Added support for weapon/armor rewards
Added support for variable stack sizes (only ammo for now)
Added support for breaking out of reward item while loop if no item is found (5 attempts max)
Added helper function `itemHelper.getRandomisedAmmoStackSize()`
Production resp should be null according to network dumps. Also instead of delete nulled out the recipe, so that it properly overwrites the id.
Co-authored-by: TetrisGG <tetrisggdev@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/402
Co-authored-by: TetrisGG <tetrisgg@noreply.dev.sp-tarkov.com>
Co-committed-by: TetrisGG <tetrisgg@noreply.dev.sp-tarkov.com>
## Added:
* Config to keep daily quest type
## Changed:
* changeRepeatableQuest to check if the daily quest type should be kept the same
Co-authored-by: W1ngZ <W1ngZ@NoRealMail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/400
Co-authored-by: W1ngZ <w1ngz@noreply.dev.sp-tarkov.com>
Co-committed-by: W1ngZ <w1ngz@noreply.dev.sp-tarkov.com>
This is because the base value doesn't take into account any craft bonuses the profile has
After collecting a product from a continious craft, `ProductionTime` in the profiles craft data will be refreshed, this resolves issues with adjusting the `production.json` craft times not applying to continuous crafts
Refactor to remove legacy code that bloats the `ProfileFixerService` class. Most of which is old profile porting code, some being old profile fixes. Organizes code in the class so that public members are at the top (as they should be). Finally break out some code into their own methods so they're not in the primary method for the class `checkForAndFixPmcProfileIssues`.
I have tested this with a developer profile, an EOD profile and a Standard profile. I've encountered no issues in my own testing.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/391
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Previously `highestValue` could be lower than `lowestValue`, resulting in an exception. These values are now generated in the same method and clamped
Add a catch to the botgen promise await so we get more useful errors if botgen fails
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/388
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
(cherry picked from commit ee1eb7d690c5ebd3d1aa4229d3a15d1050f84b5a)