45 Commits

Author SHA1 Message Date
Dev
7be6b47e23 Fixed various Biome issues 2024-07-23 17:30:20 +01:00
Refringe
5740774a46
Apply Biome Formatting
This is the result of running `npm run format` which applies the Biome formatting rules. Rejoice!
2024-07-23 11:12:53 -04:00
Refringe
ed8dbbd195 Adds Biome - Removes ESLint & Prettier (!383)
Boogidy, boogidy, boogidy. Let's go racing! 🏎️

Removes the over-complicated and super-slow setup we had with ESLint & Prettier in favour of Biome. The largest change with the formatting is moving from Allman braces to 1TBS braces. Other than that, it's *pretty much* the same. Ah, and that Biome runs formatting and linting on the entire project about x10 faster than the old system ran formatting on one file. Seriously, the guy who came up with that last solution should be fired. :runs:

I've kept all of the formatting and linting commands the same as before, with the main mamma-jamma being: `npm run format`, which applies formatting and linting changes to the entire project.

Formatting-on-save works (quickly!) by (1) ensuring that you're working within the VSC workspace (as you should be), and (2) have the recommended Biome VSC extension installed. The link to the Biome extension is in the README.

This limits our options on code formatting going forward; Biome, like prettier, is very opinionated with very few formatting options available. But I see this as a good thing. I'd rather spend my time arguing about which gun in Tarkov is the best, rather than coding brace styles...

...It's the TOZ, and it always will be. Don't DM me.

Co-authored-by: chomp <chomp@noreply.dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/383
Co-authored-by: Refringe <me@refringe.com>
Co-committed-by: Refringe <me@refringe.com>
2024-07-22 21:15:57 +00:00
Dev
0b9e61dcdc Added comments 2024-07-11 09:45:59 +01:00
Dev
ca52f6d549 Created new LocationLifecycleServiceservice. Moved raid start/end code into it.
Created temp `LegacyLocationLifecycleService` class to hold old raid start/end code until we can safely delete it
2024-07-06 14:36:48 +01:00
Dev
1c3fb5f926 Move location generation code into matchcontroller 2024-07-06 14:04:51 +01:00
Dev
d71bf2c2c0 Removed dead endpoints 2024-07-06 13:47:56 +01:00
Dev
0ac8fbfe8e Regenerated pscav data on raid end
Moved pmc code into own function
2024-07-06 09:41:40 +01:00
Dev
61da90f33d Merge branch '310-dev' of https://dev.sp-tarkov.com/SPT/Server into 310-dev 2024-07-06 09:21:14 +01:00
Dev
cfb1cb3e39 Stubbed out handlePostRaidPlayerScav() 2024-07-06 09:21:00 +01:00
CWX
7d6721d47b update comment for airdrop enum, allow airdrop loot to work 2024-07-06 09:17:32 +01:00
Dev
5e4fec3aa3 Stubbed out insurance code 2024-07-05 20:39:38 +01:00
Dev
8392bc97cf Moved call to clearStoredBots() to start raid function 2024-07-05 20:10:24 +01:00
Dev
31ba17a327 Added handling of BTR item delivery 2024-07-05 19:02:02 +01:00
Dev
5b9d3fb075 left is now considered 'dead' on raid end 2024-07-05 16:03:16 +01:00
Dev
79612a6c85 Handle when player dies in raid -
Send killer messages
Send killed messages
remove equipment\\
2024-07-05 14:16:50 +01:00
Dev
7e64a4be66 Further improvements to post-raid event handling 2024-07-05 13:32:46 +01:00
Dev
85e86b969d Expanded request object + method info 2024-07-05 10:48:13 +01:00
Dev
daf748e8fb Added first attempt at client/match/local/start implementation 2024-07-05 09:39:41 +01:00
Dev
b84795b56e Update JSONs + included new properties
Add endpoint stubs for:

client/match/local/start
client/match/local/end
2024-07-04 21:01:37 +01:00
Alex
8727f6150e primery-dependencies (!355)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/355
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-28 14:04:20 +00:00
Alex
173a726f33 Removed all null references in favor of undefined (!354)
Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT/Server/pulls/354
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-27 20:06:07 +00:00
Alex
d13e86ba46 Rebranding to SPT (!345)
Rebranded src code and scripts to SPT

Co-authored-by: clodan <clodan@clodan.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/345
Co-authored-by: Alex <clodan@noreply.dev.sp-tarkov.com>
Co-committed-by: Alex <clodan@noreply.dev.sp-tarkov.com>
2024-05-21 17:59:04 +00:00
TheSparta
9d127cbb6c Add missing types for handled match routes 2024-05-15 23:45:48 +01:00
Dev
2696a2dff2 Linted files edited in previous commit 2024-05-15 19:43:39 +01:00
Refringe
50c7a26a58
ESLint Pass
This is the first pass of ESLint on the codebase.

