Compare commits

..
41 Commits
Author SHA1 Message Date
Cameron Gutman c5d70c48c9 Fix QMap usage where insertion on read of missing value was not intended 2018-12-26 00:59:30 -08:00
Cameron Gutman 82230ef2f5 Version 0.8.0 2018-12-25 22:29:27 -08:00
Cameron Gutman dcfd3d3e48 Add a debug print for V-sync 2018-12-25 22:19:23 -08:00
Cameron Gutman cb1e2ac32e Avoid filling our client logs with QNetworkReplyHttpImplPrivate warnings 2018-12-25 21:54:20 -08:00
Cameron Gutman ec2c15946a Update audio buffering parameters based on local testing 2018-12-25 21:45:15 -08:00
Cameron Gutman 8be73142f8 Fix cert pinning on macOS 2018-12-25 21:15:59 -08:00
Cameron Gutman d1640e3bb8 Audio latency tweaks and fix for PulseAudio with A2DP 2018-12-25 17:54:18 -08:00
Cameron Gutman 8612e6726d Remove accidentally enabled debug prints 2018-12-25 14:05:55 -08:00
Cameron Gutman 3b4694e9f8 Add libraries required by libsoundio 2018-12-25 14:05:35 -08:00
Cameron Gutman 14cb2e1999 Remove latency drop logic and replace by single frame writes 2018-12-25 14:05:17 -08:00
Cameron Gutman cfabaf334e Add frame pacing toggle 2018-12-25 12:57:00 -08:00
Cameron Gutman c054536fab Count Pacer delay in frame stats 2018-12-25 12:09:45 -08:00
Cameron Gutman 35aac18b4e Improve bitrate slider label and add tooltip 2018-12-25 11:48:34 -08:00
Cameron Gutman de3928cb4d Reduce FPs on the unmapped gamepad dialog 2018-12-25 11:41:48 -08:00
Cameron Gutman 9bf612b800 Update common-c with bitrate fix 2018-12-24 20:10:37 -08:00
Cameron Gutman d9a8d67e3d Use a shared UID for all Moonlight clients 2018-12-22 21:04:44 -08:00
Cameron Gutman 99b0a56a6a Add additional cert pinning assert 2018-12-22 20:05:45 -08:00
Cameron Gutman 61d7aa0400 Require cert pinning for HTTPS 2018-12-22 19:55:28 -08:00
Cameron Gutman 1e98594972 Handle server cert change by pairing again 2018-12-21 19:17:32 -08:00
Cameron Gutman c6383f042c Pin server cert to host during pairing 2018-12-21 18:08:07 -08:00
Cameron Gutman b4d8e0e551 Update bug_report.md 2018-12-19 23:11:15 +04:00
Cameron Gutman d696536486 Version 0.7.0 2018-12-05 22:49:42 -08:00
Cameron Gutman b46a3cf759 Show stream error dialog when launching from the CLI 2018-12-05 22:22:30 -08:00
Cameron Gutman 8a5e3cdb76 Fix returning to app page when start fails 2018-12-05 22:17:26 -08:00
Cameron Gutman 4fb39226ef Fix 'moonlight -v' output on Linux 2018-12-05 22:01:22 -08:00
Cameron Gutman c40174034c Don't kill the app on the host when the session terminates unexpectedly 2018-12-05 20:17:00 -08:00
Cameron Gutman 5029c855f0 Simplify app quitting implementation a bit 2018-12-05 19:49:06 -08:00
Cameron Gutman 2eee839eaa Update moonlight-common-c 2018-12-05 18:47:56 -08:00
Cameron Gutman f42c7fec1e Update SDL GC DB 2018-12-05 18:47:44 -08:00
Janne Hakonen 0ab07303c9 Add quit cli command and app quit option after stream session. Fixes #92 (#138)
* Add quit cli command and app quit option after stream session. Fixes #92

* Code review fixes.
2018-12-05 18:45:28 -08:00
Cameron Gutman ad47990a87 Make update icon more obnoxious so people actually update 2018-12-05 18:40:21 -08:00
Cameron Gutman 1968461ce9 Allow HTTP redirects when checking for updates 2018-12-03 23:29:49 -08:00
Cameron Gutman 8aa3b5d3da Switch to new hostname 2018-12-03 21:48:49 -08:00
Cameron Gutman 23e77eefb0 Rename multi-controller checkbox to be more descriptive 2018-11-29 20:10:47 -08:00
Cameron Gutman 094443cf26 Rename start in windowed mode option to be more accurate 2018-11-28 21:46:14 -08:00
Cameron Gutman b97758ef46 Switch to libsoundio on Linux now that PA works reliably after d1fe752028 2018-11-28 00:13:04 -08:00
Cameron Gutman d1fe752028 Fix busy looping in libsoundio audio renderer when no audio is playing 2018-11-27 23:43:31 -08:00
Cameron Gutman b26df787cd Update to upstream libsoundio 2018-11-27 23:26:15 -08:00
Cameron Gutman 4c5b254730 Add larger downloads section 2018-11-23 02:09:54 -08:00
Cameron Gutman 9a153b7170 Remove unneccessary hardcoded text color for better style support 2018-11-22 02:35:25 -08:00
Cameron Gutman 065a6caee5 Use automatic remote streaming detection 2018-11-21 20:55:25 -08:00
59 changed files with 1206 additions and 323 deletions
+10 -2
View File
@@ -13,6 +13,9 @@ Any special steps that are required for the bug to appear.
**Screenshots**
If applicable, add screenshots to help explain your problem. If the issue is related to video glitching or poor quality, please include screenshots.
**Affected games**
List the games you've tried that exhibit the issue. To see if the issue is game-specific, try streaming Steam Big Picture with Moonlight and see if the issue persists there.
**Moonlight settings (please complete the following information)**
- Have any settings been adjusted from defaults?
- If so, which settings have been changed?
@@ -22,10 +25,15 @@ If applicable, add screenshots to help explain your problem. If the issue is rel
- OS: [e.g. Windows 10 1803]
- Moonlight Version: [e.g. v0.2.0]
**Logs (please attach)**
**Server PC details (please complete the following information)**
- OS: [e.g. Windows 10 1803]
- GeForce Experience version: [e.g. 3.16.0.140]
- Nvidia GPU driver: [e.g. 417.35]
**Moonlight Logs (please attach)**
- On Windows, `Moonlight-###.log` files can be found in `%TEMP%`. Simply type that into the File Explorer path field to navigate there.
- On macOS, `Moonlight-###.log` files can be found in `/tmp`. In Finder, press Cmd+Shift+G, then type `/tmp` to navigate there.
- On Linux, logs print to the terminal when running via `flatpak run com.moonlight_stream.Moonlight`
**Additional context**
Add any other context about the problem here.
Anything else you think may be relevant to the issue
+1 -1
View File
@@ -9,7 +9,7 @@
url = https://github.com/gabomdq/SDL_GameControllerDB.git
[submodule "soundio/libsoundio"]
path = soundio/libsoundio
url = https://github.com/cgutman/libsoundio.git
url = https://github.com/andrewrk/libsoundio.git
[submodule "h264bitstream/h264bitstream"]
path = h264bitstream/h264bitstream
url = https://github.com/aizvorski/h264bitstream.git
+7 -5
View File
@@ -1,11 +1,9 @@
# Moonlight PC
[Moonlight PC](http://moonlight-stream.com) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
[Moonlight PC](https://moonlight-stream.org) is an open source implementation of NVIDIA's GameStream, as used by the NVIDIA Shield, but built to run on Windows, Mac, and Linux. This client is the successor to [Moonlight Chrome](https://github.com/moonlight-stream/moonlight-chrome) for streaming on PC.
Moonlight also has mobile versions for [Android](https://github.com/moonlight-stream/moonlight-android) and [iOS](https://github.com/moonlight-stream/moonlight-ios).
See the [releases page](https://github.com/moonlight-stream/moonlight-qt/releases) for download links for Windows and Mac. For Linux, we're on [Flathub](https://flathub.org/apps/details/com.moonlight_stream.Moonlight).
You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
[![Windows AppVeyor Status](https://ci.appveyor.com/api/projects/status/glj5cxqwy2w3bglv/branch/master?svg=true)](https://ci.appveyor.com/project/cgutman/moonlight-qt/branch/master)
@@ -19,6 +17,10 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
- HEVC support for better image quality at reduced bandwidth
- Keyboard and mouse support
- Gamepad support with SDL gamepad mappings
## Downloads
- [Windows and macOS](https://github.com/moonlight-stream/moonlight-qt/releases)
- [Linux](https://flathub.org/apps/details/com.moonlight_stream.Moonlight)
## Building
### General Build Requirements
@@ -38,7 +40,7 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
### Linux-specific Requirements
* GCC or Clang
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel`
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel pulseaudio-libs-devel alsa-lib-devel`
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
### Build Setup Steps
@@ -55,4 +57,4 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
2. Write code
3. Send Pull Requests
Check out our [website](http://moonlight-stream.com) for project links and information.
Check out our [website](https://moonlight-stream.org) for project links and information.
