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+1
-1
Submodule GS-IPv6-Forwarder updated: ae5e4aecb6...665958b759
@@ -14,6 +14,28 @@
|
||||
</Feature>
|
||||
</Product>
|
||||
|
||||
<!-- Enable the Windows Firewall service if it is disabled. Disabling the Windows Firewall service
|
||||
will paradoxically block *all* incoming network traffic and prevent GameStream, MIST, MISS,
|
||||
and other local servers from working at all. The proper way to disable Windows Firewall is via
|
||||
the Windows Firewall control panel applet. -->
|
||||
<Fragment>
|
||||
<Property Id="MPSSVC_START">
|
||||
<RegistrySearch Id="MpsSvcStart"
|
||||
Root="HKLM"
|
||||
Key="System\CurrentControlSet\Services\MpsSvc"
|
||||
Name="Start"
|
||||
Type="raw" />
|
||||
</Property>
|
||||
|
||||
<SetProperty Id="EnableMpsSvc" Value='"[SystemFolder]sc.exe" config MpsSvc start= auto' Sequence="execute" Before="InstallInitialize"/>
|
||||
<CustomAction Id="EnableMpsSvc" BinaryKey="WixCA" DllEntry="WixQuietExec"
|
||||
Execute="deferred" Return="ignore" Impersonate="no"/>
|
||||
|
||||
<SetProperty Id="StartMpsSvc" Value='"[SystemFolder]net.exe" start MpsSvc' Sequence="execute" Before="InstallInitialize"/>
|
||||
<CustomAction Id="StartMpsSvc" BinaryKey="WixCA" DllEntry="WixQuietExec"
|
||||
Execute="deferred" Return="ignore" Impersonate="no"/>
|
||||
</Fragment>
|
||||
|
||||
<Fragment>
|
||||
<Directory Id="TARGETDIR" Name="SourceDir">
|
||||
<Directory Id="ProgramFilesFolder">
|
||||
@@ -48,6 +70,7 @@
|
||||
ErrorControl="ignore"
|
||||
Interactive="no">
|
||||
<ServiceConfig DelayedAutoStart="no" OnInstall="yes" OnReinstall="yes" ServiceSid="unrestricted"/>
|
||||
<util:ServiceConfig FirstFailureActionType="restart" SecondFailureActionType="restart" ThirdFailureActionType="restart" ResetPeriodInDays="1" RestartServiceDelayInSeconds="10"/>
|
||||
</ServiceInstall>
|
||||
<ServiceControl Id="StartService" Start="install" Stop="both" Remove="uninstall" Name="MISS" Wait="yes" />
|
||||
</Component>
|
||||
@@ -58,6 +81,43 @@
|
||||
Name="Moonlight Internet Streaming Tester"/>
|
||||
</File>
|
||||
</Component>
|
||||
<Component Id="GameStreamFirewallRules" Guid="{16CA2511-B533-46F8-8882-F8AEEFDFD7DF}" KeyPath="yes">
|
||||
<fire:FirewallException Id="HttpsFwException"
|
||||
Scope="any"
|
||||
Port="47984"
|
||||
Protocol="tcp"
|
||||
Name="Moonlight - HTTPS"/>
|
||||
<fire:FirewallException Id="HttpFwException"
|
||||
Scope="any"
|
||||
Port="47989"
|
||||
Protocol="tcp"
|
||||
Name="Moonlight - HTTP"/>
|
||||
<fire:FirewallException Id="RtspFwException"
|
||||
Scope="any"
|
||||
Port="48010"
|
||||
Protocol="tcp"
|
||||
Name="Moonlight - RTSP"/>
|
||||
<fire:FirewallException Id="VideoFwException"
|
||||
Scope="any"
|
||||
Port="47998"
|
||||
Protocol="udp"
|
||||
Name="Moonlight - Video"/>
|
||||
<fire:FirewallException Id="ControlFwException"
|
||||
Scope="any"
|
||||
Port="47999"
|
||||
Protocol="udp"
|
||||
Name="Moonlight - Control"/>
|
||||
<fire:FirewallException Id="AudioFwException"
|
||||
Scope="any"
|
||||
Port="48000"
|
||||
Protocol="udp"
|
||||
Name="Moonlight - Audio"/>
|
||||
<fire:FirewallException Id="RtspuFwException"
|
||||
Scope="any"
|
||||
Port="48010"
|
||||
Protocol="udp"
|
||||
Name="Moonlight - RTSPU"/>
|
||||
</Component>
|
||||
<Component Id="Shortcuts" Guid="*">
|
||||
<Shortcut Id="StartMenuShortcut"
|
||||
Name="Moonlight Internet Streaming Tester"
|
||||
@@ -69,5 +129,14 @@
|
||||
<RegistryValue Root="HKCU" Key="Software\Moonlight Internet Streaming Tester" Name="Installed" Type="integer" Value="1" KeyPath="yes" />
|
||||
</Component>
|
||||
</ComponentGroup>
|
||||
|
||||
<InstallExecuteSequence>
|
||||
<Custom Action="EnableMpsSvc" Before="StartMpsSvc">
|
||||
<![CDATA[MPSSVC_START <> "#2"]]>
|
||||
</Custom>
|
||||
<Custom Action="StartMpsSvc" Before="StopServices">
|
||||
<![CDATA[MPSSVC_START <> "#2"]]>
|
||||
</Custom>
|
||||
</InstallExecuteSequence>
|
||||
</Fragment>
|
||||
</Wix>
|
||||
|
||||
+141
-44
@@ -12,6 +12,7 @@
|
||||
#include <assert.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "relay.h"
|
||||
#include "..\version.h"
|
||||
|
||||
#pragma comment(lib, "miniupnpc.lib")
|
||||
@@ -38,6 +39,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
|
||||
#define POLLING_DELAY_SEC 120
|
||||
#define PORT_MAPPING_DURATION_SEC 3600
|
||||
#define UPNP_DISCOVERY_DELAY_MS 5000
|
||||
#define GAA_INITIAL_SIZE 8192
|
||||
|
||||
static struct port_entry {
|
||||
int proto;
|
||||
@@ -53,9 +55,9 @@ static struct port_entry {
|
||||
{IPPROTO_UDP, 48010}
|
||||
};
|
||||
|
||||
static const int k_WolPorts[] = { 9 };
|
||||
static const int k_WolPorts[] = { 9, 47009 };
|
||||
|
||||
bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const char* myAddr, int port, bool enable, bool indefinite)
|
||||
bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const char* myAddr, int port, bool enable, bool indefinite, bool validationPass)
|
||||
{
|
||||
char intClient[16];
|
||||
char intPort[6];
|
||||
@@ -95,15 +97,40 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
|
||||
if (err == 714) {
|
||||
// NoSuchEntryInArray
|
||||
printf("NOT FOUND" NL);
|
||||
|
||||
if (validationPass) {
|
||||
// On validation, we found a missing entry. Convert this entry to indefinite
|
||||
// to see if it will stick.
|
||||
indefinite = true;
|
||||
}
|
||||
}
|
||||
else if (err == 606) {
|
||||
printf("UNAUTHORIZED" NL);
|
||||
|
||||
// If we're just validating, we're done. We can't know if the entry was
|
||||
// actually applied but we'll return true to avoid false errors if it was.
|
||||
if (validationPass) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (err == UPNPCOMMAND_SUCCESS) {
|
||||
// Some routers change the description, so we can't check that here
|
||||
if (!strcmp(intClient, myAddr)) {
|
||||
if (atoi(leaseDuration) == 0) {
|
||||
printf("OK (Permanent)" NL);
|
||||
printf("OK (Static, Internal port: %s)" NL, intPort);
|
||||
|
||||
// If we have an existing permanent mapping, we can just leave it alone.
|
||||
if (enable) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else {
|
||||
printf("OK (%s seconds remaining)" NL, leaseDuration);
|
||||
printf("OK (%s seconds remaining, Internal port: %s)" NL, leaseDuration, intPort);
|
||||
}
|
||||
|
||||
// If we're just validating, we found an entry, so we're done.
|
||||
if (validationPass) {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!enable) {
|
||||
@@ -123,6 +150,11 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
|
||||
else {
|
||||
printf("CONFLICT: %s %s" NL, intClient, desc);
|
||||
|
||||
// If we're just validating, we found an entry, so we're done.
|
||||
if (validationPass) {
|
||||
return true;
|
||||
}
|
||||
|
||||
// Some UPnP IGDs won't let unauthenticated clients delete other conflicting port mappings
|
||||
// for security reasons, but we will give it a try anyway. If GameStream is not enabled,
|
||||
// we will leave the conflicting entry alone to avoid disturbing another PC's port forwarding
|
||||
@@ -146,6 +178,10 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
|
||||
}
|
||||
else {
|
||||
printf("ERROR %d (%s)" NL, err, strupnperror(err));
|
||||
|
||||
// If we get a strange error from the router, we'll assume it's some old broken IGDv1
|
||||
// device and only use indefinite lease durations to hopefully avoid confusing it.
