Compare commits

...
24 Commits
Author SHA1 Message Date
Cameron Gutman fa5ae73abb Version 5.5.1 2020-11-29 23:38:14 -06:00
Cameron Gutman 4d197cae02 Improve performance and reliability when stopping MISS 2020-11-29 22:25:27 -06:00
Cameron Gutman 624af65b55 Fix minor installer build warnings 2020-11-29 22:06:02 -06:00
Cameron Gutman 6b1a0856cc Update miniupnpc to ba130320f4180f8f9a54c48c0634e0ea0118fa38
This adds DLL version resources for Windows Installer
2020-11-29 22:05:43 -06:00
Cameron Gutman 01a1012e74 Use preprocessor variables to improve readability 2020-11-29 20:21:37 -06:00
Cameron Gutman 66b36684ec Only download the CRT redistributable if it's newer than what is installed 2020-11-29 17:23:48 -06:00
Cameron Gutman e7db5242c9 Update installer for new DLLs 2020-11-29 15:58:20 -06:00
Cameron Gutman 5e09217af4 Update GSv6Fwd to use DLLs instead of static build 2020-11-29 15:57:10 -06:00
Cameron Gutman c21a64c874 Remove x64 solution target 2020-11-29 14:51:56 -06:00
Cameron Gutman ebe91d6799 Update project build files for the new DLLs 2020-11-29 14:51:41 -06:00
Cameron Gutman 077c9814e0 Sign pre-built libraries 2020-11-29 14:49:37 -06:00
Cameron Gutman 393dfb70a7 Update miniupnpc to 677e0db63649ad2aeb536783eb745c651f2fd5c2
Rebuild as DLL to prevent MSVC version incompatibility
2020-11-29 14:35:02 -06:00
Cameron Gutman 88fb77083f Update libnatpmp to 4536032ae32268a45c073a4d5e91bbab4534773a
Rebuild as a DLL to prevent MSVC version compatibility issues
2020-11-29 14:27:53 -06:00
Cameron Gutman 38514d08c1 Version 5.5 2020-10-10 13:58:23 -05:00
Cameron Gutman 5d75b11a35 Fix success text typos 2020-10-10 13:56:10 -05:00
Cameron Gutman f511b830ea Handle deletion of the 'HKLM\Software\NVIDIA Corporation' key 2020-10-10 13:35:05 -05:00
Cameron Gutman 8a45ea2066 Test for MTU problems 2020-10-10 12:39:48 -05:00
Cameron Gutman 3844ea59de Allow mDNS traffic through the firewall for autodiscovery 2020-10-10 12:07:42 -05:00
Cameron Gutman a19b95f259 RFC6887 says PCP max packet size is 1100 bytes 2020-10-10 12:00:48 -05:00
Cameron Gutman ae81d4305d Improve success message with more information 2020-10-10 11:57:26 -05:00
Cameron Gutman 8066cf4be1 Avoid extra GameStream state prints when the state isn't changing 2020-10-10 11:37:42 -05:00
Cameron Gutman 021474cdd2 Version 5.4 2020-09-07 11:15:52 -07:00
Cameron Gutman 308cd0dd00 Use dynamically allocated buffer for GetAdaptersAddresses() 2020-09-07 10:14:54 -07:00
Cameron Gutman 83360d775b Ignore ICMP Port Unreachable messages during STUN 2020-09-06 15:12:16 -07:00
27 changed files with 321 additions and 142 deletions
+2 -2
View File
@@ -1,4 +1,4 @@
/* $Id: miniupnpc.h,v 1.53 2018/05/07 11:05:16 nanard Exp $ */
/* $Id: miniupnpc.h,v 1.55 2020/11/09 19:49:32 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project: miniupnp
* http://miniupnp.free.fr/
@@ -20,7 +20,7 @@
#define UPNPDISCOVER_MEMORY_ERROR (-102)
/* versions : */
#define MINIUPNPC_VERSION "2.1"
#define MINIUPNPC_VERSION "2.2.0"
#define MINIUPNPC_API_VERSION 17
/* Source port:
+12 -4
View File
@@ -1,8 +1,8 @@
/* $Id: upnpdev.h,v 1.1 2015/08/28 12:14:19 nanard Exp $ */
/* $Id: upnpdev.h,v 1.3 2020/05/29 15:57:42 nanard Exp $ */
/* Project : miniupnp
* Web : http://miniupnp.free.fr/
* Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
* copyright (c) 2005-2018 Thomas Bernard
* copyright (c) 2005-2020 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENSE file. */
#ifndef UPNPDEV_H_INCLUDED
@@ -20,7 +20,15 @@ struct UPNPDev {
char * st;
char * usn;
unsigned int scope_id;
char buffer[3];
#if defined(__STDC_VERSION) && __STDC_VERSION__ >= 199901L
/* C99 flexible array member */
char buffer[];
#elif defined(__GNUC__)
char buffer[0];
#else
/* Fallback to a hack */
char buffer[1];
#endif
};
/* freeUPNPDevlist()
+7
View File
@@ -51,6 +51,13 @@ typedef unsigned short uint16_t;
#endif /* _WIN32 */
#include "natpmp_declspec.h"
/* Set to 9 by https://tools.ietf.org/html/rfc6886#section-3.1 which leads to a
* maximum timeout of 127.75 seconds, due to the initial 250 ms timeout doubling
* each time, so we allow a compile-time modification here.*/
#ifndef NATPMP_MAX_RETRIES
