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76 Commits
Author SHA1 Message Date
Cameron Gutman 81943b12c0 Version 2.2.0 2020-09-09 22:26:12 -07:00
Cameron Gutman 18fa7c2832 Add Discord button in Settings 2020-09-09 21:49:45 -07:00
Cameron Gutman dd02bf809e Don't require linking to wlanapi.dll
This is not always available on Windows Server
2020-09-08 18:27:01 -07:00
Cameron Gutman 2f3a1a5d79 Work around bug where GLES surface creation repeatedly fails on X11 2020-09-07 23:53:29 -07:00
Cameron Gutman 18654cb011 Work around QSGRenderThread crash on Wayland 2020-09-07 23:07:31 -07:00
Cameron Gutman 5954f80645 Update common-c to avoid TCP tests for single addresses 2020-09-07 10:57:23 -07:00
Cameron Gutman 3e36357315 Remove HDR option because it doesn't currently work 2020-09-06 17:33:40 -07:00
Cameron Gutman a06a454ade Ignore ICMP Port Unreachable messages on our UDP sockets 2020-09-06 15:02:11 -07:00
Cameron Gutman c0fab4b41f Try TCP 47989 and TCP 48010 as fallbacks if 47984 doesn't work 2020-09-06 11:56:12 -07:00
Cameron Gutman 80b79f3636 Rebuild SDL for macOS
changeset 8f1abe5e7d8f

Patches:
https://bugzilla.libsdl.org/show_bug.cgi?id=5276
https://bugzilla.libsdl.org/show_bug.cgi?id=5282
2020-09-05 15:16:19 -07:00
Cameron Gutman b97ae25f93 Flush mouse position before sending a mouse button event 2020-09-05 14:50:38 -07:00
Cameron Gutman 4722ea6096 Update SDL_GameControllerDB 2020-09-05 14:08:13 -07:00
Cameron Gutman 3e9781033a Create windows with SDL_WINDOW_METAL on macOS
This prevents the window from being recreated when initializing a Metal renderer.
2020-09-05 14:06:58 -07:00
Cameron Gutman 62b296cf85 Rebuild SDL for macOS
changeset 8f1abe5e7d8f

Patches:
https://bugzilla.libsdl.org/show_bug.cgi?id=5276
2020-09-05 14:06:58 -07:00
Cameron Gutman dcbaa52683 Rebuild SDL2 for Windows
changeset 8f1abe5e7d8f

Patches:
https://bugzilla.libsdl.org/show_bug.cgi?id=5272
https://bugzilla.libsdl.org/show_bug.cgi?id=5274
https://bugzilla.libsdl.org/show_bug.cgi?id=5276

Defines:
#undef SDL_JOYSTICK_RAWINPUT
#undef SDL_JOYSTICK_WGI
#define USE_D3D9EX 1
2020-09-05 11:28:47 -07:00
Cameron Gutman 1e29f61656 Merge pull request #433 from annk15/master
Added option to switch primary and secondary mouse buttons
2020-09-05 10:40:00 -07:00
Anton 89319dc7aa Added option to swap left and right mouse buttons
Changed the use of SDL buttons to Moonlight buttons definitions
2020-09-05 08:32:00 +02:00
Cameron Gutman 5755afc4ea Fix app window not hiding when streaming starts 2020-09-04 22:38:54 -07:00
Cameron Gutman d00c434ccc Don't try STUN for manually added PCs over VPNs 2020-09-02 22:56:59 -07:00
Cameron Gutman 4ada59ba48 Populate the external IP address when a PC is added manually using an RFC 1918 IPv4 address 2020-08-30 19:03:55 -07:00
Cameron Gutman 14ccc38f4c Fix certain CLI options not overriding GUI preferences. Fixes #435 2020-08-30 01:38:26 -07:00
Cameron Gutman a8be299bbd Fix compile warnings in moonlight-common-c 2020-08-29 21:37:34 -07:00
Cameron Gutman 2e87f5ff85 Add warning if no key frames can be received in 10 seconds 2020-08-29 21:02:22 -07:00
Cameron Gutman 829ebba622 Fix STUN socket errors being clobbered by closeSocket() 2020-08-29 13:45:20 -07:00
Cameron Gutman 81019fa2a8 Initialize gamepad navigation when streaming from the terminal 2020-08-29 12:59:27 -07:00
Cameron Gutman 1bc3675548 Update AppImage to libva 2.8.0 2020-08-23 16:08:43 -07:00
Cameron Gutman 678ec979c9 Update ASan flags for x64 support in MSVC 16.7
https://devblogs.microsoft.com/cppblog/asan-for-windows-x64-and-debug-build-support/
2020-08-22 17:36:16 -07:00
Cameron Gutman d1a48ae641 Update SDL_GameControllerDB 2020-08-22 14:39:05 -07:00
Cameron Gutman eded86bc10 Allow game controllers to be ignored during streaming only
STREAM_GAMECONTROLLER_IGNORE_DEVICES and STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT environment variables provide the same functionality as SDL_GAMECONTROLLER_IGNORE_DEVICES and SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, with the difference being SDL_* variables take effect at all times (UI and streaming) while STREAM_* variables take place only while streaming.

Fixes #425
2020-08-22 12:02:26 -07:00
Cameron Gutman 5a7a49d1d5 Display resolution and codec in OSD 2020-08-20 20:52:05 -07:00
Cameron Gutman d3de8049bf QTBUG-80947 is fixed for real in Qt 5.15.1 2020-08-19 21:47:45 -07:00
Cameron Gutman d09dd90a73 Fix hardcoded tick unit duration which is incorrect on Apple silicon 2020-08-12 18:07:10 -07:00
Cameron Gutman 78203eb9be Enable media streaming mode for 802.11 WLAN interfaces on Windows 2020-08-11 22:14:26 -07:00
Cameron Gutman 31c7d4e36f Don't hide the games immediately 2020-08-11 18:46:06 -07:00
Cameron Gutman d3949806f5 Move connection establishment to a separate thread to keep the UI responsive 2020-08-10 22:21:54 -07:00
Cameron Gutman 28ff15c99e Update common-c to prevent server-side log spam 2020-08-09 17:57:12 -07:00
Cameron Gutman bd2c74fe90 Remove UDP 7 and add UDP 47009 for WoL 2020-08-09 14:49:33 -07:00
Cameron Gutman fb6995db94 Add network test option to PC context menu 2020-08-08 20:25:26 -07:00
Cameron Gutman 8c2c4d3282 Reorder PC context menu to place destructive actions at the bottom 2020-08-08 18:32:36 -07:00
Cameron Gutman b81392b818 Add an option to disable the automatic connection testing 2020-08-08 18:29:36 -07:00
Cameron Gutman ad08440023 Test for blocked ports when adding a PC fails 2020-08-08 18:11:25 -07:00
Cameron Gutman ec17623400 Test for blocked ports when a stream fails 2020-08-08 17:59:26 -07:00
Cameron Gutman 288eca7849 Display a friendly error when the Windows Firewall service is disabled 2020-08-08 17:18:25 -07:00
Cameron Gutman b5f202150e Update Windows AppVeyor builds to Qt 5.15 2020-08-02 23:08:12 -07:00
Cameron Gutman 539bf0cb30 Add support for hiding games
Fixes #255
2020-08-01 21:06:01 -07:00
Cameron Gutman 9385d62c89 Enable poll() in ENet for Linux/BSD 2020-07-27 00:04:25 -07:00
Cameron Gutman 897f916552 Update common-c with client connectivity test and select() replacement 2020-07-26 21:05:11 -07:00
Cameron Gutman 914cf6753e Update AppImage to FFmpeg 4.3.1 2020-07-14 20:53:52 -07:00
Cameron Gutman 392208057e Update moonlight-common-c to fix FEC validation assert on GFE 3.20.4 2020-07-14 20:52:49 -07:00
Cameron Gutman 8d2cbf806d Improve message for broken Intel drivers to indicate that users should update their driver 2020-07-12 15:26:38 -07:00
Cameron Gutman ab5025efbf Ignore mouse events outside the video region 2020-07-12 15:06:36 -07:00
Cameron Gutman 912e51d863 Synchronize the client and host cursor when starting absolute mode capture 2020-07-12 15:03:08 -07:00
Cameron Gutman d1c4ca5eae Use uniform_int_distribution for generating PINs 2020-07-12 13:19:26 -07:00
Cameron Gutman 16bb4a148e Only use libsoundio on Windows or macOS 2020-07-08 18:57:27 -05:00
Cameron Gutman d7071cb67f Improve verbiage around quit app and optimize game settings options 2020-06-23 22:17:40 -07:00
Cameron Gutman a13fb3d7c5 Update AppImage to FFmpeg 4.3 2020-06-20 17:03:52 -07:00
Cameron Gutman 85558904a4 Update SDL_GameControllerDB 2020-06-20 17:02:30 -07:00
Cameron Gutman 88ed72fdc1 Use regular VSync when enabled because adaptive VSync still tears 2020-06-20 14:44:21 -07:00
Cameron Gutman 586a93d7aa Use the new EGL renderer for VAAPI by default 2020-06-13 20:21:54 -07:00
Cameron Gutman a446699c6c Update moonlight-common-c to fix QoS-related connection issues 2020-06-12 22:00:24 -07:00
Cameron Gutman f1c459fd6c Fix leak of renderer when we fail to create a GL context 2020-06-08 20:39:12 -07:00
Cameron Gutman 752f0a988b Fix crash during key generation introduced by dcba5762c7 2020-06-08 20:16:42 -07:00
Cameron Gutman 719b266691 Fix build with OpenSSL versions prior to 1.1.0 2020-06-07 16:58:47 -07:00
Cameron Gutman dcba5762c7 Avoid using functions deprecated in OpenSSL 3.0 2020-06-07 16:26:19 -07:00
Cameron Gutman 0757717bea Address const-correctness issues in NvPairingManager 2020-06-07 15:15:33 -07:00
Cameron Gutman a9f762aa96 Fix macOS AppVeyor build 2020-06-07 14:14:06 -07:00
Cameron Gutman db45f46d9e Update AppImage to FFmpeg 4.2.3 2020-06-07 12:17:43 -07:00
Cameron Gutman f00653964e Batch absolute mouse motion like we do for relative motion 2020-05-31 13:34:50 -07:00
Cameron Gutman e0154f9314 Rebuild SDL for macOS
changeset a564e72e3b2d

Patches:
https://bugzilla-attachments.libsdl.org/attachment.cgi?id=4322 for bug #5111
https://bugzilla-attachments.libsdl.org/attachment.cgi?id=4356 for bug #5158
2020-05-31 12:01:50 -07:00
Cameron Gutman 4408a3a354 Delete cached box art when the host is deleted 2020-05-29 21:44:38 -07:00
Cameron Gutman 5abf5a157d Update metadata for Quadro streaming 2020-05-27 20:05:24 -07:00
Cameron Gutman d55d5f60a5 Update common-c 2020-05-26 18:22:39 -07:00
Cameron Gutman feacf2c359 Include stdexcept for std::runtime_error 2020-05-26 17:44:18 -07:00
Cameron Gutman 72ea1601e9 Use a better workaround for the GFE 3.20.3 high FPS bug 2020-05-25 18:57:42 -07:00
Cameron Gutman 02cfd8d978 Revert "Disable SOPS for streams over 60 FPS for GFE 3.20.3"
This reverts commit d6b5c5f63e.
2020-05-25 18:46:34 -07:00
Cameron Gutman 728377cba3 Set AV_PKT_FLAG_KEY for key frames 2020-05-25 18:31:19 -07:00
81 changed files with 1513 additions and 372 deletions
-14
View File
@@ -59,20 +59,6 @@ unix:!macx {
CONFIG += link_pkgconfig
PKGCONFIG += openssl sdl2 SDL2_ttf opus
# SLAudio is used on Steam Link
!config_SL {
CONFIG += soundio
}
soundio {
packagesExist(libpulse) {
PKGCONFIG += libpulse
}
packagesExist(alsa) {
PKGCONFIG += alsa
}
}
packagesExist(libavcodec) {
PKGCONFIG += libavcodec libavutil
CONFIG += ffmpeg
+2 -5
View File
@@ -29,11 +29,8 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
void AutoUpdateChecker::start()
{
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) || defined(STEAM_LINK) || defined(APP_IMAGE) // Only run update checker on platforms without auto-update
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947.
// Even though it was fixed in 5.14.2, it still breaks for users attempting to
// directly connect their computers without a router using APIPA and in some cases
// using OpenVPN with IPv6 enabled. https://github.com/moonlight-stream/moonlight-qt/issues/375
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
+10
View File
@@ -87,6 +87,16 @@ QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
return QUrl("qrc:/res/no_app_image.png");
}
void BoxArtManager::deleteBoxArt(NvComputer* computer)
{
QDir dir(Path::getBoxArtCacheDir());
// Delete everything in this computer's box art directory
if (dir.cd(computer->uuid)) {
dir.removeRecursively();
}
}
void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image)
{
if (!image.isEmpty()) {
+4
View File
@@ -18,6 +18,10 @@ public:
QUrl
loadBoxArt(NvComputer* computer, NvApp& app);
static
void
deleteBoxArt(NvComputer* computer);
signals:
void
boxArtLoadComplete(NvComputer* computer, NvApp app, QUrl image);
+52 -10
View File
@@ -1,4 +1,5 @@
#include "computermanager.h"
#include "boxartmanager.h"
#include "nvhttp.h"
#include "settings/streamingpreferences.h"
@@ -67,12 +68,7 @@ private:
}
QWriteLocker lock(&m_Computer->lock);
if (m_Computer->appList != appList) {
m_Computer->appList = appList;
m_Computer->sortAppList();
changed = true;
}
changed = m_Computer->updateAppList(appList);
return true;
}
@@ -399,6 +395,9 @@ public:
// Delete the polling entry first. This will stop all polling threads too.
delete pollingEntry;
// Delete cached box art
BoxArtManager::deleteBoxArt(m_Computer);
// Finally, delete the computer itself. This must be done
// last because the polling thread might be using it.
delete m_Computer;
@@ -429,6 +428,15 @@ void ComputerManager::renameHost(NvComputer* computer, QString name)
handleComputerStateChanged(computer);
}
void ComputerManager::clientSideAttributeUpdated(NvComputer* computer)
{
// Persist the change
saveHosts();
// Notify the UI of the state change
handleComputerStateChanged(computer);
}
void ComputerManager::handleAboutToQuit()
{
QWriteLocker lock(&m_Lock);
@@ -599,7 +607,7 @@ public:
}
signals:
void computerAddCompleted(QVariant success);
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
void computerStateChanged(NvComputer* computer);
@@ -629,7 +637,20 @@ private:
return serverInfo;
} catch (...) {
if (!m_Mdns) {
emit computerAddCompleted(false);
StreamingPreferences prefs;
int portTestResult;
if (prefs.detectNetworkBlocking) {
// We failed to connect to the specified PC. Let's test to make sure this network
// isn't blocking Moonlight, so we can tell the user about it.
portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443,
ML_PORT_FLAG_TCP_47984 | ML_PORT_FLAG_TCP_47989);
}
else {
portTestResult = 0;
}
emit computerAddCompleted(false, portTestResult != 0 && portTestResult != ML_TEST_RESULT_INCONCLUSIVE);
}
return QString();
}
@@ -707,6 +728,12 @@ private:
newComputer->manualAddress = m_Address;
}
QHostAddress hostAddress(m_Address);
bool addressIsSiteLocalV4 =
hostAddress.isInSubnet(QHostAddress("10.0.0.0"), 8) ||
hostAddress.isInSubnet(QHostAddress("172.16.0.0"), 12) ||
hostAddress.isInSubnet(QHostAddress("192.168.0.0"), 16);
{
// Check if this PC already exists
QWriteLocker lock(&m_ComputerManager->m_Lock);
@@ -721,7 +748,7 @@ private:
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true);
emit computerAddCompleted(true, false);
}
// Tell our client if something changed
@@ -740,9 +767,24 @@ private:
// Drop the lock before notifying
lock.unlock();
// If this wasn't added via mDNS but it is a RFC 1918 IPv4 address and not a VPN,
// go ahead and do the STUN request now to populate an external address.