+2 -2
View File
@@ -23,9 +23,9 @@
<key>NSSupportsAutomaticGraphicsSwitching</key>
<true/>
<key>CFBundleVersion</key>
<string>0.6.4</string>
<string>0.8.0</string>
<key>CFBundleShortVersionString</key>
<string>0.6.4</string>
<string>0.8.0</string>
<key>CFBundleDisplayName</key>
<string>Moonlight</string>
</dict>
+7 -3
View File
@@ -54,7 +54,7 @@ macx {
}
unix:!macx {
CONFIG += link_pkgconfig
CONFIG += link_pkgconfig soundio
PKGCONFIG += openssl sdl2 opus
# For libsoundio
@@ -100,6 +100,7 @@ macx {
SOURCES += \
main.cpp \
backend/computerseeker.cpp \
backend/identitymanager.cpp \
backend/nvcomputer.cpp \
backend/nvhttp.cpp \
@@ -107,6 +108,7 @@ SOURCES += \
backend/computermanager.cpp \
backend/boxartmanager.cpp \
cli/commandlineparser.cpp \
cli/quitstream.cpp \
cli/startstream.cpp \
settings/streamingpreferences.cpp \
streaming/input.cpp \
@@ -123,6 +125,7 @@ SOURCES += \
HEADERS += \
utils.h \
backend/computerseeker.h \
backend/identitymanager.h \
backend/nvcomputer.h \
backend/nvhttp.h \
@@ -130,6 +133,7 @@ HEADERS += \
backend/computermanager.h \
backend/boxartmanager.h \
cli/commandlineparser.h \
cli/quitstream.h \
cli/startstream.h \
settings/streamingpreferences.h \
streaming/input.h \
@@ -323,5 +327,5 @@ macx {
QMAKE_RPATHDIR += @executable_path/../Frameworks
}
VERSION = 0.6.4
DEFINES += VERSION_STR=\\\"0.6.4\\\"
VERSION = 0.8.0
DEFINES += VERSION_STR=\\\"0.8.0\\\"
+4 -1
View File
@@ -12,6 +12,9 @@ AutoUpdateChecker::AutoUpdateChecker(QObject *parent) :
// Never communicate over HTTP
m_Nam.setStrictTransportSecurityEnabled(true);
// Allow HTTP redirects
m_Nam.setRedirectPolicy(QNetworkRequest::NoLessSafeRedirectPolicy);
connect(&m_Nam, SIGNAL(finished(QNetworkReply*)),
this, SLOT(handleUpdateCheckRequestFinished(QNetworkReply*)));
@@ -27,7 +30,7 @@ void AutoUpdateChecker::start()
{
#if defined(Q_OS_WIN32) || defined(Q_OS_DARWIN) // Only run update checker on platforms without auto-update
// We'll get a callback when this is finished
QUrl url("https://moonlight-stream.com/updates/qt.json");
QUrl url("https://moonlight-stream.org/updates/qt.json");
m_Nam.get(QNetworkRequest(url));
#endif
}
+1 -1
View File
@@ -97,7 +97,7 @@ void BoxArtManager::handleBoxArtLoadComplete(NvComputer* computer, NvApp app, QU
QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
{
NvHTTP http(computer->activeAddress);
NvHTTP http(computer->activeAddress, computer->serverCert);
QString cachePath = getFilePathForBoxArt(computer, appId);
QImage image;
+83 -49
View File
@@ -27,7 +27,7 @@ public:
private:
bool tryPollComputer(QString address, bool& changed)
{
NvHTTP http(address);
NvHTTP http(address, m_Computer->serverCert);
QString serverInfo;
try {
@@ -36,7 +36,7 @@ private:
return false;
}
NvComputer newState(address, serverInfo);
NvComputer newState(address, serverInfo, QSslCertificate());
// Ensure the machine that responded is the one we intended to contact
if (m_Computer->uuid != newState.uuid) {
@@ -52,7 +52,7 @@ private:
{
Q_ASSERT(m_Computer->activeAddress != nullptr);
NvHTTP http(m_Computer->activeAddress);
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
QVector<NvApp> appList;
@@ -218,7 +218,7 @@ void ComputerManager::saveHosts()
settings.beginWriteArray(SER_HOSTS);
for (int i = 0; i < m_KnownHosts.count(); i++) {
settings.setArrayIndex(i);
m_KnownHosts[m_KnownHosts.keys()[i]]->serialize(settings);
m_KnownHosts.value(m_KnownHosts.keys()[i])->serialize(settings);
}
settings.endArray();
}
@@ -266,7 +266,7 @@ void ComputerManager::startPollingComputer(NvComputer* computer)
}
if (m_PollThreads.contains(computer->uuid)) {
Q_ASSERT(m_PollThreads[computer->uuid]->isRunning());
Q_ASSERT(m_PollThreads.value(computer->uuid)->isRunning());
return;
}
@@ -324,9 +324,8 @@ public:
{
QWriteLocker lock(&m_ComputerManager->m_Lock);
pollingThread = m_ComputerManager->m_PollThreads[m_Computer->uuid];
pollingThread = m_ComputerManager->m_PollThreads.take(m_Computer->uuid);
m_ComputerManager->m_PollThreads.remove(m_Computer->uuid);
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
}
@@ -385,7 +384,7 @@ private:
NvPairingManager pairingManager(m_Computer->activeAddress);
try {
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin);
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin, m_Computer->serverCert);
switch (result)
{
case NvPairingManager::PairState::PIN_WRONG:
@@ -438,7 +437,7 @@ signals:
private:
void run()
{
NvHTTP http(m_Computer->activeAddress);
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
try {
if (m_Computer->currentGameId != 0) {
@@ -538,12 +537,8 @@ signals:
void computerStateChanged(NvComputer* computer);
private:
void run()
QString fetchServerInfo(NvHTTP& http)
{
NvHTTP http(m_Address);
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
QString serverInfo;
try {
// There's a race condition between GameStream servers reporting presence over
@@ -564,14 +559,51 @@ private:
throw e;
}
}
return serverInfo;
} catch (...) {
if (!m_Mdns) {
emit computerAddCompleted(false);
}
return QString();
}
}
void run()
{
NvHTTP http(m_Address, QSslCertificate());
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
// Perform initial serverinfo fetch over HTTP since we don't know which cert to use
QString serverInfo = fetchServerInfo(http);
if (serverInfo.isEmpty()) {
return;
}
NvComputer* newComputer = new NvComputer(m_Address, serverInfo);
// Create initial newComputer using HTTP serverinfo with no pinned cert
NvComputer* newComputer = new NvComputer(m_Address, serverInfo, QSslCertificate());
// Check if we have a record of this host UUID to pull the pinned cert
NvComputer* existingComputer;
{
QReadLocker lock(&m_ComputerManager->m_Lock);
existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
if (existingComputer != nullptr) {
http.setServerCert(existingComputer->serverCert);
}
}
// Fetch serverinfo again over HTTPS with the pinned cert
if (existingComputer != nullptr) {
serverInfo = fetchServerInfo(http);
if (serverInfo.isEmpty()) {
return;
}
// Update the polled computer with the HTTPS information
NvComputer httpsComputer(m_Address, serverInfo, QSslCertificate());
newComputer->update(httpsComputer);
}
// Update addresses depending on the context
if (m_Mdns) {
@@ -591,46 +623,48 @@ private:
newComputer->manualAddress = m_Address;
}
// Check if this PC already exists
QWriteLocker lock(&m_ComputerManager->m_Lock);
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts[newComputer->uuid];
if (existingComputer != nullptr) {
// Fold it into the existing PC
bool changed = existingComputer->update(*newComputer);
delete newComputer;
{
// Check if this PC already exists
QWriteLocker lock(&m_ComputerManager->m_Lock);
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts.value(newComputer->uuid);
if (existingComputer != nullptr) {
// Fold it into the existing PC
bool changed = existingComputer->update(*newComputer);
delete newComputer;
// Drop the lock before notifying
lock.unlock();
// Drop the lock before notifying
lock.unlock();
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true);
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true);
}
// Tell our client if something changed
if (changed) {
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
emit computerStateChanged(existingComputer);
}
}
else {
// Store this in our active sets
m_ComputerManager->m_KnownHosts[newComputer->uuid] = newComputer;
// Tell our client if something changed
if (changed) {
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
emit computerStateChanged(existingComputer);
// Start polling if enabled (write lock required)
m_ComputerManager->startPollingComputer(newComputer);
// Drop the lock before notifying
lock.unlock();
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true);
}
// Tell our client about this new PC
emit computerStateChanged(newComputer);
}
}
else {
// Store this in our active sets
m_ComputerManager->m_KnownHosts[newComputer->uuid] = newComputer;
// Start polling if enabled (write lock required)
m_ComputerManager->startPollingComputer(newComputer);
// Drop the lock before notifying
lock.unlock();
// For non-mDNS clients, let them know it succeeded
if (!m_Mdns) {
emit computerAddCompleted(true);
}
// Tell our client about this new PC
emit computerStateChanged(newComputer);
}
}
ComputerManager* m_ComputerManager;
+59
View File
@@ -0,0 +1,59 @@
#include "computerseeker.h"
#include "computermanager.h"
#include <QTimer>
ComputerSeeker::ComputerSeeker(ComputerManager *manager, QString computerName, QObject *parent)
: QObject(parent), m_ComputerManager(manager), m_ComputerName(computerName),
m_TimeoutTimer(new QTimer(this))
{
m_TimeoutTimer->setSingleShot(true);
connect(m_TimeoutTimer, &QTimer::timeout,
this, &ComputerSeeker::onTimeout);
connect(m_ComputerManager, &ComputerManager::computerStateChanged,
this, &ComputerSeeker::onComputerUpdated);
}
void ComputerSeeker::start(int timeout)
{
m_TimeoutTimer->start(timeout);
// Seek desired computer by both connecting to it directly (this may fail
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
// address) and by polling it using mDNS, hopefully one of these methods
// would find the host
m_ComputerManager->addNewHost(m_ComputerName, false);
m_ComputerManager->startPolling();
}
void ComputerSeeker::onComputerUpdated(NvComputer *computer)
{
if (!m_TimeoutTimer->isActive()) {
return;
}
if (matchComputer(computer) && isOnline(computer)) {
m_ComputerManager->stopPollingAsync();
m_TimeoutTimer->stop();
emit computerFound(computer);
}
}
bool ComputerSeeker::matchComputer(NvComputer *computer) const
{
QString value = m_ComputerName.toLower();
return computer->name.toLower() == value ||
computer->localAddress.toLower() == value ||
computer->remoteAddress.toLower() == value ||
computer->manualAddress.toLower() == value ||
computer->uuid.toLower() == value;
}
bool ComputerSeeker::isOnline(NvComputer *computer) const
{
return computer->state == NvComputer::CS_ONLINE;
}
void ComputerSeeker::onTimeout()
{
m_TimeoutTimer->stop();
m_ComputerManager->stopPollingAsync();
emit errorTimeout();
}
+33
View File
@@ -0,0 +1,33 @@
#pragma once
#include <QObject>
class ComputerManager;
class NvComputer;
class QTimer;
class ComputerSeeker : public QObject
{
Q_OBJECT
public:
explicit ComputerSeeker(ComputerManager *manager, QString computerName, QObject *parent = nullptr);
void start(int timeout);
signals:
void computerFound(NvComputer *computer);
void errorTimeout();
private slots:
void onComputerUpdated(NvComputer *computer);
void onTimeout();
private:
bool matchComputer(NvComputer *computer) const;
bool isOnline(NvComputer *computer) const;
private:
ComputerManager *m_ComputerManager;
QString m_ComputerName;
QTimer *m_TimeoutTimer;
};
+14 -1
View File
@@ -10,6 +10,7 @@
#define SER_REMOTEADDR "remoteaddress"
#define SER_MANUALADDR "manualaddress"
#define SER_APPLIST "apps"
#define SER_SRVCERT "srvcert"
#define SER_APPNAME "name"
#define SER_APPID "id"
@@ -23,6 +24,7 @@ NvComputer::NvComputer(QSettings& settings)
this->localAddress = settings.value(SER_LOCALADDR).toString();
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
this->manualAddress = settings.value(SER_MANUALADDR).toString();
this->serverCert = QSslCertificate(settings.value(SER_SRVCERT).toByteArray());
int appCount = settings.beginReadArray(SER_APPLIST);
for (int i = 0; i < appCount; i++) {
@@ -61,6 +63,7 @@ void NvComputer::serialize(QSettings& settings)
settings.setValue(SER_LOCALADDR, localAddress);
settings.setValue(SER_REMOTEADDR, remoteAddress);
settings.setValue(SER_MANUALADDR, manualAddress);
settings.setValue(SER_SRVCERT, serverCert.toPem());
// Avoid deleting an existing applist if we couldn't get one
if (!appList.isEmpty()) {
@@ -84,8 +87,10 @@ void NvComputer::sortAppList()
});
}
NvComputer::NvComputer(QString address, QString serverInfo)
NvComputer::NvComputer(QString address, QString serverInfo, QSslCertificate serverCert)
{
this->serverCert = serverCert;
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
if (this->name.isEmpty()) {
this->name = "UNKNOWN";
@@ -255,6 +260,13 @@ bool NvComputer::update(NvComputer& that)
changed = true; \
}
#define ASSIGN_IF_CHANGED_AND_NONNULL(field) \
if (!that.field.isNull() && \
this->field != that.field) { \
this->field = that.field; \
changed = true; \
}
ASSIGN_IF_CHANGED(name);
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
@@ -269,6 +281,7 @@ bool NvComputer::update(NvComputer& that)
ASSIGN_IF_CHANGED(appVersion);
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
ASSIGN_IF_CHANGED(gpuModel);
ASSIGN_IF_CHANGED_AND_NONNULL(serverCert);
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
return changed;
+2 -1
View File
@@ -19,7 +19,7 @@ private:
bool pendingQuit;
public:
explicit NvComputer(QString address, QString serverInfo);
explicit NvComputer(QString address, QString serverInfo, QSslCertificate serverCert);
explicit NvComputer(QSettings& settings);
@@ -68,6 +68,7 @@ public:
QByteArray macAddress;
QString name;
QString uuid;
QSslCertificate serverCert;
QVector<NvApp> appList;
// Synchronization
+76 -28
View File
@@ -14,8 +14,9 @@
#define REQUEST_TIMEOUT_MS 5000
NvHTTP::NvHTTP(QString address) :
m_Address(address)
NvHTTP::NvHTTP(QString address, QSslCertificate serverCert) :
m_Address(address),
m_ServerCert(serverCert)
{
Q_ASSERT(!address.isEmpty());
@@ -31,6 +32,11 @@ NvHTTP::NvHTTP(QString address) :
m_Nam.setProxy(noProxy);
}
void NvHTTP::setServerCert(QSslCertificate serverCert)
{
m_ServerCert = serverCert;
}
QVector<int>
NvHTTP::parseQuad(QString quad)
{
@@ -73,36 +79,50 @@ NvHTTP::getServerInfo(NvLogLevel logLevel)
{
QString serverInfo;
try
// Check if we have a pinned cert for this host yet
if (!m_ServerCert.isNull())
{
// Always try HTTPS first, since it properly reports
// pairing status (and a few other attributes).
