Commit Graph

537 Commits

Author SHA1 Message Date
Bui
62aca02aab bugfixes 2020-03-13 03:19:26 +00:00
Bui
ae71ab8073 Merge remote-tracking branch 'origin/add-accounts' into user-server 2020-03-13 02:46:52 +00:00
Bui
7519b1c4c2 account system backend, db rewrite 2020-03-13 02:45:42 +00:00
LoveEevee
2af924a985 Add everything for accounts 2020-03-13 05:34:54 +03:00
Bui
47545e9da9
Merge pull request #191 from bui/other-fixes
More bug fixes
2020-03-12 05:03:06 +00:00
LoveEevee
e81bf9b480 More bug fixes
- BPM and go go time change even when there are no notes after the change, seen in Ego Ego Atakushi and UFO Swingin'
- Maker URL can be added to a local tja
  - Example: `MAKER: Creator name <https://example.com/path>`
- Long list of settings scrolls more naturally with arrow keys
- When media engagement is low, gamepad users will not be able to proceed on the title screen until a mouse click or a key press unpauses the audio context
- Fix "Bad" note gauge judgement on easy difficulty
- In debug, use hash to tell apart songs
2020-03-12 07:59:28 +03:00
Bui
a899fd5cfe
Merge pull request #189 from bui/bug-fixes
Lots of bug fixes
2020-03-09 14:15:54 +00:00
LoveEevee
4d370762f8 Use Font Loading API instead of FontDetect 2020-03-09 16:05:13 +03:00
LoveEevee
9248a52194 Lots of bug fixes
- Toggling autoplay checkbox in debug now disallows saving the score
- Fix crown of the song that was previously selected rendering above the genre
- Outline of empty crowns is slightly darker
- Fix rendering when there is a crown on oni and no crown on ura
- Fix crowns overlapping the netplay 2P icon
- Fix gauge in latency calibration
- Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification
- Fix being unable to scroll the settings list without toggling something
- Handle KeyboardInterrupt in server.py
- Fix category jumping not working in session mode
- Fix mouse cursor being hidden at results screen in session mode
- Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable
- CanvasCache uses integer increments for comparison instead of Date.now()
- For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder
- Fix tja files with spaces in the notation
- Fix second player's score on the results screen to have upside down appearance
- Add fixed chinese strings
2020-03-09 15:36:57 +03:00
Bui
5a1be53e21
Merge pull request #186 from bui/songselect-add-crowns
SongSelect: Add crowns
2020-03-07 13:54:14 +00:00
LoveEevee
5316f0f371 get_version.sh: Grant execute permission 2020-03-07 11:14:51 +03:00
LoveEevee
40577beadc ScoreStorage: Fix full combos with a worse score not saving 2020-03-07 10:34:01 +03:00
LoveEevee
ac0483b389 SongStorage: Fix imported osu songs not getting titles 2020-03-07 10:13:50 +03:00
LoveEevee
0d13f14f45 Add various tools 2020-03-07 05:39:48 +03:00
LoveEevee
1759772831 ScoreStorage: Use hashes instead of song titles 2020-03-07 04:48:30 +03:00
LoveEevee
0221c977c8 SongSelect: Add crowns
- Improve the soul gauge to fill properly. The algorithm is different for each difficulty.
- Saves score to localStorage, the whole score is correct now.
- Adds crowns to song selection screen.

