Files
vnt/switch-desktop/src/windows/mod.rs
T

363 lines
14 KiB
Rust

use std::{io, thread};
use std::ffi::OsString;
use std::net::UdpSocket;
use std::path::PathBuf;
use std::time::Duration;
use console::style;
use fs2::FileExt;
use windows_service::Error;
use windows_service::service::{
ServiceAccess, ServiceErrorControl, ServiceInfo, ServiceStartType, ServiceState, ServiceType,
};
use windows_service::service_manager::{ServiceManager, ServiceManagerAccess};
use switch::core::{Config, Switch};
use crate::{BaseArgs, Commands, config};
use crate::command::{command, CommandEnum};
pub mod service;
mod windows_admin_check;
pub const SERVICE_FLAG: &'static str = "start_switch_service_v1_";
pub const SERVICE_NAME: &'static str = "switch-service-v1";
pub const SERVICE_TYPE: ServiceType = ServiceType::OWN_PROCESS;
fn admin_check() -> bool {
if !windows_admin_check::is_app_elevated() {
println!(
"{}",
style("请使用管理员权限运行(Please run with administrator privileges)").red()
);
true
} else {
false
}
}
fn not_started() -> bool {
match service_state() {
Ok(state) => {
if state == ServiceState::Running {
return false;
} else {
println!("服务未启动")
}
}
Err(e) => {
println!("{:?}", e);
}
}
return true;
}
pub fn main0(base_args: BaseArgs) {
match base_args.command {
Commands::Start(args) => {
if admin_check() {
return;
}
{
// 允许应用通过防火墙
let _udp = UdpSocket::bind("0.0.0.0:0").unwrap();
}
let out_log = args.log;
match config::default_config(args) {
Ok(start_config) => {
match service_state() {
Ok(state) => {
if state == ServiceState::Stopped {
if let Err(e) = config::save_config(config::ArgsConfig::new(start_config.tap,
start_config.token.clone(),
start_config.name.clone(),
start_config.server,
&start_config.nat_test_server,
start_config.device_id.clone(),
)) {
log::error!("{:?}",e);
return;
}
match start(out_log) {
Ok(_) => {
//需要检查启动状态
thread::sleep(Duration::from_secs(2));
println!("{}", style("启动成功(Start successfully)").green())
}
Err(e) => {
log::error!("{:?}", e);
}
}
} else {
println!("服务未停止(Service not stopped)");
}
}
Err(e) => {
match e {
Error::Winapi(ref e) => {
if let Some(code) = e.raw_os_error() {
if code == 1060 {
//指定的服务未安装。
println!(
"{}",
style("服务未安装,在当前进程启动(The service is not installed and started in the current process)").red()
);
let config = Config::new(
start_config.tap,
start_config.token,
start_config.device_id,
start_config.name,
start_config.server,
start_config.nat_test_server,
);
let lock = match config::lock_file() {
Ok(lock) => {
lock
}
Err(e) => {
log::error!("文件锁定失败:{:?}",e);
println!("文件锁定失败:{:?}", e);
return;
}
};
if lock.try_lock_exclusive().is_err() {
println!("{}", style("文件被重复打开").red());
return;
}
match Switch::start(config) {
Ok(switch) => {
crate::console_listen(&switch);
}
Err(e) => {
log::error!("{:?}", e);
println!("启动switch失败:{:?}", e);
}
}
lock.unlock().unwrap();
return;
}
}
}
_ => {}
}
println!("{:?}", e);
}
}
}
Err(e) => {
println!("{}", style(&e).red());
log::error!("{:?}", e);
}
};
pause();
}
Commands::Stop => {
if not_started() {
return;
}
if admin_check() {
return;
}
match stop() {
Ok(_) => {
println!("{}", style("停止成功(Stopped successfully)").green())
}
Err(e) => {
log::error!("{:?}", e);
}
}
pause();
}
Commands::Install(args) => {
if admin_check() {
return;
}
let path: PathBuf = args.path.into();
if !path.exists() {
std::fs::create_dir_all(&path).unwrap();
}
if !path.is_dir() {
println!("参数必须为文件目录(Parameter must be a file directory)");
} else {
if let Err(e) = install(path, args.auto) {
log::error!("{:?}", e);
} else {
println!("{}", style("安装成功(Installation succeeded)").green())
}
}
pause();
}
Commands::Uninstall => {
if admin_check() {
return;
}
if let Err(e) = uninstall() {
log::error!("{:?}", e);
} else {
println!("{}", style("卸载成功(Uninstall succeeded)").green())
}
pause();
}
Commands::Config(args) => {
if let Err(e) = change(args.auto) {
log::error!("{:?}", e);
} else {
println!("{}", style("配置成功(Config succeeded)").green())
}
pause();
}
Commands::Route => {
if not_started() {
return;
}
command(CommandEnum::Route);
}
Commands::List { all } => {
