Compare commits

...
142 Commits
Author SHA1 Message Date
Cameron Gutman 404af38d10 Version 5.5.2 2021-02-02 18:16:27 -06:00
Cameron Gutman dd72f65ffb Fix inaccurate test results on IPv6 when a temporary address is in use and no pinholes are created for it 2021-02-01 19:59:41 -06:00
Cameron Gutman 6589dc4853 Update GSv6Fwd with CET and CFG 2021-02-01 19:53:52 -06:00
Cameron Gutman 9772139229 Print UPnP root desc URL in logs 2021-02-01 19:41:14 -06:00
Cameron Gutman 03c89e4022 Update MiniUPnPc to 36cc66edda92093b24e051e38bd16a64900272e9
Built with CFG and CET enabled
2021-02-01 19:40:44 -06:00
Cameron Gutman d1fe5f6a9b Rebuilt libnatpmp with CET and CFG
Commit 4536032ae32268a45c073a4d5e91bbab4534773a
2021-02-01 19:40:24 -06:00
Cameron Gutman a88b8d0d04 Enable CFG and CET for MISS and MIST 2021-02-01 19:26:14 -06:00
Cameron Gutman fa5ae73abb Version 5.5.1 2020-11-29 23:38:14 -06:00
Cameron Gutman 4d197cae02 Improve performance and reliability when stopping MISS 2020-11-29 22:25:27 -06:00
Cameron Gutman 624af65b55 Fix minor installer build warnings 2020-11-29 22:06:02 -06:00
Cameron Gutman 6b1a0856cc Update miniupnpc to ba130320f4180f8f9a54c48c0634e0ea0118fa38
This adds DLL version resources for Windows Installer
2020-11-29 22:05:43 -06:00
Cameron Gutman 01a1012e74 Use preprocessor variables to improve readability 2020-11-29 20:21:37 -06:00
Cameron Gutman 66b36684ec Only download the CRT redistributable if it's newer than what is installed 2020-11-29 17:23:48 -06:00
Cameron Gutman e7db5242c9 Update installer for new DLLs 2020-11-29 15:58:20 -06:00
Cameron Gutman 5e09217af4 Update GSv6Fwd to use DLLs instead of static build 2020-11-29 15:57:10 -06:00
Cameron Gutman c21a64c874 Remove x64 solution target 2020-11-29 14:51:56 -06:00
Cameron Gutman ebe91d6799 Update project build files for the new DLLs 2020-11-29 14:51:41 -06:00
Cameron Gutman 077c9814e0 Sign pre-built libraries 2020-11-29 14:49:37 -06:00
Cameron Gutman 393dfb70a7 Update miniupnpc to 677e0db63649ad2aeb536783eb745c651f2fd5c2
Rebuild as DLL to prevent MSVC version incompatibility
2020-11-29 14:35:02 -06:00
Cameron Gutman 88fb77083f Update libnatpmp to 4536032ae32268a45c073a4d5e91bbab4534773a
Rebuild as a DLL to prevent MSVC version compatibility issues
2020-11-29 14:27:53 -06:00
Cameron Gutman 38514d08c1 Version 5.5 2020-10-10 13:58:23 -05:00
Cameron Gutman 5d75b11a35 Fix success text typos 2020-10-10 13:56:10 -05:00
Cameron Gutman f511b830ea Handle deletion of the 'HKLM\Software\NVIDIA Corporation' key 2020-10-10 13:35:05 -05:00
Cameron Gutman 8a45ea2066 Test for MTU problems 2020-10-10 12:39:48 -05:00
Cameron Gutman 3844ea59de Allow mDNS traffic through the firewall for autodiscovery 2020-10-10 12:07:42 -05:00
Cameron Gutman a19b95f259 RFC6887 says PCP max packet size is 1100 bytes 2020-10-10 12:00:48 -05:00
Cameron Gutman ae81d4305d Improve success message with more information 2020-10-10 11:57:26 -05:00
Cameron Gutman 8066cf4be1 Avoid extra GameStream state prints when the state isn't changing 2020-10-10 11:37:42 -05:00
Cameron Gutman 021474cdd2 Version 5.4 2020-09-07 11:15:52 -07:00
Cameron Gutman 308cd0dd00 Use dynamically allocated buffer for GetAdaptersAddresses() 2020-09-07 10:14:54 -07:00
Cameron Gutman 83360d775b Ignore ICMP Port Unreachable messages during STUN 2020-09-06 15:12:16 -07:00
Cameron Gutman cdbaa0aff3 Version 5.3.1 2020-08-30 13:47:35 -07:00
Cameron Gutman 36ea86faaa Configure SCM to restart our service if it crashes 2020-08-29 22:43:41 -07:00
Cameron Gutman 8590a0813b Stop testing after the first IPv6 relay server 2020-08-28 18:46:56 -07:00
Cameron Gutman 51ae1c8770 Fix socket errors being clobbered by closesocket() 2020-08-28 18:46:36 -07:00
Cameron Gutman f1ca6a71f0 Version 5.3 2020-08-14 18:35:19 -07:00
Cameron Gutman ac92212464 Fix flip-flopped HTTP and HTTPS rule IDs 2020-08-14 17:57:45 -07:00
Cameron Gutman dbf43ac7a1 Don't attempt to relocate WoL port 9 2020-08-14 17:54:48 -07:00
Cameron Gutman 893aa76c9c Replace hardcoded constant with #define 2020-08-14 17:52:59 -07:00
Cameron Gutman 21d8c71a2c Log the internal port for the UPnP mappings 2020-08-14 17:51:06 -07:00
Cameron Gutman 41ef072c9b Validate the port number of loopback traffic 2020-08-14 17:48:55 -07:00
Cameron Gutman 53246bd4c5 Don't redirect stdout for standalone exe invocation 2020-08-14 17:48:14 -07:00
Cameron Gutman ac850e79d8 Add firewall rules for GameStream just in case GFE didn't 2020-08-12 20:54:34 -07:00
Cameron Gutman 944c8993e8 Elevate priorities for the UDP relay threads 2020-08-11 01:12:48 -07:00
Cameron Gutman b6508d9024 Remove superfluous select() call 2020-08-11 00:59:13 -07:00
Cameron Gutman ef5bb72d5c Version 5.2 2020-08-10 22:05:43 -07:00
Cameron Gutman 3343ebb225 Don't allow testing while a stream is active 2020-08-10 21:50:52 -07:00
Cameron Gutman 05413a554c Work around IGDs that deduplicate entries based on the internal port
This is a violation of the UPnP IGD specification but we can relay through an alternate port as a workaround.
2020-08-10 21:16:21 -07:00
Cameron Gutman 5f015acdaa Improve robustness for broken UPnP IGDs 2020-08-09 16:01:39 -07:00
Cameron Gutman df286ef56d Use indefinite mappings if the IGD returns unexpected error codes 2020-08-09 15:30:48 -07:00
Cameron Gutman 47d60b9f24 Leave permanent mappings alone during the update cycle 2020-08-09 15:16:05 -07:00
Cameron Gutman 659d3aea23 Open UDP 47009 for WoL
It may work where UDP 9 fails because it's an unprivileged port
2020-08-09 14:00:14 -07:00
Cameron Gutman e4a4d42ece Version 5.1 2020-08-08 16:57:06 -07:00
Cameron Gutman 189e861362 Fix systems where Windows Firewall has been improperly disabled 2020-08-08 16:37:38 -07:00
Cameron Gutman fd022b67d3 Only test on the first reachable IPv4 and IPv6 relay servers 2020-08-07 21:58:36 -07:00
Cameron Gutman 14d27b4cf5 Use WinHTTP timeouts to avoid having to test HTTP ports twice 2020-08-04 02:03:14 -07:00
Cameron Gutman 17cb084968 Improve heuristic for distinguishing CGN vs double-NAT 2020-08-04 01:13:21 -07:00
Cameron Gutman ad8ef228d5 Fix double-close of connection handle on failure 2020-07-19 10:08:26 -07:00
Cameron Gutman 8d2252c4ac Version 5.0 2020-07-18 17:59:54 -07:00
Cameron Gutman 365b3ccd61 Remove redundant print 2020-07-18 17:55:45 -07:00
Cameron Gutman 74140a8511 Switch to the new loopback server protocol 2020-07-18 17:12:35 -07:00
Cameron Gutman a9bf4ffd70 Always run the loopback server test
It appears that in rare cases NAT reflection can work where real WAN traffic fails
2020-07-18 16:13:56 -07:00
Cameron Gutman 164d8b5467 Fix testing on Windows 7 with GFE 3.20.4 2020-07-18 15:53:47 -07:00
Cameron Gutman f1ebefa59c Add missing success print 2020-07-18 15:53:08 -07:00
Cameron Gutman 3e060fae54 Add supportedOS entries to the embedded manifest 2020-07-18 15:47:39 -07:00
Cameron Gutman f97c04a8cc Switch to WinHTTP instead of WinInet for HTTP testing 2020-07-18 13:27:52 -07:00
Cameron Gutman 85cd20005c Pass the port number directly rather than "https" to getaddrinfo()
Apparently, the services file in drivers\etc can be deleted and GFE still works.
