This fixes a bug I found that the server uses partially old logic when using the ``traderConfig.persistPurchaseDataInProfile``
Now it works fine for multiple profiles.
How to test before and after
```
start server
make dev account
buy something trade limited like ASH12 ammo. (Buy all)
make new dev account
try to buy same thing
```
Before it gave the user the error that you've already reached the limit. Even when you had bought nothing on that profile.
Now the trader properly sells you the stuff, with your own profile limit.
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/276
Co-authored-by: Leaves <mwarciel@gmail.com>
Co-committed-by: Leaves <mwarciel@gmail.com>
Added small optimisation to only process water filters if a water filter is installed
Added crafting skill bonus to water filter craft time calculation
Various variable/comment renames for clarity
Ignore the other commits, I need to nuke my branch and learn to rebase properly kek
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/261
Co-authored-by: Arys <arys@noreply.dev.sp-tarkov.com>
Co-committed-by: Arys <arys@noreply.dev.sp-tarkov.com>
- Switch item cost calculation to use a new helper that checks for a preset first, to more accurately keep track of the budget
- Subtract weapon price from reward budget
- Decrement reward counter for skipped ammo
- Add a new helper for filtering the reward pool by budget, so it's consistent in the two places it's done
- Add a metric boatload of debug output for daily generation
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/256
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Handling of time-gated LK tasks is now properly handled in the client via `InRaidQuestAvailablePatch`, so we no longer need to handle `Locked` status quests post-raid
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/255
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
- Don't depend on status being non-numeric to fix statusTimers
- Cleaner tracking of fix counts in `updateProfileQuestDataValues`
- Better number checking for quest status, since `0` is a valid status, but fails the `!Number()` check
- Cleanup of quest status setting in `processAlteredQuests`
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/254
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
The assembly calculation for scav case timer first applies the player's crafting skill reduction, then multiplies by the resulting time by the Fence modifier:
```
return base.ReductionCoefficient * this.fenceTraderInfo_0.FenceLoyalty.ScavCaseTimeModifier;
```
This change makes the server calculation match this expected value
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/252
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
- Add a new method of sending errors back but not flagging the response as failed in ItemEventCallback
- Don't treat `NOTENOUGHSPACE` errors as critical errors
- Return proper `NOTENOUGHSPACE` error code for stash space issues for trader/flea/craft
- Add missing error codes to `BackendErrorCodes`
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/251
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
- Commando `give` command now handles all presets in the same way, so if BSG adds new types of presets in the future they should be supported without changes
- Commando `give` command now marks all given items as FiR for consistency
Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/250
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Addresses: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/443
Re-added the ability to keep pocket items on death. The reason for the naming is to not confuse the root `Pockets` item. Where as `PocketItems` is a better descriptive fit for the behaviour.
New property in lostondeath.json -> `equipment.PocketItems` default `true` to discard items in pockets as normal on death.
Co-authored-by: Cj <161484149+CJ-SPT@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/246
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Allows modders to blacklist entire categories from ragfair in relation to https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/525
new properties under `RagfairConfig.dynamic.blacklist`
`enableCustomItemCategoryList` - this enables the custom custom category blacklist
`customItemCategoryList` - this is an array to take a list of parent id's
I tested it to confirm its working, will need some further testing.
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/244
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Corrects previous pull request hardcoding the value for `ratingSumForIncrease`.
Anytime it changes in globals it will now be reflected without needing to change it in `RagFairOfferHelper`
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/243
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Should address massive flea rep gains. Tested about 10 cases, all seem within expected range.
Divided ratingIncreaseCount by a factor of 100000
Co-authored-by: Corey <dirtbikercj@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/242
Co-authored-by: Cj <cj@noreply.dev.sp-tarkov.com>
Co-committed-by: Cj <cj@noreply.dev.sp-tarkov.com>
Refactored `registerProduction()` to also use this code
Fix code that was getting value to 4dp, not 3dp
Skip doing work in `getHideoutManagementConsumptionBonus()` if hideoutMgmt skill is 0