Merge pull request #46 from LoveEevee/keyboard-add-tatacon

Keyboard: Add TaTaCon buttons
This commit is contained in:
Bui 2018-10-08 21:38:49 +01:00 committed by GitHub
commit 1c0261fe6d
7 changed files with 10 additions and 10 deletions

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@ -15,6 +15,7 @@
<title>太鼓の達人ウェブ - Taiko no Tatsujin Web</title>
<link rel="icon" href="/assets/img/favicon.png" type="image/png">
<meta name="viewport" content="width=device-width, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<link rel="stylesheet" href="/src/css/main.css"/>
<link rel="stylesheet" href="/src/css/loader.css">

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@ -24,8 +24,8 @@ class Keyboard{
}
var gameBtn = {}
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r"]
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y"]
gameBtn[this.kbd["don_l"]] = ["u", "d", "l", "r", "ls"]
gameBtn[this.kbd["don_r"]] = ["a", "b", "x", "y", "rs"]
gameBtn[this.kbd["ka_l"]] = ["lb", "lt"]
gameBtn[this.kbd["ka_r"]] = ["rb", "rt"]
this.gamepad = new Gamepad(gameBtn)
@ -33,7 +33,7 @@ class Keyboard{
var menuBtn = {
"cancel": ["a"],
}
menuBtn[this.kbd["confirm"]] = ["b"]
menuBtn[this.kbd["confirm"]] = ["b", "ls", "rs"]
menuBtn[this.kbd["previous"]] = ["u", "l", "lb", "lt"],
menuBtn[this.kbd["next"]] = ["d", "r", "rb", "rt"]
menuBtn[this.kbd["pause"]] = ["start"]

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@ -11,7 +11,7 @@ class Loader{
this.screen.innerHTML = page
this.loaderPercentage = document.querySelector("#loader .percentage")
this.loaderProgress = document.querySelector("#loader .progress")
snd.buffer = new SoundBuffer()
snd.musicGain = snd.buffer.createGain()
snd.sfxGain = snd.buffer.createGain()

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@ -23,7 +23,7 @@ class Scoresheet{
this.draw = new CanvasDraw()
this.gamepad = new Gamepad({
"13": ["a", "b", "start"]
"13": ["a", "b", "start", "ls", "rs"]
})
this.redrawRunning = true

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@ -187,7 +187,7 @@ class SongSelect{
this.pressedKeys = {}
this.gamepad = new Gamepad({
"13": ["b", "start"],
"13": ["b", "start", "ls", "rs"],
"8": ["a"],
"37": ["l", "lb", "lt"],
"39": ["r", "rb", "rt"],

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@ -7,9 +7,8 @@ class Titlescreen{
pageEvents.once(this.titleScreen, "touchstart").then(this.onPressed.bind(this))
assets.sounds["title"].play()
this.gamepad = new Gamepad({
"start": ["b", "x", "y", "start"],
"a": ["a"]
}, (pressed, key) => {
"start": ["a", "b", "x", "y", "start", "ls", "rs"]
}, pressed => {
if(pressed){
this.onPressed()
}

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@ -10,7 +10,7 @@ class Tutorial{
pageEvents.keyOnce(this, 13, "down").then(this.onEnd.bind(this))
this.gamepad = new Gamepad({
"confirm": ["start", "b"]
"confirm": ["start", "b", "ls", "rs"]
}, this.onEnd.bind(this))
}
onEnd(event){