2020-04-10 17:40:30 -07:00
Cameron Gutman e3e4bf608f Version 4.4 2020-02-21 18:03:38 -08:00
Cameron Gutman 0be2ca51e9 Send firewall/AV help to Known app compat issues section 2020-02-21 17:43:35 -08:00
Cameron Gutman 3e1ffce16f Add a check for blocked LAN access 2020-02-21 17:33:06 -08:00
Cameron Gutman c7813a7a0b Add specific help text for power option warnings and RDP error 2020-02-21 16:49:28 -08:00
Cameron Gutman 87fd3ad8e2 Check sleep and hibernation settings 2020-02-21 16:48:22 -08:00
Cameron Gutman 9d3ef0a215 Update miniupnpc to 44366328661826603982d1e0d7ebb4062c5f2bfc 2020-02-21 16:05:26 -08:00
Cameron Gutman ae83853a27 Rebuild libnatpmp with VC v16.4.5 2020-02-21 16:04:49 -08:00
Cameron Gutman 0b8b117cb2 Remove unused variables 2020-02-21 15:53:36 -08:00
Cameron Gutman 0050566124 Add a note to attempt restarting your router if UPnP is not detected 2020-02-21 15:52:21 -08:00
Cameron Gutman cc24472193 Add a check for a screen lock due to RDP 2020-02-21 15:51:51 -08:00
Cameron Gutman 4a11ab0f7f Fix firewall detection warning on non-English systems 2019-09-28 20:28:10 -07:00
Cameron Gutman c1c16edf7d Increase STUN retry limit 2019-09-28 20:26:01 -07:00
Cameron Gutman ae2647f36e Fix false firewall warning on Server SKUs 2019-09-28 16:36:40 -07:00
Cameron Gutman 8e40ef80bd Version 4.3 2019-09-28 16:27:25 -07:00
Cameron Gutman 16bb727b99 Update GS-IPv6-Forwarder to 2.3.1 2019-09-28 16:27:14 -07:00
Cameron Gutman 9194b8e22b Detect AV and firewall software that could interfere with GameStream 2019-09-28 16:06:03 -07:00
Cameron Gutman 2805464e86 Detect multiple connections to the same network 2019-09-28 15:24:53 -07:00
Cameron Gutman 20e7374480 Remove privilege restrictions due to app compat issues 2019-09-28 14:17:36 -07:00
Cameron Gutman 0fdbee831b Revert to an unrestricted service SID to address some app-compat issues with 3rd party Winsock providers 2019-09-28 14:11:32 -07:00
Cameron Gutman b37b99e9c3 Remove the "buggy router" warning that was actually caused by a libnatpmp bug 2019-09-28 14:03:32 -07:00
Cameron Gutman 29bbdc5319 Update libnatpmp to cgutman/libnatpmp eca208e3df44072d71bf3cd61753b4e77e1ddab0 2019-09-28 14:02:41 -07:00
Cameron Gutman 09cd50b12a Version 4.2 2019-08-08 01:34:09 -07:00
Cameron Gutman d60eda6fa8 Update GS IPv6 Forwarder for release 2019-08-08 01:33:45 -07:00
Cameron Gutman cda9bc6be7 Add support for testing ZeroTier configurations 2019-08-08 01:31:09 -07:00
Cameron Gutman 0008fbbcdb Try all resolved STUN servers 2019-08-08 00:02:53 -07:00
Cameron Gutman 620aa4b6d1 Version 4.1 2019-07-30 22:20:01 -07:00
Cameron Gutman b93ef55b65 Fix displaying broken ports when running IPv6-only 2019-07-30 22:12:45 -07:00
Cameron Gutman fdb033f550 Reduce wait time for UDP to offset retransmission delays 2019-07-30 21:48:48 -07:00
Cameron Gutman efdcaed4c1 Don't proceed after WSAEADDRINUSE for the loopback relay to avoid false positives 2019-07-30 21:47:29 -07:00
Cameron Gutman 5a2edb9a36 Add note about log for Discord 2019-07-30 21:45:26 -07:00
Cameron Gutman 798be5fd0a Implement heuristics for falling through to v4 detection even with working v6 2019-07-30 21:31:28 -07:00
Cameron Gutman b0941fee90 Update README.md 2019-07-29 22:54:53 -07:00
Cameron Gutman ebc7703bf2 Update error message text 2019-07-29 22:02:27 -07:00
Cameron Gutman bbf16383f5 Fix uninitialized sin_family field returned from CheckWANAccess() 2019-07-29 21:59:18 -07:00
Cameron Gutman dee2daac5a Fix invalid free on getaddrinfo() failure 2019-07-29 21:58:16 -07:00
Cameron Gutman 51e953c092 Test using the relay even if we believe it may be a double-NAT configuration 2019-07-29 21:25:40 -07:00
Cameron Gutman acb3f5a059 Add support for IPv6-only environments 2019-07-29 21:20:30 -07:00
Cameron Gutman 0bd212e6f1 Fix addrinfo leak 2019-07-29 21:06:18 -07:00
Cameron Gutman d076f881eb Print dialog text to the console 2019-07-29 21:04:17 -07:00
Cameron Gutman 46c2236342 Add support for getting local IPv6 address 2019-07-29 21:01:55 -07:00
Cameron Gutman 8158c85a23 Add support for IPv6 testing 2019-07-28 18:33:33 -07:00
Cameron Gutman 6f3898e4b4 Untabify source 2019-07-28 13:25:51 -07:00
Cameron Gutman b1a1352bbf Retransmit UDP test packets a few times to be safe 2019-07-28 13:16:22 -07:00
Cameron Gutman 069b0c7656 Add more periodic test output to avoid looking like the test is hung 2019-07-28 13:11:04 -07:00
Cameron Gutman 42df15c567 Switch stderr and stdout to prevent miniupnp warnings from appearing on the console 2019-07-28 13:09:48 -07:00
Cameron Gutman 96a88b55db Prepare to swap stdout and stderr for console output 2019-07-28 12:46:45 -07:00
Cameron Gutman 2d31cd0420 Rename Internet Streaming Helper to Internet Hosting Tool 2019-07-28 12:33:05 -07:00
Cameron Gutman ebb8c9fb68 Version 4.0 2019-07-13 15:21:23 -07:00
Cameron Gutman b31d257566 Integrate GSv6Fwd into MISH 2019-07-13 15:04:20 -07:00
Cameron Gutman 51dc3142ca Retarget to VS2019 2019-07-13 11:29:55 -07:00
Cameron Gutman c8ab32812f Version 3.0 2019-04-05 01:42:05 -07:00
Cameron Gutman 21802eac19 Improve messages to be less confusing 2019-04-05 01:41:55 -07:00
Cameron Gutman dab033ee3b Avoid testing UDP 48002 and UDP 48010 since they are currently unused 2019-04-05 00:39:51 -07:00
Cameron Gutman 204dde8a73 Avoid attempting to delete UPnP rules if the description doesn't match 2019-04-05 00:39:27 -07:00
Cameron Gutman 3d9e14fb56 Use a loopback relay if NAT reflection is unavailable 2019-04-05 00:38:47 -07:00
Cameron Gutman 771e09973f Print both old and new MISS logs 2019-03-28 19:46:34 -07:00
Cameron Gutman 1bc6cc5634 Fix log rotation 2019-03-28 19:42:09 -07:00
Cameron Gutman 0941cc5bc1 Set additional version attributes 2019-03-28 19:41:14 -07:00
Cameron Gutman a7e41d15f5 Add UTC time prefix to logs 2019-03-28 19:37:46 -07:00
Cameron Gutman 6916cfd0de Version 2.3 2019-03-09 16:03:46 -08:00
Cameron Gutman bae92c6c95 Allow the service access to its log folder 2019-03-09 16:00:10 -08:00
Cameron Gutman c8de19a3b6 Reduce service permissions 2019-03-09 15:02:14 -08:00
Cameron Gutman 1da8f371aa Update miniupnpc build to 4912dc37e30927eefd5d7bf0778d77172ef94803 2019-03-09 15:01:21 -08:00
Cameron Gutman cb55a02599 Fix parsing XOR-MAPPED-ADDRESS if the optional comprehension bit is set 2019-01-22 17:42:09 -08:00
Cameron Gutman dc820bdbf6 Version 2.2 2019-01-04 23:08:44 -08:00
Cameron Gutman 106960cbb5 Check for null help URL 2019-01-04 23:06:37 -08:00
Cameron Gutman 3c92a79fe2 Fix parsing bug handling empty SSDP headers 2019-01-04 23:02:07 -08:00
Cameron Gutman 2c2f275c3d Add help button to error dialogs 2019-01-04 22:49:02 -08:00
Cameron Gutman 156940cc5b Retry STUN over TCP on UDP failure 2019-01-04 20:46:48 -08:00