#define NATPMP_MAX_RETRIES (9)
#endif
typedef struct {
int s; /* socket */
in_addr_t gateway; /* default gateway (IPv4) */
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+32 -1
View File
@@ -1,6 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<?define VCREDIST_VER = "14.28.29334" ?>
<?define VCREDIST_X86_SIZE = "14328440" ?>
<?define VCREDIST_X86_SHA1 = "17674FCC6CF3A2FFDC391BDCDE082AA936E37A89" ?>
<?define VCREDIST_X86_UPGRADE_CODE = "65E5BD06-6392-3027-8C26-853107D3CF1A" ?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"
xmlns:bal="http://schemas.microsoft.com/wix/BalExtension">
xmlns:bal="http://schemas.microsoft.com/wix/BalExtension"
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension">
<Bundle Name="Moonlight Internet Hosting Tool" Manufacturer="Moonlight Game Streaming Project" Version="!(bind.packageVersion.mish)" UpgradeCode="a2ce5056-1114-44b9-b79b-952ef46d3d50">
<BootstrapperApplicationRef Id="WixStandardBootstrapperApplication.RtfLicense">
<bal:WixStandardBootstrapperApplication
@@ -12,7 +19,31 @@
<WixVariable Id="WixUILicenseRtf" Value="" />
<util:ProductSearch Id="VCREDIST_142_x86"
UpgradeCode="$(var.VCREDIST_X86_UPGRADE_CODE)"
Result="version"
Variable="VCREDIST_142_x86" />
<Chain>
<ExePackage Name="Microsoft Visual C++ 2015-2019 Redistributable - x86"
Cache="no"
Compressed="no"
PerMachine="yes"
Permanent="yes"
Vital="yes"
InstallCommand="/install /quiet /norestart"
DownloadUrl="https://moonlight-stream.org/downloads/vcredist/$(var.VCREDIST_VER)/vcredist_x86.exe"
DetectCondition="VCREDIST_142_x86 &gt;= v$(var.VCREDIST_VER)">
<RemotePayload Description="Microsoft Visual C++ 2015-2019 Redistributable - x86"
ProductName="Microsoft Visual C++ 2015-2019 Redistributable - x86"
Size="$(var.VCREDIST_X86_SIZE)"
Version="$(var.VCREDIST_VER).0"
Hash="$(var.VCREDIST_X86_SHA1)"/>
<!-- Newer version installed is fine -->
<ExitCode Value="1638" Behavior="success" />
</ExePackage>
<MsiPackage Id="mish" SourceFile="$(var.mish.TargetPath)" />
<MsiPackage SourceFile="$(var.GSv6FwdSetup.TargetPath)" />
</Chain>
+4
View File
@@ -26,6 +26,10 @@
<HintPath>$(WixExtDir)\WixBalExtension.dll</HintPath>
<Name>WixBalExtension</Name>
</WixExtension>
<WixExtension Include="WixUtilExtension">
<HintPath>$(WixExtDir)\WixUtilExtension.dll</HintPath>
<Name>WixUtilExtension</Name>
</WixExtension>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GS-IPv6-Forwarder\GSv6FwdSetup\GSv6FwdSetup.wixproj">
-20
View File
@@ -17,52 +17,32 @@ Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "GSv6FwdSetup", "GS-IPv6-For
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x64.ActiveCfg = Debug|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x64.Build.0 = Debug|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x86.ActiveCfg = Debug|Win32
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x86.Build.0 = Debug|Win32
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x64.ActiveCfg = Release|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x64.Build.0 = Release|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x86.ActiveCfg = Release|Win32
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x86.Build.0 = Release|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x64.ActiveCfg = Debug|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x64.Build.0 = Debug|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x86.ActiveCfg = Debug|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x86.Build.0 = Debug|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x64.ActiveCfg = Release|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x64.Build.0 = Release|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x86.ActiveCfg = Release|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x86.Build.0 = Release|Win32