if not_started() {
return;
}
if all {
command(CommandEnum::ListAll);
} else {
command(CommandEnum::List);
}
}
Commands::Status => {
if not_started() {
return;
}
command(CommandEnum::Status);
}
}
}
fn pause() {
println!(
"{}",
style("按任意键退出(Press any key to exit)...").green()
);
use console::Term;
let term = Term::stdout();
let _ = term.read_char().unwrap();
}
fn install(path: PathBuf, auto: bool) -> Result<(), Error> {
let manager_access = ServiceManagerAccess::CONNECT | ServiceManagerAccess::CREATE_SERVICE;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let current_exe_path = std::env::current_exe().unwrap();
let service_path = path.join("switch-service-v1.exe");
std::fs::copy(current_exe_path, service_path.as_path()).unwrap();
if let Err(e) = std::fs::copy("wintun.dll", path.join("wintun.dll").as_path()) {
if e.kind() == io::ErrorKind::NotFound {
println!("Not fount 'wintun.dll'. Please put 'wintun.dll' in the current directory");
std::process::exit(0);
} else {
panic!("{:?}", e)
}
}
let mut launch_arguments = Vec::new();
launch_arguments.push(OsString::from(SERVICE_FLAG));
launch_arguments.push(OsString::from(
dirs::home_dir().unwrap().join(".switch").to_str().unwrap(),
));
let start_type = if auto {
ServiceStartType::AutoStart
} else {
ServiceStartType::OnDemand
};
let service_info = ServiceInfo {
name: OsString::from(SERVICE_NAME),
display_name: OsString::from("switch service v1"),
service_type: SERVICE_TYPE,
start_type,
error_control: ServiceErrorControl::Normal,
executable_path: service_path.into(),
launch_arguments,
dependencies: vec![],
account_name: None, // run as System
account_password: None,
};
let service = service_manager.create_service(&service_info, ServiceAccess::CHANGE_CONFIG)?;
service.set_description("A VPN")?;
Ok(())
}
fn change(auto: bool) -> Result<(), Error> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_access = ServiceAccess::QUERY_CONFIG | ServiceAccess::CHANGE_CONFIG;
let service = service_manager.open_service(SERVICE_NAME, service_access)?;
let config = service.query_config()?;
let start_type = if auto {
ServiceStartType::AutoStart
} else {
ServiceStartType::OnDemand
};
let mut launch_arguments = Vec::new();
launch_arguments.push(OsString::from(SERVICE_FLAG));
launch_arguments.push(OsString::from(
dirs::home_dir().unwrap().join(".switch").to_str().unwrap(),
));
let service_info = ServiceInfo {
name: OsString::from(SERVICE_NAME),
display_name: config.display_name,
service_type: SERVICE_TYPE,
start_type,
error_control: config.error_control,
executable_path: config.executable_path,
launch_arguments,
dependencies: config.dependencies,
account_name: None, // run as System
account_password: None,
};
service.change_config(&service_info)?;
Ok(())
}
fn uninstall() -> Result<(), Error> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_access = ServiceAccess::QUERY_STATUS | ServiceAccess::STOP | ServiceAccess::DELETE;
let service = service_manager.open_service(SERVICE_NAME, service_access)?;
let service_status = service.query_status()?;
if service_status.current_state != ServiceState::Stopped {
service.stop()?;
// Wait for service to stop
thread::sleep(Duration::from_secs(1));
}
service.delete()?;
Ok(())
}
fn start(out_log: bool) -> Result<(), Error> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service = service_manager.open_service(SERVICE_NAME, ServiceAccess::START)?;
if out_log {
service.start(&["log"])
} else {
service.start(&[""])
}
}
fn service_state() -> Result<ServiceState, Error> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service_access = ServiceAccess::QUERY_STATUS;
let service = service_manager.open_service(SERVICE_NAME, service_access)?;
let service_status = service.query_status()?;
return Ok(service_status.current_state);
}
fn stop() -> Result<(), Error> {
let manager_access = ServiceManagerAccess::CONNECT;
let service_manager = ServiceManager::local_computer(None::<&str>, manager_access)?;
let service = service_manager.open_service(SERVICE_NAME, ServiceAccess::STOP)?;
service.stop()?;
Ok(())
}