Cameron Gutman a835cf43a5 Require STUN public IP address to proceed with testing 2019-01-04 20:39:20 -08:00
Cameron Gutman 18b704b85a Use moonlight-stream.org instead of google.com to avoid issues in China 2019-01-04 19:22:46 -08:00
Cameron Gutman cd4adae22b Use stun.moonlight-stream.org for STUN 2019-01-04 19:17:31 -08:00
Cameron Gutman ef59e2858b Fix incorrect error message on STUN receive timeout 2018-11-30 00:33:48 -08:00
Cameron Gutman 218c0d7385 Increase SSDP UDP socket recv buffer size 2018-11-30 00:32:57 -08:00
Cameron Gutman e7f03cfa93 Add missing check for PCP version 2018-11-29 23:57:14 -08:00
40 changed files with 2051 additions and 459 deletions
+3
View File
@@ -0,0 +1,3 @@
[submodule "GS-IPv6-Forwarder"]
path = GS-IPv6-Forwarder
url = https://github.com/moonlight-stream/GS-IPv6-Forwarder.git
+1
Submodule GS-IPv6-Forwarder added at acd693efa3
+2 -1
View File
@@ -1,4 +1,4 @@
# Moonlight Internet Streaming Helper
# Moonlight Internet Hosting Tool
* Enable Moonlight streaming from your PC over the Internet with no configuration required
* Troubleshoot streaming issues with the included testing tool
@@ -8,5 +8,6 @@
# Technical Features
- Supports all major port forwarding protocols (UPnP, NAT-PMP, and PCP) for the best possible router compatibility
- Supports streaming on IPv4-only, IPv6-only, and dual-stack Internet connections
- Supports successful forwarding in double-NAT environments by configuring port mappings on all NATs found on the way to the Internet
- Supports forwarding on Carrier-Grade NATs (CGNs) by directly using PCP when the ISP doesn't implement UPnP-PCP interoperability
+2 -2
View File
@@ -1,4 +1,4 @@
/* $Id: miniupnpc.h,v 1.53 2018/05/07 11:05:16 nanard Exp $ */
/* $Id: miniupnpc.h,v 1.55 2020/11/09 19:49:32 nanard Exp $ */
/* vim: tabstop=4 shiftwidth=4 noexpandtab
* Project: miniupnp
* http://miniupnp.free.fr/
@@ -20,7 +20,7 @@
#define UPNPDISCOVER_MEMORY_ERROR (-102)
/* versions : */
#define MINIUPNPC_VERSION "2.1"
#define MINIUPNPC_VERSION "2.2.0"
#define MINIUPNPC_API_VERSION 17
/* Source port:
+12 -4
View File
@@ -1,8 +1,8 @@
/* $Id: upnpdev.h,v 1.1 2015/08/28 12:14:19 nanard Exp $ */
/* $Id: upnpdev.h,v 1.3 2020/05/29 15:57:42 nanard Exp $ */
/* Project : miniupnp
* Web : http://miniupnp.free.fr/
* Web : http://miniupnp.free.fr/ or https://miniupnp.tuxfamily.org/
* Author : Thomas BERNARD
* copyright (c) 2005-2018 Thomas Bernard
* copyright (c) 2005-2020 Thomas Bernard
* This software is subjet to the conditions detailed in the
* provided LICENSE file. */
#ifndef UPNPDEV_H_INCLUDED
@@ -20,7 +20,15 @@ struct UPNPDev {
char * st;
char * usn;
unsigned int scope_id;
char buffer[3];
#if defined(__STDC_VERSION) && __STDC_VERSION__ >= 199901L
/* C99 flexible array member */
char buffer[];
#elif defined(__GNUC__)
char buffer[0];
#else
/* Fallback to a hack */
char buffer[1];
#endif
};
/* freeUPNPDevlist()
+7
View File
@@ -51,6 +51,13 @@ typedef unsigned short uint16_t;
#endif /* _WIN32 */
#include "natpmp_declspec.h"
/* Set to 9 by https://tools.ietf.org/html/rfc6886#section-3.1 which leads to a
* maximum timeout of 127.75 seconds, due to the initial 250 ms timeout doubling
* each time, so we allow a compile-time modification here.*/
#ifndef NATPMP_MAX_RETRIES
#define NATPMP_MAX_RETRIES (9)
#endif
typedef struct {
int s; /* socket */
in_addr_t gateway; /* default gateway (IPv4) */
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
+51
View File
@@ -0,0 +1,51 @@
<?xml version="1.0" encoding="UTF-8"?>
<?define VCREDIST_VER = "14.28.29334" ?>
<?define VCREDIST_X86_SIZE = "14328440" ?>
<?define VCREDIST_X86_SHA1 = "17674FCC6CF3A2FFDC391BDCDE082AA936E37A89" ?>
<?define VCREDIST_X86_UPGRADE_CODE = "65E5BD06-6392-3027-8C26-853107D3CF1A" ?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"
xmlns:bal="http://schemas.microsoft.com/wix/BalExtension"
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension">
<Bundle Name="Moonlight Internet Hosting Tool" Manufacturer="Moonlight Game Streaming Project" Version="!(bind.packageVersion.mish)" UpgradeCode="a2ce5056-1114-44b9-b79b-952ef46d3d50">
<BootstrapperApplicationRef Id="WixStandardBootstrapperApplication.RtfLicense">
<bal:WixStandardBootstrapperApplication
LicenseFile="license.rtf"
ShowVersion="yes"
SuppressOptionsUI="yes"
/>
</BootstrapperApplicationRef>
<WixVariable Id="WixUILicenseRtf" Value="" />
<util:ProductSearch Id="VCREDIST_142_x86"
UpgradeCode="$(var.VCREDIST_X86_UPGRADE_CODE)"
Result="version"
Variable="VCREDIST_142_x86" />
<Chain>
<ExePackage Name="Microsoft Visual C++ 2015-2019 Redistributable - x86"
Cache="no"
Compressed="no"
PerMachine="yes"
Permanent="yes"
Vital="yes"
InstallCommand="/install /quiet /norestart"
DownloadUrl="https://moonlight-stream.org/downloads/vcredist/$(var.VCREDIST_VER)/vcredist_x86.exe"
DetectCondition="VCREDIST_142_x86 &gt;= v$(var.VCREDIST_VER)">
<RemotePayload Description="Microsoft Visual C++ 2015-2019 Redistributable - x86"
ProductName="Microsoft Visual C++ 2015-2019 Redistributable - x86"
Size="$(var.VCREDIST_X86_SIZE)"
Version="$(var.VCREDIST_VER).0"
Hash="$(var.VCREDIST_X86_SHA1)"/>
<!-- Newer version installed is fine -->
<ExitCode Value="1638" Behavior="success" />
</ExePackage>
<MsiPackage Id="mish" SourceFile="$(var.mish.TargetPath)" />
<MsiPackage SourceFile="$(var.GSv6FwdSetup.TargetPath)" />
</Chain>
</Bundle>
</Wix>
+65
View File
@@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" InitialTargets="EnsureWixToolsetInstalled" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>3.10</ProductVersion>
<ProjectGuid>a2ce5056-1114-44b9-b79b-952ef46d3d50</ProjectGuid>
<SchemaVersion>2.0</SchemaVersion>
<OutputName>InternetHostingToolSetup</OutputName>
<OutputType>Bundle</OutputType>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<OutputPath>bin\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
<DefineConstants>Debug</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<OutputPath>bin\$(Configuration)\</OutputPath>
<IntermediateOutputPath>obj\$(Configuration)\</IntermediateOutputPath>
</PropertyGroup>
<ItemGroup>
<Compile Include="Bundle.wxs" />
</ItemGroup>
<ItemGroup>
<WixExtension Include="WixBalExtension">
<HintPath>$(WixExtDir)\WixBalExtension.dll</HintPath>
<Name>WixBalExtension</Name>
</WixExtension>
<WixExtension Include="WixUtilExtension">
<HintPath>$(WixExtDir)\WixUtilExtension.dll</HintPath>
<Name>WixUtilExtension</Name>
</WixExtension>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\GS-IPv6-Forwarder\GSv6FwdSetup\GSv6FwdSetup.wixproj">
<Name>GSv6FwdSetup</Name>
<Project>{f8171b99-f5f9-4abf-9fe5-6753539611af}</Project>
<Private>True</Private>
<DoNotHarvest>True</DoNotHarvest>
