245 Commits

Author SHA1 Message Date
Refringe
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
CWX
4eeedc4257 Removed unused code and repurposed save endpoint for scav profile saving 2024-07-12 16:29:21 +01:00
Dev
e88521fe54 Added ability to blacklist profile from being created in launcher
(cherry picked from commit 5260b16a1810f0ea16793f9eae9bc8707c9096e4)
2024-07-11 09:59:14 +01:00
Dev
121387aa69 Deleted unused endpoints + code 2024-07-09 14:51:57 +01:00
Dev
872212f651 Removed unused endpoint + config 2024-07-08 15:15:48 +01:00
Dev
1f76ce5d10 Refactored airdrop loot code 2024-07-06 13:39:56 +01:00
CWX
7d6721d47b update comment for airdrop enum, allow airdrop loot to work 2024-07-06 09:17:32 +01:00
Dev
ad1d481069 Remove unused interface 2024-07-05 22:39:24 +01:00
CWX
83a35cbc8c implement localweather for pve mode 2024-07-05 14:21:30 +01:00
Dev
5cd919a7d7 Add location services json 2024-07-05 09:38:27 +01:00
Dev
c3e9236759 Fixed repeatables breaking when using free refreshes
Refactored `changeRepeatableQuest()` to reduce looping and indentation
2024-07-03 21:41:31 +01:00
Dev
bd28cbca57 Feature, plates in armors listed by fence now have individual chances to be removed before listing based on plate protection level 2024-06-30 23:20:49 +01:00
chomp
da955f0a4e Added ability to convert assault scavs to bosses (!366)
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/366
2024-06-27 14:09:26 +00:00
Dev
7891db84de Updated createRandomLoot() to make use of rewardItemBlacklist black list 2024-06-20 13:37:38 +01:00
Dev
43a09c29c2 Improved import consistency + comment improvements
Moved `IGenerateEquipmentProperties` into own file
2024-06-19 11:11:28 +01:00
Dev
1caff10d35 Refactoring InventoryHelper 2024-06-12 20:25:27 +01:00
Dev
75a34f5ca2 Expanded gift system used by spt bot
Gifts can be given multiple times
stash expansions are limited to 5 max by default
dev balaclava can be given 5 times, majority of gifts are 1 use still

Updated data structure to persist gifts received, this will break profiles
2024-06-08 17:54:05 +01:00
Dev
bb4bfc6dcb Refactoring of generateReward() 2024-06-07 20:19:58 +01:00
chomp
4788f6b407 30473 (!361)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Kaeno <kaeno@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/361
2024-06-07 18:25:27 +00:00
chomp
b3b1f76a77 Migrate PMCs (sptBear/sptUsec) To Bsg Types (pmcBEAR/pmcUSEC) (!360)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/360
2024-06-06 16:59:44 +00:00
Dev
0574392f28 Added new lootable item blacklist and added checks to bot and map loot generator code
Remove event quest item from global blacklist and move to loot item blacklist
2024-06-04 18:57:36 +01:00
Dev
f341bfcb4b 14.8.6.30268
Added new properties to daily quests
Stubbed out quest achievement rewards
Added new Item properties used by unknown radio
Updated data JSONs
2024-05-30 13:05:28 +01:00
Dev
f56da3c1a8 Updated various classes to make use of databaseService 2024-05-28 14:52:22 +01:00
Dev
3d4447c978 Added ITemplates interface 2024-05-28 11:11:50 +01:00
Dev
d6f7374a9a Added IHideout interface 2024-05-28 10:41:07 +01:00
Dev
17882ddeab Add interface for database bots object 2024-05-28 10:33:29 +01:00
Dev
e0eaadbeef Added implementation of adjusting hideout area level via mails profileChangeEvents property 2024-05-27 21:30:40 +01:00
Alex
173a726f33 Removed all null references in favor of undefined (!354)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Dev
82c6add9ab Improved insurance calculation accuracy with help from Doctor
Removed `insuranceMultipler` from `insurance.json` config, no longer necessary
2024-05-27 13:42:28 +01:00
Dev
40bc26dfd0 Improved localization text for ragfair-unable_to_find_item_price_for_item_in_flea_handbook 2024-05-27 10:26:11 +01:00
Dev
673256e5fa Added disableLootOnBotTypes property to bot.json config to allow disabling loot on bots by their type 2024-05-26 16:32:39 +01:00
Dev
86c383c97b Added trader assort item blacklist system. Can be applied per profile
Enabled for Tournament profile