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
true,
logLevel);
// Throws if the request failed
verifyResponseStatus(serverInfo);
}
catch (const GfeHttpResponseException& e)
{
if (e.getStatusCode() == 401)
try
{
// Certificate validation error, fallback to HTTP
serverInfo = openConnectionToString(m_BaseUrlHttp,
// Always try HTTPS first, since it properly reports
// pairing status (and a few other attributes).
serverInfo = openConnectionToString(m_BaseUrlHttps,
"serverinfo",
nullptr,
true,
logLevel);
// Throws if the request failed
verifyResponseStatus(serverInfo);
}
else
catch (const GfeHttpResponseException& e)
{
// Rethrow real errors
throw e;
if (e.getStatusCode() == 401)
{
// Certificate validation error, fallback to HTTP
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
true,
logLevel);
verifyResponseStatus(serverInfo);
}
else
{
// Rethrow real errors
throw e;
}
}
}
else
{
// Only use HTTP prior to pairing
serverInfo = openConnectionToString(m_BaseUrlHttp,
"serverinfo",
nullptr,
true,
logLevel);
verifyResponseStatus(serverInfo);
}
return serverInfo;
}
@@ -379,8 +399,12 @@ NvHTTP::openConnection(QUrl baseUrl,
// Build a URL for the request
QUrl url(baseUrl);
url.setPath("/" + command);
url.setQuery("uniqueid=" + IdentityManager::get()->getUniqueId() +
"&uuid=" + QUuid::createUuid().toRfc4122().toHex() +
// Use a common UID for Moonlight clients to allow them to quit
// games for each other (otherwise GFE gets screwed up and it requires
// manual intervention to solve).
url.setQuery("uniqueid=0123456789ABCDEF&uuid=" +
QUuid::createUuid().toRfc4122().toHex() +
((arguments != nullptr) ? ("&" + arguments) : ""));
QNetworkRequest request = QNetworkRequest(url);
@@ -390,8 +414,22 @@ NvHTTP::openConnection(QUrl baseUrl,
QNetworkReply* reply = m_Nam.get(request);
// Ignore self-signed certificate errors (since GFE uses them)
reply->ignoreSslErrors();
// Assert that we always have a server cert for HTTPS, since
// the request will fail anyway if we do not.
Q_ASSERT(!m_ServerCert.isNull() || baseUrl == m_BaseUrlHttp);
if (!m_ServerCert.isNull()) {
// Pin the server certificate received during pairing
QList<QSslError> expectedSslErrors;
expectedSslErrors.append(QSslError(QSslError::HostNameMismatch, m_ServerCert));
expectedSslErrors.append(QSslError(QSslError::SelfSignedCertificate, m_ServerCert));
// The SecureTransport backend for Qt TLS on macOS throws CertificateUntrusted
// instead of SelfSignedCertificate, so we will need to allow that error too.
expectedSslErrors.append(QSslError(QSslError::CertificateUntrusted, m_ServerCert));
reply->ignoreSslErrors(expectedSslErrors);
}
// Run the request with a timeout if requested
QEventLoop loop;
@@ -424,9 +462,19 @@ NvHTTP::openConnection(QUrl baseUrl,
if (logLevel >= NvLogLevel::ERROR) {
qWarning() << command << " request failed with error " << reply->error();
}
QtNetworkReplyException exception(reply->error(), reply->errorString());
delete reply;
throw exception;
if (reply->error() == QNetworkReply::SslHandshakeFailedError) {
// This will trigger falling back to HTTP for the serverinfo query
// then pairing again to get the updated certificate.
GfeHttpResponseException exception(401, "Server certificate mismatch");
delete reply;
throw exception;
}
else {
QtNetworkReplyException exception(reply->error(), reply->errorString());
delete reply;
throw exception;
}
}
return reply;
+4 -1
View File
@@ -122,7 +122,7 @@ public:
VERBOSE
};
explicit NvHTTP(QString address);
explicit NvHTTP(QString address, QSslCertificate serverCert);
static
int
@@ -152,6 +152,8 @@ public:
bool enableTimeout,
NvLogLevel logLevel = NvLogLevel::VERBOSE);
void setServerCert(QSslCertificate serverCert);
static
QVector<int>
parseQuad(QString quad);
@@ -191,4 +193,5 @@ private:
QString m_Address;
QNetworkAccessManager m_Nam;
QSslCertificate m_ServerCert;
};
+18 -6
View File
@@ -9,7 +9,7 @@
#include <openssl/evp.h>
NvPairingManager::NvPairingManager(QString address) :
m_Http(address)
m_Http(address, QSslCertificate())
{
QByteArray cert = IdentityManager::get()->getCertificate();
BIO *bio = BIO_new_mem_buf(cert.data(), -1);
@@ -161,7 +161,7 @@ NvPairingManager::saltPin(QByteArray salt, QString pin)
}
NvPairingManager::PairState
NvPairingManager::pair(QString appVersion, QString pin)
NvPairingManager::pair(QString appVersion, QString pin, QSslCertificate& serverCert)
{
int serverMajorVersion = NvHTTP::parseQuad(appVersion).at(0);
qInfo() << "Pairing with server generation:" << serverMajorVersion;
@@ -200,14 +200,26 @@ NvPairingManager::pair(QString appVersion, QString pin)
return PairState::FAILED;
}
QByteArray serverCert = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
if (serverCert == nullptr)
QByteArray serverCertStr = NvHTTP::getXmlStringFromHex(getCert, "plaincert");
if (serverCertStr == nullptr)
{
qCritical() << "Server likely already pairing";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::ALREADY_IN_PROGRESS;
}
serverCert = QSslCertificate(serverCertStr);
if (serverCert.isNull()) {
Q_ASSERT(!serverCert.isNull());
qCritical() << "Failed to parse plaincert";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
return PairState::FAILED;
}
// Pin this cert for TLS
m_Http.setServerCert(serverCert);
QByteArray randomChallenge = generateRandomBytes(16);
QByteArray encryptedChallenge = encrypt(randomChallenge, &encKey);
QString challengeXml = m_Http.openConnectionToString(m_Http.m_BaseUrlHttp,
@@ -262,7 +274,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
if (!verifySignature(serverSecret,
serverSignature,
serverCert))
serverCertStr))
{
qCritical() << "MITM detected";
m_Http.openConnectionToString(m_Http.m_BaseUrlHttp, "unpair", nullptr, true);
@@ -271,7 +283,7 @@ NvPairingManager::pair(QString appVersion, QString pin)
QByteArray expectedResponseData;
expectedResponseData.append(randomChallenge);
expectedResponseData.append(getSignatureFromPemCert(serverCert));
expectedResponseData.append(getSignatureFromPemCert(serverCertStr));
expectedResponseData.append(serverSecret);
if (QCryptographicHash::hash(expectedResponseData, hashAlgo) != serverResponse)
{
+1 -1
View File
@@ -23,7 +23,7 @@ public:
~NvPairingManager();
PairState
pair(QString appVersion, QString pin);
pair(QString appVersion, QString pin, QSslCertificate& serverCert);
private:
QByteArray
+53 -1
View File
@@ -164,6 +164,7 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
"Starts Moonlight normally if no arguments are given.\n"
"\n"
"Available actions:\n"
" quit Quit the currently running app\n"
" stream Start streaming an app\n"
"\n"
"See 'moonlight <action> --help' for help of specific action."
@@ -179,6 +180,8 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
parser.handleHelpAndVersionOptions();
parser.handleUnknownOptions();
return NormalStartRequested;
} else if (action == "quit") {
return QuitRequested;
} else if (action == "stream") {
return StreamRequested;
} else {
@@ -186,6 +189,48 @@ GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStrin
}
}
QuitCommandLineParser::QuitCommandLineParser()
{
}
QuitCommandLineParser::~QuitCommandLineParser()
{
}
void QuitCommandLineParser::parse(const QStringList &args)
{
CommandLineParser parser;
parser.setupCommonOptions();
parser.setApplicationDescription(
"\n"
"Quit the currently running app on the given host."