<RefProjectOutputGroups>Binaries;Content;Satellites</RefProjectOutputGroups>
<RefTargetDir>INSTALLFOLDER</RefTargetDir>
</ProjectReference>
<ProjectReference Include="..\mish\mish.wixproj">
<Name>mish</Name>
<Project>{f0dee5f3-4b62-47a3-b00b-61c614c924fd}</Project>
<Private>True</Private>
<DoNotHarvest>True</DoNotHarvest>
<RefProjectOutputGroups>Binaries;Content;Satellites</RefProjectOutputGroups>
<RefTargetDir>INSTALLFOLDER</RefTargetDir>
</ProjectReference>
</ItemGroup>
<Import Project="$(WixTargetsPath)" Condition=" '$(WixTargetsPath)' != '' " />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets" Condition=" '$(WixTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets') " />
<Target Name="EnsureWixToolsetInstalled" Condition=" '$(WixTargetsImported)' != 'true' ">
<Error Text="The WiX Toolset v3.11 (or newer) build tools must be installed to build this project. To download the WiX Toolset, see http://wixtoolset.org/releases/" />
</Target>
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Wix.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
+20 -14
View File
@@ -1,7 +1,7 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.28010.2046
# Visual Studio Version 16
VisualStudioVersion = 16.0.29102.190
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "miss", "miss\miss.vcxproj", "{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}"
EndProject
@@ -9,36 +9,42 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mist", "mist\mist.vcxproj",
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "mish", "mish\mish.wixproj", "{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "mish-setup", "mish-setup\mish-setup.wixproj", "{A2CE5056-1114-44B9-B79B-952EF46D3D50}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "GSv6Fwd", "GS-IPv6-Forwarder\GSv6Fwd\GSv6Fwd.vcxproj", "{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}"
EndProject
Project("{930C7802-8A8C-48F9-8165-68863BCCD9DD}") = "GSv6FwdSetup", "GS-IPv6-Forwarder\GSv6FwdSetup\GSv6FwdSetup.wixproj", "{F8171B99-F5F9-4ABF-9FE5-6753539611AF}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x64.ActiveCfg = Debug|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x64.Build.0 = Debug|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x86.ActiveCfg = Debug|Win32
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Debug|x86.Build.0 = Debug|Win32
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x64.ActiveCfg = Release|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x64.Build.0 = Release|x64
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x86.ActiveCfg = Release|Win32
{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}.Release|x86.Build.0 = Release|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x64.ActiveCfg = Debug|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x64.Build.0 = Debug|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x86.ActiveCfg = Debug|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Debug|x86.Build.0 = Debug|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x64.ActiveCfg = Release|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x64.Build.0 = Release|x64
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x86.ActiveCfg = Release|Win32
{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}.Release|x86.Build.0 = Release|Win32
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Debug|x64.ActiveCfg = Debug|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Debug|x86.ActiveCfg = Debug|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Debug|x86.Build.0 = Debug|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Release|x64.ActiveCfg = Release|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Release|x86.ActiveCfg = Release|x86
{F0DEE5F3-4B62-47A3-B00B-61C614C924FD}.Release|x86.Build.0 = Release|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Debug|x86.ActiveCfg = Debug|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Debug|x86.Build.0 = Debug|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Release|x86.ActiveCfg = Release|x86
{A2CE5056-1114-44B9-B79B-952EF46D3D50}.Release|x86.Build.0 = Release|x86
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Debug|x86.ActiveCfg = Debug|Win32
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Debug|x86.Build.0 = Debug|Win32
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Release|x86.ActiveCfg = Release|Win32
{87DEAE49-7638-4CDB-88EB-054B1F3CB0D2}.Release|x86.Build.0 = Release|Win32
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Debug|x86.ActiveCfg = Debug|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Debug|x86.Build.0 = Debug|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Release|x86.ActiveCfg = Release|x86
{F8171B99-F5F9-4ABF-9FE5-6753539611AF}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
+90 -10
View File
@@ -1,28 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"
xmlns:fire="http://schemas.microsoft.com/wix/FirewallExtension">
<Product Id="*" Name="Moonlight Internet Streaming Helper" Language="1033" Version="!(bind.fileVersion.MistExe)"
xmlns:fire="http://schemas.microsoft.com/wix/FirewallExtension"
xmlns:util="http://schemas.microsoft.com/wix/UtilExtension">
<Product Id="*" Name="Moonlight Internet Hosting Tool" Language="1033" Version="!(bind.fileVersion.MistExe)"
Manufacturer="Moonlight Game Streaming Project" UpgradeCode="cfc2fb53-88e2-4867-851d-9ed9fe7ab2a3">
<Package InstallerVersion="500" Compressed="yes" InstallScope="perMachine" />
<MajorUpgrade DowngradeErrorMessage="A newer version of [ProductName] is already installed." />
<MediaTemplate EmbedCab="yes" />
<WixVariable Id="WixUILicenseRtf" Value="license.rtf" />
<UIRef Id="WixUI_Minimal" />
<Feature Id="ProductFeature" Title="MISHSetup" Level="1">
<ComponentGroupRef Id="ProductComponents" />
</Feature>
</Product>
<!-- Enable the Windows Firewall service if it is disabled. Disabling the Windows Firewall service
will paradoxically block *all* incoming network traffic and prevent GameStream, MIST, MISS,
and other local servers from working at all. The proper way to disable Windows Firewall is via
the Windows Firewall control panel applet. -->
<Fragment>
<Property Id="MPSSVC_START">
<RegistrySearch Id="MpsSvcStart"
Root="HKLM"
Key="System\CurrentControlSet\Services\MpsSvc"
Name="Start"
Type="raw" />
</Property>
<SetProperty Id="EnableMpsSvc" Value='"[SystemFolder]sc.exe" config MpsSvc start= auto' Sequence="execute" Before="InstallInitialize"/>
<CustomAction Id="EnableMpsSvc" BinaryKey="WixCA" DllEntry="WixQuietExec"
Execute="deferred" Return="ignore" Impersonate="no"/>
<SetProperty Id="StartMpsSvc" Value='"[SystemFolder]net.exe" start MpsSvc' Sequence="execute" Before="InstallInitialize"/>
