Corrects previous pull request hardcoding the value for `ratingSumForIncrease`.
Anytime it changes in globals it will now be reflected without needing to change it in `RagFairOfferHelper`
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/243
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Should address massive flea rep gains. Tested about 10 cases, all seem within expected range.
Divided ratingIncreaseCount by a factor of 100000
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/242
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Refactored `registerProduction()` to also use this code
Fix code that was getting value to 4dp, not 3dp
Skip doing work in `getHideoutManagementConsumptionBonus()` if hideoutMgmt skill is 0
This resolves an issue where FiR tools were coming back as non-FiR. We now just store the whole .upd property, so any stats on the tool should carry over to after the craft is finished
Note: Will break any in-progress crafts that use tools
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/238
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
When starting a craft, tools are now taken, and the templateId is stored in the production in the user profile
When finishing a craft, space for both the tools and crafted item is verified, then both are added to the player stash correctly flagged as non-FiR and FiR respectively
Included a bit of code cleanup/reorg in areas I was working in
A few assumptions were made:
- Tools are expected to be single items, not stacks of an item (productions.json doesn't include a count property for tools, so this seems safe)
- Tools will never be a preset or have child items
- That the `canPlaceItemsInInventory` method over a concatenation of the tools and crafted item(s) will result in the same result as calling it individually over the two collections of items individually
Will need tested once merged into 380, I did basic testing, but there's a lot of different crafts that require tools
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/234
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Switched `transferItem` to use the `getOwnerInventoryItems` method, so that it properly handles transfer events on the scav inventory
Bit of cleanup and consistency changes made to the `transferItem` method
Testing instructions in issue: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/483
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/230
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Some plate carriers have no required plates, and thus were failing the functional check. I've changed it to check for an item count greater than the required plate count (Since `items` also contains the carrier itself).
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/228
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
The server expects that the total "Progress" when a bitcoin is complete to be the "ProductionTime" value (145000 by default). However the server was using a modified target value, while only adding the actual time change to the Progress.
This results in a drift over time between the client/server while the server is stopped, as the client gets an incorrect value on startup.
If we instead scale the addition to Progress based on the adjusted craft time, and target the base productionTime for completion, we can get a much more accurate progress while offline that matches the client
I used the profile from this ticket for testing: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/496
The user has both an upgrade and bitcoin going at the same time, so they should progress at the same rate. This is what the code was previously resulting in:
![image](/attachments/fe428a3b-d271-40e1-a3f6-08ef936224b6)
While the server was shut down for 50 minutes (As noted by the upgrade), only 36 minutes was deducted from the bitcoin craft.
This is the result of that same profile after these changes were made:
![image](/attachments/d2ce44e6-1a0e-4991-aa51-3eb340c22ca5)
You can see that ~2 hours 25 minutes was deducted from both the upgrade, as well as the bitcoin craft timer. There is still a slight discrepancy, but in a total bitcoin run it should be minimal
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/225
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Updated `getItemQualityModifierForOfferItems()` to return root items quality modifer when its a weapon
Fixed `getItemQualityModifierForOfferItems()` assuming quality started at 1
Bundle up profile save time and display in one line + do not log to file
Don't log when each profile is saved
Do not log to file how much fuel is left in generator
Only check if progress was only `great than` craft time, not `great than or equal to`
Didn't take into account developer accounts have reduce craft timers