);
parser.addPositionalArgument("quit", "quit running app");
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
if (!parser.parse(args)) {
parser.showError(parser.errorText());
}
parser.handleUnknownOptions();
// This method will not return and terminates the process if --version or
// --help is specified
parser.handleHelpAndVersionOptions();
// Verify that host has been provided
auto posArgs = parser.positionalArguments();
if (posArgs.length() < 2) {
parser.showError("Host not provided");
}
m_Host = parser.positionalArguments().at(1);
}
QString QuitCommandLineParser::getHost() const
{
return m_Host;
}
StreamCommandLineParser::StreamCommandLineParser()
{
m_WindowModeMap = {
@@ -238,9 +283,11 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
parser.addChoiceOption("display-mode", "display mode", m_WindowModeMap.keys());
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
parser.addToggleOption("multi-controller", "multiple controller support");
parser.addToggleOption("quit-after", "quit app after session");
parser.addToggleOption("mouse-acceleration", "mouse acceleration");
parser.addToggleOption("game-optimization", "game optimizations");
parser.addToggleOption("audio-on-host", "audio on host PC");
parser.addToggleOption("frame-pacing", "frame pacing");
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
@@ -314,6 +361,9 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --multi-controller and --no-multi-controller options
preferences->multiController = parser.getToggleOptionValue("multi-controller", preferences->multiController);
// Resolve --quit-after and --no-quit-after options
preferences->quitAppAfter = parser.getToggleOptionValue("quit-after", preferences->quitAppAfter);
// Resolve --mouse-acceleration and --no-mouse-acceleration options
preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
@@ -323,6 +373,9 @@ void StreamCommandLineParser::parse(const QStringList &args, StreamingPreference
// Resolve --audio-on-host and --no-audio-on-host options
preferences->playAudioOnHost = parser.getToggleOptionValue("audio-on-host", preferences->playAudioOnHost);
// Resolve --frame-pacing and --no-frame-pacing options
preferences->framePacing = parser.getToggleOptionValue("frame-pacing", preferences->framePacing);
// Resolve --video-codec option
if (parser.isSet("video-codec")) {
preferences->videoCodecConfig = mapValue(m_VideoCodecMap, parser.getChoiceOptionValue("video-codec"));
@@ -359,4 +412,3 @@ QString StreamCommandLineParser::getAppName() const
{
return m_AppName;
}
+15
View File
@@ -11,6 +11,7 @@ public:
enum ParseResult {
NormalStartRequested,
StreamRequested,
QuitRequested,
};
GlobalCommandLineParser();
@@ -20,6 +21,20 @@ public:
};
class QuitCommandLineParser
{
public:
QuitCommandLineParser();
virtual ~QuitCommandLineParser();
void parse(const QStringList &args);
QString getHost() const;
private:
QString m_Host;
};
class StreamCommandLineParser
{
public:
+171
View File
@@ -0,0 +1,171 @@
#include "quitstream.h"
#include "backend/computermanager.h"
#include "backend/computerseeker.h"
#include "streaming/session.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 10000
namespace CliQuitStream
{
enum State {
StateInit,
StateSeekComputer,
StateQuitApp,
StateFailure,
};
class Event
{
public:
enum Type {
AppQuitCompleted,
ComputerFound,
ComputerSeekTimedout,
Executed,
};
Event(Type type)
: type(type), computerManager(nullptr), computer(nullptr) {}
Type type;
ComputerManager *computerManager;
NvComputer *computer;
QString errorMessage;
};
class LauncherPrivate
{
Q_DECLARE_PUBLIC(Launcher)
public:
LauncherPrivate(Launcher *q) : q_ptr(q) {}
void handleEvent(Event event)
{
Q_Q(Launcher);
NvApp app;
switch (event.type) {
// Occurs when CliQuitStreamSegue becomes visible and the UI calls launcher's execute()
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_ComputerManager = event.computerManager;
q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted,
q, &Launcher::onQuitAppCompleted);
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
q, &Launcher::onComputerFound);
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
q, &Launcher::onComputerSeekTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
emit q->searchingComputer();
}
break;
// Occurs when computer search timed out
case Event::ComputerSeekTimedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
}
break;
// Occurs when searched computer is found
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateQuitApp;
emit q->quittingApp();
m_ComputerManager->quitRunningApp(event.computer);
} else {
m_State = StateFailure;
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
}
break;
// Occurs when app quit completed (error message is set if failed)
case Event::AppQuitCompleted:
if (m_State == StateQuitApp) {
if (event.errorMessage.isEmpty()) {
QCoreApplication::exit(0);
} else {
m_State = StateFailure;
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
}
}
break;
}
}
Launcher *q_ptr;
ComputerManager *m_ComputerManager;
QString m_ComputerName;
ComputerSeeker *m_ComputerSeeker;
State m_State;
QTimer *m_TimeoutTimer;
};
Launcher::Launcher(QString computer, QObject *parent)
: QObject(parent),
m_DPtr(new LauncherPrivate(this))
{
Q_D(Launcher);
d->m_ComputerName = computer;
d->m_State = StateInit;
d->m_TimeoutTimer = new QTimer(this);
d->m_TimeoutTimer->setSingleShot(true);
connect(d->m_TimeoutTimer, &QTimer::timeout,
this, &Launcher::onComputerSeekTimeout);
}
Launcher::~Launcher()
{
}
void Launcher::execute(ComputerManager *manager)
{
Q_D(Launcher);
Event event(Event::Executed);
event.computerManager = manager;
d->handleEvent(event);
}
bool Launcher::isExecuted() const
{
Q_D(const Launcher);
return d->m_State != StateInit;
}
void Launcher::onComputerFound(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerFound);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onComputerSeekTimeout()
{
Q_D(Launcher);
Event event(Event::ComputerSeekTimedout);
d->handleEvent(event);
}
void Launcher::onQuitAppCompleted(QVariant error)
{
Q_D(Launcher);
Event event(Event::AppQuitCompleted);
event.errorMessage = error.toString();
d->handleEvent(event);
}
}
+40
View File
@@ -0,0 +1,40 @@
#pragma once
#include <QObject>
#include <QVariant>
class ComputerManager;
class NvComputer;
namespace CliQuitStream
{
class LauncherPrivate;
class Launcher : public QObject
{
Q_OBJECT
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
public:
explicit Launcher(QString computer, QObject *parent = nullptr);
~Launcher();
Q_INVOKABLE void execute(ComputerManager *manager);
Q_INVOKABLE bool isExecuted() const;
signals:
void searchingComputer();
void quittingApp();
void failed(QString text);
private slots:
void onComputerFound(NvComputer *computer);
void onComputerSeekTimeout();
void onQuitAppCompleted(QVariant error);
private:
QScopedPointer<LauncherPrivate> m_DPtr;
};
}
+83 -47
View File
@@ -1,7 +1,9 @@
#include "startstream.h"
#include "backend/computermanager.h"
#include "backend/computerseeker.h"
#include "streaming/session.h"
#include <QCoreApplication>
#include <QTimer>
#define COMPUTER_SEEK_TIMEOUT 10000
@@ -22,6 +24,9 @@ class Event
{
public:
enum Type {
AppQuitCompleted,
AppQuitRequested,
ComputerFound,
ComputerUpdated,
Executed,
Timedout,
@@ -33,6 +38,7 @@ public:
Type type;
ComputerManager *computerManager;
NvComputer *computer;
QString errorMessage;
};
class LauncherPrivate
@@ -49,58 +55,78 @@ public:
NvApp app;
switch (event.type) {
// Occurs when CliStartStreamSegue becomes visible and the UI calls launcher's execute()
case Event::Executed:
if (m_State == StateInit) {
m_State = StateSeekComputer;
m_TimeoutTimer->start(COMPUTER_SEEK_TIMEOUT);
m_ComputerManager = event.computerManager;
m_ComputerSeeker = new ComputerSeeker(m_ComputerManager, m_ComputerName, q);
q->connect(m_ComputerSeeker, &ComputerSeeker::computerFound,
q, &Launcher::onComputerFound);
q->connect(m_ComputerSeeker, &ComputerSeeker::errorTimeout,
q, &Launcher::onTimeout);
m_ComputerSeeker->start(COMPUTER_SEEK_TIMEOUT);
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
q, &Launcher::onComputerUpdated);
// Seek desired computer by both connecting to it directly (this may fail
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
// address) and by polling it using mDNS, hopefully one of these methods
// would find the host
m_ComputerManager->addNewHost(m_ComputerName, false);
m_ComputerManager->startPolling();
q->connect(m_ComputerManager, &ComputerManager::quitAppCompleted,
q, &Launcher::onQuitAppCompleted);
emit q->searchingComputer();
}
break;
case Event::ComputerUpdated:
// Occurs when searched computer is found
case Event::ComputerFound:
if (m_State == StateSeekComputer) {
if (matchComputer(event.computer) && isOnline(event.computer)) {
if (isPaired(event.computer)) {
m_State = StateSeekApp;
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
m_Computer = event.computer;
m_ComputerManager->stopPollingAsync();
emit q->searchingApp();
} else {
m_State = StateFailure;
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
if (event.computer->pairState == NvComputer::PS_PAIRED) {
m_State = StateSeekApp;
m_Computer = event.computer;
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
emit q->searchingApp();
} else {
m_State = StateFailure;
QString msg = QString("Computer %1 has not been paired. "
"Please open Moonlight to pair before streaming.")
.arg(event.computer->name);
emit q->failed(msg);
}
}
break;
// Occurs when a computer is updated
case Event::ComputerUpdated:
if (m_State == StateSeekApp) {
int index = getAppIndex();
if (-1 != index) {
app = m_Computer->appList[index];
m_TimeoutTimer->stop();
if (isNotStreaming() || isStreamingApp(app)) {
m_State = StateStartSession;
m_TimeoutTimer->stop();
session = new Session(m_Computer, app, m_Preferences);
emit q->sessionCreated(app.name, session);
} else {
m_State = StateFailure;
QString msg = QString("%1 is already running. Please quit %1 to stream %2.")
.arg(getCurrentAppName(), app.name);
emit q->failed(msg);
emit q->appQuitRequired(getCurrentAppName());
}
}
}
break;
// Occurs when there was another app running on computer and user accepted quit
// confirmation dialog
case Event::AppQuitRequested:
if (m_State == StateSeekApp) {
m_ComputerManager->quitRunningApp(m_Computer);
}
break;
// Occurs when the previous app quit has been completed, handles quitting errors if any
// happended. ComputerUpdated event's handler handles session start when previous app has
// quit.
case Event::AppQuitCompleted:
if (m_State == StateSeekApp && !event.errorMessage.isEmpty()) {
m_State = StateFailure;
emit q->failed(QString("Quitting app failed, reason: %1").arg(event.errorMessage));
}
break;
// Occurs when computer or app search timed out
case Event::Timedout:
if (m_State == StateSeekComputer) {
m_State = StateFailure;
@@ -114,26 +140,6 @@ public:
}
}
bool matchComputer(NvComputer *computer) const
{
QString value = m_ComputerName.toLower();
return computer->name.toLower() == value ||
computer->localAddress.toLower() == value ||
computer->remoteAddress.toLower() == value ||
computer->manualAddress.toLower() == value ||
computer->uuid.toLower() == value;
}
bool isOnline(NvComputer *computer) const
{
return computer->state == NvComputer::CS_ONLINE;
}
bool isPaired(NvComputer *computer) const
{
return computer->pairState == NvComputer::PS_PAIRED;
}
int getAppIndex() const
{
for (int i = 0; i < m_Computer->appList.length(); i++) {
@@ -169,6 +175,7 @@ public:
QString m_AppName;
StreamingPreferences *m_Preferences;
ComputerManager *m_ComputerManager;
ComputerSeeker *m_ComputerSeeker;
NvComputer *m_Computer;
State m_State;
QTimer *m_TimeoutTimer;
@@ -202,6 +209,27 @@ void Launcher::execute(ComputerManager *manager)
d->handleEvent(event);
}
void Launcher::quitRunningApp()
{
Q_D(Launcher);
Event event(Event::AppQuitRequested);
d->handleEvent(event);
}
bool Launcher::isExecuted() const
{
Q_D(const Launcher);
return d->m_State != StateInit;
}
void Launcher::onComputerFound(NvComputer *computer)
{
Q_D(Launcher);
Event event(Event::ComputerFound);
event.computer = computer;
d->handleEvent(event);
}
void Launcher::onComputerUpdated(NvComputer *computer)
{
Q_D(Launcher);
@@ -217,4 +245,12 @@ void Launcher::onTimeout()
d->handleEvent(event);
}
void Launcher::onQuitAppCompleted(QVariant error)
{
Q_D(Launcher);
Event event(Event::AppQuitCompleted);
event.errorMessage = error.toString();
d->handleEvent(event);
}
}
+6
View File
@@ -1,6 +1,7 @@
#pragma once
#include <QObject>
#include <QVariant>
class ComputerManager;
class NvComputer;
@@ -24,16 +25,21 @@ public:
QObject *parent = nullptr);
~Launcher();
Q_INVOKABLE void execute(ComputerManager *manager);
Q_INVOKABLE void quitRunningApp();
Q_INVOKABLE bool isExecuted() const;
signals:
void searchingComputer();
void searchingApp();
void sessionCreated(QString appName, Session *session);
void failed(QString text);
void appQuitRequired(QString appName);
private slots:
void onComputerFound(NvComputer *computer);
void onComputerUpdated(NvComputer *computer);
void onTimeout();
void onQuitAppCompleted(QVariant error);
private:
QScopedPointer<LauncherPrivate> m_DPtr;
@@ -4,7 +4,7 @@
<metadata_license>CC0-1.0</metadata_license>
<project_license>GPL-3.0+</project_license>
<name>Moonlight</name>
<summary>Stream games from your NVIDIA GameStream-enabled PC</summary>
<summary>Play games remotely from your NVIDIA GameStream-enabled PC</summary>
<description>
<p>Moonlight can stream games and other applications from a PC with an NVIDIA GeForce GTX 600-series or higher GPU and GeForce Experience installed.</p>
@@ -19,20 +19,54 @@
</ul>
</description>
<url type="homepage">https://moonlight-stream.com</url>
<url type="homepage">https://moonlight-stream.org</url>
<url type="bugtracker">https://github.com/moonlight-stream/moonlight-qt/issues</url>
<url type="help">https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide</url>
<screenshots>
<screenshot type="default">
<image>https://moonlight-stream.com/appstream_resources/moonlight_screenshot_1.png</image>
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_1.png</image>
</screenshot>
<screenshot>
<image>https://moonlight-stream.com/appstream_resources/moonlight_screenshot_2.png</image>
<image>https://moonlight-stream.org/appstream_resources/moonlight_screenshot_2.png</image>
</screenshot>
</screenshots>
<releases>
<release version="0.8.0" date="2018-12-25">
<description>
<p>New features:</p>
<ul>
<li>Improved security of pairing - After this update, you must re-pair with your PC!</li>
<li>Enabled quitting games started by other Moonlight clients also running this update</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Fixed the video bitrate slider not working above certain values on GFE 3.16</li>
<li>Fixed broken Bluetooth audio with PulseAudio</li>
<li>Reduced audio latency</li>
<li>Fixed some non-gamepad devices triggering the unmapped gamepad dialog box</li>
<li>Minor UI tweaks</li>
</ul>
</description>
</release>
<release version="0.7.0" date="2018-12-05">
<description>
<p>New features:</p>
<ul>
<li>Added option to quit the app after stopping the stream</li>
<li>Added CLI option to quit the running app</li>
</ul>
<p>Bugfixes:</p>
<ul>
<li>Switched to libsoundio backend to address audio glitches and reduce latency</li>
<li>Fixed CLI version output</li>
<li>Fixed streaming error messages not showing up when launching from CLI</li>
<li>Updated included SDL gamepad mappings</li>
<li>Various minor UI tweaks</li>
</ul>
</description>
</release>
<release version="0.6.4" date="2018-11-20">
<description>
<p>New features:</p>
@@ -214,7 +248,7 @@
</categories>
<developer_name>Moonlight Game Streaming Team</developer_name>
<update_contact>cameron@moonlight-stream.com</update_contact>
<update_contact>cameron@moonlight-stream.org</update_contact>
<launchable type="desktop-id">com.moonlight_stream.Moonlight.desktop</launchable>
+1 -2
View File
@@ -89,10 +89,9 @@ GridView {
}
}
Text {
Label {
id: appNameText
text: model.name
color: "white"
width: parent.width
height: 125
anchors.top: appIcon.bottom
+70
View File
@@ -0,0 +1,70 @@
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import ComputerManager 1.0
import Session 1.0
Item {
anchors.fill: parent
function onSearchingComputer() {
stageLabel.text = "Establishing connection to PC..."
