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141ee11e2f |
@@ -13,7 +13,7 @@ You can follow development on our [Discord server](https://discord.gg/6ERtzFY).
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## Features
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- Hardware accelerated video decoding on Windows, Mac, and Linux
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- Supports streaming at up to 90 FPS on high refresh rate monitors
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- Supports streaming at up to 120 FPS on high refresh rate monitors
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- Supports streaming at 720p, 1080p, 1440p, or 4K
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- 5.1 surround sound audio
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- HEVC support for better image quality at reduced bandwidth
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+1
-1
@@ -23,7 +23,7 @@
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<key>NSSupportsAutomaticGraphicsSwitching</key>
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<true/>
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<key>CFBundleVersion</key>
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<string>0.0.4</string>
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<string>0.0.5</string>
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<key>CFBundleDisplayName</key>
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<string>Moonlight</string>
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</dict>
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+1
-1
@@ -189,4 +189,4 @@ macx {
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QMAKE_BUNDLE_DATA += APP_BUNDLE_RESOURCES
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}
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VERSION = 0.0.4
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VERSION = 0.0.5
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@@ -51,6 +51,7 @@ NvComputer::NvComputer(QSettings& settings)
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this->appVersion = nullptr;
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this->maxLumaPixelsHEVC = 0;
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this->serverCodecModeSupport = 0;
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this->pendingQuit = false;
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}
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void
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@@ -135,6 +136,7 @@ NvComputer::NvComputer(QString address, QString serverInfo)
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this->gfeVersion = NvHTTP::getXmlString(serverInfo, "GfeVersion");
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this->activeAddress = address;
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this->state = NvComputer::CS_ONLINE;
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this->pendingQuit = false;
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}
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bool NvComputer::wake()
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@@ -446,6 +448,15 @@ void ComputerManager::pairHost(NvComputer* computer, QString pin)
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QThreadPool::globalInstance()->start(pairing);
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}
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void ComputerManager::quitRunningApp(NvComputer* computer)
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{
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QWriteLocker lock(&computer->lock);
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computer->pendingQuit = true;
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PendingQuitTask* quit = new PendingQuitTask(this, computer);
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QThreadPool::globalInstance()->start(quit);
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}
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void ComputerManager::stopPollingAsync()
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{
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QWriteLocker lock(&m_Lock);
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@@ -497,6 +508,11 @@ ComputerManager::handleComputerStateChanged(NvComputer* computer)
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{
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emit computerStateChanged(computer);
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if (computer->pendingQuit && computer->currentGameId == 0) {
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computer->pendingQuit = false;
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emit quitAppCompleted(QVariant());
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}
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// Save updated hosts to QSettings
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saveHosts();
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}
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@@ -16,10 +16,14 @@
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class NvComputer
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{
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friend class PcMonitorThread;
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friend class ComputerManager;
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friend class PendingQuitTask;
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private:
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void sortAppList();
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bool pendingQuit;
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public:
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explicit NvComputer(QString address, QString serverInfo);
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@@ -254,6 +258,8 @@ public:
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void pairHost(NvComputer* computer, QString pin);
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void quitRunningApp(NvComputer* computer);
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QVector<NvComputer*> getComputers();
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// computer is deleted inside this call
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@@ -266,6 +272,8 @@ signals:
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void computerAddCompleted(QVariant success);
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void quitAppCompleted(QVariant error);
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private slots:
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void handleComputerStateChanged(NvComputer* computer);
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@@ -333,6 +341,49 @@ private:
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QString m_Pin;
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};
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class PendingQuitTask : public QObject, public QRunnable
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{
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Q_OBJECT
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public:
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PendingQuitTask(ComputerManager* computerManager, NvComputer* computer)
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: m_Computer(computer)
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{