Added support to server to handle `AssortmentUnlockRule` mails
2024-05-25 21:21:23 +01:00
Dev
ece45f0788 Ignored various property naming lint issues 2024-05-25 15:53:49 +01:00
Dev
f68827bdc2 Added ability to insert custom text into the server watermark at the bottom via core.json config 2024-05-23 21:40:59 +01:00
Dev
198f864fe6 Added additional property 2024-05-23 18:10:24 +01:00
Dev
cd965bb733 Refactored 2 functions to accept a request object instead of 5+ parameters generateModsForWeapon() and chooseModToPutIntoSlot()
Store meta-data on weapon as its being generated e.g. if it has an optic/front sight/rear sight
use above meta-data to force a low/high profile gas block on weapon during generation
2024-05-21 23:22:16 +01:00
Alex
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
Dev
597ea96f34 Added per-profile type redeem times to server
unheard has a 72 hour redeem time vs all other profiles 48
renamed `redeemTime` to `mailRedeemTimeHours`
2024-05-20 11:31:45 +01:00
Refringe
cb169a18b9
Project Code Format
Ran the `npm run format` command to bring the entire project in-line with the formatting rules.
2024-05-17 15:32:41 -04:00
Alex
f8d1227dfd Introduced a new ICloner interface with 3 implementations, one of them being a recursive cloner which is faster and more efficient than its counterparts by more than 50% (!328)
Co-authored-by: clodan <clodan@clodan.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/328
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-13 17:58:17 +00:00
Refringe
ba1ac09b0b
Merge branch '3.8.2-DEV' into 3.9.0-DEV
# Conflicts:
#	project/src/callbacks/ItemEventCallbacks.ts
#	project/src/models/eft/common/IGlobals.ts
#	project/src/models/eft/common/ILocation.ts
#	project/src/models/eft/common/ILocationBase.ts
#	project/src/models/eft/common/tables/ILootBase.ts
#	project/src/models/eft/common/tables/ITemplateItem.ts
#	project/src/models/eft/weather/IWeatherData.ts
#	project/src/models/spt/bots/BotGenerationDetails.ts
#	project/src/models/spt/config/IPmcConfig.ts
#	project/src/models/spt/config/IWeatherConfig.ts
#	project/src/models/spt/server/IDatabaseTables.ts
#	project/src/models/spt/server/ILocations.ts
#	project/src/servers/http/IHttpListener.ts
2024-05-08 00:21:12 -04:00
Refringe
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
TheSparta
cd5179bf39 fixed autoimport resolved wrong path
- vscode fumbled my previous commit
2024-05-07 15:14:49 +01:00
Refringe
735624eb9c
Merge branch '3.8.2-DEV' into 3.9.0-DEV 2024-05-06 21:52:21 -04:00
Dev
77a5b0a4b4 Reworked how insurance picks attachments to delete before return
Now has a chance to not pick any to remove (default 10%)
Now only removes attachments that are above a rouble price (default 2000)

Stores attachments in a dictionary weighted by rouble price
Picks random amount of attachments to remove and then picks from pool by price, removing items from pool as they're picked
2024-05-06 15:54:29 +01:00
Dev
509e208fb9 Merge branch '3.8.1-DEV' of https://dev.sp-tarkov.com/SPT-AKI/Server into 3.9.0-DEV
# Conflicts:
#	project/assets/configs/pmc.json
#	project/src/helpers/ItemHelper.ts
#	project/src/models/spt/config/IPmcConfig.ts
2024-05-04 21:41:44 +01:00
Dev
99444c7237 Added config to not included secure container loot in PMCs - set to false by default 2024-05-03 21:31:24 +01:00
Dev
06b35ddde8 Improved how Level specific PMC levels are handled, not included min and max - stored in pmc.json 2024-04-30 23:21:52 +01:00
Dev
297e35a1ff Added system to set min level for PMCs spawned on sandbox_high to 20 2024-04-30 21:52:26 +01:00