}
function onQuittingApp() {
stageLabel.text = "Quitting app..."
}
function onFailure(message) {
errorDialog.text = message
errorDialog.open()
}
// The StackView will trigger a visibility change when
// we're pushed onto it, causing our onVisibleChanged
// routine to run, but only if we start as invisible
visible: false
onVisibleChanged: {
if (visible && !launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.quittingApp.connect(onQuittingApp)
launcher.failed.connect(onFailure)
launcher.execute(ComputerManager)
}
}
Row {
anchors.centerIn: parent
spacing: 5
BusyIndicator {
id: stageSpinner
}
Label {
id: stageLabel
height: stageSpinner.height
text: stageText
font.pointSize: 20
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
}
}
MessageDialog {
id: errorDialog
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok
onVisibleChanged: {
if (!visible) {
Qt.quit()
}
}
}
}
+48 -2
View File
@@ -1,3 +1,4 @@
import QtQml 2.2
import QtQuick 2.0
import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
@@ -30,13 +31,19 @@ Item {
errorDialog.open()
}
function onAppQuitRequired(appName) {
quitAppDialog.appName = appName
quitAppDialog.open()
}
onVisibleChanged: {
if (visible) {
if (visible && !launcher.isExecuted()) {
toolBar.visible = false
launcher.searchingComputer.connect(onSearchingComputer)
launcher.searchingApp.connect(onSearchingApp)
launcher.sessionCreated.connect(onSessionCreated)
launcher.failed.connect(onLaunchFailed)
launcher.appQuitRequired.connect(onAppQuitRequired)
launcher.execute(ComputerManager)
}
}
@@ -56,7 +63,6 @@ Item {
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
color: "white"
}
}
@@ -75,4 +81,44 @@ Item {
}
}
MessageDialog {
id: quitAppDialog
modality:Qt.WindowModal
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
standardButtons: StandardButton.Yes | StandardButton.No
property string appName : ""
function quitApp() {
var component = Qt.createComponent("QuitSegue.qml")
var params = {"appName": appName}
stackView.push(component.createObject(stackView, params))
// Trigger the quit after pushing the quit segue on screen
launcher.quitRunningApp()
}
onYes: quitApp()
// For keyboard/gamepad navigation
onAccepted: quitApp()
// Exit process if app quit is rejected (reacts also to closing of the
// dialog from title bar's close button).
// Note: this depends on undocumented behavior of visibleChanged()
// signal being emitted before yes() or accepted() has been emitted.
onVisibleChanged: {
if (!visible) {
quitTimer.start()
}
}
Component.onCompleted: {
yes.connect(quitTimer.stop)
accepted.connect(quitTimer.stop)
}
}
Timer {
id: quitTimer
interval: 100
onTriggered: Qt.quit()
}
}
+1 -2
View File
@@ -124,10 +124,9 @@ GridView {
visible: !model.addPc && model.statusUnknown
}
Text {
Label {
id: pcNameText
text: model.name
color: "white"
width: parent.width
anchors.top: pcIcon.bottom
-1
View File
@@ -65,7 +65,6 @@ Item {
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
color: "white"
}
}
+53 -24
View File
@@ -72,8 +72,7 @@ Flickable {
id: resFPStitle
text: qsTr("Resolution and FPS")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
wrapMode: Text.Wrap
}
Label {
@@ -82,7 +81,6 @@ Flickable {
text: qsTr("Setting values too high for your PC or network connection may cause lag, stuttering, or errors.")
font.pointSize: 9
wrapMode: Text.Wrap
color: "white"
}
Row {
@@ -297,16 +295,14 @@ Flickable {
text: qsTr("Video bitrate: ")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
Label {
width: parent.width
id: bitrateDesc
text: qsTr("Lower bitrate to reduce lag and stuttering. Raise bitrate to increase image quality.")
text: qsTr("Lower the bitrate on slower connections. Raise the bitrate to increase image quality.")
font.pointSize: 9
wrapMode: Text.Wrap
color: "white"
}
Slider {
@@ -326,6 +322,11 @@ Flickable {
bitrateTitle.text = "Video bitrate: " + (value / 1000.0) + " Mbps"
prefs.bitrateKbps = value
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "This slider controls video bitrate only. Audio data will add an additional 1-2 Mbps on top of this."
}
Label {
@@ -334,7 +335,6 @@ Flickable {
text: qsTr("Display mode")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
AutoResizingComboBox {
@@ -383,7 +383,7 @@ Flickable {
CheckBox {
id: vsyncCheck
hoverEnabled: true
text: "<font color=\"white\">Enable V-Sync</font>"
text: "V-Sync"
font.pointSize: 12
checked: prefs.enableVsync
onCheckedChanged: {
@@ -395,6 +395,22 @@ Flickable {
ToolTip.visible: hovered
ToolTip.text: "Disabling V-Sync allows sub-frame rendering latency, but it can display visible tearing"
}
CheckBox {
id: framePacingCheck
hoverEnabled: true
text: "Frame pacing"
font.pointSize: 12
enabled: prefs.enableVsync
checked: prefs.enableVsync && prefs.framePacing
onCheckedChanged: {
prefs.framePacing = checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Frame pacing reduces micro-stutter by delaying frames that come in too early"
}
}
}
@@ -416,7 +432,6 @@ Flickable {
text: qsTr("Audio configuration")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
AutoResizingComboBox {
@@ -468,12 +483,12 @@ Flickable {
spacing: 5
CheckBox {
id: startWindowedCheck
text: "<font color=\"white\">Start Moonlight in windowed mode</font>"
id: startMaximizedCheck
text: "Maximize Moonlight window on startup"
font.pointSize: 12
checked: prefs.startWindowed
checked: !prefs.startWindowed
onCheckedChanged: {
prefs.startWindowed = checked
prefs.startWindowed = !checked
}
}
}
@@ -498,19 +513,25 @@ Flickable {
spacing: 5
CheckBox {
id: multiControllerCheck
text: "<font color=\"white\">Multiple controller support</font>"
id: singleControllerCheck
text: "Force gamepad #1 always present"
font.pointSize: 12
checked: prefs.multiController
checked: !prefs.multiController
onCheckedChanged: {
prefs.multiController = checked
prefs.multiController = !checked
}
ToolTip.delay: 1000
ToolTip.timeout: 5000
ToolTip.visible: hovered
ToolTip.text: "Forces a single gamepad to always stay connected to the host, even if no gamepads are actually connected to this PC.\n" +
"Only enable this option when streaming a game that doesn't support gamepads being connected after startup."
}
CheckBox {
id: rawInputCheck
hoverEnabled: true
text: "<font color=\"white\">Raw mouse input</font>"
text: "Raw mouse input"
font.pointSize: 12
checked: !prefs.mouseAcceleration
onCheckedChanged: {
@@ -538,7 +559,7 @@ Flickable {
CheckBox {
id: optimizeGameSettingsCheck
text: "<font color=\"white\">Optimize game settings</font>"
text: "Optimize game settings"
font.pointSize: 12
checked: prefs.gameOptimizations
onCheckedChanged: {
@@ -548,7 +569,7 @@ Flickable {
CheckBox {
id: audioPcCheck
text: "<font color=\"white\">Play audio on host PC</font>"
text: "Play audio on host PC"
font.pointSize: 12
checked: prefs.playAudioOnHost
onCheckedChanged: {
@@ -575,7 +596,6 @@ Flickable {
text: qsTr("Video decoder")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
AutoResizingComboBox {
@@ -622,7 +642,6 @@ Flickable {
text: qsTr("Video codec")
font.pointSize: 12
wrapMode: Text.Wrap
color: "white"
}
AutoResizingComboBox {
@@ -672,7 +691,7 @@ Flickable {
CheckBox {
id: unlockUnsupportedFps
text: "<font color=\"white\">Unlock unsupported FPS options</font>"
text: "Unlock unsupported FPS options"
font.pointSize: 12
checked: prefs.unsupportedFps
onCheckedChanged: {
@@ -686,7 +705,7 @@ Flickable {
CheckBox {
id: enableMdns
text: "<font color=\"white\">Automatically find PCs on the local network (Recommended)</font>"
text: "Automatically find PCs on the local network (Recommended)"
font.pointSize: 12
checked: prefs.enableMdns
onCheckedChanged: {
@@ -703,6 +722,16 @@ Flickable {
}
}
}
CheckBox {
id: quitAppAfter
text: "Quit app after quitting session"
font.pointSize: 12
checked: prefs.quitAppAfter
onCheckedChanged: {
prefs.quitAppAfter = checked
}
}
}
}
}
+53 -21
View File
@@ -3,6 +3,7 @@ import QtQuick.Controls 2.2
import QtQuick.Dialogs 1.2
import QtQuick.Window 2.2
import ComputerManager 1.0
import SdlGamepadKeyNavigation 1.0
import Session 1.0
@@ -59,6 +60,44 @@ Item {
toast.visible = true
}
function quitStarting()
{
// Avoid the push transition animation
var component = Qt.createComponent("QuitSegue.qml")
stackView.replace(stackView.currentItem, component.createObject(stackView, {"appName": appName}), StackView.Immediate)
// Show the Qt window again to show quit segue
window.visible = true
}
function sessionFinished()
{
if (quitAfter) {
if (errorDialog.text) {
// Quit when the error dialog is acknowledged
errorDialog.open()
}
else {
// Quit immediately
Qt.quit()
}
} else {
// Exit this view
stackView.pop()
// Show the Qt window again after streaming
window.visible = true
// Display any launch errors. We do this after
// the Qt UI is visible again to prevent losing
// focus on the dialog which would impact gamepad
// users.
if (errorDialog.text) {
errorDialog.open()
}
}
}
// It's important that we don't call enable() here
// or it may interfere with the Session instance
// getting notified of initial connected gamepads.
