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@@ -4,3 +4,9 @@
|
||||
[submodule "qmdnsengine/qmdnsengine"]
|
||||
path = qmdnsengine/qmdnsengine
|
||||
url = https://github.com/cgutman/qmdnsengine.git
|
||||
[submodule "app/SDL_GameControllerDB"]
|
||||
path = app/SDL_GameControllerDB
|
||||
url = https://github.com/gabomdq/SDL_GameControllerDB.git
|
||||
[submodule "soundio/libsoundio"]
|
||||
path = soundio/libsoundio
|
||||
url = https://github.com/andrewrk/libsoundio.git
|
||||
|
||||
@@ -21,12 +21,34 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
|
||||
- Gamepad support with SDL gamepad mappings
|
||||
|
||||
## Building
|
||||
### General Build Requirements
|
||||
* Qt 5.9 SDK or later
|
||||
|
||||
### Windows-specific Requirements
|
||||
* Windows 7 or later
|
||||
* Visual Studio 2015 or later
|
||||
* Select MSVC Desktop toolchain during Qt installation
|
||||
* 7-Zip (only if building installers for non-development PCs)
|
||||
* WiX Toolset v3.11 or later (only if building installers for non-development PCs)
|
||||
|
||||
### Mac-specific Requirements
|
||||
* macOS El Capitan (10.11) or later
|
||||
* Xcode with High Sierra (10.13) SDK (Mojave SDK not yet supported until Qt 5.12 later this year)
|
||||
* [create-dmg](https://github.com/sindresorhus/create-dmg) (only if building DMGs for use on non-development Macs)
|
||||
|
||||
### Linux-specific Requirements
|
||||
* GCC or Clang
|
||||
* Install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel opus-devel`
|
||||
* FFmpeg 4.0 is required to build. If your distro doesn't package FFmpeg 4.0, you can build and install it from source on http://ffmpeg.org/
|
||||
|
||||
### Build Setup Steps
|
||||
1. Install the latest Qt SDK (and optionally, the Qt Creator IDE) from https://www.qt.io/download
|
||||
- On Windows, install Visual Studio 2017 and select MSVC 2017 toolchain during Qt installation
|
||||
- On Mac, install the latest version of XCode
|
||||
- On Linux, install your distro equivalents of: `openssl-devel qt5-devel SDL2-devel ffmpeg-devel qt5-qtquickcontrols2-devel libva-devel libvdpau-devel`
|
||||
* You may also use Homebrew on macOS or your Linux distro's package manager for the Qt SDK as long as the packages are Qt 5.9 or later.
|
||||
2. Run `git submodule update --init --recursive` from within `moonlight-qt/`
|
||||
3. Open the project in Qt Creator or build from qmake on the command line
|
||||
3. Open the project in Qt Creator or build from qmake on the command line.
|
||||
* To build a binary for use on non-development machines, use the scripts in the `scripts` folder.
|
||||
* For Windows builds, use `scripts\generate-installers.bat`. Execute this script from the root of the repository within a Qt command prompt. Ensure WiX and 7-Zip binary directories are in your `%PATH%`.
|
||||
* For macOS builds, use `scripts/generate-dmg.sh`. Execute this script from the root of the repository and ensure Qt's `bin` folder is in your `$PATH`.
|
||||
|
||||
## Contribute
|
||||
1. Fork us
|
||||
|
||||
+2
-2
@@ -23,9 +23,9 @@
|
||||
<key>NSSupportsAutomaticGraphicsSwitching</key>
|
||||
<true/>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>0.5.1</string>
|
||||
<string>0.6.0</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>0.5.1</string>
|
||||
<string>0.6.0</string>
|
||||
<key>CFBundleDisplayName</key>
|
||||
<string>Moonlight</string>
|
||||
</dict>
|
||||
|
||||
Submodule
+1
Submodule app/SDL_GameControllerDB added at 19944691bf
+55
-13
@@ -1,4 +1,4 @@
|
||||
QT += core quick network quickcontrols2 svg multimedia
|
||||
QT += core quick network quickcontrols2 svg
|
||||
CONFIG += c++11
|
||||
|
||||
unix:!macx {
|
||||
@@ -14,6 +14,13 @@ CONFIG += debug_and_release
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
# Precompile QML files to avoid writing qmlcache on portable versions.
|
||||
# Since this binds the app against the Qt runtime version, we will only
|
||||
# do this for Windows and Mac, since they ship with the Qt runtime.
|
||||
win32|macx {
|
||||
CONFIG += qtquickcompiler
|
||||
}
|
||||
|
||||
TEMPLATE = app
|
||||
|
||||
# The following define makes your compiler emit warnings if you use
|
||||
@@ -48,6 +55,14 @@ unix:!macx {
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl sdl2 opus
|
||||
|
||||
# For libsoundio
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
}
|
||||
|
||||
packagesExist(libavcodec) {
|
||||
PKGCONFIG += libavcodec libavutil
|
||||
CONFIG += ffmpeg
|
||||
@@ -69,52 +84,64 @@ unix:!macx {
|
||||
}
|
||||
win32 {
|
||||
LIBS += -llibssl -llibcrypto -lSDL2 -lavcodec -lavutil -lopus
|
||||
CONFIG += ffmpeg
|
||||
CONFIG += ffmpeg soundio
|
||||
}
|
||||
macx {
|
||||
LIBS += -lssl -lcrypto -lavcodec.58 -lavutil.56 -lopus -framework SDL2
|
||||
LIBS += -lobjc -framework VideoToolbox -framework AVFoundation -framework CoreVideo -framework CoreGraphics -framework CoreMedia -framework AppKit
|
||||
CONFIG += ffmpeg
|
||||
|
||||
# For libsoundio
|
||||
LIBS += -framework CoreAudio -framework AudioUnit
|
||||
|
||||
CONFIG += ffmpeg soundio
|
||||
}
|
||||
|
||||
SOURCES += \
|
||||
main.cpp \
|
||||
backend/identitymanager.cpp \
|
||||
backend/nvcomputer.cpp \
|
||||
backend/nvhttp.cpp \
|
||||
backend/nvpairingmanager.cpp \
|
||||
backend/computermanager.cpp \
|
||||
backend/boxartmanager.cpp \
|
||||
cli/commandlineparser.cpp \
|
||||
cli/startstream.cpp \
|
||||
settings/streamingpreferences.cpp \
|
||||
streaming/input.cpp \
|
||||
streaming/session.cpp \
|
||||
streaming/audio/audio.cpp \
|
||||
streaming/audio/renderers/sdlaud.cpp \
|
||||
streaming/audio/renderers/qtaud.cpp \
|
||||
gui/computermodel.cpp \
|
||||
gui/appmodel.cpp \
|
||||
streaming/streamutils.cpp \
|
||||
backend/autoupdatechecker.cpp \
|
||||
path.cpp
|
||||
path.cpp \
|
||||
settings/mappingmanager.cpp \
|
||||
gui/sdlgamepadkeynavigation.cpp
|
||||
|
||||
HEADERS += \
|
||||
utils.h \
|
||||
backend/identitymanager.h \
|
||||
backend/nvcomputer.h \
|
||||
backend/nvhttp.h \
|
||||
backend/nvpairingmanager.h \
|
||||
backend/computermanager.h \
|
||||
backend/boxartmanager.h \
|
||||
cli/commandlineparser.h \
|
||||
cli/startstream.h \
|
||||
settings/streamingpreferences.h \
|
||||
streaming/input.hpp \
|
||||
streaming/session.hpp \
|
||||
streaming/input.h \
|
||||
streaming/session.h \
|
||||
streaming/audio/renderers/renderer.h \
|
||||
streaming/audio/renderers/sdl.h \
|
||||
streaming/audio/renderers/qtaud.h \
|
||||
gui/computermodel.h \
|
||||
gui/appmodel.h \
|
||||
streaming/video/decoder.h \
|
||||
streaming/streamutils.h \
|
||||
backend/autoupdatechecker.h \
|
||||
path.h
|
||||
path.h \
|
||||
settings/mappingmanager.h \
|
||||
gui/sdlgamepadkeynavigation.h
|
||||
|
||||
# Platform-specific renderers and decoders
|
||||
ffmpeg {
|
||||
@@ -166,6 +193,7 @@ config_SLVideo {
|
||||
|
||||
DEFINES += HAVE_SLVIDEO
|
||||
LIBS += -lSLVideo
|
||||
|
||||
SOURCES += streaming/video/sl.cpp
|
||||
HEADERS += streaming/video/sl.h
|
||||
}
|
||||
@@ -191,6 +219,13 @@ macx {
|
||||
streaming/video/ffmpeg-renderers/vt.h \
|
||||
streaming/video/ffmpeg-renderers/pacer/displaylinkvsyncsource.h
|
||||
}
|
||||
soundio {
|
||||
message(libsoundio audio renderer selected)
|
||||
|
||||
DEFINES += HAVE_SOUNDIO SOUNDIO_STATIC_LIBRARY
|
||||
SOURCES += streaming/audio/renderers/soundioaudiorenderer.cpp
|
||||
HEADERS += streaming/audio/renderers/soundioaudiorenderer.h
|
||||
}
|
||||
|
||||
RESOURCES += \
|
||||
resources.qrc \
|
||||
@@ -216,6 +251,13 @@ else:unix: LIBS += -L$$OUT_PWD/../qmdnsengine/ -lqmdnsengine
|
||||
INCLUDEPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
DEPENDPATH += $$PWD/../qmdnsengine/qmdnsengine/src/include $$PWD/../qmdnsengine
|
||||
|
||||
win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../soundio/release/ -lsoundio
|
||||
else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../soundio/debug/ -lsoundio
|
||||
else:unix: LIBS += -L$$OUT_PWD/../soundio/ -lsoundio
|
||||
|
||||
INCLUDEPATH += $$PWD/../soundio/libsoundio
|
||||
DEPENDPATH += $$PWD/../soundio/libsoundio
|
||||
|
||||
unix:!macx: {
|
||||
isEmpty(PREFIX) {
|
||||
PREFIX = /usr/local
|
||||
@@ -238,7 +280,7 @@ unix:!macx: {
|
||||
appstream.files = deploy/linux/com.moonlight_stream.Moonlight.appdata.xml
|
||||
appstream.path = $$PREFIX/$$DATADIR/metainfo/
|
||||
|
||||
appdata.files = gamecontrollerdb.txt
|
||||
appdata.files = SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
appdata.path = "$$PREFIX/$$DATADIR/Moonlight Game Streaming Project/Moonlight/"
|
||||
|
||||
INSTALLS += target appdata desktop icons appstream
|
||||
@@ -255,10 +297,10 @@ win32 {
|
||||
macx {
|
||||
QMAKE_INFO_PLIST = $$PWD/Info.plist
|
||||
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns gamecontrollerdb.txt
|
||||
APP_BUNDLE_RESOURCES.files = moonlight.icns SDL_GameControllerDB/gamecontrollerdb.txt
|
||||
APP_BUNDLE_RESOURCES.path = Contents/Resources
|
||||
QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES
|
||||
}
|
||||
|
||||
VERSION = 0.5.1
|
||||
DEFINES += VERSION_STR=\\\"0.5.1\\\"
|
||||
VERSION = 0.6.0
|
||||
DEFINES += VERSION_STR=\\\"0.6.0\\\"
|
||||
|
||||
@@ -36,6 +36,39 @@ BoxArtManager::getFilePathForBoxArt(NvComputer* computer, int appId)
|
||||
return dir.filePath(QString::number(appId) + ".png");
|
||||
}
|
||||
|
||||
class NetworkBoxArtLoadTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
NetworkBoxArtLoadTask(BoxArtManager* boxArtManager, NvComputer* computer, NvApp& app)
|
||||
: m_Bam(boxArtManager),
|
||||
m_Computer(computer),
|
||||
m_App(app)
|
||||
{
|
||||
connect(this, SIGNAL(boxArtFetchCompleted(NvComputer*,NvApp,QUrl)),
|
||||
boxArtManager, SLOT(handleBoxArtLoadComplete(NvComputer*,NvApp,QUrl)));
|
||||
}
|
||||
|
||||
signals:
|
||||
void boxArtFetchCompleted(NvComputer* computer, NvApp app, QUrl image);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
QUrl image = m_Bam->loadBoxArtFromNetwork(m_Computer, m_App.id);
|
||||
if (image.isEmpty()) {
|
||||
// Give it another shot if it fails once
|
||||
image = m_Bam->loadBoxArtFromNetwork(m_Computer, m_App.id);
|
||||
}
|
||||
emit boxArtFetchCompleted(m_Computer, m_App, image);
|
||||
}
|
||||
|
||||
BoxArtManager* m_Bam;
|
||||
NvComputer* m_Computer;
|
||||
NvApp m_App;
|
||||
};
|
||||
|
||||
QUrl BoxArtManager::loadBoxArt(NvComputer* computer, NvApp& app)
|
||||
{
|
||||
// Try to open the cached file
|
||||
@@ -81,3 +114,5 @@ QUrl BoxArtManager::loadBoxArtFromNetwork(NvComputer* computer, int appId)
|
||||
|
||||
return QUrl();
|
||||
}
|
||||
|
||||
#include "boxartmanager.moc"
|
||||
|
||||
@@ -38,36 +38,3 @@ private:
|
||||
QDir m_BoxArtDir;
|
||||
QThreadPool m_ThreadPool;
|
||||
};
|
||||
|
||||
class NetworkBoxArtLoadTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
NetworkBoxArtLoadTask(BoxArtManager* boxArtManager, NvComputer* computer, NvApp& app)
|
||||
: m_Bam(boxArtManager),
|
||||
m_Computer(computer),
|
||||
m_App(app)
|
||||
{
|
||||
connect(this, SIGNAL(boxArtFetchCompleted(NvComputer*,NvApp,QUrl)),
|
||||
boxArtManager, SLOT(handleBoxArtLoadComplete(NvComputer*,NvApp,QUrl)));
|
||||
}
|
||||
|
||||
signals:
|
||||
void boxArtFetchCompleted(NvComputer* computer, NvApp app, QUrl image);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
QUrl image = m_Bam->loadBoxArtFromNetwork(m_Computer, m_App.id);
|
||||
if (image.isEmpty()) {
|
||||
// Give it another shot if it fails once
|
||||
image = m_Bam->loadBoxArtFromNetwork(m_Computer, m_App.id);
|
||||
}
|
||||
emit boxArtFetchCompleted(m_Computer, m_App, image);
|
||||
}
|
||||
|
||||
BoxArtManager* m_Bam;
|
||||
NvComputer* m_Computer;
|
||||
NvApp m_App;
|
||||
};
|
||||
|
||||
+362
-281
@@ -3,282 +3,141 @@
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
#include <QThread>
|
||||
#include <QUdpSocket>
|
||||
#include <QHostInfo>
|
||||
#include <QThreadPool>
|
||||
|
||||
#define SER_HOSTS "hosts"
|
||||
#define SER_NAME "hostname"
|
||||
#define SER_UUID "uuid"
|
||||
#define SER_MAC "mac"
|
||||
#define SER_LOCALADDR "localaddress"
|
||||
#define SER_REMOTEADDR "remoteaddress"
|
||||
#define SER_MANUALADDR "manualaddress"
|
||||
#define SER_APPLIST "apps"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
#define SER_APPHDR "hdr"
|
||||
|
||||
NvComputer::NvComputer(QSettings& settings)
|
||||
class PcMonitorThread : public QThread
|
||||
{
|
||||
this->name = settings.value(SER_NAME).toString();
|
||||
this->uuid = settings.value(SER_UUID).toString();
|
||||
this->macAddress = settings.value(SER_MAC).toByteArray();
|
||||
this->localAddress = settings.value(SER_LOCALADDR).toString();
|
||||
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
|
||||
this->manualAddress = settings.value(SER_MANUALADDR).toString();
|
||||
Q_OBJECT
|
||||
|
||||
int appCount = settings.beginReadArray(SER_APPLIST);
|
||||
for (int i = 0; i < appCount; i++) {
|
||||
NvApp app;
|
||||
#define TRIES_BEFORE_OFFLINING 2
|
||||
#define POLLS_PER_APPLIST_FETCH 10
|
||||
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
app.name = settings.value(SER_APPNAME).toString();
|
||||
app.id = settings.value(SER_APPID).toInt();
|
||||
app.hdrSupported = settings.value(SER_APPHDR).toBool();
|
||||
|
||||
this->appList.append(app);
|
||||
public:
|
||||
PcMonitorThread(NvComputer* computer)
|
||||
: m_Computer(computer)
|
||||
{
|
||||
setObjectName("Polling thread for " + computer->name);
|
||||
}
|
||||
settings.endArray();
|
||||
sortAppList();
|
||||
|
||||
this->activeAddress = nullptr;
|
||||
this->currentGameId = 0;
|
||||
this->pairState = PS_UNKNOWN;
|
||||
this->state = CS_UNKNOWN;
|
||||
this->gfeVersion = nullptr;
|
||||
this->appVersion = nullptr;
|
||||
this->maxLumaPixelsHEVC = 0;
|
||||
this->serverCodecModeSupport = 0;
|
||||
this->pendingQuit = false;
|
||||
this->gpuModel = nullptr;
|
||||
}
|
||||
private:
|
||||
bool tryPollComputer(QString address, bool& changed)
|
||||
{
|
||||
NvHTTP http(address);
|
||||
|
||||
void
|
||||
NvComputer::serialize(QSettings& settings)
|
||||
{
|
||||
QReadLocker lock(&this->lock);
|
||||
|
||||
settings.setValue(SER_NAME, name);
|
||||
settings.setValue(SER_UUID, uuid);
|
||||
settings.setValue(SER_MAC, macAddress);
|
||||
settings.setValue(SER_LOCALADDR, localAddress);
|
||||
settings.setValue(SER_REMOTEADDR, remoteAddress);
|
||||
settings.setValue(SER_MANUALADDR, manualAddress);
|
||||
|
||||
// Avoid deleting an existing applist if we couldn't get one
|
||||
if (!appList.isEmpty()) {
|
||||
settings.remove(SER_APPLIST);
|
||||
settings.beginWriteArray(SER_APPLIST);
|
||||
for (int i = 0; i < appList.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
settings.setValue(SER_APPNAME, appList[i].name);
|
||||
settings.setValue(SER_APPID, appList[i].id);
|
||||
settings.setValue(SER_APPHDR, appList[i].hdrSupported);
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
}
|
||||
|
||||
void NvComputer::sortAppList()
|
||||
{
|
||||
std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
|
||||
return app1.name.toLower() < app2.name.toLower();
|
||||
});
|
||||
}
|
||||
NvComputer newState(address, serverInfo);
|
||||
|
||||
NvComputer::NvComputer(QString address, QString serverInfo)
|
||||
{
|
||||
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
|
||||
if (this->name.isEmpty()) {
|
||||
this->name = "UNKNOWN";
|
||||
}
|
||||
|
||||
this->uuid = NvHTTP::getXmlString(serverInfo, "uniqueid");
|
||||
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
|
||||
if (newMacString != "00:00:00:00:00:00") {
|
||||
QStringList macOctets = newMacString.split(':');
|
||||
for (QString macOctet : macOctets) {
|
||||
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
|
||||
// Ensure the machine that responded is the one we intended to contact
|
||||
if (m_Computer->uuid != newState.uuid) {
|
||||
qInfo() << "Found unexpected PC " << newState.name << " looking for " << m_Computer->name;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
QString codecSupport = NvHTTP::getXmlString(serverInfo, "ServerCodecModeSupport");
|
||||
if (!codecSupport.isEmpty()) {
|
||||
this->serverCodecModeSupport = codecSupport.toInt();
|
||||
}
|
||||
else {
|
||||
this->serverCodecModeSupport = 0;
|
||||
}
|
||||
|
||||
QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
|
||||
if (!maxLumaPixelsHEVC.isEmpty()) {
|
||||
this->maxLumaPixelsHEVC = maxLumaPixelsHEVC.toInt();
|
||||
}
|
||||
else {
|
||||
this->maxLumaPixelsHEVC = 0;
|
||||
}
|
||||
|
||||
this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
|
||||
std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
|
||||
[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
|
||||
return mode1.width * mode1.height * mode1.refreshRate <
|
||||
mode2.width * mode2.height * mode2.refreshRate;
|
||||
});
|
||||
|
||||
this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
|
||||
this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
|
||||
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
|
||||
PS_PAIRED : PS_NOT_PAIRED;
|
||||
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
|
||||
this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
|
||||
this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
|
||||
this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
|
||||
this->activeAddress = address;
|
||||
this->state = NvComputer::CS_ONLINE;
|
||||
this->pendingQuit = false;
|
||||
}
|
||||
|
||||
bool NvComputer::wake()
|
||||
{
|
||||
if (state == NvComputer::CS_ONLINE) {
|
||||
qWarning() << name << "is already online";
|
||||
changed = m_Computer->update(newState);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (macAddress.isEmpty()) {
|
||||
qWarning() << name << "has no MAC address stored";
|
||||
return false;
|
||||
}
|
||||
bool updateAppList(bool& changed)
|
||||
{
|
||||
Q_ASSERT(m_Computer->activeAddress != nullptr);
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
7, 9, // Standard WOL ports
|
||||
47998, 47999, 48000, // Ports opened by GFE
|
||||
};
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
|
||||
// Create the WoL payload
|
||||
QByteArray wolPayload;
|
||||
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
|
||||
for (int i = 0; i < 16; i++) {
|
||||
wolPayload.append(macAddress);
|
||||
}
|
||||
Q_ASSERT(wolPayload.count() == 102);
|
||||
QVector<NvApp> appList;
|
||||
|
||||
// Add the addresses that we know this host to be
|
||||
// and broadcast addresses for this link just in
|
||||
// case the host has timed out in ARP entries.
|
||||
QVector<QString> addressList = uniqueAddresses();
|
||||
addressList.append("255.255.255.255");
|
||||
|
||||
// Try all unique address strings or host names
|
||||
bool success = false;
|
||||
for (QString& addressString : addressList) {
|
||||
QHostInfo hostInfo = QHostInfo::fromName(addressString);
|
||||
|
||||
if (hostInfo.error() != QHostInfo::NoError) {
|
||||
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
|
||||
continue;
|
||||
try {
|
||||
appList = http.getAppList();
|
||||
if (appList.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Try all IP addresses that this string resolves to
|
||||
for (QHostAddress& address : hostInfo.addresses()) {
|
||||
QUdpSocket sock;
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
if (m_Computer->appList != appList) {
|
||||
m_Computer->appList = appList;
|
||||
m_Computer->sortAppList();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
// Bind to any address on the correct protocol
|
||||
if (sock.bind(address.protocol() == QUdpSocket::IPv4Protocol ?
|
||||
QHostAddress::AnyIPv4 : QHostAddress::AnyIPv6)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Send to all ports
|
||||
for (quint16 port : WOL_PORTS) {
|
||||
if (sock.writeDatagram(wolPayload, address, port)) {
|
||||
qInfo().nospace().noquote() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
|
||||
success = true;
|
||||
void run() override
|
||||
{
|
||||
// Always fetch the applist the first time
|
||||
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
|
||||
while (!isInterruptionRequested()) {
|
||||
bool stateChanged = false;
|
||||
bool online = false;
|
||||
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
|
||||
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
|
||||
for (auto& address : m_Computer->uniqueAddresses()) {
|
||||
if (isInterruptionRequested()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (tryPollComputer(address, stateChanged)) {
|
||||
if (!wasOnline) {
|
||||
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress;
|
||||
}
|
||||
online = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
QVector<QString> NvComputer::uniqueAddresses()
|
||||
{
|
||||
QVector<QString> uniqueAddressList;
|
||||
|
||||
// Start with addresses correctly ordered
|
||||
uniqueAddressList.append(activeAddress);
|
||||
uniqueAddressList.append(localAddress);
|
||||
uniqueAddressList.append(remoteAddress);
|
||||
uniqueAddressList.append(manualAddress);
|
||||
|
||||
// Prune duplicates (always giving precedence to the first)
|
||||
for (int i = 0; i < uniqueAddressList.count(); i++) {
|
||||
if (uniqueAddressList[i].isEmpty()) {
|
||||
uniqueAddressList.remove(i);
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
for (int j = i + 1; j < uniqueAddressList.count(); j++) {
|
||||
if (uniqueAddressList[i] == uniqueAddressList[j]) {
|
||||
// Always remove the later occurrence
|
||||
uniqueAddressList.remove(j);
|
||||
j--;
|
||||
// Check if we failed after all retry attempts
|
||||
// Note: we don't need to acquire the read lock here,
|
||||
// because we're on the writing thread.
|
||||
if (!online && m_Computer->state != NvComputer::CS_OFFLINE) {
|
||||
qInfo() << m_Computer->name << "is now offline";
|
||||
m_Computer->state = NvComputer::CS_OFFLINE;
|
||||
stateChanged = true;
|
||||
}
|
||||
|
||||
// Grab the applist if it's empty or it's been long enough that we need to refresh
|
||||
pollsSinceLastAppListFetch++;
|
||||
if (m_Computer->state == NvComputer::CS_ONLINE &&
|
||||
m_Computer->pairState == NvComputer::PS_PAIRED &&
|
||||
(m_Computer->appList.isEmpty() || pollsSinceLastAppListFetch >= POLLS_PER_APPLIST_FETCH)) {
|
||||
// Notify prior to the app list poll since it may take a while, and we don't
|
||||
// want to delay onlining of a machine, especially if we already have a cached list.
|
||||
if (stateChanged) {
|
||||
emit computerStateChanged(m_Computer);
|
||||
stateChanged = false;
|
||||
}
|
||||
|
||||
if (updateAppList(stateChanged)) {
|
||||
pollsSinceLastAppListFetch = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (stateChanged) {
|
||||
// Tell anyone listening that we've changed state
|
||||
emit computerStateChanged(m_Computer);
|
||||
}
|
||||
|
||||
// Wait a bit to poll again
|
||||
QThread::sleep(3);
|
||||
}
|
||||
}
|
||||
|
||||
// We must have at least 1 address
|
||||
Q_ASSERT(!uniqueAddressList.isEmpty());
|
||||
signals:
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
return uniqueAddressList;
|
||||
}
|
||||
|
||||
bool NvComputer::update(NvComputer& that)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
// Lock us for write and them for read
|
||||
QWriteLocker thisLock(&this->lock);
|
||||
QReadLocker thatLock(&that.lock);
|
||||
|
||||
// UUID may not change or we're talking to a new PC
|
||||
Q_ASSERT(this->uuid == that.uuid);
|
||||
|
||||
#define ASSIGN_IF_CHANGED(field) \
|
||||
if (this->field != that.field) { \
|
||||
this->field = that.field; \
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
#define ASSIGN_IF_CHANGED_AND_NONEMPTY(field) \
|
||||
if (!that.field.isEmpty() && \
|
||||
this->field != that.field) { \
|
||||
this->field = that.field; \
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
|
||||
ASSIGN_IF_CHANGED(pairState);
|
||||
ASSIGN_IF_CHANGED(serverCodecModeSupport);
|
||||
ASSIGN_IF_CHANGED(currentGameId);
|
||||
ASSIGN_IF_CHANGED(activeAddress);
|
||||
ASSIGN_IF_CHANGED(state);
|
||||
ASSIGN_IF_CHANGED(gfeVersion);
|
||||
ASSIGN_IF_CHANGED(appVersion);
|
||||
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
|
||||
ASSIGN_IF_CHANGED(gpuModel);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
|
||||
return changed;
|
||||
}
|
||||
private:
|
||||
NvComputer* m_Computer;
|
||||
};
|
||||
|
||||
ComputerManager::ComputerManager(QObject *parent)
|
||||
: QObject(parent),
|
||||
@@ -396,6 +255,25 @@ void ComputerManager::startPolling()
|
||||
}
|
||||
}
|
||||
|
||||
// Must hold m_Lock for write
|
||||
void ComputerManager::startPollingComputer(NvComputer* computer)
|
||||
{
|
||||
if (m_PollingRef == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_PollThreads.contains(computer->uuid)) {
|
||||
Q_ASSERT(m_PollThreads[computer->uuid]->isRunning());
|
||||
return;
|
||||
}
|
||||
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
m_PollThreads[computer->uuid] = thread;
|
||||
thread->start();
|
||||
}
|
||||
|
||||
void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
const QHostAddress& address)
|
||||
{
|
||||
@@ -407,6 +285,19 @@ void ComputerManager::handleMdnsServiceResolved(MdnsPendingComputer* computer,
|
||||
computer->deleteLater();
|
||||
}
|
||||
|
||||
void ComputerManager::handleComputerStateChanged(NvComputer* computer)
|
||||
{
|
||||
emit computerStateChanged(computer);
|
||||
|
||||
if (computer->pendingQuit && computer->currentGameId == 0) {
|
||||
computer->pendingQuit = false;
|
||||
emit quitAppCompleted(QVariant());
|
||||
}
|
||||
|
||||
// Save updated hosts to QSettings
|
||||
saveHosts();
|
||||
}
|
||||
|
||||
QVector<NvComputer*> ComputerManager::getComputers()
|
||||
{
|
||||
QReadLocker lock(&m_Lock);
|
||||
@@ -423,9 +314,23 @@ public:
|
||||
|
||||
void run()
|
||||
{
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
QThread* pollingThread;
|
||||
|
||||
QThread* pollingThread = m_ComputerManager->m_PollThreads[m_Computer->uuid];
|
||||
// Only do the minimum amount of work while holding the writer lock.
