Compare commits
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09cd50b12a | ||
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d60eda6fa8 | ||
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cda9bc6be7 | ||
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0008fbbcdb |
+1
-1
Submodule GS-IPv6-Forwarder updated: 7b395a9f2f...c1d7dbe846
+106
-2
@@ -211,6 +211,20 @@ bool IsGameStreamEnabled()
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}
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}
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bool IsZeroTierInstalled()
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{
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DWORD error;
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HKEY key;
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error = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\ZeroTier, Inc.\\ZeroTier One", 0, KEY_READ | KEY_WOW64_32KEY, &key);
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if (error != ERROR_SUCCESS) {
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return false;
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}
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RegCloseKey(key);
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return true;
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}
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enum PortTestStatus {
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PortTestOk,
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PortTestError,
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@@ -554,6 +568,54 @@ bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
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return true;
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}
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bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
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{
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union {
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IP_ADAPTER_ADDRESSES addresses;
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char buffer[8192];
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};
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ULONG error;
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ULONG length;
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PIP_ADAPTER_ADDRESSES currentAdapter;
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PIP_ADAPTER_UNICAST_ADDRESS currentAddress;
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// Get all IPv4 interfaces
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length = sizeof(buffer);
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error = GetAdaptersAddresses(AF_INET,
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GAA_FLAG_SKIP_ANYCAST |
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GAA_FLAG_SKIP_MULTICAST |
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GAA_FLAG_SKIP_DNS_SERVER |
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GAA_FLAG_SKIP_FRIENDLY_NAME,
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NULL,
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&addresses,
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&length);
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if (error != ERROR_SUCCESS) {
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fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", WSAGetLastError());
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return false;
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}
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currentAdapter = &addresses;
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while (currentAdapter != NULL) {
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// Look for ones that correspond to a ZeroTier device
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if (wcsstr(currentAdapter->Description, L"ZeroTier")) {
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// Check if this interface has the IP address we want
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currentAddress = currentAdapter->FirstUnicastAddress;
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while (currentAddress != NULL) {
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if (currentAddress->Address.lpSockaddr->sa_family == AF_INET) {
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RtlCopyMemory(addr, currentAddress->Address.lpSockaddr, currentAddress->Address.iSockaddrLength);
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return true;
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}
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currentAddress = currentAddress->Next;
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}
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}
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currentAdapter = currentAdapter->Next;
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}
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return false;
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}
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enum UPnPPortStatus {
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NOT_FOUND,
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OK,
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@@ -732,7 +794,7 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
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fprintf(LOG_OUT, "Detecting WAN IP address via STUN...");
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fprintf(CONSOLE_OUT, "\tTesting STUN...\n");
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if (!getExternalAddressPortIP4(IPPROTO_UDP, 0, wanAddr) && !getExternalAddressPortIP4(IPPROTO_TCP, 0, wanAddr)) {
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if (!getExternalAddressPortIP4(0, wanAddr)) {
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DisplayMessage("Unable to determine your public IP address. Please check your Internet connection or try again in a few minutes.");
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return false;
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}
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@@ -844,6 +906,49 @@ int main(int argc, char* argv[])
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DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
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return -1;
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}
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// We do a special limited test pass for ZeroTier
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if (IsZeroTierInstalled()) {
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fprintf(LOG_OUT, "Found ZeroTier installed\n");
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if (!FindZeroTierInterfaceAddress(&ss)) {
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DisplayMessage("ZeroTier appears to be installed on this PC, but it's not connected to a network.\n\n"
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"If you are trying to host with ZeroTier, connect to your ZeroTier network and restart this test.\n\n"
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"If not, click OK and this test will continue assuming you aren't using ZeroTier.",
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"https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#zerotier", MpInfo, false);
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}
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else {
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char zeroTierAddrStr[INET_ADDRSTRLEN];
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inet_ntop(AF_INET, &sin.sin_addr, zeroTierAddrStr, sizeof(zeroTierAddrStr));
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fprintf(LOG_OUT, "Found ZeroTier connected with address: %s\n", zeroTierAddrStr);
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if (strstr(zeroTierAddrStr, "169.254.")) {
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DisplayMessage("ZeroTier is active, but this PC has not been authorized to connect to your ZeroTier network.\n\n"
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"Make sure you check the Auth checkbox for all network members on the ZeroTier Networks webpage.",
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"https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#zerotier");
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return -1;
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}
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// Try to connect via ZeroTier address
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fprintf(CONSOLE_OUT, "Testing GameStream connectivity using ZeroTier...\n");
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fprintf(LOG_OUT, "Testing GameStream ports via ZeroTier\n");
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if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf), false, true)) {
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snprintf(msgBuf, sizeof(msgBuf),
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"ZeroTier connectivity check failed. This is almost always caused by a firewall on your computer blocking the connection.\n\nTry temporarily disabling your antivirus and firewall.");
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DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
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return -1;
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}
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// If we get here, our testing is complete for ZeroTier
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snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet with ZeroTier!\n\n"
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"Don't forget to connect to your ZeroTier network on your client before streaming over the Internet.\n\n"
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"After connecting ZeroTier, type following address into Moonlight's Add PC dialog: %s", zeroTierAddrStr);
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DisplayMessage(msgBuf, nullptr, MpInfo);
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return 0;
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}
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}
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if (!FindLocalInterfaceIPAddress(AF_INET, &ss) && !FindLocalInterfaceIPAddress(AF_INET6, &ss)) {
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DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
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@@ -861,7 +966,6 @@ int main(int argc, char* argv[])
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return -1;
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}
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bool igdDisconnected;
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SOCKADDR_IN locallyReportedWanAddr;
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char wanAddrStr[INET_ADDRSTRLEN];