The scores would take a lot of space if stored as readable objects so they are stored compressed. If you need to edit your scores, you can do so by opening dev console and entering `scoreStorage.get()`. Expand to the song and double click on values that you need to edit. When you are done editing, do not forget to save your scores with `scoreStorage.save()`. Adding new scores can be done with `scoreStorage.add`, first get a template with `obj=scoreStorage.template(),obj` and after editing, add it with `scoreStorage.add("song name", "oni", obj)`. To remove a score use `scoreStorage.remove("song name"[, "oni"])`.
2020-03-06 20:57:01 +03:00
LoveEevee
21259abdda Scoresheet: Save results to localstorage 2020-03-06 19:02:40 +03:00
LoveEevee
41afc2a905 Game: Improve gauge 2020-03-05 18:58:49 +03:00
Bui
f53788ee27
Merge pull request #184 from N-Field/patch-lv5
improve Dais for Taiko Force Lv5
2020-03-01 20:25:19 +00:00
LoveEevee
9a9bc2869c
[PATCH] Fix big notes being hit for a short time 2020-03-01 00:51:37 +08:00
LoveEevee
3097dd3736
[PATCH] Add Easier Big Notes setting 2020-03-01 00:05:05 +08:00
purerosefallen
2ab0de9644
improve Dais for Taiko Force Lv5 2020-02-27 23:11:04 +08:00
Bui
09c212df8b
Merge pull request #175 from bui/cat-jump
SongSelect: category jumping
2020-02-22 18:11:14 +00:00
LoveEevee
c76931e7db Add category jump buttons to song select 2020-02-22 20:27:57 +03:00
Bui
28b837fbf1
Merge branch 'master' into cat-jump 2020-02-22 13:50:46 +00:00
Bui
ce4d8ce31f
Merge pull request #181 from bui/audio-update
Audio update
2020-02-22 13:14:05 +00:00
Bui
b030624ab1 fix combo voice load error 2020-02-22 13:13:04 +00:00
Bui
750dc66245 improve category jump 2020-02-22 13:09:07 +00:00
Bui
c900f13340
Merge pull request #171 from purerosefallen/note_word
update the words below the notes
2020-02-22 08:46:42 +00:00
Bui
9f7ce52cb4 only load combo voices as needed 2019-12-24 19:37:10 +00:00
Bui
91e5127613 audio update 2019-12-24 18:10:40 +00:00
LoveEevee
ff09cb83bd Add global offset
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
2019-11-28 09:04:40 +03:00
Bui
34d0bd01d4 SongSelect: category jumping 2019-11-27 01:45:28 +00:00
Bui
7a50dec558 fix maker detection for local tja 2019-11-26 13:40:42 +00:00
Bui
ea04771d00 always save selected song 2019-11-25 16:38:14 +00:00
Bui
01e1a1ad25
Merge pull request #174 from bui/mark-feature
SongSelect: Add maker identification
2019-11-25 01:47:25 +00:00
Bui
30bc2b1002 handle invalid maker ids 2019-11-25 01:44:40 +00:00
Bui
0ac923d245 check existence of maker_id 2019-11-25 01:24:06 +00:00
Bui
8cc1b940e1 read maker from local tja 2019-11-25 01:04:59 +00:00
Bui
42f22a4f09 allow anonymous makers 2019-11-25 00:58:07 +00:00
Bui
67e418bc4d SongSelect: Add maker identification
requires maker_id(int) column in songs table, and a new "makers" table with maker_id(int), name(text), url(text)
2019-11-24 23:51:58 +00:00
purerosefallen
4c80505de5
fix 2019-11-05 10:01:29 +08:00
Bui
6e86292a27
Merge pull request #170 from purerosefallen/auto_score
Auto calculate SCOREINIT and SCOREDIFF when missing
2019-11-04 15:24:09 +00:00
LoveEevee
1bb3359784 Use stars on song select for score level 2019-11-04 17:20:44 +03:00
purerosefallen
02c377e9cf
update the words below the notes 2019-11-04 20:59:28 +08:00
purerosefallen
84377f62b0
only for safety 2019-11-03 10:40:43 +08:00
purerosefallen
cd7015f582
fix 2019-11-02 09:53:15 +08:00
purerosefallen
88fc5dbbb6
improve 2019-11-02 00:45:53 +08:00
purerosefallen
f3f57ea1a5
fix 2019-11-01 00:47:43 +08:00
purerosefallen
8574ad2580
add auto score 2019-11-01 00:12:20 +08:00