@@ -85,29 +124,13 @@ Item {
session.connectionStarted.connect(connectionStarted)
session.displayLaunchError.connect(displayLaunchError)
session.displayLaunchWarning.connect(displayLaunchWarning)
session.quitStarting.connect(quitStarting)
session.sessionFinished.connect(sessionFinished)
// Run the streaming session to completion
session.exec(Screen.virtualX, Screen.virtualY)
if (quitAfter) {
Qt.quit()
} else {
// Show the Qt window again after streaming
window.visible = true
// Exit this view
stackView.pop()
// Display any launch errors. We do this after
// the Qt UI is visible again to prevent losing
// focus on the dialog which would impact gamepad
// users.
if (errorDialog.text) {
errorDialog.open()
}
}
}
else {
else if (!quitAfter) {
// Show the toolbar again when we become hidden
toolBar.visible = true
}
@@ -129,7 +152,6 @@ Item {
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
color: "white"
}
}
@@ -142,7 +164,6 @@ Item {
verticalAlignment: Text.AlignVCenter
wrapMode: Text.Wrap
color: "white"
}
MessageDialog {
@@ -150,8 +171,19 @@ Item {
modality:Qt.WindowModal
icon: StandardIcon.Critical
standardButtons: StandardButton.Ok | StandardButton.Help
onAccepted: {
if (quitAfter) {
Qt.quit()
}
}
onHelp: {
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
if (quitAfter) {
Qt.quit()
}
}
}
}
+25
View File
@@ -21,6 +21,7 @@
#include "antihookingprotection.h"
#endif
#include "cli/quitstream.h"
#include "cli/startstream.h"
#include "cli/commandlineparser.h"
#include "path.h"
@@ -135,6 +136,14 @@ void qtLogToDiskHandler(QtMsgType type, const QMessageLogContext&, const QString
break;
}
// HACK: Avoid printing this internal Qt warning which seems to print every time we
// start our event loop for the QNetworkReply. I have found this warning in many
// unrelated bug reports, but none actually tackle this warning itself. It seems to be
// new in Qt 5.12.
if (msg.startsWith("QNetworkReplyHttpImplPrivate::_q_startOperation was called more than once")) {
return;
}
QTime logTime = QTime::fromMSecsSinceStartOfDay(s_LoggerTime.elapsed());
QString txt = QString("%1 - Qt %2: %3\n").arg(logTime.toString()).arg(typeTxt).arg(msg);
@@ -222,6 +231,9 @@ LONG WINAPI UnhandledExceptionHandler(struct _EXCEPTION_POINTERS *ExceptionInfo)
int main(int argc, char *argv[])
{
// Set the app version for the QCommandLineParser's showVersion() command
QCoreApplication::setApplicationVersion(VERSION_STR);
// Set these here to allow us to use the default QSettings constructor.
// These also ensure that our cache directory is named correctly. As such,
// it is critical that these be called before Path::initialize().
@@ -342,6 +354,15 @@ int main(int argc, char *argv[])
engine.rootContext()->setContextProperty("launcher", launcher);
break;
}
case GlobalCommandLineParser::QuitRequested:
{
initialView = "CliQuitStreamSegue.qml";
QuitCommandLineParser quitParser;
quitParser.parse(app.arguments());
auto launcher = new CliQuitStream::Launcher(quitParser.getHost(), &app);
engine.rootContext()->setContextProperty("launcher", launcher);
break;
}
}
engine.rootContext()->setContextProperty("initialView", initialView);
@@ -369,5 +390,9 @@ int main(int argc, char *argv[])
int err = app.exec();
// Give worker tasks time to properly exit. Fixes PendingQuitTask
// sometimes freezing and blocking process exit.
QThreadPool::globalInstance()->waitForDone(30000);
return err;
}
+1
View File
@@ -10,6 +10,7 @@
<file>gui/NavigableToolButton.qml</file>
<file>gui/NavigableItemDelegate.qml</file>
<file>gui/NavigableMenuItem.qml</file>
<file>gui/CliQuitStreamSegue.qml</file>
<file>gui/CliStartStreamSegue.qml</file>
<file>gui/AutoResizingComboBox.qml</file>
</qresource>
+1 -1
View File
@@ -1,3 +1,3 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#0BF200">
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" width="24" height="24" viewBox="0 0 24 24" fill="#FF0000">
<path d="M21,10.12H14.22L16.96,7.3C14.23,4.6 9.81,4.5 7.08,7.2C4.35,9.91 4.35,14.28 7.08,17C9.81,19.7 14.23,19.7 16.96,17C18.32,15.65 19,14.08 19,12.1H21C21,14.08 20.12,16.65 18.36,18.39C14.85,21.87 9.15,21.87 5.64,18.39C2.14,14.92 2.11,9.28 5.62,5.81C9.13,2.34 14.76,2.34 18.27,5.81L21,3V10.12M12.5,8V12.25L16,14.33L15.28,15.54L11,13V8H12.5Z" />
</svg>

Before

Width:  |  Height:  |  Size: 499 B

After

Width:  |  Height:  |  Size: 499 B

+6
View File
@@ -20,8 +20,10 @@
#define SER_WINDOWMODE "windowmode"
#define SER_UNSUPPORTEDFPS "unsupportedfps"
#define SER_MDNS "mdns"
#define SER_QUITAPPAFTER "quitAppAfter"
#define SER_MOUSEACCELERATION "mouseacceleration"
#define SER_STARTWINDOWED "startwindowed"
#define SER_FRAMEPACING "framepacing"
StreamingPreferences::StreamingPreferences(QObject *parent)
: QObject(parent)
@@ -43,8 +45,10 @@ void StreamingPreferences::reload()
multiController = settings.value(SER_MULTICONT, true).toBool();
unsupportedFps = settings.value(SER_UNSUPPORTEDFPS, false).toBool();
enableMdns = settings.value(SER_MDNS, true).toBool();
quitAppAfter = settings.value(SER_QUITAPPAFTER, false).toBool();
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
startWindowed = settings.value(SER_STARTWINDOWED, false).toBool();
framePacing = settings.value(SER_FRAMEPACING, false).toBool();
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
@@ -71,8 +75,10 @@ void StreamingPreferences::save()
settings.setValue(SER_MULTICONT, multiController);
settings.setValue(SER_UNSUPPORTEDFPS, unsupportedFps);
settings.setValue(SER_MDNS, enableMdns);
settings.setValue(SER_QUITAPPAFTER, quitAppAfter);
settings.setValue(SER_MOUSEACCELERATION, mouseAcceleration);
settings.setValue(SER_STARTWINDOWED, startWindowed);
settings.setValue(SER_FRAMEPACING, framePacing);
settings.setValue(SER_AUDIOCFG, static_cast<int>(audioConfig));
settings.setValue(SER_VIDEOCFG, static_cast<int>(videoCodecConfig));
settings.setValue(SER_VIDEODEC, static_cast<int>(videoDecoderSelection));
+6
View File
@@ -73,8 +73,10 @@ public:
Q_PROPERTY(bool multiController MEMBER multiController NOTIFY multiControllerChanged)
Q_PROPERTY(bool unsupportedFps MEMBER unsupportedFps NOTIFY unsupportedFpsChanged)
Q_PROPERTY(bool enableMdns MEMBER enableMdns NOTIFY enableMdnsChanged)
Q_PROPERTY(bool quitAppAfter MEMBER quitAppAfter NOTIFY quitAppAfterChanged)
Q_PROPERTY(bool mouseAcceleration MEMBER mouseAcceleration NOTIFY mouseAccelerationChanged)
Q_PROPERTY(bool startWindowed MEMBER startWindowed NOTIFY startWindowedChanged)
Q_PROPERTY(bool framePacing MEMBER framePacing NOTIFY framePacingChanged)
Q_PROPERTY(AudioConfig audioConfig MEMBER audioConfig NOTIFY audioConfigChanged)
Q_PROPERTY(VideoCodecConfig videoCodecConfig MEMBER videoCodecConfig NOTIFY videoCodecConfigChanged)
Q_PROPERTY(VideoDecoderSelection videoDecoderSelection MEMBER videoDecoderSelection NOTIFY videoDecoderSelectionChanged)
@@ -91,8 +93,10 @@ public:
bool multiController;
bool unsupportedFps;
bool enableMdns;
bool quitAppAfter;
bool mouseAcceleration;
bool startWindowed;
bool framePacing;
AudioConfig audioConfig;
VideoCodecConfig videoCodecConfig;
VideoDecoderSelection videoDecoderSelection;
@@ -107,11 +111,13 @@ signals:
void multiControllerChanged();
void unsupportedFpsChanged();
void enableMdnsChanged();
void quitAppAfterChanged();
void mouseAccelerationChanged();
void audioConfigChanged();
void videoCodecConfigChanged();
void videoDecoderSelectionChanged();
void windowModeChanged();
void startWindowedChanged();
void framePacingChanged();
};
@@ -4,12 +4,28 @@
#include <QtGlobal>
// GFE sends us packets in 5 ms chunks
const double SoundIoAudioRenderer::k_RawSampleLengthSec = 0.005;
#ifdef Q_OS_LINUX
// PulseAudio and ALSA require more than just 5 ms samples
// for some reason, so write a minimum of 20 ms each time to
// prevent underruns on Bluetooth.
const double SoundIoAudioRenderer::k_MinSampleLengthSec = 0.020;
#else
// This determines the size of the buffers we'll
// get from CoreAudio. It is also the minimum
// size that we will write when called to fill a buffer.
const double SoundIoAudioRenderer::k_MinSampleLengthSec = k_RawSampleLengthSec;
#endif
SoundIoAudioRenderer::SoundIoAudioRenderer()
: m_OpusChannelCount(0),
m_SoundIo(nullptr),
m_Device(nullptr),
m_OutputStream(nullptr),
m_RingBuffer(nullptr),
m_Latency(0),
m_Errored(false)
{
@@ -17,6 +33,10 @@ SoundIoAudioRenderer::SoundIoAudioRenderer()
SoundIoAudioRenderer::~SoundIoAudioRenderer()
{
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio latency: %f",
m_Latency);
if (m_OutputStream != nullptr) {
soundio_outstream_destroy(m_OutputStream);
}
@@ -152,17 +172,12 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
m_OutputStream->format = SoundIoFormatS16NE;
m_OutputStream->sample_rate = opusConfig->sampleRate;
m_OutputStream->software_latency = k_MinSampleLengthSec;
m_OutputStream->name = "Moonlight";
m_OutputStream->userdata = this;
m_OutputStream->error_callback = sioErrorCallback;
m_OutputStream->write_callback = sioWriteCallback;
// This determines the size of the buffers we'll
// get from CoreAudio. Since GFE sends us packets
// in 5 ms chunks, we'll give them to the OS in
// buffers of the same size.
m_OutputStream->software_latency = 0.005;
SoundIoChannelLayout bestLayout = m_Device->current_layout;
for (int i = 0; i < m_Device->layout_count; i++) {
if (scoreChannelLayout(&bestLayout, opusConfig) <
@@ -218,12 +233,33 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
}
}
// Buffer up to 6 packets of audio (30 ms) to smooth
// out network packet delivery jitter
int packetsToBuffer;
#ifdef Q_OS_LINUX
// PulseAudio and ALSA need the large buffer (see comment on k_MinSampleLengthSec),
// so we need a buffer at least double that size to allow packets to arrive
// while we're writing to the sink.
packetsToBuffer = (int)(k_MinSampleLengthSec / k_RawSampleLengthSec) * 2;
#else
if (m_SoundIo->current_backend == SoundIoBackendWasapi) {
// 15 ms buffer seems to be fine for WASAPI
packetsToBuffer = 3;
}
else {
// 30 ms buffer on CoreAudio to avoid glitching on macOS
packetsToBuffer = 6;
}
#endif
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Audio buffer size: %d packets",
packetsToBuffer);
m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
m_OutputStream->bytes_per_sample *
m_OpusChannelCount *
SAMPLES_PER_FRAME * 6);
SAMPLES_PER_FRAME *
packetsToBuffer);
if (m_RingBuffer == nullptr) {
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
"soundio_ring_buffer_create() failed");
@@ -238,6 +274,11 @@ bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATI
return false;
}
// HACK: For some reason, a constant latency hangs around in the audio pipeline
// unless we wait for the audio stream to drain before actually submitting any samples.