|
||||
// We must release it before calling saveHosts().
|
||||
{
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
|
||||
pollingThread = m_ComputerManager->m_PollThreads[m_Computer->uuid];
|
||||
|
||||
m_ComputerManager->m_PollThreads.remove(m_Computer->uuid);
|
||||
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
|
||||
}
|
||||
|
||||
// Persist the new host list
|
||||
m_ComputerManager->saveHosts();
|
||||
|
||||
// Delete the polling thread
|
||||
if (pollingThread != nullptr) {
|
||||
pollingThread->requestInterruption();
|
||||
|
||||
@@ -438,9 +343,8 @@ public:
|
||||
delete pollingThread;
|
||||
}
|
||||
|
||||
m_ComputerManager->m_PollThreads.remove(m_Computer->uuid);
|
||||
m_ComputerManager->m_KnownHosts.remove(m_Computer->uuid);
|
||||
|
||||
// Finally, delete the computer itself. This must be done
|
||||
// last because the polling thread might be using it.
|
||||
delete m_Computer;
|
||||
}
|
||||
|
||||
@@ -456,6 +360,55 @@ void ComputerManager::deleteHost(NvComputer* computer)
|
||||
QThreadPool::globalInstance()->start(new DeferredHostDeletionTask(this, computer));
|
||||
}
|
||||
|
||||
class PendingPairingTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingPairingTask(ComputerManager* computerManager, NvComputer* computer, QString pin)
|
||||
: m_Computer(computer),
|
||||
m_Pin(pin)
|
||||
{
|
||||
connect(this, &PendingPairingTask::pairingCompleted,
|
||||
computerManager, &ComputerManager::pairingCompleted);
|
||||
}
|
||||
|
||||
signals:
|
||||
void pairingCompleted(NvComputer* computer, QString error);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvPairingManager pairingManager(m_Computer->activeAddress);
|
||||
|
||||
try {
|
||||
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin);
|
||||
switch (result)
|
||||
{
|
||||
case NvPairingManager::PairState::PIN_WRONG:
|
||||
emit pairingCompleted(m_Computer, "The PIN from the PC didn't match. Please try again.");
|
||||
break;
|
||||
case NvPairingManager::PairState::FAILED:
|
||||
emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
|
||||
break;
|
||||
case NvPairingManager::PairState::ALREADY_IN_PROGRESS:
|
||||
emit pairingCompleted(m_Computer, "Another pairing attempt is already in progress.");
|
||||
break;
|
||||
case NvPairingManager::PairState::PAIRED:
|
||||
emit pairingCompleted(m_Computer, nullptr);
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
}
|
||||
|
||||
NvComputer* m_Computer;
|
||||
QString m_Pin;
|
||||
};
|
||||
|
||||
void ComputerManager::pairHost(NvComputer* computer, QString pin)
|
||||
{
|
||||
// Punt to a worker thread to avoid stalling the
|
||||
@@ -464,6 +417,55 @@ void ComputerManager::pairHost(NvComputer* computer, QString pin)
|
||||
QThreadPool::globalInstance()->start(pairing);
|
||||
}
|
||||
|
||||
class PendingQuitTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingQuitTask(ComputerManager* computerManager, NvComputer* computer)
|
||||
: m_Computer(computer)
|
||||
{
|
||||
connect(this, &PendingQuitTask::quitAppFailed,
|
||||
computerManager, &ComputerManager::quitAppCompleted);
|
||||
}
|
||||
|
||||
signals:
|
||||
void quitAppFailed(QString error);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
|
||||
try {
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
http.quitApp();
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
{
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
m_Computer->pendingQuit = false;
|
||||
}
|
||||
if (e.getStatusCode() == 599) {
|
||||
// 599 is a special code we make a custom message for
|
||||
emit quitAppFailed("The running game wasn't started by this PC. "
|
||||
"You must quit the game on the host PC manually or use the device that originally started the game.");
|
||||
}
|
||||
else {
|
||||
emit quitAppFailed(e.toQString());
|
||||
}
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
{
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
m_Computer->pendingQuit = false;
|
||||
}
|
||||
emit quitAppFailed(e.toQString());
|
||||
}
|
||||
}
|
||||
|
||||
NvComputer* m_Computer;
|
||||
};
|
||||
|
||||
void ComputerManager::quitRunningApp(NvComputer* computer)
|
||||
{
|
||||
QWriteLocker lock(&computer->lock);
|
||||
@@ -511,6 +513,118 @@ void ComputerManager::stopPollingAsync()
|
||||
}
|
||||
}
|
||||
|
||||
class PendingAddTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingAddTask(ComputerManager* computerManager, QString address, bool mdns)
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Address(address),
|
||||
m_Mdns(mdns)
|
||||
{
|
||||
connect(this, &PendingAddTask::computerAddCompleted,
|
||||
computerManager, &ComputerManager::computerAddCompleted);
|
||||
connect(this, &PendingAddTask::computerStateChanged,
|
||||
computerManager, &ComputerManager::handleComputerStateChanged);
|
||||
}
|
||||
|
||||
signals:
|
||||
void computerAddCompleted(QVariant success);
|
||||
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Address);
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
// There's a race condition between GameStream servers reporting presence over
|
||||
// mDNS and the HTTPS server being ready to respond to our queries. To work
|
||||
// around this issue, we will issue the request again after a few seconds if
|
||||
// we see a ServiceUnavailableError error.
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
if (e.getError() == QNetworkReply::ServiceUnavailableError) {
|
||||
qWarning() << "Retrying request in 5 seconds after ServiceUnavailableError";
|
||||
QThread::sleep(5);
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
qInfo() << "Retry successful";
|
||||
}
|
||||
else {
|
||||
// Rethrow other errors
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
} catch (...) {
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
NvComputer* newComputer = new NvComputer(m_Address, serverInfo);
|
||||
|
||||
// Update addresses depending on the context
|
||||
if (m_Mdns) {
|
||||
newComputer->localAddress = m_Address;
|
||||
}
|
||||
else {
|
||||
newComputer->manualAddress = m_Address;
|
||||
}
|
||||
|
||||
// Check if this PC already exists
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts[newComputer->uuid];
|
||||
if (existingComputer != nullptr) {
|
||||
// Fold it into the existing PC
|
||||
bool changed = existingComputer->update(*newComputer);
|
||||
delete newComputer;
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client if something changed
|
||||
if (changed) {
|
||||
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
|
||||
emit computerStateChanged(existingComputer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Store this in our active sets
|
||||
m_ComputerManager->m_KnownHosts[newComputer->uuid] = newComputer;
|
||||
|
||||
// Start polling if enabled (write lock required)
|
||||
m_ComputerManager->startPollingComputer(newComputer);
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client about this new PC
|
||||
emit computerStateChanged(newComputer);
|
||||
}
|
||||
}
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
QString m_Address;
|
||||
bool m_Mdns;
|
||||
};
|
||||
|
||||
void ComputerManager::addNewHost(QString address, bool mdns)
|
||||
{
|
||||
// Punt to a worker thread to avoid stalling the
|
||||
@@ -519,37 +633,4 @@ void ComputerManager::addNewHost(QString address, bool mdns)
|
||||
QThreadPool::globalInstance()->start(addTask);
|
||||
}
|
||||
|
||||
void
|
||||
ComputerManager::handleComputerStateChanged(NvComputer* computer)
|
||||
{
|
||||
emit computerStateChanged(computer);
|
||||
|
||||
if (computer->pendingQuit && computer->currentGameId == 0) {
|
||||
computer->pendingQuit = false;
|
||||
emit quitAppCompleted(QVariant());
|
||||
}
|
||||
|
||||
// Save updated hosts to QSettings
|
||||
saveHosts();
|
||||
}
|
||||
|
||||
// Must hold m_Lock for write
|
||||
void
|
||||
ComputerManager::startPollingComputer(NvComputer* computer)
|
||||
{
|
||||
if (m_PollingRef == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_PollThreads.contains(computer->uuid)) {
|
||||
Q_ASSERT(m_PollThreads[computer->uuid]->isRunning());
|
||||
return;
|
||||
}
|
||||
|
||||
PcMonitorThread* thread = new PcMonitorThread(computer);
|
||||
connect(thread, SIGNAL(computerStateChanged(NvComputer*)),
|
||||
this, SLOT(handleComputerStateChanged(NvComputer*)));
|
||||
m_PollThreads[computer->uuid] = thread;
|
||||
thread->start();
|
||||
}
|
||||
|
||||
#include "computermanager.moc"
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
#include "nvhttp.h"
|
||||
|
||||
#include "nvcomputer.h"
|
||||
#include "nvpairingmanager.h"
|
||||
|
||||
#include <qmdnsengine/server.h>
|
||||
@@ -13,207 +14,6 @@
|
||||
#include <QSettings>
|
||||
#include <QRunnable>
|
||||
|
||||
class NvComputer
|
||||
{
|
||||
friend class PcMonitorThread;
|
||||
friend class ComputerManager;
|
||||
friend class PendingQuitTask;
|
||||
|
||||
private:
|
||||
void sortAppList();
|
||||
|
||||
bool pendingQuit;
|
||||
|
||||
public:
|
||||
explicit NvComputer(QString address, QString serverInfo);
|
||||
|
||||
explicit NvComputer(QSettings& settings);
|
||||
|
||||
bool
|
||||
update(NvComputer& that);
|
||||
|
||||
bool
|
||||
wake();
|
||||
|
||||
QVector<QString>
|
||||
uniqueAddresses();
|
||||
|
||||
void
|
||||
serialize(QSettings& settings);
|
||||
|
||||
enum PairState
|
||||
{
|
||||
PS_UNKNOWN,
|
||||
PS_PAIRED,
|
||||
PS_NOT_PAIRED
|
||||
};
|
||||
|
||||
enum ComputerState
|
||||
{
|
||||
CS_UNKNOWN,
|
||||
CS_ONLINE,
|
||||
CS_OFFLINE
|
||||
};
|
||||
|
||||
// Ephemeral traits
|
||||
ComputerState state;
|
||||
PairState pairState;
|
||||
QString activeAddress;
|
||||
int currentGameId;
|
||||
QString gfeVersion;
|
||||
QString appVersion;
|
||||
QVector<NvDisplayMode> displayModes;
|
||||
int maxLumaPixelsHEVC;
|
||||
int serverCodecModeSupport;
|
||||
QString gpuModel;
|
||||
|
||||
// Persisted traits
|
||||
QString localAddress;
|
||||
QString remoteAddress;
|
||||
QString manualAddress;
|
||||
QByteArray macAddress;
|
||||
QString name;
|
||||
QString uuid;
|
||||
QVector<NvApp> appList;
|
||||
|
||||
// Synchronization
|
||||
QReadWriteLock lock;
|
||||
};
|
||||
|
||||
// FIXME: MOC isn't finding Q_OBJECT properly when this is confined
|
||||
// to computermanager.cpp as it should be.
|
||||
class PcMonitorThread : public QThread
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
#define TRIES_BEFORE_OFFLINING 2
|
||||
#define POLLS_PER_APPLIST_FETCH 10
|
||||
|
||||
public:
|
||||
PcMonitorThread(NvComputer* computer)
|
||||
: m_Computer(computer)
|
||||
{
|
||||
setObjectName("Polling thread for " + computer->name);
|
||||
}
|
||||
|
||||
private:
|
||||
bool tryPollComputer(QString address, bool& changed)
|
||||
{
|
||||
NvHTTP http(address);
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::NONE);
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
|
||||
NvComputer newState(address, serverInfo);
|
||||
|
||||
// Ensure the machine that responded is the one we intended to contact
|
||||
if (m_Computer->uuid != newState.uuid) {
|
||||
qInfo() << "Found unexpected PC " << newState.name << " looking for " << m_Computer->name;
|
||||
return false;
|
||||
}
|
||||
|
||||
changed = m_Computer->update(newState);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool updateAppList(bool& changed)
|
||||
{
|
||||
Q_ASSERT(m_Computer->activeAddress != nullptr);
|
||||
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
|
||||
QVector<NvApp> appList;
|
||||
|
||||
try {
|
||||
appList = http.getAppList();
|
||||
if (appList.isEmpty()) {
|
||||
return false;
|
||||
}
|
||||
} catch (...) {
|
||||
return false;
|
||||
}
|
||||
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
if (m_Computer->appList != appList) {
|
||||
m_Computer->appList = appList;
|
||||
m_Computer->sortAppList();
|
||||
changed = true;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void run() override
|
||||
{
|
||||
// Always fetch the applist the first time
|
||||
int pollsSinceLastAppListFetch = POLLS_PER_APPLIST_FETCH;
|
||||
while (!isInterruptionRequested()) {
|
||||
bool stateChanged = false;
|
||||
bool online = false;
|
||||
bool wasOnline = m_Computer->state == NvComputer::CS_ONLINE;
|
||||
for (int i = 0; i < TRIES_BEFORE_OFFLINING && !online; i++) {
|
||||
for (auto& address : m_Computer->uniqueAddresses()) {
|
||||
if (isInterruptionRequested()) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (tryPollComputer(address, stateChanged)) {
|
||||
if (!wasOnline) {
|
||||
qInfo() << m_Computer->name << "is now online at" << m_Computer->activeAddress;
|
||||
}
|
||||
online = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if we failed after all retry attempts
|
||||
// Note: we don't need to acquire the read lock here,
|
||||
// because we're on the writing thread.
|
||||
if (!online && m_Computer->state != NvComputer::CS_OFFLINE) {
|
||||
qInfo() << m_Computer->name << "is now offline";
|
||||
m_Computer->state = NvComputer::CS_OFFLINE;
|
||||
stateChanged = true;
|
||||
}
|
||||
|
||||
// Grab the applist if it's empty or it's been long enough that we need to refresh
|
||||
pollsSinceLastAppListFetch++;
|
||||
if (m_Computer->state == NvComputer::CS_ONLINE &&
|
||||
m_Computer->pairState == NvComputer::PS_PAIRED &&
|
||||
(m_Computer->appList.isEmpty() || pollsSinceLastAppListFetch >= POLLS_PER_APPLIST_FETCH)) {
|
||||
// Notify prior to the app list poll since it may take a while, and we don't
|
||||
// want to delay onlining of a machine, especially if we already have a cached list.
|
||||
if (stateChanged) {
|
||||
emit computerStateChanged(m_Computer);
|
||||
stateChanged = false;
|
||||
}
|
||||
|
||||
if (updateAppList(stateChanged)) {
|
||||
pollsSinceLastAppListFetch = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (stateChanged) {
|
||||
// Tell anyone listening that we've changed state
|
||||
emit computerStateChanged(m_Computer);
|
||||
}
|
||||
|
||||
// Wait a bit to poll again
|
||||
QThread::sleep(3);
|
||||
}
|
||||
}
|
||||
|
||||
signals:
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
private:
|
||||
NvComputer* m_Computer;
|
||||
};
|
||||
|
||||
class MdnsPendingComputer : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
@@ -306,188 +106,3 @@ private:
|
||||
QMdnsEngine::Cache m_MdnsCache;
|
||||
QVector<MdnsPendingComputer*> m_PendingResolution;
|
||||
};
|
||||
|
||||
class PendingPairingTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingPairingTask(ComputerManager* computerManager, NvComputer* computer, QString pin)
|
||||
: m_Computer(computer),
|
||||
m_Pin(pin)
|
||||
{
|
||||
connect(this, &PendingPairingTask::pairingCompleted,
|
||||
computerManager, &ComputerManager::pairingCompleted);
|
||||
}
|
||||
|
||||
signals:
|
||||
void pairingCompleted(NvComputer* computer, QString error);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvPairingManager pairingManager(m_Computer->activeAddress);
|
||||
|
||||
try {
|
||||
NvPairingManager::PairState result = pairingManager.pair(m_Computer->appVersion, m_Pin);
|
||||
switch (result)
|
||||
{
|
||||
case NvPairingManager::PairState::PIN_WRONG:
|
||||
emit pairingCompleted(m_Computer, "The PIN from the PC didn't match. Please try again.");
|
||||
break;
|
||||
case NvPairingManager::PairState::FAILED:
|
||||
emit pairingCompleted(m_Computer, "Pairing failed. Please try again.");
|
||||
break;
|
||||
case NvPairingManager::PairState::ALREADY_IN_PROGRESS:
|
||||
emit pairingCompleted(m_Computer, "Another pairing attempt is already in progress.");
|
||||
break;
|
||||
case NvPairingManager::PairState::PAIRED:
|
||||
emit pairingCompleted(m_Computer, nullptr);
|
||||
break;
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
emit pairingCompleted(m_Computer, e.toQString());
|
||||
}
|
||||
}
|
||||
|
||||
NvComputer* m_Computer;
|
||||
QString m_Pin;
|
||||
};
|
||||
|
||||
class PendingQuitTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingQuitTask(ComputerManager* computerManager, NvComputer* computer)
|
||||
: m_Computer(computer)
|
||||
{
|
||||
connect(this, &PendingQuitTask::quitAppFailed,
|
||||
computerManager, &ComputerManager::quitAppCompleted);
|
||||
}
|
||||
|
||||
signals:
|
||||
void quitAppFailed(QString error);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Computer->activeAddress);
|
||||
|
||||
try {
|
||||
if (m_Computer->currentGameId != 0) {
|
||||
http.quitApp();
|
||||
}
|
||||
} catch (const GfeHttpResponseException& e) {
|
||||
{
|
||||
QWriteLocker lock(&m_Computer->lock);
|
||||
m_Computer->pendingQuit = false;
|
||||
}
|
||||
if (e.getStatusCode() == 599) {
|
||||
// 599 is a special code we make a custom message for
|
||||
emit quitAppFailed("The running game wasn't started by this PC. "
|
||||
"You must quit the game on the host PC manually or use the device that originally started the game.");
|
||||
}
|
||||
else {
|
||||
emit quitAppFailed(e.toQString());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NvComputer* m_Computer;
|
||||
};
|
||||
|
||||
class PendingAddTask : public QObject, public QRunnable
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
PendingAddTask(ComputerManager* computerManager, QString address, bool mdns)
|
||||
: m_ComputerManager(computerManager),
|
||||
m_Address(address),
|
||||
m_Mdns(mdns)
|
||||
{
|
||||
connect(this, &PendingAddTask::computerAddCompleted,
|
||||
computerManager, &ComputerManager::computerAddCompleted);
|
||||
connect(this, &PendingAddTask::computerStateChanged,
|
||||
computerManager, &ComputerManager::handleComputerStateChanged);
|
||||
}
|
||||
|
||||
signals:
|
||||
void computerAddCompleted(QVariant success);
|
||||
|
||||
void computerStateChanged(NvComputer* computer);
|
||||
|
||||
private:
|
||||
void run()
|
||||
{
|
||||
NvHTTP http(m_Address);
|
||||
|
||||
qInfo() << "Processing new PC at" << m_Address << "from" << (m_Mdns ? "mDNS" : "user");
|
||||
|
||||
QString serverInfo;
|
||||
try {
|
||||
serverInfo = http.getServerInfo(NvHTTP::NvLogLevel::VERBOSE);
|
||||
} catch (...) {
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
NvComputer* newComputer = new NvComputer(m_Address, serverInfo);
|
||||
|
||||
// Update addresses depending on the context
|
||||
if (m_Mdns) {
|
||||
newComputer->localAddress = m_Address;
|
||||
}
|
||||
else {
|
||||
newComputer->manualAddress = m_Address;
|
||||
}
|
||||
|
||||
// Check if this PC already exists
|
||||
QWriteLocker lock(&m_ComputerManager->m_Lock);
|
||||
NvComputer* existingComputer = m_ComputerManager->m_KnownHosts[newComputer->uuid];
|
||||
if (existingComputer != nullptr) {
|
||||
// Fold it into the existing PC
|
||||
bool changed = existingComputer->update(*newComputer);
|
||||
delete newComputer;
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client if something changed
|
||||
if (changed) {
|
||||
qInfo() << existingComputer->name << "is now at" << existingComputer->activeAddress;
|
||||
emit computerStateChanged(existingComputer);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Store this in our active sets
|
||||
m_ComputerManager->m_KnownHosts[newComputer->uuid] = newComputer;
|
||||
|
||||
// Start polling if enabled (write lock required)
|
||||
m_ComputerManager->startPollingComputer(newComputer);
|
||||
|
||||
// Drop the lock before notifying
|
||||
lock.unlock();
|
||||
|
||||
// For non-mDNS clients, let them know it succeeded
|
||||
if (!m_Mdns) {
|
||||
emit computerAddCompleted(true);
|
||||
}
|
||||
|
||||
// Tell our client about this new PC
|
||||
emit computerStateChanged(newComputer);
|
||||
}
|
||||
}
|
||||
|
||||
ComputerManager* m_ComputerManager;
|
||||
QString m_Address;
|
||||
bool m_Mdns;
|
||||
};
|
||||
|
||||
@@ -0,0 +1,275 @@
|
||||
#include "nvcomputer.h"
|
||||
|
||||
#include <QUdpSocket>
|
||||
#include <QHostInfo>
|
||||
|
||||
#define SER_NAME "hostname"
|
||||
#define SER_UUID "uuid"
|
||||
#define SER_MAC "mac"
|
||||
#define SER_LOCALADDR "localaddress"
|
||||
#define SER_REMOTEADDR "remoteaddress"
|
||||
#define SER_MANUALADDR "manualaddress"
|
||||
#define SER_APPLIST "apps"
|
||||
|
||||
#define SER_APPNAME "name"
|
||||
#define SER_APPID "id"
|
||||
#define SER_APPHDR "hdr"
|
||||
|
||||
NvComputer::NvComputer(QSettings& settings)
|
||||
{
|
||||
this->name = settings.value(SER_NAME).toString();
|
||||
this->uuid = settings.value(SER_UUID).toString();
|
||||
this->macAddress = settings.value(SER_MAC).toByteArray();
|
||||
this->localAddress = settings.value(SER_LOCALADDR).toString();
|
||||
this->remoteAddress = settings.value(SER_REMOTEADDR).toString();
|
||||
this->manualAddress = settings.value(SER_MANUALADDR).toString();
|
||||
|
||||
int appCount = settings.beginReadArray(SER_APPLIST);
|
||||
for (int i = 0; i < appCount; i++) {
|
||||
NvApp app;
|
||||
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
app.name = settings.value(SER_APPNAME).toString();
|
||||
app.id = settings.value(SER_APPID).toInt();
|
||||
app.hdrSupported = settings.value(SER_APPHDR).toBool();
|
||||
|
||||
this->appList.append(app);
|
||||
}
|
||||
settings.endArray();
|
||||
sortAppList();
|
||||
|
||||
this->activeAddress = nullptr;
|
||||
this->currentGameId = 0;
|
||||
this->pairState = PS_UNKNOWN;
|
||||
this->state = CS_UNKNOWN;
|
||||
this->gfeVersion = nullptr;
|
||||
this->appVersion = nullptr;
|
||||
this->maxLumaPixelsHEVC = 0;
|
||||
this->serverCodecModeSupport = 0;
|
||||
this->pendingQuit = false;
|
||||
this->gpuModel = nullptr;
|
||||
}
|
||||
|
||||
void NvComputer::serialize(QSettings& settings)
|
||||
{
|
||||
QReadLocker lock(&this->lock);
|
||||
|
||||
settings.setValue(SER_NAME, name);
|
||||
settings.setValue(SER_UUID, uuid);
|
||||
settings.setValue(SER_MAC, macAddress);
|
||||
settings.setValue(SER_LOCALADDR, localAddress);
|
||||
settings.setValue(SER_REMOTEADDR, remoteAddress);
|
||||
settings.setValue(SER_MANUALADDR, manualAddress);
|
||||
|
||||
// Avoid deleting an existing applist if we couldn't get one
|
||||
if (!appList.isEmpty()) {
|
||||
settings.remove(SER_APPLIST);
|
||||
settings.beginWriteArray(SER_APPLIST);
|
||||
for (int i = 0; i < appList.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
settings.setValue(SER_APPNAME, appList[i].name);
|
||||
settings.setValue(SER_APPID, appList[i].id);
|
||||
settings.setValue(SER_APPHDR, appList[i].hdrSupported);
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
}
|
||||
|
||||
void NvComputer::sortAppList()
|
||||
{
|
||||
std::stable_sort(appList.begin(), appList.end(), [](const NvApp& app1, const NvApp& app2) {
|
||||
return app1.name.toLower() < app2.name.toLower();
|
||||
});
|
||||
}
|
||||
|
||||
NvComputer::NvComputer(QString address, QString serverInfo)
|
||||
{
|
||||
this->name = NvHTTP::getXmlString(serverInfo, "hostname");
|
||||
if (this->name.isEmpty()) {
|
||||
this->name = "UNKNOWN";
|
||||
}
|
||||
|
||||
this->uuid = NvHTTP::getXmlString(serverInfo, "uniqueid");
|
||||
QString newMacString = NvHTTP::getXmlString(serverInfo, "mac");
|
||||
if (newMacString != "00:00:00:00:00:00") {
|
||||
QStringList macOctets = newMacString.split(':');
|
||||
for (QString macOctet : macOctets) {
|
||||
this->macAddress.append((char) macOctet.toInt(nullptr, 16));
|
||||
}
|
||||
}
|
||||
|
||||
QString codecSupport = NvHTTP::getXmlString(serverInfo, "ServerCodecModeSupport");
|
||||
if (!codecSupport.isEmpty()) {
|
||||
this->serverCodecModeSupport = codecSupport.toInt();
|
||||
}
|
||||
else {
|
||||
this->serverCodecModeSupport = 0;
|
||||
}
|
||||
|
||||
QString maxLumaPixelsHEVC = NvHTTP::getXmlString(serverInfo, "MaxLumaPixelsHEVC");
|
||||
if (!maxLumaPixelsHEVC.isEmpty()) {
|
||||
this->maxLumaPixelsHEVC = maxLumaPixelsHEVC.toInt();
|
||||
}
|
||||
else {
|
||||
this->maxLumaPixelsHEVC = 0;
|
||||
}
|
||||
|
||||
this->displayModes = NvHTTP::getDisplayModeList(serverInfo);
|
||||
std::stable_sort(this->displayModes.begin(), this->displayModes.end(),
|
||||
[](const NvDisplayMode& mode1, const NvDisplayMode& mode2) {
|
||||
return mode1.width * mode1.height * mode1.refreshRate <
|
||||
mode2.width * mode2.height * mode2.refreshRate;
|
||||
});
|
||||
|
||||
this->localAddress = NvHTTP::getXmlString(serverInfo, "LocalIP");
|
||||
this->remoteAddress = NvHTTP::getXmlString(serverInfo, "ExternalIP");
|
||||
this->pairState = NvHTTP::getXmlString(serverInfo, "PairStatus") == "1" ?
|
||||
PS_PAIRED : PS_NOT_PAIRED;
|
||||
this->currentGameId = NvHTTP::getCurrentGame(serverInfo);
|
||||
this->appVersion = NvHTTP::getXmlString(serverInfo, "appversion");
|
||||
this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
|
||||
this->gpuModel = NvHTTP::getXmlString(serverInfo, "gputype");
|
||||
this->activeAddress = address;
|
||||
this->state = NvComputer::CS_ONLINE;
|
||||
this->pendingQuit = false;
|
||||
}
|
||||
|
||||
bool NvComputer::wake()
|
||||
{
|
||||
if (state == NvComputer::CS_ONLINE) {
|
||||
qWarning() << name << "is already online";
|
||||
return true;
|
||||
}
|
||||
|
||||
if (macAddress.isEmpty()) {
|
||||
qWarning() << name << "has no MAC address stored";
|
||||
return false;
|
||||
}
|
||||
|
||||
const quint16 WOL_PORTS[] = {
|
||||
7, 9, // Standard WOL ports
|
||||
47998, 47999, 48000, // Ports opened by GFE
|
||||
};
|
||||
|
||||
// Create the WoL payload
|
||||
QByteArray wolPayload;
|
||||
wolPayload.append(QByteArray::fromHex("FFFFFFFFFFFF"));
|
||||
for (int i = 0; i < 16; i++) {
|
||||
wolPayload.append(macAddress);
|
||||
}
|
||||
Q_ASSERT(wolPayload.count() == 102);
|
||||
|
||||
// Add the addresses that we know this host to be
|
||||
// and broadcast addresses for this link just in
|
||||
// case the host has timed out in ARP entries.
|
||||
QVector<QString> addressList = uniqueAddresses();
|
||||
addressList.append("255.255.255.255");
|
||||
|
||||
// Try all unique address strings or host names
|
||||
bool success = false;
|
||||
for (QString& addressString : addressList) {
|
||||
QHostInfo hostInfo = QHostInfo::fromName(addressString);
|
||||
|
||||
if (hostInfo.error() != QHostInfo::NoError) {
|
||||
qWarning() << "Error resolving" << addressString << ":" << hostInfo.errorString();
|
||||
continue;
|
||||
}
|
||||
|
||||
// Try all IP addresses that this string resolves to
|
||||
for (QHostAddress& address : hostInfo.addresses()) {
|
||||
QUdpSocket sock;
|
||||
|
||||
// Bind to any address on the correct protocol
|
||||
if (sock.bind(address.protocol() == QUdpSocket::IPv4Protocol ?
