Handle when player dies in raid -
Send killer messages Send killed messages remove equipment\\
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@ -36,7 +36,9 @@ import { BotGenerationCacheService } from "@spt/services/BotGenerationCacheServi
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import { BotLootCacheService } from "@spt/services/BotLootCacheService";
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import { DatabaseService } from "@spt/services/DatabaseService";
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import { MailSendService } from "@spt/services/MailSendService";
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import { MatchBotDetailsCacheService } from "@spt/services/MatchBotDetailsCacheService";
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import { MatchLocationService } from "@spt/services/MatchLocationService";
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import { PmcChatResponseService } from "@spt/services/PmcChatResponseService";
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import { ProfileSnapshotService } from "@spt/services/ProfileSnapshotService";
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import { HashUtil } from "@spt/utils/HashUtil";
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import { RandomUtil } from "@spt/utils/RandomUtil";
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@ -65,6 +67,8 @@ export class MatchController
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@inject("InRaidHelper") protected inRaidHelper: InRaidHelper,
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@inject("HealthHelper") protected healthHelper: HealthHelper,
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@inject("MatchLocationService") protected matchLocationService: MatchLocationService,
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@inject("MatchBotDetailsCacheService") protected matchBotDetailsCacheService: MatchBotDetailsCacheService,
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@inject("PmcChatResponseService") protected pmcChatResponseService: PmcChatResponseService,
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@inject("TraderHelper") protected traderHelper: TraderHelper,
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@inject("BotLootCacheService") protected botLootCacheService: BotLootCacheService,
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@inject("ConfigServer") protected configServer: ConfigServer,
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@ -447,6 +451,27 @@ export class MatchController
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// Handle temp, hydration, limb hp/effects
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this.healthHelper.updateProfileHealthPostRaid(pmcProfile, postRaidProfile.Health, sessionId, isDead);
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if (isDead)
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{
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this.pmcChatResponseService.sendKillerResponse(
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sessionId,
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pmcProfile,
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postRaidProfile.Stats.Eft.Aggressor,
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);
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this.matchBotDetailsCacheService.clearCache();
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this.inRaidHelper.deleteInventory(pmcProfile, sessionId);
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}
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const victims = postRaidProfile.Stats.Eft.Victims.filter((victim) =>
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["pmcbear", "pmcusec"].includes(victim.Role.toLowerCase()),
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);
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if (victims?.length > 0)
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{
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// Player killed PMCs, send some responses to them
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this.pmcChatResponseService.sendVictimResponse(sessionId, victims, pmcProfile);
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}
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}
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/**
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