ItemTplGenerator will create a full ItemTpl.ts and Weapons.ts file with all items and weapons respectively
Renamed WeaponTypes to Weapons to better indicate its new format
Updated all references to these enums to use the new names
New npm command `npm run gen:items` to run this tool
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/364
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
BSG now considers GP coin to be a currency.
Commit 4788f6b407 (diff-d1c96eaf446b0afaf70c62191c7a688471fca50c) already added GP coin to the `Money` enum, but it needs to be added to `PaymentHelper.isMoneyTpl()` to prevent it from being filtered by the barter filter as with other money offers.
See attached screenshots for a demonstration of SPT vs live behavior.
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/363
Co-authored-by: IsaacSin <Isaacgsds@gmail.com>
Co-committed-by: IsaacSin <Isaacgsds@gmail.com>
Not that anyone was clamoring for this, but I noticed it was missing.
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/362
Co-authored-by: Tyfon <tyfon7@outlook.com>
Co-committed-by: Tyfon <tyfon7@outlook.com>
Gifts can be given multiple times
stash expansions are limited to 5 max by default
dev balaclava can be given 5 times, majority of gifts are 1 use still
Updated data structure to persist gifts received, this will break profiles
* This is to address [Issue 652](https://dev.sp-tarkov.com/SPT/Issues/issues/652).
* Added messages with gift codes inside project/assets/database/locales/server/en.json
* Update pmcchatresponse.json to include new pity message type.
* Update logic in project/src/services/PmcChatResponseService.ts to now account for pity messages that are sent.
The message's %giftcode% will now be replaced with a random gift code from assets\configs\gifts.json
* Example:
- ![image](/attachments/ade2686a-8dcb-4c11-9457-88e003a47416)
Co-authored-by: Scuvy <Scuvy@gmail.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/359
Co-authored-by: Scuvy <scuvy@noreply.dev.sp-tarkov.com>
Co-committed-by: Scuvy <scuvy@noreply.dev.sp-tarkov.com>
FixesSPT/Issues#677
Fence should be locked in Tournament Profile.
Setting Fences base.json `unlockedByDefault` to `false` makes the profile able to lock Fence
Code from Client:
Shows that unlockedByDefault overrides whatever is written in the Profile data on init.
![image](/attachments/7336f96c-31c0-4ea3-848d-65320cf41340)
Working Screen from Game:
![image](/attachments/b94f368e-91c4-4641-a31e-8b0d8c60d239)
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/358
Co-authored-by: TetrisGG <dmiller2606@gmail.com>
Co-committed-by: TetrisGG <dmiller2606@gmail.com>
Wired up `getClientRepeatableQuests()` to retrieve this value + reduced indentation of function
Updated `changeRepeatableQuest()` to decrement free daily value from profile
Add ability to tell if we planted the item at a quest location (fishing gear, SV98) and dont return it with insurance
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/350
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-committed-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Store meta-data on weapon as its being generated e.g. if it has an optic/front sight/rear sight
use above meta-data to force a low/high profile gas block on weapon during generation
Rebranded src code and scripts to SPT
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
- Make `PenetrationDamageMod` optional in ITemplateItem
- Cache handbook values if they're found after initial cache generation
- Refactor how caching in RagfairPriceService is handled
-- Rename `generate` methods to `refresh` to better indicate their purpose
-- If item price isn't found in cache, try to find it and add it
-- Refresh caches prior to returning all flea prices (This is only triggered via a route call, so shouldn't happen often)
-- Remove storage of whether we've generated cache, it should always be done on load, and we dynamically add to it, so it's not necessary to keep track of
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/334
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
This PR fixes an issue in RecursiveCloner where null value properties of any type (i.e. arrays, nullable primitives) were being converted to empty objects.
An example of where this is a problem can occur when starting a raid in 3.9. The client would attempt to convert the empty object (created by the RecursiveCloner) to an Array and it would result in a JSON error.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/338
Co-authored-by: paulov <v2k4gameplay@outlook.com>
Co-committed-by: paulov <v2k4gameplay@outlook.com>
Fixes an error in getExperience when players are over level 79
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/337
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
This update now runs Prettier before ESLint (with the Stylistic plugin) for code formatting. This takes care of a lot of the edge cases that ESLint doesn't touch by itself. Also adds the `eslint-plugin-unused-imports` ESLint plugin to remove unused imports and the `eslint-plugin-switch-allman` ESLint plugin to enforce Allman braces on case declarations.
The VSCode format-on-save function now requires two additional extentions to be installed: Prettier and Format Code Action. Links can be found in the README and in the recommended extentions section of VSCode when the workspace is open.
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/336
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
- Remove locale check for give command (Now handled in the localeService itself)
- Fix variable names/spelling/lowercase in LocaleService.getPlatformForServerLocale (should be no change in behaviour)
- Rewrite LocaleService.getPlatformForClientLocale to not depend on serverSupportedLocales, and instead just use the tables for validity checking
- Expand fallback of client locale handling to include the region code (Handles Czech and Korean locales)
- Write tests for locales
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/332
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
I don't want em'. Grumble. Ahem...
This change allows for "extra" parentheses to be added in situations where, without them, the code could possibly, potentially be seen as maybe a little-bit, tiny confusing.
Also, fixes a bunch of other ESLint errors. Mostly down to naming warnings now. Mostly.
I'm currently hosting the Project Fika Docker on a dedicated Server to have the Server up 24/7 without the need to let my PC run.
When hosting this as a docker container behind traefik (reverse proxy), the logger currently logs the internal IP of the traefik container.
This change makes it so that the headers that traefik/nginx can set are actually read and used. If these headers are not present, we fall back to the original method of using the `socket.remoteAdress`.
Since this is for logging only, the security implications are minimal.
Co-authored-by: Vincent Niehues <vincent.niehues@zeitag.ch>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/329
Co-authored-by: vniehues <vniehues@noreply.dev.sp-tarkov.com>
Co-committed-by: vniehues <vniehues@noreply.dev.sp-tarkov.com>
Comment changes
Variable change
Only log debug message when default mod not found + multiple choices exist in pool
Fixed possible nullref if `getMatchingPreset()` returns null
This is the first pass of ESLint on the codebase.
ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.
- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
Now has a chance to not pick any to remove (default 10%)
Now only removes attachments that are above a rouble price (default 2000)
Stores attachments in a dictionary weighted by rouble price
Picks random amount of attachments to remove and then picks from pool by price, removing items from pool as they're picked
Fixed cases for modded items causing problems with Commando.
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/325
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
- Added 2 methods that expose the websocket server and each session's websocket
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/321
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
This PR updates a few interfaces and consequently a few functions returned data,
it also handles 2 new routes:
`/client/friend/request/decline`
`/client/friend/request/accept-all`
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/320
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Fixed ragfair memory leak where NPC player ids would continuously get added into the cache map, when those offers expire the entry on the dictionary would be left empty but the string allocation on the key would remain in memory, overtime it would stack up to massive amounts of memory usage
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/319
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
This functionality is currently not in use and would be nice to have for mod developers. There have been 'seasonal' quests in the past that had stash rows as a reward but this was never implemented in SPT.
Co-authored-by: acidphantasm <127812106+acidphantasm@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/316
Co-authored-by: acidphantasm <acidphantasm@noreply.dev.sp-tarkov.com>
Co-committed-by: acidphantasm <acidphantasm@noreply.dev.sp-tarkov.com>