|
||||
QHostAddress::AnyIPv4 : QHostAddress::AnyIPv6)) {
|
||||
|
||||
// Send to all ports
|
||||
for (quint16 port : WOL_PORTS) {
|
||||
if (sock.writeDatagram(wolPayload, address, port)) {
|
||||
qInfo().nospace().noquote() << "Send WoL packet to " << name << " via " << address.toString() << ":" << port;
|
||||
success = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return success;
|
||||
}
|
||||
|
||||
QVector<QString> NvComputer::uniqueAddresses()
|
||||
{
|
||||
QVector<QString> uniqueAddressList;
|
||||
|
||||
// Start with addresses correctly ordered
|
||||
uniqueAddressList.append(activeAddress);
|
||||
uniqueAddressList.append(localAddress);
|
||||
uniqueAddressList.append(remoteAddress);
|
||||
uniqueAddressList.append(manualAddress);
|
||||
|
||||
// Prune duplicates (always giving precedence to the first)
|
||||
for (int i = 0; i < uniqueAddressList.count(); i++) {
|
||||
if (uniqueAddressList[i].isEmpty()) {
|
||||
uniqueAddressList.remove(i);
|
||||
i--;
|
||||
continue;
|
||||
}
|
||||
for (int j = i + 1; j < uniqueAddressList.count(); j++) {
|
||||
if (uniqueAddressList[i] == uniqueAddressList[j]) {
|
||||
// Always remove the later occurrence
|
||||
uniqueAddressList.remove(j);
|
||||
j--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// We must have at least 1 address
|
||||
Q_ASSERT(!uniqueAddressList.isEmpty());
|
||||
|
||||
return uniqueAddressList;
|
||||
}
|
||||
|
||||
bool NvComputer::update(NvComputer& that)
|
||||
{
|
||||
bool changed = false;
|
||||
|
||||
// Lock us for write and them for read
|
||||
QWriteLocker thisLock(&this->lock);
|
||||
QReadLocker thatLock(&that.lock);
|
||||
|
||||
// UUID may not change or we're talking to a new PC
|
||||
Q_ASSERT(this->uuid == that.uuid);
|
||||
|
||||
#define ASSIGN_IF_CHANGED(field) \
|
||||
if (this->field != that.field) { \
|
||||
this->field = that.field; \
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
#define ASSIGN_IF_CHANGED_AND_NONEMPTY(field) \
|
||||
if (!that.field.isEmpty() && \
|
||||
this->field != that.field) { \
|
||||
this->field = that.field; \
|
||||
changed = true; \
|
||||
}
|
||||
|
||||
ASSIGN_IF_CHANGED(name);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(macAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(localAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(remoteAddress);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(manualAddress);
|
||||
ASSIGN_IF_CHANGED(pairState);
|
||||
ASSIGN_IF_CHANGED(serverCodecModeSupport);
|
||||
ASSIGN_IF_CHANGED(currentGameId);
|
||||
ASSIGN_IF_CHANGED(activeAddress);
|
||||
ASSIGN_IF_CHANGED(state);
|
||||
ASSIGN_IF_CHANGED(gfeVersion);
|
||||
ASSIGN_IF_CHANGED(appVersion);
|
||||
ASSIGN_IF_CHANGED(maxLumaPixelsHEVC);
|
||||
ASSIGN_IF_CHANGED(gpuModel);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(appList);
|
||||
ASSIGN_IF_CHANGED_AND_NONEMPTY(displayModes);
|
||||
return changed;
|
||||
}
|
||||
@@ -0,0 +1,75 @@
|
||||
#pragma once
|
||||
|
||||
#include "nvhttp.h"
|
||||
|
||||
#include <QThread>
|
||||
#include <QReadWriteLock>
|
||||
#include <QSettings>
|
||||
#include <QRunnable>
|
||||
|
||||
class NvComputer
|
||||
{
|
||||
friend class PcMonitorThread;
|
||||
friend class ComputerManager;
|
||||
friend class PendingQuitTask;
|
||||
|
||||
private:
|
||||
void sortAppList();
|
||||
|
||||
bool pendingQuit;
|
||||
|
||||
public:
|
||||
explicit NvComputer(QString address, QString serverInfo);
|
||||
|
||||
explicit NvComputer(QSettings& settings);
|
||||
|
||||
bool
|
||||
update(NvComputer& that);
|
||||
|
||||
bool
|
||||
wake();
|
||||
|
||||
QVector<QString>
|
||||
uniqueAddresses();
|
||||
|
||||
void
|
||||
serialize(QSettings& settings);
|
||||
|
||||
enum PairState
|
||||
{
|
||||
PS_UNKNOWN,
|
||||
PS_PAIRED,
|
||||
PS_NOT_PAIRED
|
||||
};
|
||||
|
||||
enum ComputerState
|
||||
{
|
||||
CS_UNKNOWN,
|
||||
CS_ONLINE,
|
||||
CS_OFFLINE
|
||||
};
|
||||
|
||||
// Ephemeral traits
|
||||
ComputerState state;
|
||||
PairState pairState;
|
||||
QString activeAddress;
|
||||
int currentGameId;
|
||||
QString gfeVersion;
|
||||
QString appVersion;
|
||||
QVector<NvDisplayMode> displayModes;
|
||||
int maxLumaPixelsHEVC;
|
||||
int serverCodecModeSupport;
|
||||
QString gpuModel;
|
||||
|
||||
// Persisted traits
|
||||
QString localAddress;
|
||||
QString remoteAddress;
|
||||
QString manualAddress;
|
||||
QByteArray macAddress;
|
||||
QString name;
|
||||
QString uuid;
|
||||
QVector<NvApp> appList;
|
||||
|
||||
// Synchronization
|
||||
QReadWriteLock lock;
|
||||
};
|
||||
@@ -419,7 +419,7 @@ NvHTTP::openConnection(QUrl baseUrl,
|
||||
if (logLevel >= NvLogLevel::ERROR) {
|
||||
qWarning() << command << " request failed with error " << reply->error();
|
||||
}
|
||||
GfeHttpResponseException exception(reply->error(), reply->errorString());
|
||||
QtNetworkReplyException exception(reply->error(), reply->errorString());
|
||||
delete reply;
|
||||
throw exception;
|
||||
}
|
||||
|
||||
+37
-1
@@ -5,7 +5,8 @@
|
||||
#include <Limelight.h>
|
||||
|
||||
#include <QUrl>
|
||||
#include <QtNetwork/QNetworkAccessManager>
|
||||
#include <QNetworkAccessManager>
|
||||
#include <QNetworkReply>
|
||||
|
||||
class NvApp
|
||||
{
|
||||
@@ -77,6 +78,41 @@ private:
|
||||
QString m_StatusMessage;
|
||||
};
|
||||
|
||||
class QtNetworkReplyException : public std::exception
|
||||
{
|
||||
public:
|
||||
QtNetworkReplyException(QNetworkReply::NetworkError error, QString errorText) :
|
||||
m_Error(error),
|
||||
m_ErrorText(errorText)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
const char* what() const throw()
|
||||
{
|
||||
return m_ErrorText.toLatin1();
|
||||
}
|
||||
|
||||
const char* getErrorText() const
|
||||
{
|
||||
return m_ErrorText.toLatin1();
|
||||
}
|
||||
|
||||
QNetworkReply::NetworkError getError() const
|
||||
{
|
||||
return m_Error;
|
||||
}
|
||||
|
||||
QString toQString() const
|
||||
{
|
||||
return m_ErrorText + " (Error " + QString::number(m_Error) + ")";
|
||||
}
|
||||
|
||||
private:
|
||||
QNetworkReply::NetworkError m_Error;
|
||||
QString m_ErrorText;
|
||||
};
|
||||
|
||||
class NvHTTP
|
||||
{
|
||||
public:
|
||||
|
||||
@@ -0,0 +1,362 @@
|
||||
#include "commandlineparser.h"
|
||||
|
||||
#include <QCommandLineParser>
|
||||
#include <QRegularExpression>
|
||||
|
||||
#if defined(Q_OS_WIN)
|
||||
#include <qt_windows.h>
|
||||
#endif
|
||||
|
||||
static bool inRange(int value, int min, int max)
|
||||
{
|
||||
return value >= min && value <= max;
|
||||
}
|
||||
|
||||
// This method returns key's value from QMap where the key is a QString.
|
||||
// Key matching is case insensitive.
|
||||
template <typename T>
|
||||
static T mapValue(QMap<QString, T> map, QString key)
|
||||
{
|
||||
for(auto& item : map.toStdMap()) {
|
||||
if (QString::compare(item.first, key, Qt::CaseInsensitive) == 0) {
|
||||
return item.second;
|
||||
}
|
||||
}
|
||||
return T();
|
||||
}
|
||||
|
||||
class CommandLineParser : public QCommandLineParser
|
||||
{
|
||||
public:
|
||||
enum MessageType {
|
||||
Info,
|
||||
Error
|
||||
};
|
||||
|
||||
void setupCommonOptions()
|
||||
{
|
||||
setSingleDashWordOptionMode(QCommandLineParser::ParseAsLongOptions);
|
||||
addHelpOption();
|
||||
addVersionOption();
|
||||
}
|
||||
|
||||
void handleHelpAndVersionOptions()
|
||||
{
|
||||
if (isSet("help")) {
|
||||
showInfo(helpText());
|
||||
}
|
||||
if (isSet("version")) {
|
||||
showVersion();
|
||||
}
|
||||
}
|
||||
|
||||
void handleUnknownOptions()
|
||||
{
|
||||
if (unknownOptionNames().length()) {
|
||||
showError(QString("Unknown options: %1").arg(unknownOptionNames().join(", ")));
|
||||
}
|
||||
}
|
||||
|
||||
void showMessage(QString message, MessageType type) const
|
||||
{
|
||||
#if defined(Q_OS_WIN)
|
||||
UINT flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
|
||||
flags |= (type == Info ? MB_ICONINFORMATION : MB_ICONERROR);
|
||||
QString title = "Moonlight";
|
||||
MessageBoxW(nullptr, reinterpret_cast<const wchar_t *>(message.utf16()),
|
||||
reinterpret_cast<const wchar_t *>(title.utf16()), flags);
|
||||
#endif
|
||||
message = message.endsWith('\n') ? message : message + '\n';
|
||||
fputs(qPrintable(message), type == Info ? stdout : stderr);
|
||||
}
|
||||
|
||||
[[ noreturn ]] void showInfo(QString message) const
|
||||
{
|
||||
showMessage(message, Info);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
[[ noreturn ]] void showError(QString message) const
|
||||
{
|
||||
showMessage(message + "\n\n" + helpText(), Error);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
int getIntOption(QString name) const
|
||||
{
|
||||
bool ok;
|
||||
int intValue = value(name).toInt(&ok);
|
||||
if (!ok) {
|
||||
showError(QString("Invalid %1 value: %2").arg(name, value(name)));
|
||||
}
|
||||
return intValue;
|
||||
}
|
||||
|
||||
bool getToggleOptionValue(QString name, bool defaultValue) const
|
||||
{
|
||||
QRegularExpression re(QString("^(%1|no-%1)$").arg(name));
|
||||
QStringList options = optionNames().filter(re);
|
||||
if (options.isEmpty()) {
|
||||
return defaultValue;
|
||||
} else {
|
||||
return options.last() == name;
|
||||
}
|
||||
}
|
||||
|
||||
QString getChoiceOptionValue(QString name) const
|
||||
{
|
||||
if (!m_Choices[name].contains(value(name), Qt::CaseInsensitive)) {
|
||||
showError(QString("Invalid %1 choice: %2").arg(name, value(name)));
|
||||
}
|
||||
return value(name);
|
||||
}
|
||||
|
||||
QPair<int,int> getResolutionOptionValue(QString name) const
|
||||
{
|
||||
QRegularExpression re("^(\\d+)x(\\d+)$", QRegularExpression::CaseInsensitiveOption);
|
||||
auto match = re.match(value(name));
|
||||
if (!match.hasMatch()) {
|
||||
showError(QString("Invalid %1 format: %2").arg(name, value(name)));
|
||||
}
|
||||
return qMakePair(match.captured(1).toInt(), match.captured(2).toInt());
|
||||
}
|
||||
|
||||
void addFlagOption(QString name, QString descriptiveName)
|
||||
{
|
||||
addOption(QCommandLineOption(name, QString("Use %1.").arg(descriptiveName)));
|
||||
}
|
||||
|
||||
void addToggleOption(QString name, QString descriptiveName)
|
||||
{
|
||||
addOption(QCommandLineOption(name, QString("Use %1.").arg(descriptiveName)));
|
||||
addOption(QCommandLineOption("no-" + name, QString("Do not use %1.").arg(descriptiveName)));
|
||||
}
|
||||
|
||||
void addValueOption(QString name, QString descriptiveName)
|
||||
{
|
||||
addOption(QCommandLineOption(name, QString("Specify %1 to use.").arg(descriptiveName), name));
|
||||
}
|
||||
|
||||
void addChoiceOption(QString name, QString descriptiveName, QStringList choices)
|
||||
{
|
||||
addOption(QCommandLineOption(name, QString("Select %1: %2.").arg(descriptiveName, choices.join('/')), name));
|
||||
m_Choices[name] = choices;
|
||||
}
|
||||
|
||||
private:
|
||||
QMap<QString, QStringList> m_Choices;
|
||||
};
|
||||
|
||||
GlobalCommandLineParser::GlobalCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
GlobalCommandLineParser::~GlobalCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
GlobalCommandLineParser::ParseResult GlobalCommandLineParser::parse(const QStringList &args)
|
||||
{
|
||||
CommandLineParser parser;
|
||||
parser.setupCommonOptions();
|
||||
parser.setApplicationDescription(
|
||||
"\n"
|
||||
"Starts Moonlight normally if no arguments are given.\n"
|
||||
"\n"
|
||||
"Available actions:\n"
|
||||
" stream Start streaming an app\n"
|
||||
"\n"
|
||||
"See 'moonlight <action> --help' for help of specific action."
|
||||
);
|
||||
parser.addPositionalArgument("action", "Action to execute", "<action>");
|
||||
parser.parse(args);
|
||||
auto posArgs = parser.positionalArguments();
|
||||
QString action = posArgs.isEmpty() ? QString() : posArgs.first().toLower();
|
||||
|
||||
if (action == "") {
|
||||
// This method will not return and terminates the process if --version
|
||||
// or --help is specified
|
||||
parser.handleHelpAndVersionOptions();
|
||||
parser.handleUnknownOptions();
|
||||
return NormalStartRequested;
|
||||
} else if (action == "stream") {
|
||||
return StreamRequested;
|
||||
} else {
|
||||
parser.showError(QString("Invalid action: %1").arg(action));
|
||||
}
|
||||
}
|
||||
|
||||
StreamCommandLineParser::StreamCommandLineParser()
|
||||
{
|
||||
m_WindowModeMap = {
|
||||
{"fullscreen", StreamingPreferences::WM_FULLSCREEN},
|
||||
{"windowed", StreamingPreferences::WM_WINDOWED},
|
||||
{"borderless", StreamingPreferences::WM_FULLSCREEN_DESKTOP},
|
||||
};
|
||||
m_AudioConfigMap = {
|
||||
{"stereo", StreamingPreferences::AC_STEREO},
|
||||
{"5.1-surround", StreamingPreferences::AC_51_SURROUND},
|
||||
};
|
||||
m_VideoCodecMap = {
|
||||
{"auto", StreamingPreferences::VCC_AUTO},
|
||||
{"H.264", StreamingPreferences::VCC_FORCE_H264},
|
||||
{"HEVC", StreamingPreferences::VCC_FORCE_HEVC},
|
||||
};
|
||||
m_VideoDecoderMap = {
|
||||
{"auto", StreamingPreferences::VDS_AUTO},
|
||||
{"software", StreamingPreferences::VDS_FORCE_HARDWARE},
|
||||
{"hardware", StreamingPreferences::VDS_FORCE_SOFTWARE},
|
||||
};
|
||||
}
|
||||
|
||||
StreamCommandLineParser::~StreamCommandLineParser()
|
||||
{
|
||||
}
|
||||
|
||||
void StreamCommandLineParser::parse(const QStringList &args, StreamingPreferences *preferences)
|
||||
{
|
||||
CommandLineParser parser;
|
||||
parser.setupCommonOptions();
|
||||
parser.setApplicationDescription(
|
||||
"\n"
|
||||
"Starts directly streaming a given app."
|
||||
);
|
||||
parser.addPositionalArgument("stream", "Start stream");
|
||||
|
||||
// Add other arguments and options
|
||||
parser.addPositionalArgument("host", "Host computer name, UUID, or IP address", "<host>");
|
||||
parser.addPositionalArgument("app", "App to stream", "\"<app>\"");
|
||||
|
||||
parser.addFlagOption("720", "1280x720 resolution");
|
||||
parser.addFlagOption("1080", "1920x1080 resolution");
|
||||
parser.addFlagOption("1440", "2560x1440 resolution");
|
||||
parser.addFlagOption("4K", "3840x2160 resolution");
|
||||
parser.addValueOption("resolution", "custom <width>x<height> resolution");
|
||||
parser.addToggleOption("vsync", "V-Sync");
|
||||
parser.addValueOption("fps", "FPS");
|
||||
parser.addValueOption("bitrate", "bitrate in Kbps");
|
||||
parser.addChoiceOption("display-mode", "display mode", m_WindowModeMap.keys());
|
||||
parser.addChoiceOption("audio-config", "audio config", m_AudioConfigMap.keys());
|
||||
parser.addToggleOption("multi-controller", "multiple controller support");
|
||||
parser.addToggleOption("mouse-acceleration", "mouse acceleration");
|
||||
parser.addToggleOption("game-optimization", "game optimizations");
|
||||
parser.addToggleOption("audio-on-host", "audio on host PC");
|
||||
parser.addChoiceOption("video-codec", "video codec", m_VideoCodecMap.keys());
|
||||
parser.addChoiceOption("video-decoder", "video decoder", m_VideoDecoderMap.keys());
|
||||
|
||||
if (!parser.parse(args)) {
|
||||
parser.showError(parser.errorText());
|
||||
}
|
||||
|
||||
parser.handleUnknownOptions();
|
||||
|
||||
// Resolve display's width and height
|
||||
QRegularExpression resolutionRexExp("^(720|1080|1440|4K|resolution)$");
|
||||
QStringList resoOptions = parser.optionNames().filter(resolutionRexExp);
|
||||
bool displaySet = resoOptions.length();
|
||||
if (displaySet) {
|
||||
QString name = resoOptions.last();
|
||||
if (name == "720") {
|
||||
preferences->width = 1280;
|
||||
preferences->height = 720;
|
||||
displaySet = true;
|
||||
} else if (name == "1080") {
|
||||
preferences->width = 1920;
|
||||
preferences->height = 1080;
|
||||
displaySet = true;
|
||||
} else if (name == "1440") {
|
||||
preferences->width = 2560;
|
||||
preferences->height = 1440;
|
||||
displaySet = true;
|
||||
} else if (name == "4K") {
|
||||
preferences->width = 3840;
|
||||
preferences->height = 2160;
|
||||
displaySet = true;
|
||||
} else if (name == "resolution") {
|
||||
auto resolution = parser.getResolutionOptionValue(name);
|
||||
preferences->width = resolution.first;
|
||||
preferences->height = resolution.second;
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve --fps option
|
||||
if (parser.isSet("fps")) {
|
||||
preferences->fps = parser.getIntOption("fps");
|
||||
if (!inRange(preferences->fps, 30, 120)) {
|
||||
parser.showError("FPS must be in range: 30 - 120");
|
||||
}
|
||||
}
|
||||
|
||||
// Resolve --bitrate option
|
||||
if (parser.isSet("bitrate")) {
|
||||
preferences->bitrateKbps = parser.getIntOption("bitrate");
|
||||
if (!inRange(preferences->bitrateKbps, 500, 150000)) {
|
||||
parser.showError("Bitrate must be in range: 500 - 150000");
|
||||
}
|
||||
} else if (displaySet || parser.isSet("fps")) {
|
||||
preferences->bitrateKbps = preferences->getDefaultBitrate(
|
||||
preferences->width, preferences->height, preferences->fps);
|
||||
}
|
||||
|
||||
// Resolve --display option
|
||||
if (parser.isSet("display-mode")) {
|
||||
preferences->windowMode = mapValue(m_WindowModeMap, parser.getChoiceOptionValue("display-mode"));
|
||||
}
|
||||
|
||||
// Resolve --vsync and --no-vsync options
|
||||
preferences->enableVsync = parser.getToggleOptionValue("vsync", preferences->enableVsync);
|
||||
|
||||
// Resolve --audio-config option
|
||||
if (parser.isSet("audio-config")) {
|
||||
preferences->audioConfig = mapValue(m_AudioConfigMap, parser.getChoiceOptionValue("audio-config"));
|
||||
}
|
||||
|
||||
// Resolve --multi-controller and --no-multi-controller options
|
||||
preferences->multiController = parser.getToggleOptionValue("multi-controller", preferences->multiController);
|
||||
|
||||
// Resolve --mouse-acceleration and --no-mouse-acceleration options
|
||||
preferences->mouseAcceleration = parser.getToggleOptionValue("mouse-acceleration", preferences->mouseAcceleration);
|
||||
|
||||
// Resolve --game-optimization and --no-game-optimization options
|
||||
preferences->gameOptimizations = parser.getToggleOptionValue("game-optimization", preferences->gameOptimizations);
|
||||
|
||||
// Resolve --audio-on-host and --no-audio-on-host options
|
||||
preferences->playAudioOnHost = parser.getToggleOptionValue("audio-on-host", preferences->playAudioOnHost);
|
||||
|
||||
// Resolve --video-codec option
|
||||
if (parser.isSet("video-codec")) {
|
||||
preferences->videoCodecConfig = mapValue(m_VideoCodecMap, parser.getChoiceOptionValue("video-codec"));
|
||||
}
|
||||
|
||||
// Resolve --video-decoder option
|
||||
if (parser.isSet("video-decoder")) {
|
||||
preferences->videoDecoderSelection = mapValue(m_VideoDecoderMap, parser.getChoiceOptionValue("video-decoder"));
|
||||
}
|
||||
|
||||
// This method will not return and terminates the process if --version or
|
||||
// --help is specified
|
||||
parser.handleHelpAndVersionOptions();
|
||||
|
||||
// Verify that both host and app has been provided
|
||||
auto posArgs = parser.positionalArguments();
|
||||
if (posArgs.length() < 2) {
|
||||
parser.showError("Host not provided");
|
||||
}
|
||||
m_Host = parser.positionalArguments().at(1);
|
||||
|
||||
if (posArgs.length() < 3) {
|
||||
parser.showError("App not provided");
|
||||
}
|
||||
m_AppName = parser.positionalArguments().at(2);
|
||||
}
|
||||
|
||||
QString StreamCommandLineParser::getHost() const
|
||||
{
|
||||
return m_Host;
|
||||
}
|
||||
|
||||
QString StreamCommandLineParser::getAppName() const
|
||||
{
|
||||
return m_AppName;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,41 @@
|
||||
#pragma once
|
||||
|
||||
#include "settings/streamingpreferences.h"
|
||||
|
||||
#include <QMap>
|
||||
#include <QString>
|
||||
|
||||
class GlobalCommandLineParser
|
||||
{
|
||||
public:
|
||||
enum ParseResult {
|
||||
NormalStartRequested,
|
||||
StreamRequested,
|
||||
};
|
||||
|
||||
GlobalCommandLineParser();
|
||||
virtual ~GlobalCommandLineParser();
|
||||
|
||||
ParseResult parse(const QStringList &args);
|
||||
|
||||
};
|
||||
|
||||
class StreamCommandLineParser
|
||||
{
|
||||
public:
|
||||
StreamCommandLineParser();
|
||||
virtual ~StreamCommandLineParser();
|
||||
|
||||
void parse(const QStringList &args, StreamingPreferences *preferences);
|
||||
|
||||
QString getHost() const;
|
||||
QString getAppName() const;
|
||||
|
||||
private:
|
||||
QString m_Host;
|
||||
QString m_AppName;
|
||||
QMap<QString, StreamingPreferences::WindowMode> m_WindowModeMap;
|
||||
QMap<QString, StreamingPreferences::AudioConfig> m_AudioConfigMap;
|
||||
QMap<QString, StreamingPreferences::VideoCodecConfig> m_VideoCodecMap;
|
||||
QMap<QString, StreamingPreferences::VideoDecoderSelection> m_VideoDecoderMap;
|
||||
};
|
||||
@@ -0,0 +1,220 @@
|
||||
#include "startstream.h"
|
||||
#include "backend/computermanager.h"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <QTimer>
|
||||
|
||||
#define COMPUTER_SEEK_TIMEOUT 10000
|
||||
#define APP_SEEK_TIMEOUT 10000
|
||||
|
||||
namespace CliStartStream
|
||||
{
|
||||
|
||||
enum State {
|
||||
StateInit,
|
||||
StateSeekComputer,
|
||||
StateSeekApp,
|
||||
StateStartSession,
|
||||
StateFailure,
|
||||
};
|
||||
|
||||
class Event
|
||||
{
|
||||
public:
|
||||
enum Type {
|
||||
ComputerUpdated,
|
||||
Executed,
|
||||
Timedout,
|
||||
};
|
||||
|
||||
Event(Type type)
|
||||
: type(type), computerManager(nullptr), computer(nullptr) {}
|
||||
|
||||
Type type;
|
||||
ComputerManager *computerManager;
|
||||
NvComputer *computer;
|
||||
};
|
||||
|
||||
class LauncherPrivate
|
||||
{
|
||||
Q_DECLARE_PUBLIC(Launcher)
|
||||
|
||||
public:
|
||||
LauncherPrivate(Launcher *q) : q_ptr(q) {}
|
||||
|
||||
void handleEvent(Event event)
|
||||
{
|
||||
Q_Q(Launcher);
|
||||
Session* session;
|
||||
NvApp app;
|
||||
|
||||
switch (event.type) {
|
||||
case Event::Executed:
|
||||
if (m_State == StateInit) {
|
||||
m_State = StateSeekComputer;
|
||||
m_TimeoutTimer->start(COMPUTER_SEEK_TIMEOUT);
|
||||
m_ComputerManager = event.computerManager;
|
||||
q->connect(m_ComputerManager, &ComputerManager::computerStateChanged,
|
||||
q, &Launcher::onComputerUpdated);
|
||||
// Seek desired computer by both connecting to it directly (this may fail
|
||||
// if m_ComputerName is UUID, or the name that doesn't resolve to an IP
|
||||
// address) and by polling it using mDNS, hopefully one of these methods
|
||||
// would find the host
|
||||
m_ComputerManager->addNewHost(m_ComputerName, false);
|
||||
m_ComputerManager->startPolling();
|
||||
emit q->searchingComputer();
|
||||
}
|
||||
break;
|
||||
case Event::ComputerUpdated:
|
||||
if (m_State == StateSeekComputer) {
|
||||
if (matchComputer(event.computer) && isOnline(event.computer)) {
|
||||
if (isPaired(event.computer)) {
|
||||
m_State = StateSeekApp;
|
||||
m_TimeoutTimer->start(APP_SEEK_TIMEOUT);
|
||||
m_Computer = event.computer;
|
||||
m_ComputerManager->stopPollingAsync();
|
||||
emit q->searchingApp();
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("Computer %1 has not been paired. "
|
||||
"Please open Moonlight to pair before streaming.")
|
||||
.arg(event.computer->name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_State == StateSeekApp) {
|
||||
int index = getAppIndex();
|
||||
if (-1 != index) {
|
||||
app = m_Computer->appList[index];
|
||||
if (isNotStreaming() || isStreamingApp(app)) {
|
||||
m_State = StateStartSession;
|
||||
m_TimeoutTimer->stop();
|
||||
session = new Session(m_Computer, app, m_Preferences);
|
||||
emit q->sessionCreated(app.name, session);
|
||||
} else {
|
||||
m_State = StateFailure;
|
||||
QString msg = QString("%1 is already running. Please quit %1 to stream %2.")
