Commit Graph

353 Commits

Author SHA1 Message Date
Dev
8ee176b9d8 Handle when fillCamora() cannot find camora slots in weapons modPool 2023-11-04 20:11:09 +00:00
Dev
93209e4a76 Add config option to force stock to spawn on a bot during weapon generation
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
Dev
b808850e7e Remove duplicate mod_magazine key 2023-11-03 17:15:42 +00:00
Dev
60b658c6f6 Correct pmc response to ensure consistency with meme-lore 2023-11-03 16:44:15 +00:00
Dev
e9be58d5f4 Update bot XP values + other bot values 2023-11-02 16:17:03 +00:00
Dev
6f48a29713 Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server 2023-11-02 08:59:55 +00:00
Dev
c782b58e64 Remoev duplicate name 2023-11-02 08:59:43 +00:00
DrakiaXYZ
ebeda336db Implement live-like calculation of Weapon Maintenance XP (!164)
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit

This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out

Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing

Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)

One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.

However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Dev
bb06008983 Add missing PmcKills properties to daily scav elimination quest config 2023-11-01 11:45:24 +00:00
Dev
6f9dbdd2b6 Update seasonal equipment weights to match newly adjusted values
Add bossboar and followerboar
2023-11-01 10:42:54 +00:00
Dev
4dea8e8fa9 Adjust bot ammo and equipment weights after changes to bot generator:
Fixed bug where ammo from ammo boxes in bot inventory were being counted
Add up all appearances of ammo a bot uses and store as weightings
2023-10-31 19:07:47 +00:00
Dev
73a81f954c Update bloodhound names 2023-10-31 09:35:05 +00:00
Dev
a75acdf9ce Update bloodhound names 2023-10-30 10:07:26 +00:00
Dev
199d7be0aa Add empty array to prevent undefined issue during bot gen 2023-10-29 20:46:15 +00:00
Dev
65aff3d74b Incldue Raider pocket loot on bloodhounds
Remove bloodhound last name
2023-10-29 17:32:41 +00:00
Dev
1cd13ce21f Adjust weekly boss elimination requirements 2023-10-29 13:03:02 +00:00
Dev
f4fce0612e Force handguards that take a sub-handguard to set handguard spawn chance to 100% - fixes split handguards appearing without the lower part
Only adds lower when weapon has no launcher attached

Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
2023-10-26 20:31:05 +01:00
Dev
a5dbfef7d0 Localise some error text 2023-10-24 16:40:34 +01:00
Dev
1cf63ad1ad Split pmc kill requirement for elimination into separate min/max counts from other bot types 2023-10-24 15:01:31 +01:00
Dev
c3777af231 Add guards to dynamic spawn point generation
Rename some variables for clarity
2023-10-24 11:15:23 +01:00
Dev
54d47585f2 Show sessionid/profile id when profile data is saved 2023-10-21 20:19:45 +01:00
Dev
0c31c0ab8f Add additional pmc responses 2023-10-20 14:06:39 +01:00
Dev
3f07fc1bfc Cleanup of async method names
Add method comments
Reduction of code complexity inside `executeModsAsync()`
Add error message when loaded mod has no `main` property
2023-10-20 12:23:19 +01:00
Dev
3f8c681e7d Add mising standingForKill values 2023-10-19 22:39:26 +01:00
Dev
88a24151ef Remove empty object 2023-10-19 22:29:53 +01:00
Dev
20b9a39cda Add missing IDs to json and pass throughout code 2023-10-19 21:36:17 +01:00
Dev
489189bd81 Add missing properties to templates 2023-10-19 20:51:16 +01:00
Dev
79dc3cca1b Correct mistake in sending repeatable data to client on quest accept 2023-10-19 20:43:42 +01:00
Dev
914d505adc Add fence scav quest image 2023-10-19 18:52:47 +01:00
Dev
6589bcc0a2 Show human readable error when two mods have conflciting load order requirements
Improve cyclic error message text
2023-10-19 15:18:07 +01:00
Dev
1ee7ffe8b4 Blacklist mag_stanag_maopul_pmag_airsoft_6_30_fde from PMC equipment 2023-10-19 10:11:13 +01:00
Dev
650a3173c8 Implement Pickup quests for scav
It seems like these are scav-only
2023-10-17 16:28:48 +01:00
Dev
e10b62a5b1 Reduce PMC nvg usage during daytime from 20% to 10% 2023-10-17 09:14:17 +01:00
Dev
9ef63a11a4 Remove killa from streets 2023-10-16 22:02:02 +01:00
Dev
b8738474e5 Rename cz to cs 2023-10-16 18:30:55 +01:00
Dev
b6edf71fc3 Reduce our custom item spawn chances by an order of magnitude 2023-10-16 15:08:00 +01:00
Dev
04235ca024 Reward more items for daillies/weeklies
Cleanup of `generateReward` item reward pool generation into its own function + return an easier array to work with
2023-10-15 11:46:33 +01:00
Dev
dc7f568819 Add missing rouble values and remove extra 0 2023-10-15 11:19:06 +01:00
Dev
870f9a5092 Update daily reward scales 2023-10-15 10:14:46 +01:00
Dev
fbb1d7eb2f Adjust daily reward spread 2023-10-15 08:35:09 +01:00
Kaeno
e327f8101a Revert accidental debug setting for max repeatable quests (!154)
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/154
2023-10-15 06:34:41 +00:00
Dev
3546e0c6cb Update flea prices 2023-10-14 17:02:09 +01:00
Dev
a9a1b3e07b Remove dupe mod slots from usec 2023-10-14 15:47:23 +01:00
Dev
3628fc41d3 Allow PMCs to respond to commands 2023-10-14 14:10:24 +01:00
Dev
7ad291fe4c Set lockedMoveCommands to true for new profiles 2023-10-14 14:01:21 +01:00
Dev
f4359211ec Increase change of nosler ammo on scav 2023-10-14 12:30:17 +01:00
Dev
a8ce1f489d Merge branch 'master' of https://dev.sp-tarkov.com/SPT-AKI/Server 2023-10-14 12:29:31 +01:00
Dev
3c9dfba79d Fix overlapping weekly range data
Reduce range requirements for all quests
2023-10-14 12:20:20 +01:00
Kaeno
f0ab464613 add new gift to gifts.json (!152)
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/152
2023-10-14 10:50:52 +00:00
Dev
933e7512a6 Adjust daily rouble/item reward values
Disable melee requirement from daily scav quest
2023-10-14 11:44:02 +01:00