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3 Commits
6 changed files with 10 additions and 5 deletions
+1 -1
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@@ -17,7 +17,7 @@
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>1.4.0</string>
<string>1.5.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
+1 -1
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@@ -38,7 +38,7 @@
return;
}
if ([serverInfoResp isStatusOk]) {
if (![[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_AVAILABLE"]) {
if ([[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_BUSY"]) {
[_callback pairFailed:@"You must stop streaming before attempting to pair."];
} else if (![[serverInfoResp getStringTag:@"PairStatus"] isEqual:@"1"]) {
NSString* appversion = [serverInfoResp getStringTag:@"appversion"];
+1 -1
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@@ -26,7 +26,7 @@
host.currentGame = [[self getStringTag:TAG_CURRENT_GAME] trim];
NSString *state = [[self getStringTag:TAG_STATE] trim];
if ([state hasSuffix:@"_SERVER_AVAILABLE"]) {
if (![state hasSuffix:@"_SERVER_BUSY"]) {
// GFE 2.8 started keeping currentgame set to the last game played. As a result, it no longer
// has the semantics that its name would indicate. To contain the effects of this change as much
// as possible, we'll force the current game to zero if the server isn't in a streaming session.
+5
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@@ -327,6 +327,11 @@ void ClLogMessage(const char* format, ...)
_streamConfig.supportsHevc = VTIsHardwareDecodeSupported(kCMVideoCodecType_HEVC);
}
// Use some of the HEVC encoding efficiency improvements to
// reduce bandwidth usage while still gaining some image
// quality improvement.
_streamConfig.hevcBitratePercentageMultiplier = 75;
// FIXME: We should use 1024 when streaming remotely
_streamConfig.packetSize = 1292;
@@ -440,7 +440,7 @@ static NSMutableSet* hostList;
ServerInfoResponse* serverInfoResp = [[ServerInfoResponse alloc] init];
[hMan executeRequestSynchronously:[HttpRequest requestForResponse:serverInfoResp withUrlRequest:[hMan newServerInfoRequest]
fallbackError:401 fallbackRequest:[hMan newHttpServerInfoRequest]]];
if (![serverInfoResp isStatusOk] || ![[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_AVAILABLE"]) {
if (![serverInfoResp isStatusOk] || [[serverInfoResp getStringTag:@"state"] hasSuffix:@"_SERVER_BUSY"]) {
// On newer GFE versions, the quit request succeeds even though the app doesn't
// really quit if another client tries to kill your app. We'll patch the response
// to look like the old error in that case, so the UI behaves.