<CustomAction Id="StartMpsSvc" BinaryKey="WixCA" DllEntry="WixQuietExec"
Execute="deferred" Return="ignore" Impersonate="no"/>
</Fragment>
<Fragment>
<Directory Id="TARGETDIR" Name="SourceDir">
<Directory Id="ProgramFilesFolder">
<Directory Id="INSTALLFOLDER" Name="Moonlight Internet Streaming Helper" />
<Directory Id="INSTALLFOLDER" Name="Moonlight Internet Hosting Tool" />
</Directory>
<Directory Id="ProgramMenuFolder">
<Directory Id="ApplicationProgramsFolder" Name="Moonlight Internet Streaming Helper" />
<Directory Id="ApplicationProgramsFolder" Name="Moonlight Internet Hosting Tool" />
</Directory>
<Directory Id="CommonAppDataFolder">
<Directory Name="MISS" Id="MISSLogFolder" />
@@ -32,22 +52,31 @@
<Fragment>
<ComponentGroup Id="ProductComponents" Directory="INSTALLFOLDER">
<Component Id="MiniupnpcDll">
<File Source="$(var.miss.TargetDir)miniupnpc.dll" KeyPath="yes"/>
</Component>
<Component Id="LibnatpmpDll">
<File Source="$(var.miss.TargetDir)libnatpmp.dll" KeyPath="yes"/>
</Component>
<Component Id="MISS">
<File Source="$(var.miss.TargetPath)" KeyPath="yes">
<fire:FirewallException Id="MISSFwException"
Scope="any"
Name="Moonlight Internet Streaming Service"/>
</File>
<CreateFolder Directory="MISSLogFolder" />
<CreateFolder Directory="MISSLogFolder">
<util:PermissionEx User="NT SERVICE\MISS" GenericAll="yes" />
</CreateFolder>
<ServiceInstall Type="ownProcess"
Name="MISS"
DisplayName="Moonlight Internet Streaming Service"
Description="Automatically manages router port forwarding rules required to use Moonlight over the Internet"
Start="auto"
Account="LocalSystem"
Account="NT AUTHORITY\LocalService"
ErrorControl="ignore"
Interactive="no">
<ServiceConfig DelayedAutoStart="no" OnInstall="yes" OnReinstall="yes" />
<ServiceConfig DelayedAutoStart="no" OnInstall="yes" OnReinstall="yes" ServiceSid="unrestricted"/>
<util:ServiceConfig FirstFailureActionType="restart" SecondFailureActionType="restart" ThirdFailureActionType="restart" ResetPeriodInDays="1" RestartServiceDelayInSeconds="10"/>
</ServiceInstall>
<ServiceControl Id="StartService" Start="install" Stop="both" Remove="uninstall" Name="MISS" Wait="yes" />
</Component>
@@ -58,6 +87,48 @@
Name="Moonlight Internet Streaming Tester"/>
</File>
</Component>
<Component Id="GameStreamFirewallRules" Guid="{16CA2511-B533-46F8-8882-F8AEEFDFD7DF}" KeyPath="yes">
<fire:FirewallException Id="HttpsFwException"
Scope="any"
Port="47984"
Protocol="tcp"
Name="Moonlight - HTTPS"/>
<fire:FirewallException Id="HttpFwException"
Scope="any"
Port="47989"
Protocol="tcp"
Name="Moonlight - HTTP"/>
<fire:FirewallException Id="RtspFwException"
Scope="any"
Port="48010"
Protocol="tcp"
Name="Moonlight - RTSP"/>
<fire:FirewallException Id="VideoFwException"
Scope="any"
Port="47998"
Protocol="udp"
Name="Moonlight - Video"/>
<fire:FirewallException Id="ControlFwException"
Scope="any"
Port="47999"
Protocol="udp"
Name="Moonlight - Control"/>
<fire:FirewallException Id="AudioFwException"
Scope="any"
Port="48000"
Protocol="udp"
Name="Moonlight - Audio"/>
<fire:FirewallException Id="RtspuFwException"
Scope="any"
Port="48010"
Protocol="udp"
Name="Moonlight - RTSPU"/>
<fire:FirewallException Id="MdnsFwException"
Scope="any"
Port="5353"
Protocol="udp"
Name="Moonlight - mDNS"/>
</Component>
<Component Id="Shortcuts" Guid="*">
<Shortcut Id="StartMenuShortcut"
Name="Moonlight Internet Streaming Tester"
@@ -69,5 +140,14 @@
<RegistryValue Root="HKCU" Key="Software\Moonlight Internet Streaming Tester" Name="Installed" Type="integer" Value="1" KeyPath="yes" />
</Component>
</ComponentGroup>
<InstallExecuteSequence>
<Custom Action="EnableMpsSvc" Before="StartMpsSvc">
<![CDATA[MPSSVC_START <> "#2"]]>
</Custom>
<Custom Action="StartMpsSvc" Before="StopServices">
<![CDATA[MPSSVC_START <> "#2"]]>
</Custom>
</InstallExecuteSequence>
</Fragment>
</Wix>
+4
View File
@@ -48,6 +48,10 @@
<HintPath>$(WixExtDir)\WixUIExtension.dll</HintPath>
<Name>WixUIExtension</Name>
</WixExtension>
<WixExtension Include="WixUtilExtension">
<HintPath>$(WixExtDir)\WixUtilExtension.dll</HintPath>
<Name>WixUtilExtension</Name>
</WixExtension>
</ItemGroup>
<Import Project="$(WixTargetsPath)" Condition=" '$(WixTargetsPath)' != '' " />
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets" Condition=" '$(WixTargetsPath)' == '' AND Exists('$(MSBuildExtensionsPath32)\Microsoft\WiX\v3.x\Wix.targets') " />
+245 -83
View File
@@ -12,6 +12,7 @@
#include <assert.h>
#include <stdlib.h>
#include "relay.h"
#include "..\version.h"
#pragma comment(lib, "miniupnpc.lib")
@@ -38,6 +39,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
#define POLLING_DELAY_SEC 120
#define PORT_MAPPING_DURATION_SEC 3600
#define UPNP_DISCOVERY_DELAY_MS 5000
#define GAA_INITIAL_SIZE 8192
static struct port_entry {
int proto;
@@ -53,9 +55,12 @@ static struct port_entry {
{IPPROTO_UDP, 48010}
};
static const int k_WolPorts[] = { 9 };
static const int k_WolPorts[] = { 9, 47009 };
bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const char* myAddr, int port, bool enable, bool indefinite)
static HANDLE s_StopEvent;
static CRITICAL_SECTION s_PortMappingUpdateLock;
bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const char* myAddr, int port, bool enable, bool indefinite, bool validationPass)
{
char intClient[16];
char intPort[6];
@@ -95,14 +100,40 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
if (err == 714) {
// NoSuchEntryInArray
printf("NOT FOUND" NL);
if (validationPass) {
// On validation, we found a missing entry. Convert this entry to indefinite
// to see if it will stick.
indefinite = true;
}
}
else if (err == 606) {
printf("UNAUTHORIZED" NL);
// If we're just validating, we're done. We can't know if the entry was
// actually applied but we'll return true to avoid false errors if it was.
if (validationPass) {
return true;
}
}
else if (err == UPNPCOMMAND_SUCCESS) {
if (!strcmp(intClient, myAddr) && !strcmp(desc, myDesc)) {
// Some routers change the description, so we can't check that here
if (!strcmp(intClient, myAddr)) {
if (atoi(leaseDuration) == 0) {
printf("OK (Permanent)" NL);
printf("OK (Static, Internal port: %s)" NL, intPort);
// If we have an existing permanent mapping, we can just leave it alone.
if (enable) {
return true;
}
}
else {
printf("OK (%s seconds remaining)" NL, leaseDuration);
printf("OK (%s seconds remaining, Internal port: %s)" NL, leaseDuration, intPort);
}
// If we're just validating, we found an entry, so we're done.
if (validationPass) {
return true;
}
if (!enable) {
@@ -122,6 +153,11 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
else {
printf("CONFLICT: %s %s" NL, intClient, desc);
// If we're just validating, we found an entry, so we're done.