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Debug|x64.ActiveCfg = Debug|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Debug|x86.ActiveCfg = Debug|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Debug|x86.Build.0 = Debug|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Release|x64.ActiveCfg = Release|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Release|x86.ActiveCfg = Release|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Release|x86.Build.0 = Release|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Debug|x64.ActiveCfg = Debug|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Debug|x86.ActiveCfg = Debug|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Debug|x86.Build.0 = Debug|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Release|x64.ActiveCfg = Release|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Release|x86.ActiveCfg = Release|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Release|x86.Build.0 = Release|x86
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Debug|x64.ActiveCfg = Debug|x64
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Debug|x64.Build.0 = Debug|x64
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Debug|x86.ActiveCfg = Debug|Win32
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Debug|x86.Build.0 = Debug|Win32
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Release|x64.ActiveCfg = Release|x64
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Release|x64.Build.0 = Release|x64
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Release|x86.ActiveCfg = Release|Win32
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Release|x86.Build.0 = Release|Win32
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Debug|x64.ActiveCfg = Debug|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Debug|x86.ActiveCfg = Debug|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Debug|x86.Build.0 = Debug|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Release|x64.ActiveCfg = Release|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Release|x86.ActiveCfg = Release|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Release|x86.Build.0 = Release|x86
EndGlobalSection
+11
View File
@@ -52,6 +52,12 @@
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="MiniupnpcDll">
<File Source="$(var.miss.TargetDir)miniupnpc.dll" KeyPath="yes"/>
</Component>
<Component Id="LibnatpmpDll">
<File Source="$(var.miss.TargetDir)libnatpmp.dll" KeyPath="yes"/>
</Component>
<Component Id="MISS">
<File Source="$(var.miss.TargetPath)" KeyPath="yes">
<fire:FirewallException Id="MISSFwException"
@@ -117,6 +123,11 @@
Port="48010"
Protocol="udp"
Name="Moonlight - RTSPU"/>
<fire:FirewallException Id="MdnsFwException"
Scope="any"
Port="5353"
Protocol="udp"
Name="Moonlight - mDNS"/>
</Component>
<Component Id="Shortcuts" Guid="*">
<Shortcut Id="StartMenuShortcut"
+128 -51
View File
@@ -39,6 +39,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
#define POLLING_DELAY_SEC 120
#define PORT_MAPPING_DURATION_SEC 3600
#define UPNP_DISCOVERY_DELAY_MS 5000
#define GAA_INITIAL_SIZE 8192
static struct port_entry {
int proto;
@@ -56,6 +57,9 @@ static struct port_entry {
static const int k_WolPorts[] = { 9, 47009 };
static HANDLE s_StopEvent;
static CRITICAL_SECTION s_PortMappingUpdateLock;
bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const char* myAddr, int port, bool enable, bool indefinite, bool validationPass)
{
char intClient[16];
@@ -233,10 +237,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
PIP_ADAPTER_ADDRESSES currentAdapter;
@@ -245,22 +246,34 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
inet_pton(AF_INET, lanAddressString, &targetAddress);
// Get a list of all interfaces with IPv4 addresses on the system
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
printf("malloc(%u) failed" NL, length);
return false;
}
// Get a list of all interfaces with IPv4 addresses on the system
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
printf("GetAdaptersAddresses() failed: %d" NL, error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
currentAddress = nullptr;
while (currentAdapter != nullptr) {
currentAddress = currentAdapter->FirstUnicastAddress;
@@ -271,6 +284,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
if (RtlEqualMemory(&currentAddrV4->sin_addr, &targetAddress, sizeof(targetAddress))) {
*prefixLength = currentAddress->OnLinkPrefixLength;
free(addresses);
return true;
}