// This is a gross hack, but it works remarkably well.
SDL_Delay(500);
return true;
}
@@ -328,34 +369,19 @@ void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameC
(me->m_OpusChannelCount * stream->bytes_per_sample);
int bytesRead = 0;
// Clamp framesLeft to frameCountMax
framesLeft = qMin(framesLeft, frameCountMax);
// Ensure we always write at least a buffer, even if it's silence, to avoid
// busy looping when no audio data is available while libsoundio tries to keep
// us from starving the output device.
frameCountMin = qMax(frameCountMin, (int)(stream->sample_rate * k_MinSampleLengthSec));
frameCountMin = qMin(frameCountMin, frameCountMax);
// Place an upper-bound on audio stream latency to
// avoid accumulating packets in queue-based backends
// like WASAPI. This bound was set by testing on several
// Windows machines. The highest latency was found on
// a XPS 9343 running Windows 7 in Steam Big Picture
// and the 5.1 audio test clip from Fraunhofer.
if (me->m_SoundIo->current_backend == SoundIoBackendWasapi) {
double latency;
if (soundio_outstream_get_latency(stream, &latency) == SoundIoErrorNone) {
if (latency > 0.050) {
// If our latency is higher than desired, drop these samples to gracefully lower
// the latency without glitching too much. Dropping the whole buffer causes
// a much more noticeable glitch. This approach also ensures that we don't
// accidentally underflow if the driver/kernel side is delayed and isn't
// consuming data fast enough. Dropping a frame at a time and re-evaluating
// each time ensures that we'll stop dropping if latency returns to normal.
readPtr += framesLeft * stream->bytes_per_sample * me->m_OpusChannelCount;
bytesRead += framesLeft * stream->bytes_per_sample * me->m_OpusChannelCount;
framesLeft = 0;
// Clamp framesLeft to frameCountMin to ensure that we never write more than one sample.
// This makes sure that we never increase our latency beyond what the sink is consuming.
framesLeft = qMin(framesLeft, frameCountMin);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Latency exceeded drop cap: %f",
latency);
}
}
// Track latency on queueing-based backends
if (me->m_SoundIo->current_backend != SoundIoBackendCoreAudio && me->m_SoundIo->current_backend != SoundIoBackendJack) {
soundio_outstream_get_latency(stream, &me->m_Latency);
}
for (;;) {
@@ -32,5 +32,9 @@ private:
struct SoundIoOutStream* m_OutputStream;
struct SoundIoRingBuffer* m_RingBuffer;
struct SoundIoChannelLayout m_EffectiveLayout;
double m_Latency;
bool m_Errored;
static const double k_RawSampleLengthSec;
static const double k_MinSampleLengthSec;
};
+1 -1
View File
@@ -971,7 +971,7 @@ QString SdlInputHandler::getUnmappedGamepads()
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
numAxes, numButtons, numHats);
if (numAxes >= 4 && numButtons >= 8 && numHats <= 1) {
if ((numAxes >= 4 && numAxes <= 8) && numButtons >= 8 && numHats <= 1) {
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
"Joystick likely to be an unmapped game controller");
if (!ret.isEmpty()) {
+76 -29
View File
@@ -73,6 +73,7 @@ void Session::clStageFailed(int stage, long errorCode)
void Session::clConnectionTerminated(long errorCode)
{
s_ActiveSession->m_UnexpectedTermination = true;
emit s_ActiveSession->displayLaunchError("Connection terminated");
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -98,12 +99,16 @@ void Session::clLogMessage(const char* format, ...)
va_end(ap);
}
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync)
#define CALL_INITIALIZE(dec) (dec)->initialize(vds, window, videoFormat, width, height, frameRate, enableVsync, enableFramePacing)
bool Session::chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder)
int frameRate, bool enableVsync, bool enableFramePacing, IVideoDecoder*& chosenDecoder)
{
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync %s",
enableVsync ? "enabled" : "disabled");
#ifdef HAVE_SLVIDEO
chosenDecoder = new SLVideoDecoder();
if (CALL_INITIALIZE(chosenDecoder)) {
@@ -216,7 +221,7 @@ bool Session::isHardwareDecodeAvailable(StreamingPreferences::VideoDecoderSelect
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, decoder)) {
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
@@ -256,7 +261,7 @@ int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection
return false;
}
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, decoder)) {
if (!chooseDecoder(vds, window, videoFormat, width, height, frameRate, true, false, decoder)) {
SDL_DestroyWindow(window);
SDL_QuitSubSystem(SDL_INIT_VIDEO);
return false;
@@ -287,12 +292,21 @@ Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *prefere
m_DisplayOriginX(0),
m_DisplayOriginY(0),
m_PendingWindowedTransition(false),
m_UnexpectedTermination(true), // Failure prior to streaming is unexpected
m_OpusDecoder(nullptr),
m_AudioRenderer(nullptr),
m_AudioSampleCount(0)
{
}
Session::~Session()
{
// Acquire session semaphore to ensure all cleanup is done before the destructor returns
// and the object is deallocated.
s_ActiveSessionSemaphore.acquire();
s_ActiveSessionSemaphore.release();
}
void Session::initialize()
{
qInfo() << "Server GPU:" << m_Computer->gpuModel;
@@ -315,6 +329,8 @@ void Session::initialize()
m_StreamConfig.fps = m_Preferences->fps;
m_StreamConfig.bitrate = m_Preferences->bitrateKbps;
m_StreamConfig.hevcBitratePercentageMultiplier = 75;
m_StreamConfig.streamingRemotely = STREAM_CFG_AUTO;
m_StreamConfig.packetSize = 1392;
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Video bitrate: %d kbps",
@@ -382,20 +398,6 @@ void Session::initialize()
break;
}
if (m_Computer->activeAddress == m_Computer->remoteAddress) {
m_StreamConfig.streamingRemotely = 1;
}
else {
m_StreamConfig.streamingRemotely = 0;
}
if (m_Computer->activeAddress == m_Computer->localAddress) {
m_StreamConfig.packetSize = 1392;
}
else {
m_StreamConfig.packetSize = 1024;
}
switch (m_Preferences->windowMode)
{
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
@@ -563,15 +565,53 @@ bool Session::validateLaunch()
class DeferredSessionCleanupTask : public QRunnable
{
void run() override
{
// Finish cleanup of the connection state
LiStopConnection();
public:
DeferredSessionCleanupTask(Session* session) :
m_Session(session) {}
private:
virtual ~DeferredSessionCleanupTask() override
{
// Allow another session to start now that we're cleaned up
Session::s_ActiveSession = nullptr;
Session::s_ActiveSessionSemaphore.release();
}
void run() override
{
// Only quit the running app if our session terminated gracefully
bool shouldQuit =
!m_Session->m_UnexpectedTermination &&
m_Session->m_Preferences->quitAppAfter;
// Notify the UI
if (shouldQuit) {
emit m_Session->quitStarting();
}
else {
emit m_Session->sessionFinished();
}
// Finish cleanup of the connection state
LiStopConnection();
// Perform a best-effort app quit
if (shouldQuit) {
NvHTTP http(m_Session->m_Computer->activeAddress, m_Session->m_Computer->serverCert);
// Logging is already done inside NvHTTP
try {
http.quitApp();
} catch (const GfeHttpResponseException&) {
} catch (const QtNetworkReplyException&) {
}
// Session is finished now
emit m_Session->sessionFinished();
}
}
Session* m_Session;
};
void Session::getWindowDimensions(int& x, int& y,
@@ -745,6 +785,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
// Check for validation errors/warnings and emit
// signals for them, if appropriate
if (!validateLaunch()) {
emit sessionFinished();
return;
}
@@ -775,7 +816,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
m_Computer->currentGameId == m_App.id);
try {
NvHTTP http(m_Computer->activeAddress);
NvHTTP http(m_Computer->activeAddress, m_Computer->serverCert);
if (m_Computer->currentGameId != 0) {
http.resumeApp(&m_StreamConfig);
}
@@ -787,11 +828,11 @@ void Session::exec(int displayOriginX, int displayOriginY)
}
} catch (const GfeHttpResponseException& e) {
emit displayLaunchError(e.toQString());
s_ActiveSessionSemaphore.release();
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
} catch (const QtNetworkReplyException& e) {
emit displayLaunchError(e.toQString());
s_ActiveSessionSemaphore.release();
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
@@ -801,7 +842,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
"SDL_InitSubSystem(SDL_INIT_VIDEO) failed: %s",
SDL_GetError());
emit displayLaunchError(QString::fromLocal8Bit(SDL_GetError()));
s_ActiveSessionSemaphore.release();
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
@@ -829,7 +870,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
// We already displayed an error dialog in the stage failure
// listener.
SDL_QuitSubSystem(SDL_INIT_VIDEO);
s_ActiveSessionSemaphore.release();
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
@@ -851,7 +892,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
"SDL_CreateWindow() failed: %s",
SDL_GetError());
SDL_QuitSubSystem(SDL_INIT_VIDEO);
s_ActiveSessionSemaphore.release();
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
return;
}
@@ -931,6 +972,11 @@ void Session::exec(int displayOriginX, int displayOriginY)
int currentDisplayIndex = SDL_GetWindowDisplayIndex(m_Window);
// Now that we're about to stream, any SDL_QUIT event is expected
// unless it comes from the connection termination callback where
// (m_UnexpectedTermination is set back to true).
m_UnexpectedTermination = false;
// Hijack this thread to be the SDL main thread. We have to do this
// because we want to suspend all Qt processing until the stream is over.
SDL_Event event;
@@ -1078,6 +1124,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
enableVsync,
enableVsync && m_Preferences->framePacing,
s_ActiveSession->m_VideoDecoder)) {
SDL_AtomicUnlock(&m_DecoderLock);
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
@@ -1164,6 +1211,6 @@ DispatchDeferredCleanup:
// Cleanup can take a while, so dispatch it to a worker thread.
// When it is complete, it will release our s_ActiveSessionSemaphore
// reference.