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connect(this, &PendingQuitTask::quitAppFailed,
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computerManager, &ComputerManager::quitAppCompleted);
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}
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signals:
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void quitAppFailed(QString error);
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private:
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void run()
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{
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NvHTTP http(m_Computer->activeAddress);
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try {
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if (m_Computer->currentGameId != 0) {
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http.quitApp();
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}
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} catch (const GfeHttpResponseException& e) {
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{
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QWriteLocker lock(&m_Computer->lock);
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m_Computer->pendingQuit = false;
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}
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if (e.getStatusCode() == 599) {
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// 599 is a special code we make a custom message for
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emit quitAppFailed("The running game wasn't started by this PC. "
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"You must quit the game on the host PC manually or use the device that originally started the game.");
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}
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else {
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emit quitAppFailed(e.toQString());
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}
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}
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}
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NvComputer* m_Computer;
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};
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class PendingAddTask : public QObject, public QRunnable
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{
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Q_OBJECT
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@@ -25,6 +25,17 @@
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</screenshots>
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<releases>
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<release version="0.0.5" date="2018-08-01">
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<description>
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<p>Changes from 0.0.4:</p>
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<ul>
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<li>Fixed a bug causing increased frame drops and input lag</li>
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<li>Added support for quitting running games</li>
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<li>Added support for waking sleeping PCs with Wake-on-LAN</li>
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<li>Increased the FPS limit to 120 FPS</li>
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</ul>
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</description>
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</release>
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<release version="0.0.4a" date="2018-07-30">
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<description>
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<p>Initial pre-alpha release for Linux. Please file bugs!</p>
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||||
+86
-13
@@ -1,4 +1,5 @@
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import QtQuick 2.9
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import QtQuick.Dialogs 1.3
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import QtQuick.Controls 2.2
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||||
|
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import AppModel 1.0
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||||
@@ -50,12 +51,6 @@ GridView {
|
||||
delegate: Item {
|
||||
width: 200; height: 300;
|
||||
|
||||
Component.onCompleted: {
|
||||
if (model.running) {
|
||||
appNameText.text = "<font color=\"green\">Running</font><font color=\"white\"> - </font>" + appNameText.text
|
||||
}
|
||||
}
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||||
|
||||
Image {
|
||||
id: appIcon
|
||||
anchors.horizontalCenter: parent.horizontalCenter;
|
||||
@@ -68,7 +63,15 @@ GridView {
|
||||
|
||||
Text {
|
||||
id: appNameText
|
||||
text: model.name
|
||||
text: {
|
||||
if (model.running) {
|
||||
return "<font color=\"green\">Running</font><font color=\"white\"> - </font>" + model.name
|
||||
}
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||||
else {
|
||||
return model.name
|
||||
}
|
||||
}
|
||||
|
||||
color: "white"
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||||
|
||||
width: parent.width
|
||||
@@ -80,16 +83,86 @@ GridView {
|
||||
elide: Text.ElideRight
|
||||
}
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||||
|
||||
function launchOrResumeSelectedApp()
|
||||
{
|
||||
var runningIndex = appModel.getRunningAppIndex()
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||||
if (runningIndex >= 0 && runningIndex !== index) {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
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quitAppDialog.segueToStream = true
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quitAppDialog.open()
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return
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}
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||||
|
||||
var component = Qt.createComponent("StreamSegue.qml")
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||||
var segue = component.createObject(stackView)
|
||||
segue.appName = model.name
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||||
segue.session = appModel.createSessionForApp(index)
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stackView.push(segue)
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||||
}
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||||
|
||||
MessageDialog {
|
||||
id: quitAppDialog
|
||||
modality:Qt.WindowModal
|
||||
property string appName : "";
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||||
property bool segueToStream : false
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||||
text:"Are you sure you want to quit " + appName +"? Any unsaved progress will be lost."
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||||
standardButtons: StandardButton.Yes | StandardButton.No
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||||
onYes: {
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||||
var component = Qt.createComponent("QuitSegue.qml")
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||||
var segue = component.createObject(stackView)
|
||||
segue.appName = appName
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||||
if (segueToStream) {
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// Store the session and app name if we're going to stream after
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// successfully quitting the old app.