if (!m_Mdns && addressIsSiteLocalV4 && !newComputer->isReachableOverVpn()) {
quint32 addr;
int err = LiFindExternalAddressIP4("stun.moonlight-stream.org", 3478, &addr);
if (err == 0) {
lock.relock();
newComputer->remoteAddress = QHostAddress(qFromBigEndian(addr)).toString();
lock.unlock();
}
else {
qWarning() << "STUN failed to get WAN address:" << err;
}
}
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true);
emit computerAddCompleted(true, false);
}
// Tell our client about this new PC
+3 -1
View File
@@ -181,12 +181,14 @@ public:
void renameHost(NvComputer* computer, QString name);
void clientSideAttributeUpdated(NvComputer* computer);
signals:
void computerStateChanged(NvComputer* computer);
void pairingCompleted(NvComputer* computer, QString error);
void computerAddCompleted(QVariant success);
void computerAddCompleted(QVariant success, QVariant detectedPortBlocking);
void quitAppCompleted(QVariant error);
+11 -14
View File
@@ -5,7 +5,6 @@
#include <openssl/pem.h>
#include <openssl/rsa.h>
#include <openssl/bn.h>
#include <openssl/x509.h>
#include <openssl/rand.h>
@@ -32,20 +31,19 @@ void IdentityManager::createCredentials(QSettings& settings)
X509* cert = X509_new();
THROW_BAD_ALLOC_IF_NULL(cert);
EVP_PKEY* pk = EVP_PKEY_new();
EVP_PKEY_CTX* ctx = EVP_PKEY_CTX_new_id(EVP_PKEY_RSA, NULL);
THROW_BAD_ALLOC_IF_NULL(ctx);
EVP_PKEY_keygen_init(ctx);
EVP_PKEY_CTX_set_rsa_keygen_bits(ctx, 2048);
// pk must be initialized on input
EVP_PKEY* pk = NULL;
EVP_PKEY_keygen(ctx, &pk);
EVP_PKEY_CTX_free(ctx);
THROW_BAD_ALLOC_IF_NULL(pk);
BIGNUM* bne = BN_new();
THROW_BAD_ALLOC_IF_NULL(bne);
RSA* rsa = RSA_new();
THROW_BAD_ALLOC_IF_NULL(rsa);
BN_set_word(bne, RSA_F4);
RSA_generate_key_ex(rsa, 2048, bne, nullptr);
EVP_PKEY_assign_RSA(pk, rsa);
X509_set_version(cert, 2);
ASN1_INTEGER_set(X509_get_serialNumber(cert), 0);
#if OPENSSL_VERSION_NUMBER < 0x10100000L
@@ -94,7 +92,6 @@ void IdentityManager::createCredentials(QSettings& settings)
X509_free(cert);
EVP_PKEY_free(pk);
BN_free(bne);
BIO_free(biokey);
BIO_free(biocert);
+3
View File
@@ -4,6 +4,7 @@
#define SER_APPID "id"
#define SER_APPHDR "hdr"
#define SER_APPCOLLECTOR "appcollector"
#define SER_HIDDEN "hidden"
NvApp::NvApp(QSettings& settings)
{
@@ -11,6 +12,7 @@ NvApp::NvApp(QSettings& settings)
id = settings.value(SER_APPID).toInt();
hdrSupported = settings.value(SER_APPHDR).toBool();
isAppCollectorGame = settings.value(SER_APPCOLLECTOR).toBool();
hidden = settings.value(SER_HIDDEN).toBool();
}
void NvApp::serialize(QSettings& settings) const
@@ -19,4 +21,5 @@ void NvApp::serialize(QSettings& settings) const
settings.setValue(SER_APPID, id);
settings.setValue(SER_APPHDR, hdrSupported);
settings.setValue(SER_APPCOLLECTOR, isAppCollectorGame);
settings.setValue(SER_HIDDEN, hidden);
}
+11 -1
View File
@@ -10,7 +10,16 @@ public:
bool operator==(const NvApp& other) const
{
return id == other.id;
return id == other.id &&
name == other.name &&
hdrSupported == other.hdrSupported &&
isAppCollectorGame == other.isAppCollectorGame &&
hidden == other.hidden;
}
bool operator!=(const NvApp& other) const
{
return !operator==(other);
}
bool isInitialized()
@@ -25,6 +34,7 @@ public:
QString name;
bool hdrSupported = false;
bool isAppCollectorGame = false;
bool hidden = false;
};
Q_DECLARE_METATYPE(NvApp)
+27 -2
View File
@@ -157,8 +157,9 @@ bool NvComputer::wake()
}
const quint16 WOL_PORTS[] = {
7, 9, // Standard WOL ports
9, // Standard WOL port (privileged port)
47998, 47999, 48000, 48002, 48010, // Ports opened by GFE
47009, // Port opened by Moonlight Internet Hosting Tool for WoL (non-privileged port)
};
// Create the WoL payload
@@ -306,6 +307,25 @@ bool NvComputer::isReachableOverVpn()
}
}
bool NvComputer::updateAppList(QVector<NvApp> newAppList) {
if (appList == newAppList) {
return false;
}
// Propagate client-side attributes to the new app list
for (const NvApp& existingApp : appList) {
for (NvApp& newApp : newAppList) {
if (existingApp.id == newApp.id) {
newApp.hidden = existingApp.hidden;
}
}
}
appList = newAppList;
sortAppList();
return true;
}
QVector<QString> NvComputer::uniqueAddresses() const
{
QVector<QString> uniqueAddressList;
@@ -389,7 +409,12 @@ bool NvComputer::update(NvComputer& that)
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
if (!that.appList.isEmpty()) {
// updateAppList() handles merging client-side attributes
updateAppList(that.appList);
}
return changed;
}
+2
View File
@@ -16,6 +16,8 @@ class NvComputer
private:
void sortAppList();
bool updateAppList(QVector<NvApp> newAppList);
bool pendingQuit;
public:
+7 -6
View File
@@ -163,7 +163,11 @@ NvHTTP::launchApp(int appId,
"appid="+QString::number(appId)+
"&mode="+QString::number(streamConfig->width)+"x"+
QString::number(streamConfig->height)+"x"+
QString::number(streamConfig->fps)+
// Using an FPS value over 60 causes SOPS to default to 720p60,
// so force it to 0 to ensure the correct resolution is set. We
// used to use 60 here but that locked the frame rate to 60 FPS
// on GFE 3.20.3.
QString::number(streamConfig->fps > 60 ? 0 : streamConfig->fps)+
"&additionalStates=1&sops="+QString::number(sops ? 1 : 0)+
"&rikey="+QByteArray(streamConfig->remoteInputAesKey, sizeof(streamConfig->remoteInputAesKey)).toHex()+
"&rikeyid="+QString::number(riKeyId)+
@@ -440,11 +444,8 @@ NvHTTP::openConnection(QUrl baseUrl,
// Add our client certificate
request.setSslConfiguration(IdentityManager::get()->getSslConfig());
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947.
// Even though it was fixed in 5.14.2, it still breaks for users attempting to
// directly connect their computers without a router using APIPA and in some cases
// using OpenVPN with IPv6 enabled. https://github.com/moonlight-stream/moonlight-qt/issues/375
#if QT_VERSION >= QT_VERSION_CHECK(5, 14, 0) && QT_VERSION < QT_VERSION_CHECK(5, 15, 1) && !defined(QT_NO_BEARERMANAGEMENT)
// HACK: Set network accessibility to work around QTBUG-80947 (introduced in Qt 5.14.0 and fixed in Qt 5.15.1)
QT_WARNING_PUSH
QT_WARNING_DISABLE_DEPRECATED
m_Nam.setNetworkAccessible(QNetworkAccessManager::Accessible);
+55 -27
View File
@@ -1,8 +1,9 @@
#include "nvpairingmanager.h"
#include "utils.h"
#include <stdexcept>
#include <openssl/bio.h>
#include <openssl/aes.h>
#include <openssl/rand.h>
#include <openssl/pem.h>
#include <openssl/x509.h>
@@ -51,39 +52,63 @@ NvPairingManager::generateRandomBytes(int length)
}
QByteArray
NvPairingManager::encrypt(QByteArray plaintext, AES_KEY* key)
NvPairingManager::encrypt(const QByteArray& plaintext, const QByteArray& key)
{
QByteArray ciphertext(plaintext.size(), 0);
EVP_CIPHER_CTX* cipher;
int ciphertextLen;
for (int i = 0; i < plaintext.size(); i += 16)
{
AES_encrypt(reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
key);
}
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_EncryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
EVP_EncryptUpdate(cipher,
reinterpret_cast<unsigned char*>(ciphertext.data()),
&ciphertextLen,
reinterpret_cast<const unsigned char*>(plaintext.data()),
plaintext.length());
Q_ASSERT(ciphertextLen == ciphertext.length());
EVP_CIPHER_CTX_free(cipher);
return ciphertext;
}
QByteArray
NvPairingManager::decrypt(QByteArray ciphertext, AES_KEY* key)
NvPairingManager::decrypt(const QByteArray& ciphertext, const QByteArray& key)
{
QByteArray plaintext(ciphertext.size(), 0);
EVP_CIPHER_CTX* cipher;
int plaintextLen;
for (int i = 0; i < plaintext.size(); i += 16)
{
AES_decrypt(reinterpret_cast<unsigned char*>(&ciphertext.data()[i]),
reinterpret_cast<unsigned char*>(&plaintext.data()[i]),
key);
}
cipher = EVP_CIPHER_CTX_new();
THROW_BAD_ALLOC_IF_NULL(cipher);
EVP_DecryptInit(cipher, EVP_aes_128_ecb(), reinterpret_cast<const unsigned char*>(key.data()), NULL);
EVP_CIPHER_CTX_set_padding(cipher, 0);
EVP_DecryptUpdate(cipher,
reinterpret_cast<unsigned char*>(plaintext.data()),
&plaintextLen,
reinterpret_cast<const unsigned char*>(ciphertext.data()),
ciphertext.length());
Q_ASSERT(plaintextLen == plaintext.length());
EVP_CIPHER_CTX_free(cipher);
return plaintext;
}
QByteArray
NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
NvPairingManager::getSignatureFromPemCert(const QByteArray& certificate)
{
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
BIO* bio = BIO_new_mem_buf(const_cast<char*>(certificate.data()), -1);
#else
BIO* bio = BIO_new_mem_buf(certificate.data(), -1);
#endif
THROW_BAD_ALLOC_IF_NULL(bio);
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
@@ -107,9 +132,13 @@ NvPairingManager::getSignatureFromPemCert(QByteArray certificate)
}
bool
NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate)
NvPairingManager::verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate)
{
#if (OPENSSL_VERSION_NUMBER < 0x10100000L)
BIO* bio = BIO_new_mem_buf(const_cast<char*>(serverCertificate.data()), -1);
#else
BIO* bio = BIO_new_mem_buf(serverCertificate.data(), -1);
#endif
THROW_BAD_ALLOC_IF_NULL(bio);
X509* cert = PEM_read_bio_X509(bio, nullptr, nullptr, nullptr);
@@ -123,7 +152,7 @@ NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteAr
EVP_DigestVerifyInit(mdctx, nullptr, EVP_sha256(), nullptr, pubKey);
EVP_DigestVerifyUpdate(mdctx, data.data(), data.length());
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(signature.data()), signature.length());
int result = EVP_DigestVerifyFinal(mdctx, reinterpret_cast<unsigned char*>(const_cast<char*>(signature.data())), signature.length());
EVP_PKEY_free(pubKey);
EVP_MD_CTX_destroy(mdctx);
@@ -133,7 +162,7 @@ NvPairingManager::verifySignature(QByteArray data, QByteArray signature, QByteAr
}
QByteArray
NvPairingManager::signMessage(QByteArray message)
NvPairingManager::signMessage(const QByteArray& message)
{
EVP_MD_CTX *ctx = EVP_MD_CTX_create();
THROW_BAD_ALLOC_IF_NULL(ctx);
@@ -143,7 +172,7 @@ NvPairingManager::signMessage(QByteArray message)
EVP_DigestInit_ex(ctx, md, NULL);
EVP_DigestSignInit(ctx, NULL, md, NULL, m_PrivateKey);
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(message.data()), message.length());
EVP_DigestSignUpdate(ctx, reinterpret_cast<unsigned char*>(const_cast<char*>(message.data())), message.length());
size_t signatureLength = 0;
EVP_DigestSignFinal(ctx, NULL, &signatureLength);
@@ -157,7 +186,7 @@ NvPairingManager::signMessage(QByteArray message)
}
QByteArray
NvPairingManager::saltPin(QByteArray salt, QString pin)
NvPairingManager::saltPin(const QByteArray& salt, QString pin)
{
return QByteArray().append(salt).append(pin.toLatin1());
}
@@ -186,9 +215,8 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
QByteArray salt = generateRandomBytes(16);
QByteArray saltedPin = saltPin(salt, pin);
AES_KEY encKey, decKey;
AES_set_decrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &decKey);
AES_set_encrypt_key(reinterpret_cast<const unsigned char*>(QCryptographicHash::hash(saltedPin, hashAlgo).data()), 128, &encKey);
QByteArray aesKey = QCryptographicHash::hash(saltedPin, hashAlgo).data();
aesKey.truncate(16);
QString getCert = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
@@ -223,7 +251,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
m_Http.setServerCert(serverCert);
QByteArray randomChallenge = generateRandomBytes(16);
QByteArray encryptedChallenge = encrypt(randomChallenge, &encKey);
QByteArray encryptedChallenge = encrypt(randomChallenge, aesKey);
QString challengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
"devicename=roth&updateState=1&clientchallenge=" +
@@ -237,7 +265,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
return PairState::FAILED;
}
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), &decKey);
QByteArray challengeResponseData = decrypt(m_Http.getXmlStringFromHex(challengeXml, "challengeresponse"), aesKey);
QByteArray clientSecretData = generateRandomBytes(16);
QByteArray challengeResponse;
QByteArray serverResponse(challengeResponseData.data(), hashLength);
@@ -258,7 +286,7 @@ NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverC
QByteArray paddedHash = QCryptographicHash::hash(challengeResponse, hashAlgo);
paddedHash.resize(32);
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, &encKey);
QByteArray encryptedChallengeResponseHash = encrypt(paddedHash, aesKey);
QString respXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
"pair",
"devicename=roth&updateState=1&serverchallengeresp=" +
+6 -7
View File
@@ -3,7 +3,6 @@
#include "identitymanager.h"
#include "nvhttp.h"
#include <openssl/aes.h>
#include <openssl/x509.h>
#include <openssl/evp.h>
@@ -30,22 +29,22 @@ private:
generateRandomBytes(int length);
QByteArray
saltPin(QByteArray salt, QString pin);
saltPin(const QByteArray& salt, QString pin);
QByteArray
encrypt(QByteArray plaintext, AES_KEY* key);
encrypt(const QByteArray& plaintext, const QByteArray& key);
QByteArray
decrypt(QByteArray ciphertext, AES_KEY* key);
decrypt(const QByteArray& ciphertext, const QByteArray& key);
QByteArray
getSignatureFromPemCert(QByteArray certificate);
getSignatureFromPemCert(const QByteArray& certificate);
bool
verifySignature(QByteArray data, QByteArray signature, QByteArray serverCertificate);
verifySignature(const QByteArray& data, const QByteArray& signature, const QByteArray& serverCertificate);
QByteArray
signMessage(QByteArray message);
signMessage(const QByteArray& message);
NvHTTP m_Http;
X509* m_Cert;
+14 -6
View File
@@ -120,13 +120,21 @@ void SystemProperties::querySdlVideoInfo()
}
}
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return;
}
}
Session::getDecoderInfo(testWindow, hasHardwareAcceleration, rendererAlwaysFullScreen, maximumResolution);
+4
View File
@@ -298,6 +298,7 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addToggleOption("multi-controller", "multiple controller support");
parser.addToggleOption("quit-after", "quit app after session");
parser.addToggleOption("absolute-mouse", "remote desktop optimized mouse control");
parser.addToggleOption("mouse-buttons-swap", "left and right mouse buttons swap");
parser.addToggleOption("touchscreen-trackpad", "touchscreen in trackpad mode");
parser.addToggleOption("game-optimization", "game optimizations");
parser.addToggleOption("audio-on-host", "audio on host PC");
@@ -389,6 +390,9 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --absolute-mouse and --no-absolute-mouse options
preferences->absoluteMouseMode = parser.getToggleOptionValue("absolute-mouse", preferences->absoluteMouseMode);
// Resolve --mouse-buttons-swap and --no-mouse-buttons-swap options
preferences->swapMouseButtons = parser.getToggleOptionValue("mouse-buttons-swap", preferences->swapMouseButtons);
// Resolve --touchscreen-trackpad and --no-touchscreen-trackpad options
