103 Commits

Author SHA1 Message Date
Dev
1021a945cb Fix insurance costing 0 roubles 2023-11-14 11:46:51 +00:00
Dev
0666aad779 Implement Unbind event handler
Occurs when player moves item from quick access panel to inventory

Small optimistion for `Bind` event, once item is found, exit loop
2023-11-12 10:10:34 +00:00
Dev
203ef0c011 Centralise getting a skill from a player profile into one location profileHelper.getSkillFromProfile() 2023-11-07 15:17:38 +00:00
Dev
d10c226db0 Add Melee skill to enum 2023-11-07 15:05:59 +00:00
Dev
7defca2ae4 Add ability for repeatable quests to reward skill points
Slightly increase rep gain from weekly quests
2023-11-07 14:38:13 +00:00
Dev
93209e4a76 Add config option to force stock to spawn on a bot during weapon generation
Enable it for various bot types (most bosses/raiders)
2023-11-03 17:40:00 +00:00
DrakiaXYZ
ebeda336db Implement live-like calculation of Weapon Maintenance XP (!164)
- Implement formula based on 30 weapon repairs done on live
- Return the repair amount as `repairAmount` from `repairItemByKit`
- Add an additional `repairPoints` to `RepairDetails` to return the repair points used
- Update `repairAmount` references to `repairPoints` to keep old behavior
- Add new parameter to rewardSkillPoints that applies live-like level scaling
- Only give weapon maintenance XP when using a repair kit

This implementation comes with a "Crit Fail" and "Crit Success" mechanic to account for live sometimes randomly being -4 or +4 off from my estimated values. By default the chance of each is 10%, and they can overlap and cancel each other out

Spreadsheet of live repair data:
https://docs.google.com/spreadsheets/d/1-tR4WYelhZfKZ3ZDbxr3nd73Y60E1wQRjDWONpMVSew/edit?usp=sharing

Useful columns:
C: The amount of dura attempted to be repaired, this is used in the estimated skill calculated
G: Hand entered value of how much skill gain I actually saw on live (Multiplied by 10 for readability. So "3.2" would be "32")
J: The estimated skill gain, based on the calculation included in this merge request
K: How far off the estimated skill gain was (Negative implies we guessed high and the actual result was lower)

One thing of note:
I've modified all the existing references to `repairAmount` to be the new `repairPoints` when a repair kit is used. This is to keep the existing behaviour outside of my direct changes as much as possible.

However, this seems to be incorrect in some cases (For example, buff chance is repairPoints/maxDura, but repairPoints will go down the higher your int. I'm assuming this is meant to be repairedDura/maxDura). May want to update these references to use `repairAmount` once they've been confirmed to expect the repair amount instead of repair points used.

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/164
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-11-02 08:56:02 +00:00
Dev
0316278b15 First pass at handling the cancellation of a hideout craft.
Doesnt explode server with unhandled exception error
Does remove craft from profile
Doesnt remove it from client screen until client refresh
2023-10-28 15:53:13 +01:00
Dev
f4fce0612e Force handguards that take a sub-handguard to set handguard spawn chance to 100% - fixes split handguards appearing without the lower part
Only adds lower when weapon has no launcher attached

Adjust sub stock adding code to trigger when stock has a subslot that starts with `mod_stock`, this means `mod_stock_akms` and `mod_stock_000` will be included
2023-10-26 20:31:05 +01:00
DrakiaXYZ
170a185928 Add a new /singleplayer/log route (!160)
Add a new /singleplayer/log route for logging data to the server console from the client

Supports:
- All server log levels
- `Custom` log level with text/background color
- Specifying the source of the log line (ex. Plugin name)

Example output:
![Example](https://i.imgur.com/c0XBYLm.png)