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||||
segue.nextAppName = model.name
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||||
segue.nextSession = appModel.createSessionForApp(index)
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||||
}
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||||
else {
|
||||
segue.nextAppName = null
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||||
segue.nextSession = null
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||||
}
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||||
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||||
stackView.push(segue)
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||||
|
||||
// Trigger the quit after pushing the quit segue on screen
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||||
appModel.quitRunningApp()
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||||
}
|
||||
}
|
||||
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
acceptedButtons: Qt.LeftButton | Qt.RightButton
|
||||
onClicked: {
|
||||
// TODO: Check if a different game is running
|
||||
if (mouse.button === Qt.LeftButton) {
|
||||
// Nothing is running or this app is running
|
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launchOrResumeSelectedApp()
|
||||
}
|
||||
else {
|
||||
// Right click
|
||||
appContextMenu.open()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView)
|
||||
segue.appname = model.name
|
||||
segue.session = appModel.createSessionForApp(index)
|
||||
stackView.push(segue)
|
||||
Menu {
|
||||
id: appContextMenu
|
||||
MenuItem {
|
||||
text: model.running ? "Resume Game" : "Launch Game"
|
||||
onTriggered: {
|
||||
appContextMenu.close()
|
||||
launchOrResumeSelectedApp()
|
||||
}
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
MenuItem {
|
||||
text: "Quit Game"
|
||||
onTriggered: {
|
||||
quitAppDialog.appName = appModel.getRunningAppName()
|
||||
quitAppDialog.segueToStream = false
|
||||
quitAppDialog.open()
|
||||
}
|
||||
visible: model.running
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+5
-6
@@ -81,7 +81,7 @@ GridView {
|
||||
return model
|
||||
}
|
||||
|
||||
model: createModel()
|
||||
model: computerModel
|
||||
|
||||
delegate: Item {
|
||||
width: 300; height: 300;
|
||||
@@ -147,6 +147,8 @@ GridView {
|
||||
MenuItem {
|
||||
text: "Wake PC"
|
||||
onTriggered: computerModel.wakeComputer(index)
|
||||
visible: !model.online && model.wakeable
|
||||
height: visible ? implicitHeight : 0
|
||||
}
|
||||
MenuItem {
|
||||
text: "Delete PC"
|
||||
@@ -247,17 +249,14 @@ GridView {
|
||||
// don't allow edits to the rest of the window while open
|
||||
modality:Qt.WindowModal
|
||||
property int pcIndex : -1;
|
||||
text:"Are you sure you want to unpair from this PC?"
|
||||
standardButtons: StandardButton.Yes |StandardButton.No
|
||||
text:"Are you sure you want to remove this PC?"
|
||||
standardButtons: StandardButton.Yes | StandardButton.No
|
||||
onYes: {
|
||||
console.log("deleting PC pairing for PC at index: " + pcIndex)
|
||||
computerModel.deleteComputer(pcIndex);
|
||||
// hack to remove the child from the gridview
|
||||
model = createModel()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Dialog {
|
||||
id: addPcDialog
|
||||
property string label: "Enter the IP address of your GameStream PC"
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
import QtQuick 2.0
|
||||
import QtQuick.Controls 2.2
|
||||
import QtQuick.Dialogs 1.3
|
||||
|
||||
import ComputerManager 1.0
|
||||
import Session 1.0
|
||||
|
||||
Item {
|
||||
property string appName
|
||||
property Session nextSession : null
|
||||
property string nextAppName : ""
|
||||
|
||||
property string stageText : "Quitting " + appName + "..."