ESLint formatting is less strict when it comes to line-length and line-breaks then dprint/biome, so if you see formatting that you don't like... fix it! It shouldn't require a configuration change.

- This should merge clean into master (when the time comes).
- This will not merge clean into `3.9.0-DEV`, but the conflicts aren't that bad.
2024-05-07 23:57:08 -04:00
Dev
dd6d7e192f Fixed coop exit usage not updating scav profile fence rep value in a similar way to car extracts do 2024-04-26 14:06:18 +01:00
Kaeno
cd8d6eaecf Update Scav fence rep after using a carextract to keep profiles in sync 2024-03-25 07:28:24 +00:00
Dev
7e1a47bedc Remove unused endpoint client/match/group/create 2024-03-09 16:46:40 +00:00
Dev
5011af03ea Removed unused endpoint + related code /raid/profile/list 2024-03-09 16:38:43 +00:00
CZPZ
1551a5e793 feature: add probability for extra rep gain on pmc kills as pscav (!204)
Feel free to rename everything.

We can also use the new function from randomutil and replace code block below on InsuranceController.ts

```
        const maxRoll = 9999;
        const conversionFactor = 100;

        const returnChance = this.randomUtil.getInt(0, maxRoll) / conversionFactor;
        const traderReturnChance = this.insuranceConfig.returnChancePercent[traderId];
        const roll = returnChance >= traderReturnChance;
```

I killed 2 PMCs with 100% chance and gained 0.07 rep (rounding issue probably somewhere else)

![image](/attachments/00f00922-eb18-4fdc-8958-129b680af704)

Some JS problems :S

![image](/attachments/dcbeb1d1-2ee3-4809-890e-e19fe3190840)

Implements: https://dev.sp-tarkov.com/SPT-AKI/Issues/issues/150
Co-authored-by: alimoncul <alimoncul@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/204
Co-authored-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
Co-committed-by: CZPZ <czpz@noreply.dev.sp-tarkov.com>
2024-01-21 17:39:37 +00:00
Dev
6930267d8b Add various missing types 2023-12-20 00:17:27 +00:00
Refringe
4ac12ef70a Formatting/Linting Changes (!168)
These are the formatting & linting configuration changes from the `3.8.0` branch and the changes that they make to the overall project.

The majority of these changes are from running two commands:

`npm run lint:fix`
`npm run style:fix`

This has already been run on the `3.8.0` branch and this PR should make `master` play nicer when it comes to merges going forward.

There are now four VSCode plugins recommended for server development. They've been added to the workspace file and a user should get a UI notification when the workspace is opened if they're not installed.

The four plugins are:
https://marketplace.visualstudio.com/items?itemName=EditorConfig.EditorConfig
https://marketplace.visualstudio.com/items?itemName=dprint.dprint
https://marketplace.visualstudio.com/items?itemName=dbaeumer.vscode-eslint
https://marketplace.visualstudio.com/items?itemName=biomejs.biome

Once installed they should just work within the workspace.

Also, be sure to `npm i` to get the new dprint application.

Co-authored-by: Refringe <brownelltyler@gmail.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/168
2023-11-16 21:42:06 +00:00
Dev
925d9b3f07 Add fence rep gain on taking COOP extract
Refactored fence rep handling code for Car extracts
2023-11-16 11:38:55 +00:00
Dev
b29f0a0904 Coop extract gifts from fence are now Found in Raid 2023-10-25 10:14:19 +01:00
TheSparta
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
Dev
0b50385b84 Fix error on death because extract is undefined 2023-10-14 10:31:01 +01:00
Dev
3c3fd56e65 Send gift to player after taking coop extract 2023-10-12 20:04:50 +01:00
Dev
2f2e7c2e32 Variable rename to aid in readability 2023-10-11 10:47:54 +01:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
02d43d491c Save time spent in raid to profile 2023-07-17 09:36:10 +01:00
Dev
295ed59739 Additional code comments 2023-07-15 14:49:25 +01:00
Dev
17afc9e460 Add endpoint stubs and improve request/response objects 2023-05-20 18:37:39 +01:00
Dev
2c3e61b413 Refactor endOfflineRaid() 2023-04-24 11:57:19 +01:00
Dev
e1310d74ca Add Repo 2023-03-03 15:23:46 +00:00