Co-authored-by: DrakiaXYZ <565558+TheDgtl@users.noreply.github.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/160
Co-authored-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
Co-committed-by: DrakiaXYZ <drakiaxyz@noreply.dev.sp-tarkov.com>
2023-10-26 09:44:17 +00:00
Dev
1cf63ad1ad Split pmc kill requirement for elimination into separate min/max counts from other bot types 2023-10-24 15:01:31 +01:00
Dev
83590dcc25 Get id if not found in profile 2023-10-19 21:44:10 +01:00
Dev
20b9a39cda Add missing IDs to json and pass throughout code 2023-10-19 21:36:17 +01:00
Dev
489189bd81 Add missing properties to templates 2023-10-19 20:51:16 +01:00
Dev
79dc3cca1b Correct mistake in sending repeatable data to client on quest accept 2023-10-19 20:43:42 +01:00
TheSparta
418d9f2a8f Import path alias on the whole project (!157)
- Ability to use @spt-aki path alias on the whole project.
- Swapped all imports from relative paths, for imports using the path alias.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/157
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-19 17:21:17 +00:00
TheSparta
6231d73109 Implemented loadBefore and loadAfter (!156)
This PR adds the ability to set `loadBefore` and `loadAfter` on a mod's package.json, this allows for modders to define an array of mods their current mod needs to load before or after.

Examples:

if we have <u>__MOD1__</u> that has `loadAfter` = `[ "MOD2" ]` the loading order would be:

1 - MOD2
2 - MOD1

if we have <u>__MOD2__</u> that has `loadBefore` = `[ "MOD1" ]` the loading order would also be:
1 - MOD2
2 - MOD1

Begone zzzzzz, name your mods the way you want to.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/156
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-18 14:44:29 +00:00
Dev
650a3173c8 Implement Pickup quests for scav
It seems like these are scav-only
2023-10-17 16:28:48 +01:00
TheSparta
723f8db572 Updated dependencies + A few other things (!150)
Initially this was going to be an update to dependencies but it seems i got a little carried away!

Anyways this PR removes 2 unused dependencies (`jshint` and `utf-8-validate`), and 2 other, `del` and `fs-extra` that were replaced by the built-in `fs/promises`.

It also renames all `tsconfig` and `Dockerfile` files, in a way that when viewed in a file tree sorted alphabetically they will be next to each other.

It also updates the typescript target to `ES2022`, and changes moduleResolution from `Node` to `Node10` (this isn't an update, they are the same thing but `Node` is now deprecated).

It also adds the `node:` discriminator to every import from built-in modules.

It also has major changes to the build script, `del` and `fs-extra` were only being used in the build script, it's now using `fs/promises` instead, cleaned up the code from some functions, adds better documentation to a few functions, and renames some gulp tasks and npm scripts to better represent what they actually do.

And finally it updates dependencies, except for `atomically` which can't be updated unless the project switches to ESM.

Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/150
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-committed-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
2023-10-14 09:01:41 +00:00
Dev
87e2948806 Remove scripts content from imported mods package data 2023-10-14 09:48:24 +01:00
Dev
3c3fd56e65 Send gift to player after taking coop extract 2023-10-12 20:04:50 +01:00
Dev
db619a30b3 Add boss item blacklist and wire into:
airdrops
scav cases
sealed weapon containers
daily quests

Default boss item filter to on
2023-10-12 11:00:04 +01:00
Dev
968911e3de Refactored repeatable quest system
Moved quest generation code into its own class
Moved shared methods used by controller and generator into helper class
2023-10-11 17:43:57 +01:00
Dev
0986bd0932 Make separate bossKill min/max properties + adjust various difficulty values 2023-10-11 17:05:06 +01:00
Dev
c2a6ca678e Add support for daily quests to request specific weapon kill requirements on elimination quests 2023-10-11 17:04:18 +01:00
chomp
0b67a9a0e9 0.13.5.0 (!147)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Co-authored-by: Terkoiz <terkoiz@noreply.dev.sp-tarkov.com>
Co-authored-by: TheSparta <thesparta@noreply.dev.sp-tarkov.com>
Co-authored-by: Refringe <refringe@noreply.dev.sp-tarkov.com>
Co-authored-by: Kaeno <e>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/147
2023-10-10 11:03:20 +00:00
Dev
1b387f706d Revert "Update JSONs + add new params to interfaces"
This reverts commit 3bf644c0e4b6854bbeb279c9f1e9c5ce17fcceaa.
2023-08-10 16:02:33 +01:00
Dev
3bf644c0e4 Update JSONs + add new params to interfaces 2023-08-10 16:00:49 +01:00
Dev
96de45e580 Expose SPT friend nickname in core config 2023-08-09 16:01:51 +01:00
chomp
6a864bffa9 Rework high flea listing price adjuster to be configurable, more item types can be added (!111)
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/111
2023-08-06 11:36:07 +00:00
chomp
a962823192 Persist durability changes + faceshield hit values incurred during a raid (!110)
Fixes insured items comin back full durability