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
// The StackView will trigger a visibility change when
|
||||
// we're pushed onto it, causing our onVisibleChanged
|
||||
// routine to run, but only if we start as invisible
|
||||
visible: false
|
||||
|
||||
function quitAppCompleted(error)
|
||||
{
|
||||
// Display a failed dialog if we got an error
|
||||
if (error !== undefined) {
|
||||
errorDialog.text = error
|
||||
errorDialog.open()
|
||||
}
|
||||
|
||||
// Exit this view
|
||||
stackView.pop()
|
||||
|
||||
// If we're supposed to launch another game after this, do so now
|
||||
if (error === undefined && nextSession !== null) {
|
||||
var component = Qt.createComponent("StreamSegue.qml")
|
||||
var segue = component.createObject(stackView)
|
||||
segue.appName = nextAppName
|
||||
segue.session = nextSession
|
||||
stackView.push(segue)
|
||||
}
|
||||
}
|
||||
|
||||
onVisibleChanged: {
|
||||
if (visible) {
|
||||
// Connect the quit completion signal
|
||||
ComputerManager.quitAppCompleted.connect(quitAppCompleted)
|
||||
|
||||
// We must be polling or we won't get the quitAppCompleted() callback
|
||||
ComputerManager.startPolling()
|
||||
}
|
||||
else {
|
||||
// Disconnect the signal
|
||||
ComputerManager.quitAppCompleted.disconnect(quitAppCompleted)
|
||||
|
||||
// Stop polling when this view is not on top
|
||||
ComputerManager.stopPollingAsync()
|
||||
}
|
||||
}
|
||||
|
||||
Row {
|
||||
anchors.centerIn: parent
|
||||
spacing: 5
|
||||
|
||||
BusyIndicator {
|
||||
id: stageSpinner
|
||||
}
|
||||
|
||||
Label {
|
||||
id: stageLabel
|
||||
height: stageSpinner.height
|
||||
text: stageText
|
||||
font.pointSize: 20
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
|
||||
wrapMode: Text.Wrap
|
||||
color: "white"
|
||||
}
|
||||
}
|
||||
|
||||
MessageDialog {
|
||||
id: errorDialog
|
||||
modality:Qt.WindowModal
|
||||
icon: StandardIcon.Critical
|
||||
standardButtons: StandardButton.Ok
|
||||
}
|
||||
}
|
||||
@@ -6,8 +6,8 @@ import Session 1.0
|
||||
|
||||
Item {
|
||||
property Session session
|
||||
property string appname
|
||||
property string stageText : "Starting " + appname + "..."
|
||||
property string appName
|
||||
property string stageText : "Starting " + appName + "..."
|
||||
|
||||
anchors.fill: parent
|
||||
|
||||
|
||||
@@ -19,6 +19,32 @@ void AppModel::initialize(ComputerManager* computerManager, int computerIndex)
|
||||
m_CurrentGameId = m_Computer->currentGameId;
|
||||
}
|
||||
|
||||
int AppModel::getRunningAppIndex()
|
||||
{
|
||||
if (m_CurrentGameId != 0) {
|
||||
for (int i = 0; i < m_Apps.count(); i++) {
|
||||
if (m_Apps[i].id == m_CurrentGameId) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
QString AppModel::getRunningAppName()
|
||||
{
|
||||
if (m_CurrentGameId != 0) {
|
||||
for (int i = 0; i < m_Apps.count(); i++) {
|
||||
if (m_Apps[i].id == m_CurrentGameId) {
|
||||
return m_Apps[i].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Session* AppModel::createSessionForApp(int appIndex)
|
||||
{
|
||||
Q_ASSERT(appIndex < m_Apps.count());
|
||||
@@ -70,6 +96,11 @@ QHash<int, QByteArray> AppModel::roleNames() const
|
||||
return names;
|
||||
}
|
||||
|
||||
void AppModel::quitRunningApp()
|
||||
{
|
||||
m_ComputerManager->quitRunningApp(m_Computer);
|
||||
}
|
||||
|
||||
void AppModel::handleComputerStateChanged(NvComputer* computer)
|
||||
{
|
||||
// Ignore updates for computers that aren't ours
|
||||
|
||||
@@ -25,6 +25,12 @@ public:
|
||||
|
||||
Q_INVOKABLE Session* createSessionForApp(int appIndex);
|
||||
|
||||
Q_INVOKABLE int getRunningAppIndex();
|
||||
|
||||
Q_INVOKABLE QString getRunningAppName();
|
||||
|
||||
Q_INVOKABLE void quitRunningApp();
|
||||
|
||||
QVariant data(const QModelIndex &index, int role) const override;
|
||||
|
||||
int rowCount(const QModelIndex &parent) const override;
