayObservedSeconds` is my first choice for naming this setting, and `trainArrivalDelayThatYouDefinitelyShouldNotChangeSoDoNotEvenThinkAboutItSeconds` is my second choice.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/171
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
Made the following changes for determining if train extracts should be disabled in Scav raids:
* When determining at what time the train will leave, include the extraction time and the delay between the train extract activating and it becoming available to board
* Fixed the variable used for determining if the extract should be disabled
* Ensure `MinTime` and `MaxTime` for extracts are never negative
Also, trains are hard, and my brain hurts.
Co-authored-by: dwesterwick <dwesterwick@yahoo.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/170
Co-authored-by: DanW <danw@noreply.dev.sp-tarkov.com>
Co-committed-by: DanW <danw@noreply.dev.sp-tarkov.com>
New function to purge completed condtions + remove status timers beyond what a newly started quest would have + add updated quest status object to `questsStatus` property on profile changes response object
weapons:
weapon_izhmeh_mr43_sawed_off_12g
weapon_izhmash_mp18_multi
`addCartridgeToChamber` assumed the only id a chamber could have was `patron_in_weapon` this is wrong, it can also have `patron_in_weapon_000` and `patron_in_weapon_001`
it also assumed weapons only have one chamber
Some weapons can have multiple chambers
Some weapons can have 1 chamber but have the id `patron_in_weapon_000` not `patron_in_weapon`
Controlled per location
Most maps are capped at 40/50% min
Added multiple config proeprties to configure how system works
Added ability to remove all AppContext values by key
During `getRaidTime()` loot % modifier values are stored in app context,
Then, during `generate()` those values are retreived and applied if found
After loot generation values are reset to their original value
Attempts to fix common issues that happen to profile inventory items:
Duplicate items with the same _id value
Item Tag names with non alphanumeric characters
StackObjectsCount null values
Handles adjustments to train extract appearance times
Handles time needed to be alive in a raid to get a Success raid status
Added extra reduction percent weight: 30%
There are no containers to add item to
Unknown reason
Improved handling of when container has no space for item
Improve `ExternalInventoryMagGen.process()`, Handle edge case when a weapon with a default internal magazine but weapon uses external magazine
Improve most locations that call `addItemWithChildrenToEquipmentSlot()` to log failure reason
Moved logic out of `updateProfileBaseStats()` and into separate functions for pmc/scav, left profile-agnostic code alone
new functions `updatePmcProfileDataPostRaid` and `updateScavProfileDataPostRaid`
scav - Only copy active quest progress from client profile to server scav profile
scav - dont attempt to update trader standings, none exist on scav profile
scav - dont transfer psot-raid limb damage to server profile
Update quest status values similarly to PMC quests post raid to ensure they're consistent with existing quest data in profile
Simplifies `migrateScavQuestProgressToPmcProfile`
made various warnings debug instead