preferences->absoluteTouchMode = !parser.getToggleOptionValue("touchscreen-trackpad", !preferences->absoluteTouchMode);
@@ -7,7 +7,7 @@
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX/RTX or NVIDIA Quadro GPU and GeForce/Quadro Experience installed.</p>
<p>Features include:</p>
<ul>
<li>Streaming at up to 4K resolution</li>
@@ -35,6 +35,32 @@
</screenshots>
<releases>
<release version="2.2.0" date="2020-09-10">
<description>
<p>New features:</p>
<ul>
<li>Added the ability to hide unwanted apps and games</li>
<li>Added a network test to determine if your Internet connection is blocking Moonlight</li>
<li>Added the option to swap mouse buttons</li>
<li>Added codec and resolution to the on-screen performance stats</li>
<li>Added a warning if the connection is too unstable to receive any complete video frames</li>
<li>Added a Discord link to the toolbar in settings</li>
<li>Enabled the new EGL renderer by default on Linux</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed streaming over networks that block QoS-tagged packets</li>
<li>Selecting a frame rate higher than 60 FPS no longer sets the host desktop to 720p</li>
<li>Right-side modifier keys no longer press the corresponding left-side keys too</li>
<li>Fixed mouse position never reaching the edge of the screen with certain desktop resolutions</li>
<li>Improved synchronization between host and client mouse cursor in remote desktop mouse mode</li>
<li>Cached box art is now deleted when the PC is removed from Moonlight</li>
<li>Fixed several CLI options not properly overriding GUI options</li>
<li>Updated included gamepad mappings</li>
<li>Updated to Qt 5.15.1</li>
</ul>
</description>
</release>
<release version="2.1.0" date="2020-05-17">
<description>
<p>New features:</p>
+34 -3
View File
@@ -9,6 +9,7 @@ CenteredGridView {
property int computerIndex
property AppModel appModel : createModel()
property bool activated
property bool showHiddenGames
id: appGrid
focus: true
@@ -48,7 +49,7 @@ CenteredGridView {
function createModel()
{
var model = Qt.createQmlObject('import AppModel 1.0; AppModel {}', parent, '')
model.initialize(ComputerManager, computerIndex)
model.initialize(ComputerManager, computerIndex, showHiddenGames)
return model
}
@@ -58,6 +59,9 @@ CenteredGridView {
width: 220; height: 287;
grid: appGrid
// Dim the app if it's hidden
opacity: model.hidden ? 0.4 : 1.0
Image {
property bool isPlaceholder: false
@@ -165,8 +169,8 @@ CenteredGridView {
function launchOrResumeSelectedApp()
{
var runningIndex = appModel.getRunningAppIndex()
if (runningIndex >= 0 && runningIndex !== index) {
var runningId = appModel.getRunningAppId()
if (runningId !== 0 && runningId !== model.appid) {
quitAppDialog.appName = appModel.getRunningAppName()
quitAppDialog.segueToStream = true
quitAppDialog.nextAppName = model.name
@@ -190,6 +194,25 @@ CenteredGridView {
}
}
onPressAndHold: {
// popup() ensures the menu appears under the mouse cursor
if (appContextMenu.popup) {
appContextMenu.popup()
}
else {
// Qt 5.9 doesn't have popup()
appContextMenu.open()
}
}
MouseArea {
anchors.fill: parent
acceptedButtons: Qt.RightButton;
onClicked: {
parent.onPressAndHold()
}
}
Keys.onReturnPressed: {
// Open the app context menu if activated via the gamepad or keyboard
// for running games. If the game isn't running, the above onClicked
@@ -228,6 +251,14 @@ CenteredGridView {
onTriggered: doQuitGame()
visible: model.running
}
NavigableMenuItem {
parentMenu: appContextMenu
checkable: true
checked: model.hidden
text: "Hide Game"
onTriggered: appModel.setAppHidden(model.index, !model.hidden)
visible: !model.running || model.hidden
}
}
}
+6
View File
@@ -2,6 +2,7 @@ import QtQuick 2.0
import QtQuick.Controls 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
Item {
function onSearchingComputer() {
@@ -35,6 +36,11 @@ Item {
StackView.onActivated: {
if (!launcher.isExecuted()) {
toolBar.visible = false
// Normally this is enabled by PcView, but we will won't
// load PcView when streaming from the command-line.
SdlGamepadKeyNavigation.enable()
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
+9
View File
@@ -6,6 +6,8 @@ NavigableDialog {
id: dialog
property alias text: dialogLabel.dialogText
property alias showSpinner: dialogSpinner.visible
property alias imageSrc: dialogImage.source
property string helpText
property string helpUrl : "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting"
@@ -19,7 +21,13 @@ NavigableDialog {
RowLayout {
spacing: 10
BusyIndicator {
id: dialogSpinner
visible: false
}
Image {
id: dialogImage
source: (standardButtons & Dialog.Yes) ?
"qrc:/res/baseline-help_outline-24px.svg" :
"qrc:/res/baseline-error_outline-24px.svg"
@@ -28,6 +36,7 @@ NavigableDialog {
width: 50
height: 50
}
visible: !showSpinner
}
Label {
+81 -10
View File
@@ -26,6 +26,9 @@ CenteredGridView {
currentIndex = -1
}
// Note: Any initialization done here that is critical for streaming must
// also be done in CliStartStreamSegue.qml, since this code does not run
// for command-line initiated streams.
StackView.onActivated: {
// Setup signals on CM
ComputerManager.computerAddCompleted.connect(addComplete)
@@ -58,11 +61,18 @@ CenteredGridView {
}
}
function addComplete(success)
function addComplete(success, detectedPortBlocking)
{
if (!success) {
errorDialog.text = "Unable to connect to the specified PC."
errorDialog.helpText = "Click the Help button for possible solutions."
if (detectedPortBlocking) {
errorDialog.text += "\n\nThis PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network."
}
else {
errorDialog.helpText = "Click the Help button for possible solutions."
}
errorDialog.open()
}
}
@@ -72,6 +82,7 @@ CenteredGridView {
var model = Qt.createQmlObject('import ComputerModel 1.0; ComputerModel {}', parent, '')
model.initialize(ComputerManager)
model.pairingCompleted.connect(pairingComplete)
model.connectionTestCompleted.connect(testConnectionDialog.connectionTestComplete)
return model
}
@@ -153,13 +164,39 @@ CenteredGridView {
id: pcContextMenu
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Delete PC"
text: "View Apps"
onTriggered: {
deletePcDialog.pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name})
stackView.push(appView)
}
visible: model.online && model.paired
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "View Hidden Apps"
onTriggered: {
var component = Qt.createComponent("AppView.qml")
var appView = component.createObject(stackView, {"computerIndex": index, "objectName": model.name, "showHiddenGames": true})
stackView.push(appView)
}
visible: model.online && model.paired
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Test Network"
onTriggered: {
computerModel.testConnectionForComputer(index)
testConnectionDialog.open()
}
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Rename PC"
@@ -171,9 +208,12 @@ CenteredGridView {
}
NavigableMenuItem {
parentMenu: pcContextMenu
text: "Wake PC"
onTriggered: computerModel.wakeComputer(index)
visible: !model.online && model.wakeable
text: "Delete PC"
onTriggered: {
deletePcDialog.pcIndex = index
// get confirmation first, actual closing is called from the dialog
deletePcDialog.open()
}
}
}
@@ -187,7 +227,7 @@ CenteredGridView {
}
else {
if (!model.busy) {
var pin = ("0000" + Math.floor(Math.random() * 10000)).slice(-4)
var pin = computerModel.generatePinString()
// Kick off pairing in the background
computerModel.pairComputer(index, pin)
@@ -275,6 +315,37 @@ CenteredGridView {
onAccepted: deletePc()
}
NavigableMessageDialog {
id: testConnectionDialog
closePolicy: Popup.CloseOnEscape
standardButtons: Dialog.Ok
onAboutToShow: {
testConnectionDialog.text = "Moonlight is testing your network connection to determine if NVIDIA GameStream is blocked.\n\nThis may take a few seconds…"
showSpinner = true
}
function connectionTestComplete(result, blockedPorts)
{
if (result === -1) {
text = "The network test could not be performed because none of Moonlight's connection testing servers were reachable from this PC. Check your Internet connection or try again later."
imageSrc = "qrc:/res/baseline-warning-24px.svg"
}
else if (result === 0) {
text = "This network does not appear to be blocking Moonlight. If you still have trouble connecting, check your PC's firewall settings.\n\nIf you are trying to stream over the Internet, install the Moonlight Internet Hosting Tool on your gaming PC and run the included Internet Streaming Tester to check your gaming PC's Internet connection."
imageSrc = "qrc:/res/baseline-check_circle_outline-24px.svg"
}
else {
text = "Your PC's current network connection seems to be blocking Moonlight. Streaming over the Internet may not work while connected to this network.\n\nThe following network ports were blocked:\n"
text += blockedPorts
imageSrc = "qrc:/res/baseline-error_outline-24px.svg"
}
// Stop showing the spinner and show the image instead
showSpinner = false
}
}
NavigableDialog {
id: renamePcDialog
property string label: "Enter the new name for this PC:"
+48 -7
View File
@@ -638,6 +638,23 @@ Flickable {
ToolTip.visible: hovered
ToolTip.text: "When enabled, holding the Start button will toggle mouse mode"
}
CheckBox {
id: swapMouseButtonsCheck
hoverEnabled: true
width: parent.width
text: "Swap mouse buttons"
font.pointSize: 12
checked: StreamingPreferences.swapMouseButtons
onCheckedChanged: {
StreamingPreferences.swapMouseButtons = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "When checked, swap the left and right mouse buttons"
}
}
}
@@ -655,7 +672,7 @@ Flickable {
CheckBox {
id: optimizeGameSettingsCheck
width: parent.width
text: "Optimize game settings"
text: "Optimize game settings for streaming"
font.pointSize: 12
checked: StreamingPreferences.gameOptimizations
onCheckedChanged: {
@@ -673,6 +690,22 @@ Flickable {
StreamingPreferences.playAudioOnHost = checked
}
}
CheckBox {
id: quitAppAfter
width: parent.width
text: "Quit app on host PC after ending stream"
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "This will close the app or game you are streaming when you end your stream. You will lose any unsaved progress!"
}
}
}
@@ -772,10 +805,10 @@ Flickable {
text: "HEVC (H.265)"
val: StreamingPreferences.VCC_FORCE_HEVC
}
ListElement {
/*ListElement {
text: "HEVC HDR (Experimental)"
val: StreamingPreferences.VCC_FORCE_HEVC_HDR
}
}*/
}
// ::onActivated must be used, as it only listens for when the index is changed by a human
onActivated : {
@@ -828,13 +861,21 @@ Flickable {
}
CheckBox {
id: quitAppAfter
id: detectNetworkBlocking
width: parent.width
text: "Quit app after quitting session"
text: "Automatically detect blocked connections (Recommended)"
font.pointSize: 12
checked: StreamingPreferences.quitAppAfter
checked: StreamingPreferences.detectNetworkBlocking
onCheckedChanged: {
StreamingPreferences.quitAppAfter = checked
// This is called on init, so only do the work if we've
// actually changed the value.
if (StreamingPreferences.detectNetworkBlocking != checked) {
StreamingPreferences.detectNetworkBlocking = checked
// We must save the updated preference to ensure
// ComputerManager can observe the change internally.
StreamingPreferences.save()
}
}
}
}
+5 -1
View File
@@ -62,8 +62,12 @@ Item {
window.visible = true
}
function sessionFinished()
function sessionFinished(portTestResult)
{
if (portTestResult !== 0 && portTestResult !== -1 && streamSegueErrorDialog.text) {
streamSegueErrorDialog.text += "\n\nThis PC's Internet connection is blocking Moonlight. Streaming over the Internet may not work while connected to this network."
}
// Enable GUI gamepad usage now
SdlGamepadKeyNavigation.enable()
+133 -32
View File
@@ -7,7 +7,7 @@ AppModel::AppModel(QObject *parent)
this, &AppModel::handleBoxArtLoaded);
}
void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
void AppModel::initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames)
{
m_ComputerManager = computerManager;
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
@@ -15,29 +15,23 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
Q_ASSERT(computerIndex < m_ComputerManager->getComputers().count());
m_Computer = m_ComputerManager->getComputers().at(computerIndex);
m_Apps = m_Computer->appList;
m_CurrentGameId = m_Computer->currentGameId;
m_ShowHiddenGames = showHiddenGames;
updateAppList(m_Computer->appList);
}
int AppModel::getRunningAppIndex()
int AppModel::getRunningAppId()
{
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return i;
}
}
}
return -1;
return m_CurrentGameId;
}
QString AppModel::getRunningAppName()
{
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
return m_Apps[i].name;
for (int i = 0; i < m_AllApps.count(); i++) {
if (m_AllApps[i].id == m_CurrentGameId) {
return m_AllApps[i].name;
}
}
}
@@ -47,8 +41,8 @@ QString AppModel::getRunningAppName()
Session* AppModel::createSessionForApp(int appIndex)
{
Q_ASSERT(appIndex < m_Apps.count());
NvApp app = m_Apps.at(appIndex);
Q_ASSERT(appIndex < m_VisibleApps.count());
NvApp app = m_VisibleApps.at(appIndex);
return new Session(m_Computer, app);
}
@@ -60,7 +54,7 @@ int AppModel::rowCount(const QModelIndex &parent) const
if (parent.isValid())
return 0;
return m_Apps.count();
return m_VisibleApps.count();
}
QVariant AppModel::data(const QModelIndex &index, int role) const
@@ -68,8 +62,8 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
if (!index.isValid())
return QVariant();
Q_ASSERT(index.row() < m_Apps.count());
NvApp app = m_Apps.at(index.row());
Q_ASSERT(index.row() < m_VisibleApps.count());
NvApp app = m_VisibleApps.at(index.row());
switch (role)
{
@@ -80,6 +74,10 @@ QVariant AppModel::data(const QModelIndex &index, int role) const
case BoxArtRole:
// FIXME: const-correctness
return const_cast<BoxArtManager&>(m_BoxArtManager).loadBoxArt(m_Computer, app);
case HiddenRole:
return app.hidden;
case AppIdRole:
return app.id;
default:
return QVariant();
}
@@ -92,6 +90,8 @@ QHash<int, QByteArray> AppModel::roleNames() const
names[NameRole] = "name";
names[RunningRole] = "running";
names[BoxArtRole] = "boxart";
names[HiddenRole] = "hidden";
names[AppIdRole] = "appid";
return names;
}
@@ -101,6 +101,112 @@ void AppModel::quitRunningApp()
m_ComputerManager->quitRunningApp(m_Computer);
}
bool AppModel::isAppCurrentlyVisible(const NvApp& app)
{
for (const NvApp& visibleApp : m_VisibleApps) {
if (app.id == visibleApp.id) {
return true;
}
}
return false;
}
QVector<NvApp> AppModel::getVisibleApps(const QVector<NvApp>& appList)
{
QVector<NvApp> visibleApps;
for (const NvApp& app : appList) {
// Don't immediately hide games that were previously visible. This
// allows users to easily uncheck the "Hide App" checkbox if they
// check it by mistake.