|
||||
|
||||
@@ -46,6 +46,8 @@ QVariant ComputerModel::data(const QModelIndex& index, int role) const
|
||||
return computer->pairState == NvComputer::PS_PAIRED;
|
||||
case BusyRole:
|
||||
return computer->currentGameId != 0;
|
||||
case WakeableRole:
|
||||
return !computer->macAddress.isEmpty();
|
||||
case AddPcRole:
|
||||
return false;
|
||||
default:
|
||||
@@ -74,6 +76,7 @@ QHash<int, QByteArray> ComputerModel::roleNames() const
|
||||
names[PairedRole] = "paired";
|
||||
names[BusyRole] = "busy";
|
||||
names[AddPcRole] = "addPc";
|
||||
names[WakeableRole] = "wakeable";
|
||||
|
||||
return names;
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ class ComputerModel : public QAbstractListModel
|
||||
OnlineRole,
|
||||
PairedRole,
|
||||
BusyRole,
|
||||
WakeableRole,
|
||||
AddPcRole
|
||||
};
|
||||
|
||||
|
||||
@@ -6,5 +6,6 @@
|
||||
<file>gui/SettingsView.qml</file>
|
||||
<file>gui/StreamSegue.qml</file>
|
||||
<file>gui/GamepadMapper.qml</file>
|
||||
<file>gui/QuitSegue.qml</file>
|
||||
</qresource>
|
||||
</RCC>
|
||||
|
||||
@@ -82,9 +82,9 @@ int StreamingPreferences::getMaximumStreamingFrameRate()
|
||||
for (int i = 0; i < SDL_GetNumVideoDisplays(); i++) {
|
||||
SDL_DisplayMode mode;
|
||||
if (SDL_GetCurrentDisplayMode(i, &mode) == 0) {
|
||||
// Cap the frame rate at 90 FPS, since I can't seem to get
|
||||
// much more out of GFE even with the game rendering at > 300 FPS.
|
||||
maxFrameRate = qMax(maxFrameRate, qMin(90, mode.refresh_rate));
|
||||
// Cap the frame rate at 120 FPS. Past this, the encoders start
|
||||
// to max out and drop frames.
|
||||
maxFrameRate = qMax(maxFrameRate, qMin(120, mode.refresh_rate));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -667,7 +667,15 @@ void Session::exec()
|
||||
// Hijack this thread to be the SDL main thread. We have to do this
|
||||
// because we want to suspend all Qt processing until the stream is over.
|
||||
SDL_Event event;
|
||||
while (SDL_WaitEvent(&event)) {
|
||||
for (;;) {
|
||||
// We explicitly use SDL_PollEvent() and SDL_Delay() because
|
||||
// SDL_WaitEvent() has an internal SDL_Delay(10) inside which
|
||||
// blocks this thread too long for high polling rate mice and high
|
||||
// refresh rate displays.
|
||||
if (!SDL_PollEvent(&event)) {
|
||||
SDL_Delay(1);
|
||||
continue;
|
||||
}
|
||||
switch (event.type) {
|
||||
case SDL_QUIT:
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
|
||||
@@ -129,6 +129,10 @@ bool DXVA2Renderer::initializeDecoder()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
if (isDecoderBlacklisted()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = DXVA2CreateVideoService(m_Device, IID_IDirectXVideoDecoderService,
|
||||
reinterpret_cast<void**>(&m_DecService));
|
||||
if (FAILED(hr)) {
|
||||
@@ -352,6 +356,103 @@ bool DXVA2Renderer::initializeRenderer()
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::isDecoderBlacklisted()
|
||||
{
|
||||
IDirect3D9* d3d9;
|
||||
HRESULT hr;
|
||||
bool result = false;
|
||||
|
||||
// TODO: Update for HEVC Main10
|
||||
SDL_assert(m_VideoFormat != VIDEO_FORMAT_H265_MAIN10);
|
||||
|
||||
hr = m_Device->GetDirect3D(&d3d9);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DCAPS9 caps;
|
||||
|
||||
hr = m_Device->GetDeviceCaps(&caps);
|
||||
if (SUCCEEDED(hr)) {
|
||||
D3DADAPTER_IDENTIFIER9 id;
|
||||
|
||||
hr = d3d9->GetAdapterIdentifier(caps.AdapterOrdinal, 0, &id);
|
||||
if (SUCCEEDED(hr)) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Detected GPU: %s (%x:%x)",
|
||||
id.Description,
|
||||
id.VendorId,
|
||||
id.DeviceId);
|
||||
|
||||
if (id.VendorId == 0x8086) {
|
||||
// Intel seems to encode the series in the high byte of
|
||||
// the device ID. We want to avoid the "Partial" acceleration
|
||||
// support explicitly. Those will claim to have HW acceleration
|
||||
// but perform badly.