|
||||
.arg(getCurrentAppName(), app.name);
|
||||
emit q->failed(msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case Event::Timedout:
|
||||
if (m_State == StateSeekComputer) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Failed to connect to %1").arg(m_ComputerName));
|
||||
}
|
||||
if (m_State == StateSeekApp) {
|
||||
m_State = StateFailure;
|
||||
emit q->failed(QString("Failed to find application %1").arg(m_AppName));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
bool matchComputer(NvComputer *computer) const
|
||||
{
|
||||
QString value = m_ComputerName.toLower();
|
||||
return computer->name.toLower() == value ||
|
||||
computer->localAddress.toLower() == value ||
|
||||
computer->remoteAddress.toLower() == value ||
|
||||
computer->manualAddress.toLower() == value ||
|
||||
computer->uuid.toLower() == value;
|
||||
}
|
||||
|
||||
bool isOnline(NvComputer *computer) const
|
||||
{
|
||||
return computer->state == NvComputer::CS_ONLINE;
|
||||
}
|
||||
|
||||
bool isPaired(NvComputer *computer) const
|
||||
{
|
||||
return computer->pairState == NvComputer::PS_PAIRED;
|
||||
}
|
||||
|
||||
int getAppIndex() const
|
||||
{
|
||||
for (int i = 0; i < m_Computer->appList.length(); i++) {
|
||||
if (m_Computer->appList[i].name.toLower() == m_AppName.toLower()) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
bool isNotStreaming() const
|
||||
{
|
||||
return m_Computer->currentGameId == 0;
|
||||
}
|
||||
|
||||
bool isStreamingApp(NvApp app) const
|
||||
{
|
||||
return m_Computer->currentGameId == app.id;
|
||||
}
|
||||
|
||||
QString getCurrentAppName() const
|
||||
{
|
||||
for (NvApp app : m_Computer->appList) {
|
||||
if (m_Computer->currentGameId == app.id) {
|
||||
return app.name;
|
||||
}
|
||||
}
|
||||
return "<UNKNOWN>";
|
||||
}
|
||||
|
||||
Launcher *q_ptr;
|
||||
QString m_ComputerName;
|
||||
QString m_AppName;
|
||||
StreamingPreferences *m_Preferences;
|
||||
ComputerManager *m_ComputerManager;
|
||||
NvComputer *m_Computer;
|
||||
State m_State;
|
||||
QTimer *m_TimeoutTimer;
|
||||
};
|
||||
|
||||
Launcher::Launcher(QString computer, QString app,
|
||||
StreamingPreferences* preferences, QObject *parent)
|
||||
: QObject(parent),
|
||||
m_DPtr(new LauncherPrivate(this))
|
||||
{
|
||||
Q_D(Launcher);
|
||||
d->m_ComputerName = computer;
|
||||
d->m_AppName = app;
|
||||
d->m_Preferences = preferences;
|
||||
d->m_State = StateInit;
|
||||
d->m_TimeoutTimer = new QTimer(this);
|
||||
d->m_TimeoutTimer->setSingleShot(true);
|
||||
connect(d->m_TimeoutTimer, &QTimer::timeout,
|
||||
this, &Launcher::onTimeout);
|
||||
}
|
||||
|
||||
Launcher::~Launcher()
|
||||
{
|
||||
}
|
||||
|
||||
void Launcher::execute(ComputerManager *manager)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::Executed);
|
||||
event.computerManager = manager;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onComputerUpdated(NvComputer *computer)
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::ComputerUpdated);
|
||||
event.computer = computer;
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
void Launcher::onTimeout()
|
||||
{
|
||||
Q_D(Launcher);
|
||||
Event event(Event::Timedout);
|
||||
d->handleEvent(event);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
#include <QObject>
|
||||
|
||||
class ComputerManager;
|
||||
class NvComputer;
|
||||
class Session;
|
||||
class StreamingPreferences;
|
||||
|
||||
namespace CliStartStream
|
||||
{
|
||||
|
||||
class Event;
|
||||
class LauncherPrivate;
|
||||
|
||||
class Launcher : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
Q_DECLARE_PRIVATE_D(m_DPtr, Launcher)
|
||||
|
||||
public:
|
||||
explicit Launcher(QString computer, QString app,
|
||||
StreamingPreferences* preferences,
|
||||
QObject *parent = nullptr);
|
||||
~Launcher();
|
||||
Q_INVOKABLE void execute(ComputerManager *manager);
|
||||
|
||||
signals:
|
||||
void searchingComputer();
|
||||
void searchingApp();
|
||||
void sessionCreated(QString appName, Session *session);
|
||||
void failed(QString text);
|
||||
|
||||
private slots:
|
||||
void onComputerUpdated(NvComputer *computer);
|
||||
void onTimeout();
|
||||
|
||||
private:
|
||||
QScopedPointer<LauncherPrivate> m_DPtr;
|
||||
};
|
||||
|
||||
}
|
||||
@@ -33,6 +33,26 @@
|
||||
</screenshots>
|
||||
|
||||
<releases>
|
||||
<release version="0.6.0" date="2018-10-06">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
<ul>
|
||||
<li>Added keyboard and gamepad UI navigation</li>
|
||||
<li>Added support for mouse X1 and X2 buttons (back and forward)</li>
|
||||
<li>Added support for mouse movement with touchscreens</li>
|
||||
<li>Improved HEVC performance at high bitrates</li>
|
||||
<li>Added support for launching streaming sessions directly from a terminal or script</li>
|
||||
<li>Added quit shortcut for gamepads: Select+Start+L1+R1</li>
|
||||
</ul>
|
||||
<p>Bugfixes:</p>
|
||||
<ul>
|
||||
<li>Fixed not saving deletion of PCs</li>
|
||||
<li>Fixed keys being stuck down on the host PC after Moonlight loses focus or quits</li>
|
||||
<li>Fixed some warning dialogs being stuck behind the UI window</li>
|
||||
<li>Updated included gamepad mapping list</li>
|
||||
</ul>
|
||||
</description>
|
||||
</release>
|
||||
<release version="0.5.0" date="2018-09-15">
|
||||
<description>
|
||||
<p>New features:</p>
|
||||
|
||||
@@ -1,438 +0,0 @@
|
||||
# Game Controller DB for SDL in 2.0.6 format
|
||||
# Source: https://github.com/gabomdq/SDL_GameControllerDB
|
||||
|
||||
# Windows
|
||||
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
|
||||
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000c82d00000061000000000000,8Bitdo SF30 Pro Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
|
||||
03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000008f0e00001200000000000000,Acme,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
|
||||
030000006b1400000055000000000000,bigben ps3padstreetnew,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
|
||||
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004f04000023b3000000000000,Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
|
||||
03000000790000000600000000000000,G-Shark GS-GP702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000451300000010000000000000,Generic USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00004d00000000000000,HORIPAD3 A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
|
||||
03000000b50700001403000000000000,IMPACT BLACK,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000006f0e00002401000000000000,INJUSTICE FightStick for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
|
||||
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
|
||||
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008433000000000000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008483000000000000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b6,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008305000031b0000000000000,MaxfireBlaze3,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
|
||||
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000004318000000000000,Mayflash GameCube Controller Adapter,a:b1,b:b2,back:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b4,leftstick:b0,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
|
||||
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
|
||||
03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000008f0e00007530000000000000,PS (R) Gamepad,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000100800000100000000000000,PS1 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000100800000300000000000000,PS2 USB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
|
||||
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
03000000250900000500000000000000,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
|
||||
03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
|
||||
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
|
||||
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000006f0e00001e01000000000000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
|
||||
03000000300f00001101000000000000,saitek rumble pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
|
||||
030000008f0e00000800000000000000,SpeedLink Strike FX Wireless,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
|
||||
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
|
||||
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
|
||||
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
|
||||
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000380700006652000000000000,UnKnown,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
|
||||
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
|
||||
03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
|
||||
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
|
||||
|
||||
# Mac OS X
|
||||
03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000000600000000000000,G-Shark GP-702,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
|
||||
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
|
||||
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
|
||||
03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
030000004c050000a00b000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
|
||||
03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
|
||||
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
|
||||
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
030000005e0400008e02000001000000,Steam Virtual GamePad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
|
||||
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
|
||||
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
|
||||
03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
|
||||
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
|
||||
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
|
||||
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
|
||||
030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
|
||||
03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
|
||||
# Linux
|
||||
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
|
||||
05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000006f0e00003901000000430000,Afterglow Prismatic Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
|
||||
03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
|
||||
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:a0,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:a3,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006f0e00001f01000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
|
||||
030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
|
||||
050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
|
||||
0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
|
||||
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000015c2000010010000,Logitech Logitech Extreme 3D,a:b0,b:b4,back:b6,guide:b8,leftshoulder:b9,leftstick:h0.8,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:h0.2,start:b7,x:b2,y:b5,platform:Linux,
|
||||
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
|
||||
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008433000011010000,Mad Catz FightStick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700008483000011010000,Mad Catz FightStick TE S+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
0300000079000000d218000011010000,MAGIC-NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
|
||||
03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b6,start:b9,x:b3,y:b0,platform:Linux,
|
||||
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
|
||||
05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
|
||||
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
|
||||
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
|
||||
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c0500006802000000010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:a12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:a13,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
050000004c0500006802000000810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c0500006802000000800000,PS3 Controller (Bluetooth),a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
05000000504c415953544154494f4e00,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000a00b000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000a00b000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000c405000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000c405000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
030000004c050000cc09000011010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000cc09000011810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000c405000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
|
||||
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
|
||||
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
|
||||
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
|
||||
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
|
||||
03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000c01600008704000011010000,Serial/Keyboard/Mouse/Joystick,a:b12,b:b10,back:b4,dpdown:b2,dpleft:b3,dpright:b1,dpup:b0,leftshoulder:b9,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b8,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b5,x:b13,y:b11,platform:Linux,
|
||||
03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
|
||||
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
|
||||
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
|
||||
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
|
||||
05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
|
||||
030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
|
||||
03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
|
||||
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
|
||||
# Android
|
||||
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
|
||||
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
|
||||
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
|
||||
5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
|
||||
34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
|
||||
|
||||
# iOS
|
||||
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
|
||||
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
|
||||
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
|
||||
+36
-9
@@ -3,14 +3,16 @@ import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
import AppModel 1.0
|
||||
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
property int computerIndex
|
||||
property AppModel appModel : createModel()
|
||||
|
||||
id: appGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
@@ -29,12 +31,23 @@ GridView {
|
||||
stackView.pop()
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Don't show any highlighted item until interacting with them
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
appModel.computerLost.connect(computerLost)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
appModel.computerLost.disconnect(computerLost)
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,8 +60,9 @@ GridView {
|
||||
|
||||
model: appModel
|
||||
|
||||
delegate: ItemDelegate {
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 200; height: 335;
|
||||
grid: appGrid
|
||||
|
||||
Image {
|
||||
id: appIcon
|
||||
@@ -59,6 +73,9 @@ GridView {
|
||||
width: 150
|
||||
height: 200
|
||||
}
|
||||
width: sourceSize.width
|
||||
height: sourceSize.height
|
||||
fillMode: Image.Pad
|
||||
}
|
||||
|
||||
Image {
|
||||
@@ -111,22 +128,27 @@ GridView {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton
|
||||
onClicked: {
|
||||
// Right click
|
||||
appContextMenu.open()
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
appContextMenu.popup()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
appContextMenu.open()
|
||||
}
|
||||
|
||||
Menu {
|
||||
id: appContextMenu
|
||||
MenuItem {
|
||||
NavigableMenuItem {
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: {
|
||||
appContextMenu.close()
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
MenuItem {
|
||||
NavigableMenuItem {
|
||||
text: "Quit Game"
|
||||
onTriggered: {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
@@ -134,7 +156,6 @@ GridView {
|
||||
quitAppDialog.open()
|
||||
}
|
||||
visible: model.running
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -148,7 +169,8 @@ GridView {
|
||||
property int nextAppIndex: 0
|
||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
onYes: {
|
||||
|
||||
function quitApp() {
|
||||
var component = Qt.createComponent("QuitSegue.qml")
|
||||
var params = {"appName": appName}
|
||||
if (segueToStream) {
|
||||
@@ -167,6 +189,11 @@ GridView {
|
||||
// Trigger the quit after pushing the quit segue on screen
|
||||
appModel.quitRunningApp()
|
||||
}
|
||||
|
||||
onYes: quitApp()
|
||||
|
||||
// For keyboard/gamepad navigation
|
||||
onAccepted: quitApp()
|
||||
}
|
||||
|
||||
ScrollBar.vertical: ScrollBar {
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
import QtQuick 2.11
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
// https://stackoverflow.com/questions/45029968/how-do-i-set-the-combobox-width-to-fit-the-largest-item
|
||||
ComboBox {
|
||||
property int textWidth
|
||||
|
||||
implicitWidth: leftPadding + textWidth + indicator.width + rightPadding
|
||||
|
||||
TextMetrics {
|
||||
id: popupMetrics
|
||||
font: popup.font
|
||||
}
|
||||
|
||||
TextMetrics {
|
||||
id: textMetrics
|
||||
font: parent.font
|
||||
}
|
||||
|
||||
// We call this every time the options change (and init)
|
||||
// so we can adjust the combo box width here too
|
||||
onActivated: {
|
||||
textWidth = 0
|
||||
for (var i = 0; i < count; i++){
|
||||
textMetrics.text = textAt(i)
|
||||
popupMetrics.text = textAt(i)
|
||||
textWidth = Math.max(textMetrics.width, textWidth)
|
||||
textWidth = Math.max(popupMetrics.width, textWidth)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,78 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
|
||||
import ComputerManager 1.0
|
||||
|
||||
Item {
|
||||
visible: false
|
||||
|
||||
function onSearchingComputer() {
|
||||
stageLabel.text = "Establishing connection to PC..."
|
||||
}
|
||||
|
||||
function onSearchingApp() {
|
||||
stageLabel.text = "Loading app list..."
|
||||
}
|
||||
|
||||
function onSessionCreated(appName, session) {
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView, {
|
||||
"appName": appName,
|
||||
"session": session,
|
||||
"quitAfter": true
|
||||
})
|
||||
stackView.push(segue)
|
||||
}
|
||||
|
||||
function onLaunchFailed(message) {
|
||||
errorDialog.text = message
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
toolBar.visible = false
|
||||
launcher.searchingComputer.connect(onSearchingComputer)
|
||||
launcher.searchingApp.connect(onSearchingApp)
|
||||
launcher.sessionCreated.connect(onSessionCreated)
|
||||
launcher.failed.connect(onLaunchFailed)
|
||||
launcher.execute(ComputerManager)
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
}
|
||||
|
||||
Label {
|
||||
id: stageLabel
|
||||
height: stageSpinner.height
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
|
||||
}
|
||||
onVisibleChanged: {
|
||||
if (!visible) {
|
||||
Qt.quit();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
ItemDelegate {
|
||||
property GridView grid
|
||||
|
||||
highlighted: grid.activeFocus && grid.currentItem === this
|
||||
|
||||
Keys.onLeftPressed: {
|
||||
grid.moveCurrentIndexLeft()
|
||||
}
|
||||
Keys.onRightPressed: {
|
||||
grid.moveCurrentIndexRight()
|
||||
}
|
||||
Keys.onDownPressed: {
|
||||
grid.moveCurrentIndexDown()
|
||||
}
|
||||
Keys.onUpPressed: {
|
||||
grid.moveCurrentIndexUp()
|
||||
}
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
MenuItem {
|
||||
// Ensure focus can't be given to an invisible item
|
||||
enabled: visible
|
||||
height: visible ? implicitHeight : 0
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
triggered()
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,18 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
|
||||
ToolButton {
|
||||
activeFocusOnTab: true
|
||||
|
||||
Keys.onReturnPressed: {
|
||||
clicked()
|
||||
}
|
||||
|
||||
Keys.onRightPressed: {
|
||||
nextItemInFocusChain(true).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
|
||||
Keys.onLeftPressed: {
|
||||
nextItemInFocusChain(false).forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
+41
-39
@@ -8,11 +8,14 @@ import ComputerModel 1.0
|
||||
|
||||
import ComputerManager 1.0
|
||||
import StreamingPreferences 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
GridView {
|
||||
property ComputerModel computerModel : createModel()
|
||||
|
||||
id: pcGrid
|
||||
focus: true
|
||||
activeFocusOnTab: true
|
||||
anchors.fill: parent
|
||||
anchors.leftMargin: (parent.width % (cellWidth + anchors.rightMargin)) / 2
|
||||
anchors.topMargin: 20
|
||||
@@ -30,16 +33,25 @@ GridView {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onCompleted: {
|
||||
// Setup signals on CM
|
||||
ComputerManager.computerAddCompleted.connect(addComplete)
|
||||
|
||||
if (prefs.isRunningWayland()) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
// Don't show any highlighted item until interacting with them
|
||||
currentIndex = -1
|
||||
}
|
||||
|
||||
function pairingComplete(error)
|
||||
@@ -72,8 +84,9 @@ GridView {
|
||||
|
||||
model: computerModel
|
||||
|
||||
delegate: ItemDelegate {
|
||||
delegate: NavigableItemDelegate {
|
||||
width: 300; height: 300;
|
||||
grid: pcGrid
|
||||
|
||||
Image {
|
||||
id: pcIcon
|
||||
@@ -125,13 +138,12 @@ GridView {
|
||||
|
||||
Menu {
|
||||
id: pcContextMenu
|
||||
MenuItem {
|
||||
NavigableMenuItem {
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.addPc && !model.online && model.wakeable
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
MenuItem {
|
||||
NavigableMenuItem {
|
||||
text: "Delete PC"
|
||||
onTriggered: {
|
||||
deletePcDialog.pcIndex = index
|
||||
@@ -170,6 +182,7 @@ GridView {
|
||||
}
|
||||
}
|
||||
} else if (!model.online) {
|
||||
// Using open() here because it may be activated by keyboard
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
@@ -178,12 +191,20 @@ GridView {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.RightButton;
|
||||
onClicked: {
|
||||
// right click
|
||||
if (!model.addPc) { // but only for actual PCs, not the add-pc option
|
||||
pcContextMenu.open()
|
||||
if (!model.addPc) {
|
||||
// popup() ensures the menu appears under the mouse cursor
|
||||
pcContextMenu.popup()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
if (!model.addPc) {
|
||||
// We must use open() here so the menu is positioned on
|
||||
// the ItemDelegate and not where the mouse cursor is
|
||||
pcContextMenu.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
@@ -199,31 +220,6 @@ GridView {
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration. " +
|
||||
"Click the Help button for more information on solving this problem."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: pairDialog
|
||||
// don't allow edits to the rest of the window while open
|
||||
@@ -243,10 +239,16 @@ GridView {
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
onYes: {
|
||||
|
||||
function deletePc() {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
}
|
||||
|
||||
onYes: deletePc()
|
||||
|
||||
// For keyboard/gamepad activation
|
||||
onAccepted: deletePc()
|
||||
}
|
||||
|
||||
Dialog {
|
||||
|
||||
+28
-18
@@ -3,6 +3,7 @@ import QtQuick.Controls 2.2
|
||||
|
||||
import StreamingPreferences 1.0
|
||||
import ComputerManager 1.0
|
||||
import SdlGamepadKeyNavigation 1.0
|
||||
|
||||
ScrollView {
|
||||
id: settingsPage
|
||||
@@ -12,6 +13,25 @@ ScrollView {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
SdlGamepadKeyNavigation {
|
||||
id: gamepadKeyNav
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
gamepadKeyNav.setSettingsMode(true)
|
||||
gamepadKeyNav.enable()
|
||||
}
|
||||
else {
|
||||
gamepadKeyNav.disable()
|
||||
}
|
||||
}
|
||||
|
||||
Component.onDestruction: {
|
||||
prefs.save()
|
||||
}
|
||||
@@ -53,7 +73,7 @@ ScrollView {
|
||||
Row {
|
||||
spacing: 5
|
||||
|
||||
ComboBox {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
// Add native resolutions for all attached displays
|
||||
@@ -125,7 +145,6 @@ ScrollView {
|
||||
}
|
||||
|
||||
id: resolutionComboBox
|
||||
width: 200
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: resolutionListModel
|
||||
@@ -168,7 +187,7 @@ ScrollView {
|
||||
}
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
AutoResizingComboBox {
|
||||
function createModel() {
|
||||
var fpsListModel = Qt.createQmlObject('import QtQuick 2.0; ListModel {}', parent, '')
|
||||
|
||||
@@ -233,7 +252,6 @@ ScrollView {
|
||||
|
||||
id: fpsComboBox
|
||||
textRole: "text"
|
||||
width: 250
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
onActivated : {
|
||||
var selectedFps = parseInt(model.get(currentIndex).video_fps)
|
||||
@@ -295,7 +313,7 @@ ScrollView {
|
||||
color: "white"
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var savedWm = prefs.windowMode
|
||||
@@ -311,7 +329,6 @@ ScrollView {
|
||||
}
|
||||
|
||||
id: windowModeComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: windowModeListModel
|
||||
@@ -366,7 +383,7 @@ ScrollView {
|
||||
color: "white"
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_audio = prefs.audioConfig
|
||||
@@ -382,21 +399,16 @@ ScrollView {
|
||||
}
|
||||
|
||||
id: audioComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: audioListModel
|
||||
ListElement {
|
||||
text: "Autodetect"
|
||||
val: StreamingPreferences.AC_AUTO
|
||||
}
|
||||
ListElement {
|
||||
text: "Stereo"
|
||||
val: StreamingPreferences.AC_FORCE_STEREO
|
||||
val: StreamingPreferences.AC_STEREO
|
||||
}
|
||||
ListElement {
|
||||
text: "5.1 surround sound"
|
||||
val: StreamingPreferences.AC_FORCE_SURROUND
|
||||
val: StreamingPreferences.AC_51_SURROUND
|
||||
}
|
||||
}
|
||||
// ::onActivated must be used, as it only listens for when the index is changed by a human
|
||||
@@ -503,7 +515,7 @@ ScrollView {
|
||||
color: "white"
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vds = prefs.videoDecoderSelection
|
||||
@@ -519,7 +531,6 @@ ScrollView {
|
||||
}
|
||||
|
||||
id: decoderComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: decoderListModel
|
||||
@@ -551,7 +562,7 @@ ScrollView {
|
||||
color: "white"
|
||||
}
|
||||
|
||||
ComboBox {
|
||||
AutoResizingComboBox {
|
||||
// ignore setting the index at first, and actually set it when the component is loaded
|
||||
Component.onCompleted: {
|
||||
var saved_vcc = prefs.videoCodecConfig
|
||||
@@ -567,7 +578,6 @@ ScrollView {
|
||||
}
|
||||
|
||||
id: codecComboBox
|
||||
width: Math.min(bitrateDesc.implicitWidth, parent.width)
|
||||
textRole: "text"
|
||||
model: ListModel {
|
||||
id: codecListModel
|
||||
|
||||
+18
-5
@@ -9,6 +9,7 @@ Item {
|
||||
property Session session
|
||||
property string appName
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
property bool quitAfter : false
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
@@ -42,8 +43,8 @@ Item {
|
||||
|
||||
function displayLaunchError(text)
|
||||
{
|
||||
// Display the error dialog after Session::exec() returns
|
||||
errorDialog.text = text
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
function displayLaunchWarning(text)
|
||||
@@ -72,11 +73,23 @@ Item {
|
||||
// Run the streaming session to completion
|
||||
session.exec(Screen.virtualX, Screen.virtualY)
|
||||
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
if (quitAfter) {
|
||||
Qt.quit()
|
||||
} else {
|
||||
// Show the Qt window again after streaming
|
||||
window.visible = true
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// Display any launch errors. We do this after
|
||||
// the Qt UI is visible again to prevent losing
|
||||
// focus on the dialog which would impact gamepad
|
||||
// users.
|
||||
if (errorDialog.text) {
|
||||
errorDialog.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Show the toolbar again when we become hidden
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@
|
||||
|
||||
#include "backend/boxartmanager.h"
|
||||
#include "backend/computermanager.h"
|
||||
#include "streaming/session.hpp"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <QAbstractListModel>
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "backend/computermanager.h"
|
||||
#include "streaming/session.hpp"
|
||||
#include "streaming/session.h"
|
||||
|
||||
#include <QAbstractListModel>
|
||||
|
||||
|
||||
+168
-9
@@ -1,5 +1,6 @@
|
||||
import QtQuick 2.9
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.2
|
||||
import QtQuick.Layouts 1.3
|
||||
import QtQuick.Window 2.2
|
||||
|
||||
@@ -7,6 +8,7 @@ import QtQuick.Controls.Material 2.1
|
||||
|
||||
import ComputerManager 1.0
|
||||
import AutoUpdateChecker 1.0
|
||||
import StreamingPreferences 1.0
|
||||
|
||||
ApplicationWindow {
|
||||
property bool pollingActive: false
|
||||
@@ -16,13 +18,54 @@ ApplicationWindow {
|
||||
width: 1280
|
||||
height: 600
|
||||
|
||||
// Maximize the window by default when the stream is configured
|
||||
// for full-screen or borderless windowed. This is ideal for TV
|
||||
// setups where the user doesn't want a tiny window in the middle
|
||||
// of their screen when starting Moonlight.
|
||||
visibility: prefs.windowMode != StreamingPreferences.WM_WINDOWED ? "Maximized" : "Windowed"
|
||||
|
||||
Material.theme: Material.Dark
|
||||
Material.accent: Material.Purple
|
||||
|
||||
StreamingPreferences {
|
||||
id: prefs
|
||||
}
|
||||
|
||||
StackView {
|
||||
id: stackView
|
||||
initialItem: "PcView.qml"
|
||||
initialItem: initialView
|
||||
anchors.fill: parent
|
||||
focus: true
|
||||
|
||||
onCurrentItemChanged: {
|
||||
// Ensure focus travels to the next view when going back
|
||||
if (currentItem) {
|
||||
currentItem.forceActiveFocus()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onEscapePressed: {
|
||||
if (depth > 1) {
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onBackPressed: {
|
||||
if (depth > 1) {
|
||||
stackView.pop()
|
||||
}
|
||||
}
|
||||
|
||||
Keys.onMenuPressed: {
|
||||
settingsButton.clicked()
|
||||
}
|
||||
|
||||
// This is a keypress we've reserved for letting the
|
||||
// SdlGamepadKeyNavigation object tell us to show settings
|
||||
// when Menu is consumed by a focused control.
|
||||
Keys.onHangupPressed: {
|
||||
settingsButton.clicked()
|
||||
}
|
||||
}
|
||||
|
||||
onVisibilityChanged: {
|
||||
@@ -43,6 +86,37 @@ ApplicationWindow {
|
||||
}
|
||||
}
|
||||
|
||||
property bool initialized: false
|
||||
|
||||
// BUG: Using onAfterSynchronizing: here causes very strange
|
||||
// failures on Linux. Many shaders fail to compile and we
|
||||
// eventually segfault deep inside the Qt OpenGL code.
|
||||
onAfterRendering: {
|
||||
// We use this callback to trigger dialog display because
|
||||
// it only happens once the window is fully constructed.
|
||||
// Doing it earlier can lead to the dialog appearing behind
|
||||
// the window or otherwise without input focus.
|
||||
if (!initialized) {
|
||||
if (prefs.isRunningWayland()) {
|
||||
waylandDialog.open()
|
||||
}
|
||||
else if (prefs.isWow64()) {
|
||||
wow64Dialog.open()
|
||||
}
|
||||
else if (!prefs.hasAnyHardwareAcceleration()) {
|
||||
noHwDecoderDialog.open()
|
||||
}
|
||||
|
||||
var unmappedGamepads = prefs.getUnmappedGamepads()
|
||||
if (unmappedGamepads) {
|
||||
unmappedGamepadDialog.unmappedGamepads = unmappedGamepads
|
||||
unmappedGamepadDialog.open()
|
||||
}
|
||||
|
||||
initialized = true;
|
||||
}
|
||||
}
|
||||
|
||||
function navigateTo(url, objectName)
|
||||
{
|
||||
var existingItem = stackView.find(function(item, index) {
|
||||
@@ -68,7 +142,7 @@ ApplicationWindow {
|
||||
spacing: 20
|
||||
anchors.fill: parent
|
||||
|
||||
ToolButton {
|
||||
NavigableToolButton {
|
||||
// Only make the button visible if the user has navigated somewhere.
|
||||
visible: stackView.depth > 1
|
||||
|
||||
@@ -85,6 +159,10 @@ ApplicationWindow {
|
||||
}
|
||||
|
||||
onClicked: stackView.pop()
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
Label {
|
||||
@@ -97,7 +175,7 @@ ApplicationWindow {
|
||||
Layout.fillWidth: true
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
NavigableToolButton {
|
||||
property string browserUrl: ""
|
||||
|
||||
id: updateButton
|
||||
@@ -122,7 +200,6 @@ ApplicationWindow {
|
||||
|
||||
onClicked: Qt.openUrlExternally(browserUrl);
|
||||
|
||||
|
||||
function updateAvailable(url)
|
||||
{
|
||||
updateButton.browserUrl = url
|
||||
@@ -133,9 +210,15 @@ ApplicationWindow {
|
||||
AutoUpdateChecker.onUpdateAvailable.connect(updateAvailable)
|
||||
AutoUpdateChecker.start()
|
||||
}
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
NavigableToolButton {
|
||||
id: helpButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/question_mark.svg"
|
||||
anchors.centerIn: parent
|
||||
@@ -148,13 +231,23 @@ ApplicationWindow {
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Help"
|
||||
ToolTip.text: "Help" + (helpShortcut.nativeText ? (" ("+helpShortcut.nativeText+")") : "")
|
||||
|
||||
Shortcut {
|
||||
id: helpShortcut
|
||||
sequence: StandardKey.HelpContents
|
||||
onActivated: helpButton.clicked()
|
||||
}
|
||||
|
||||
// TODO need to make sure browser is brought to foreground.
|
||||
onClicked: Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
NavigableToolButton {
|
||||
// TODO: Implement gamepad mapping then unhide this button
|
||||
visible: false
|
||||
|
||||
@@ -173,9 +266,15 @@ ApplicationWindow {
|
||||
}
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/GamepadMapper.qml", "Gamepad Mapping")
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
}
|
||||
|
||||
ToolButton {
|
||||
NavigableToolButton {
|
||||
id: settingsButton
|
||||
|
||||
Image {
|
||||
source: "qrc:/res/settings.svg"
|
||||
anchors.centerIn: parent
|
||||
@@ -187,11 +286,71 @@ ApplicationWindow {
|
||||
|
||||
onClicked: navigateTo("qrc:/gui/SettingsView.qml", "Settings")
|
||||
|
||||
Keys.onDownPressed: {
|
||||
stackView.currentItem.forceActiveFocus(Qt.TabFocus)
|
||||
}
|
||||
|
||||
Shortcut {
|
||||
id: settingsShortcut
|
||||
sequence: StandardKey.Preferences
|
||||
onActivated: settingsButton.clicked()
|
||||
}
|
||||
|
||||
ToolTip.delay: 1000
|
||||
ToolTip.timeout: 3000
|
||||
ToolTip.visible: hovered
|
||||
ToolTip.text: "Settings"
|
||||
ToolTip.text: "Settings" + (settingsShortcut.nativeText ? (" ("+settingsShortcut.nativeText+")") : "")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: noHwDecoderDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "No functioning hardware accelerated H.264 video decoder was detected by Moonlight. " +
|
||||
"Your streaming performance may be severely degraded in this configuration. " +
|
||||
"Click the Help button for more information on solving this problem."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: waylandDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight does not support hardware acceleration on Wayland. Continuing on Wayland may result in poor streaming performance. " +
|
||||
"Please switch to an X session for optimal performance."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Fixing-Hardware-Decoding-Problems");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: wow64Dialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Cancel
|
||||
text: "This PC is running a 64-bit version of Windows. Please download the x64 version of Moonlight for the best streaming performance."
|
||||
onAccepted: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-qt/releases");
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: unmappedGamepadDialog
|
||||
property string unmappedGamepads : ""
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Warning
|
||||
standardButtons: StandardButton.Ok | StandardButton.Help
|
||||
text: "Moonlight detected gamepads without a proper mapping. " +
|
||||
"The following gamepads will not function until this is resolved: " + unmappedGamepads + "\n\n" +
|
||||
"Click the Help button for information on how to map your gamepads."
|
||||
onHelp: {
|
||||
Qt.openUrlExternally("https://github.com/moonlight-stream/moonlight-docs/wiki/Gamepad-Mapping");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,246 @@
|
||||
#include "sdlgamepadkeynavigation.h"
|
||||
|
||||
#include <QKeyEvent>
|
||||
#include <QGuiApplication>
|
||||
#include <QWindow>
|
||||
|
||||
#include "settings/mappingmanager.h"
|
||||
|
||||
#define AXIS_NAVIGATION_REPEAT_DELAY 150
|
||||
|
||||
SdlGamepadKeyNavigation::SdlGamepadKeyNavigation()
|
||||
: m_Enabled(false),
|
||||
m_SettingsMode(false),
|
||||
m_LastAxisNavigationEventTime(0)
|
||||
{
|
||||
m_PollingTimer = new QTimer(this);
|
||||
connect(m_PollingTimer, SIGNAL(timeout()), this, SLOT(onPollingTimerFired()));
|
||||
}
|
||||
|
||||
SdlGamepadKeyNavigation::~SdlGamepadKeyNavigation()
|
||||
{
|
||||
disable();
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::enable()
|
||||
{
|
||||
if (m_Enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
// We have to initialize and uninitialize this in enable()/disable()
|
||||
// because we need to get out of the way of the Session class. If it
|
||||
// doesn't get to reinitialize the GC subsystem, it won't get initial
|
||||
// arrival events. Additionally, there's a race condition between
|
||||
// our QML objects being destroyed and SDL being deinitialized that
|
||||
// this solves too.