|
||||
indefinite = true;
|
||||
}
|
||||
|
||||
// Bail if GameStream is disabled
|
||||
@@ -160,11 +196,31 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
|
||||
err = UPNP_AddPortMapping(
|
||||
urls->controlURL, data->first.servicetype, portStr,
|
||||
portStr, myAddr, myDesc, protoStr, nullptr, leaseDuration);
|
||||
if (err == 725 && !indefinite) { // OnlyPermanentLeasesSupported
|
||||
if (err != UPNPCOMMAND_SUCCESS && !indefinite) {
|
||||
// This may be a broken IGD that doesn't like non-static mappings. Try a static
|
||||
// mapping before finally giving up.
|
||||
err = UPNP_AddPortMapping(
|
||||
urls->controlURL, data->first.servicetype, portStr,
|
||||
portStr, myAddr, myDesc, protoStr, nullptr, "0");
|
||||
printf("PERMANENT ");
|
||||
printf("STATIC RETRY ");
|
||||
}
|
||||
else if (indefinite) {
|
||||
printf("STATIC ");
|
||||
}
|
||||
if (err == 718 && proto == IPPROTO_UDP && port >= 47000) { // ConflictInMappingEntry
|
||||
// Some UPnP implementations incorrectly deduplicate on the internal port instead
|
||||
// of the external port, in violation of the UPnP IGD specification. Since GFE creates
|
||||
// mappings on the same internal port as us, those routers break our mappings. To
|
||||
// work around this issue, we run relays for each of the UDP ports on an alternate
|
||||
// internal port. We'll try the alternate port if we get a conflict for a UDP entry.
|
||||
// Given that these are already horribly non-spec compliant, we won't take any chances
|
||||
// and we'll use an indefinite mapping too.
|
||||
char altPortStr[6];
|
||||
snprintf(altPortStr, sizeof(altPortStr), "%d", port + RELAY_PORT_OFFSET);
|
||||
err = UPNP_AddPortMapping(
|
||||
urls->controlURL, data->first.servicetype, portStr,
|
||||
altPortStr, myAddr, myDesc, protoStr, nullptr, "0");
|
||||
printf("ALTERNATE ");
|
||||
}
|
||||
if (err == UPNPCOMMAND_SUCCESS) {
|
||||
printf("OK" NL);
|
||||
@@ -178,10 +234,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
|
||||
|
||||
bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
|
||||
{
|
||||
union {
|
||||
IP_ADAPTER_ADDRESSES addresses;
|
||||
char buffer[8192];
|
||||
};
|
||||
PIP_ADAPTER_ADDRESSES addresses;
|
||||
ULONG error;
|
||||
ULONG length;
|
||||
PIP_ADAPTER_ADDRESSES currentAdapter;
|
||||
@@ -190,22 +243,34 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
|
||||
|
||||
inet_pton(AF_INET, lanAddressString, &targetAddress);
|
||||
|
||||
// Get a list of all interfaces with IPv4 addresses on the system
|
||||
length = sizeof(buffer);
|
||||
error = GetAdaptersAddresses(AF_INET,
|
||||
GAA_FLAG_SKIP_ANYCAST |
|
||||
GAA_FLAG_SKIP_MULTICAST |
|
||||
GAA_FLAG_SKIP_DNS_SERVER |
|
||||
GAA_FLAG_SKIP_FRIENDLY_NAME,
|
||||
NULL,
|
||||
&addresses,
|
||||
&length);
|
||||
addresses = NULL;
|
||||
length = GAA_INITIAL_SIZE;
|
||||
do {
|
||||
free(addresses);
|
||||
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
|
||||
if (addresses == NULL) {
|
||||
printf("malloc(%u) failed" NL, length);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get a list of all interfaces with IPv4 addresses on the system
|
||||
error = GetAdaptersAddresses(AF_INET,
|
||||
GAA_FLAG_SKIP_ANYCAST |
|
||||
GAA_FLAG_SKIP_MULTICAST |
|
||||
GAA_FLAG_SKIP_DNS_SERVER |
|
||||
GAA_FLAG_SKIP_FRIENDLY_NAME,
|
||||
NULL,
|
||||
addresses,
|
||||
&length);
|
||||
} while (error == ERROR_BUFFER_OVERFLOW);
|
||||
|
||||
if (error != ERROR_SUCCESS) {
|
||||
printf("GetAdaptersAddresses() failed: %d" NL, error);
|
||||
free(addresses);
|
||||
return false;
|
||||
}
|
||||
|
||||
currentAdapter = &addresses;
|
||||
currentAdapter = addresses;
|
||||
currentAddress = nullptr;
|
||||
while (currentAdapter != nullptr) {
|
||||
currentAddress = currentAdapter->FirstUnicastAddress;
|
||||
@@ -216,6 +281,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
|
||||
|
||||
if (RtlEqualMemory(¤tAddrV4->sin_addr, &targetAddress, sizeof(targetAddress))) {
|
||||
*prefixLength = currentAddress->OnLinkPrefixLength;
|
||||
free(addresses);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -226,6 +292,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
|
||||
}
|
||||
|
||||
printf("No adapter found with IPv4 address: %s" NL, lanAddressString);
|
||||
free(addresses);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -279,8 +346,9 @@ bool UPnPHandleDeviceList(struct UPNPDev* list, bool enable, char* lanAddrOverri
|
||||
portMappingInternalAddress = localAddress;
|
||||
}
|
||||
|
||||
// Create the port mappings
|
||||
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
|
||||
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false)) {
|
||||
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false, false)) {
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
@@ -304,13 +372,28 @@ bool UPnPHandleDeviceList(struct UPNPDev* list, bool enable, char* lanAddrOverri
|
||||
char broadcastAddrStr[128];
|
||||
inet_ntop(AF_INET, &broadcastAddr, broadcastAddrStr, sizeof(broadcastAddrStr));
|
||||
|
||||
UPnPMapPort(&urls, &data, IPPROTO_UDP, broadcastAddrStr, k_WolPorts[i], enable, true);
|
||||
UPnPMapPort(&urls, &data, IPPROTO_UDP, broadcastAddrStr, k_WolPorts[i], enable, true, false);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// When we're mapping the WOL ports upstream of our router, we map directly to
|
||||
// the port on the upstream address (likely our router's WAN interface).
|
||||
UPnPMapPort(&urls, &data, IPPROTO_UDP, lanAddrOverride, k_WolPorts[i], enable, true);
|
||||
UPnPMapPort(&urls, &data, IPPROTO_UDP, lanAddrOverride, k_WolPorts[i], enable, true, false);
|
||||
}
|
||||
}
|
||||
|
||||
// Validate the rules are present and correct if they claimed to be added successfully
|
||||
if (success && enable) {
|
||||
// Wait 10 seconds for the router state to quiesce
|
||||
printf("Waiting before UPnP port validation...");
|
||||
Sleep(10000);
|
||||
printf("done" NL);
|
||||
|
||||
// Perform the validation pass (converting any now missing entries to permanent ones)
|
||||
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
|
||||
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false, true)) {
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -344,7 +427,7 @@ bool NATPMPMapPort(natpmp_t* natpmp, int proto, int port, bool enable, bool inde
|
||||
lifetime = 604800; // 1 week
|
||||
}
|
||||
else {
|
||||
lifetime = 3600;
|
||||
lifetime = PORT_MAPPING_DURATION_SEC;
|
||||
}
|
||||
|
||||
printf("Updating NAT-PMP port mapping for %s %d...", proto == IPPROTO_TCP ? "TCP" : "UDP", port);
|
||||
@@ -734,25 +817,28 @@ void NETIOAPI_API_ IpInterfaceChangeNotificationCallback(PVOID context, PMIB_IPI
|
||||
SetEvent((HANDLE)context);
|
||||
}
|
||||
|
||||
void ResetLogFile()
|
||||
void ResetLogFile(bool standaloneExe)
|
||||
{
|
||||
char oldLogFilePath[MAX_PATH + 1];
|
||||
char currentLogFilePath[MAX_PATH + 1];
|
||||
char timeString[MAX_PATH + 1] = {};
|
||||
SYSTEMTIME time;
|
||||
|
||||
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", oldLogFilePath, sizeof(oldLogFilePath));
|
||||
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", currentLogFilePath, sizeof(currentLogFilePath));
|
||||
if (!standaloneExe) {
|
||||
char oldLogFilePath[MAX_PATH + 1];
|
||||
char currentLogFilePath[MAX_PATH + 1];
|
||||
|
||||
// Close the existing stdout handle. This is important because otherwise
|
||||
// it may still be open as stdout when we try to MoveFileEx below.