if (m_ShowHiddenGames || !app.hidden || isAppCurrentlyVisible(app)) {
visibleApps.append(app);
}
}
return visibleApps;
}
void AppModel::updateAppList(QVector<NvApp> newList)
{
m_AllApps = newList;
QVector<NvApp> newVisibleList = getVisibleApps(newList);
// Process removals and updates first
for (int i = 0; i < m_VisibleApps.count(); i++) {
const NvApp& existingApp = m_VisibleApps.at(i);
bool found = false;
for (const NvApp& newApp : newVisibleList) {
if (existingApp.id == newApp.id) {
// If the data changed, update it in our list
if (existingApp != newApp) {
m_VisibleApps.replace(i, newApp);
emit dataChanged(createIndex(i, 0), createIndex(i, 0));
}
found = true;
break;
}
}
if (!found) {
beginRemoveRows(QModelIndex(), i, i);
m_VisibleApps.removeAt(i);
endRemoveRows();
i--;
}
}
// Process additions now
for (const NvApp& newApp : newVisibleList) {
int insertionIndex = m_VisibleApps.size();
bool found = false;
for (int i = 0; i < m_VisibleApps.count(); i++) {
const NvApp& existingApp = m_VisibleApps.at(i);
if (existingApp.id == newApp.id) {
found = true;
break;
}
else if (existingApp.name.toLower() > newApp.name.toLower()) {
insertionIndex = i;
break;
}
}
if (!found) {
beginInsertRows(QModelIndex(), insertionIndex, insertionIndex);
m_VisibleApps.insert(insertionIndex, newApp);
endInsertRows();
}
}
Q_ASSERT(newVisibleList == m_VisibleApps);
}
void AppModel::setAppHidden(int appIndex, bool hidden)
{
Q_ASSERT(appIndex < m_VisibleApps.count());
int appId = m_VisibleApps.at(appIndex).id;
{
QWriteLocker lock(&m_Computer->lock);
for (NvApp& app : m_Computer->appList) {
if (app.id == appId) {
app.hidden = hidden;
break;
}
}
}
m_ComputerManager->clientSideAttributeUpdated(m_Computer);
}
void AppModel::handleComputerStateChanged(NvComputer* computer)
{
// Ignore updates for computers that aren't ours
@@ -119,20 +225,15 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
// First, process additions/removals from the app list. This
// is required because the new game may now be running, so
// we can't check that first.
if (computer->appList != m_Apps) {
// Just reset the whole thing if the list changes
beginResetModel();
m_Apps = computer->appList;
m_CurrentGameId = computer->currentGameId;
endResetModel();
return;
if (computer->appList != m_AllApps) {
updateAppList(computer->appList);
}
// Finally, process changes to the active app
if (computer->currentGameId != m_CurrentGameId) {
// First, invalidate the running state of newly running game
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == computer->currentGameId) {
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].id == computer->currentGameId) {
emit dataChanged(createIndex(i, 0),
createIndex(i, 0),
QVector<int>() << RunningRole);
@@ -142,8 +243,8 @@ void AppModel::handleComputerStateChanged(NvComputer* computer)
// Next, invalidate the running state of the old game (if it exists)
if (m_CurrentGameId != 0) {
for (int i = 0; i < m_Apps.count(); i++) {
if (m_Apps[i].id == m_CurrentGameId) {
for (int i = 0; i < m_VisibleApps.count(); i++) {
if (m_VisibleApps[i].id == m_CurrentGameId) {
emit dataChanged(createIndex(i, 0),
createIndex(i, 0),
QVector<int>() << RunningRole);
@@ -161,7 +262,7 @@ void AppModel::handleBoxArtLoaded(NvComputer* computer, NvApp app, QUrl /* image
{
Q_ASSERT(computer == m_Computer);
int index = m_Apps.indexOf(app);
int index = m_VisibleApps.indexOf(app);
// Make sure we're not delivering a callback to an app that's already been removed
if (index >= 0) {
+15 -4
View File
@@ -14,23 +14,27 @@ class AppModel : public QAbstractListModel
{
NameRole = Qt::UserRole,
RunningRole,
BoxArtRole
BoxArtRole,
HiddenRole,
AppIdRole,
};
public:
explicit AppModel(QObject *parent = nullptr);
// Must be called before any QAbstractListModel functions
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex);
Q_INVOKABLE void initialize(ComputerManager* computerManager, int computerIndex, bool showHiddenGames);
Q_INVOKABLE Session* createSessionForApp(int appIndex);
Q_INVOKABLE int getRunningAppIndex();
Q_INVOKABLE int getRunningAppId();
Q_INVOKABLE QString getRunningAppName();
Q_INVOKABLE void quitRunningApp();
Q_INVOKABLE void setAppHidden(int appIndex, bool hidden);
QVariant data(const QModelIndex &index, int role) const override;
int rowCount(const QModelIndex &parent) const override;
@@ -46,9 +50,16 @@ signals:
void computerLost();
private:
void updateAppList(QVector<NvApp> newList);
QVector<NvApp> getVisibleApps(const QVector<NvApp>& appList);
bool isAppCurrentlyVisible(const NvApp& app);
NvComputer* m_Computer;
BoxArtManager m_BoxArtManager;
ComputerManager* m_ComputerManager;
QVector<NvApp> m_Apps;
QVector<NvApp> m_VisibleApps, m_AllApps;
int m_CurrentGameId;
bool m_ShowHiddenGames;
};
+59
View File
@@ -2,6 +2,8 @@
#include <QThreadPool>
#include <random>
ComputerModel::ComputerModel(QObject* object)
: QAbstractListModel(object) {}
@@ -135,6 +137,62 @@ void ComputerModel::renameComputer(int computerIndex, QString name)
m_ComputerManager->renameHost(m_Computers[computerIndex], name);
}
// TODO: Use QRandomGenerator when we drop Qt 5.9 support
QString ComputerModel::generatePinString()
{
std::uniform_int_distribution<int> dist(0, 9999);
std::random_device rd;
std::mt19937 engine(rd());
return QString::asprintf("%04u", dist(engine));
}
class DeferredTestConnectionTask : public QObject, public QRunnable
{
Q_OBJECT
public:
void run()
{
unsigned int portTestResult = LiTestClientConnectivity("qt.conntest.moonlight-stream.org", 443, ML_PORT_FLAG_ALL);
if (portTestResult == ML_TEST_RESULT_INCONCLUSIVE) {
emit connectionTestCompleted(-1, QString());
}
else {
QString blockedPorts;
for (int i = 0; i < 32; i++) {
if (portTestResult & (1 << i)) {
if (!blockedPorts.isEmpty()) {
blockedPorts += "\n";
}
if (LiGetProtocolFromPortFlagIndex(i) == 17 /* IPPROTO_UDP */) {
blockedPorts += "UDP ";
}
else {
blockedPorts += "TCP ";
}
blockedPorts += QString::number(LiGetPortFromPortFlagIndex(i));
}
}
emit connectionTestCompleted(portTestResult, blockedPorts);
}
}
signals:
void connectionTestCompleted(int result, QString blockedPorts);
};
void ComputerModel::testConnectionForComputer(int)
{
DeferredTestConnectionTask* testConnectionTask = new DeferredTestConnectionTask();
QObject::connect(testConnectionTask, &DeferredTestConnectionTask::connectionTestCompleted,
this, &ComputerModel::connectionTestCompleted);
QThreadPool::globalInstance()->start(testConnectionTask);
}
void ComputerModel::pairComputer(int computerIndex, QString pin)
{
Q_ASSERT(computerIndex < m_Computers.count());
@@ -165,3 +223,4 @@ void ComputerModel::handleComputerStateChanged(NvComputer* computer)
}
}
#include "computermodel.moc"
+5
View File
@@ -31,8 +31,12 @@ public:
Q_INVOKABLE void deleteComputer(int computerIndex);
Q_INVOKABLE QString generatePinString();
Q_INVOKABLE void pairComputer(int computerIndex, QString pin);
Q_INVOKABLE void testConnectionForComputer(int computerIndex);
Q_INVOKABLE void wakeComputer(int computerIndex);
Q_INVOKABLE void renameComputer(int computerIndex, QString name);
@@ -41,6 +45,7 @@ public:
signals:
void pairingCompleted(QVariant error);
void connectionTestCompleted(int result, QString blockedPorts);
private slots:
void handleComputerStateChanged(NvComputer* computer);
+20
View File
@@ -230,6 +230,26 @@ ApplicationWindow {
verticalAlignment: Qt.AlignVCenter
}
NavigableToolButton {
id: discordButton
visible: SystemProperties.hasBrowser &&
stackView.currentItem.objectName === "Settings"
iconSource: "qrc:/res/Discord-Logo-White.svg"
ToolTip.delay: 1000
ToolTip.timeout: 3000
ToolTip.visible: hovered
ToolTip.text: "Join our community on Discord"
// TODO need to make sure browser is brought to foreground.
onClicked: Qt.openUrlExternally("https://moonlight-stream.org/discord");
Keys.onDownPressed: {
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
}
}
NavigableToolButton {
id: addPcButton
visible: stackView.currentItem.objectName === "Computers"
+1
View File
@@ -0,0 +1 @@
<svg id="Layer_1" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 245 240"><style>.st0{fill:#FFFFFF;}</style><path class="st0" d="M104.4 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1.1-6.1-4.5-11.1-10.2-11.1zM140.9 103.9c-5.7 0-10.2 5-10.2 11.1s4.6 11.1 10.2 11.1c5.7 0 10.2-5 10.2-11.1s-4.5-11.1-10.2-11.1z"/><path class="st0" d="M189.5 20h-134C44.2 20 35 29.2 35 40.6v135.2c0 11.4 9.2 20.6 20.5 20.6h113.4l-5.3-18.5 12.8 11.9 12.1 11.2 21.5 19V40.6c0-11.4-9.2-20.6-20.5-20.6zm-38.6 130.6s-3.6-4.3-6.6-8.1c13.1-3.7 18.1-11.9 18.1-11.9-4.1 2.7-8 4.6-11.5 5.9-5 2.1-9.8 3.5-14.5 4.3-9.6 1.8-18.4 1.3-25.9-.1-5.7-1.1-10.6-2.7-14.7-4.3-2.3-.9-4.8-2-7.3-3.4-.3-.2-.6-.3-.9-.5-.2-.1-.3-.2-.4-.3-1.8-1-2.8-1.7-2.8-1.7s4.8 8 17.5 11.8c-3 3.8-6.7 8.3-6.7 8.3-22.1-.7-30.5-15.2-30.5-15.2 0-32.2 14.4-58.3 14.4-58.3 14.4-10.8 28.1-10.5 28.1-10.5l1 1.2c-18 5.2-26.3 13.1-26.3 13.1s2.2-1.2 5.9-2.9c10.7-4.7 19.2-6 22.7-6.3.6-.1 1.1-.2 1.7-.2 6.1-.8 13-1 20.2-.2 9.5 1.1 19.7 3.9 30.1 9.6 0 0-7.9-7.5-24.9-12.7l1.4-1.6s13.7-.3 28.1 10.5c0 0 14.4 26.1 14.4 58.3 0 0-8.5 14.5-30.6 15.2z"/></svg>

After

Width:  |  Height:  |  Size: 1.1 KiB

@@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" height="24" viewBox="0 0 24 24" width="24" fill="#FFFFFF"><path d="M0 0h24v24H0V0zm0 0h24v24H0V0z" fill="none"/><path d="M16.59 7.58L10 14.17l-3.59-3.58L5 12l5 5 8-8zM12 2C6.48 2 2 6.48 2 12s4.48 10 10 10 10-4.48 10-10S17.52 2 12 2zm0 18c-4.42 0-8-3.58-8-8s3.58-8 8-8 8 3.58 8 8-3.58 8-8 8z"/></svg>

After

Width:  |  Height:  |  Size: 339 B

+2
View File
@@ -15,6 +15,8 @@
<file>res/update.svg</file>
<file>res/baseline-help_outline-24px.svg</file>
<file>res/baseline-error_outline-24px.svg</file>
<file>res/baseline-check_circle_outline-24px.svg</file>
<file>res/Discord-Logo-White.svg</file>
</qresource>
<qresource prefix="/data">
<file alias="gamecontrollerdb.txt">SDL_GameControllerDB/gamecontrollerdb.txt</file>
+6
View File
@@ -28,6 +28,8 @@
#define SER_GAMEPADMOUSE "gamepadmouse"
#define SER_DEFAULTVER "defaultver"
#define SER_PACKETSIZE "packetsize"
#define SER_DETECTNETBLOCKING "detectnetblocking"
#define SER_SWAPMOUSEBUTTONS "swapmousebuttons"
#define CURRENT_DEFAULT_VER 1
@@ -67,7 +69,9 @@ void StreamingPreferences::reload()
connectionWarnings = settings.value(SER_CONNWARNINGS, true).toBool();
richPresence = settings.value(SER_RICHPRESENCE, true).toBool();
gamepadMouse = settings.value(SER_GAMEPADMOUSE, true).toBool();
detectNetworkBlocking = settings.value(SER_DETECTNETBLOCKING, true).toBool();
packetSize = settings.value(SER_PACKETSIZE, 0).toInt();
swapMouseButtons = settings.value(SER_SWAPMOUSEBUTTONS, false).toBool();
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
@@ -113,11 +117,13 @@ void StreamingPreferences::save()
settings.setValue(SER_RICHPRESENCE, richPresence);
settings.setValue(SER_GAMEPADMOUSE, gamepadMouse);
settings.setValue(SER_PACKETSIZE, packetSize);
settings.setValue(SER_DETECTNETBLOCKING, detectNetworkBlocking);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
settings.setValue(SER_WINDOWMODE, static_cast<int>(windowMode));
settings.setValue(SER_DEFAULTVER, CURRENT_DEFAULT_VER);
settings.setValue(SER_SWAPMOUSEBUTTONS, swapMouseButtons);
}
int StreamingPreferences::getDefaultBitrate(int width, int height, int fps)
+6
View File
@@ -68,11 +68,13 @@ public:
Q_PROPERTY(bool connectionWarnings MEMBER connectionWarnings NOTIFY connectionWarningsChanged)
Q_PROPERTY(bool richPresence MEMBER richPresence NOTIFY richPresenceChanged)
Q_PROPERTY(bool gamepadMouse MEMBER gamepadMouse NOTIFY gamepadMouseChanged)
Q_PROPERTY(bool detectNetworkBlocking MEMBER detectNetworkBlocking NOTIFY detectNetworkBlockingChanged);
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
Q_PROPERTY(WindowMode windowMode MEMBER windowMode NOTIFY windowModeChanged)
Q_PROPERTY(WindowMode recommendedFullScreenMode MEMBER recommendedFullScreenMode CONSTANT)
Q_PROPERTY(bool swapMouseButtons MEMBER swapMouseButtons NOTIFY mouseButtonsChanged)
// Directly accessible members for preferences
int width;
@@ -93,6 +95,8 @@ public:
bool connectionWarnings;
bool richPresence;
bool gamepadMouse;
bool detectNetworkBlocking;
bool swapMouseButtons;
int packetSize;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
@@ -121,5 +125,7 @@ signals:
void connectionWarningsChanged();
void richPresenceChanged();
void gamepadMouseChanged();
void detectNetworkBlockingChanged();
void mouseButtonsChanged();
};
+46
View File
@@ -12,7 +12,11 @@
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int streamWidth, int streamHeight)
: m_MultiController(prefs.multiController),
m_GamepadMouse(prefs.gamepadMouse),
m_SwapMouseButtons(prefs.swapMouseButtons),
m_MouseMoveTimer(0),
m_MousePositionLock(0),
m_MouseWasInVideoRegion(false),
m_PendingMouseButtonsAllUpOnVideoRegionLeave(false),
m_FakeCaptureActive(false),
m_LongPressTimer(0),
m_StreamWidth(streamWidth),
@@ -60,6 +64,23 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
SDL_SetHint(SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE, "1");
#endif
m_OldIgnoreDevices = SDL_GetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES);
m_OldIgnoreDevicesExcept = SDL_GetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT);
QString streamIgnoreDevices = qgetenv("STREAM_GAMECONTROLLER_IGNORE_DEVICES");
QString streamIgnoreDevicesExcept = qgetenv("STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT");
if (!streamIgnoreDevices.isEmpty() && !streamIgnoreDevices.endsWith(',')) {
streamIgnoreDevices += ',';
}
streamIgnoreDevices += m_OldIgnoreDevices;
// For SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, we use the union of SDL_GAMECONTROLLER_IGNORE_DEVICES
// and STREAM_GAMECONTROLLER_IGNORE_DEVICES while streaming. STREAM_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT
// overrides SDL_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT while streaming.
