Server/project/src/generators/PMCLootGenerator.ts

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import { inject, injectable } from "tsyringe";
import { ItemHelper } from "@spt-aki/helpers/ItemHelper";
import { ITemplateItem } from "@spt-aki/models/eft/common/tables/ITemplateItem";
import { ConfigTypes } from "@spt-aki/models/enums/ConfigTypes";
import { IPmcConfig } from "@spt-aki/models/spt/config/IPmcConfig";
import { ConfigServer } from "@spt-aki/servers/ConfigServer";
import { DatabaseServer } from "@spt-aki/servers/DatabaseServer";
import { ItemFilterService } from "@spt-aki/services/ItemFilterService";
import { RagfairPriceService } from "@spt-aki/services/RagfairPriceService";
import { SeasonalEventService } from "@spt-aki/services/SeasonalEventService";
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/**
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* Handle the generation of dynamic PMC loot in pockets and backpacks
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* and the removal of blacklisted items
*/
@injectable()
export class PMCLootGenerator
{
protected pocketLootPool: Record<string, number> = {};
protected vestLootPool: Record<string, number> = {};
protected backpackLootPool: Record<string, number> = {};
protected pmcConfig: IPmcConfig;
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constructor(
@inject("ItemHelper") protected itemHelper: ItemHelper,
@inject("DatabaseServer") protected databaseServer: DatabaseServer,
@inject("ConfigServer") protected configServer: ConfigServer,
@inject("ItemFilterService") protected itemFilterService: ItemFilterService,
@inject("RagfairPriceService") protected ragfairPriceService: RagfairPriceService,
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@inject("SeasonalEventService") protected seasonalEventService: SeasonalEventService,
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)
{
this.pmcConfig = this.configServer.getConfig(ConfigTypes.PMC);
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}
/**
* Create an array of loot items a PMC can have in their pockets
* @returns string array of tpls
*/
public generatePMCPocketLootPool(botRole: string): Record<string, number>
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{
// Hydrate loot dictionary if empty
if (Object.keys(this.pocketLootPool).length === 0)
{
const items = this.databaseServer.getTables().templates.items;
const pmcPriceOverrides =
this.databaseServer.getTables().bots.types[botRole === "sptBear" ? "bear" : "usec"].inventory.items
.Pockets;
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const allowedItemTypes = this.pmcConfig.pocketLoot.whitelist;
const pmcItemBlacklist = this.pmcConfig.pocketLoot.blacklist;
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const itemBlacklist = this.itemFilterService.getBlacklistedItems();
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// Blacklist inactive seasonal items
itemBlacklist.push(...this.seasonalEventService.getInactiveSeasonalEventItems());
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const itemsToAdd = Object.values(items).filter((item) =>
allowedItemTypes.includes(item._parent)
&& this.itemHelper.isValidItem(item._id)
&& !pmcItemBlacklist.includes(item._id)
&& !itemBlacklist.includes(item._id)
&& item._props.Width === 1
&& item._props.Height === 1
);
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for (const itemToAdd of itemsToAdd)
{
// If pmc has override, use that. Otherwise use flea price
if (pmcPriceOverrides[itemToAdd._id])
{
this.pocketLootPool[itemToAdd._id] = pmcPriceOverrides[itemToAdd._id];
}
else
{
// Set price of item as its weight
const price = this.ragfairPriceService.getFleaPriceForItem(itemToAdd._id);
this.pocketLootPool[itemToAdd._id] = price;
}
}
const highestPrice = Math.max(...Object.values(this.backpackLootPool));
for (const key of Object.keys(this.pocketLootPool))
{
// Invert price so cheapest has a larger weight
// Times by highest price so most expensive item has weight of 1
this.pocketLootPool[key] = Math.round((1 / this.pocketLootPool[key]) * highestPrice);
}
this.reduceWeightValues(this.pocketLootPool);
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}
return this.pocketLootPool;
}
/**
* Create an array of loot items a PMC can have in their vests
* @returns string array of tpls
*/
public generatePMCVestLootPool(botRole: string): Record<string, number>
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{
// Hydrate loot dictionary if empty
if (Object.keys(this.vestLootPool).length === 0)
{
const items = this.databaseServer.getTables().templates.items;
const pmcPriceOverrides =
this.databaseServer.getTables().bots.types[botRole === "sptBear" ? "bear" : "usec"].inventory.items
.TacticalVest;
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const allowedItemTypes = this.pmcConfig.vestLoot.whitelist;
const pmcItemBlacklist = this.pmcConfig.vestLoot.blacklist;
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const itemBlacklist = this.itemFilterService.getBlacklistedItems();