|
||||
fclose(stdout);
|
||||
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", oldLogFilePath, sizeof(oldLogFilePath));
|
||||
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", currentLogFilePath, sizeof(currentLogFilePath));
|
||||
|
||||
// Rotate the current to the old log file
|
||||
MoveFileExA(currentLogFilePath, oldLogFilePath, MOVEFILE_REPLACE_EXISTING);
|
||||
// Close the existing stdout handle. This is important because otherwise
|
||||
// it may still be open as stdout when we try to MoveFileEx below.
|
||||
fclose(stdout);
|
||||
|
||||
// Redirect stdout to this new file
|
||||
freopen(currentLogFilePath, "w", stdout);
|
||||
// Rotate the current to the old log file
|
||||
MoveFileExA(currentLogFilePath, oldLogFilePath, MOVEFILE_REPLACE_EXISTING);
|
||||
|
||||
// Redirect stdout to this new file
|
||||
freopen(currentLogFilePath, "w", stdout);
|
||||
}
|
||||
|
||||
// Print a log header
|
||||
printf("Moonlight Internet Streaming Service v" VER_VERSION_STR NL);
|
||||
@@ -789,13 +875,24 @@ DWORD WINAPI GameStreamStateChangeThread(PVOID Context)
|
||||
return err;
|
||||
}
|
||||
|
||||
int Run()
|
||||
int Run(bool standaloneExe)
|
||||
{
|
||||
HANDLE ifaceChangeEvent = CreateEvent(nullptr, true, false, nullptr);
|
||||
HANDLE gsChangeEvent = CreateEvent(nullptr, true, false, nullptr);
|
||||
HANDLE events[2] = { ifaceChangeEvent, gsChangeEvent };
|
||||
|
||||
ResetLogFile();
|
||||
ResetLogFile(standaloneExe);
|
||||
|
||||
// Bump the process priority class to above normal. The UDP relay threads will
|
||||
// further raise their own thread priorities to avoid preemption by other activity.
|
||||
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
|
||||
|
||||
// Create the UDP alternate port relays
|
||||
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
|
||||
if (k_Ports[i].proto == IPPROTO_UDP) {
|
||||
StartUdpRelay(k_Ports[i].port);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the thread to watch for GameStream state changes
|
||||
CreateThread(nullptr, 0, GameStreamStateChangeThread, gsChangeEvent, 0, nullptr);
|
||||
@@ -817,7 +914,7 @@ int Run()
|
||||
ULONGLONG beforeSleepTime = GetTickCount64();
|
||||
DWORD ret = WaitForMultipleObjects(ARRAYSIZE(events), events, false, POLLING_DELAY_SEC * 1000);
|
||||
if (ret == WAIT_OBJECT_0) {
|
||||
ResetLogFile();
|
||||
ResetLogFile(standaloneExe);
|
||||
|
||||
printf("Woke up for interface change notification after %lld seconds" NL,
|
||||
(GetTickCount64() - beforeSleepTime) / 1000);
|
||||
@@ -826,13 +923,13 @@ int Run()
|
||||
Sleep(10000);
|
||||
}
|
||||
else if (ret == WAIT_OBJECT_0 + 1) {
|
||||
ResetLogFile();
|
||||
ResetLogFile(standaloneExe);
|
||||
|
||||
printf("Woke up for GameStream state change notification after %lld seconds" NL,
|
||||
(GetTickCount64() - beforeSleepTime) / 1000);
|
||||
}
|
||||
else {
|
||||
ResetLogFile();
|
||||
ResetLogFile(standaloneExe);
|
||||
|
||||
printf("Woke up for periodic refresh" NL);
|
||||
}
|
||||
@@ -893,7 +990,7 @@ ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv)
|
||||
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
|
||||
|
||||
// Start the service
|
||||
err = Run();
|
||||
err = Run(false);
|
||||
if (err != 0) {
|
||||
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
|
||||
ServiceStatus.dwWin32ExitCode = err;
|
||||
@@ -916,7 +1013,7 @@ int main(int argc, char* argv[])
|
||||
}
|
||||
|
||||
if (argc == 2 && !strcmp(argv[1], "exe")) {
|
||||
Run();
|
||||
Run(true);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -163,6 +163,7 @@
|
||||
<ItemGroup>
|
||||
<ClCompile Include="miss.cpp" />
|
||||
<ClCompile Include="pcp.cpp" />
|
||||
<ClCompile Include="relay.cpp" />
|
||||
<ClCompile Include="tracer.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
@@ -170,6 +171,7 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\version.h" />
|
||||
<ClInclude Include="relay.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
||||
@@ -24,6 +24,9 @@
|
||||
<ClCompile Include="pcp.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="relay.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ResourceCompile Include="miss.rc">
|
||||
@@ -34,5 +37,8 @@
|
||||
<ClInclude Include="..\version.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="relay.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
+110
@@ -0,0 +1,110 @@
|
||||
#define WIN32_LEAN_AND_MEAN
|
||||
#include <Windows.h>
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include <WinSock2.h>
|
||||
#include <Ws2ipdef.h>
|
||||
|
||||
#include "relay.h"
|
||||
|
||||
typedef struct _UDP_TUPLE {
|
||||
SOCKET socket;
|
||||
unsigned short port;
|
||||
} UDP_TUPLE, *PUDP_TUPLE;
|
||||
|
||||
DWORD
|
||||
WINAPI
|
||||
UdpRelayThreadProc(LPVOID Context)
|
||||
{
|
||||
PUDP_TUPLE tuple = (PUDP_TUPLE)Context;
|
||||
USHORT nboPort = htons(tuple->port);
|
||||
SOCKADDR_IN lastRemoteAddr;
|
||||
|
||||
// Ensure the relay threads aren't preempted by games or other CPU intensive activity
|
||||
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
|
||||
|
||||
RtlZeroMemory(&lastRemoteAddr, sizeof(lastRemoteAddr));
|
||||
|
||||
for (;;) {
|
||||
char buffer[4096];
|
||||
SOCKADDR_IN sourceAddr;
|
||||
int sourceAddrLen;
|
||||
int recvLen;
|
||||
|
||||
sourceAddrLen = sizeof(sourceAddr);
|
||||
recvLen = recvfrom(tuple->socket, buffer, sizeof(buffer), 0, (PSOCKADDR)&sourceAddr, &sourceAddrLen);
|
||||
if (recvLen == SOCKET_ERROR) {
|
||||
continue;
|
||||
}
|
||||
|
||||
SOCKADDR_IN destinationAddr;
|
||||
if (RtlEqualMemory(&sourceAddr.sin_addr, &in4addr_loopback, sizeof(sourceAddr.sin_addr)) && sourceAddr.sin_port == nboPort) {
|
||||
// Traffic incoming from loopback interface - send it to the last remote address
|
||||
destinationAddr = lastRemoteAddr;
|
||||
}
|
||||
else {
|
||||
// Traffic incoming from the remote host - remember the source
|
||||
lastRemoteAddr = sourceAddr;
|
||||
|
||||
// Send it to the normal port via the loopback adapter
|
||||
destinationAddr = sourceAddr;
|
||||
destinationAddr.sin_addr = in4addr_loopback;
|
||||
destinationAddr.sin_port = nboPort;
|
||||
}
|
||||
|
||||
sendto(tuple->socket, buffer, recvLen, 0, (PSOCKADDR)&destinationAddr, sizeof(destinationAddr));
|
||||
}
|
||||
|
||||
closesocket(tuple->socket);
|
||||
free(tuple);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int StartUdpRelay(unsigned short Port)
|
||||
{
|
||||
SOCKET sock;
|
||||
SOCKADDR_IN addr;
|
||||
HANDLE thread;
|
||||
PUDP_TUPLE tuple;
|
||||
int error;
|
||||
|
||||
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
if (sock == INVALID_SOCKET) {
|
||||
error = WSAGetLastError();
|
||||
printf("socket() failed: %d\n", error);
|
||||
return error;
|
||||
}
|
||||
|
||||
// Bind to the alternate port
|
||||
RtlZeroMemory(&addr, sizeof(addr));
|
||||
addr.sin_family = AF_INET;
|
||||
addr.sin_port = htons(Port + RELAY_PORT_OFFSET);
|
||||
if (bind(sock, (PSOCKADDR)&addr, sizeof(addr)) == SOCKET_ERROR) {
|
||||
error = WSAGetLastError();
|
||||
printf("bind() failed: %d\n", error);
|
||||
closesocket(sock);
|
||||
return error;
|
||||
}
|
||||
|
||||
tuple = (PUDP_TUPLE)malloc(sizeof(*tuple));
|
||||
if (tuple == NULL) {
|
||||
return ERROR_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
tuple->socket = sock;
|
||||
tuple->port = Port;
|
||||
|
||||
thread = CreateThread(NULL, 0, UdpRelayThreadProc, tuple, 0, NULL);
|
||||
if (thread == NULL) {
|
||||
error = GetLastError();
|
||||
printf("CreateThread() failed: %d\n", error);
|
||||
closesocket(sock);
|
||||
return error;
|
||||
}
|
||||
|
||||
CloseHandle(thread);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define RELAY_PORT_OFFSET -10000
|
||||
|
||||
int StartUdpRelay(unsigned short Port);
|
||||
+375
-172
@@ -5,15 +5,17 @@
|
||||
#include <assert.h>
|
||||
#include <shellapi.h>
|
||||
#include <objbase.h>
|
||||
#include <WinInet.h>
|
||||
#include <WinHttp.h>
|
||||
#include <wtsapi32.h>
|
||||