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, streamIgnoreDevices.toUtf8());
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, streamIgnoreDevicesExcept.toUtf8());
// We must initialize joystick explicitly before gamecontroller in order
// to ensure we receive gamecontroller attach events for gamepads where
// SDL doesn't have a built-in mapping. By starting joystick first, we
@@ -108,9 +129,11 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer*, int s
SDL_zero(m_LastTouchDownEvent);
SDL_zero(m_LastTouchUpEvent);
SDL_zero(m_TouchDownEvent);
SDL_zero(m_MousePositionReport);
SDL_AtomicSet(&m_MouseDeltaX, 0);
SDL_AtomicSet(&m_MouseDeltaY, 0);
SDL_AtomicSet(&m_MousePositionUpdated, 0);
Uint32 pollingInterval = QString(qgetenv("MOUSE_POLLING_INTERVAL")).toUInt();
if (pollingInterval == 0) {
@@ -162,6 +185,10 @@ SdlInputHandler::~SdlInputHandler()
// Return background event handling to off
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "0");
// Restore the ignored devices
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES, m_OldIgnoreDevices.toUtf8());
SDL_SetHint(SDL_HINT_GAMECONTROLLER_IGNORE_DEVICES_EXCEPT, m_OldIgnoreDevicesExcept.toUtf8());
#ifdef STEAM_LINK
// Hide SDL's cursor on Steam Link after quitting the stream.
// FIXME: We should also do this for other situations where SDL
@@ -258,6 +285,25 @@ void SdlInputHandler::setCaptureActive(bool active)
SDL_ShowCursor(SDL_DISABLE);
m_FakeCaptureActive = true;
}
// Synchronize the client and host cursor when activating absolute capture
if (m_AbsoluteMouseMode) {
int mouseX, mouseY;
int windowX, windowY;
// We have to use SDL_GetGlobalMouseState() because macOS may not reflect
// the new position of the mouse when outside the window.
SDL_GetGlobalMouseState(&mouseX, &mouseY);
// Convert global mouse state to window-relative
SDL_GetWindowPosition(m_Window, &windowX, &windowY);
mouseX -= windowX;
mouseY -= windowY;
if (isMouseInVideoRegion(mouseX, mouseY)) {
updateMousePositionReport(mouseX, mouseY);
}
}
}
else {
if (m_FakeCaptureActive) {
+22
View File
@@ -5,6 +5,9 @@
#include <SDL.h>
#define SDL_CODE_HIDE_CURSOR 1
#define SDL_CODE_SHOW_CURSOR 2
struct GamepadState {
SDL_GameController* controller;
SDL_JoystickID jsId;
@@ -77,6 +80,12 @@ public:
void setCaptureActive(bool active);
bool isMouseInVideoRegion(int mouseX, int mouseY, int windowWidth = -1, int windowHeight = -1);
void updateMousePositionReport(int mouseX, int mouseY);
void flushMousePositionUpdate();
static
QString getUnmappedGamepads();
@@ -111,13 +120,26 @@ private:
SDL_Window* m_Window;
bool m_MultiController;
bool m_GamepadMouse;
bool m_SwapMouseButtons;
SDL_TimerID m_MouseMoveTimer;
SDL_atomic_t m_MouseDeltaX;
SDL_atomic_t m_MouseDeltaY;
SDL_SpinLock m_MousePositionLock;
struct {
int x, y;
int windowWidth, windowHeight;
} m_MousePositionReport;
SDL_atomic_t m_MousePositionUpdated;
bool m_MouseWasInVideoRegion;
bool m_PendingMouseButtonsAllUpOnVideoRegionLeave;
int m_GamepadMask;
GamepadState m_GamepadState[MAX_GAMEPADS];
QSet<short> m_KeysDown;
bool m_FakeCaptureActive;
QString m_OldIgnoreDevices;
QString m_OldIgnoreDevicesExcept;
SDL_TouchFingerEvent m_LastTouchDownEvent;
SDL_TouchFingerEvent m_LastTouchUpEvent;
+144 -21
View File
@@ -13,7 +13,8 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
return;
}
else if (!isCaptureActive()) {
if (event->button == SDL_BUTTON_LEFT && event->state == SDL_RELEASED) {
if (event->button == SDL_BUTTON_LEFT && event->state == SDL_RELEASED &&
isMouseInVideoRegion(event->x, event->y)) {
// Capture the mouse again if clicked when unbound.
// We start capture on left button released instead of
// pressed to avoid sending an errant mouse button released
@@ -25,6 +26,10 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
// Not capturing
return;
}
else if (m_AbsoluteMouseMode && !isMouseInVideoRegion(event->x, event->y) && event->state == SDL_PRESSED) {
// Ignore button presses outside the video region, but allow button releases
return;
}
switch (event->button)
{
@@ -50,12 +55,112 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
return;
}
if (m_SwapMouseButtons) {
if (button == BUTTON_RIGHT)
button = BUTTON_LEFT;
else if (button == BUTTON_LEFT)
button = BUTTON_RIGHT;
}
// Ensure any pending mouse position update has been sent before we send
// our button event. This ensures that the cursor is in the correct location
// when the button event is issued.
//
// On platforms like macOS, the mouse doesn't track when the window isn't
// focused. When we gain focus via mouse click, we immediately get a mouse
// move event and a mouse button event. If we don't flush here, the button
// will probably arrive before the mouse timer issues the position update.
flushMousePositionUpdate();
LiSendMouseButtonEvent(event->state == SDL_PRESSED ?
BUTTON_ACTION_PRESS :
BUTTON_ACTION_RELEASE,
button);
}
void SdlInputHandler::updateMousePositionReport(int mouseX, int mouseY)
{
int windowWidth, windowHeight;
// Call SDL_GetWindowSize() before entering the spinlock
SDL_GetWindowSize(m_Window, &windowWidth, &windowHeight);
SDL_AtomicLock(&m_MousePositionLock);
m_MousePositionReport.x = mouseX;
m_MousePositionReport.y = mouseY;
m_MousePositionReport.windowWidth = windowWidth;
m_MousePositionReport.windowHeight = windowHeight;
SDL_AtomicUnlock(&m_MousePositionLock);
SDL_AtomicSet(&m_MousePositionUpdated, 1);
}
void SdlInputHandler::flushMousePositionUpdate()
{
bool hasNewPosition = SDL_AtomicSet(&m_MousePositionUpdated, 0) != 0;
if (hasNewPosition) {
// If the lock is held now, the main thread is trying to update
// the mouse position. We'll pick up the new position next time.
if (SDL_AtomicTryLock(&m_MousePositionLock)) {
SDL_Rect src, dst;
bool mouseInVideoRegion;
src.x = src.y = 0;
src.w = m_StreamWidth;
src.h = m_StreamHeight;
dst.x = dst.y = 0;
dst.w = m_MousePositionReport.windowWidth;
dst.h = m_MousePositionReport.windowHeight;
// Use the stream and window sizes to determine the video region
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
mouseInVideoRegion = isMouseInVideoRegion(m_MousePositionReport.x,
m_MousePositionReport.y,
m_MousePositionReport.windowWidth,
m_MousePositionReport.windowHeight);
// Clamp motion to the video region
short x = qMin(qMax(m_MousePositionReport.x - dst.x, 0), dst.w);
short y = qMin(qMax(m_MousePositionReport.y - dst.y, 0), dst.h);
// Release the spinlock to unblock the main thread
SDL_AtomicUnlock(&m_MousePositionLock);
// Send the mouse position update if one of the following is true:
// a) it is in the video region now
// b) it just left the video region (to ensure the mouse is clamped to the video boundary)
// c) a mouse button is still down from before the cursor left the video region (to allow smooth dragging)
Uint32 buttonState = SDL_GetMouseState(nullptr, nullptr);
if (buttonState == 0) {
m_PendingMouseButtonsAllUpOnVideoRegionLeave = false;
}
if (mouseInVideoRegion || m_MouseWasInVideoRegion || m_PendingMouseButtonsAllUpOnVideoRegionLeave) {
LiSendMousePositionEvent(x, y, dst.w, dst.h);
}
// Adjust the cursor visibility if applicable
if (mouseInVideoRegion ^ m_MouseWasInVideoRegion) {
// We must push an event for the main thread to process, because it's not safe
// to directly can SDL_ShowCursor() on the arbitrary thread on which this timer
// executes.
SDL_Event event;
event.type = SDL_USEREVENT;
event.user.code = mouseInVideoRegion ? SDL_CODE_HIDE_CURSOR : SDL_CODE_SHOW_CURSOR;
SDL_PushEvent(&event);
if (!mouseInVideoRegion && buttonState != 0) {
// If we still have a button pressed on leave, wait for that to come up
// before we stop sending mouse position events.
m_PendingMouseButtonsAllUpOnVideoRegionLeave = true;
}
}
m_MouseWasInVideoRegion = mouseInVideoRegion;
}
}
}
void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
{
if (!isCaptureActive()) {
@@ -67,29 +172,12 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
return;
}
// Batch until the next mouse polling window or we'll get awful
// input lag everything except GFE 3.14 and 3.15.
if (m_AbsoluteMouseMode) {
SDL_Rect src, dst;
src.x = src.y = 0;
src.w = m_StreamWidth;
src.h = m_StreamHeight;
dst.x = dst.y = 0;
SDL_GetWindowSize(m_Window, &dst.w, &dst.h);
// Use the stream and window sizes to determine the video region
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
// Clamp motion to the video region
short x = qMin(qMax(event->x - dst.x, 0), dst.w);
short y = qMin(qMax(event->y - dst.y, 0), dst.h);
// Send the mouse position update
LiSendMousePositionEvent(x, y, dst.w, dst.h);
updateMousePositionReport(event->x, event->y);
}
else {
// Batch until the next mouse polling window or we'll get awful
// input lag everything except GFE 3.14 and 3.15.
SDL_AtomicAdd(&m_MouseDeltaX, event->xrel);
SDL_AtomicAdd(&m_MouseDeltaY, event->yrel);
}
@@ -106,11 +194,43 @@ void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
return;
}
if (m_AbsoluteMouseMode) {
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
if (!isMouseInVideoRegion(mouseX, mouseY)) {
// Ignore scroll events outside the video region
return;
}
}
if (event->y != 0) {
LiSendScrollEvent((signed char)event->y);
}
}
bool SdlInputHandler::isMouseInVideoRegion(int mouseX, int mouseY, int windowWidth, int windowHeight)
{
SDL_Rect src, dst;
if (windowWidth < 0 || windowHeight < 0) {
SDL_GetWindowSize(m_Window, &windowWidth, &windowHeight);
}
src.x = src.y = 0;
src.w = m_StreamWidth;
src.h = m_StreamHeight;
dst.x = dst.y = 0;
dst.w = windowWidth;
dst.h = windowHeight;
// Use the stream and window sizes to determine the video region
StreamUtils::scaleSourceToDestinationSurface(&src, &dst);
return (mouseX >= dst.x && mouseX <= dst.x + dst.w) &&
(mouseY >= dst.y && mouseY <= dst.y + dst.h);
}
Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
{
auto me = reinterpret_cast<SdlInputHandler*>(param);
@@ -122,6 +242,9 @@ Uint32 SdlInputHandler::mouseMoveTimerCallback(Uint32 interval, void *param)
LiSendMouseMoveEvent(deltaX, deltaY);
}
// Send mouse position updates if applicable
me->flushMousePositionUpdate();
#ifdef Q_OS_WIN32
// See comment in SdlInputHandler::notifyMouseLeave()
if (me->m_AbsoluteMouseMode && me->m_PendingMouseLeaveButtonUp != 0 && me->isCaptureActive()) {
+161 -73
View File
@@ -33,6 +33,16 @@
#include <QGuiApplication>
#include <QCursor>
#define CONN_TEST_SERVER "qt.conntest.moonlight-stream.org"
// Running the connection process asynchronously seems to reliably
// cause a crash in QSGRenderThread on Wayland and strange crashes
// elsewhere. Until these are figured out, avoid the async connect
// thread on Linux and BSDs.
#if !defined(Q_OS_UNIX) || defined(Q_OS_DARWIN)
#define USE_ASYNC_CONNECT_THREAD 1
#endif
CONNECTION_LISTENER_CALLBACKS Session::k_ConnCallbacks = {
Session::clStageStarting,
nullptr,
@@ -53,20 +63,30 @@ void Session::clStageStarting(int stage)
// which happens to be the main thread, so it's cool to interact
// with the GUI in these callbacks.
emit s_ActiveSession->stageStarting(QString::fromLocal8Bit(LiGetStageName(stage)));
#ifndef USE_ASYNC_CONNECT_THREAD
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
QCoreApplication::sendPostedEvents();
#endif
}
void Session::clStageFailed(int stage, int errorCode)
{
// We know this is called on the same thread as LiStartConnection()
// which happens to be the main thread, so it's cool to interact
// with the GUI in these callbacks.