if (validationPass) {
return true;
}
// Some UPnP IGDs won't let unauthenticated clients delete other conflicting port mappings
// for security reasons, but we will give it a try anyway. If GameStream is not enabled,
// we will leave the conflicting entry alone to avoid disturbing another PC's port forwarding
@@ -145,6 +181,10 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
}
else {
printf("ERROR %d (%s)" NL, err, strupnperror(err));
// If we get a strange error from the router, we'll assume it's some old broken IGDv1
// device and only use indefinite lease durations to hopefully avoid confusing it.
indefinite = true;
}
// Bail if GameStream is disabled
@@ -159,11 +199,31 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
err = UPNP_AddPortMapping(
urls->controlURL, data->first.servicetype, portStr,
portStr, myAddr, myDesc, protoStr, nullptr, leaseDuration);
if (err == 725 && !indefinite) { // OnlyPermanentLeasesSupported
if (err != UPNPCOMMAND_SUCCESS && !indefinite) {
// This may be a broken IGD that doesn't like non-static mappings. Try a static
// mapping before finally giving up.
err = UPNP_AddPortMapping(
urls->controlURL, data->first.servicetype, portStr,
portStr, myAddr, myDesc, protoStr, nullptr, "0");
printf("PERMANENT ");
printf("STATIC RETRY ");
}
else if (indefinite) {
printf("STATIC ");
}
if (err == 718 && proto == IPPROTO_UDP && port >= 47000) { // ConflictInMappingEntry
// Some UPnP implementations incorrectly deduplicate on the internal port instead
// of the external port, in violation of the UPnP IGD specification. Since GFE creates
// mappings on the same internal port as us, those routers break our mappings. To
// work around this issue, we run relays for each of the UDP ports on an alternate
// internal port. We'll try the alternate port if we get a conflict for a UDP entry.
// Given that these are already horribly non-spec compliant, we won't take any chances
// and we'll use an indefinite mapping too.
char altPortStr[6];
snprintf(altPortStr, sizeof(altPortStr), "%d", port + RELAY_PORT_OFFSET);
err = UPNP_AddPortMapping(
urls->controlURL, data->first.servicetype, portStr,
altPortStr, myAddr, myDesc, protoStr, nullptr, "0");
printf("ALTERNATE ");
}
if (err == UPNPCOMMAND_SUCCESS) {
printf("OK" NL);
@@ -177,10 +237,7 @@ bool UPnPMapPort(struct UPNPUrls* urls, struct IGDdatas* data, int proto, const
bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
{
union {
IP_ADAPTER_ADDRESSES addresses;
char buffer[8192];
};
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
ULONG length;
PIP_ADAPTER_ADDRESSES currentAdapter;
@@ -189,22 +246,34 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
inet_pton(AF_INET, lanAddressString, &targetAddress);
// Get a list of all interfaces with IPv4 addresses on the system
length = sizeof(buffer);
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
&addresses,
&length);
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
printf("malloc(%u) failed" NL, length);
return false;
}
// Get a list of all interfaces with IPv4 addresses on the system
error = GetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME,
NULL,
addresses,
&length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
printf("GetAdaptersAddresses() failed: %d" NL, error);
free(addresses);
return false;
}
currentAdapter = &addresses;
currentAdapter = addresses;
currentAddress = nullptr;
while (currentAdapter != nullptr) {
currentAddress = currentAdapter->FirstUnicastAddress;
@@ -215,6 +284,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
if (RtlEqualMemory(&currentAddrV4->sin_addr, &targetAddress, sizeof(targetAddress))) {
*prefixLength = currentAddress->OnLinkPrefixLength;
free(addresses);
return true;
}
@@ -225,6 +295,7 @@ bool GetIP4OnLinkPrefixLength(char* lanAddressString, int* prefixLength)
}
printf("No adapter found with IPv4 address: %s" NL, lanAddressString);
free(addresses);
return false;
}
@@ -248,10 +319,10 @@ bool UPnPHandleDeviceList(struct UPNPDev* list, bool enable, char* lanAddrOverri
return false;
}
else if (ret == 1) {
printf("Found a connected UPnP IGD" NL);
printf("Found a connected UPnP IGD (%s)" NL, urls.rootdescURL);
}
else if (ret == 2) {
printf("Found a disconnected UPnP IGD (!)" NL);
printf("Found a disconnected (!) UPnP IGD (%s)" NL, urls.rootdescURL);
// Even if we are able to add forwarding entries, go ahead and try NAT-PMP
success = false;
@@ -278,8 +349,9 @@ bool UPnPHandleDeviceList(struct UPNPDev* list, bool enable, char* lanAddrOverri
portMappingInternalAddress = localAddress;
}
// Create the port mappings
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false)) {
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false, false)) {
success = false;
}
}
@@ -303,13 +375,32 @@ bool UPnPHandleDeviceList(struct UPNPDev* list, bool enable, char* lanAddrOverri
char broadcastAddrStr[128];
inet_ntop(AF_INET, &broadcastAddr, broadcastAddrStr, sizeof(broadcastAddrStr));
UPnPMapPort(&urls, &data, IPPROTO_UDP, broadcastAddrStr, k_WolPorts[i], enable, true);
UPnPMapPort(&urls, &data, IPPROTO_UDP, broadcastAddrStr, k_WolPorts[i], enable, true, false);
}
}
else {
// When we're mapping the WOL ports upstream of our router, we map directly to
// the port on the upstream address (likely our router's WAN interface).
UPnPMapPort(&urls, &data, IPPROTO_UDP, lanAddrOverride, k_WolPorts[i], enable, true);
UPnPMapPort(&urls, &data, IPPROTO_UDP, lanAddrOverride, k_WolPorts[i], enable, true, false);
}
}
// Validate the rules are present and correct if they claimed to be added successfully
if (success && enable) {
// Wait 10 seconds for the router state to quiesce or the stop event to be set
printf("Waiting before UPnP port validation...");
if (WaitForSingleObject(s_StopEvent, 10000) == WAIT_TIMEOUT) {
printf("done" NL);
// Perform the validation pass (converting any now missing entries to permanent ones)
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
if (!UPnPMapPort(&urls, &data, k_Ports[i].proto, portMappingInternalAddress, k_Ports[i].port, enable, false, true)) {
success = false;
}
}
}
else {
printf("aborted" NL);
}
}
@@ -343,7 +434,7 @@ bool NATPMPMapPort(natpmp_t* natpmp, int proto, int port, bool enable, bool inde
lifetime = 604800; // 1 week
}
else {
lifetime = 3600;
lifetime = PORT_MAPPING_DURATION_SEC;
}
printf("Updating NAT-PMP port mapping for %s %d...", proto == IPPROTO_TCP ? "TCP" : "UDP", port);
@@ -385,15 +476,6 @@ bool NATPMPMapPort(natpmp_t* natpmp, int proto, int port, bool enable, bool inde
else if (response.pnu.newportmapping.mappedpublicport != port) {
printf("CONFLICT" NL);
// Some buggy routers (Untangle) will change the *internal* port when
// adjusting a port mapping request that collides. This is why we also
// pass privateport back from the response and not from the port we originally
// asked for. Warn in this case.
if (response.pnu.newportmapping.privateport != port) {
printf("Buggy router changed the internal port when handling NAT-PMP conflict! (%d -> %d)" NL,
port, response.pnu.newportmapping.privateport);
}
// It couldn't assign us the external port we requested and gave us an alternate external port.