|
||||
// https://en.wikipedia.org/wiki/Intel_Graphics_Technology#Capabilities_(GPU_video_acceleration)
|
||||
// https://raw.githubusercontent.com/GameTechDev/gpudetect/master/IntelGfx.cfg
|
||||
switch (id.DeviceId & 0xFF00) {
|
||||
case 0x0400: // Haswell
|
||||
case 0x0A00: // Haswell
|
||||
case 0x0D00: // Haswell
|
||||
case 0x1600: // Broadwell
|
||||
case 0x2200: // Cherry Trail and Braswell
|
||||
// Blacklist these for HEVC to avoid hybrid decode
|
||||
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
|
||||
break;
|
||||
default:
|
||||
// Everything else is fine with whatever it says it supports
|
||||
result = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else if (id.VendorId == 0x10DE) {
|
||||
// For NVIDIA, we wait to avoid those GPUs with Feature Set E
|
||||
// for HEVC decoding, since that's hybrid.
|
||||
// https://en.wikipedia.org/wiki/Nvidia_PureVideo
|
||||
// http://envytools.readthedocs.io/en/latest/hw/pciid.html (missing GM200)
|
||||
if ((id.DeviceId >= 0x1340 && id.DeviceId <= 0x137F) || // GM108
|
||||
(id.DeviceId >= 0x1380 && id.DeviceId <= 0x13BF) || // GM107
|
||||
(id.DeviceId >= 0x13C0 && id.DeviceId <= 0x13FF) || // GM204
|
||||
(id.DeviceId >= 0x1617 && id.DeviceId <= 0x161A) || // GM204
|
||||
(id.DeviceId == 0x1667) || // GM204
|
||||
(id.DeviceId >= 0x17C0 && id.DeviceId <= 0x17FF)) { // GM200
|
||||
// Avoid HEVC on Feature Set E GPUs
|
||||
result = (m_VideoFormat & VIDEO_FORMAT_MASK_H265) != 0;
|
||||
}
|
||||
else {
|
||||
result = false;
|
||||
}
|
||||
}
|
||||
else if (id.VendorId == 0x1002) {
|
||||
// AMD doesn't seem to do hybrid acceleration?
|
||||
result = false;
|
||||
}
|
||||
else {
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"Unrecognized vendor ID: %x",
|
||||
id.VendorId);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDeviceCaps() failed: %x", hr);
|
||||
}
|
||||
|
||||
d3d9->Release();
|
||||
}
|
||||
else {
|
||||
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GetDirect3D() failed: %x", hr);
|
||||
}
|
||||
|
||||
if (result) {
|
||||
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION,
|
||||
"GPU blacklisted for format %x",
|
||||
m_VideoFormat);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
bool DXVA2Renderer::initialize(SDL_Window* window, int videoFormat, int width, int height)
|
||||
{
|
||||
m_VideoFormat = videoFormat;
|
||||
|
||||
@@ -24,6 +24,7 @@ public:
|
||||
private:
|
||||
bool initializeDecoder();
|
||||
bool initializeRenderer();
|
||||
bool isDecoderBlacklisted();
|
||||
|
||||
static
|
||||
AVBufferRef* ffPoolAlloc(void* opaque, int size);
|
||||
|
||||
@@ -13,8 +13,13 @@ if /I "%BUILD_CONFIG%"=="debug" (
|
||||
if /I "%BUILD_CONFIG%"=="release" (
|
||||
set BUILD_CONFIG=release
|
||||
) else (
|
||||
echo Invalid build configuration
|
||||
exit /b 1
|
||||
if /I "%BUILD_CONFIG%"=="signed-release" (
|
||||
set BUILD_CONFIG=release
|
||||
set SIGN=1
|
||||
) else (
|
||||
echo Invalid build configuration
|
||||
exit /b 1
|
||||
)
|
||||
)
|
||||
)
|
||||
|
||||
@@ -26,6 +31,7 @@ if /I "%ARCH%" NEQ "x86" (