// Perform the port test now, while we're on the async connection thread and not blocking the UI.
s_ActiveSession->m_PortTestResults = LiTestClientConnectivity(CONN_TEST_SERVER, 443, LiGetPortFlagsFromStage(stage));
emit s_ActiveSession->stageFailed(QString::fromLocal8Bit(LiGetStageName(stage)), errorCode);
#ifndef USE_ASYNC_CONNECT_THREAD
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
QCoreApplication::sendPostedEvents();
#endif
}
void Session::clConnectionTerminated(int errorCode)
{
s_ActiveSession->m_PortTestResults = LiTestClientConnectivity(CONN_TEST_SERVER, 443, LiGetPortFlagsFromTerminationErrorCode(errorCode));
// Display the termination dialog if this was not intended
switch (errorCode) {
case ML_ERROR_GRACEFUL_TERMINATION:
@@ -77,6 +97,11 @@ void Session::clConnectionTerminated(int errorCode)
emit s_ActiveSession->displayLaunchError("No video received from host. Check the host PC's firewall and port forwarding rules.");
break;
case ML_ERROR_NO_VIDEO_FRAME:
s_ActiveSession->m_UnexpectedTermination = true;
emit s_ActiveSession->displayLaunchError("Your network connection isn't performing well. Reduce your video bitrate setting or try a faster connection.");
break;
default:
s_ActiveSession->m_UnexpectedTermination = true;
emit s_ActiveSession->displayLaunchError("Connection terminated");
@@ -336,6 +361,8 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
m_InputHandler(nullptr),
m_InputHandlerLock(0),
m_MouseEmulationRefCount(0),
m_AsyncConnectionSuccess(false),
m_PortTestResults(0),
m_OpusDecoder(nullptr),
m_AudioRenderer(nullptr),
m_AudioSampleCount(0),
@@ -363,13 +390,21 @@ bool Session::initialize()
}
// Create a hidden window to use for decoder initialization tests
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
SDL_Window* testWindow = SDL_CreateWindow("", 0, 0, 1280, 720,
SDL_WINDOW_HIDDEN | StreamUtils::getPlatformWindowFlags());
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create test window with platform flags: %s",
SDL_GetError());
testWindow = SDL_CreateWindow("", 0, 0, 1280, 720, SDL_WINDOW_HIDDEN);
if (!testWindow) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"Failed to create window for hardware decode test: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
}
}
qInfo() << "Server GPU:" << m_Computer->gpuModel;
@@ -520,6 +555,7 @@ void Session::emitLaunchWarning(QString text)
// Pump the UI loop while we wait
SDL_Delay(5);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
QCoreApplication::sendPostedEvents();
}
}
@@ -706,7 +742,7 @@ private:
emit m_Session->quitStarting();
}
else {
emit m_Session->sessionFinished();
emit m_Session->sessionFinished(m_Session->m_PortTestResults);
}
// Finish cleanup of the connection state
@@ -724,7 +760,7 @@ private:
}
// Session is finished now
emit m_Session->sessionFinished();
emit m_Session->sessionFinished(m_Session->m_PortTestResults);
}
}
@@ -913,39 +949,37 @@ void Session::notifyMouseEmulationMode(bool enabled)
}
}
void Session::exec(int displayOriginX, int displayOriginY)
class AsyncConnectionStartThread : public QThread
{
m_DisplayOriginX = displayOriginX;
m_DisplayOriginY = displayOriginY;
public:
AsyncConnectionStartThread(Session* session) :
QThread(nullptr),
m_Session(session) {}
// Complete initialization in this deferred context to avoid
// calling expensive functions in the constructor (during the
// process of loading the StreamSegue).
if (!initialize()) {
emit sessionFinished();
return;
void run() override
{
m_Session->m_AsyncConnectionSuccess = m_Session->startConnectionAsync();
}
Session* m_Session;
};
// Called in a non-main thread
bool Session::startConnectionAsync()
{
// Wait 1.5 seconds before connecting to let the user
// have time to read any messages present on the segue
#ifdef USE_ASYNC_CONNECT_THREAD
SDL_Delay(1500);
#else
uint32_t start = SDL_GetTicks();
while (!SDL_TICKS_PASSED(SDL_GetTicks(), start + 1500)) {
// Pump the UI loop while we wait
// Pump the UI loop while we wait since we're not async
SDL_Delay(5);
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
QCoreApplication::sendPostedEvents();
}
// Wait for any old session to finish cleanup
s_ActiveSessionSemaphore.acquire();
// We're now active
s_ActiveSession = this;
// Initialize the gamepad code with our preferences
StreamingPreferences prefs;
m_InputHandler = new SdlInputHandler(prefs, m_Computer,
m_StreamConfig.width,
m_StreamConfig.height);
#endif
// The UI should have ensured the old game was already quit
// if we decide to stream a different game.
@@ -962,23 +996,11 @@ void Session::exec(int displayOriginX, int displayOriginY)
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Found host supported resolution: %dx%d",
mode.width, mode.height);
enableGameOptimizations = prefs.gameOptimizations;
enableGameOptimizations = m_Preferences->gameOptimizations;
break;
}
}
if (prefs.fps > 60) {
// Using SOPS with FPS values over 60 causes GFE to fall back
// to 720p60. On previous GFE versions, we could avoid this by
// forcing the FPS value to 60 when launching the stream, but
// now on GFE 3.20.3 that seems to trigger some sort of
// frame rate limiter that locks the game to 60 FPS.
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Disabling SOPS for %d FPS stream",
prefs.fps);
enableGameOptimizations = false;
}
try {
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
if (m_Computer->currentGameId != 0) {
@@ -987,23 +1009,15 @@ void Session::exec(int displayOriginX, int displayOriginY)
else {
http.launchApp(m_App.id, &m_StreamConfig,
enableGameOptimizations,
prefs.playAudioOnHost,
m_Preferences->playAudioOnHost,
m_InputHandler->getAttachedGamepadMask());
}
} catch (const GfeHttpResponseException& e) {
delete m_InputHandler;
m_InputHandler = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
emit displayLaunchError("GeForce Experience returned error: " + e.toQString());
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
return false;
} catch (const QtNetworkReplyException& e) {
delete m_InputHandler;
m_InputHandler = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
emit displayLaunchError(e.toQString());
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
return false;
}
QByteArray hostnameStr = m_Computer->activeAddress.toLatin1();
@@ -1053,6 +1067,60 @@ void Session::exec(int displayOriginX, int displayOriginY)
if (err != 0) {
// We already displayed an error dialog in the stage failure
// listener.
return false;
}
emit connectionStarted();
return true;
}
void Session::exec(int displayOriginX, int displayOriginY)
{
m_DisplayOriginX = displayOriginX;
m_DisplayOriginY = displayOriginY;
// Complete initialization in this deferred context to avoid
// calling expensive functions in the constructor (during the
// process of loading the StreamSegue).
//
// NB: This initializes the SDL video subsystem, so it must be
// called on the main thread.
if (!initialize()) {
emit sessionFinished(0);
return;
}
// Wait for any old session to finish cleanup
s_ActiveSessionSemaphore.acquire();
// We're now active
s_ActiveSession = this;
// Initialize the gamepad code with our preferences
// NB: m_InputHandler must be initialize before starting the connection.
m_InputHandler = new SdlInputHandler(*m_Preferences, m_Computer,
m_StreamConfig.width,
m_StreamConfig.height);
// Kick off the async connection thread while we sit here and pump the event loop
AsyncConnectionStartThread asyncConnThread(this);
#ifdef USE_ASYNC_CONNECT_THREAD
asyncConnThread.start();
while (!asyncConnThread.wait(10)) {
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
QCoreApplication::sendPostedEvents();
}
#else
asyncConnThread.run();
#endif
// Pump the event loop one last time to ensure we pick up any events from
// the thread that happened while it was in the final successful QThread::wait().
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
QCoreApplication::sendPostedEvents();
// If the connection failed, clean up and abort the connection.
if (!m_AsyncConnectionSuccess) {
delete m_InputHandler;
m_InputHandler = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
@@ -1060,10 +1128,6 @@ void Session::exec(int displayOriginX, int displayOriginY)
return;
}
// Pump the message loop to update the UI
emit connectionStarted();
QCoreApplication::processEvents(QEventLoop::ExcludeUserInputEvents);
int x, y, width, height;
getWindowDimensions(x, y, width, height);
@@ -1079,16 +1143,29 @@ void Session::exec(int displayOriginX, int displayOriginY)
y,
width,
height,
SDL_WINDOW_ALLOW_HIGHDPI);
SDL_WINDOW_ALLOW_HIGHDPI | StreamUtils::getPlatformWindowFlags());
if (!m_Window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindow() failed: %s",
SDL_GetError());
delete m_InputHandler;
m_InputHandler = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindow() failed with platform flags: %s",
SDL_GetError());
m_Window = SDL_CreateWindow("Moonlight",
x,
y,
width,
height,
SDL_WINDOW_ALLOW_HIGHDPI);
if (!m_Window) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"SDL_CreateWindow() failed: %s",
SDL_GetError());
delete m_InputHandler;
m_InputHandler = nullptr;
SDL_QuitSubSystem(SDL_INIT_VIDEO);
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
}
m_InputHandler->setWindow(m_Window);
@@ -1179,7 +1256,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
m_UnexpectedTermination = false;
// Start rich presence to indicate we're in game
RichPresenceManager presence(prefs, m_App.name);
RichPresenceManager presence(*m_Preferences, m_App.name);
// Hijack this thread to be the SDL main thread. We have to do this
// because we want to suspend all Qt processing until the stream is over.
@@ -1207,8 +1284,19 @@ void Session::exec(int displayOriginX, int displayOriginY)
goto DispatchDeferredCleanup;
case SDL_USEREVENT:
SDL_assert(event.user.code == SDL_CODE_FRAME_READY);
m_VideoDecoder->renderFrameOnMainThread();
switch (event.user.code) {
case SDL_CODE_FRAME_READY:
m_VideoDecoder->renderFrameOnMainThread();
break;
case SDL_CODE_HIDE_CURSOR:
SDL_ShowCursor(SDL_DISABLE);
break;
case SDL_CODE_SHOW_CURSOR:
SDL_ShowCursor(SDL_ENABLE);
break;
default:
SDL_assert(false);
}
break;
case SDL_WINDOWEVENT:
+7 -1
View File
@@ -16,6 +16,7 @@ class Session : public QObject
friend class SdlInputHandler;
friend class DeferredSessionCleanupTask;
friend class AsyncConnectionStartThread;
public:
explicit Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences = nullptr);
@@ -51,11 +52,13 @@ signals:
void quitStarting();
void sessionFinished();
void sessionFinished(int portTestResult);
private:
bool initialize();
bool startConnectionAsync();
bool validateLaunch(SDL_Window* testWindow);
void emitLaunchWarning(QString text);
@@ -147,6 +150,9 @@ private:
SDL_SpinLock m_InputHandlerLock;
int m_MouseEmulationRefCount;
bool m_AsyncConnectionSuccess;
int m_PortTestResults;
int m_ActiveVideoFormat;
int m_ActiveVideoWidth;
int m_ActiveVideoHeight;
+9
View File
@@ -6,6 +6,15 @@
#include <ApplicationServices/ApplicationServices.h>
#endif
Uint32 StreamUtils::getPlatformWindowFlags()
{
#ifdef Q_OS_DARWIN
return SDL_WINDOW_METAL;
#else
return 0;
#endif
}
void StreamUtils::scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst)
{
int dstH = dst->w * src->h / src->w;
+3
View File
@@ -5,6 +5,9 @@
class StreamUtils
{
public:
static
Uint32 getPlatformWindowFlags();
static
void scaleSourceToDestinationSurface(SDL_Rect* src, SDL_Rect* dst);
@@ -446,7 +446,7 @@ bool DXVA2Renderer::isDecoderBlacklisted()
// https://www.intel.com/content/www/us/en/support/articles/000005654/graphics-drivers.html
if (LOWORD(id.DriverVersion.LowPart) < 4836) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Intel driver version blacklisted for HEVC");
"Detected buggy Intel GPU driver installed. Update your Intel GPU driver to enable HEVC!");
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
}
else {
+16 -10
View File
@@ -58,6 +58,8 @@ typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platf
SDL_LOG_CATEGORY_APPLICATION, \
"EGLRenderer: " __VA_ARGS__)
SDL_Window* EGLRenderer::s_LastFailedWindow = nullptr;
EGLRenderer::EGLRenderer(IFFmpegRenderer *backendRenderer)
:
m_SwPixelFormat(AV_PIX_FMT_NONE),
@@ -98,12 +100,13 @@ EGLRenderer::~EGLRenderer()
SDL_assert(m_glDeleteVertexArraysOES != nullptr);
m_glDeleteVertexArraysOES(1, &m_VAO);
}
if (m_DummyRenderer) {
SDL_DestroyRenderer(m_DummyRenderer);
}
SDL_GL_DeleteContext(m_Context);
}
if (m_DummyRenderer) {
SDL_DestroyRenderer(m_DummyRenderer);
}
// Reset the global properties back to what they were before
SDL_SetHint(SDL_HINT_OPENGL_ES_DRIVER, "0");
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, m_OldContextProfileMask);
@@ -275,6 +278,13 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
return false;
}
// HACK: Work around bug where renderer will repeatedly fail with:
// SDL_CreateRenderer() failed: Could not create GLES window surface
if (m_Window == s_LastFailedWindow) {
EGL_LOG(Error, "SDL_CreateRenderer() already failed on this window!");
return false;
}
/*
* Create a dummy renderer in order to craft an accelerated SDL Window.
* Request opengl ES 3.0 context, otherwise it will SIGSEGV
@@ -305,6 +315,7 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
if (!(m_DummyRenderer = SDL_CreateRenderer(m_Window, renderIndex, SDL_RENDERER_ACCELERATED))) {
EGL_LOG(Error, "SDL_CreateRenderer() failed: %s", SDL_GetError());
s_LastFailedWindow = m_Window;
return false;
}
@@ -402,13 +413,8 @@ bool EGLRenderer::initialize(PDECODER_PARAMETERS params)
glClear(GL_COLOR_BUFFER_BIT);
if (params->enableVsync) {
// Try to use adaptive VSYNC unless we're using frame pacing.