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
return;
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
// Drop all pending gamepad add events. SDL will generate these for us
|
||||
// on first init of the GC subsystem. We can't depend on them due to
|
||||
// overlapping lifetimes of SdlGamepadKeyNavigation instances, so we
|
||||
// will attach ourselves.
|
||||
SDL_PumpEvents();
|
||||
SDL_FlushEvent(SDL_CONTROLLERDEVICEADDED);
|
||||
|
||||
// Open all currently attached game controllers
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
SDL_GameController* gc = SDL_GameControllerOpen(i);
|
||||
if (gc != nullptr) {
|
||||
m_Gamepads.append(gc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Poll every 50 ms for a new joystick event
|
||||
m_PollingTimer->start(50);
|
||||
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::disable()
|
||||
{
|
||||
if (!m_Enabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
m_PollingTimer->stop();
|
||||
|
||||
while (!m_Gamepads.isEmpty()) {
|
||||
SDL_GameControllerClose(m_Gamepads[0]);
|
||||
m_Gamepads.removeAt(0);
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
m_Enabled = false;
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::onPollingTimerFired()
|
||||
{
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
switch (event.type) {
|
||||
case SDL_CONTROLLERBUTTONDOWN:
|
||||
case SDL_CONTROLLERBUTTONUP:
|
||||
{
|
||||
QEvent::Type type =
|
||||
event.type == SDL_CONTROLLERBUTTONDOWN ?
|
||||
QEvent::Type::KeyPress : QEvent::Type::KeyRelease;
|
||||
|
||||
switch (event.cbutton.button) {
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_UP:
|
||||
if (m_SettingsMode) {
|
||||
// Back-tab
|
||||
sendKey(type, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
}
|
||||
else {
|
||||
sendKey(type, Qt::Key_Up);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_DOWN:
|
||||
if (m_SettingsMode) {
|
||||
sendKey(type, Qt::Key_Tab);
|
||||
}
|
||||
else {
|
||||
sendKey(type, Qt::Key_Down);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_LEFT:
|
||||
sendKey(type, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Up);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_DPAD_RIGHT:
|
||||
sendKey(type, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(type, Qt::Key_Down);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_A:
|
||||
if (m_SettingsMode) {
|
||||
sendKey(type, Qt::Key_Space);
|
||||
}
|
||||
else {
|
||||
sendKey(type, Qt::Key_Return);
|
||||
}
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_B:
|
||||
sendKey(type, Qt::Key_Escape);
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_X:
|
||||
sendKey(type, Qt::Key_Menu);
|
||||
break;
|
||||
case SDL_CONTROLLER_BUTTON_Y:
|
||||
case SDL_CONTROLLER_BUTTON_START:
|
||||
// HACK: We use this keycode to inform main.qml
|
||||
// to show the settings when Key_Menu is handled
|
||||
// by the control in focus.
|
||||
sendKey(type, Qt::Key_Hangup);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SDL_CONTROLLERDEVICEADDED:
|
||||
SDL_GameController* gc = SDL_GameControllerOpen(event.cdevice.which);
|
||||
if (gc != nullptr) {
|
||||
m_Gamepads.append(gc);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle analog sticks by polling
|
||||
for (auto gc : m_Gamepads) {
|
||||
short leftX = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTX);
|
||||
short leftY = SDL_GameControllerGetAxis(gc, SDL_CONTROLLER_AXIS_LEFTY);
|
||||
if (SDL_GetTicks() - m_LastAxisNavigationEventTime < AXIS_NAVIGATION_REPEAT_DELAY) {
|
||||
// Do nothing
|
||||
}
|
||||
else if (leftY < -30000) {
|
||||
if (m_SettingsMode) {
|
||||
// Back-tab
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab, Qt::ShiftModifier);
|
||||
}
|
||||
else {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Up);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Up);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftY > 30000) {
|
||||
if (m_SettingsMode) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Tab);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Tab);
|
||||
}
|
||||
else {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Down);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Down);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftX < -30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Left);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Left);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Up);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Up);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
else if (leftX > 30000) {
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Right);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Right);
|
||||
if (m_SettingsMode) {
|
||||
// Some settings controls respond to left/right (like the slider)
|
||||
// and others respond to up/down (like combo boxes). They seem to
|
||||
// be mutually exclusive though so let's just send both.
|
||||
sendKey(QEvent::Type::KeyPress, Qt::Key_Down);
|
||||
sendKey(QEvent::Type::KeyRelease, Qt::Key_Down);
|
||||
}
|
||||
|
||||
m_LastAxisNavigationEventTime = SDL_GetTicks();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers)
|
||||
{
|
||||
QGuiApplication* app = static_cast<QGuiApplication*>(QGuiApplication::instance());
|
||||
QWindow* focusWindow = app->focusWindow();
|
||||
if (focusWindow != nullptr) {
|
||||
QKeyEvent keyPressEvent(type, key, modifiers);
|
||||
app->sendEvent(focusWindow, &keyPressEvent);
|
||||
}
|
||||
}
|
||||
|
||||
void SdlGamepadKeyNavigation::setSettingsMode(bool settingsMode)
|
||||
{
|
||||
m_SettingsMode = settingsMode;
|
||||
}
|
||||
@@ -0,0 +1,35 @@
|
||||
#pragma once
|
||||
|
||||
#include <QTimer>
|
||||
#include <QEvent>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
class SdlGamepadKeyNavigation : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
SdlGamepadKeyNavigation();
|
||||
|
||||
~SdlGamepadKeyNavigation();
|
||||
|
||||
Q_INVOKABLE void enable();
|
||||
|
||||
Q_INVOKABLE void disable();
|
||||
|
||||
Q_INVOKABLE void setSettingsMode(bool settingsMode);
|
||||
|
||||
private:
|
||||
void sendKey(QEvent::Type type, Qt::Key key, Qt::KeyboardModifiers modifiers = Qt::NoModifier);
|
||||
|
||||
private slots:
|
||||
void onPollingTimerFired();
|
||||
|
||||
private:
|
||||
QTimer* m_PollingTimer;
|
||||
QList<SDL_GameController*> m_Gamepads;
|
||||
bool m_Enabled;
|
||||
bool m_SettingsMode;
|
||||
Uint32 m_LastAxisNavigationEventTime;
|
||||
};
|
||||
+40
-7
@@ -1,5 +1,6 @@
|
||||
#include <QGuiApplication>
|
||||
#include <QQmlApplicationEngine>
|
||||
#include <QQmlContext>
|
||||
#include <QIcon>
|
||||
#include <QQuickStyle>
|
||||
#include <QMutex>
|
||||
@@ -15,12 +16,15 @@
|
||||
#include "streaming/video/ffmpeg.h"
|
||||
#endif
|
||||
|
||||
#include "cli/startstream.h"
|
||||
#include "cli/commandlineparser.h"
|
||||
#include "path.h"
|
||||
#include "gui/computermodel.h"
|
||||
#include "gui/appmodel.h"
|
||||
#include "backend/autoupdatechecker.h"
|
||||
#include "streaming/session.hpp"
|
||||
#include "streaming/session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "gui/sdlgamepadkeynavigation.h"
|
||||
|
||||
#if !defined(QT_DEBUG) && defined(Q_OS_WIN32)
|
||||
// Log to file for release Windows builds
|
||||
@@ -266,9 +270,12 @@ int main(int argc, char *argv[])
|
||||
qputenv("QT_SSL_USE_TEMPORARY_KEYCHAIN", QByteArray("1"));
|
||||
|
||||
#ifdef Q_OS_WIN32
|
||||
// On Windows, use ANGLE so we don't have to load both DX and OGL
|
||||
// user-mode drivers into our app.
|
||||
qputenv("QT_OPENGL", "angle");
|
||||
if (!qEnvironmentVariableIsSet("QT_OPENGL")) {
|
||||
// On Windows, use ANGLE so we don't have to load OpenGL
|
||||
// user-mode drivers into our app. OGL drivers (especially Intel)
|
||||
// seem to crash Moonlight far more often than DirectX.
|
||||
qputenv("QT_OPENGL", "angle");
|
||||
}
|
||||
#endif
|
||||
|
||||
// Register custom metatypes for use in signals
|
||||
@@ -282,6 +289,7 @@ int main(int argc, char *argv[])
|
||||
qmlRegisterType<ComputerModel>("ComputerModel", 1, 0, "ComputerModel");
|
||||
qmlRegisterType<AppModel>("AppModel", 1, 0, "AppModel");
|
||||
qmlRegisterType<StreamingPreferences>("StreamingPreferences", 1, 0, "StreamingPreferences");
|
||||
qmlRegisterType<SdlGamepadKeyNavigation>("SdlGamepadKeyNavigation", 1, 0, "SdlGamepadKeyNavigation");
|
||||
qmlRegisterUncreatableType<Session>("Session", 1, 0, "Session", "Session cannot be created from QML");
|
||||
qmlRegisterSingletonType<ComputerManager>("ComputerManager", 1, 0,
|
||||
"ComputerManager",
|
||||
@@ -296,8 +304,31 @@ int main(int argc, char *argv[])
|
||||
|
||||
QQuickStyle::setStyle("Material");
|
||||
|
||||
// Load the main.qml file
|
||||
QQmlApplicationEngine engine;
|
||||
QString initialView;
|
||||
|
||||
GlobalCommandLineParser parser;
|
||||
switch (parser.parse(app.arguments())) {
|
||||
case GlobalCommandLineParser::NormalStartRequested:
|
||||
initialView = "PcView.qml";
|
||||
break;
|
||||
case GlobalCommandLineParser::StreamRequested:
|
||||
{
|
||||
initialView = "CliStartStreamSegue.qml";
|
||||
StreamingPreferences* preferences = new StreamingPreferences(&app);
|
||||
StreamCommandLineParser streamParser;
|
||||
streamParser.parse(app.arguments(), preferences);
|
||||
QString host = streamParser.getHost();
|
||||
QString appName = streamParser.getAppName();
|
||||
auto launcher = new CliStartStream::Launcher(host, appName, preferences, &app);
|
||||
engine.rootContext()->setContextProperty("launcher", launcher);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
engine.rootContext()->setContextProperty("initialView", initialView);
|
||||
|
||||
// Load the main.qml file
|
||||
engine.load(QUrl(QStringLiteral("qrc:/gui/main.qml")));
|
||||
if (engine.rootObjects().isEmpty())
|
||||
return -1;
|
||||
@@ -309,6 +340,10 @@ int main(int argc, char *argv[])
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
// Use atexit() to ensure SDL_Quit() is called. This avoids
|
||||
// racing with object destruction where SDL may be used.
|
||||
atexit(SDL_Quit);
|
||||
|
||||
// Avoid the default behavior of changing the timer resolution to 1 ms.
|
||||
// We don't want this all the time that Moonlight is open. We will set
|
||||
// it manually when we start streaming.
|
||||
@@ -316,7 +351,5 @@ int main(int argc, char *argv[])
|
||||
|
||||
int err = app.exec();
|
||||
|
||||
SDL_Quit();
|
||||
|
||||
return err;
|
||||
}
|
||||
|
||||
@@ -7,5 +7,10 @@
|
||||
<file>gui/StreamSegue.qml</file>
|
||||
<file>gui/GamepadMapper.qml</file>
|
||||
<file>gui/QuitSegue.qml</file>
|
||||
<file>gui/NavigableToolButton.qml</file>
|
||||
<file>gui/NavigableItemDelegate.qml</file>
|
||||
<file>gui/NavigableMenuItem.qml</file>
|
||||
<file>gui/CliStartStreamSegue.qml</file>
|
||||
<file>gui/AutoResizingComboBox.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
#include "mappingmanager.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QDir>
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#define SER_GAMEPADMAPPING "gcmapping"
|
||||
|
||||
#define SER_GUID "guid"
|
||||
#define SER_MAPPING "mapping"
|
||||
|
||||
MappingManager::MappingManager()
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
// First load existing saved mappings. This ensures the user's
|
||||
// hints can always override the old data.
|
||||
int mappingCount = settings.beginReadArray(SER_GAMEPADMAPPING);
|
||||
for (int i = 0; i < mappingCount; i++) {
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
SdlGamepadMapping mapping(settings.value(SER_GUID).toString(), settings.value(SER_MAPPING).toString());
|
||||
addMapping(mapping);
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
// Finally load mappings from SDL_HINT_GAMECONTROLLERCONFIG
|
||||
QStringList sdlMappings = QString::fromLocal8Bit(SDL_GetHint(SDL_HINT_GAMECONTROLLERCONFIG)).split('\n', QString::SkipEmptyParts);
|
||||
for (QString sdlMapping : sdlMappings) {
|
||||
SdlGamepadMapping mapping(sdlMapping);
|
||||
addMapping(mapping);
|
||||
}
|
||||
|
||||
// Save the updated mappings to settings
|
||||
save();
|
||||
}
|
||||
|
||||
void MappingManager::save()
|
||||
{
|
||||
QSettings settings;
|
||||
|
||||
settings.remove(SER_GAMEPADMAPPING);
|
||||
settings.beginWriteArray(SER_GAMEPADMAPPING);
|
||||
QList<SdlGamepadMapping> mappings = m_Mappings.values();
|
||||
for (int i = 0; i < mappings.count(); i++) {
|
||||
settings.setArrayIndex(i);
|
||||
|
||||
settings.setValue(SER_GUID, mappings[i].getGuid());
|
||||
settings.setValue(SER_MAPPING, mappings[i].getMapping());
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
|
||||
void MappingManager::applyMappings()
|
||||
{
|
||||
QString mappingFile = Path::getGamepadMappingFile();
|
||||
if (!mappingFile.isEmpty()) {
|
||||
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loading gamepad mappings from: %s",
|
||||
mappingFileNative.c_str());
|
||||
|
||||
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loaded %d new gamepad mappings",
|
||||
newMappings);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No gamepad mapping file found");
|
||||
}
|
||||
|
||||
QList<SdlGamepadMapping> mappings = m_Mappings.values();
|
||||
for (const SdlGamepadMapping& mapping : mappings) {
|
||||
QString sdlMappingString = mapping.getSdlMappingString();
|
||||
int ret = SDL_GameControllerAddMapping(qPrintable(sdlMappingString));
|
||||
if (ret < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to add mapping: %s",
|
||||
qPrintable(sdlMappingString));
|
||||
}
|
||||
else if (ret == 1) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loaded saved user mapping: %s",
|
||||
qPrintable(sdlMappingString));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void MappingManager::addMapping(QString mappingString)
|
||||
{
|
||||
SdlGamepadMapping mapping(mappingString);
|
||||
addMapping(mapping);
|
||||
}
|
||||
|
||||
void MappingManager::addMapping(SdlGamepadMapping& mapping)
|
||||
{
|
||||
m_Mappings[mapping.getGuid()] = mapping;
|
||||
}
|
||||
@@ -0,0 +1,74 @@
|
||||
#pragma once
|
||||
|
||||
#include <QSettings>
|
||||
|
||||
class SdlGamepadMapping
|
||||
{
|
||||
public:
|
||||
SdlGamepadMapping() {}
|
||||
|
||||
SdlGamepadMapping(QString string)
|
||||
{
|
||||
QStringList mapping = string.split(",");
|
||||
if (!mapping.isEmpty()) {
|
||||
m_Guid = mapping[0];
|
||||
|
||||
string.remove(0, m_Guid.length() + 1);
|
||||
m_Mapping = string;
|
||||
}
|
||||
}
|
||||
|
||||
SdlGamepadMapping(QString guid, QString mapping)
|
||||
: m_Guid(guid),
|
||||
m_Mapping(mapping)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
bool operator==(const SdlGamepadMapping& other) const
|
||||
{
|
||||
return m_Guid == other.m_Guid && m_Mapping == other.m_Mapping;
|
||||
}
|
||||
|
||||
QString getGuid() const
|
||||
{
|
||||
return m_Guid;
|
||||
}
|
||||
|
||||
QString getMapping() const
|
||||
{
|
||||
return m_Mapping;
|
||||
}
|
||||
|
||||
QString getSdlMappingString() const
|
||||
{
|
||||
if (m_Guid.isEmpty() || m_Mapping.isEmpty()) {
|
||||
return "";
|
||||
}
|
||||
else {
|
||||
return m_Guid + "," + m_Mapping;
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
QString m_Guid;
|
||||
QString m_Mapping;
|
||||
};
|
||||
|
||||
class MappingManager
|
||||
{
|
||||
public:
|
||||
MappingManager();
|
||||
|
||||
void addMapping(QString gamepadString);
|
||||
|
||||
void addMapping(SdlGamepadMapping& gamepadMapping);
|
||||
|
||||
void applyMappings();
|
||||
|
||||
void save();
|
||||
|
||||
private:
|
||||
QMap<QString, SdlGamepadMapping> m_Mappings;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
#include "streamingpreferences.h"
|
||||
#include "streaming/session.hpp"
|
||||
#include "streaming/session.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
#include <QSettings>
|
||||
@@ -22,7 +22,8 @@
|
||||
#define SER_MDNS "mdns"
|
||||
#define SER_MOUSEACCELERATION "mouseacceleration"
|
||||
|
||||
StreamingPreferences::StreamingPreferences()
|
||||
StreamingPreferences::StreamingPreferences(QObject *parent)
|
||||
: QObject(parent)
|
||||
{
|
||||
reload();
|
||||
}
|
||||
@@ -43,7 +44,7 @@ void StreamingPreferences::reload()
|
||||
enableMdns = settings.value(SER_MDNS, true).toBool();
|
||||
mouseAcceleration = settings.value(SER_MOUSEACCELERATION, false).toBool();
|
||||
audioConfig = static_cast<AudioConfig>(settings.value(SER_AUDIOCFG,
|
||||
static_cast<int>(AudioConfig::AC_AUTO)).toInt());
|
||||
static_cast<int>(AudioConfig::AC_STEREO)).toInt());
|
||||
videoCodecConfig = static_cast<VideoCodecConfig>(settings.value(SER_VIDEOCFG,
|
||||
static_cast<int>(VideoCodecConfig::VCC_AUTO)).toInt());
|
||||
videoDecoderSelection = static_cast<VideoDecoderSelection>(settings.value(SER_VIDEODEC,
|
||||
@@ -89,6 +90,20 @@ bool StreamingPreferences::isRunningWayland()
|
||||
return qgetenv("XDG_SESSION_TYPE") == QByteArray("wayland");
|
||||
}
|
||||
|
||||
bool StreamingPreferences::isWow64()
|
||||
{
|
||||
#ifdef Q_OS_WIN32
|
||||
return QSysInfo::currentCpuArchitecture() != QSysInfo::buildCpuArchitecture();
|
||||
#else
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
|
||||
QString StreamingPreferences::getUnmappedGamepads()
|
||||
{
|
||||
return SdlInputHandler::getUnmappedGamepads();
|
||||
}
|
||||
|
||||
int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
{
|
||||
// Never let the maximum drop below 60 FPS
|
||||
|
||||
@@ -8,7 +8,7 @@ class StreamingPreferences : public QObject
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
StreamingPreferences();
|
||||
StreamingPreferences(QObject *parent = nullptr);
|
||||
|
||||
Q_INVOKABLE static int
|
||||
getDefaultBitrate(int width, int height, int fps);
|
||||
@@ -19,19 +19,22 @@ public:
|
||||
|
||||
Q_INVOKABLE static bool isRunningWayland();
|
||||
|
||||
Q_INVOKABLE static bool isWow64();
|
||||
|
||||
Q_INVOKABLE static int getMaximumStreamingFrameRate();
|
||||
|
||||
Q_INVOKABLE QRect getDesktopResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QRect getNativeResolution(int displayIndex);
|
||||
|
||||
Q_INVOKABLE QString getUnmappedGamepads();
|
||||
|
||||
void reload();
|
||||
|
||||
enum AudioConfig
|
||||
{
|
||||
AC_AUTO,
|
||||
AC_FORCE_STEREO,
|
||||
AC_FORCE_SURROUND
|
||||
AC_STEREO,
|
||||
AC_51_SURROUND
|
||||
};
|
||||
Q_ENUM(AudioConfig)
|
||||
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
#include "../session.hpp"
|
||||
#include "../session.h"
|
||||
#include "renderers/renderer.h"
|
||||
|
||||
#ifdef HAVE_SOUNDIO
|
||||
#include "renderers/soundioaudiorenderer.h"
|
||||
#else
|
||||
#include "renderers/sdl.h"
|
||||
#include "renderers/qtaud.h"
|
||||
#endif
|
||||
|
||||
#include <Limelight.h>
|
||||
|
||||
IAudioRenderer* Session::createAudioRenderer()
|
||||
{
|
||||
#ifdef HAVE_SOUNDIO
|
||||
return new SoundIoAudioRenderer();
|
||||
#else
|
||||
return new SdlAudioRenderer();
|
||||
#endif
|
||||
}
|
||||
|
||||
bool Session::testAudio(int audioConfiguration)
|
||||
@@ -19,30 +27,31 @@ bool Session::testAudio(int audioConfiguration)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ret = audioRenderer->testAudio(audioConfiguration);
|
||||
// Build a fake OPUS_MULTISTREAM_CONFIGURATION to give
|
||||
// the renderer the channel count and sample rate.
|
||||
OPUS_MULTISTREAM_CONFIGURATION opusConfig = {};
|
||||
opusConfig.sampleRate = 48000;
|
||||
|
||||
switch (audioConfiguration)
|
||||
{
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
opusConfig.channelCount = 2;
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
opusConfig.channelCount = 6;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool ret = audioRenderer->prepareForPlayback(&opusConfig);
|
||||
|
||||
delete audioRenderer;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
int Session::detectAudioConfiguration()
|
||||
{
|
||||
IAudioRenderer* audioRenderer;
|
||||
|
||||
audioRenderer = createAudioRenderer();
|
||||
if (audioRenderer == nullptr) {
|
||||
// Hope for the best
|
||||
return AUDIO_CONFIGURATION_STEREO;
|
||||
}
|
||||
|
||||
int audioConfig = audioRenderer->detectAudioConfiguration();
|
||||
|
||||
delete audioRenderer;
|
||||
|
||||
return audioConfig;
|
||||
}
|
||||
|
||||
int Session::arInit(int /* audioConfiguration */,
|
||||
const POPUS_MULTISTREAM_CONFIGURATION opusConfig,
|
||||
void* /* arContext */, int /* arFlags */)
|
||||
@@ -66,15 +75,10 @@ int Session::arInit(int /* audioConfiguration */,
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr) {
|
||||
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
|
||||
return -2;
|
||||
}
|
||||
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(opusConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
|
||||
return -3;
|
||||
return -2;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -86,39 +90,61 @@ int Session::arInit(int /* audioConfiguration */,
|
||||
|
||||
void Session::arCleanup()
|
||||
{
|
||||
// m_AudioRenderer is deleted in cleanupAudioRenderer()
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
|
||||
opus_multistream_decoder_destroy(s_ActiveSession->m_OpusDecoder);
|
||||
s_ActiveSession->m_OpusDecoder = nullptr;
|
||||
}
|
||||
|
||||
// This is called on the main thread
|
||||
void Session::cleanupAudioRendererOnMainThread()
|
||||
{
|
||||
SDL_AtomicLock(&m_AudioRendererLock);
|
||||
delete m_AudioRenderer;
|
||||
m_AudioRenderer = nullptr;
|
||||
SDL_AtomicUnlock(&m_AudioRendererLock);
|
||||
}
|
||||
|
||||
void Session::arDecodeAndPlaySample(char* sampleData, int sampleLength)
|
||||
{
|
||||
int samplesDecoded;
|
||||
|
||||
samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
|
||||
(unsigned char*)sampleData,
|
||||
sampleLength,
|
||||
s_ActiveSession->m_OpusDecodeBuffer,
|
||||
SAMPLES_PER_FRAME,
|
||||
0);
|
||||
if (samplesDecoded > 0) {
|
||||
SDL_AtomicLock(&s_ActiveSession->m_AudioRendererLock);
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
|
||||
static_cast<int>(sizeof(short) *
|
||||
samplesDecoded *
|
||||
s_ActiveSession->m_AudioConfig.channelCount));
|
||||
// Set this thread to high priority to reduce
|
||||
// the chance of missing our sample delivery time
|
||||
if (s_ActiveSession->m_AudioSampleCount == 0) {
|
||||
if (SDL_SetThreadPriority(SDL_THREAD_PRIORITY_HIGH) < 0) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to set audio thread to high priority: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
|
||||
s_ActiveSession->m_AudioSampleCount++;
|
||||
|
||||
if (s_ActiveSession->m_AudioRenderer != nullptr) {
|
||||
samplesDecoded = opus_multistream_decode(s_ActiveSession->m_OpusDecoder,
|
||||
(unsigned char*)sampleData,
|
||||
sampleLength,
|
||||
s_ActiveSession->m_OpusDecodeBuffer,
|
||||
SAMPLES_PER_FRAME,
|
||||
0);
|
||||
if (samplesDecoded > 0) {
|
||||
if (!s_ActiveSession->m_AudioRenderer->submitAudio(s_ActiveSession->m_OpusDecodeBuffer,
|
||||
static_cast<int>(
|
||||
sizeof(short) *
|
||||
samplesDecoded *
|
||||
s_ActiveSession->m_AudioConfig.channelCount))) {
|
||||
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Reinitializing audio renderer after failure");
|
||||
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Only try to recreate the audio renderer every 200 samples (1 second)
|
||||
// to avoid thrashing if the audio device is unavailable. It is
|
||||
// safe to reinitialize here because we can't be torn down while
|
||||
// the audio decoder/playback thread is still alive.