// We can't use this alternate mapping, so immediately release it.
printf("Deleting unwanted NAT-PMP mapping for %s %d...", proto == IPPROTO_TCP ? "TCP" : "UDP", response.pnu.newportmapping.mappedpublicport);
@@ -458,14 +540,8 @@ bool IsGameStreamEnabled()
printf("RegQueryValueExA() failed: %d" NL, error);
return false;
}
else if (!enabled) {
printf("GameStream is OFF!" NL);
return false;
}
else {
printf("GameStream is ON!" NL);
return true;
}
return enabled != 0;
}
void UpdatePortMappingsForTarget(bool enable, char* targetAddressIP4, char* internalAddressIP4, char* upstreamAddressIP4)
@@ -510,6 +586,12 @@ void UpdatePortMappingsForTarget(bool enable, char* targetAddressIP4, char* inte
ipv4Devs = getUPnPDevicesByAddress(addr);
}
// Abort if this is an add/update request and we're stopping
if (enable && WaitForSingleObject(s_StopEvent, 0) == WAIT_OBJECT_0) {
printf("Aborting port mapping update due to stop request" NL);
goto Exit;
}
// Use the delay of discovery to also allow the NAT-PMP endpoint time to respond
if (natPmpErr >= 0) {
natpmpresp_t response;
@@ -742,60 +824,101 @@ void NETIOAPI_API_ IpInterfaceChangeNotificationCallback(PVOID context, PMIB_IPI
SetEvent((HANDLE)context);
}
void ResetLogFile()
void ResetLogFile(bool standaloneExe)
{
char oldLogFilePath[MAX_PATH + 1];
char currentLogFilePath[MAX_PATH + 1];
char timeString[MAX_PATH + 1] = {};
SYSTEMTIME time;
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", oldLogFilePath, sizeof(oldLogFilePath));
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", currentLogFilePath, sizeof(currentLogFilePath));
if (!standaloneExe) {
char oldLogFilePath[MAX_PATH + 1];
char currentLogFilePath[MAX_PATH + 1];
// Delete the old log file
DeleteFileA(oldLogFilePath);
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", oldLogFilePath, sizeof(oldLogFilePath));
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", currentLogFilePath, sizeof(currentLogFilePath));
// Rotate the current to the old log file
MoveFileA(currentLogFilePath, oldLogFilePath);
// Close the existing stdout handle. This is important because otherwise
// it may still be open as stdout when we try to MoveFileEx below.
fclose(stdout);
// Redirect stdout to this new file
freopen(currentLogFilePath, "w", stdout);
// Rotate the current to the old log file
MoveFileExA(currentLogFilePath, oldLogFilePath, MOVEFILE_REPLACE_EXISTING);
// Redirect stdout to this new file
freopen(currentLogFilePath, "w", stdout);
}
// Print a log header
printf("Moonlight Internet Streaming Service v" VER_VERSION_STR NL);
// Print the current time
GetSystemTime(&time);
GetTimeFormatA(LOCALE_SYSTEM_DEFAULT, 0, &time, "hh':'mm':'ss tt", timeString, ARRAYSIZE(timeString));
printf("The current UTC time is: %s" NL, timeString);
}
DWORD WINAPI GameStreamStateChangeThread(PVOID Context)
{
HKEY key;
DWORD err;
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
DWORD err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
printf("RegOpenKeyExA() failed: %d" NL, err);
return err;
}
do {
// We're watching this key that way we can still detect GameStream turning on
// if GFE wasn't even installed when our service started
do {
err = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (err != ERROR_SUCCESS) {
// Wait 10 seconds and try again
Sleep(10000);
}
} while (err != ERROR_SUCCESS);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
// Notify the main thread when the GameStream state changes
bool lastGameStreamState = IsGameStreamEnabled();
while ((err = RegNotifyChangeKeyValue(key, true, REG_NOTIFY_CHANGE_LAST_SET, nullptr, false)) == ERROR_SUCCESS) {
bool currentGameStreamState = IsGameStreamEnabled();
if (lastGameStreamState != currentGameStreamState) {
SetEvent((HANDLE)Context);
}
lastGameStreamState = currentGameStreamState;
}
lastGameStreamState = currentGameStreamState;
}
printf("RegNotifyChangeKeyValue() failed: %d" NL, err);
// If the key is deleted (by DDU or similar), we will hit this code path and poll until it comes back.
RegCloseKey(key);
} while (err == ERROR_KEY_DELETED);
return err;
}
int Run()
int Initialize()
{
// Create the stop event
s_StopEvent = CreateEvent(NULL, TRUE, FALSE, NULL);
if (s_StopEvent == NULL) {
return GetLastError();
}
InitializeCriticalSection(&s_PortMappingUpdateLock);
return 0;
}
int Run(bool standaloneExe)
{
HANDLE ifaceChangeEvent = CreateEvent(nullptr, true, false, nullptr);
HANDLE gsChangeEvent = CreateEvent(nullptr, true, false, nullptr);
HANDLE events[2] = { ifaceChangeEvent, gsChangeEvent };
HANDLE events[3] = { ifaceChangeEvent, gsChangeEvent, s_StopEvent };
ResetLogFile();
ResetLogFile(standaloneExe);
// Bump the process priority class to above normal. The UDP relay threads will
// further raise their own thread priorities to avoid preemption by other activity.
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
// Create the UDP alternate port relays
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
if (k_Ports[i].proto == IPPROTO_UDP) {
StartUdpRelay(k_Ports[i].port);
}
}
// Create the thread to watch for GameStream state changes
CreateThread(nullptr, 0, GameStreamStateChangeThread, gsChangeEvent, 0, nullptr);
@@ -807,7 +930,27 @@ int Run()
for (;;) {
ResetEvent(gsChangeEvent);
ResetEvent(ifaceChangeEvent);
UpdatePortMappings(IsGameStreamEnabled());
bool gameStreamEnabled = IsGameStreamEnabled();
if (gameStreamEnabled) {
printf("GameStream is ON!" NL);
}
else {
printf("GameStream is OFF!" NL);
}
// Acquire the mapping lock and update port mappings
if (TryEnterCriticalSection(&s_PortMappingUpdateLock)) {
// If the stop event is set, bail out now
if (WaitForSingleObject(s_StopEvent, 0) == WAIT_OBJECT_0) {
LeaveCriticalSection(&s_PortMappingUpdateLock);
return 0;
}
UpdatePortMappings(gameStreamEnabled);
LeaveCriticalSection(&s_PortMappingUpdateLock);
}
// Refresh when half the duration is expired or if an IP interface
// change event occurs.
@@ -817,7 +960,7 @@ int Run()
ULONGLONG beforeSleepTime = GetTickCount64();
DWORD ret = WaitForMultipleObjects(ARRAYSIZE(events), events, false, POLLING_DELAY_SEC * 1000);
if (ret == WAIT_OBJECT_0) {
ResetLogFile();
ResetLogFile(standaloneExe);
printf("Woke up for interface change notification after %lld seconds" NL,
(GetTickCount64() - beforeSleepTime) / 1000);
@@ -826,13 +969,17 @@ int Run()
Sleep(10000);
}
else if (ret == WAIT_OBJECT_0 + 1) {
ResetLogFile();
ResetLogFile(standaloneExe);
printf("Woke up for GameStream state change notification after %lld seconds" NL,
(GetTickCount64() - beforeSleepTime) / 1000);
}
else if (ret == WAIT_OBJECT_0 + 2) {
printf("Woke up for stop notification" NL);
return 0;
}
else {
ResetLogFile();
ResetLogFile(standaloneExe);
printf("Woke up for periodic refresh" NL);
}
@@ -852,14 +999,21 @@ HandlerEx(DWORD dwControl, DWORD dwEventType, LPVOID lpEventData, LPVOID lpConte
return NO_ERROR;
case SERVICE_CONTROL_STOP:
// Stop future port mapping updates
SetEvent(s_StopEvent);
ServiceStatus.dwCurrentState = SERVICE_STOP_PENDING;
ServiceStatus.dwControlsAccepted = 0;
ServiceStatus.dwWaitHint = 120 * 1000; // 2 minutes
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
// Remove existing port mappings
EnterCriticalSection(&s_PortMappingUpdateLock);
printf("Removing UPnP/NAT-PMP/PCP rules after service stop request\n");
UpdatePortMappings(false);
LeaveCriticalSection(&s_PortMappingUpdateLock);
printf("The service is stopping\n");
printf("The service is stopping now\n");
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
return NO_ERROR;
@@ -881,6 +1035,14 @@ ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv)
return;
}
err = Initialize();
if (err != 0) {
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
ServiceStatus.dwWin32ExitCode = err;