#include <powerbase.h>
|
||||
#include <VersionHelpers.h>
|
||||
#include <tlhelp32.h>
|
||||
|
||||
#pragma comment(lib, "miniupnpc.lib")
|
||||
#pragma comment(lib, "libnatpmp.lib")
|
||||
#pragma comment(lib, "ws2_32.lib")
|
||||
#pragma comment(lib, "iphlpapi.lib")
|
||||
#pragma comment(lib, "wininet.lib")
|
||||
#pragma comment(lib, "winhttp.lib")
|
||||
#pragma comment(lib, "wtsapi32.lib")
|
||||
#pragma comment(lib, "powrprof.lib")
|
||||
|
||||
@@ -25,6 +27,10 @@
|
||||
#define NATPMP_STATICLIB
|
||||
#include <natpmp.h>
|
||||
|
||||
#define LOOPBACK_SERVER_PORT_OFFSET -10000
|
||||
|
||||
#define GAA_INITIAL_SIZE 8192
|
||||
|
||||
static struct port_entry {
|
||||
int proto;
|
||||
int port;
|
||||
@@ -265,6 +271,28 @@ bool IsGameStreamEnabled()
|
||||
}
|
||||
}
|
||||
|
||||
bool IsCurrentlyStreaming()
|
||||
{
|
||||
bool ret = false;
|
||||
HANDLE processSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
|
||||
|
||||
PROCESSENTRY32 procEntry;
|
||||
procEntry.dwSize = sizeof(procEntry);
|
||||
Process32First(processSnapshot, &procEntry);
|
||||
|
||||
do {
|
||||
// If we find nvstreamer.exe running, we're currently streaming
|
||||
if (_stricmp(procEntry.szExeFile, "nvstreamer.exe") == 0) {
|
||||
ret = true;
|
||||
break;
|
||||
}
|
||||
} while (Process32Next(processSnapshot, &procEntry));
|
||||
|
||||
CloseHandle(processSnapshot);
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool IsConsoleSessionActive()
|
||||
{
|
||||
PWTS_SESSION_INFO_1 sessionInfo;
|
||||
@@ -456,7 +484,7 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
|
||||
sizeof(SOCKADDR_IN) : sizeof(SOCKADDR_IN6);
|
||||
|
||||
RtlCopyMemory(&sin6, addr, addrLen);
|
||||
sin6.sin6_port = htons(port);
|
||||
sin6.sin6_port = htons(port + (isLoopbackRelay ? LOOPBACK_SERVER_PORT_OFFSET : 0));
|
||||
|
||||
if (proto == IPPROTO_TCP) {
|
||||
err = connect(clientSock, (struct sockaddr*)&sin6, addrLen);
|
||||
@@ -546,64 +574,100 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
|
||||
}
|
||||
}
|
||||
|
||||
PortTestStatus TestHttpPort(PSOCKADDR_STORAGE addr, int port)
|
||||
PortTestStatus TestHttpPort(PSOCKADDR_STORAGE addr, int port, bool isLoopbackRelay)
|
||||
{
|
||||
HINTERNET hInternet;
|
||||
HINTERNET hRequest;
|
||||
char url[1024];
|
||||
HINTERNET hSession = nullptr;
|
||||
HINTERNET hConnection = nullptr;
|
||||
HINTERNET hRequest = nullptr;
|
||||
PortTestStatus result;
|
||||
|
||||
hInternet = InternetOpenA("MIST", 0, nullptr, nullptr, 0);
|
||||
if (hInternet == nullptr) {
|
||||
fprintf(LOG_OUT, "InternetOpen() failed: %d\n", GetLastError());
|
||||
return PortTestError;
|
||||
hSession = WinHttpOpen(L"MIST", WINHTTP_ACCESS_TYPE_NO_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0);
|
||||
if (hSession == nullptr) {
|
||||
fprintf(LOG_OUT, "WinHttpOpen() failed: %d\n", GetLastError());
|
||||
result = PortTestError;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
char addrStr[INET6_ADDRSTRLEN + 2];
|
||||
// WinHTTP's default timeouts are very long. Set them to something more reasonable.
|
||||
if (!WinHttpSetTimeouts(hSession, 0, 3000, 5000, 5000)) {
|
||||
fprintf(LOG_OUT, "WinHttpSetTimeouts() failed: %d\n", GetLastError());
|
||||
}
|
||||
|
||||
// Windows 8.1 enabled TLSv1.2 for WinHTTP by default (8.0 enables it for Schannel but not WinHTTP)
|
||||
// https://docs.microsoft.com/en-us/security/engineering/solving-tls1-problem
|
||||
if (!IsWindows8Point1OrGreater()) {
|
||||
DWORD protocols = WINHTTP_FLAG_SECURE_PROTOCOL_TLS1 |
|
||||
WINHTTP_FLAG_SECURE_PROTOCOL_TLS1_1 |
|
||||
WINHTTP_FLAG_SECURE_PROTOCOL_TLS1_2;
|
||||
|
||||
if (!WinHttpSetOption(hSession, WINHTTP_OPTION_SECURE_PROTOCOLS, &protocols, sizeof(protocols))) {
|
||||
fprintf(LOG_OUT, "WinHttpSetOption(WINHTTP_OPTION_SECURE_PROTOCOLS) failed: %d\n", GetLastError());
|
||||
}
|
||||
}
|
||||
|
||||
WCHAR urlEscapedAddr[INET6_ADDRSTRLEN + 2];
|
||||
if (addr->ss_family == AF_INET) {
|
||||
inet_ntop(AF_INET, &((struct sockaddr_in*)addr)->sin_addr, addrStr, sizeof(addrStr));
|
||||
InetNtopW(AF_INET, &((struct sockaddr_in*)addr)->sin_addr, urlEscapedAddr, ARRAYSIZE(urlEscapedAddr));
|
||||
}
|
||||
else {
|
||||
// The address string must be escaped for usage in URLs
|
||||
addrStr[0] = '[';
|
||||
inet_ntop(AF_INET6, &((struct sockaddr_in6*)addr)->sin6_addr, &addrStr[1], INET6_ADDRSTRLEN);
|
||||
strcat_s(addrStr, "]");
|
||||
urlEscapedAddr[0] = L'[';
|
||||
InetNtopW(AF_INET6, &((struct sockaddr_in6*)addr)->sin6_addr, &urlEscapedAddr[1], INET6_ADDRSTRLEN);
|
||||
wcscat_s(urlEscapedAddr, L"]");
|
||||
}
|
||||
|
||||
sprintf(url, "%s://%s:%d/",
|
||||
port == 47989 ? "http" : "https",
|
||||
addrStr,
|
||||
port);
|
||||
hConnection = WinHttpConnect(hSession, urlEscapedAddr, port + (isLoopbackRelay ? LOOPBACK_SERVER_PORT_OFFSET : 0), NULL);
|
||||
if (hConnection == nullptr) {
|
||||
fprintf(LOG_OUT, "WinHttpConnect() failed: %d\n", GetLastError());
|
||||
result = PortTestError;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
hRequest = InternetOpenUrlA(hInternet, url, nullptr, 0,
|
||||
INTERNET_FLAG_IGNORE_CERT_DATE_INVALID | INTERNET_FLAG_NO_UI | INTERNET_FLAG_NO_AUTH | INTERNET_FLAG_NO_COOKIES | INTERNET_FLAG_RELOAD,
|
||||
NULL);
|
||||
if (hRequest == nullptr) {
|
||||
if (GetLastError() == ERROR_INTERNET_CLIENT_AUTH_CERT_NEEDED) {
|
||||
hRequest = WinHttpOpenRequest(hConnection, L"GET", L"/", NULL, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES,
|
||||
port == 47984 ? WINHTTP_FLAG_SECURE : 0);
|
||||
if (hConnection == nullptr) {
|
||||
fprintf(LOG_OUT, "WinHttpOpenRequest() failed: %d\n", GetLastError());
|
||||
result = PortTestError;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
if (!WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0) || !WinHttpReceiveResponse(hRequest, NULL)) {
|
||||
if (GetLastError() == ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED) {
|
||||
// This is expected for our HTTPS connection
|
||||
fprintf(LOG_OUT, "Success\n");
|
||||
result = PortTestOk;
|
||||
}
|
||||
else {
|
||||
// CANNOT_CONNECT is the "expected" error
|
||||
if (GetLastError() == ERROR_INTERNET_CANNOT_CONNECT) {
|
||||
if (GetLastError() == ERROR_WINHTTP_CANNOT_CONNECT) {
|
||||
fprintf(LOG_OUT, "Failed\n");
|
||||
}
|
||||
else {
|
||||
fprintf(LOG_OUT, "Failed: %d\n", GetLastError());
|
||||
}
|
||||
|
||||
InternetCloseHandle(hInternet);
|
||||
return PortTestError;
|
||||
result = PortTestError;
|
||||
}
|
||||
|
||||
goto Exit;
|
||||
}
|
||||
else {
|
||||
fprintf(LOG_OUT, "Success\n");
|
||||
InternetCloseHandle(hRequest);
|
||||
result = PortTestOk;
|
||||
}
|
||||
|
||||
Exit:
|
||||
if (hRequest != nullptr) {
|
||||
WinHttpCloseHandle(hRequest);
|
||||
}
|
||||
if (hConnection != nullptr) {
|
||||
WinHttpCloseHandle(hConnection);
|
||||
}
|
||||
if (hSession != nullptr) {
|
||||
WinHttpCloseHandle(hSession);
|
||||
}
|
||||
|
||||
InternetCloseHandle(hInternet);
|
||||
|
||||
return PortTestOk;
|
||||
return result;
|
||||
}
|
||||
|
||||
bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool isLoopbackRelay, bool consolePrint, bool* allPortsFailed = nullptr)
|
||||
@@ -615,9 +679,7 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool is
|
||||
}
|
||||
|
||||
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
|
||||
fprintf(LOG_OUT, "Testing %s %d...",
|
||||
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
|
||||
k_Ports[i].port);
|
||||
PortTestStatus status;
|
||||
|
||||
if (consolePrint) {
|
||||
fprintf(CONSOLE_OUT, "\tTesting %s %d...\n",
|
||||
@@ -625,15 +687,18 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool is
|
||||
k_Ports[i].port);
|
||||
}
|
||||
|
||||
PortTestStatus status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port, k_Ports[i].withServer, isLoopbackRelay);
|
||||
|
||||
if (status != PortTestError && !k_Ports[i].withServer) {
|
||||
if (!k_Ports[i].withServer) {
|
||||
// Test using a real HTTP client if the port wasn't totally dead.
