- #LYRIC
- Parse #LYRIC commands and apply them to all difficulties that do not have them
- #LYRIC command now supports branches
- Fix last #LYRIC at the end of the chart getting ignored
- Fix the glitchy dragging and dropping of files on the custom song importing page
- Fix Ctrl and Shift keys getting stuck on song select when switching tabs with Ctrl(+Shift)+Tab
- Search
- Fix the search box "random:yes" query to randomize the entire results and not just the first 50
- Add "all:yes" query to the search box to remove the result limit and display all of the results
- Fix searching for an invalid query (like "cleared:yes" or ":") unexpectedly returning all the songs
- Fix pressing Q then jumping to a song through search not unmuting the sound
- Pressing the search key on mobile will hide the keyboard
- Fix search tips changing rapidly when the window is resized
- Use comments instead of `######` in the issue template so that the warning does not appear in the issue
- Fix TJA MAKER: url between angle brackets not working
- Add a check for Class field declarations in the browser support warning
- Fix gpicker getting stuck if a network error occurs
- Fix not being able to replace some assets using a "taiko-web assets" folder
- Fix selectable song title not being aligned with the game if the game window is too wide
- Allow plugin developers to use the "select" type for the settings options
- It uses "options" array and "options_lang" object
- Fix plugins not getting removed from the plugin list on syntax error
- Fix error messages not working if a default plugin is broken
- Fix the start of default plugins not stopping the page from loading on error
- Fix not being able to scroll the plugins screen on mobile
- Change song select mouse wheel song scrolling to be instant
- Clicking on don chan in account settings toggles the animation
- If the music is too long for the chart, the results screen is shown earlier
- Fix weird BPM values freezing the browser (zero, negative, and very large)
- Add a warning to the page when JavaScript is disabled in the browser
- Fix Chrome auto dark mode by forcing light mode on the page
- Add a meta keywords tag to the page
- Fix plugin names getting cut off in the menu
- Delay the function editing of the EditFunction class in plugins to the start() function instead of load()
- When stopping one of the plugins, all the plugins have to be stopped in reverse order and started again so that patched code of a stopped plugin does not linger around
- Fix importing plugins that have a SyntaxError
- Fix plugins getting the same internal name when added without one, causing them to not appear in the plugin settings
- Support editing args in EditFunction for plugins
- Prevent multiple websockets from being opened
- Fix page freezing after selecting Random song with no songs
- Fix the back button being repeated twice when there are no songs
- Fix /admin/users not accepting case insensitive usernames
- Pressing enter on the Delete Account field does the expected action instead of refreshing the page
- Better error message when custom folder access is denied
- Fix being able to start netplay in custom songs after refreshing the page (#383)
- Fix an error when importing songs from previous session and clicking on the white spot where you normally start multiplayer session
- Fix canvas elements becoming smaller than 1x1 resolution and crashing the game (#390)
- Fix song frame shadow cache on song select not being cleared when resizing the browser window, causing it to become blurry
- Fix a pause-restart error when you hit both confirm keys on the restart button
- Files with filenames that end with .taikoweb.js can be imported and run to add custom functionality to the game
- The plugin file is a javascript module script that should have a class in the default export
- Currently supported methods in the class: name (string), load, start, stop, unload (functions)
- The class can be extended from the Patch class to add automatic patching of variables and functions
- Here are some of the plugins I made: https://github.com/KatieFrogs/taiko-web-plugins
- In multiplayer you will play at the bottom if you joined second
- Add a dialog to song select that score has not been saved
- Uploads the score when logged in again
- Translate error messages from the server
- BPM and go go time change even when there are no notes after the change, seen in Ego Ego Atakushi and UFO Swingin'
- Maker URL can be added to a local tja
- Example: `MAKER: Creator name <https://example.com/path>`
- Long list of settings scrolls more naturally with arrow keys
- When media engagement is low, gamepad users will not be able to proceed on the title screen until a mouse click or a key press unpauses the audio context
- Fix "Bad" note gauge judgement on easy difficulty
- In debug, use hash to tell apart songs
- Toggling autoplay checkbox in debug now disallows saving the score
- Fix crown of the song that was previously selected rendering above the genre
- Outline of empty crowns is slightly darker
- Fix rendering when there is a crown on oni and no crown on ura
- Fix crowns overlapping the netplay 2P icon
- Fix gauge in latency calibration
- Fix debug to work on mobile, can be toggled with ctrl+alt+`;` on hacker's keyboard with permanent notification
- Fix being unable to scroll the settings list without toggling something
- Handle KeyboardInterrupt in server.py
- Fix category jumping not working in session mode
- Fix mouse cursor being hidden at results screen in session mode
- Make "Issues" on the about screen and "An error occurred, please refresh" on loading screens translateable
- CanvasCache uses integer increments for comparison instead of Date.now()
- For imported songs, exclude song titles from genre comparisons if they appear in the name of the folder
- Fix tja files with spaces in the notation
- Fix second player's score on the results screen to have upside down appearance
- Add fixed chinese strings
Adds new settings for controlling the note offset while playing. It can be either an actual offset (it is called "Audio Latency" in the settings) or just the visual offset ("Video Latency").