// Frame pacing relies on us blocking in renderFrame() to
// match the display refresh rate.
if (params->enableFramePacing || SDL_GL_SetSwapInterval(-1)) {
SDL_GL_SetSwapInterval(1);
m_BlockingSwapBuffers = true;
}
SDL_GL_SetSwapInterval(1);
m_BlockingSwapBuffers = true;
} else {
SDL_GL_SetSwapInterval(0);
}
@@ -44,4 +44,8 @@ private:
int m_OldContextMinorVersion;
SDL_Renderer *m_DummyRenderer;
// HACK: Work around bug where renderer will repeatedly fail with:
// SDL_CreateRenderer() failed: Could not create GLES window surface
static SDL_Window* s_LastFailedWindow;
};
@@ -449,6 +449,12 @@ VAAPIRenderer::canExportEGL() {
VASurfaceAttrib attrs[2];
int attributeCount = 0;
if (qgetenv("VAAPI_FORCE_DIRECT") == "1") {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Using direct rendering due to environment variable");
return false;
}
// FFmpeg handles setting these quirk flags for us
if (!(vaDeviceContext->driver_quirks & AV_VAAPI_DRIVER_QUIRK_ATTRIB_MEMTYPE)) {
attrs[attributeCount].type = VASurfaceAttribMemoryType;
+1 -1
View File
@@ -282,7 +282,7 @@ public:
CMSampleTimingInfo timingInfo = {
.duration = kCMTimeInvalid,
.decodeTimeStamp = kCMTimeInvalid,
.presentationTimeStamp = CMTimeMake(mach_absolute_time(), 1000 * 1000 * 1000)
.presentationTimeStamp = CMClockMakeHostTimeFromSystemUnits(mach_absolute_time())
};
CMSampleBufferRef sampleBuffer;
+47 -11
View File
@@ -194,20 +194,21 @@ void FFmpegVideoDecoder::reset()
bool FFmpegVideoDecoder::createFrontendRenderer(PDECODER_PARAMETERS params)
{
#ifdef HAVE_EGL
if (m_BackendRenderer->canExportEGL()) {
m_FrontendRenderer = new EGLRenderer(m_BackendRenderer);
if (m_FrontendRenderer->initialize(params)) {
return true;
}
delete m_FrontendRenderer;
}
#endif
if (m_BackendRenderer->isDirectRenderingSupported()) {
// The backend renderer can render to the display
m_FrontendRenderer = m_BackendRenderer;
}
else {
#ifdef HAVE_EGL
if (m_BackendRenderer->canExportEGL()) {
m_FrontendRenderer = new EGLRenderer(m_BackendRenderer);
if (m_FrontendRenderer->initialize(params)) {
return true;
}
delete m_FrontendRenderer;
}
#endif
// The backend renderer cannot directly render to the display, so
// we will create an SDL renderer to draw the frames.
m_FrontendRenderer = new SdlRenderer();
@@ -422,17 +423,45 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
void FFmpegVideoDecoder::stringifyVideoStats(VIDEO_STATS& stats, char* output)
{
int offset = 0;
const char* codecString;
// Start with an empty string
output[offset] = 0;
switch (m_VideoFormat)
{
case VIDEO_FORMAT_H264:
codecString = "H.264";
break;
case VIDEO_FORMAT_H265:
codecString = "HEVC";
break;
case VIDEO_FORMAT_H265_MAIN10:
codecString = "HEVC Main 10";
break;
default:
SDL_assert(false);
codecString = "UNKNOWN";
break;
}
if (stats.receivedFps > 0) {
if (m_VideoDecoderCtx != nullptr) {
offset += sprintf(&output[offset],
"Video stream: %dx%d %.2f FPS (Codec: %s)\n",
m_VideoDecoderCtx->width,
m_VideoDecoderCtx->height,
stats.totalFps,
codecString);
}
offset += sprintf(&output[offset],
"Estimated host PC frame rate: %.2f FPS\n"
"Incoming frame rate from network: %.2f FPS\n"
"Decoding frame rate: %.2f FPS\n"
"Rendering frame rate: %.2f FPS\n",
stats.totalFps,
stats.receivedFps,
stats.decodedFps,
stats.renderedFps);
@@ -855,6 +884,13 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
m_Pkt.data = reinterpret_cast<uint8_t*>(m_DecodeBuffer.data());
m_Pkt.size = offset;
if (du->frameType == FRAME_TYPE_IDR) {
m_Pkt.flags = AV_PKT_FLAG_KEY;
}
else {
m_Pkt.flags = 0;
}
m_ActiveWndVideoStats.totalReassemblyTime += LiGetMillis() - du->receiveTimeMs;
Uint32 beforeDecode = SDL_GetTicks();
+1 -1
View File
@@ -1 +1 @@
2.1.0
2.2.0
+6 -4
View File
@@ -5,12 +5,12 @@ clone_depth: 1
environment:
matrix:
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
QTDIR: C:\Qt\5.14\msvc2017_64
QTDIR: C:\Qt\5.15\msvc2019_64
ARCH: x64
- APPVEYOR_BUILD_WORKER_IMAGE: macOS
BUILD_TARGET: macos
- APPVEYOR_BUILD_WORKER_IMAGE: Visual Studio 2019
QTDIR: C:\Qt\5.14\msvc2017
QTDIR: C:\Qt\5.15\msvc2019
ARCH: x86
- APPVEYOR_BUILD_WORKER_IMAGE: Ubuntu1604
BUILD_TARGET: steamlink
@@ -21,6 +21,8 @@ environment:
install:
- sh: '[ "$BUILD_TARGET" != macos ] || nvm use node'
- sh: '[ "$BUILD_TARGET" != macos ] || npm install --global create-dmg'
- sh: '[ "$BUILD_TARGET" != macos ] || brew install qt'
- sh: '[ "$BUILD_TARGET" != macos ] || brew link --force qt'
- sh: '[ "$BUILD_TARGET" != steamlink ] || sudo apt install -y libc6:i386 libstdc++6:i386'
- sh: '[ "$BUILD_TARGET" != steamlink ] || git clone --depth=1 https://github.com/ValveSoftware/steamlink-sdk.git $HOME/steamlink-sdk'
- sh: '[ "$BUILD_TARGET" != linux ] || sudo add-apt-repository ppa:beineri/opt-qt-5.14.2-xenial'
@@ -28,9 +30,9 @@ install:
- sh: '[ "$BUILD_TARGET" != linux ] || sudo apt install -y qt514base qt514quickcontrols2 qt514svg qt514wayland nasm libgbm-dev libdrm-dev libfreetype6-dev libasound2-dev libdbus-1-dev libegl1-mesa-dev libgl1-mesa-dev libgles2-mesa-dev libglu1-mesa-dev libibus-1.0-dev libpulse-dev libudev-dev libx11-dev libxcursor-dev libxext-dev libxi-dev libxinerama-dev libxkbcommon-dev libxrandr-dev libxss-dev libxt-dev libxv-dev libxxf86vm-dev wayland-protocols libopus-dev libvdpau-dev'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export SDL2_VER=2.0.12 && wget https://www.libsdl.org/release/SDL2-$SDL2_VER.tar.gz && tar -xvf SDL2-$SDL2_VER.tar.gz && cd SDL2-$SDL2_VER && ./configure && make -j$(nproc) && sudo make install && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export SDL2_TTF_VER=2.0.15 && wget https://www.libsdl.org/projects/SDL_ttf/release/SDL2_ttf-$SDL2_TTF_VER.tar.gz && tar -xvf SDL2_ttf-$SDL2_TTF_VER.tar.gz && cd SDL2_ttf-$SDL2_TTF_VER && ./configure && make -j$(nproc) && sudo make install && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export LIBVA_VER=2.7.1 && wget https://github.com/intel/libva/releases/download/$LIBVA_VER/libva-$LIBVA_VER.tar.bz2 && tar -xvf libva-$LIBVA_VER.tar.bz2 && cd libva-$LIBVA_VER && ./configure && make -j$(nproc) && sudo make install && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export LIBVA_VER=2.8.0 && wget https://github.com/intel/libva/releases/download/$LIBVA_VER/libva-$LIBVA_VER.tar.bz2 && tar -xvf libva-$LIBVA_VER.tar.bz2 && cd libva-$LIBVA_VER && ./configure && make -j$(nproc) && sudo make install && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export NVHDR_VER=8.1.24.11 && wget https://github.com/FFmpeg/nv-codec-headers/releases/download/n$NVHDR_VER/nv-codec-headers-$NVHDR_VER.tar.gz && tar -xvf nv-codec-headers-$NVHDR_VER.tar.gz && cd nv-codec-headers-$NVHDR_VER && sudo make install && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export FFMPEG_VER=4.2.2 && wget https://ffmpeg.org/releases/ffmpeg-$FFMPEG_VER.tar.bz2 && tar -xvf ffmpeg-$FFMPEG_VER.tar.bz2 && cd ffmpeg-$FFMPEG_VER && ./configure $FFMPEG_CONFIGURE_ARGS && make -j$(nproc) && sudo make install && sudo ldconfig && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then export FFMPEG_VER=4.3.1 && wget https://ffmpeg.org/releases/ffmpeg-$FFMPEG_VER.tar.bz2 && tar -xvf ffmpeg-$FFMPEG_VER.tar.bz2 && cd ffmpeg-$FFMPEG_VER && ./configure $FFMPEG_CONFIGURE_ARGS && make -j$(nproc) && sudo make install && sudo ldconfig && cd ..; fi'
- sh: 'if [[ "$BUILD_TARGET" = linux ]]; then mkdir $HOME/bin && wget -O $HOME/bin/linuxdeployqt https://github.com/probonopd/linuxdeployqt/releases/download/continuous/linuxdeployqt-continuous-x86_64.AppImage && chmod a+x $HOME/bin/linuxdeployqt; fi'
before_build:
+3 -2
View File
@@ -13,5 +13,6 @@ CONFIG(release, debug|release) {
#CONFIG += sanitizer sanitize_address
# Enable ASan for Windows
#QMAKE_CFLAGS += /fsanitize=address /MD
#LIBS += clang_rt.asan_dynamic-i386.lib clang_rt.asan_dynamic_runtime_thunk-i386.lib
#QMAKE_CFLAGS += -fsanitize=address
#QMAKE_CXXFLAGS += -fsanitize=address
#QMAKE_LFLAGS += -incremental:no -wholearchive:clang_rt.asan_dynamic-x86_64.lib -wholearchive:clang_rt.asan_dynamic_runtime_thunk-x86_64.lib
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>19E287</string>
<string>19G2021</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@@ -27,17 +27,17 @@
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string>11C505</string>
<string>11E801a</string>
<key>DTPlatformVersion</key>
<string>GM</string>
<key>DTSDKBuild</key>
<string>19B90</string>
<string>19G68</string>
<key>DTSDKName</key>
<string>macosx10.15</string>
<key>DTXcode</key>
<string>1130</string>
<string>1170</string>
<key>DTXcodeBuild</key>
<string>11C505</string>
<string>11E801a</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
</dict>
@@ -10,7 +10,7 @@
</data>
<key>Resources/Info.plist</key>
<data>
xIjchI5RXIIqR9iBwzwdhWVeJmQ=
k9vWJij3RA8s13h/WkHnqVv977U=
</data>
<key>Resources/LICENSE-bsd.txt</key>
<data>
@@ -57,11 +57,11 @@
<dict>
<key>hash</key>
<data>
xIjchI5RXIIqR9iBwzwdhWVeJmQ=
k9vWJij3RA8s13h/WkHnqVv977U=
</data>
<key>hash2</key>
<data>
8Rqw3j5YT+AoPOKV4JE3RuVPPDb4jHtT4tpmG0phLYc=
WME8EBqUAByTxhCypUOOYXVJiElcUNSkBXR1bxH3n5Q=
</data>
</dict>
<key>Resources/LICENSE-bsd.txt</key>
@@ -59,6 +59,7 @@
#include "SDL_timer.h"
#include "SDL_version.h"
#include "SDL_video.h"
#include "SDL_locale.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
@@ -53,6 +53,8 @@ assert can have unique static variables associated with it.
#define SDL_TriggerBreakpoint() __debugbreak()
#elif ( (!defined(__NACL__)) && ((defined(__GNUC__) || defined(__clang__)) && (defined(__i386__) || defined(__x86_64__))) )
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif ( defined(__APPLE__) && defined(__arm64__) ) /* this might work on other ARM targets, but this is a known quantity... */
#define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "brk #22\n\t" )
#elif defined(__386__) && defined(__WATCOMC__)
#define SDL_TriggerBreakpoint() { _asm { int 0x03 } }
#elif defined(HAVE_SIGNAL_H) && !defined(__WATCOMC__)
@@ -246,10 +246,33 @@ extern DECLSPEC size_t SDLCALL SDL_SIMDGetAlignment(void);
* \return Pointer to newly-allocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDRealloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
/**
* \brief Reallocate memory obtained from SDL_SIMDAlloc
*
* It is not valid to use this function on a pointer from anything but
* SDL_SIMDAlloc(). It can't be used on pointers from malloc, realloc,
* SDL_malloc, memalign, new[], etc.
*
* \param mem The pointer obtained from SDL_SIMDAlloc. This function also
* accepts NULL, at which point this function is the same as
* calling SDL_realloc with a NULL pointer.
* \param len The length, in bytes, of the block to allocated. The actual
* allocated block might be larger due to padding, etc. Passing 0
* will return a non-NULL pointer, assuming the system isn't out of
* memory.
* \return Pointer to newly-reallocated block, NULL if out of memory.
*
* \sa SDL_SIMDAlignment
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDFree
*/
extern DECLSPEC void * SDLCALL SDL_SIMDRealloc(void *mem, size_t len);
/**
* \brief Deallocate memory obtained from SDL_SIMDAlloc
*
@@ -260,6 +283,7 @@ extern DECLSPEC void * SDLCALL SDL_SIMDAlloc(const size_t len);
* However, SDL_SIMDFree(NULL) is a legal no-op.
*
* \sa SDL_SIMDAlloc
* \sa SDL_SIMDRealloc
*/
extern DECLSPEC void SDLCALL SDL_SIMDFree(void *ptr);
@@ -85,6 +85,8 @@ typedef enum
Called on Android in onResume()
*/
SDL_LOCALECHANGED, /**< The user's locale preferences have changed. */
/* Display events */
SDL_DISPLAYEVENT = 0x150, /**< Display state change */
@@ -337,21 +337,12 @@ typedef struct _SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_SPHERICAL 2
/**
* \brief Uses first axis only.
* For some device with only one axis (steering wheel,...),
* SDL_HAPTIC_CARTESIAN does not work. SDL_HAPTIC_FIRST_AXIS can be used in
* this case.
* Using SDL_HAPTIC_FIRST_AXIS is equivalent to :
* \code
* SDL_HapticDirection direction;
* direction.type = SDL_HAPTIC_CARTESIAN;
* direction.dir[0] = 1;
* direction.dir[1] = 0;
* direction.dir[2] = 0;
* \endcode
* \brief Use this value to play an effect on the steering wheel axis. This
* provides better compatibility across platforms and devices as SDL will guess
* the correct axis.
* \sa SDL_HapticDirection
*/
#define SDL_HAPTIC_FIRST_AXIS 3
#define SDL_HAPTIC_STEERING_AXIS 3
/* @} *//* Direction encodings */
@@ -461,7 +452,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \sa SDL_HAPTIC_POLAR
* \sa SDL_HAPTIC_CARTESIAN
* \sa SDL_HAPTIC_SPHERICAL
* \sa SDL_HAPTIC_FIRST_AXIS
* \sa SDL_HAPTIC_STEERING_AXIS
* \sa SDL_HapticEffect
* \sa SDL_HapticNumAxes
*/
@@ -369,7 +369,9 @@ extern "C" {
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
/**
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true.
* \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to false.
* \warning Before SDL 2.0.14, this defaulted to true! In 2.0.14, we're
* seeing if "true" causes more problems than it solves in modern times.
*
*/
#define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS"
@@ -694,6 +696,18 @@ extern "C" {
*/
#define SDL_HINT_JOYSTICK_RAWINPUT "SDL_JOYSTICK_RAWINPUT"
/**
* \brief A variable controlling whether Linux joysticks adhere their HID-defined deadzones or return unfiltered values.
* This is useful for Wine which implements its own deadzone handler if requested by games, also it enables xinput
* games to receive unfiltered values as required from the API.
*
* This variable can be set to the following values:
* "0" - Linux deadzones are not used by SDL
* "1" - Linux deadzones are used by SDL (the default)
*
*/
#define SDL_HINT_LINUX_JOYSTICK_DEADZONES "SDL_LINUX_JOYSTICK_DEADZONES"
/**
* \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
* This is a debugging aid for developers and not expected to be used by end users. The default is "1"
@@ -763,6 +777,19 @@ extern "C" {
*/
#define SDL_HINT_THREAD_STACK_SIZE "SDL_THREAD_STACK_SIZE"
/**
* \brief A string specifying additional information to use with SDL_SetThreadPriority.
*
* By default SDL_SetThreadPriority will make appropriate system changes in order to
* apply a thread priority. For example on systems using pthreads the scheduler policy
* is changed automatically to a policy that works well with a given priority.
* Code which has specific requirements can override SDL's default behavior with this hint.
*
* pthread hint values are "current", "other", "fifo" and "rr".
* Currently no other platform hint values are defined but may be in the future.
*/
#define SDL_HINT_THREAD_PRIORITY_POLICY "SDL_THREAD_PRIORITY_POLICY"
/**
* \brief If set to 1, then do not allow high-DPI windows. ("Retina" on Mac and iOS)
*/
@@ -1027,6 +1054,21 @@ extern "C" {
*/
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
* \brief Disable giving back control to the browser automatically
* when running with asyncify
*
* With -s ASYNCIFY, SDL2 calls emscripten_sleep during operations
* such as refreshing the screen or polling events.