|
||||
// This is required to confirm functionality with the loopback relay.
|
||||
// TestHttpPort() can take significantly longer to timeout than TestPort(),
|
||||
// so we only do this test if we believe we're likely to get a response.
|
||||
assert(k_Ports[i].proto == IPPROTO_TCP);
|
||||
fprintf(LOG_OUT, "Testing TCP %d with HTTP traffic...", k_Ports[i].port);
|
||||
status = TestHttpPort(addr, k_Ports[i].port);
|
||||
status = TestHttpPort(addr, k_Ports[i].port, isLoopbackRelay);
|
||||
}
|
||||
else {
|
||||
fprintf(LOG_OUT, "Testing %s %d...",
|
||||
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
|
||||
k_Ports[i].port);
|
||||
status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port, k_Ports[i].withServer, isLoopbackRelay);
|
||||
}
|
||||
|
||||
if (status != PortTestOk) {
|
||||
@@ -660,6 +725,81 @@ bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen, bool is
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool IsTestServerReachable(struct addrinfo* addrinfo, unsigned short port)
|
||||
{
|
||||
SOCKET s;
|
||||
FD_SET writeFds, exceptFds;
|
||||
int err;
|
||||
struct timeval tv = {};
|
||||
SOCKADDR_STORAGE addr;
|
||||
char testServerStr[INET6_ADDRSTRLEN];
|
||||
|
||||
memcpy(&addr, addrinfo->ai_addr, addrinfo->ai_addrlen);
|
||||
((PSOCKADDR_IN6)&addr)->sin6_port = htons(port);
|
||||
|
||||
if (addr.ss_family == AF_INET) {
|
||||
inet_ntop(AF_INET, &((struct sockaddr_in*)&addr)->sin_addr, testServerStr, sizeof(testServerStr));
|
||||
}
|
||||
else {
|
||||
inet_ntop(AF_INET6, &((struct sockaddr_in6*)&addr)->sin6_addr, testServerStr, sizeof(testServerStr));
|
||||
}
|
||||
|
||||
fprintf(LOG_OUT, "Testing reachability of relay server %s...", testServerStr);
|
||||
|
||||
s = socket(addrinfo->ai_family, SOCK_STREAM, IPPROTO_TCP);
|
||||
if (s == INVALID_SOCKET) {
|
||||
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
|
||||
return false;
|
||||
}
|
||||
|
||||
ULONG nbIo = 1;
|
||||
err = ioctlsocket(s, FIONBIO, &nbIo);
|
||||
if (err == SOCKET_ERROR) {
|
||||
fprintf(LOG_OUT, "ioctlsocket() failed: %d\n", WSAGetLastError());
|
||||
closesocket(s);
|
||||
return false;
|
||||
}
|
||||
|
||||
err = connect(s, (PSOCKADDR)&addr, addrinfo->ai_addrlen);
|
||||
if (err == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK) {
|
||||
fprintf(LOG_OUT, "Unreachable (%d)\n", WSAGetLastError());
|
||||
closesocket(s);
|
||||
return false;
|
||||
}
|
||||
|
||||
FD_ZERO(&writeFds);
|
||||
FD_ZERO(&exceptFds);
|
||||
|
||||
FD_SET(s, &writeFds);
|
||||
FD_SET(s, &exceptFds);
|
||||
|
||||
tv.tv_sec = 3;
|
||||
err = select(0, nullptr, &writeFds, &exceptFds, &tv);
|
||||
if (err == SOCKET_ERROR) {
|
||||
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
|
||||
closesocket(s);
|
||||
return false;
|
||||
}
|
||||
else if (err == 0) {
|
||||
fprintf(LOG_OUT, "Unreachable (timeout)\n");
|
||||
closesocket(s);
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
int optlen = sizeof(err);
|
||||
getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)&err, &optlen);
|
||||
closesocket(s);
|
||||
|
||||
if (err != 0 || FD_ISSET(s, &exceptFds)) {
|
||||
fprintf(LOG_OUT, "Unreachable (%d)\n", err);
|
||||
return false;
|
||||
}
|
||||
|
||||
fprintf(LOG_OUT, "Reachable\n");
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
|
||||
{
|
||||
SOCKET s;
|
||||
@@ -673,9 +813,16 @@ bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
|
||||
hint.ai_socktype = SOCK_STREAM;
|
||||
hint.ai_protocol = IPPROTO_TCP;
|
||||
hint.ai_flags = AI_ADDRCONFIG;
|
||||
err = getaddrinfo("moonlight-stream.org", "https", &hint, &result);
|
||||
err = getaddrinfo("moonlight-stream.org", "443", &hint, &result);
|
||||
if (err != 0 || result == NULL) {
|
||||
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
|
||||
// AI_ADDRCONFIG will mask unusable addresses, so we may get nothing
|
||||
// We get WSANO_DATA or WSAHOST_NOT_FOUND depending on whether it's V4 or V6 :(
|
||||
if (err == WSANO_DATA || err == WSAHOST_NOT_FOUND) {
|
||||
fprintf(LOG_OUT, "NONE\n");
|
||||
}
|
||||
else {
|
||||
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -719,31 +866,40 @@ bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
|
||||
|
||||
bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
|
||||
{
|
||||
union {
|
||||
IP_ADAPTER_ADDRESSES addresses;
|
||||
char buffer[8192];
|
||||
};
|
||||
PIP_ADAPTER_ADDRESSES addresses;
|
||||
ULONG error;
|
||||
ULONG length;
|
||||
PIP_ADAPTER_ADDRESSES currentAdapter;
|
||||
PIP_ADAPTER_UNICAST_ADDRESS currentAddress;
|
||||
|
||||
// Get all IPv4 interfaces
|
||||
length = sizeof(buffer);
|
||||
error = GetAdaptersAddresses(AF_INET,
|
||||
GAA_FLAG_SKIP_ANYCAST |
|
||||
GAA_FLAG_SKIP_MULTICAST |
|
||||
GAA_FLAG_SKIP_DNS_SERVER |
|
||||
GAA_FLAG_SKIP_FRIENDLY_NAME,
|
||||
NULL,
|
||||
&addresses,
|
||||
&length);
|
||||
addresses = NULL;
|
||||
length = GAA_INITIAL_SIZE;
|
||||
do {
|
||||
free(addresses);
|
||||
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
|
||||
if (addresses == NULL) {
|
||||
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get all IPv4 interfaces
|
||||
error = GetAdaptersAddresses(AF_INET,
|
||||
GAA_FLAG_SKIP_ANYCAST |
|
||||
GAA_FLAG_SKIP_MULTICAST |
|
||||
GAA_FLAG_SKIP_DNS_SERVER |
|
||||
GAA_FLAG_SKIP_FRIENDLY_NAME,
|
||||
NULL,
|
||||
addresses,
|
||||
&length);
|
||||
} while (error == ERROR_BUFFER_OVERFLOW);
|
||||
|
||||
if (error != ERROR_SUCCESS) {
|
||||
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
|
||||
free(addresses);
|
||||
return false;
|
||||
}
|
||||
|
||||
currentAdapter = &addresses;
|
||||
currentAdapter = addresses;
|
||||
while (currentAdapter != NULL) {
|
||||
// Look for ones that correspond to a ZeroTier device
|
||||
if (wcsstr(currentAdapter->Description, L"ZeroTier")) {
|
||||
@@ -752,6 +908,7 @@ bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
|
||||
while (currentAddress != NULL) {
|
||||
if (currentAddress->Address.lpSockaddr->sa_family == AF_INET) {
|
||||
RtlCopyMemory(addr, currentAddress->Address.lpSockaddr, currentAddress->Address.iSockaddrLength);
|
||||
free(addresses);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -762,15 +919,13 @@ bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
|
||||
currentAdapter = currentAdapter->Next;
|
||||
}
|
||||
|
||||
free(addresses);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool FindDuplicateDefaultInterfaces(void)
|
||||
{