|
||||
if (s_ActiveSession->m_AudioRenderer == nullptr && (s_ActiveSession->m_AudioSampleCount % 200) == 0) {
|
||||
s_ActiveSession->m_AudioRenderer = s_ActiveSession->createAudioRenderer();
|
||||
if (!s_ActiveSession->m_AudioRenderer->prepareForPlayback(&s_ActiveSession->m_AudioConfig)) {
|
||||
delete s_ActiveSession->m_AudioRenderer;
|
||||
s_ActiveSession->m_AudioRenderer = nullptr;
|
||||
}
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_AudioRendererLock);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -12,9 +12,6 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig) = 0;
|
||||
|
||||
virtual void submitAudio(short* audioBuffer, int audioSize) = 0;
|
||||
|
||||
virtual bool testAudio(int audioConfiguration) = 0;
|
||||
|
||||
virtual int detectAudioConfiguration() = 0;
|
||||
// Return false if an unrecoverable error has occurred and the renderer must be reinitialized
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize) = 0;
|
||||
};
|
||||
|
||||
@@ -12,11 +12,7 @@ public:
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual void submitAudio(short* audioBuffer, int audioSize);
|
||||
|
||||
virtual bool testAudio(int audioConfiguration);
|
||||
|
||||
virtual int detectAudioConfiguration();
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
|
||||
private:
|
||||
SDL_AudioDeviceID m_AudioDevice;
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QAudioDeviceInfo>
|
||||
#include <QtGlobal>
|
||||
|
||||
#define MIN_QUEUED_FRAMES 2
|
||||
@@ -11,66 +10,6 @@
|
||||
#define STOP_THE_WORLD_LIMIT 20
|
||||
#define DROP_RATIO_DENOM 32
|
||||
|
||||
// Detecting this with SDL is quite problematic, so we'll use Qt's
|
||||
// multimedia framework to do so. It appears to be actually
|
||||
// accurate on Linux and macOS, unlike using SDL and relying
|
||||
// on a channel change in the format received.
|
||||
int SdlAudioRenderer::detectAudioConfiguration()
|
||||
{
|
||||
int preferredChannelCount = QAudioDeviceInfo::defaultOutputDevice().preferredFormat().channelCount();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio output device prefers %d channel configuration",
|
||||
preferredChannelCount);
|
||||
|
||||
// We can better downmix 5.1 to quad than we can upmix stereo
|
||||
if (preferredChannelCount > 2) {
|
||||
return AUDIO_CONFIGURATION_51_SURROUND;
|
||||
}
|
||||
else {
|
||||
return AUDIO_CONFIGURATION_STEREO;
|
||||
}
|
||||
}
|
||||
|
||||
bool SdlAudioRenderer::testAudio(int audioConfiguration)
|
||||
{
|
||||
SDL_AudioSpec want, have;
|
||||
SDL_AudioDeviceID dev;
|
||||
|
||||
SDL_zero(want);
|
||||
want.freq = 48000;
|
||||
want.format = AUDIO_S16;
|
||||
want.samples = SAMPLES_PER_FRAME;
|
||||
|
||||
switch (audioConfiguration) {
|
||||
case AUDIO_CONFIGURATION_STEREO:
|
||||
want.channels = 2;
|
||||
break;
|
||||
case AUDIO_CONFIGURATION_51_SURROUND:
|
||||
want.channels = 6;
|
||||
break;
|
||||
default:
|
||||
SDL_assert(false);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Test audio device for functionality
|
||||
dev = SDL_OpenAudioDevice(NULL, 0, &want, &have, 0);
|
||||
if (dev == 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio test - Failed to open audio device: %s",
|
||||
SDL_GetError());
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_CloseAudioDevice(dev);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio test - Successful with %d channels",
|
||||
want.channels);
|
||||
return true;
|
||||
}
|
||||
|
||||
SdlAudioRenderer::SdlAudioRenderer()
|
||||
: m_AudioDevice(0),
|
||||
m_ChannelCount(0),
|
||||
@@ -161,7 +100,7 @@ SdlAudioRenderer::~SdlAudioRenderer()
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_AUDIO));
|
||||
}
|
||||
|
||||
void SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
bool SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
{
|
||||
m_SampleIndex++;
|
||||
|
||||
@@ -201,13 +140,13 @@ void SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
// Hard drops happen all at once to forcefully
|
||||
// resync with the source.
|
||||
m_PendingHardDrops--;
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
else if (m_PendingDrops != 0 && m_SampleIndex % DROP_RATIO_DENOM == 0) {
|
||||
// Normal drops are interspersed with the audio data
|
||||
// to hide the glitches.
|
||||
m_PendingDrops--;
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (SDL_QueueAudio(m_AudioDevice, audioBuffer, audioSize) < 0) {
|
||||
@@ -215,4 +154,6 @@ void SdlAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
"Failed to queue audio sample: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,436 @@
|
||||
#include "soundioaudiorenderer.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#include <QtGlobal>
|
||||
|
||||
SoundIoAudioRenderer::SoundIoAudioRenderer()
|
||||
: m_OpusChannelCount(0),
|
||||
m_SoundIo(nullptr),
|
||||
m_Device(nullptr),
|
||||
m_OutputStream(nullptr),
|
||||
m_RingBuffer(nullptr),
|
||||
m_Errored(false)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
SoundIoAudioRenderer::~SoundIoAudioRenderer()
|
||||
{
|
||||
if (m_OutputStream != nullptr) {
|
||||
soundio_outstream_destroy(m_OutputStream);
|
||||
}
|
||||
|
||||
// Must be destroyed after the stream is stopped
|
||||
// or we could still get sioWriteCallback() calls.
|
||||
if (m_RingBuffer != nullptr) {
|
||||
soundio_ring_buffer_destroy(m_RingBuffer);
|
||||
}
|
||||
|
||||
if (m_Device != nullptr) {
|
||||
soundio_device_unref(m_Device);
|
||||
}
|
||||
|
||||
if (m_SoundIo != nullptr) {
|
||||
soundio_destroy(m_SoundIo);
|
||||
}
|
||||
}
|
||||
|
||||
int SoundIoAudioRenderer::scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
int score = 50;
|
||||
|
||||
// Compute a score for this layout based on how many matching channels
|
||||
// we find (or acceptable alternatives).
|
||||
for (int i = 0; i < layout->channel_count; i++) {
|
||||
if (opusConfig->channelCount >= 2) {
|
||||
switch (layout->channels[i]) {
|
||||
case SoundIoChannelIdFrontLeft:
|
||||
case SoundIoChannelIdFrontRight:
|
||||
score += 2;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (opusConfig->channelCount >= 6) {
|
||||
switch (layout->channels[i]) {
|
||||
case SoundIoChannelIdFrontCenter:
|
||||
case SoundIoChannelIdLfe:
|
||||
score += 2;
|
||||
break;
|
||||
|
||||
case SoundIoChannelIdSideLeft:
|
||||
case SoundIoChannelIdSideRight:
|
||||
score++;
|
||||
break;
|
||||
|
||||
// Score layouts using the back L/R as higher
|
||||
// value than those using side L/R.
|
||||
case SoundIoChannelIdBackLeft:
|
||||
case SoundIoChannelIdBackRight:
|
||||
score += 2;
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now subtract the difference between the desired and actual channel count
|
||||
// to punish layouts that have extra unused speakers.
|
||||
if (opusConfig->channelCount < layout->channel_count) {
|
||||
score -= layout->channel_count - opusConfig->channelCount;
|
||||
}
|
||||
|
||||
return score;
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig)
|
||||
{
|
||||
m_SoundIo = soundio_create();
|
||||
if (m_SoundIo == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_create() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_SoundIo->app_name = "Moonlight";
|
||||
m_SoundIo->userdata = this;
|
||||
m_SoundIo->on_backend_disconnect = sioBackendDisconnect;
|
||||
m_SoundIo->on_devices_change = sioDevicesChanged;
|
||||
|
||||
int err = soundio_connect(m_SoundIo);
|
||||
if (err != SoundIoErrorNone) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_connect() failed: %s",
|
||||
soundio_strerror(err));
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio backend: %s",
|
||||
soundio_backend_name(m_SoundIo->current_backend));
|
||||
|
||||
// Don't continue if we could only open the dummy backend
|
||||
if (m_SoundIo->current_backend == SoundIoBackendDummy) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// Remember the actual channel count for later
|
||||
m_OpusChannelCount = opusConfig->channelCount;
|
||||
|
||||
int outputDeviceIndex = soundio_default_output_device_index(m_SoundIo);
|
||||
if (outputDeviceIndex < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No output device found");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_Device = soundio_get_output_device(m_SoundIo, outputDeviceIndex);
|
||||
if (m_Device == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_get_output_device() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Selected audio device: %s",
|
||||
m_Device->name);
|
||||
|
||||
m_OutputStream = soundio_outstream_create(m_Device);
|
||||
if (m_OutputStream == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_outstream_create() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
m_OutputStream->format = SoundIoFormatS16NE;
|
||||
m_OutputStream->sample_rate = opusConfig->sampleRate;
|
||||
m_OutputStream->name = "Moonlight";
|
||||
m_OutputStream->userdata = this;
|
||||
m_OutputStream->error_callback = sioErrorCallback;
|
||||
m_OutputStream->write_callback = sioWriteCallback;
|
||||
|
||||
// This determines the size of the buffers we'll
|
||||
// get from CoreAudio. Since GFE sends us packets
|
||||
// in 5 ms chunks, we'll give them to the OS in
|
||||
// buffers of the same size.
|
||||
m_OutputStream->software_latency = 0.005;
|
||||
|
||||
SoundIoChannelLayout bestLayout = m_Device->current_layout;
|
||||
for (int i = 0; i < m_Device->layout_count; i++) {
|
||||
if (scoreChannelLayout(&bestLayout, opusConfig) <
|
||||
scoreChannelLayout(&m_Device->layouts[i], opusConfig)) {
|
||||
bestLayout = m_Device->layouts[i];
|
||||
}
|
||||
}
|
||||
|
||||
if (bestLayout.channel_count < opusConfig->channelCount) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No compatible channel layouts found. Some channels may not be played!");
|
||||
}
|
||||
|
||||
m_OutputStream->layout = bestLayout;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Native layout: %s (%d channels)",
|
||||
m_OutputStream->layout.name ?
|
||||
m_OutputStream->layout.name : "<UNKNOWN>",
|
||||
m_OutputStream->layout.channel_count);
|
||||
|
||||
err = soundio_outstream_open(m_OutputStream);
|
||||
if (err != SoundIoErrorNone) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_outstream_open() failed: %s",
|
||||
soundio_strerror(err));
|
||||
return false;
|
||||
}
|
||||
|
||||
if (m_OutputStream->layout_error) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Channel layout failed: %s",
|
||||
soundio_strerror(m_OutputStream->layout_error));
|
||||
|
||||
// ALSA through PulseAudio appears to fail snd_pcm_set_chmap()
|
||||
// even after claiming the layout is supported (and even on totally
|
||||
// standard layouts like Stereo). We'll just ignore this for ALSA
|
||||
// and only bail if we get an actual failure out of one of these APIs.
|
||||
if (m_SoundIo->current_backend != SoundIoBackendAlsa) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
m_EffectiveLayout = m_OutputStream->layout;
|
||||
for (int i = 0; i < m_EffectiveLayout.channel_count; i++) {
|
||||
// Fixup the layout to use back L/R so our channel position
|
||||
// logic in sioWriteCallback() works.
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideLeft) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackLeft;
|
||||
}
|
||||
if (m_EffectiveLayout.channels[i] == SoundIoChannelIdSideRight) {
|
||||
m_EffectiveLayout.channels[i] = SoundIoChannelIdBackRight;
|
||||
}
|
||||
}
|
||||
|
||||
// Buffer up to 6 packets of audio (30 ms) to smooth
|
||||
// out network packet delivery jitter
|
||||
m_RingBuffer = soundio_ring_buffer_create(m_SoundIo,
|
||||
m_OutputStream->bytes_per_sample *
|
||||
m_OpusChannelCount *
|
||||
SAMPLES_PER_FRAME * 6);
|
||||
if (m_RingBuffer == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_ring_buffer_create() failed");
|
||||
return false;
|
||||
}
|
||||
|
||||
err = soundio_outstream_start(m_OutputStream);
|
||||
if (err != SoundIoErrorNone) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_outstream_start() failed: %s",
|
||||
soundio_strerror(err));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundIoAudioRenderer::submitAudio(short* audioBuffer, int audioSize)
|
||||
{
|
||||
if (m_Errored) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Flush events to update with new device arrivals
|
||||
soundio_flush_events(m_SoundIo);
|
||||
|
||||
// We must always write a full frame of audio. If we don't,
|
||||
// the reader will get out of sync with the writer and our
|
||||
// channels will get all mixed up. To ensure this is always
|
||||
// the case, round our bytes free down to the next multiple
|
||||
// of our frame size.
|
||||
int bytesFree = soundio_ring_buffer_free_count(m_RingBuffer);
|
||||
int bytesPerFrame = m_OpusChannelCount * m_OutputStream->bytes_per_sample;
|
||||
int bytesToWrite = qMin(audioSize, (bytesFree / bytesPerFrame) * bytesPerFrame);
|
||||
memcpy(soundio_ring_buffer_write_ptr(m_RingBuffer), audioBuffer, bytesToWrite);
|
||||
soundio_ring_buffer_advance_write_ptr(m_RingBuffer, bytesToWrite);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void SoundIoAudioRenderer::sioErrorCallback(SoundIoOutStream* stream, int err)
|
||||
{
|
||||
auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
|
||||
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio rendering error: %s",
|
||||
soundio_strerror(err));
|
||||
|
||||
// Trigger reinitialization
|
||||
me->m_Errored = true;
|
||||
}
|
||||
|
||||
void SoundIoAudioRenderer::sioBackendDisconnect(SoundIo* soundio, int err)
|
||||
{
|
||||
auto me = reinterpret_cast<SoundIoAudioRenderer*>(soundio->userdata);
|
||||
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Audio backend disconnected: %s",
|
||||
soundio_strerror(err));
|
||||
|
||||
// Trigger reinitialization
|
||||
me->m_Errored = true;
|
||||
}
|
||||
|
||||
void SoundIoAudioRenderer::sioDevicesChanged(SoundIo* soundio)
|
||||
{
|
||||
auto me = reinterpret_cast<SoundIoAudioRenderer*>(soundio->userdata);
|
||||
|
||||
if (me->m_Device == nullptr) {
|
||||
// Ignore calls that take place during initialization
|
||||
return;
|
||||
}
|
||||
|
||||
int outputDeviceIndex = soundio_default_output_device_index(soundio);
|
||||
if (outputDeviceIndex >= 0) {
|
||||
struct SoundIoDevice* outputDevice = soundio_get_output_device(soundio, outputDeviceIndex);
|
||||
if (outputDevice == nullptr) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_get_output_device() failed");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!soundio_device_equal(outputDevice, me->m_Device)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Default audio output device changed");
|
||||
|
||||
// Trigger reinitialization
|
||||
me->m_Errored = true;
|
||||
}
|
||||
|
||||
soundio_device_unref(outputDevice);
|
||||
}
|
||||
}
|
||||
|
||||
// bytes_per_frame should never be used on the ring buffer! It's not always
|
||||
// the same number of bytes per frames as the output stream!
|
||||
void SoundIoAudioRenderer::sioWriteCallback(SoundIoOutStream* stream, int frameCountMin, int frameCountMax)
|
||||
{
|
||||
auto me = reinterpret_cast<SoundIoAudioRenderer*>(stream->userdata);
|
||||
char* readPtr = soundio_ring_buffer_read_ptr(me->m_RingBuffer);
|
||||
int framesLeft = soundio_ring_buffer_fill_count(me->m_RingBuffer) /
|
||||
(me->m_OpusChannelCount * stream->bytes_per_sample);
|
||||
int bytesRead = 0;
|
||||
|
||||
// Clamp framesLeft to frameCountMax
|
||||
framesLeft = qMin(framesLeft, frameCountMax);
|
||||
|
||||
// Place an upper-bound on audio stream latency to
|
||||
// avoid accumulating packets in queue-based backends
|
||||
// like WASAPI. This bound was set by testing on several
|
||||
// Windows machines. The highest latency was found on
|
||||
// a XPS 9343 running Windows 7 in Steam Big Picture
|
||||
// and the 5.1 audio test clip from Fraunhofer.
|
||||
if (me->m_SoundIo->current_backend == SoundIoBackendWasapi) {
|
||||
double latency;
|
||||
if (soundio_outstream_get_latency(stream, &latency) == SoundIoErrorNone) {
|
||||
if (latency > 0.050) {
|
||||
// If our latency is higher than desired, drop these samples to gracefully lower
|
||||
// the latency without glitching too much. Dropping the whole buffer causes
|
||||
// a much more noticeable glitch. This approach also ensures that we don't
|
||||
// accidentally underflow if the driver/kernel side is delayed and isn't
|
||||
// consuming data fast enough. Dropping a frame at a time and re-evaluating
|
||||
// each time ensures that we'll stop dropping if latency returns to normal.
|
||||
readPtr += framesLeft * stream->bytes_per_sample * me->m_OpusChannelCount;
|
||||
bytesRead += framesLeft * stream->bytes_per_sample * me->m_OpusChannelCount;
|
||||
framesLeft = 0;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Latency exceeded drop cap: %f",
|
||||
latency);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (;;) {
|
||||
int frameCount;
|
||||
int err;
|
||||
struct SoundIoChannelArea* areas;
|
||||
|
||||
// Always meet the minimum but don't write more than that
|
||||
// if we'll have to insert silence
|
||||
frameCount = qMax(framesLeft, frameCountMin);
|
||||
|
||||
if (frameCount == 0) {
|
||||
// Nothing more to write
|
||||
break;
|
||||
}
|
||||
|
||||
err = soundio_outstream_begin_write(stream, &areas, &frameCount);
|
||||
if (err != SoundIoErrorNone) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_outstream_begin_write() failed: %s",
|
||||
soundio_strerror(err));
|
||||
break;
|
||||
}
|
||||
|
||||
for (int frame = 0; frame < frameCount; frame++) {
|
||||
for (int ch = 0; ch < me->m_EffectiveLayout.channel_count; ch++) {
|
||||
// SoundIoChannelId - 1 happens to match Moonlight's channel layout.
|
||||
// For side L/R, this logic depends on us fixing those up
|
||||
// in m_EffectiveLayout to back L/R.
|
||||
int readPtrChannel = me->m_EffectiveLayout.channels[ch] - 1;
|
||||
|
||||
if (frame >= framesLeft || readPtrChannel >= me->m_OpusChannelCount) {
|
||||
// Write silence if we have no buffered frames left or
|
||||
// nothing in the audio stream for this channel
|
||||
memset(areas[ch].ptr, 0, stream->bytes_per_sample);
|
||||
}
|
||||
else {
|
||||
// Write audio data from our ring buffer
|
||||
memcpy(areas[ch].ptr,
|
||||
&readPtr[readPtrChannel * stream->bytes_per_sample],
|
||||
stream->bytes_per_sample);
|
||||
}
|
||||
|
||||
areas[ch].ptr += areas[ch].step;
|
||||
}
|
||||
|
||||
// Move on to the next frame if we aren't inserting silence
|
||||
if (frame < framesLeft) {
|
||||
readPtr += stream->bytes_per_sample * me->m_OpusChannelCount;
|
||||
bytesRead += stream->bytes_per_sample * me->m_OpusChannelCount;
|
||||
}
|
||||
}
|
||||
|
||||
err = soundio_outstream_end_write(stream);
|
||||
if (err != SoundIoErrorNone && err != SoundIoErrorUnderflow) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"soundio_outstream_end_write() failed: %s",
|
||||
soundio_strerror(err));
|
||||
break;
|
||||
}
|
||||
|
||||
if (framesLeft >= frameCount) {
|
||||
framesLeft -= frameCount;
|
||||
}
|
||||
else {
|
||||
framesLeft = 0;
|
||||
}
|
||||
|
||||
if (frameCountMin >= frameCount) {
|
||||
frameCountMin -= frameCount;
|
||||
}
|
||||
else {
|
||||
frameCountMin = 0;
|
||||
}
|
||||
}
|
||||
|
||||
soundio_ring_buffer_advance_read_ptr(me->m_RingBuffer, bytesRead);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
#pragma once
|
||||
|
||||
#include "renderer.h"
|
||||
|
||||
#include <soundio/soundio.h>
|
||||
|
||||
class SoundIoAudioRenderer : public IAudioRenderer
|
||||
{
|
||||
public:
|
||||
SoundIoAudioRenderer();
|
||||
|
||||
~SoundIoAudioRenderer();
|
||||
|
||||
virtual bool prepareForPlayback(const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
virtual bool submitAudio(short* audioBuffer, int audioSize);
|
||||
|
||||
private:
|
||||
int scoreChannelLayout(const struct SoundIoChannelLayout* layout, const OPUS_MULTISTREAM_CONFIGURATION* opusConfig);
|
||||
|
||||
static void sioErrorCallback(struct SoundIoOutStream* stream, int err);
|
||||
|
||||
static void sioWriteCallback(struct SoundIoOutStream* stream, int frameCountMin, int frameCountMax);
|
||||
|
||||
static void sioBackendDisconnect(struct SoundIo* soundio, int err);
|
||||
|
||||
static void sioDevicesChanged(SoundIo* soundio);
|
||||
|
||||
int m_OpusChannelCount;
|
||||
struct SoundIo* m_SoundIo;
|
||||
struct SoundIoDevice* m_Device;
|
||||
struct SoundIoOutStream* m_OutputStream;
|
||||
struct SoundIoRingBuffer* m_RingBuffer;
|
||||
struct SoundIoChannelLayout m_EffectiveLayout;
|
||||
bool m_Errored;
|
||||
};
|
||||
+351
-47
@@ -1,6 +1,7 @@
|
||||
#include <Limelight.h>
|
||||
#include <SDL.h>
|
||||
#include "streaming/session.hpp"
|
||||
#include "streaming/session.h"
|
||||
#include "settings/mappingmanager.h"
|
||||
#include "path.h"
|
||||
|
||||
#include <QtGlobal>
|
||||
@@ -16,6 +17,15 @@
|
||||
#define VK_NUMPAD0 0x60
|
||||
#endif
|
||||
|
||||
// How long the mouse button will be pressed for a tap to click gesture
|
||||
#define TAP_BUTTON_RELEASE_DELAY 100
|
||||
|
||||
// How long the fingers must be stationary to start a drag
|
||||
#define DRAG_ACTIVATION_DELAY 650
|
||||
|
||||
// How far the finger can move before it cancels a drag or tap
|
||||
#define DEAD_ZONE_DELTA 0.1f
|
||||
|
||||
const int SdlInputHandler::k_ButtonMap[] = {
|
||||
A_FLAG, B_FLAG, X_FLAG, Y_FLAG,
|
||||
BACK_FLAG, SPECIAL_FLAG, PLAY_FLAG,
|
||||
@@ -24,10 +34,17 @@ const int SdlInputHandler::k_ButtonMap[] = {
|
||||
UP_FLAG, DOWN_FLAG, LEFT_FLAG, RIGHT_FLAG
|
||||
};
|
||||
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer)
|
||||
SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer, int streamWidth, int streamHeight)
|
||||
: m_LastMouseMotionTime(0),
|
||||
m_MultiController(prefs.multiController),
|
||||
m_NeedsInputDelay(false)
|
||||
m_NeedsInputDelay(false),
|
||||
m_LeftButtonReleaseTimer(0),
|
||||
m_RightButtonReleaseTimer(0),
|
||||
m_DragTimer(0),
|
||||
m_DragButton(0),
|
||||
m_NumFingersDown(0),
|
||||
m_StreamWidth(streamWidth),
|
||||
m_StreamHeight(streamHeight)
|
||||
{
|
||||
// Allow gamepad input when the app doesn't have focus
|
||||
SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
|
||||
@@ -48,30 +65,8 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* comput
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
QString mappingFile = Path::getGamepadMappingFile();
|
||||
if (!mappingFile.isEmpty()) {
|
||||
std::string mappingFileNative = QDir::toNativeSeparators(mappingFile).toStdString();
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loading gamepad mappings from: %s",
|
||||
mappingFileNative.c_str());
|
||||
|
||||
int newMappings = SDL_GameControllerAddMappingsFromFile(mappingFileNative.c_str());
|
||||
if (newMappings < 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Error loading gamepad mappings: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
else {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Loaded %d new gamepad mappings",
|
||||
newMappings);
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"No gamepad mapping file found");
|
||||
}
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
if (!m_MultiController) {
|
||||
// Player 1 is always present in non-MC mode
|
||||
@@ -96,6 +91,8 @@ SdlInputHandler::SdlInputHandler(StreamingPreferences& prefs, NvComputer* comput
|
||||
}
|
||||
|
||||
SDL_zero(m_GamepadState);
|
||||
SDL_zero(m_TouchDownEvent);
|
||||
SDL_zero(m_CumulativeDelta);
|
||||
}
|
||||
|
||||
SdlInputHandler::~SdlInputHandler()
|
||||
@@ -106,6 +103,10 @@ SdlInputHandler::~SdlInputHandler()
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_GAMECONTROLLER));
|
||||
}
|
||||
@@ -120,28 +121,13 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
(event->keysym.mod & KMOD_CTRL) &&
|
||||
(event->keysym.mod & KMOD_ALT) &&
|
||||
(event->keysym.mod & KMOD_SHIFT)) {
|
||||
|
||||
// Force raise all keys in the combo to avoid
|
||||
// leaving them down after disconnecting
|
||||
LiSendKeyboardEvent(0xA0, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA1, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA2, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA3, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA4, KEY_ACTION_UP, 0);
|
||||
LiSendKeyboardEvent(0xA5, KEY_ACTION_UP, 0);
|
||||
|
||||
// Check for quit combo (Ctrl+Alt+Shift+Q)
|
||||
if (event->keysym.sym == SDLK_q) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit key combo");
|
||||
|
||||
// Uncapture the mouse to avoid processing any
|
||||
// further keyboard input
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
|
||||
SDL_Event event;
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
@@ -151,7 +137,13 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
else if (event->keysym.sym == SDLK_z) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected mouse capture toggle combo");
|
||||
|
||||
// Stop handling future input
|
||||
SDL_SetRelativeMouseMode((SDL_bool)!SDL_GetRelativeMouseMode());
|
||||
|
||||
// Force raise all keys to ensure they aren't stuck,
|
||||
// since we won't get their key up events.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
// Check for the full-screen combo (Ctrl+Alt+Shift+X)
|
||||
@@ -159,6 +151,10 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected full-screen toggle combo");
|
||||
Session::s_ActiveSession->toggleFullscreen();
|
||||
|
||||
// Force raise all keys just be safe across this full-screen/windowed
|
||||
// transition just in case key events get lost.
|
||||
raiseAllKeys();
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -384,6 +380,14 @@ void SdlInputHandler::handleKeyEvent(SDL_KeyboardEvent* event)
|
||||
}
|
||||
}
|
||||
|
||||
// Track the key state so we always know which keys are down
|
||||
if (event->state == SDL_PRESSED) {
|
||||
m_KeysDown.insert(keyCode);
|
||||
}
|
||||
else {
|
||||
m_KeysDown.remove(keyCode);
|
||||
}
|
||||
|
||||
LiSendKeyboardEvent(keyCode,
|
||||
event->state == SDL_PRESSED ?
|
||||
KEY_ACTION_DOWN : KEY_ACTION_UP,
|
||||
@@ -409,6 +413,10 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
switch (event->button)
|
||||
{
|
||||
@@ -422,9 +430,11 @@ void SdlInputHandler::handleMouseButtonEvent(SDL_MouseButtonEvent* event)
|
||||
button = BUTTON_RIGHT;
|
||||
break;
|
||||
case SDL_BUTTON_X1:
|
||||
button = BUTTON_X1;
|
||||
break;
|
||||
case SDL_BUTTON_X2:
|
||||
// Unsupported by GameStream
|
||||
return;
|
||||
button = BUTTON_X2;
|
||||
break;
|
||||
default:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unhandled button event: %d",
|
||||
@@ -444,6 +454,11 @@ void SdlInputHandler::handleMouseMotionEvent(SDL_MouseMotionEvent* event)
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
short xdelta = (short)event->xrel;
|
||||
short ydelta = (short)event->yrel;
|
||||
|
||||
@@ -486,6 +501,10 @@ void SdlInputHandler::handleMouseWheelEvent(SDL_MouseWheelEvent* event)
|
||||
// Not capturing
|
||||
return;
|
||||
}
|
||||
else if (event->which == SDL_TOUCH_MOUSEID) {
|
||||
// Ignore synthetic mouse events
|
||||
return;
|
||||
}
|
||||
|
||||
if (event->y != 0) {
|
||||
LiSendScrollEvent((signed char)event->y);
|
||||
@@ -523,6 +542,36 @@ void SdlInputHandler::sendGamepadState(GamepadState* state)
|
||||
state->rsY);
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::releaseLeftButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_LEFT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::releaseRightButtonTimerCallback(Uint32, void*)
|
||||
{
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, BUTTON_RIGHT);
|
||||
return 0;
|
||||
}
|
||||
|
||||
Uint32 SdlInputHandler::dragTimerCallback(Uint32, void *param)
|
||||
{
|
||||
auto me = reinterpret_cast<SdlInputHandler*>(param);
|
||||
|
||||
// Check how many fingers are down now to decide
|
||||
// which button to hold down
|
||||
if (me->m_NumFingersDown == 2) {
|
||||
me->m_DragButton = BUTTON_RIGHT;
|
||||
}
|
||||
else if (me->m_NumFingersDown == 1) {
|
||||
me->m_DragButton = BUTTON_LEFT;
|
||||
}
|
||||
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, me->m_DragButton);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleControllerAxisEvent(SDL_ControllerAxisEvent* event)
|
||||
{
|
||||
GamepadState* state = findStateForGamepad(event->which);
|
||||
@@ -579,6 +628,23 @@ void SdlInputHandler::handleControllerButtonEvent(SDL_ControllerButtonEvent* eve
|
||||
state->buttons &= ~k_ButtonMap[event->button];
|
||||
}
|
||||
|
||||
// Handle Start+Select+L1+R1 as a gamepad quit combo
|
||||
if (state->buttons == (PLAY_FLAG | BACK_FLAG | LB_FLAG | RB_FLAG)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected quit gamepad button combo");
|
||||
|
||||
// Push a quit event to the main loop
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
event.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&event);
|
||||
|
||||
// Clear buttons down on this gameapd
|
||||
LiSendMultiControllerEvent(state->index, m_GamepadMask,
|
||||
0, 0, 0, 0, 0, 0, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
sendGamepadState(state);
|
||||
}
|
||||
|
||||
@@ -668,9 +734,172 @@ void SdlInputHandler::handleControllerDeviceEvent(SDL_ControllerDeviceEvent* eve
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event)
|
||||
{
|
||||
SDL_assert(event->type == SDL_JOYDEVICEADDED);
|
||||
|
||||
if (!SDL_IsGameController(event->which)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(event->which),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(event->which);
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick discovered with no mapping: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(event->which);
|
||||
if (joy != nullptr) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
SDL_JoystickNumAxes(joy), SDL_JoystickNumButtons(joy),
|
||||
SDL_JoystickNumHats(joy));
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SdlInputHandler::handleTouchFingerEvent(SDL_TouchFingerEvent* event)
|
||||
{
|
||||
int fingerIndex = -1;
|
||||
|
||||
// Observations on Windows 10: x and y appear to be relative to 0,0 of the window client area.