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// Blacklist seasonal items
itemBlacklist.push(...this.seasonalEventService.getInactiveSeasonalEventItems());
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const itemsToAdd = Object.values(items).filter((item) =>
allowedItemTypes.includes(item._parent)
&& this.itemHelper.isValidItem(item._id)
&& !pmcItemBlacklist.includes(item._id)
&& !itemBlacklist.includes(item._id)
&& this.itemFitsInto2By2Slot(item)
);
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for (const itemToAdd of itemsToAdd)
{
// If pmc has override, use that. Otherwise use flea price
if (pmcPriceOverrides[itemToAdd._id])
{
this.vestLootPool[itemToAdd._id] = pmcPriceOverrides[itemToAdd._id];
}
else
{
// Set price of item as its weight
const price = this.ragfairPriceService.getFleaPriceForItem(itemToAdd._id);
this.vestLootPool[itemToAdd._id] = price;
}
}
const highestPrice = Math.max(...Object.values(this.backpackLootPool));
for (const key of Object.keys(this.vestLootPool))
{
// Invert price so cheapest has a larger weight
// Times by highest price so most expensive item has weight of 1
this.vestLootPool[key] = Math.round((1 / this.vestLootPool[key]) * highestPrice);
}
this.reduceWeightValues(this.vestLootPool);
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}
return this.vestLootPool;
}
/**
* Check if item has a width/height that lets it fit into a 2x2 slot
* 1x1 / 1x2 / 2x1 / 2x2
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* @param item Item to check size of
* @returns true if it fits
*/
protected itemFitsInto2By2Slot(item: ITemplateItem): boolean
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{
return item._props.Width <= 2 && item._props.Height <= 2;
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}
/**
* Create an array of loot items a PMC can have in their backpack
* @returns string array of tpls
*/
public generatePMCBackpackLootPool(botRole: string): Record<string, number>
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{
// Hydrate loot dictionary if empty
if (Object.keys(this.backpackLootPool).length === 0)
{
const items = this.databaseServer.getTables().templates.items;
const pmcPriceOverrides =
this.databaseServer.getTables().bots.types[botRole === "sptBear" ? "bear" : "usec"].inventory.items
.Backpack;
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const allowedItemTypes = this.pmcConfig.backpackLoot.whitelist;
const pmcItemBlacklist = this.pmcConfig.backpackLoot.blacklist;
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const itemBlacklist = this.itemFilterService.getBlacklistedItems();
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// Blacklist seasonal items
itemBlacklist.push(...this.seasonalEventService.getInactiveSeasonalEventItems());
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const itemsToAdd = Object.values(items).filter((item) =>
allowedItemTypes.includes(item._parent)
&& this.itemHelper.isValidItem(item._id)
&& !pmcItemBlacklist.includes(item._id)
&& !itemBlacklist.includes(item._id)
);
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for (const itemToAdd of itemsToAdd)
{
// If pmc has price override, use that. Otherwise use flea price
if (pmcPriceOverrides[itemToAdd._id])
{
this.backpackLootPool[itemToAdd._id] = pmcPriceOverrides[itemToAdd._id];
}
else
{
// Set price of item as its weight
const price = this.ragfairPriceService.getFleaPriceForItem(itemToAdd._id);
this.backpackLootPool[itemToAdd._id] = price;
}
}
const highestPrice = Math.max(...Object.values(this.backpackLootPool));
for (const key of Object.keys(this.backpackLootPool))
{
// Invert price so cheapest has a larger weight
// Times by highest price so most expensive item has weight of 1
this.backpackLootPool[key] = Math.round((1 / this.backpackLootPool[key]) * highestPrice);
}
this.reduceWeightValues(this.backpackLootPool);
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}
return this.backpackLootPool;
}
/**
* Find the greated common divisor of all weights and use it on the passed in dictionary
* @param weightedDict
*/
protected reduceWeightValues(weightedDict: Record<string, number>): void
{
// No values, nothing to reduce
if (Object.keys(weightedDict).length === 0)
{
return;
}
// Only one value, set to 1 and exit
if (Object.keys(weightedDict).length === 1)
{
const key = Object.keys(weightedDict)[0];
weightedDict[key] = 1;
return;
}
const weights = Object.values(weightedDict).slice();
const commonDivisor = this.commonDivisor(weights);
// No point in dividing by 1
if (commonDivisor === 1)
{
return;
}
for (const key in weightedDict)
{
if (Object.hasOwn(weightedDict, key))
{
weightedDict[key] /= commonDivisor;
}
}
}
protected commonDivisor(numbers: number[]): number
{
let result = numbers[0];
for (let i = 1; i < numbers.length; i++)
{
result = this.gcd(result, numbers[i]);
}
return result;
}
protected gcd(a: number, b: number): number
{
let x = a;
let y = b;
while (y !== 0)
{
const temp = y;
y = x % y;
x = temp;
}
return x;
}
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}