|
||||
union {
|
||||
IP_ADAPTER_ADDRESSES addresses;
|
||||
char buffer[8192];
|
||||
};
|
||||
PIP_ADAPTER_ADDRESSES addresses;
|
||||
ULONG error;
|
||||
ULONG length;
|
||||
MIB_IPFORWARDROW defaultRoute;
|
||||
@@ -783,24 +938,36 @@ bool FindDuplicateDefaultInterfaces(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get all IPv4 interfaces
|
||||
length = sizeof(buffer);
|
||||
error = GetAdaptersAddresses(AF_INET,
|
||||
GAA_FLAG_SKIP_UNICAST |
|
||||
GAA_FLAG_SKIP_ANYCAST |
|
||||
GAA_FLAG_SKIP_MULTICAST |
|
||||
GAA_FLAG_SKIP_DNS_SERVER |
|
||||
GAA_FLAG_INCLUDE_GATEWAYS |
|
||||
GAA_FLAG_SKIP_FRIENDLY_NAME,
|
||||
NULL,
|
||||
&addresses,
|
||||
&length);
|
||||
addresses = NULL;
|
||||
length = GAA_INITIAL_SIZE;
|
||||
do {
|
||||
free(addresses);
|
||||
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
|
||||
if (addresses == NULL) {
|
||||
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get all IPv4 interfaces
|
||||
error = GetAdaptersAddresses(AF_INET,
|
||||
GAA_FLAG_SKIP_UNICAST |
|
||||
GAA_FLAG_SKIP_ANYCAST |
|
||||
GAA_FLAG_SKIP_MULTICAST |
|
||||
GAA_FLAG_SKIP_DNS_SERVER |
|
||||
GAA_FLAG_INCLUDE_GATEWAYS |
|
||||
GAA_FLAG_SKIP_FRIENDLY_NAME,
|
||||
NULL,
|
||||
addresses,
|
||||
&length);
|
||||
} while (error == ERROR_BUFFER_OVERFLOW);
|
||||
|
||||
if (error != ERROR_SUCCESS) {
|
||||
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
|
||||
free(addresses);
|
||||
return false;
|
||||
}
|
||||
|
||||
currentAdapter = &addresses;
|
||||
currentAdapter = addresses;
|
||||
while (currentAdapter != NULL) {
|
||||
if (currentAdapter->OperStatus == IfOperStatusUp &&
|
||||
currentAdapter->FirstGatewayAddress != NULL &&
|
||||
@@ -813,6 +980,7 @@ bool FindDuplicateDefaultInterfaces(void)
|
||||
currentAdapter = currentAdapter->Next;
|
||||
}
|
||||
|
||||
free(addresses);
|
||||
return matchingInterfaces > 1;
|
||||
}
|
||||
|
||||
@@ -857,7 +1025,7 @@ UPnPPortStatus UPnPCheckPort(struct UPNPUrls* urls, struct IGDdatas* data, int p
|
||||
}
|
||||
else if (err == UPNPCOMMAND_SUCCESS) {
|
||||
if (!strcmp(myAddr, intClient)) {
|
||||
fprintf(LOG_OUT, "OK\n");
|
||||
fprintf(LOG_OUT, "OK (Internal port: %s)\n", intPort);
|
||||
return OK;
|
||||
}
|
||||
else {
|
||||
@@ -972,7 +1140,7 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
|
||||
closenatpmp(&natpmp);
|
||||
|
||||
if (natPmpErr == 0) {
|
||||
char addrStr[64];
|
||||
char addrStr[INET_ADDRSTRLEN];
|
||||
reportedWanAddr->sin_addr = response.pnu.publicaddress.addr;
|
||||
inet_ntop(AF_INET, &response.pnu.publicaddress.addr, addrStr, sizeof(addrStr));
|
||||
fprintf(LOG_OUT, "%s\n", addrStr);
|
||||
@@ -999,7 +1167,7 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
|
||||
return false;
|
||||
}
|
||||
else {
|
||||
char addrStr[64];
|
||||
char addrStr[INET_ADDRSTRLEN];
|
||||
inet_ntop(AF_INET, &wanAddr->sin_addr, addrStr, sizeof(addrStr));
|
||||
fprintf(LOG_OUT, "%s\n", addrStr);
|
||||
|
||||
@@ -1013,16 +1181,12 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
|
||||
return true;
|
||||
}
|
||||
|
||||
bool IsPossibleCGN(PSOCKADDR_IN wanAddr)
|
||||
bool IsCGN(PSOCKADDR_IN wanAddr)
|
||||
{
|
||||
DWORD addr = htonl(wanAddr->sin_addr.S_un.S_addr);
|
||||
|
||||
// 10.0.0.0/8 - ISPs used to use this
|
||||
if ((addr & 0xFF000000) == 0x0A000000) {
|
||||
return true;
|
||||
}
|
||||
// 100.64.0.0/10 - RFC6598 official CGN address
|
||||
else if ((addr & 0xFFC00000) == 0x64400000) {
|
||||
if ((addr & 0xFFC00000) == 0x64400000) {
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1085,6 +1249,12 @@ int main(int argc, char* argv[])
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (IsCurrentlyStreaming()) {
|
||||
DisplayMessage("The test cannot proceed because a GameStream session is currently running on this PC.\n\n"
|
||||
"Quit the currently running app on this host within Moonlight, or reboot your PC.");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!IsConsoleSessionActive()) {
|
||||
DisplayMessage("The system display is currently locked. You must sign in to your PC again to use GameStream.\n\n"
|
||||
"This is most often due to Microsoft Remote Desktop locking the screen. Use an alternate GameStream-compatible remote desktop solution like Chrome Remote Desktop or TeamViewer to unlock the PC and prevent this error in the future.",
|
||||
@@ -1202,9 +1372,24 @@ int main(int argc, char* argv[])
|
||||
}
|
||||
}
|
||||
|
||||
if (!FindLocalInterfaceIPAddress(AF_INET, &ss) && !FindLocalInterfaceIPAddress(AF_INET6, &ss)) {
|
||||
DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
|
||||
return -1;
|
||||
bool hasV4Connectivity, hasV6Connectivity;
|
||||
{
|
||||
SOCKADDR_STORAGE v4, v6;
|
||||
|
||||
hasV4Connectivity = FindLocalInterfaceIPAddress(AF_INET, &v4);
|
||||
hasV6Connectivity = FindLocalInterfaceIPAddress(AF_INET6, &v6);
|
||||
|
||||
// Prefer v4 connectivity because that's what GFE uses natively
|
||||
if (hasV4Connectivity) {
|
||||
ss = v4;
|
||||
}
|
||||
else if (hasV6Connectivity) {
|
||||
ss = v6;
|
||||
}
|
||||
else {
|
||||
DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity on your local network...\n");
|
||||
@@ -1220,7 +1405,7 @@ int main(int argc, char* argv[])
|
||||
|
||||
bool igdDisconnected;
|
||||
SOCKADDR_IN locallyReportedWanAddr;
|
||||
char wanAddrStr[INET_ADDRSTRLEN];
|
||||
char wanAddrStr[INET6_ADDRSTRLEN];
|
||||
|
||||
if (ss.ss_family == AF_INET) {
|
||||
bool rulesFound;
|
||||
@@ -1231,8 +1416,6 @@ int main(int argc, char* argv[])
|
||||
return -1;
|
||||
}
|
||||
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet...\n");
|
||||
|
||||
// Detect a double NAT by detecting STUN and and UPnP mismatches
|
||||
if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
|
||||
@@ -1250,101 +1433,121 @@ int main(int argc, char* argv[])
|
||||
// Go directly to the relay check if we have only IPv6 connectivity
|
||||
igdDisconnected = false;
|
||||
locallyReportedWanAddr = {};
|
||||
goto RelayCheck;
|
||||
}
|
||||
|
||||
// Try to connect via WAN IPv4 address
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via STUN-reported WAN address\n");
|
||||
if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf), false, true)) {
|
||||
RelayCheck:
|
||||
struct addrinfo hint = {};
|
||||
struct addrinfo* result;
|
||||
struct addrinfo hint = {};
|
||||
struct addrinfo* result;
|
||||
|
||||
// We can get here if the router doesn't support NAT reflection.
