Merge pull request #47 from LoveEevee/keyboard-add-tatacon

Gamepad: Add left stick and TaTaCon D-Pad
This commit is contained in:
Bui 2018-10-09 00:25:12 +01:00 committed by GitHub
commit 08391c0b53
2 changed files with 61 additions and 25 deletions

View File

@ -18,7 +18,11 @@ class Gamepad{
"d": 13,
"l": 14,
"r": 15,
"guide": 16
"guide": 16,
"lsu": "lsu",
"lsr": "lsr",
"lsd": "lsd",
"lsl": "lsl"
}
this.btn = {}
if(callback){
@ -33,51 +37,83 @@ class Gamepad{
}else{
return
}
var bindings = this.bindings
var force = {
lsu: false,
lsr: false,
lsd: false,
lsl: false
}
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
var axes = gamepads[i].axes
if(axes.length >= 2){
force.lsl = force.lsl || axes[0] <= -0.5
force.lsr = force.lsr || axes[0] >= 0.5
force.lsu = force.lsu || axes[1] <= -0.5
force.lsd = force.lsd || axes[1] >= 0.5
}
if(axes.length >= 10){
// TaTaCon left D-Pad
for(var pov = 0; pov < 8; pov++){
if(Math.abs(axes[9] - (pov / 3.5 - 1)) <= 0.01){
force.lsu = force.lsu || pov === 7 || pov === 0 || pov === 1
force.lsr = force.lsr || pov === 1 || pov === 2 || pov === 3
force.lsd = force.lsd || pov === 3 || pov === 4 || pov === 5
force.lsl = force.lsl || pov === 5 || pov === 6 || pov === 7
break
}
}
}
}
}
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
this.toRelease = {}
for(var bind in bindings){
this.toRelease[bind] = bindings[bind].length
}
for(var btnName = 0; btnName <= 16; btnName++){
buttonSearch: {
for(var bind in bindings){
for(var name in bindings[bind]){
if(btnName === this.b[bindings[bind][name]]){
this.checkButton(gamepads, btnName, bind, callback)
break buttonSearch
}
}
}
for(var bind in bindings){
for(var name in bindings[bind]){
var bindName = bindings[bind][name]
this.checkButton(gamepads, this.b[bindName], bind, callback, force[bindName])
}
}
break
}
}
}
checkButton(gamepads, btnName, keyCode, callback){
checkButton(gamepads, btnName, keyCode, callback, force){
var button = false
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
var btn = gamepads[i].buttons[btnName]
if(btn){
var btnPressed = btn.pressed || btn.value >= 0.5
if(btnPressed){
button = btnPressed
if(typeof force === "undefined"){
for(var i = 0; i < gamepads.length; i++){
if(gamepads[i]){
var btn = gamepads[i].buttons[btnName]
if(btn){
var btnPressed = btn.pressed || btn.value >= 0.5
if(btnPressed){
button = btnPressed
}
}
}
}
var pressed = !this.btn[btnName] && button
var released = this.btn[btnName] && !button
}else{
var pressed = !this.btn[btnName] && force
var released = this.btn[btnName] && !force
}
var pressed = !this.btn[btnName] && button
var released = this.btn[btnName] && !button
if(pressed){
this.btn[btnName] = true
}else if(released){
delete this.btn[btnName]
this.btn[btnName] = false
}
if(pressed){

View File

@ -189,8 +189,8 @@ class SongSelect{
this.gamepad = new Gamepad({
"13": ["b", "start", "ls", "rs"],
"8": ["a"],
"37": ["l", "lb", "lt"],
"39": ["r", "rb", "rt"],
"37": ["l", "lb", "lt", "lsl"],
"39": ["r", "rb", "rt", "lsr"],
"ctrl": ["y"],
"shift": ["x"]
})