@@ -281,6 +295,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
}
printf("No adapter found with IPv4 address: %s" NL, lanAddressString);
free(addresses);
return false;
}
@@ -372,17 +387,21 @@ bool UPnPHandleDeviceList(struct UPNPDev* list, bool enable, char* lanAddrOverri
// Validate the rules are present and correct if they claimed to be added successfully
if (success && enable) {
// Wait 10 seconds for the router state to quiesce
// Wait 10 seconds for the router state to quiesce or the stop event to be set
printf("Waiting before UPnP port validation...");
Sleep(10000);
printf("done" NL);
if (WaitForSingleObject(s_StopEvent, 10000) == WAIT_TIMEOUT) {
printf("done" NL);
// Perform the validation pass (converting any now missing entries to permanent ones)
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false, true)) {
success = false;
// Perform the validation pass (converting any now missing entries to permanent ones)
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false, true)) {
success = false;
}
}
}
else {
printf("aborted" NL);
}
}
FreeUPNPUrls(&urls);
@@ -521,14 +540,8 @@ bool IsGameStreamEnabled()
printf("RegQueryValueExA() failed: %d" NL, error);
return false;
}
else if (!enabled) {
printf("GameStream is OFF!" NL);
return false;
}
else {
printf("GameStream is ON!" NL);
return true;
}
return enabled != 0;
}
void UpdatePortMappingsForTarget(bool enable, char* targetAddressIP4, char* internalAddressIP4, char* upstreamAddressIP4)
@@ -573,6 +586,12 @@ void UpdatePortMappingsForTarget(bool enable, char* targetAddressIP4, char* inte
ipv4Devs = getUPnPDevicesByAddress(addr);
}
// Abort if this is an add/update request and we're stopping
if (enable && WaitForSingleObject(s_StopEvent, 0) == WAIT_OBJECT_0) {
printf("Aborting port mapping update due to stop request" NL);
goto Exit;
}
// Use the delay of discovery to also allow the NAT-PMP endpoint time to respond
if (natPmpErr >= 0) {
natpmpresp_t response;
@@ -840,34 +859,53 @@ void ResetLogFile(bool standaloneExe)
DWORD WINAPI GameStreamStateChangeThread(PVOID Context)
{
HKEY key;
DWORD err;
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
DWORD err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
printf("RegOpenKeyExA() failed: %d" NL, err);
return err;
}
do {
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
do {
err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
// Wait 10 seconds and try again
Sleep(10000);
}
} while (err != ERROR_SUCCESS);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
}
lastGameStreamState = currentGameStreamState;
}
lastGameStreamState = currentGameStreamState;
// If the key is deleted (by DDU or similar), we will hit this code path and poll until it comes back.
RegCloseKey(key);
} while (err == ERROR_KEY_DELETED);
return err;
}
int Initialize()
{
// Create the stop event
s_StopEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (s_StopEvent == NULL) {
return GetLastError();
}
printf("RegNotifyChangeKeyValue() failed: %d" NL, err);
return err;
InitializeCriticalSection(&s_PortMappingUpdateLock);
return 0;
}
int Run(bool standaloneExe)
{
HANDLE ifaceChangeEvent = CreateEvent(nullptr, true, false, nullptr);
HANDLE gsChangeEvent = CreateEvent(nullptr, true, false, nullptr);
HANDLE events[2] = { ifaceChangeEvent, gsChangeEvent };
HANDLE events[3] = { ifaceChangeEvent, gsChangeEvent, s_StopEvent };
ResetLogFile(standaloneExe);
@@ -892,7 +930,27 @@ int Run(bool standaloneExe)
for (;;) {
ResetEvent(gsChangeEvent);
ResetEvent(ifaceChangeEvent);
UpdatePortMappings(IsGameStreamEnabled());
bool gameStreamEnabled = IsGameStreamEnabled();
if (gameStreamEnabled) {
printf("GameStream is ON!" NL);
}
else {
printf("GameStream is OFF!" NL);
}
// Acquire the mapping lock and update port mappings
if (TryEnterCriticalSection(&s_PortMappingUpdateLock)) {
// If the stop event is set, bail out now
if (WaitForSingleObject(s_StopEvent, 0) == WAIT_OBJECT_0) {
LeaveCriticalSection(&s_PortMappingUpdateLock);
return 0;
}
UpdatePortMappings(gameStreamEnabled);
LeaveCriticalSection(&s_PortMappingUpdateLock);
}
// Refresh when half the duration is expired or if an IP interface
// change event occurs.