|
||||
// We'll need to call out to our loopback server to get a second opinion.
|
||||
hint.ai_family = AF_UNSPEC;
|
||||
hint.ai_flags = AI_ADDRCONFIG;
|
||||
err = getaddrinfo("loopback-v2.moonlight-stream.org", NULL, &hint, &result);
|
||||
if (err != 0 || result == NULL) {
|
||||
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
|
||||
}
|
||||
else {
|
||||
bool testServerWasReachable = false;
|
||||
bool allPortsFailedOnV4 = true;
|
||||
|
||||
hint.ai_family = AF_UNSPEC;
|
||||
hint.ai_flags = AI_ADDRCONFIG;
|
||||
err = getaddrinfo("loopback.moonlight-stream.org", NULL, &hint, &result);
|
||||
if (err != 0 || result == NULL) {
|
||||
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
|
||||
// First try the relay server over IPv4. If this passes, it's considered a full success
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via IPv4 loopback server\n");
|
||||
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
|
||||
if (current->ai_family == AF_INET) {
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using a relay server...\n");
|
||||
|
||||
if (!IsTestServerReachable(current, 443)) {
|
||||
fprintf(CONSOLE_OUT, "Skipping unreachable relay server...\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
testServerWasReachable = true;
|
||||
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, portMsgBuf, sizeof(portMsgBuf), true, true, &allPortsFailedOnV4)) {
|
||||
freeaddrinfo(result);
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
|
||||
"For the easiest setup, you should pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
|
||||
"If you can't, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
|
||||
DisplayMessage(msgBuf, nullptr, MpInfo);
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
// Tested against a working server and it failed
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
bool allPortsFailedOnV4 = true;
|
||||
|
||||
// First try the relay server over IPv4. If this passes, it's considered a full success
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via IPv4 loopback server\n");
|
||||
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
|
||||
if (current->ai_family == AF_INET) {
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using a relay server...\n");
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, portMsgBuf, sizeof(portMsgBuf), true, true, &allPortsFailedOnV4)) {
|
||||
// If that fails, try the relay server over IPv6. If this passes, it will be a partial success
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via IPv6 loopback server\n");
|
||||
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
|
||||
if (current->ai_family == AF_INET6) {
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using an IPv6 relay server...\n");
|
||||
|
||||
if (!IsTestServerReachable(current, 443)) {
|
||||
fprintf(CONSOLE_OUT, "Skipping unreachable IPv6 relay server...\n");
|
||||
continue;
|
||||
}
|
||||
|
||||
testServerWasReachable = true;
|
||||
|
||||
// Pass the portMsgBuf only if we've detected an IPv6-only setup. Otherwise, we want to preserve
|
||||
// the failing ports from the IPv4 to display in the error dialog.
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr,
|
||||
ss.ss_family == AF_INET6 ? portMsgBuf : NULL,
|
||||
ss.ss_family == AF_INET6 ? sizeof(portMsgBuf) : 0, true, true)) {
|
||||
// We will terminate the test at the IPv6 limited connectivity warning in the following cases:
|
||||
// 1) Double-NAT/CGN - indicates the connection is fundamentally limited to IPv6 for end-to-end connectivity
|
||||
// 2) IPv6-only - indicates the connection is fundamentally limited to IPv6 for all connectivity
|
||||
// 3) All ports failed the test with our IPv4 relay - This is one final heuristic to weed out IPv4 misconfigurations. If we have some ports open,
|
||||
// it clearly indicates IPv4 support is possible, just currently misconfigured.
|
||||
//
|
||||
// Our last (implicit) heuristic is that we actually managed to establish an IPv6 connection. This means that there was either
|
||||
// no IPv6 firewall (hopefully not) or that we were able to talk to a PCP/IGDv6 gateway to allow us through. Hopefully if we have
|
||||
// a gateway that is unresponsive to UPnP/NAT-PMP, we wouldn't even be able to establish this connection so we would inherently fall
|
||||
// to the checks below for IPv4 issues.
|
||||
if (IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected || IsCGN(&locallyReportedWanAddr) || ss.ss_family == AF_INET6 || allPortsFailedOnV4) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC has limited connectivity for Internet hosting. It will work only for clients on certain networks.\n\n"
|
||||
"If you want to try streaming with this configuration, you must pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
|
||||
"To get full connectivity, please contact your ISP and ask for a \"public IPv4 address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#limited-connectivity-for-hosting-error", MpWarn);
|
||||
freeaddrinfo(result);
|
||||
goto AllTestsPassed;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Tested against a IPv6 working server
|
||||
break;
|
||||
}
|
||||
|
||||
// If that fails, try the relay server over IPv6. If this passes, it will be a partial success
|
||||
fprintf(LOG_OUT, "Testing GameStream ports via IPv6 loopback server\n");
|
||||
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
|
||||
if (current->ai_family == AF_INET6) {
|
||||
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using an IPv6 relay server...\n");
|
||||
// Pass the portMsgBuf only if we've detected an IPv6-only setup. Otherwise, we want to preserve
|
||||
// the failing ports from the IPv4 to display in the error dialog.
|
||||
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr,
|
||||
ss.ss_family == AF_INET6 ? portMsgBuf : NULL,
|
||||
ss.ss_family == AF_INET6 ? sizeof(portMsgBuf) : 0, true, true)) {
|
||||
// We will terminate the test at the IPv6 limited connectivity warning in the following cases:
|
||||
// 1) Double-NAT/CGN - indicates the connection is fundamentally limited to IPv6 for end-to-end connectivity
|
||||
// 2) IPv6-only - indicates the connection is fundamentally limited to IPv6 for all connectivity
|
||||
// 3) All ports failed the test with our IPv4 relay - This is one final heuristic to weed out IPv4 misconfigurations. If we have some ports open,
|
||||
// it clearly indicates IPv4 support is possible, just currently misconfigured.
|
||||
//
|
||||
// Our last (implicit) heuristic is that we actually managed to establish an IPv6 connection. This means that there was either
|
||||
// no IPv6 firewall (hopefully not) or that we were able to talk to a PCP/IGDv6 gateway to allow us through. Hopefully if we have
|
||||
// a gateway that is unresponsive to UPnP/NAT-PMP, we wouldn't even be able to establish this connection so we would inherently fall
|
||||
// to the checks below for IPv4 issues.
|
||||
if (IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected || IsPossibleCGN(&locallyReportedWanAddr) || ss.ss_family == AF_INET6 || allPortsFailedOnV4) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC has limited connectivity for Internet hosting. It will work only for clients on certain networks.\n\n"
|
||||
"If you want to try streaming with this configuration, you must pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
|
||||
"To get full connectivity, please contact your ISP and ask for a \"public IP address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#limited-connectivity-for-hosting-error", MpWarn);
|
||||
freeaddrinfo(result);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
freeaddrinfo(result);
|
||||
}
|
||||
|
||||
// Many UPnP devices report IGD disconnected when double-NATed. If it was really offline,
|
||||
// we probably would not have even gotten past STUN.
|
||||
if (IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your router appears be connected to the Internet through another router. Click the Help button for guidance on fixing this issue.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#connected-through-another-router-error");
|
||||
}
|
||||
else if (IsPossibleCGN(&locallyReportedWanAddr)) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your ISP is running a Carrier-Grade NAT that is preventing you from hosting services like Moonlight on the Internet.\n\n"
|
||||
"Ask your ISP for a \"public IP address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#carrier-grade-nat-error");
|
||||
}
|
||||
else {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed.\n\n"
|
||||
"First, try restarting your router. If that fails, check that UPnP is enabled in your router settings. For more information and workarounds, click the Help button.\n\n"
|
||||
"The following ports were not forwarded properly:\n%s", portMsgBuf);
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#internet-gamestream-connectivity-check-error");
|
||||
}
|
||||
freeaddrinfo(result);
|
||||
|
||||
return -1;
|
||||
if (!testServerWasReachable) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "None of Moonlight's connection testing servers were reachable from your PC. Check your Internet connection and try again later.");
|
||||
DisplayMessage(msgBuf);
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
// Many UPnP devices report IGD disconnected when double-NATed. If it was really offline,
|
||||
// we probably would not have even gotten past STUN.
|
||||
//
|
||||
// We try to tell double-NAT from CGN by checking if IPv6 connectivity is available. If it
|
||||
// is, we assume we're in a DS-Lite or similar configuration. If not, we'll assume it's a
|
||||
// real double-NAT setup.