|
||||
// Although SDL documentation states they are 0.0 - 1.0 float values, they can actually be higher
|
||||
// or lower than those values as touch events continue for touches started within the client area that
|
||||
// leave the client area during a drag motion.
|
||||
// dx and dy are deltas from the last touch event, not the first touch down.
|
||||
|
||||
// Determine the index of this finger using our list
|
||||
// of fingers that are currently active on screen.
|
||||
// This is also required to handle finger up which
|
||||
// where the finger will not be in SDL_GetTouchFinger()
|
||||
// anymore.
|
||||
if (event->type != SDL_FINGERDOWN) {
|
||||
for (int i = 0; i < MAX_FINGERS; i++) {
|
||||
if (event->fingerId == m_TouchDownEvent[i].fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
// Resolve the new finger by determining the ID of each
|
||||
// finger on the display.
|
||||
int numTouchFingers = SDL_GetNumTouchFingers(event->touchId);
|
||||
for (int i = 0; i < numTouchFingers; i++) {
|
||||
SDL_Finger* finger = SDL_GetTouchFinger(event->touchId, i);
|
||||
SDL_assert(finger != nullptr);
|
||||
if (finger != nullptr) {
|
||||
if (finger->id == event->fingerId) {
|
||||
fingerIndex = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (fingerIndex < 0 || fingerIndex >= MAX_FINGERS) {
|
||||
// Too many fingers
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle cursor motion based on the position of the
|
||||
// primary finger on screen
|
||||
if (fingerIndex == 0) {
|
||||
// The event x and y values are relative to our window width
|
||||
// and height. However, we want to scale them to be relative
|
||||
// to the host resolution. Fortunately this is easy since we
|
||||
// already have normalized values. We'll just multiply them
|
||||
// by the stream dimensions to get real X and Y values rather
|
||||
// than the client window dimensions.
|
||||
short deltaX = static_cast<short>(event->dx * m_StreamWidth);
|
||||
short deltaY = static_cast<short>(event->dy * m_StreamHeight);
|
||||
if (deltaX != 0 || deltaY != 0) {
|
||||
LiSendMouseMoveEvent(deltaX, deltaY);
|
||||
}
|
||||
}
|
||||
|
||||
// Start a drag timer when primary or secondary
|
||||
// fingers go down
|
||||
if (event->type == SDL_FINGERDOWN &&
|
||||
(fingerIndex == 0 || fingerIndex == 1)) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = SDL_AddTimer(DRAG_ACTIVATION_DELAY,
|
||||
dragTimerCallback,
|
||||
this);
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERMOTION) {
|
||||
// Count the total cumulative dx/dy that the finger
|
||||
// has moved.
|
||||
m_CumulativeDelta[fingerIndex] += qAbs(event->x);
|
||||
m_CumulativeDelta[fingerIndex] += qAbs(event->y);
|
||||
|
||||
// If it's outside the deadzone delta, cancel drags and taps
|
||||
if (m_CumulativeDelta[fingerIndex] > DEAD_ZONE_DELTA) {
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// This effectively cancels the tap logic below
|
||||
m_TouchDownEvent[fingerIndex].timestamp = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (event->type == SDL_FINGERUP) {
|
||||
// Cancel the drag timer on finger up
|
||||
SDL_RemoveTimer(m_DragTimer);
|
||||
m_DragTimer = 0;
|
||||
|
||||
// Release any drag
|
||||
if (m_DragButton != 0) {
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_RELEASE, m_DragButton);
|
||||
m_DragButton = 0;
|
||||
}
|
||||
// 2 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[1].timestamp < 250) {
|
||||
// Zero timestamp of the primary finger to ensure we won't
|
||||
// generate a left click if the primary finger comes up soon.
|
||||
m_TouchDownEvent[0].timestamp = 0;
|
||||
|
||||
// Press down the right mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_RIGHT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_RightButtonReleaseTimer);
|
||||
m_RightButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseRightButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
// 1 finger tap
|
||||
else if (event->timestamp - m_TouchDownEvent[0].timestamp < 250) {
|
||||
// Press down the left mouse button
|
||||
LiSendMouseButtonEvent(BUTTON_ACTION_PRESS, BUTTON_LEFT);
|
||||
|
||||
// Queue a timer to release it in 100 ms
|
||||
SDL_RemoveTimer(m_LeftButtonReleaseTimer);
|
||||
m_LeftButtonReleaseTimer = SDL_AddTimer(TAP_BUTTON_RELEASE_DELAY,
|
||||
releaseLeftButtonTimerCallback,
|
||||
nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
m_NumFingersDown = SDL_GetNumTouchFingers(event->touchId);
|
||||
|
||||
if (event->type == SDL_FINGERDOWN) {
|
||||
m_TouchDownEvent[fingerIndex] = *event;
|
||||
m_CumulativeDelta[fingerIndex] = 0;
|
||||
}
|
||||
else if (event->type == SDL_FINGERUP) {
|
||||
m_TouchDownEvent[fingerIndex] = {};
|
||||
}
|
||||
}
|
||||
|
||||
int SdlInputHandler::getAttachedGamepadMask()
|
||||
{
|
||||
int i;
|
||||
int count;
|
||||
int mask;
|
||||
|
||||
@@ -680,7 +909,7 @@ int SdlInputHandler::getAttachedGamepadMask()
|
||||
}
|
||||
|
||||
count = mask = 0;
|
||||
for (i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (SDL_IsGameController(i)) {
|
||||
mask |= (1 << count++);
|
||||
}
|
||||
@@ -688,3 +917,78 @@ int SdlInputHandler::getAttachedGamepadMask()
|
||||
|
||||
return mask;
|
||||
}
|
||||
|
||||
void SdlInputHandler::raiseAllKeys()
|
||||
{
|
||||
if (m_KeysDown.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Raising %d keys",
|
||||
m_KeysDown.count());
|
||||
|
||||
for (auto keyDown : m_KeysDown) {
|
||||
LiSendKeyboardEvent(keyDown, KEY_ACTION_UP, 0);
|
||||
}
|
||||
|
||||
m_KeysDown.clear();
|
||||
}
|
||||
|
||||
QString SdlInputHandler::getUnmappedGamepads()
|
||||
{
|
||||
QString ret;
|
||||
|
||||
if (SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) != 0) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) failed: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
|
||||
MappingManager mappingManager;
|
||||
mappingManager.applyMappings();
|
||||
|
||||
for (int i = 0; i < SDL_NumJoysticks(); i++) {
|
||||
if (!SDL_IsGameController(i)) {
|
||||
char guidStr[33];
|
||||
SDL_JoystickGetGUIDString(SDL_JoystickGetDeviceGUID(i),
|
||||
guidStr, sizeof(guidStr));
|
||||
const char* name = SDL_JoystickNameForIndex(i);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unmapped joystick: %s %s",
|
||||
name ? name : "<UNKNOWN>",
|
||||
guidStr);
|
||||
SDL_Joystick* joy = SDL_JoystickOpen(i);
|
||||
if (joy != nullptr) {
|
||||
int numButtons = SDL_JoystickNumButtons(joy);
|
||||
int numHats = SDL_JoystickNumHats(joy);
|
||||
int numAxes = SDL_JoystickNumAxes(joy);
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Number of axes: %d | Number of buttons: %d | Number of hats: %d",
|
||||
numAxes, numButtons, numHats);
|
||||
|
||||
if (numAxes >= 4 && numButtons >= 8 && numHats <= 1) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Joystick likely to be an unmapped game controller");
|
||||
if (!ret.isEmpty()) {
|
||||
ret += ", ";
|
||||
}
|
||||
|
||||
ret += name;
|
||||
}
|
||||
|
||||
SDL_JoystickClose(joy);
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to open joystick for query: %s",
|
||||
SDL_GetError());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
@@ -17,11 +17,13 @@ struct GamepadState {
|
||||
};
|
||||
|
||||
#define MAX_GAMEPADS 4
|
||||
#define MAX_FINGERS 2
|
||||
|
||||
class SdlInputHandler
|
||||
{
|
||||
public:
|
||||
explicit SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer);
|
||||
explicit SdlInputHandler(StreamingPreferences& prefs, NvComputer* computer,
|
||||
int streamWidth, int streamHeight);
|
||||
|
||||
~SdlInputHandler();
|
||||
|
||||
@@ -39,19 +41,48 @@ public:
|
||||
|
||||
void handleControllerDeviceEvent(SDL_ControllerDeviceEvent* event);
|
||||
|
||||
void handleJoystickArrivalEvent(SDL_JoyDeviceEvent* event);
|
||||
|
||||
void handleTouchFingerEvent(SDL_TouchFingerEvent* event);
|
||||
|
||||
int getAttachedGamepadMask();
|
||||
|
||||
void raiseAllKeys();
|
||||
|
||||
static
|
||||
QString getUnmappedGamepads();
|
||||
|
||||
private:
|
||||
GamepadState*
|
||||
findStateForGamepad(SDL_JoystickID id);
|
||||
|
||||
void sendGamepadState(GamepadState* state);
|
||||
|
||||
static
|
||||
Uint32 releaseLeftButtonTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 releaseRightButtonTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
static
|
||||
Uint32 dragTimerCallback(Uint32 interval, void* param);
|
||||
|
||||
Uint32 m_LastMouseMotionTime;
|
||||
bool m_MultiController;
|
||||
bool m_NeedsInputDelay;
|
||||
int m_GamepadMask;
|
||||
GamepadState m_GamepadState[MAX_GAMEPADS];
|
||||
QSet<short> m_KeysDown;
|
||||
|
||||
SDL_TouchFingerEvent m_TouchDownEvent[MAX_FINGERS];
|
||||
float m_CumulativeDelta[MAX_FINGERS];
|
||||
SDL_TimerID m_LeftButtonReleaseTimer;
|
||||
SDL_TimerID m_RightButtonReleaseTimer;
|
||||
SDL_TimerID m_DragTimer;
|
||||
char m_DragButton;
|
||||
int m_NumFingersDown;
|
||||
int m_StreamWidth;
|
||||
int m_StreamHeight;
|
||||
|
||||
static const int k_ButtonMap[];
|
||||
};
|
||||
+110
-80
@@ -1,4 +1,4 @@
|
||||
#include "session.hpp"
|
||||
#include "session.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "streaming/streamutils.h"
|
||||
|
||||
@@ -170,25 +170,33 @@ int Session::drSubmitDecodeUnit(PDECODE_UNIT du)
|
||||
// Use a lock since we'll be yanking this decoder out
|
||||
// from underneath the session when we initiate destruction.
|
||||
// We need to destroy the decoder on the main thread to satisfy
|
||||
// some API constraints (like DXVA2).
|
||||
// some API constraints (like DXVA2). If we can't acquire it,
|
||||
// that means the decoder is about to be destroyed, so we can
|
||||
// safely return DR_OK and wait for m_NeedsIdr to be set by
|
||||
// the decoder reinitialization code.
|
||||
|
||||
SDL_AtomicLock(&s_ActiveSession->m_DecoderLock);
|
||||
if (SDL_AtomicTryLock(&s_ActiveSession->m_DecoderLock)) {
|
||||
if (s_ActiveSession->m_NeedsIdr) {
|
||||
// If we reset our decoder, we'll need to request an IDR frame
|
||||
s_ActiveSession->m_NeedsIdr = false;
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
|
||||
return DR_NEED_IDR;
|
||||
}
|
||||
|
||||
if (s_ActiveSession->m_NeedsIdr) {
|
||||
// If we reset our decoder, we'll need to request an IDR frame
|
||||
s_ActiveSession->m_NeedsIdr = false;
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
|
||||
return DR_NEED_IDR;
|
||||
}
|
||||
|
||||
IVideoDecoder* decoder = s_ActiveSession->m_VideoDecoder;
|
||||
if (decoder != nullptr) {
|
||||
int ret = decoder->submitDecodeUnit(du);
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
|
||||
return ret;
|
||||
IVideoDecoder* decoder = s_ActiveSession->m_VideoDecoder;
|
||||
if (decoder != nullptr) {
|
||||
int ret = decoder->submitDecodeUnit(du);
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
|
||||
return ret;
|
||||
}
|
||||
else {
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
|
||||
return DR_OK;
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_AtomicUnlock(&s_ActiveSession->m_DecoderLock);
|
||||
// Decoder is going away. Ignore anything coming in until
|
||||
// the lock is released.
|
||||
return DR_OK;
|
||||
}
|
||||
}
|
||||
@@ -267,8 +275,9 @@ int Session::getDecoderCapabilities(StreamingPreferences::VideoDecoderSelection
|
||||
return caps;
|
||||
}
|
||||
|
||||
Session::Session(NvComputer* computer, NvApp& app)
|
||||
: m_Computer(computer),
|
||||
Session::Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences)
|
||||
: m_Preferences(preferences ? preferences : new StreamingPreferences(this)),
|
||||
m_Computer(computer),
|
||||
m_App(app),
|
||||
m_Window(nullptr),
|
||||
m_VideoDecoder(nullptr),
|
||||
@@ -280,9 +289,8 @@ Session::Session(NvComputer* computer, NvApp& app)
|
||||
m_PendingWindowedTransition(false),
|
||||
m_OpusDecoder(nullptr),
|
||||
m_AudioRenderer(nullptr),
|
||||
m_AudioRendererLock(0)
|
||||
m_AudioSampleCount(0)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Session::initialize()
|
||||
@@ -294,9 +302,6 @@ void Session::initialize()
|
||||
m_VideoCallbacks.setup = drSetup;
|
||||
m_VideoCallbacks.submitDecodeUnit = drSubmitDecodeUnit;
|
||||
|
||||
// Submit for decode without using a separate thread
|
||||
m_VideoCallbacks.capabilities |= CAPABILITY_DIRECT_SUBMIT;
|
||||
|
||||
// Slice up to 4 times for parallel decode, once slice per core
|
||||
int slices = qMin(MAX_SLICES, SDL_GetCPUCount());
|
||||
m_VideoCallbacks.capabilities |= CAPABILITY_SLICES_PER_FRAME(slices);
|
||||
@@ -305,10 +310,10 @@ void Session::initialize()
|
||||
slices);
|
||||
|
||||
LiInitializeStreamConfiguration(&m_StreamConfig);
|
||||
m_StreamConfig.width = m_Preferences.width;
|
||||
m_StreamConfig.height = m_Preferences.height;
|
||||
m_StreamConfig.fps = m_Preferences.fps;
|
||||
m_StreamConfig.bitrate = m_Preferences.bitrateKbps;
|
||||
m_StreamConfig.width = m_Preferences->width;
|
||||
m_StreamConfig.height = m_Preferences->height;
|
||||
m_StreamConfig.fps = m_Preferences->fps;
|
||||
m_StreamConfig.bitrate = m_Preferences->bitrateKbps;
|
||||
m_StreamConfig.hevcBitratePercentageMultiplier = 75;
|
||||
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
@@ -321,16 +326,12 @@ void Session::initialize()
|
||||
// Only the first 4 bytes are populated in the RI key IV
|
||||
RAND_bytes(reinterpret_cast<unsigned char*>(m_StreamConfig.remoteInputAesIv), 4);
|
||||
|
||||
switch (m_Preferences.audioConfig)
|
||||
switch (m_Preferences->audioConfig)
|
||||
{
|
||||
case StreamingPreferences::AC_AUTO:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Autodetecting audio configuration");
|
||||
m_StreamConfig.audioConfiguration = detectAudioConfiguration();
|
||||
break;
|
||||
case StreamingPreferences::AC_FORCE_STEREO:
|
||||
case StreamingPreferences::AC_STEREO:
|
||||
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
|
||||
break;
|
||||
case StreamingPreferences::AC_FORCE_SURROUND:
|
||||
case StreamingPreferences::AC_51_SURROUND:
|
||||
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_51_SURROUND;
|
||||
break;
|
||||
}
|
||||
@@ -339,26 +340,16 @@ void Session::initialize()
|
||||
"Audio configuration: %d",
|
||||
m_StreamConfig.audioConfiguration);
|
||||
|
||||
switch (m_Preferences.videoCodecConfig)
|
||||
switch (m_Preferences->videoCodecConfig)
|
||||
{
|
||||
case StreamingPreferences::VCC_AUTO:
|
||||
// TODO: Determine if HEVC is better depending on the decoder
|
||||
m_StreamConfig.supportsHevc =
|
||||
isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
||||
isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps);
|
||||
|
||||
// Oddly enough, the H.264 encoder on my GTX 1080 is actually more
|
||||
// performant than the HEVC encoder (especially because split frame encode
|
||||
// is disabled for HEVC by moonlight-common-c). Use H.264 for 1440p 100 FPS and above.
|
||||
if (m_StreamConfig.width * m_StreamConfig.height * m_StreamConfig.fps >= 2560 * 1440 * 100) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Preferring H.264 for higher performance");
|
||||
m_StreamConfig.supportsHevc = false;
|
||||
}
|
||||
|
||||
m_StreamConfig.enableHdr = false;
|
||||
break;
|
||||
case StreamingPreferences::VCC_FORCE_H264:
|
||||
@@ -389,7 +380,7 @@ void Session::initialize()
|
||||
m_StreamConfig.packetSize = 1024;
|
||||
}
|
||||
|
||||
switch (m_Preferences.windowMode)
|
||||
switch (m_Preferences->windowMode)
|
||||
{
|
||||
case StreamingPreferences::WM_FULLSCREEN_DESKTOP:
|
||||
m_FullScreenFlag = SDL_WINDOW_FULLSCREEN_DESKTOP;
|
||||
@@ -421,28 +412,28 @@ bool Session::validateLaunch()
|
||||
{
|
||||
QStringList warningList;
|
||||
|
||||
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_SOFTWARE) {
|
||||
emitLaunchWarning("Your settings selection to force software decoding may cause poor streaming performance.");
|
||||
}
|
||||
|
||||
if (m_Preferences.unsupportedFps && m_StreamConfig.fps > 60) {
|
||||
if (m_Preferences->unsupportedFps && m_StreamConfig.fps > 60) {
|
||||
emitLaunchWarning("Using unsupported FPS options may cause stuttering or lag.");
|
||||
|
||||
if (m_Preferences.enableVsync) {
|
||||
if (m_Preferences->enableVsync) {
|
||||
emitLaunchWarning("V-sync will be disabled when streaming at a higher frame rate than the display.");
|
||||
}
|
||||
}
|
||||
|
||||
if (m_StreamConfig.supportsHevc) {
|
||||
bool hevcForced = m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
|
||||
m_Preferences.videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
|
||||
bool hevcForced = m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC ||
|
||||
m_Preferences->videoCodecConfig == StreamingPreferences::VCC_FORCE_HEVC_HDR;
|
||||
|
||||
if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
||||
if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps) &&
|
||||
m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_AUTO) {
|
||||
m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_AUTO) {
|
||||
if (hevcForced) {
|
||||
emitLaunchWarning("Using software decoding due to your selection to force HEVC without GPU support. This may cause poor streaming performance.");
|
||||
}
|
||||
@@ -478,7 +469,7 @@ bool Session::validateLaunch()
|
||||
emitLaunchWarning("Your host PC GPU doesn't support HDR streaming. "
|
||||
"A GeForce GTX 1000-series (Pascal) or later GPU is required for HDR streaming.");
|
||||
}
|
||||
else if (!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
||||
else if (!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
VIDEO_FORMAT_H265_MAIN10,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -512,19 +503,36 @@ bool Session::validateLaunch()
|
||||
}
|
||||
}
|
||||
|
||||
// Test that audio hardware is functional
|
||||
m_AudioDisabled = !testAudio(m_StreamConfig.audioConfiguration);
|
||||
// Test if audio works at the specified audio configuration
|
||||
bool audioTestPassed = testAudio(m_StreamConfig.audioConfiguration);
|
||||
|
||||
// Gracefully degrade to stereo if 5.1 doesn't work
|
||||
if (!audioTestPassed && m_StreamConfig.audioConfiguration == AUDIO_CONFIGURATION_51_SURROUND) {
|
||||
audioTestPassed = testAudio(AUDIO_CONFIGURATION_STEREO);
|
||||
if (audioTestPassed) {
|
||||
m_StreamConfig.audioConfiguration = AUDIO_CONFIGURATION_STEREO;
|
||||
emitLaunchWarning("5.1 surround sound is not supported by the current audio device.");
|
||||
}
|
||||
}
|
||||
|
||||
// If nothing worked, warn the user that audio will not work
|
||||
m_AudioDisabled = !audioTestPassed;
|
||||
if (m_AudioDisabled) {
|
||||
emitLaunchWarning("Failed to open audio device. Audio will be unavailable during this session.");
|
||||
}
|
||||
|
||||
if (m_Preferences.videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
!isHardwareDecodeAvailable(m_Preferences.videoDecoderSelection,
|
||||
// Check for unmapped gamepads
|
||||
if (!SdlInputHandler::getUnmappedGamepads().isEmpty()) {
|
||||
emitLaunchWarning("An attached gamepad has no mapping and won't be usable. Visit the Moonlight help to resolve this.");
|
||||
}
|
||||
|
||||
if (m_Preferences->videoDecoderSelection == StreamingPreferences::VDS_FORCE_HARDWARE &&
|
||||
!isHardwareDecodeAvailable(m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
m_StreamConfig.fps)) {
|
||||
if (m_Preferences.videoCodecConfig == StreamingPreferences::VCC_AUTO) {
|
||||
if (m_Preferences->videoCodecConfig == StreamingPreferences::VCC_AUTO) {
|
||||
emit displayLaunchError("Your selection to force hardware decoding cannot be satisfied due to missing hardware decoding support on this PC's GPU.");
|
||||
}
|
||||
else {
|
||||
@@ -536,7 +544,7 @@ bool Session::validateLaunch()
|
||||
}
|
||||
|
||||
// Add the capability flags from the chosen decoder/renderer
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences.videoDecoderSelection,
|
||||
m_VideoCallbacks.capabilities |= getDecoderCapabilities(m_Preferences->videoDecoderSelection,
|
||||
m_StreamConfig.supportsHevc ? VIDEO_FORMAT_H265 : VIDEO_FORMAT_H264,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height,
|
||||
@@ -738,7 +746,9 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
// Initialize the gamepad code with our preferences
|
||||
StreamingPreferences prefs;
|
||||
SdlInputHandler inputHandler(prefs, m_Computer);
|
||||
SdlInputHandler inputHandler(prefs, m_Computer,
|
||||
m_StreamConfig.width,
|
||||
m_StreamConfig.height);
|
||||
|
||||
// The UI should have ensured the old game was already quit
|
||||
// if we decide to stream a different game.
|
||||
@@ -772,6 +782,10 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
emit displayLaunchError(e.toQString());
|
||||
s_ActiveSessionSemaphore.release();
|
||||
return;
|
||||
} catch (const QtNetworkReplyException& e) {
|
||||
emit displayLaunchError(e.toQString());
|
||||
s_ActiveSessionSemaphore.release();
|
||||
return;
|
||||
}
|
||||
|
||||
SDL_assert(!SDL_WasInit(SDL_INIT_VIDEO));
|
||||
@@ -837,7 +851,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// For non-full screen windows, call getWindowDimensions()
|
||||
// again after creating a window to allow it to account
|
||||
// for window chrome size.
|
||||
if (m_Preferences.windowMode == StreamingPreferences::WM_WINDOWED) {
|
||||
if (m_Preferences->windowMode == StreamingPreferences::WM_WINDOWED) {
|
||||
getWindowDimensions(x, y, width, height);
|
||||
|
||||
// We must set the size before the position because centering
|
||||
@@ -880,7 +894,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// Capture the mouse by default on release builds only.
|
||||
// This prevents the mouse from becoming trapped inside
|
||||
// Moonlight when it's halted at a debug break.
|
||||
if (m_Preferences.windowMode != StreamingPreferences::WM_WINDOWED) {
|
||||
if (m_Preferences->windowMode != StreamingPreferences::WM_WINDOWED) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
}
|
||||
#endif
|
||||
@@ -978,13 +992,19 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
}
|
||||
#endif
|
||||
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST &&
|
||||
!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN)) {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
|
||||
if (event.window.event == SDL_WINDOWEVENT_FOCUS_LOST) {
|
||||
// Release mouse cursor when another window is activated (e.g. by using ALT+TAB).
|
||||
// This lets user to interact with our window's title bar and with the buttons in it.
|
||||
// Doing this while the window is full-screen breaks the transition out of FS
|
||||
// (desktop and exclusive), so we must check for that before releasing mouse capture.
|
||||
if (!(SDL_GetWindowFlags(m_Window) & SDL_WINDOW_FULLSCREEN)) {
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
|
||||
// Raise all keys that are currently pressed. If we don't do this, certain keys
|
||||
// used in shortcuts that cause focus loss (such as Alt+Tab) may get stuck down.
|
||||
inputHandler.raiseAllKeys();
|
||||
}
|
||||
|
||||
// We want to recreate the decoder for resizes (full-screen toggles) and the initial shown event.
|
||||
@@ -1043,7 +1063,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
// forcefully disable V-sync to allow the stream to render faster
|
||||
// than the display.
|
||||
int displayHz = StreamUtils::getDisplayRefreshRate(m_Window);
|
||||
bool enableVsync = m_Preferences.enableVsync;
|
||||
bool enableVsync = m_Preferences->enableVsync;
|
||||
if (displayHz + 5 < m_StreamConfig.fps) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Disabling V-sync because refresh rate limit exceeded");
|
||||
@@ -1052,7 +1072,7 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
|
||||
// Choose a new decoder (hopefully the same one, but possibly
|
||||
// not if a GPU was removed or something).
|
||||
if (!chooseDecoder(m_Preferences.videoDecoderSelection,
|
||||
if (!chooseDecoder(m_Preferences->videoDecoderSelection,
|
||||
m_Window, m_ActiveVideoFormat, m_ActiveVideoWidth,
|
||||
m_ActiveVideoHeight, m_ActiveVideoFrameRate,
|
||||
enableVsync,
|
||||
@@ -1096,13 +1116,23 @@ void Session::exec(int displayOriginX, int displayOriginY)
|
||||
case SDL_CONTROLLERDEVICEREMOVED:
|
||||
inputHandler.handleControllerDeviceEvent(&event.cdevice);
|
||||
break;
|
||||
case SDL_JOYDEVICEADDED:
|
||||
inputHandler.handleJoystickArrivalEvent(&event.jdevice);
|
||||
break;
|
||||
|
||||
// SDL2 sends touch events from trackpads by default on
|
||||
// macOS. This totally screws our actual mouse handling,
|
||||
// so we must explicitly ignore touch events on macOS.