Co-authored-by: CWX <CWX@noreply.dev.sp-tarkov.com>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/110
2023-08-05 17:26:16 +00:00
Dev
9dd2d3cd04 Improve nullguard code inside findAndAddRandomPresetToLoot() 2023-08-05 14:50:05 +01:00
Dev
beb7c5069b Improve profile fixing system
Remove more modded items from profile when config set to true, warn of set to false

Handle weapon presets + messages containing modded items
2023-08-03 14:36:53 +01:00
Dev
1bf3dba1a9 Add 1% chance all PMCs in players game are named after them with random prefixes 2023-08-01 13:31:58 +01:00
Dev
82de7c097d Replace old "evil x" pmc name system with v2 2023-08-01 12:51:40 +01:00
Dev
5b7199b952 Update flea prices + Add sytem for adjusting unreasonable high mod prices on flea 2023-07-30 15:22:19 +01:00
Dev
a514a94b45 Improve wording + Add missing properties from config 2023-07-29 10:16:03 +01:00
Dev
5a435b363a 25206 2023-07-28 10:01:14 +01:00
Dev
8a26d3f807 Rework items added to container code, now stops after 4 failed attempts
Don't increment cost of loot container total value if item was not placed in container
2023-07-27 13:14:09 +01:00
Dev
2d57bdb0ef Add option to force healing items into PMCs secure
Make bots heal to a 90% instead of 65%

Log when item cannot fit into container when genning bots
2023-07-27 12:15:06 +01:00
Dev
0a1913ab49 Fix issue with completing Sadist not failing Colleagues Part 3
Added fail state to colleagues p3
Reworked loop inside `getQuestsFailedByCompletingQuest()`  to use .some() instead
Reworked `failQuests()` to check all fail conditions instead of just the first one
2023-07-25 19:20:17 +01:00
Dev
848302e769 Convert post-raid player status into an enum and update usages 2023-07-24 16:30:03 +01:00
Dev
5c6aafea51 Add enum for notification type 2023-07-24 15:19:31 +01:00
Dev
f4047489eb Clean up sptFriend generation code - reduce duplication 2023-07-23 12:30:15 +01:00
Dev
e84781be5f Handle moving items into sorting table when stash has no space 2023-07-23 11:51:04 +01:00
Dev
618a41fcd9 Add system to make prapor give giffts the first and second day after starting a fresh character
Add functionality to handle gift service to use locale ids instead of raw text
2023-07-22 23:23:42 +01:00
Dev
5071072092 Place fence seasonal item blocking behind config propery 2023-07-22 14:16:19 +01:00
chomp
a7b4ebe316 Rework message sending to support gift system (!106)
Co-authored-by: Kaeno <e>
Co-authored-by: Dev <dev@dev.sp-tarkov.com>
Reviewed-on: https://dev.sp-tarkov.com/SPT-AKI/Server/pulls/106
2023-07-21 17:08:32 +00:00
Dev
78d097498c Update JSONs and add new properties to server interfaces 2023-07-20 13:53:44 +01:00
Dev
a79a5f7aec Allow modders to set item min/max stack size limits for any item on fence 2023-07-20 12:00:24 +01:00