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask());
QThreadPool::globalInstance()->start(new DeferredSessionCleanupTask(this));
}
+9 -1
View File
@@ -20,6 +20,8 @@ class Session : public QObject
public:
explicit Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences = nullptr);
virtual ~Session();
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
static
@@ -41,6 +43,10 @@ signals:
void displayLaunchWarning(QString text);
void quitStarting();
void sessionFinished();
private:
void initialize();
@@ -66,7 +72,8 @@ private:
static
bool chooseDecoder(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window* window, int videoFormat, int width, int height,
int frameRate, bool enableVsync, IVideoDecoder*& chosenDecoder);
int frameRate, bool enableVsync, bool enableFramePacing,
IVideoDecoder*& chosenDecoder);
static
void clStageStarting(int stage);
@@ -114,6 +121,7 @@ private:
int m_DisplayOriginX;
int m_DisplayOriginY;
bool m_PendingWindowedTransition;
bool m_UnexpectedTermination;
int m_ActiveVideoFormat;
int m_ActiveVideoWidth;
+3 -1
View File
@@ -16,6 +16,7 @@ typedef struct _VIDEO_STATS {
uint32_t pacerDroppedFrames;
uint32_t totalReassemblyTime;
uint32_t totalDecodeTime;
uint32_t totalPacerTime;
uint32_t totalRenderTime;
float receivedFps;
float decodedFps;
@@ -32,7 +33,8 @@ public:
int width,
int height,
int frameRate,
bool enableVsync) = 0;
bool enableVsync,
bool enableFramePacing) = 0;
virtual bool isHardwareAccelerated() = 0;
virtual int getDecoderCapabilities() = 0;
virtual int submitDecodeUnit(PDECODE_UNIT du) = 0;
@@ -644,9 +644,9 @@ int DXVA2Renderer::getDecoderCapabilities()
return 0;
}
IFFmpegRenderer::VSyncConstraint DXVA2Renderer::getVsyncConstraint()
IFFmpegRenderer::FramePacingConstraint DXVA2Renderer::getFramePacingConstraint()
{
return VSYNC_ANY;
return PACING_ANY;
}
void DXVA2Renderer::renderFrameAtVsync(AVFrame *frame)
+1 -1
View File
@@ -25,7 +25,7 @@ public:
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
virtual FramePacingConstraint getFramePacingConstraint();
private:
bool initializeDecoder();
@@ -87,7 +87,6 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
av_frame_free(&frame);
}
if (m_FrameQueue.isEmpty()) {
SDL_AtomicUnlock(&m_FrameQueueLock);
@@ -112,8 +111,11 @@ RenderNextFrame:
AVFrame* frame = m_FrameQueue.dequeue();
SDL_AtomicUnlock(&m_FrameQueueLock);
// Render it
// Count time spent in Pacer's queues
Uint32 beforeRender = SDL_GetTicks();
m_VideoStats->totalPacerTime += beforeRender - frame->pts;
// Render it
m_VsyncRenderer->renderFrameAtVsync(frame);
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
m_VideoStats->renderedFrames++;
@@ -122,15 +124,14 @@ RenderNextFrame:
av_frame_free(&frame);
}
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enablePacing)
{
m_MaxVideoFps = maxVideoFps;
m_EnableVsync = enableVsync;
m_DisplayFps = StreamUtils::getDisplayRefreshRate(window);
if (m_EnableVsync) {
if (enablePacing) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Frame pacing in tear-free mode: target %d Hz with %d FPS stream",
"Frame pacing active: target %d Hz with %d FPS stream",
m_DisplayFps, m_MaxVideoFps);
#if defined(Q_OS_DARWIN)
@@ -148,7 +149,7 @@ bool Pacer::initialize(SDL_Window* window, int maxVideoFps, bool enableVsync)
}
else {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Minimal latency tearing mode: target %d Hz with %d FPS stream",
"Frame pacing disabled: target %d Hz with %d FPS stream",
m_DisplayFps, m_MaxVideoFps);
}
@@ -20,7 +20,7 @@ public:
void submitFrame(AVFrame* frame);
bool initialize(SDL_Window* window, int maxVideoFps, bool enableVsync);
bool initialize(SDL_Window* window, int maxVideoFps, bool enablePacing);
void vsyncCallback(int timeUntilNextVsyncMillis);
@@ -35,6 +35,5 @@ private:
IFFmpegRenderer* m_VsyncRenderer;
int m_MaxVideoFps;
int m_DisplayFps;
bool m_EnableVsync;
PVIDEO_STATS m_VideoStats;
};
@@ -8,10 +8,10 @@ extern "C" {
class IFFmpegRenderer {
public:
enum VSyncConstraint {
VSYNC_FORCE_OFF,
VSYNC_FORCE_ON,
VSYNC_ANY
enum FramePacingConstraint {
PACING_FORCE_OFF,
PACING_FORCE_ON,
PACING_ANY
};
virtual ~IFFmpegRenderer() {}
@@ -25,7 +25,7 @@ public:
virtual void renderFrameAtVsync(AVFrame* frame) = 0;
virtual bool needsTestFrame() = 0;
virtual int getDecoderCapabilities() = 0;
virtual VSyncConstraint getVsyncConstraint() = 0;
virtual FramePacingConstraint getFramePacingConstraint() = 0;
};
class SdlRenderer : public IFFmpegRenderer {
@@ -42,7 +42,7 @@ public:
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
virtual FramePacingConstraint getFramePacingConstraint();
private:
SDL_Renderer* m_Renderer;
@@ -43,9 +43,9 @@ int SdlRenderer::getDecoderCapabilities()
return CAPABILITY_REFERENCE_FRAME_INVALIDATION_AVC;
}
IFFmpegRenderer::VSyncConstraint SdlRenderer::getVsyncConstraint()
IFFmpegRenderer::FramePacingConstraint SdlRenderer::getFramePacingConstraint()
{
return VSYNC_ANY;
return PACING_ANY;
}
bool SdlRenderer::initialize(SDL_Window* window,
@@ -177,9 +177,9 @@ VAAPIRenderer::getDecoderCapabilities()
return 0;
}
IFFmpegRenderer::VSyncConstraint VAAPIRenderer::getVsyncConstraint()
IFFmpegRenderer::FramePacingConstraint VAAPIRenderer::getFramePacingConstraint()
{
return VSYNC_ANY;
return PACING_ANY;
}
void
+1 -1
View File
@@ -40,7 +40,7 @@ public:
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
virtual FramePacingConstraint getFramePacingConstraint();
private:
int m_WindowSystem;
@@ -246,9 +246,9 @@ int VDPAURenderer::getDecoderCapabilities()
return 0;
}
IFFmpegRenderer::VSyncConstraint VDPAURenderer::getVsyncConstraint()
IFFmpegRenderer::FramePacingConstraint VDPAURenderer::getFramePacingConstraint()
{
return VSYNC_ANY;
return PACING_ANY;
}
void VDPAURenderer::renderFrameAtVsync(AVFrame* frame)
+1 -1
View File
@@ -23,7 +23,7 @@ public:
virtual void renderFrameAtVsync(AVFrame* frame);
virtual bool needsTestFrame();
virtual int getDecoderCapabilities();
virtual VSyncConstraint getVsyncConstraint();
virtual FramePacingConstraint getFramePacingConstraint();
private:
uint32_t m_VideoWidth, m_VideoHeight;
+2 -2
View File
@@ -211,12 +211,12 @@ public:
return 0;
}
virtual IFFmpegRenderer::VSyncConstraint getVsyncConstraint() override
virtual IFFmpegRenderer::FramePacingConstraint getFramePacingConstraint() override
{
// This renderer is inherently tied to V-sync due how we're
// rendering with AVSampleBufferDisplay layer. Running without
// the V-Sync source leads to massive stuttering.
return VSYNC_FORCE_ON;
return PACING_FORCE_ON;
}
private:
+21 -13
View File
@@ -131,27 +131,27 @@ void FFmpegVideoDecoder::reset()
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableVsync, bool testOnly)
int maxFps, bool enableFramePacing, bool testOnly)
{
auto vsyncConstraint = m_Renderer->getVsyncConstraint();
if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_OFF && enableVsync) {
auto vsyncConstraint = m_Renderer->getFramePacingConstraint();
if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_OFF && enableFramePacing) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync is forcefully disabled by the active renderer");
enableVsync = false;
"Frame pacing is forcefully disabled by the active renderer");
enableFramePacing = false;
}
else if (vsyncConstraint == IFFmpegRenderer::VSYNC_FORCE_ON && !enableVsync) {
else if (vsyncConstraint == IFFmpegRenderer::PACING_FORCE_ON && !enableFramePacing) {
// FIXME: This duplicates logic in Session.cpp
int displayHz = StreamUtils::getDisplayRefreshRate(window);
if (displayHz + 5 >= maxFps) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"V-sync is forcefully enabled by the active renderer");
enableVsync = true;
"Frame pacing is forcefully enabled by the active renderer");
enableFramePacing = true;
}
}
m_StreamFps = maxFps;
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
if (!m_Pacer->initialize(window, maxFps, enableVsync)) {
if (!m_Pacer->initialize(window, maxFps, enableFramePacing)) {
return false;
}
@@ -258,6 +258,7 @@ void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
dst.pacerDroppedFrames += src.pacerDroppedFrames;
dst.totalReassemblyTime += src.totalReassemblyTime;
dst.totalDecodeTime += src.totalDecodeTime;
dst.totalPacerTime += src.totalPacerTime;
dst.totalRenderTime += src.totalRenderTime;
Uint32 now = SDL_GetTicks();
@@ -311,6 +312,9 @@ void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average decode time: %.2f ms",
(float)stats.totalDecodeTime / stats.decodedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average frame pacing delay: %.2f ms",
(float)stats.totalPacerTime / stats.renderedFrames);
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
"Average render time: %.2f ms",
(float)stats.totalRenderTime / stats.renderedFrames);
@@ -359,7 +363,8 @@ bool FFmpegVideoDecoder::initialize(
int width,
int height,
int maxFps,
bool enableVsync)
bool enableVsync,
bool enableFramePacing)
{
AVCodec* decoder;
@@ -395,7 +400,7 @@ bool FFmpegVideoDecoder::initialize(
m_Renderer = new SdlRenderer();
if (vds != StreamingPreferences::VDS_FORCE_HARDWARE &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, false)) {
return true;
}
else {
@@ -412,13 +417,13 @@ bool FFmpegVideoDecoder::initialize(
m_HwDecodeCfg = config;
// Initialize the hardware codec and submit a test frame if the renderer needs it
if (m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, m_Renderer->needsTestFrame())) {
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, m_Renderer->needsTestFrame())) {
if (m_Renderer->needsTestFrame()) {
// The test worked, so now let's initialize it for real
reset();
if ((m_Renderer = createAcceleratedRenderer(config)) != nullptr &&
m_Renderer->initialize(window, videoFormat, width, height, maxFps, enableVsync) &&
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableVsync, false)) {
completeInitialization(decoder, window, videoFormat, width, height, maxFps, enableFramePacing, false)) {
return true;
}
else {
@@ -577,6 +582,9 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
// Reset failed decodes count if we reached this far
m_ConsecutiveFailedDecodes = 0;
// Capture a frame timestamp to measuring pacing delay
frame->pts = SDL_GetTicks();
// Queue the frame for rendering from the main thread
SDL_AtomicIncRef(&m_QueuedFrames);
queueFrame(frame);
+3 -2
View File
@@ -18,7 +18,8 @@ public:
int width,
int height,
int maxFps,
bool enableVsync) override;
bool enableVsync,
bool enableFramePacing) override;
virtual bool isHardwareAccelerated() override;
virtual int getDecoderCapabilities() override;
virtual int submitDecodeUnit(PDECODE_UNIT du) override;
@@ -30,7 +31,7 @@ public:
private:
bool completeInitialization(AVCodec* decoder, SDL_Window* window,
int videoFormat, int width, int height,
int maxFps, bool enableVsync, bool testOnly);
int maxFps, bool enableFramePacing, bool testOnly);
void logVideoStats(VIDEO_STATS& stats, const char* title);
+1 -1
View File
@@ -34,7 +34,7 @@ SLVideoDecoder::getDecoderCapabilities()
bool
SLVideoDecoder::initialize(StreamingPreferences::VideoDecoderSelection vds,
SDL_Window*,
int videoFormat, int, int, int frameRate, bool)
int videoFormat, int, int, int frameRate, bool, bool)
{
// SLVideo only supports hardware decoding
if (vds == StreamingPreferences::VDS_FORCE_SOFTWARE) {
+2 -1
View File
@@ -15,7 +15,8 @@ public:
int width,
int height,
int frameRate,
bool enableVsync);
bool enableVsync,
bool enableFramePacing);
virtual bool isHardwareAccelerated();
virtual int getDecoderCapabilities();
virtual int submitDecodeUnit(PDECODE_UNIT du);