*
* This hint only applies to the emscripten platform
*
* The variable can be set to the following values:
* "0" - Disable emscripten_sleep calls (if you give back browser control manually or use asyncify for other purposes)
* "1" - Enable emscripten_sleep calls (the default)
*/
#define SDL_HINT_EMSCRIPTEN_ASYNCIFY "SDL_EMSCRIPTEN_ASYNCIFY"
/**
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
*
@@ -1292,7 +1334,7 @@ extern "C" {
*/
#define SDL_HINT_WAVE_FACT_CHUNK "SDL_WAVE_FACT_CHUNK"
/*
/**
* \brief Override for SDL_GetDisplayUsableBounds()
*
* If set, this hint will override the expected results for
@@ -1306,6 +1348,63 @@ extern "C" {
*/
#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
/**
* \brief Specify an application name for an audio device.
*
* Some audio backends (such as PulseAudio) allow you to describe your audio
* stream. Among other things, this description might show up in a system
* control panel that lets the user adjust the volume on specific audio
* streams instead of using one giant master volume slider.
*
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes your program ("My Game 2: The Revenge")
*
* Setting this to "" or leaving it unset will have SDL use a reasonable
* default: probably the application's name or "SDL Application" if SDL
* doesn't have any better information.
*
* On targets where this is not supported, this hint does nothing.
*/
#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
/**
* \brief Specify an application name for an audio device.
*
* Some audio backends (such as PulseAudio) allow you to describe your audio
* stream. Among other things, this description might show up in a system
* control panel that lets the user adjust the volume on specific audio
* streams instead of using one giant master volume slider.
*
* This hints lets you transmit that information to the OS. The contents of
* this hint are used while opening an audio device. You should use a string
* that describes your what your program is playing ("audio stream" is
* probably sufficient in many cases, but this could be useful for something
* like "team chat" if you have a headset playing VoIP audio separately).
*
* Setting this to "" or leaving it unset will have SDL use a reasonable
* default: "audio stream" or something similar.
*
* On targets where this is not supported, this hint does nothing.
*/
#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
/**
* \brief Override for SDL_GetPreferredLocales()
*
* If set, this will be favored over anything the OS might report for the
* user's preferred locales. Changing this hint at runtime will not generate
* a SDL_LOCALECHANGED event (but if you can change the hint, you can push
* your own event, if you want).
*
* The format of this hint is a comma-separated list of language and locale,
* combined with an underscore, as is a common format: "en_GB". Locale is
* optional: "en". So you might have a list like this: "en_GB,jp,es_PT"
*/
#define SDL_HINT_PREFERRED_LOCALES "SDL_PREFERRED_LOCALES"
/**
* \brief An enumeration of hint priorities
*/
@@ -336,13 +336,13 @@ typedef enum
KMOD_NUM = 0x1000,
KMOD_CAPS = 0x2000,
KMOD_MODE = 0x4000,
KMOD_RESERVED = 0x8000
} SDL_Keymod;
KMOD_RESERVED = 0x8000,
#define KMOD_CTRL (KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT (KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT (KMOD_LALT|KMOD_RALT)
#define KMOD_GUI (KMOD_LGUI|KMOD_RGUI)
KMOD_CTRL = KMOD_LCTRL | KMOD_RCTRL,
KMOD_SHIFT = KMOD_LSHIFT | KMOD_RSHIFT,
KMOD_ALT = KMOD_LALT | KMOD_RALT,
KMOD_GUI = KMOD_LGUI | KMOD_RGUI,
} SDL_Keymod;
#endif /* SDL_keycode_h_ */
@@ -0,0 +1,101 @@
/*
Simple DirectMedia Layer
Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
/**
* \file SDL_locale.h
*
* Include file for SDL locale services
*/
#ifndef _SDL_locale_h
#define _SDL_locale_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif
typedef struct SDL_Locale
{
const char *language; /**< A language name, like "en" for English. */
const char *country; /**< A country, like "US" for America. Can be NULL. */
} SDL_Locale;
/**
* \brief Report the user's preferred locale.
*
* This returns an array of SDL_Locale structs, the final item zeroed out.
* When the caller is done with this array, it should call SDL_free() on
* the returned value; all the memory involved is allocated in a single
* block, so a single SDL_free() will suffice.
*
* Returned language strings are in the format xx, where 'xx' is an ISO-639
* language specifier (such as "en" for English, "de" for German, etc).
* Country strings are in the format YY, where "YY" is an ISO-3166 country
* code (such as "US" for the United States, "CA" for Canada, etc). Country
* might be NULL if there's no specific guidance on them (so you might get
* { "en", "US" } for American English, but { "en", NULL } means "English
* language, generically"). Language strings are never NULL, except to
* terminate the array.
*
* Please note that not all of these strings are 2 characters; some are
* three or more.
*
* The returned list of locales are in the order of the user's preference.
* For example, a German citizen that is fluent in US English and knows
* enough Japanese to navigate around Tokyo might have a list like:
* { "de", "en_US", "jp", NULL }. Someone from England might prefer British
* English (where "color" is spelled "colour", etc), but will settle for
* anything like it: { "en_GB", "en", NULL }.
*
* This function returns NULL on error, including when the platform does not
* supply this information at all.
*
* This might be a "slow" call that has to query the operating system. It's
* best to ask for this once and save the results. However, this list can
* change, usually because the user has changed a system preference outside
* of your program; SDL will send an SDL_LOCALECHANGED event in this case,
* if possible, and you can call this function again to get an updated copy
* of preferred locales.
*
* \return array of locales, terminated with a locale with a NULL language
* field. Will return NULL on error.
*/
extern DECLSPEC SDL_Locale * SDLCALL SDL_GetPreferredLocales(void);
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"
#endif /* _SDL_locale_h */
/* vi: set ts=4 sw=4 expandtab: */
@@ -188,18 +188,22 @@ typedef enum
SDL_PIXELFORMAT_RGB332 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED8, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_332, 8, 1),
SDL_PIXELFORMAT_RGB444 =
SDL_PIXELFORMAT_XRGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_4444, 12, 2),
SDL_PIXELFORMAT_BGR444 =
SDL_PIXELFORMAT_RGB444 = SDL_PIXELFORMAT_XRGB4444,
SDL_PIXELFORMAT_XBGR4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_4444, 12, 2),
SDL_PIXELFORMAT_RGB555 =
SDL_PIXELFORMAT_BGR444 = SDL_PIXELFORMAT_XBGR4444,
SDL_PIXELFORMAT_XRGB1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_1555, 15, 2),
SDL_PIXELFORMAT_BGR555 =
SDL_PIXELFORMAT_RGB555 = SDL_PIXELFORMAT_XRGB1555,
SDL_PIXELFORMAT_XBGR1555 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_1555, 15, 2),
SDL_PIXELFORMAT_BGR555 = SDL_PIXELFORMAT_XBGR1555,
SDL_PIXELFORMAT_ARGB4444 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED16, SDL_PACKEDORDER_ARGB,
SDL_PACKEDLAYOUT_4444, 16, 2),
@@ -236,15 +240,17 @@ typedef enum
SDL_PIXELFORMAT_BGR24 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_ARRAYU8, SDL_ARRAYORDER_BGR, 0,
24, 3),
SDL_PIXELFORMAT_RGB888 =
SDL_PIXELFORMAT_XRGB8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XRGB,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_RGB888 = SDL_PIXELFORMAT_XRGB8888,
SDL_PIXELFORMAT_RGBX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_RGBX,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGR888 =
SDL_PIXELFORMAT_XBGR8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_XBGR,
SDL_PACKEDLAYOUT_8888, 24, 4),
SDL_PIXELFORMAT_BGR888 = SDL_PIXELFORMAT_XBGR8888,
SDL_PIXELFORMAT_BGRX8888 =
SDL_DEFINE_PIXELFORMAT(SDL_PIXELTYPE_PACKED32, SDL_PACKEDORDER_BGRX,
SDL_PACKEDLAYOUT_8888, 24, 4),
@@ -96,15 +96,7 @@ typedef struct SDL_RWops
#if defined(__ANDROID__)
struct
{
void *fileNameRef;
void *inputStreamRef;
void *readableByteChannelRef;
void *readMethod;
void *assetFileDescriptorRef;
long position;
long size;
long offset;
int fd;
void *asset;
} androidio;
#elif defined(__WIN32__)
struct
@@ -577,6 +577,17 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
/* force builds using Clang's static analysis tools to use literal C runtime
here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
/* The analyzer knows about strlcpy even when the system doesn't provide it */
#ifndef HAVE_STRLCPY
size_t strlcpy(char* dst, const char* src, size_t size);
#endif
/* The analyzer knows about strlcat even when the system doesn't provide it */
#ifndef HAVE_STRLCAT
size_t strlcat(char* dst, const char* src, size_t size);
#endif
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
@@ -585,16 +596,23 @@ extern DECLSPEC char *SDLCALL SDL_iconv_string(const char *tocode,
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
#define SDL_strlen strlen
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
#define SDL_strlen strlen
#define SDL_wcslen wcslen
#define SDL_wcslcpy wcslcpy
#define SDL_wcslcat wcslcat
#define SDL_strdup strdup
#define SDL_wcsdup wcsdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
#define SDL_wcsstr wcsstr
#define SDL_strtokr strtok_r
#define SDL_strcmp strcmp
#define SDL_wcscmp wcscmp
#define SDL_strncmp strncmp
#define SDL_wcsncmp wcsncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf
@@ -198,6 +198,14 @@ extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState(void);
*/
extern DECLSPEC const char * SDLCALL SDL_AndroidGetExternalStoragePath(void);
/**
\brief Request permissions at runtime.
This blocks the calling thread until the permission is granted or
denied. Returns SDL_TRUE if the permission was granted.
*/
extern DECLSPEC SDL_bool SDLCALL SDL_AndroidRequestPermission(const char *permission);
#endif /* __ANDROID__ */
/* Platform specific functions for WinRT */
@@ -54,6 +54,11 @@ typedef unsigned int SDL_TLSID;
/**
* The SDL thread priority.
*
* SDL will make system changes as necessary in order to apply the thread priority.
* Code which attempts to control thread state related to priority should be aware
* that calling SDL_SetThreadPriority may alter such state.
* SDL_HINT_THREAD_PRIORITY_POLICY can be used to control aspects of this behavior.
*
* \note On many systems you require special privileges to set high or time critical priority.
*/
typedef enum {
@@ -204,10 +204,9 @@ extern DECLSPEC void SDLCALL SDL_Vulkan_UnloadLibrary(void);
*
* \sa SDL_Vulkan_CreateSurface()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
SDL_Window *window,
unsigned int *pCount,
const char **pNames);
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(SDL_Window *window,
unsigned int *pCount,
const char **pNames);
/**
* \brief Create a Vulkan rendering surface for a window.
@@ -238,10 +237,9 @@ extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_GetInstanceExtensions(
*
* \sa SDL_Vulkan_GetInstanceExtensions()
*/
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(
SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);
extern DECLSPEC SDL_bool SDLCALL SDL_Vulkan_CreateSurface(SDL_Window *window,
VkInstance instance,
VkSurfaceKHR* surface);
/**
* \brief Get the size of a window's underlying drawable in pixels (for use
@@ -3,7 +3,7 @@
<plist version="1.0">
<dict>
<key>BuildMachineOSBuild</key>
<string>19E287</string>
<string>19G2021</string>
<key>CFBundleDevelopmentRegion</key>
<string>English</string>
<key>CFBundleExecutable</key>
@@ -31,17 +31,17 @@
<key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key>
<string>11C505</string>
<string>11E801a</string>
<key>DTPlatformVersion</key>
<string>GM</string>
<key>DTSDKBuild</key>
<string>19B90</string>
<string>19G68</string>
<key>DTSDKName</key>
<string>macosx10.15</string>
<key>DTXcode</key>
<string>1130</string>
<string>1170</string>
<key>DTXcodeBuild</key>
<string>11C505</string>
<string>11E801a</string>
<key>LSMinimumSystemVersion</key>
<string>10.6</string>
</dict>
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@@ -6,7 +6,7 @@
<dict>
<key>Resources/Info.plist</key>
<data>
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sh0oOLkdzcvMFVtkzp3NXS7VQh4=
</data>
<key>Resources/License.txt</key>
<data>
@@ -18,7 +18,7 @@
</data>
<key>Resources/default.metallib</key>
<data>
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<key>files2</key>
@@ -27,31 +27,31 @@
<dict>
<key>cdhash</key>
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<string>cdhash H"41e662828193db1f141e133758d4455d73697c3d" or cdhash H"a4511a69b2b8653cd244c9e01d7a8ada4fdaead1"</string>
</dict>
<key>Headers/SDL.h</key>
<dict>
<key>hash</key>
<data>
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<key>Headers/SDL_assert.h</key>
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<key>hash</key>
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<key>Headers/SDL_atomic.h</key>
@@ -146,11 +146,11 @@
<dict>
<key>hash</key>
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<key>Headers/SDL_endian.h</key>
@@ -179,11 +179,11 @@
<dict>
<key>hash</key>
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<key>Headers/SDL_filesystem.h</key>
@@ -223,22 +223,22 @@
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<key>hash</key>
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<key>Headers/SDL_joystick.h</key>
@@ -267,11 +267,11 @@
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<key>hash</key>
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<key>Headers/SDL_loadso.h</key>
@@ -285,6 +285,17 @@
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<key>Headers/SDL_locale.h</key>
<dict>
<key>hash</key>
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<key>Headers/SDL_log.h</key>
<dict>
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@@ -454,11 +465,11 @@
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<key>Headers/SDL_platform.h</key>
@@ -531,11 +542,11 @@
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<key>Headers/SDL_scancode.h</key>
@@ -575,11 +586,11 @@
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<key>Headers/SDL_surface.h</key>
@@ -597,11 +608,11 @@
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<key>Headers/SDL_syswm.h</key>
@@ -619,11 +630,11 @@
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<key>hash</key>
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<key>Headers/SDL_timer.h</key>
@@ -685,11 +696,11 @@
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<key>Headers/begin_code.h</key>
@@ -718,11 +729,11 @@
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<key>hash</key>
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<key>Resources/License.txt</key>
@@ -751,11 +762,11 @@
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@@ -47,6 +47,7 @@ SOURCES += \
$$COMMON_C_DIR/src/AudioStream.c \
$$COMMON_C_DIR/src/ByteBuffer.c \
$$COMMON_C_DIR/src/Connection.c \
$$COMMON_C_DIR/src/ConnectionTester.c \
$$COMMON_C_DIR/src/ControlStream.c \
$$COMMON_C_DIR/src/FakeCallbacks.c \
$$COMMON_C_DIR/src/InputStream.c \
+1 -1
View File
@@ -11,7 +11,7 @@ win32:!winrt {
SUBDIRS += AntiHooking
app.depends += AntiHooking
}
!winrt {
!winrt:win32|macx {
SUBDIRS += soundio
app.depends += soundio
}
+12
View File
@@ -23,6 +23,18 @@
<MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." Schedule="afterInstallInitialize" />
<MediaTemplate CompressionLevel="high" EmbedCab="yes" />
<Property Id="MPSSVC_START">
<RegistrySearch Id="MpsSvcStart"
Root="HKLM"
Key="System\CurrentControlSet\Services\MpsSvc"
Name="Start"
Type="raw" />
</Property>
<Condition Message="Setup cannot proceed because the Windows Firewall service has been improperly disabled or stopped. You must start the Windows Firewall service (MpsSvc) to continue. If you would like to disable Windows Firewall properly, use the Windows Firewall options in Control Panel.">
<![CDATA[Installed OR MPSSVC_START="#2"]]>
</Condition>
<?if $(var.Platform) = x64 ?>
<?define PlatformProgramFilesFolder = "ProgramFiles64Folder" ?>
<?else ?>