@@ -916,6 +974,10 @@ int Run(bool standaloneExe)
printf("Woke up for GameStream state change notification after %lld seconds" NL,
(GetTickCount64() - beforeSleepTime) / 1000);
}
else if (ret == WAIT_OBJECT_0 + 2) {
printf("Woke up for stop notification" NL);
return 0;
}
else {
ResetLogFile(standaloneExe);
@@ -937,14 +999,21 @@ HandlerEx(DWORD dwControl, DWORD dwEventType, LPVOID lpEventData, LPVOID lpConte
return NO_ERROR;
case SERVICE_CONTROL_STOP:
// Stop future port mapping updates
SetEvent(s_StopEvent);
ServiceStatus.dwCurrentState = SERVICE_STOP_PENDING;
ServiceStatus.dwControlsAccepted = 0;
ServiceStatus.dwWaitHint = 120 * 1000; // 2 minutes
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
// Remove existing port mappings
EnterCriticalSection(&s_PortMappingUpdateLock);
printf("Removing UPnP/NAT-PMP/PCP rules after service stop request\n");
UpdatePortMappings(false);
LeaveCriticalSection(&s_PortMappingUpdateLock);
printf("The service is stopping\n");
printf("The service is stopping now\n");
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
return NO_ERROR;
@@ -966,6 +1035,14 @@ ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv)
return;
}
err = Initialize();
if (err != 0) {
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
ServiceStatus.dwWin32ExitCode = err;
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
return;
}
ServiceStatus.dwServiceType = SERVICE_WIN32_OWN_PROCESS;
ServiceStatus.dwServiceSpecificExitCode = 0;
ServiceStatus.dwWin32ExitCode = NO_ERROR;
@@ -1001,8 +1078,8 @@ int main(int argc, char* argv[])
}
if (argc == 2 && !strcmp(argv[1], "exe")) {
Run(true);
return 0;
Initialize();
return Run(true);
}
return StartServiceCtrlDispatcher(ServiceTable);
+14 -2
View File
@@ -93,13 +93,16 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\libs\x86\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -116,6 +119,9 @@
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -130,7 +136,7 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -139,6 +145,9 @@
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\libs\x86\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -159,6 +168,9 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="miss.cpp" />
+1 -1
View File
@@ -118,7 +118,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
int bytesRead;
union {
PCP_MAP_RESPONSE hdr;
char buf[1024];
char buf[1100];
} resp;
int lifetime;
+67 -38
View File
@@ -29,6 +29,8 @@
#define LOOPBACK_SERVER_PORT_OFFSET -10000
#define GAA_INITIAL_SIZE 8192
static struct port_entry {
int proto;
int port;
@@ -405,7 +407,7 @@ enum PortTestStatus {
PortTestError,
PortTestUnknown
};
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer, bool isLoopbackRelay)
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer, bool isLoopbackRelay, bool mtuTest)
{
SOCKET clientSock = INVALID_SOCKET, serverSock = INVALID_SOCKET;
int err;
@@ -530,11 +532,14 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
return err == 1 ? PortTestOk : PortTestError;
}
else {
const char testMsg[] = "moonlight-test";
// Video packets are up to 1040 bytes.
const char testMsg[1040] = "moonlight-test";
// Send several test packets to ensure a random lost packet doesn't make the test fail
for (int i = 0; i < 5; i++) {
err = sendto(clientSock, testMsg, sizeof(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
// Send the full payload for MTU tests and the truncated payload for other tests.