|
||||
#ifndef Q_OS_DARWIN
|
||||
case SDL_FINGERDOWN:
|
||||
case SDL_FINGERMOTION:
|
||||
case SDL_FINGERUP:
|
||||
inputHandler.handleTouchFingerEvent(&event.tfinger);
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"SDL_WaitEvent() failed: %s",
|
||||
SDL_GetError());
|
||||
|
||||
DispatchDeferredCleanup:
|
||||
#ifdef Q_OS_WIN32
|
||||
// HACK: See comment above
|
||||
@@ -1115,15 +1145,15 @@ DispatchDeferredCleanup:
|
||||
SDL_EnableScreenSaver();
|
||||
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0");
|
||||
|
||||
// Raise any keys that are still down
|
||||
inputHandler.raiseAllKeys();
|
||||
|
||||
// Destroy the decoder, since this must be done on the main thread
|
||||
SDL_AtomicLock(&m_DecoderLock);
|
||||
delete m_VideoDecoder;
|
||||
m_VideoDecoder = nullptr;
|
||||
SDL_AtomicUnlock(&m_DecoderLock);
|
||||
|
||||
// Destroy the audio renderer which must also be done on the main thread
|
||||
cleanupAudioRendererOnMainThread();
|
||||
|
||||
SDL_DestroyWindow(m_Window);
|
||||
if (iconSurface != nullptr) {
|
||||
SDL_FreeSurface(iconSurface);
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include <opus_multistream.h>
|
||||
#include "backend/computermanager.h"
|
||||
#include "settings/streamingpreferences.h"
|
||||
#include "input.hpp"
|
||||
#include "input.h"
|
||||
#include "video/decoder.h"
|
||||
#include "audio/renderers/renderer.h"
|
||||
|
||||
@@ -18,7 +18,7 @@ class Session : public QObject
|
||||
friend class DeferredSessionCleanupTask;
|
||||
|
||||
public:
|
||||
explicit Session(NvComputer* computer, NvApp& app);
|
||||
explicit Session(NvComputer* computer, NvApp& app, StreamingPreferences *preferences = nullptr);
|
||||
|
||||
Q_INVOKABLE void exec(int displayOriginX, int displayOriginY);
|
||||
|
||||
@@ -54,8 +54,6 @@ private:
|
||||
|
||||
int detectAudioConfiguration();
|
||||
|
||||
void cleanupAudioRendererOnMainThread();
|
||||
|
||||
bool testAudio(int audioConfiguration);
|
||||
|
||||
void getWindowDimensions(int& x, int& y,
|
||||
@@ -102,7 +100,7 @@ private:
|
||||
static
|
||||
int drSubmitDecodeUnit(PDECODE_UNIT du);
|
||||
|
||||
StreamingPreferences m_Preferences;
|
||||
StreamingPreferences* m_Preferences;
|
||||
STREAM_CONFIGURATION m_StreamConfig;
|
||||
DECODER_RENDERER_CALLBACKS m_VideoCallbacks;
|
||||
NvComputer* m_Computer;
|
||||
@@ -126,7 +124,7 @@ private:
|
||||
short m_OpusDecodeBuffer[MAX_CHANNELS * SAMPLES_PER_FRAME];
|
||||
IAudioRenderer* m_AudioRenderer;
|
||||
OPUS_MULTISTREAM_CONFIGURATION m_AudioConfig;
|
||||
SDL_SpinLock m_AudioRendererLock;
|
||||
int m_AudioSampleCount;
|
||||
|
||||
static AUDIO_RENDERER_CALLBACKS k_AudioCallbacks;
|
||||
static CONNECTION_LISTENER_CALLBACKS k_ConnCallbacks;
|
||||
@@ -8,6 +8,21 @@
|
||||
|
||||
#define MAX_SLICES 4
|
||||
|
||||
typedef struct _VIDEO_STATS {
|
||||
uint32_t receivedFrames;
|
||||
uint32_t decodedFrames;
|
||||
uint32_t renderedFrames;
|
||||
uint32_t networkDroppedFrames;
|
||||
uint32_t pacerDroppedFrames;
|
||||
uint32_t totalReassemblyTime;
|
||||
uint32_t totalDecodeTime;
|
||||
uint32_t totalRenderTime;
|
||||
float receivedFps;
|
||||
float decodedFps;
|
||||
float renderedFps;
|
||||
uint32_t measurementStartTimestamp;
|
||||
} VIDEO_STATS, *PVIDEO_STATS;
|
||||
|
||||
class IVideoDecoder {
|
||||
public:
|
||||
virtual ~IVideoDecoder() {}
|
||||
|
||||
@@ -266,74 +266,52 @@ bool DXVA2Renderer::initializeRenderer()
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT guidCount;
|
||||
GUID* guids;
|
||||
hr = m_ProcService->GetVideoProcessorDeviceGuids(&m_Desc, &guidCount, &guids);
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorDeviceGuids() failed: %x",
|
||||
"GetVideoProcessorCaps() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
UINT i;
|
||||
for (i = 0; i < guidCount; i++) {
|
||||
DXVA2_VideoProcessorCaps caps;
|
||||
hr = m_ProcService->GetVideoProcessorCaps(guids[i], &m_Desc, renderTargetDesc.Format, &caps);
|
||||
if (SUCCEEDED(hr)) {
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Device %d is not hardware: %x",
|
||||
i,
|
||||
caps.DeviceCaps);
|
||||
continue;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Device %d can't convert YUV2RGB: %x",
|
||||
i,
|
||||
caps.VideoProcessorOperations);
|
||||
continue;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Device %d can't stretch video: %x",
|
||||
i,
|
||||
caps.VideoProcessorOperations);
|
||||
continue;
|
||||
}
|
||||
|
||||
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(guids[i], &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
|
||||
hr = m_ProcService->CreateVideoProcessor(guids[i], &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"CreateVideoProcessor() failed for GUID %d: %x",
|
||||
i,
|
||||
hr);
|
||||
continue;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetVideoProcessorCaps() failed for GUID %d: %x",
|
||||
i,
|
||||
hr);
|
||||
}
|
||||
if (!(caps.DeviceCaps & DXVA2_VPDev_HardwareDevice)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is not hardware: %x",
|
||||
caps.DeviceCaps);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGB) &&
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_YUV2RGBExtended)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't convert YUV2RGB: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
else if (!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchX) ||
|
||||
!(caps.VideoProcessorOperations & DXVA2_VideoProcess_StretchY)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice can't stretch video: %x",
|
||||
caps.VideoProcessorOperations);
|
||||
return false;
|
||||
}
|
||||
|
||||
CoTaskMemFree(guids);
|
||||
if (caps.DeviceCaps & DXVA2_VPDev_EmulatedDXVA1) {
|
||||
// DXVA2 over DXVA1 may have bad performance
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"DXVA2_VideoProcProgressiveDevice is DXVA1");
|
||||
}
|
||||
|
||||
if (i == guidCount) {
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Brightness, &m_BrightnessRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Contrast, &m_ContrastRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Hue, &m_HueRange);
|
||||
m_ProcService->GetProcAmpRange(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, DXVA2_ProcAmp_Saturation, &m_SaturationRange);
|
||||
|
||||
hr = m_ProcService->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice, &m_Desc, renderTargetDesc.Format, 0, &m_Processor);
|
||||
if (FAILED(hr)) {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unable to find a usable DXVA2 processor");
|
||||
"CreateVideoProcessor() failed for DXVA2_VideoProcProgressiveDevice: %x",
|
||||
hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -20,12 +20,13 @@
|
||||
// V-sync happens.
|
||||
#define TIMER_SLACK_MS 3
|
||||
|
||||
Pacer::Pacer(IFFmpegRenderer* renderer) :
|
||||
Pacer::Pacer(IFFmpegRenderer* renderer, PVIDEO_STATS videoStats) :
|
||||
m_FrameQueueLock(0),
|
||||
m_VsyncSource(nullptr),
|
||||
m_VsyncRenderer(renderer),
|
||||
m_MaxVideoFps(0),
|
||||
m_DisplayFps(0)
|
||||
m_DisplayFps(0),
|
||||
m_VideoStats(videoStats)
|
||||
{
|
||||
|
||||
}
|
||||
@@ -82,6 +83,7 @@ void Pacer::vsyncCallback(int timeUntilNextVsyncMillis)
|
||||
// Catch up if we're several frames ahead
|
||||
while (m_FrameQueue.count() > frameDropTarget) {
|
||||
AVFrame* frame = m_FrameQueue.dequeue();
|
||||
m_VideoStats->pacerDroppedFrames++;
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
@@ -111,7 +113,10 @@ RenderNextFrame:
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
|
||||
// Render it
|
||||
Uint32 beforeRender = SDL_GetTicks();
|
||||
m_VsyncRenderer->renderFrameAtVsync(frame);
|
||||
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
|
||||
m_VideoStats->renderedFrames++;
|
||||
|
||||
// Free the frame
|
||||
av_frame_free(&frame);
|
||||
@@ -164,7 +169,10 @@ void Pacer::submitFrame(AVFrame* frame)
|
||||
SDL_AtomicUnlock(&m_FrameQueueLock);
|
||||
}
|
||||
else {
|
||||
Uint32 beforeRender = SDL_GetTicks();
|
||||
m_VsyncRenderer->renderFrameAtVsync(frame);
|
||||
m_VideoStats->totalRenderTime += SDL_GetTicks() - beforeRender;
|
||||
m_VideoStats->renderedFrames++;
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "../../decoder.h"
|
||||
#include "../renderer.h"
|
||||
|
||||
#include <QQueue>
|
||||
@@ -13,7 +14,7 @@ public:
|
||||
class Pacer
|
||||
{
|
||||
public:
|
||||
Pacer(IFFmpegRenderer* renderer);
|
||||
Pacer(IFFmpegRenderer* renderer, PVIDEO_STATS videoStats);
|
||||
|
||||
~Pacer();
|
||||
|
||||
@@ -35,4 +36,5 @@ private:
|
||||
int m_MaxVideoFps;
|
||||
int m_DisplayFps;
|
||||
bool m_EnableVsync;
|
||||
PVIDEO_STATS m_VideoStats;
|
||||
};
|
||||
|
||||
@@ -109,6 +109,11 @@ VAAPIRenderer::initialize(SDL_Window* window, int, int width, int height, int, b
|
||||
"Initialized VAAPI %d.%d",
|
||||
major, minor);
|
||||
|
||||
const char* vendorString = vaQueryVendorString(vaDeviceContext->display);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Driver: %s",
|
||||
vendorString ? vendorString : "<unknown>");
|
||||
|
||||
// This will populate the driver_quirks
|
||||
err = av_hwdevice_ctx_init(m_HwContext);
|
||||
if (err < 0) {
|
||||
|
||||
@@ -91,6 +91,7 @@ bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, i
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_DESTROY, &m_VdpOutputSurfaceDestroy);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_OUTPUT_SURFACE_QUERY_CAPABILITIES, &m_VdpOutputSurfaceQueryCapabilities);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_VIDEO_SURFACE_GET_PARAMETERS, &m_VdpVideoSurfaceGetParameters);
|
||||
GET_PROC_ADDRESS(VDP_FUNC_ID_GET_INFORMATION_STRING, &m_VdpGetInformationString);
|
||||
|
||||
SDL_GetWindowSize(window, (int*)&m_DisplayWidth, (int*)&m_DisplayHeight);
|
||||
|
||||
@@ -130,6 +131,13 @@ bool VDPAURenderer::initialize(SDL_Window* window, int, int width, int height, i
|
||||
return false;
|
||||
}
|
||||
|
||||
const char* infoString;
|
||||
if (m_VdpGetInformationString(&infoString) == VDP_STATUS_OK) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Driver: %s",
|
||||
infoString);
|
||||
}
|
||||
|
||||
// Try our available output formats to find something the GPU supports
|
||||
bool foundFormat = false;
|
||||
for (int i = 0; i < OUTPUT_SURFACE_FORMAT_COUNT; i++) {
|
||||
|
||||
@@ -56,6 +56,7 @@ private:
|
||||
VdpOutputSurfaceDestroy* m_VdpOutputSurfaceDestroy;
|
||||
VdpOutputSurfaceQueryCapabilities* m_VdpOutputSurfaceQueryCapabilities;
|
||||
VdpVideoSurfaceGetParameters* m_VdpVideoSurfaceGetParameters;
|
||||
VdpGetInformationString* m_VdpGetInformationString;
|
||||
|
||||
// X11 stuff
|
||||
VdpPresentationQueueTargetCreateX11* m_VdpPresentationQueueTargetCreateX11;
|
||||
|
||||
@@ -160,10 +160,20 @@ public:
|
||||
// We need to add a subview for our display layer.
|
||||
NSView* contentView = info.info.cocoa.window.contentView;
|
||||
m_View = [[NSView alloc] initWithFrame:contentView.bounds];
|
||||
m_View.wantsLayer = YES;
|
||||
[contentView addSubview: m_View];
|
||||
|
||||
setupDisplayLayer();
|
||||
m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
|
||||
m_DisplayLayer.bounds = m_View.bounds;
|
||||
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_View.bounds), CGRectGetMidY(m_View.bounds));
|
||||
m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
|
||||
|
||||
// Create a layer-hosted view by setting the layer before wantsLayer
|
||||
// This avoids us having to add our AVSampleBufferDisplayLayer as a
|
||||
// sublayer of a layer-backed view which leaves a useless layer in
|
||||
// the middle.
|
||||
m_View.layer = m_DisplayLayer;
|
||||
m_View.wantsLayer = YES;
|
||||
|
||||
[contentView addSubview: m_View];
|
||||
|
||||
err = av_hwdevice_ctx_create(&m_HwContext,
|
||||
AV_HWDEVICE_TYPE_VIDEOTOOLBOX,
|
||||
@@ -210,24 +220,6 @@ public:
|
||||
}
|
||||
|
||||
private:
|
||||
void setupDisplayLayer()
|
||||
{
|
||||
CALayer* oldLayer = m_DisplayLayer;
|
||||
|
||||
m_DisplayLayer = [[AVSampleBufferDisplayLayer alloc] init];
|
||||
m_DisplayLayer.bounds = m_View.bounds;
|
||||
m_DisplayLayer.position = CGPointMake(CGRectGetMidX(m_View.bounds), CGRectGetMidY(m_View.bounds));
|
||||
m_DisplayLayer.videoGravity = AVLayerVideoGravityResizeAspect;
|
||||
|
||||
CALayer* viewLayer = m_View.layer;
|
||||
if (oldLayer != nil) {
|
||||
[viewLayer replaceSublayer:oldLayer with:m_DisplayLayer];
|
||||
}
|
||||
else {
|
||||
[viewLayer addSublayer:m_DisplayLayer];
|
||||
}
|
||||
}
|
||||
|
||||
AVBufferRef* m_HwContext;
|
||||
AVSampleBufferDisplayLayer* m_DisplayLayer;
|
||||
CMVideoFormatDescriptionRef m_FormatDesc;
|
||||
|
||||
@@ -60,11 +60,17 @@ FFmpegVideoDecoder::FFmpegVideoDecoder()
|
||||
m_HwDecodeCfg(nullptr),
|
||||
m_Renderer(nullptr),
|
||||
m_ConsecutiveFailedDecodes(0),
|
||||
m_Pacer(nullptr)
|
||||
m_Pacer(nullptr),
|
||||
m_LastFrameNumber(0),
|
||||
m_StreamFps(0)
|
||||
{
|
||||
av_init_packet(&m_Pkt);
|
||||
SDL_AtomicSet(&m_QueuedFrames, 0);
|
||||
|
||||
SDL_zero(m_ActiveWndVideoStats);
|
||||
SDL_zero(m_LastWndVideoStats);
|
||||
SDL_zero(m_GlobalVideoStats);
|
||||
|
||||
// Use linear filtering when renderer scaling is required
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
}
|
||||
@@ -115,6 +121,8 @@ void FFmpegVideoDecoder::reset()
|
||||
|
||||
delete m_Renderer;
|
||||
m_Renderer = nullptr;
|
||||
|
||||
logVideoStats(m_GlobalVideoStats, "Global video stats");
|
||||
}
|
||||
|
||||
bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* window,
|
||||
@@ -137,7 +145,8 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
}
|
||||
}
|
||||
|
||||
m_Pacer = new Pacer(m_Renderer);
|
||||
m_StreamFps = maxFps;
|
||||
m_Pacer = new Pacer(m_Renderer, &m_ActiveWndVideoStats);
|
||||
if (!m_Pacer->initialize(window, maxFps, enableVsync)) {
|
||||
return false;
|
||||
}
|
||||
@@ -225,6 +234,80 @@ bool FFmpegVideoDecoder::completeInitialization(AVCodec* decoder, SDL_Window* wi
|
||||
return true;
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst)
|
||||
{
|
||||
dst.receivedFrames += src.receivedFrames;
|
||||
dst.decodedFrames += src.decodedFrames;
|
||||
dst.renderedFrames += src.renderedFrames;
|
||||
dst.networkDroppedFrames += src.networkDroppedFrames;
|
||||
dst.pacerDroppedFrames += src.pacerDroppedFrames;
|
||||
dst.totalReassemblyTime += src.totalReassemblyTime;
|
||||
dst.totalDecodeTime += src.totalDecodeTime;
|
||||
dst.totalRenderTime += src.totalRenderTime;
|
||||
|
||||
Uint32 now = SDL_GetTicks();
|
||||
|
||||
// Initialize the measurement start point if this is the first video stat window
|
||||
if (!dst.measurementStartTimestamp) {
|
||||
dst.measurementStartTimestamp = src.measurementStartTimestamp;
|
||||
}
|
||||
|
||||
// The following code assumes the global measure was already started first
|
||||
SDL_assert(dst.measurementStartTimestamp <= src.measurementStartTimestamp);
|
||||
|
||||
dst.receivedFps = (float)dst.receivedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
dst.decodedFps = (float)dst.decodedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
dst.renderedFps = (float)dst.renderedFrames / ((float)(now - dst.measurementStartTimestamp) / 1000);
|
||||
}
|
||||
|
||||
void FFmpegVideoDecoder::logVideoStats(VIDEO_STATS& stats, const char* title)
|
||||
{
|
||||
if (stats.renderedFps > 0 || stats.renderedFrames != 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"%s", title);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"----------------------------------------------------------");
|
||||
}
|
||||
|
||||
if (stats.renderedFps > 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Incoming frame rate from network: %.2f FPS",
|
||||
stats.receivedFps);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Decoding frame rate: %.2f FPS",
|
||||
stats.decodedFps);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Rendering frame rate: %.2f FPS",
|
||||
stats.renderedFps);
|
||||
}
|
||||
if (stats.renderedFrames != 0) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Total frames received: %u",
|
||||
stats.receivedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Total frames decoded: %u",
|
||||
stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Total frames rendered: %u",
|
||||
stats.renderedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average reassembly time: %.2f ms",
|
||||
(float)stats.totalReassemblyTime / stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average decode time: %.2f ms",
|
||||
(float)stats.totalDecodeTime / stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Average render time: %.2f ms",
|
||||
(float)stats.totalRenderTime / stats.renderedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frames lost during network transmission: %.2f%%",
|
||||
(float)stats.networkDroppedFrames / stats.decodedFrames);
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Frames dropped by frame pacing: %.2f%%",
|
||||
(float)stats.pacerDroppedFrames / stats.decodedFrames);
|
||||
}
|
||||
}
|
||||
|
||||
IFFmpegRenderer* FFmpegVideoDecoder::createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg)
|
||||
{
|
||||
if (!(hwDecodeCfg->methods & AV_CODEC_HW_CONFIG_METHOD_HW_DEVICE_CTX)) {
|
||||
@@ -346,6 +429,38 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
PLENTRY entry = du->bufferList;
|
||||
int err;
|
||||
|
||||
// Flip stats windows roughly every second
|
||||
if (m_ActiveWndVideoStats.receivedFrames == m_StreamFps) {
|
||||
#if 0
|
||||
VIDEO_STATS lastTwoWndStats = {};
|
||||
addVideoStats(m_LastWndVideoStats, lastTwoWndStats);
|
||||
addVideoStats(m_ActiveWndVideoStats, lastTwoWndStats);
|
||||
|
||||
// Print stats from the last 2 windows
|
||||
logVideoStats(lastTwoWndStats, "Periodic video stats");
|
||||
#endif
|
||||
|
||||
// Accumulate these values into the global stats
|
||||
addVideoStats(m_ActiveWndVideoStats, m_GlobalVideoStats);
|
||||
|
||||
// Move this window into the last window slot and clear it for next window
|
||||
SDL_memcpy(&m_LastWndVideoStats, &m_ActiveWndVideoStats, sizeof(m_ActiveWndVideoStats));
|
||||
SDL_zero(m_ActiveWndVideoStats);
|
||||
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
|
||||
}
|
||||
|
||||
m_ActiveWndVideoStats.receivedFrames++;
|
||||
|
||||
if (!m_LastFrameNumber) {
|
||||
m_ActiveWndVideoStats.measurementStartTimestamp = SDL_GetTicks();
|
||||
m_LastFrameNumber = du->frameNumber;
|
||||
}
|
||||
else {
|
||||
// Any frame number greater than m_LastFrameNumber + 1 represents a dropped frame
|
||||
m_ActiveWndVideoStats.networkDroppedFrames += du->frameNumber - (m_LastFrameNumber + 1);
|
||||
m_LastFrameNumber = du->frameNumber;
|
||||
}
|
||||
|
||||
if (du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE > m_DecodeBuffer.length()) {
|
||||
m_DecodeBuffer = QByteArray(du->fullLength + AV_INPUT_BUFFER_PADDING_SIZE, 0);
|
||||
}
|
||||
@@ -364,6 +479,10 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
m_Pkt.data = reinterpret_cast<uint8_t*>(m_DecodeBuffer.data());
|
||||
m_Pkt.size = du->fullLength;
|
||||
|
||||
m_ActiveWndVideoStats.totalReassemblyTime += LiGetMillis() - du->receiveTimeMs;
|
||||
|
||||
Uint32 beforeDecode = SDL_GetTicks();
|
||||
|
||||
err = avcodec_send_packet(m_VideoDecoderCtx, &m_Pkt);
|
||||
if (err < 0) {
|
||||
char errorstring[512];
|
||||
@@ -403,6 +522,11 @@ int FFmpegVideoDecoder::submitDecodeUnit(PDECODE_UNIT du)
|
||||
// Queue the frame for rendering from the main thread
|
||||
SDL_AtomicIncRef(&m_QueuedFrames);
|
||||
queueFrame(frame);
|
||||
|
||||
// Count time in avcodec_send_packet() and avcodec_receive_frame()
|
||||
// as time spent decoding
|
||||
m_ActiveWndVideoStats.totalDecodeTime += SDL_GetTicks() - beforeDecode;
|
||||
m_ActiveWndVideoStats.decodedFrames++;
|
||||
}
|
||||
else {
|
||||
av_frame_free(&frame);
|
||||
@@ -446,6 +570,10 @@ void FFmpegVideoDecoder::dropFrame(SDL_UserEvent* event)
|
||||
}
|
||||
else {
|
||||
av_frame_free(&frame);
|
||||
|
||||
// Since Pacer won't see this frame, we'll mark it as a drop
|
||||
// on its behalf
|
||||
m_ActiveWndVideoStats.pacerDroppedFrames++;
|
||||
}
|
||||
SDL_AtomicDecRef(&m_QueuedFrames);
|
||||
}
|
||||
|
||||
@@ -32,6 +32,10 @@ private:
|
||||
int videoFormat, int width, int height,
|
||||
int maxFps, bool enableVsync, bool testOnly);
|
||||
|
||||
void logVideoStats(VIDEO_STATS& stats, const char* title);
|
||||
|
||||
void addVideoStats(VIDEO_STATS& src, VIDEO_STATS& dst);
|
||||
|
||||
IFFmpegRenderer* createAcceleratedRenderer(const AVCodecHWConfig* hwDecodeCfg);
|
||||
|
||||
void reset();
|
||||
@@ -48,6 +52,11 @@ private:
|
||||
SDL_atomic_t m_QueuedFrames;
|
||||
int m_ConsecutiveFailedDecodes;
|
||||
Pacer* m_Pacer;
|
||||
VIDEO_STATS m_ActiveWndVideoStats;
|
||||
VIDEO_STATS m_LastWndVideoStats;
|
||||
VIDEO_STATS m_GlobalVideoStats;
|
||||
int m_LastFrameNumber;
|
||||
int m_StreamFps;
|
||||
|
||||
static const uint8_t k_H264TestFrame[];
|
||||
static const uint8_t k_HEVCTestFrame[];
|
||||
|
||||
Submodule moonlight-common-c/moonlight-common-c updated: 718d6a4b28...558ba488e8
@@ -24,6 +24,7 @@ macx {
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig
|
||||
PKGCONFIG += openssl
|
||||
DEFINES += HAVE_CLOCK_GETTIME=1
|
||||
}
|
||||
|
||||
COMMON_C_DIR = $$PWD/moonlight-common-c
|
||||
|
||||
+3
-2
@@ -2,10 +2,11 @@ TEMPLATE = subdirs
|
||||
SUBDIRS = \
|
||||
moonlight-common-c \
|
||||
qmdnsengine \
|
||||
app
|
||||
app \
|
||||
soundio
|
||||
|
||||
# Build the dependencies in parallel before the final app
|
||||
app.depends = qmdnsengine moonlight-common-c
|
||||
app.depends = qmdnsengine moonlight-common-c soundio
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
@@ -93,7 +93,7 @@ copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.dll %DEPLOY_FOLDER%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
echo Copying GC mapping list
|
||||
copy %SOURCE_ROOT%\app\gamecontrollerdb.txt %DEPLOY_FOLDER%
|
||||
copy %SOURCE_ROOT%\app\SDL_GameControllerDB\gamecontrollerdb.txt %DEPLOY_FOLDER%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
echo Deploying Qt dependencies
|
||||
|
||||
Submodule
+1
Submodule soundio/libsoundio added at 2bb21ad417
@@ -0,0 +1,101 @@
|
||||
#-------------------------------------------------
|
||||
#
|
||||
# Project created by QtCreator 2018-10-02T15:27:07
|
||||
#
|
||||
#-------------------------------------------------
|
||||
|
||||
QT -= core gui
|
||||
|
||||
TARGET = soundio
|
||||
TEMPLATE = lib
|
||||
|
||||
# Support debug and release builds from command line for CI
|
||||
CONFIG += debug_and_release
|
||||
|
||||
# Ensure symbols are always generated
|
||||
CONFIG += force_debug_info
|
||||
|
||||
# Build a static library
|
||||
CONFIG += staticlib
|
||||
|
||||
# Force MSVC to compile C as C++ for atomic support
|
||||
*-msvc {
|
||||
QMAKE_CFLAGS += /TP
|
||||
}
|
||||
|
||||
# Disable warnings
|
||||
CONFIG += warn_off
|
||||
|
||||
unix:!macx {
|
||||
CONFIG += link_pkgconfig
|
||||
|
||||
packagesExist(libpulse) {
|
||||
PKGCONFIG += libpulse
|
||||
CONFIG += pulseaudio
|
||||
}
|
||||
packagesExist(alsa) {
|
||||
PKGCONFIG += alsa
|
||||
CONFIG += alsa
|
||||
}
|
||||
}
|
||||
|
||||
DEFINES += \
|
||||
SOUNDIO_STATIC_LIBRARY \
|
||||
SOUNDIO_VERSION_MAJOR=1 \
|
||||
SOUNDIO_VERSION_MINOR=1 \
|
||||
SOUNDIO_VERSION_PATCH=0 \
|
||||
SOUNDIO_VERSION_STRING=\\\"1.1.0\\\"
|
||||
|
||||
SRC_DIR = $$PWD/libsoundio/src
|
||||
INC_DIR = $$PWD/libsoundio
|
||||
|
||||
SOURCES += \
|
||||
$$SRC_DIR/channel_layout.c \
|
||||
$$SRC_DIR/dummy.c \
|
||||
$$SRC_DIR/os.c \
|
||||
$$SRC_DIR/ring_buffer.c \
|
||||
$$SRC_DIR/soundio.c \
|
||||
$$SRC_DIR/util.c
|
||||
|
||||
HEADERS += \
|
||||
$$SRC_DIR/atomics.h \
|
||||
$$SRC_DIR/dummy.h \
|
||||
$$SRC_DIR/list.h \
|
||||
$$SRC_DIR/os.h \
|
||||
$$SRC_DIR/ring_buffer.h \
|
||||
$$SRC_DIR/soundio_internal.h \
|
||||
$$SRC_DIR/soundio_private.h \
|
||||
$$SRC_DIR/util.h \
|
||||
$$INC_DIR/soundio/soundio.h \
|
||||
$$INC_DIR/soundio/endian.h
|
||||
|
||||
INCLUDEPATH += $$INC_DIR
|
||||
|
||||
win32 {
|
||||
message(WASAPI backend selected)
|
||||
|
||||
DEFINES += SOUNDIO_HAVE_WASAPI
|
||||
SOURCES += $$SRC_DIR/wasapi.c
|
||||
HEADERS += $$SRC_DIR/wasapi.h
|
||||
}
|
||||
macx {
|
||||
message(CoreAudio backend selected)
|
||||
|
||||
DEFINES += SOUNDIO_HAVE_COREAUDIO
|
||||
SOURCES += $$SRC_DIR/coreaudio.c
|
||||
HEADERS += $$SRC_DIR/coreaudio.h
|
||||
}
|
||||
pulseaudio {
|
||||
message(PulseAudio backend selected)
|
||||
|
||||
DEFINES += SOUNDIO_HAVE_PULSEAUDIO
|
||||
SOURCES += $$SRC_DIR/pulseaudio.c
|
||||
HEADERS += $$SRC_DIR/pulseaudio.h
|
||||
}
|
||||
alsa {
|
||||
message(ALSA backend selected)
|
||||
|
||||
DEFINES += SOUNDIO_HAVE_ALSA
|
||||
SOURCES += $$SRC_DIR/alsa.c
|
||||
HEADERS += $$SRC_DIR/alsa.h
|
||||
}
|
||||
Reference in New Issue
Block a user