|
||||
if (IsCGN(&locallyReportedWanAddr) || ((IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) && hasV6Connectivity)) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your ISP is running a Carrier-Grade NAT that is preventing you from hosting services like Moonlight on the Internet.\n\n"
|
||||
"Ask your ISP for a \"public IPv4 address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#carrier-grade-nat-error");
|
||||
}
|
||||
else if ((IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) /* && !hasV6Connectivity */) {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Your router appears be connected to the Internet through another router. Click the Help button for guidance on fixing this issue.");
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#connected-through-another-router-error");
|
||||
}
|
||||
else {
|
||||
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed.\n\n"
|
||||
"First, try restarting your router. If that fails, check that UPnP is enabled in your router settings. For more information and workarounds, click the Help button.\n\n"
|
||||
"The following ports were not forwarded properly:\n%s", portMsgBuf);
|
||||
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#internet-gamestream-connectivity-check-error");
|
||||
}
|
||||
|
||||
AllTestsPassed:
|
||||
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
|
||||
"For the easiest setup, you should pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
|
||||
"If you can't, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
|
||||
DisplayMessage(msgBuf, nullptr, MpInfo);
|
||||
|
||||
return 0;
|
||||
return -1;
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0">
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
|
||||
</application>
|
||||
</compatibility>
|
||||
</assembly>
|
||||
@@ -100,6 +100,9 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\libs\x86\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<ClCompile>
|
||||
@@ -115,6 +118,9 @@
|
||||
<SubSystem>Console</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
@@ -138,6 +144,9 @@
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>..\libs\x86\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<ClCompile>
|
||||
@@ -157,6 +166,9 @@
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="mist.cpp" />
|
||||
@@ -169,6 +181,9 @@
|
||||
<ClInclude Include="..\version.h" />
|
||||
<ClInclude Include="mist.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="mist.exe.manifest" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
|
||||
@@ -35,4 +35,9 @@
|
||||
<Filter>Source Files</Filter>
|
||||
</ResourceCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Manifest Include="mist.exe.manifest">
|
||||
<Filter>Resource Files</Filter>
|
||||
</Manifest>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
+56
-40
@@ -45,15 +45,20 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
|
||||
int i;
|
||||
int bytesRead;
|
||||
int err;
|
||||
bool ret;
|
||||
PSTUN_ATTRIBUTE_HEADER attribute;
|
||||
PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE ipv4Attrib;
|
||||
struct addrinfo* result;
|
||||
struct addrinfo hints;
|
||||
struct sockaddr_in bindAddr;
|
||||
union {
|
||||
STUN_MESSAGE hdr;
|
||||
char buf[1024];
|
||||
} resp;
|
||||
|
||||
sock = INVALID_SOCKET;
|
||||
ret = false;
|
||||
|
||||
memset(&hints, 0, sizeof(hints));
|
||||
hints.ai_family = AF_INET;
|
||||
hints.ai_flags = AI_ADDRCONFIG;
|
||||
@@ -68,18 +73,15 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
|
||||
sock = socket(hints.ai_family, hints.ai_socktype, hints.ai_protocol);
|
||||
if (sock == INVALID_SOCKET) {
|
||||
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
|
||||
freeaddrinfo(result);
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
struct sockaddr_in bindAddr = {};
|
||||
bindAddr = {};
|
||||
bindAddr.sin_family = hints.ai_family;
|
||||
bindAddr.sin_port = htons(localPort);
|
||||
if (bind(sock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) {
|
||||
fprintf(LOG_OUT, "bind() failed: %d\n", WSAGetLastError());
|
||||
closesocket(sock);
|
||||
freeaddrinfo(result);
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
reqMsg.messageType = htons(STUN_MESSAGE_BINDING_REQUEST);
|
||||
@@ -98,57 +100,60 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
|
||||
}
|
||||
}
|
||||
|
||||
fd_set fds;
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(sock, &fds);
|
||||
for (;;) {
|
||||
fd_set fds;
|
||||
FD_ZERO(&fds);
|
||||
FD_SET(sock, &fds);
|
||||
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 1;
|
||||
tv.tv_usec = 0;
|
||||
struct timeval tv;
|
||||
tv.tv_sec = 1;
|
||||
tv.tv_usec = 0;
|
||||
|
||||
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
|
||||
if (selectRes == 0) {
|
||||
// Timeout - continue looping
|
||||
continue;
|
||||
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
|
||||
if (selectRes == 0) {
|
||||
// Timeout - break to the enclosing loop
|
||||
break;
|
||||
}
|
||||
else if (selectRes == SOCKET_ERROR) {
|
||||
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
// recvfrom() will return WSAECONNRESET if the socket has received an ICMP Port Unreachable
|
||||
// message from one of the IP addresses we've attempted communication with. The socket is still
|
||||
// operable (and may even contain queued messages to receive). We should ignore that error and
|
||||
// continue reading, otherwise exit the loop.
|
||||
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
|
||||
if (bytesRead != SOCKET_ERROR || WSAGetLastError() != WSAECONNRESET) {
|
||||
goto RecvDone;
|
||||
}
|
||||
}
|
||||
else if (selectRes == SOCKET_ERROR) {
|
||||
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
|
||||
closesocket(sock);
|
||||
freeaddrinfo(result);
|
||||
return false;
|
||||
}
|
||||
|
||||
// Error handling is below
|
||||
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
|
||||
break;
|
||||
}
|
||||
|
||||
freeaddrinfo(result);
|
||||
closesocket(sock);
|
||||
|
||||
RecvDone:
|
||||
if (bytesRead == 0) {
|
||||
fprintf(LOG_OUT, "No response from STUN server\n");
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
else if (bytesRead == SOCKET_ERROR) {
|
||||
fprintf(LOG_OUT, "Failed to read STUN binding response: %d\n", WSAGetLastError());
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
else if (bytesRead < sizeof(resp.hdr)) {
|
||||
fprintf(LOG_OUT, "STUN message truncated: %d\n", bytesRead);
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
else if (htonl(resp.hdr.magicCookie) != STUN_MESSAGE_COOKIE) {
|
||||
fprintf(LOG_OUT, "Bad STUN cookie value: %x\n", htonl(resp.hdr.magicCookie));
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
else if (memcmp(reqMsg.transactionId, resp.hdr.transactionId, sizeof(reqMsg.transactionId))) {
|
||||
fprintf(LOG_OUT, "STUN transaction ID mismatch\n");
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
else if (htons(resp.hdr.messageType) != STUN_MESSAGE_BINDING_SUCCESS) {
|
||||
fprintf(LOG_OUT, "STUN message type mismatch: %x\n", htons(resp.hdr.messageType));
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
attribute = (PSTUN_ATTRIBUTE_HEADER)(&resp.hdr + 1);
|
||||
@@ -156,7 +161,7 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
|
||||
while (bytesRead > sizeof(*attribute)) {
|
||||
if (bytesRead < sizeof(*attribute) + htons(attribute->length)) {
|
||||
fprintf(LOG_OUT, "STUN attribute out of bounds: %d\n", htons(attribute->length));
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
// Mask off the comprehension bit
|
||||
else if ((htons(attribute->type) & 0x7FFF) != STUN_ATTRIBUTE_XOR_MAPPED_ADDRESS) {
|
||||
@@ -169,11 +174,11 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
|
||||
ipv4Attrib = (PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE)attribute;
|
||||
if (htons(ipv4Attrib->hdr.length) != 8) {
|
||||
fprintf(LOG_OUT, "STUN address length mismatch: %d\n", htons(ipv4Attrib->hdr.length));
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
else if (ipv4Attrib->addressFamily != 1) {
|
||||
fprintf(LOG_OUT, "STUN address family mismatch: %x\n", ipv4Attrib->addressFamily);
|
||||
return false;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
*wanAddr = {};
|
||||
@@ -183,9 +188,20 @@ bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
|
||||
wanAddr->sin_port = ipv4Attrib->port ^ (short)resp.hdr.magicCookie;
|
||||
wanAddr->sin_addr.S_un.S_addr = ipv4Attrib->address ^ resp.hdr.magicCookie;
|
||||
|
||||
return true;
|
||||
ret = true;
|
||||
goto Exit;
|
||||
}
|
||||
|
||||
fprintf(LOG_OUT, "No XOR mapped address found in STUN response!\n");
|
||||
return false;
|
||||
|
||||
Exit:
|
||||
if (sock != INVALID_SOCKET) {
|
||||
closesocket(sock);
|
||||
}
|
||||
|
||||
if (result != NULL) {
|
||||
freeaddrinfo(result);
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#define VER_VERSION 4,4,0,0
|
||||
#define VER_VERSION_STR "4.4.0.0"
|
||||
#define VER_VERSION 5,4,0,0
|
||||
#define VER_VERSION_STR "5.4.0.0"
|
||||
|
||||
#define VER_COMPANYNAME_STR "Moonlight Game Streaming Project"
|
||||
#define VER_PRODUCTNAME_STR "Moonlight Internet Hosting Tool"
|
||||
|
||||
Reference in New Issue
Block a user