|
||||
)
|
||||
|
||||
set VS_PATH=%ProgramFiles(x86)%\Microsoft Visual Studio\2017\Community
|
||||
set SIGNTOOL_PARAMS=sign /tr http://timestamp.digicert.com /td sha256 /fd sha256 /sha1 1B3C676E831A94EC0327C3347EB32C68C26B3A67 /v
|
||||
|
||||
call "%VS_PATH%\VC\Auxiliary\Build\vcvarsall.bat" %ARCH%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
@@ -61,27 +67,47 @@ echo Copying DLL dependencies
|
||||
copy %SOURCE_ROOT%\libs\windows\lib\%ARCH%\*.dll %DEPLOY_FOLDER%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
echo Deploying Qt dependencies
|
||||
windeployqt.exe --dir %DEPLOY_FOLDER% --%BUILD_CONFIG% --qmldir %SOURCE_ROOT%\app\gui --no-angle --no-opengl-sw --no-compiler-runtime %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe
|
||||
echo Deploying Qt dependencies
|
||||
windeployqt.exe --dir %DEPLOY_FOLDER% --%BUILD_CONFIG% --qmldir %SOURCE_ROOT%\app\gui --no-opengl-sw --no-compiler-runtime %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
echo Harvesting files for WiX
|
||||
heat dir %DEPLOY_FOLDER% -srd -sfrag -ag -sw5150 -cg MoonlightDependencies -var var.SourceDir -dr INSTALLFOLDER -out %BUILD_FOLDER%\Dependencies.wxs
|
||||
"%WIX%\bin\heat" dir %DEPLOY_FOLDER% -srd -sfrag -ag -sw5150 -cg MoonlightDependencies -var var.SourceDir -dr INSTALLFOLDER -out %BUILD_FOLDER%\Dependencies.wxs
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
echo Copying application binary to deployment directory
|
||||
copy %BUILD_FOLDER%\app\%BUILD_CONFIG%\Moonlight.exe %DEPLOY_FOLDER%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
if "%SIGN%"=="1" (
|
||||
echo Signing deployed binaries
|
||||
for /r "%DEPLOY_FOLDER%" %%f in (*.dll *.exe) do (
|
||||
signtool %SIGNTOOL_PARAMS% %%f
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
)
|
||||
)
|
||||
|
||||
echo Building installer
|
||||
set VCREDIST_INSTALLER=%VS_PATH%\VC\Redist\MSVC\14.14.26405\vcredist_%ARCH%.exe
|
||||
msbuild %SOURCE_ROOT%\wix\Moonlight.sln /p:Configuration=%BUILD_CONFIG% /p:Platform=%ARCH%
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
|
||||
if "%SIGN%"=="1" (
|
||||
echo Signing installer binary
|
||||
"%WIX%\bin\insignia" -ib %INSTALLER_FOLDER%\MoonlightSetup.exe -o %BUILD_FOLDER%\engine.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
signtool %SIGNTOOL_PARAMS% %BUILD_FOLDER%\engine.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
"%WIX%\bin\insignia" -ab %BUILD_FOLDER%\engine.exe %INSTALLER_FOLDER%\MoonlightSetup.exe -o %INSTALLER_FOLDER%\MoonlightSetup.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
signtool %SIGNTOOL_PARAMS% %INSTALLER_FOLDER%\MoonlightSetup.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
)
|
||||
|
||||
if /i "%APPVEYOR%"=="true" (
|
||||
echo Pushing artifacts
|
||||
appveyor PushArtifact %DEPLOY_FOLDER%
|
||||
appveyor PushArtifact %INSTALLER_FOLDER%\MoonlightSetup.exe -FileName MoonlightSetup-%ARCH%-%BUILD_CONFIG%.exe
|
||||
if !ERRORLEVEL! NEQ 0 goto Error
|
||||
)
|
||||
|
||||
echo Build successful!
|
||||
|
||||
Reference in New Issue
Block a user