With higher audio latency it means you have to press the button sooner than what you hear, similarly with higher video latency it is sooner than what you see. By offsetting these events the game would play better, however, the sound effect of you hitting the drum would still play at the wrong time, the code cannot anticipate you to hit the drum in the future so to work around this issue a new option that disables drum sounds is also included.
These settings could be set through trial and error but it would be better to get the correct values through the automated latency calibration, where you can hit the drum as you hear sounds or see a blinking animation. I tried making one by measuring latency from user input, adding all the latency up, and dividing, but that gives unreliable results. I hope someone suggests to me what I should be doing during the calibration to get better results, as I cannot figure what to do on my own.
- Resolution can be adjusted, as well as touch drum animation on mobile
- A translation text file "songtitle.txt" can be imported
- Titles and translated titles are each on their own line, if a line begins with a language code, it will translate the song title that is above
- An example file can be found here: https://gist.github.com/LoveEevee/65fe66f0b54c0536f96fd2f4862984d4
- The page will fail to load if version on the page does not match /api/config
- Disabled Tab key while playing, before hitting it would focus the version link
- Fix forcing branches in debug not working
- Fixed not being able to click on songs that do not have oni but have ura
- Fix unexpected category being used as a fallback
- Fix verticalText and layeredText not accepting anything except strings
- Requires a new column in the database after preview: `volume` REAL
- The value is a volume multiplier, if the value is set to null or 1 there will be no change
- The volume can be set in debugger
- Imported TJA files are now read from disk every time the song is played, freeing some memory and making it easier to create charts
- Correctly parse TJA files with alphabet notes, added "A" and "B" notes, which appear as DON (Big) and KA (Big) respectively
- All metadata fields in imported TJA files are now optional
- Added new metadata fields: `TITLEEN` and `SUBTITLEEN` (`EN` can be any language id from strings.js)
- Will not skip the note if `ka` was pressed right before `don` note or `don` was pressed right before `ka` note
- Will still skip the note if `don` and `ka` is pressed at the same time (within 25ms)
- Fixed `TAIKOWEBSKIN:` in imported songs crashing the game with some values
- Needs the following changes to the database: change `easy`, `normal`, `hard`, and `oni` to `TEXT` type
- When adding songs to the database and if, for example, a song's 7-star difficulty has a branch, instead of `7` input `7 B`, this is to display song's branch support on the song selection
- Branch can be forced in debug
- A song can be linked directly by adding "#song=<id>" to the url, replace `<id>` with the id in the database, after loading it jumps immediately jumps to the difficulty selection
- Added tutorial translations
- Fixed song preview not playing
- Use text fallback for the logo when there are no vectors
- Increased combo cache by 1 pixel
- A custom javascript file can be loaded from config.json by defining "custom_js" value
- Added lots of events to help writing custom js files: `version-link, title-screen, language-change, song-select, song-select-move, song-select-difficulty, song-select-back, about, about-link, tutorial, import-songs, import-songs-default, session, session-start, session-end, debug, load-song, load-song-player2, load-song-unfocused, load-song-cancel, load-song-error, game-start, key-events, p2-game-end, p2-disconnected, p2-abandoned, pause, unpause, pause-restart, pause-song-select, game-lag, scoresheet, scoresheet-player2`
- Event syntax example:
```js
addEventListener("game-start", event => {
console.log("game-start", event.detail)
})
```