err = sendto(clientSock, testMsg,
mtuTest ? sizeof(testMsg) : strlen(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "sendto() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
@@ -696,7 +701,8 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool is
fprintf(LOG_OUT, "Testing %s %d...",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port, k_Ports[i].withServer, isLoopbackRelay);
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port,
k_Ports[i].withServer, isLoopbackRelay, k_Ports[i].port == 47998);
}
if (status != PortTestOk) {
@@ -864,31 +870,40 @@ bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
PIP_ADAPTER_ADDRESSES currentAdapter;
PIP_ADAPTER_UNICAST_ADDRESS currentAddress;
// Get all IPv4 interfaces
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
return false;
}
// Get all IPv4 interfaces
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
while (currentAdapter != NULL) {
// Look for ones that correspond to a ZeroTier device
if (wcsstr(currentAdapter->Description, L"ZeroTier")) {
@@ -897,6 +912,7 @@ bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
while (currentAddress != NULL) {
if (currentAddress->Address.lpSockaddr->sa_family == AF_INET) {
RtlCopyMemory(addr, currentAddress->Address.lpSockaddr, currentAddress->Address.iSockaddrLength);
free(addresses);
return true;
}
@@ -907,15 +923,13 @@ bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
currentAdapter = currentAdapter->Next;
}
free(addresses);
return false;
}
bool FindDuplicateDefaultInterfaces(void)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
MIB_IPFORWARDROW defaultRoute;
@@ -928,24 +942,36 @@ bool FindDuplicateDefaultInterfaces(void)
return false;
}
// Get all IPv4 interfaces
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_UNICAST |
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_INCLUDE_GATEWAYS |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
return false;
}
// Get all IPv4 interfaces
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_UNICAST |
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_INCLUDE_GATEWAYS |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
while (currentAdapter != NULL) {
if (currentAdapter->OperStatus == IfOperStatusUp &&
currentAdapter->FirstGatewayAddress != NULL &&
@@ -958,6 +984,7 @@ bool FindDuplicateDefaultInterfaces(void)
currentAdapter = currentAdapter->Next;
}
free(addresses);
return matchingInterfaces > 1;
}
@@ -1441,8 +1468,10 @@ int main(int argc, char* argv[])
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, portMsgBuf, sizeof(portMsgBuf), true, true, &allPortsFailedOnV4)) {
freeaddrinfo(result);
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
"For the easiest setup, you should pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
"If you can't, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
"Do not uninstall the Moonlight Internet Hosting Tool, unless you no longer want to stream over the Internet. It needs to remain installed on your PC to maintain the port forwarding entries on your router.\n\n"
"For the easiest setup, you can simply pair Moonlight to your gaming PC while they are both on the same network and Internet streaming will work automatically.\n\n"
"If your client is not connected to the same network as your gaming PC, you can type the following address into Moonlight's Add PC dialog: %s",
wanAddrStr);
DisplayMessage(msgBuf, nullptr, MpInfo);
return 0;
}
+14 -2
View File
@@ -93,7 +93,7 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -103,6 +103,9 @@
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -121,6 +124,9 @@
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -135,7 +141,7 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -147,6 +153,9 @@
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -169,6 +178,9 @@
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="mist.cpp" />
+26 -18
View File
@@ -100,29 +100,37 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
}
}
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
for (;;) {
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
if (selectRes == 0) {
// Timeout - continue looping
continue;
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
if (selectRes == 0) {
// Timeout - break to the enclosing loop
break;
}
else if (selectRes == SOCKET_ERROR) {
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
goto Exit;
}
// recvfrom() will return WSAECONNRESET if the socket has received an ICMP Port Unreachable
// message from one of the IP addresses we've attempted communication with. The socket is still
// operable (and may even contain queued messages to receive). We should ignore that error and
// continue reading, otherwise exit the loop.
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
if (bytesRead != SOCKET_ERROR || WSAGetLastError() != WSAECONNRESET) {
goto RecvDone;
}
}
else if (selectRes == SOCKET_ERROR) {
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
goto Exit;
}
// Error handling is below
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
break;
}
RecvDone:
if (bytesRead == 0) {
fprintf(LOG_OUT, "No response from STUN server\n");
goto Exit;
+2 -2
View File
@@ -1,7 +1,7 @@
#pragma once
#define VER_VERSION 5,3,1,0
#define VER_VERSION_STR "5.3.1.0"
#define VER_VERSION 5,5,1,0
#define VER_VERSION_STR "5.5.1.0"
#define VER_COMPANYNAME_STR "Moonlight Game Streaming Project"
#define VER_PRODUCTNAME_STR "Moonlight Internet Hosting Tool"