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+3
-1
@@ -7,6 +7,8 @@
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#define WIN32_LEAN_AND_MEAN
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#define _WINSOCK_DEPRECATED_NO_WARNINGS
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#include <Windows.h>
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#include <ws2tcpip.h>
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#include <Iphlpapi.h>
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#include <WinSock2.h>
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#include "..\version.h"
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@@ -14,4 +16,4 @@
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#define CONSOLE_OUT stdout
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#define LOG_OUT stderr
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bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN wanAddr);
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bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr);
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+26
-38
@@ -38,7 +38,7 @@ typedef struct _STUN_MESSAGE {
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#pragma pack(pop)
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bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN wanAddr)
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bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
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{
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SOCKET sock;
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STUN_MESSAGE reqMsg;
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@@ -46,32 +46,41 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
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int bytesRead;
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int tries;
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int timeout;
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int err;
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PSTUN_ATTRIBUTE_HEADER attribute;
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PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE ipv4Attrib;
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struct hostent *host;
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struct addrinfo* result;
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struct addrinfo hints;
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union {
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STUN_MESSAGE hdr;
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char buf[1024];
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} resp;
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host = gethostbyname("stun.moonlight-stream.org");
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if (host == nullptr) {
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fprintf(LOG_OUT, "gethostbyname() failed: %d\n", WSAGetLastError());
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_INET;
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hints.ai_flags = AI_ADDRCONFIG;
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hints.ai_socktype = SOCK_DGRAM;
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hints.ai_protocol = IPPROTO_UDP;
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err = getaddrinfo("stun.moonlight-stream.org", "3478", &hints, &result);
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if (err != 0 || result == NULL) {
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fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
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return false;
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}
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sock = socket(AF_INET, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
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sock = socket(hints.ai_family, hints.ai_socktype, hints.ai_protocol);
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if (sock == INVALID_SOCKET) {
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fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
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freeaddrinfo(result);
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return false;
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}
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struct sockaddr_in bindAddr = {};
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bindAddr.sin_family = AF_INET;
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bindAddr.sin_family = hints.ai_family;
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bindAddr.sin_port = htons(localPort);
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if (bind(sock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) {
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fprintf(LOG_OUT, "bind() failed: %d\n", WSAGetLastError());
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closesocket(sock);
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freeaddrinfo(result);
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return false;
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}
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@@ -82,36 +91,13 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
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reqMsg.transactionId[i] = rand();
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}
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SOCKADDR_IN stunAddr = {};
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stunAddr.sin_family = AF_INET;
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stunAddr.sin_port = htons(STUN_PORT);
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stunAddr.sin_addr = *(struct in_addr*)host->h_addr;
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// We'll connect() even for UDP so we can use send()/recv() and share more code
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if (connect(sock, (struct sockaddr*)&stunAddr, sizeof(stunAddr)) == SOCKET_ERROR) {
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fprintf(LOG_OUT, "connect() failed: %d\n", WSAGetLastError());
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closesocket(sock);
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return false;
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}
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// For UDP, we'll do 3 iterations of 1 second each. For TCP,
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// we'll do one iteration with a 3 second wait.
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if (proto == IPPROTO_TCP) {
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tries = 1;
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timeout = STUN_RECV_TIMEOUT_SEC;
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}
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else {
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tries = STUN_RECV_TIMEOUT_SEC;
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timeout = 1;
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}
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bytesRead = 0;
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for (i = 0; i < tries; i++) {
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// Retransmit the request every second until the timeout elapses
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if (send(sock, (char *)&reqMsg, sizeof(reqMsg), 0) == SOCKET_ERROR) {
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fprintf(LOG_OUT, "send() failed: %d\n", WSAGetLastError());
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closesocket(sock);
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return false;
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for (i = 0; i < STUN_RECV_TIMEOUT_SEC; i++) {
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// Retransmit the request every second to all resolved IP addresses until the timeout elapses
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for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
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if (sendto(sock, (char*)&reqMsg, sizeof(reqMsg), 0, current->ai_addr, current->ai_addrlen) == SOCKET_ERROR) {
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fprintf(LOG_OUT, "sendto() failed: %d\n", WSAGetLastError());
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}
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}
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fd_set fds;
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@@ -119,7 +105,7 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
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FD_SET(sock, &fds);
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struct timeval tv;
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tv.tv_sec = timeout;
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tv.tv_sec = 1;
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tv.tv_usec = 0;
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int selectRes = select(0, &fds, nullptr, nullptr, &tv);
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@@ -130,14 +116,16 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
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else if (selectRes == SOCKET_ERROR) {
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fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
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closesocket(sock);
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freeaddrinfo(result);
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return false;
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}
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// Error handling is below
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bytesRead = recv(sock, resp.buf, sizeof(resp.buf), 0);
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bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
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break;
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}
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freeaddrinfo(result);
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closesocket(sock);
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if (bytesRead == 0) {
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@@ -1,7 +1,7 @@
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#pragma once
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#define VER_VERSION 4,1,0,0
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#define VER_VERSION_STR "4.1.0.0"
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#define VER_VERSION 4,2,0,0
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#define VER_VERSION_STR "4.2.0.0"
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#define VER_COMPANYNAME_STR "Moonlight Game Streaming Project"
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#define VER_PRODUCTNAME_STR "Moonlight Internet Hosting Tool"
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Reference in New Issue
Block a user