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
return;
}
ServiceStatus.dwServiceType = SERVICE_WIN32_OWN_PROCESS;
ServiceStatus.dwServiceSpecificExitCode = 0;
ServiceStatus.dwWin32ExitCode = NO_ERROR;
@@ -893,7 +1055,7 @@ ServiceMain(DWORD dwArgc, LPTSTR *lpszArgv)
SetServiceStatus(ServiceStatusHandle, &ServiceStatus);
// Start the service
err = Run();
err = Run(false);
if (err != 0) {
ServiceStatus.dwCurrentState = SERVICE_STOPPED;
ServiceStatus.dwWin32ExitCode = err;
@@ -916,8 +1078,8 @@ int main(int argc, char* argv[])
}
if (argc == 2 && !strcmp(argv[1], "exe")) {
Run();
return 0;
Initialize();
return Run(true);
}
return StartServiceCtrlDispatcher(ServiceTable);
+3
View File
@@ -3,6 +3,7 @@
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_VERSION
PRODUCTVERSION VER_VERSION
BEGIN
BLOCK "StringFileInfo"
BEGIN
@@ -11,6 +12,8 @@ BEGIN
VALUE "CompanyName", VER_COMPANYNAME_STR
VALUE "FileDescription", "Moonlight Internet Streaming Service"
VALUE "ProductName", VER_PRODUCTNAME_STR
VALUE "FileVersion", VER_VERSION_STR
VALUE "ProductVersion", VER_VERSION_STR
END
END
+31 -7
View File
@@ -23,32 +23,32 @@
<ProjectGuid>{B71C4E7F-0D92-4E19-BBD2-D33F0EF879B1}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>miss</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
@@ -93,13 +93,19 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<ControlFlowGuard>Guard</ControlFlowGuard>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\libs\x86\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<CETCompat>true</CETCompat>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -111,11 +117,17 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ControlFlowGuard>Guard</ControlFlowGuard>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<CETCompat>true</CETCompat>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -130,7 +142,8 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -138,7 +151,11 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\libs\x86\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<CETCompat>true</CETCompat>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -152,17 +169,23 @@
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<CETCompat>true</CETCompat>
</Link>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="miss.cpp" />
<ClCompile Include="pcp.cpp" />
<ClCompile Include="relay.cpp" />
<ClCompile Include="tracer.cpp" />
</ItemGroup>
<ItemGroup>
@@ -170,6 +193,7 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\version.h" />
<ClInclude Include="relay.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
+6
View File
@@ -24,6 +24,9 @@
<ClCompile Include="pcp.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="relay.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="miss.rc">
@@ -34,5 +37,8 @@
<ClInclude Include="..\version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="relay.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
+5 -1
View File
@@ -118,7 +118,7 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
int bytesRead;
union {
PCP_MAP_RESPONSE hdr;
char buf[1024];
char buf[1100];
} resp;
int lifetime;
@@ -244,6 +244,10 @@ bool PCPMapPort(PSOCKADDR_STORAGE localAddr, int localAddrLen, PSOCKADDR_STORAGE
printf("PCP message truncated: %d\n", bytesRead);
goto fail;
}
else if (resp.hdr.hdr.version != PCP_VERSION) {
printf("PCP version mismatch: %x\n", resp.hdr.hdr.version);
goto fail;
}
else if (resp.hdr.hdr.opcode != OPCODE_MAP_RESPONSE) {
printf("PCP message type mismatch: %x\n", resp.hdr.hdr.opcode);
goto fail;
+110
View File
@@ -0,0 +1,110 @@
#define WIN32_LEAN_AND_MEAN
#include <Windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <WinSock2.h>
#include <Ws2ipdef.h>
#include "relay.h"
typedef struct _UDP_TUPLE {
SOCKET socket;
unsigned short port;
} UDP_TUPLE, *PUDP_TUPLE;
DWORD
WINAPI
UdpRelayThreadProc(LPVOID Context)
{
PUDP_TUPLE tuple = (PUDP_TUPLE)Context;
USHORT nboPort = htons(tuple->port);
SOCKADDR_IN lastRemoteAddr;
// Ensure the relay threads aren't preempted by games or other CPU intensive activity
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
RtlZeroMemory(&lastRemoteAddr, sizeof(lastRemoteAddr));
for (;;) {
char buffer[4096];
SOCKADDR_IN sourceAddr;
int sourceAddrLen;
int recvLen;
sourceAddrLen = sizeof(sourceAddr);
recvLen = recvfrom(tuple->socket, buffer, sizeof(buffer), 0, (PSOCKADDR)&sourceAddr, &sourceAddrLen);
if (recvLen == SOCKET_ERROR) {
continue;
}
SOCKADDR_IN destinationAddr;
if (RtlEqualMemory(&sourceAddr.sin_addr, &in4addr_loopback, sizeof(sourceAddr.sin_addr)) && sourceAddr.sin_port == nboPort) {
// Traffic incoming from loopback interface - send it to the last remote address
destinationAddr = lastRemoteAddr;
}
else {
// Traffic incoming from the remote host - remember the source
lastRemoteAddr = sourceAddr;
// Send it to the normal port via the loopback adapter
destinationAddr = sourceAddr;
destinationAddr.sin_addr = in4addr_loopback;
destinationAddr.sin_port = nboPort;
}
sendto(tuple->socket, buffer, recvLen, 0, (PSOCKADDR)&destinationAddr, sizeof(destinationAddr));
}
closesocket(tuple->socket);
free(tuple);
return 0;
}
int StartUdpRelay(unsigned short Port)
{
SOCKET sock;
SOCKADDR_IN addr;
HANDLE thread;
PUDP_TUPLE tuple;
int error;
sock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
if (sock == INVALID_SOCKET) {
error = WSAGetLastError();
printf("socket() failed: %d\n", error);
return error;
}
// Bind to the alternate port
RtlZeroMemory(&addr, sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_port = htons(Port + RELAY_PORT_OFFSET);
if (bind(sock, (PSOCKADDR)&addr, sizeof(addr)) == SOCKET_ERROR) {
error = WSAGetLastError();
printf("bind() failed: %d\n", error);
closesocket(sock);
return error;
}
tuple = (PUDP_TUPLE)malloc(sizeof(*tuple));
if (tuple == NULL) {
return ERROR_OUTOFMEMORY;
}
tuple->socket = sock;
tuple->port = Port;
thread = CreateThread(NULL, 0, UdpRelayThreadProc, tuple, 0, NULL);
if (thread == NULL) {
error = GetLastError();
printf("CreateThread() failed: %d\n", error);
closesocket(sock);
return error;
}
CloseHandle(thread);
return 0;
}
+5
View File
@@ -0,0 +1,5 @@
#pragma once
#define RELAY_PORT_OFFSET -10000
int StartUdpRelay(unsigned short Port);
+83 -28
View File
@@ -22,6 +22,55 @@ static const char* k_SsdpSearchFormatString =
"MX: 5\r\n"
"\r\n";
// Based on logic in https://github.com/miniupnp/miniupnp/blob/master/miniupnpc/minissdpc.c
static void
parseReply(const char* reply, int size,
const char** location, int *locationsize,
const char** st, int* stsize,
const char** usn, int* usnsize)
{
int lineStartIdx = 0;
int headerEndIdx = 0;
for (int i = 0; i < size; i++) {
switch (reply[i])
{
case ':':
// Stop parsing the header at the first colon, but ignore subsequent colons
if (headerEndIdx == 0) {
headerEndIdx = i;
}
break;
case '\r':
case '\n':
if (headerEndIdx != 0) {
// Skip the colon and spaces
do { headerEndIdx++; } while (reply[headerEndIdx] == ' ');
// Check if it's one of the values we care about
if (!_strnicmp(reply + lineStartIdx, "location:", 9)) {
*location = reply + headerEndIdx;
*locationsize = i - headerEndIdx;
}
else if (!_strnicmp(reply + lineStartIdx, "st:", 3)) {
*st = reply + headerEndIdx;
*stsize = i - headerEndIdx;
}
else if (!_strnicmp(reply + lineStartIdx, "usn:", 4)) {
*usn = reply + headerEndIdx;
*usnsize = i - headerEndIdx;
}
// Move on to the next header value
headerEndIdx = 0;
}
lineStartIdx = i + 1;
break;
default:
break;
}
}
}
struct UPNPDev* getUPnPDevicesByAddress(IN_ADDR address)
{
SOCKET s;
@@ -47,6 +96,13 @@ struct UPNPDev* getUPnPDevicesByAddress(IN_ADDR address)
return nullptr;
}
// We will be reading all responses at the end, so ensure we have ample buffer space
// to allow responses to accumulate without loss.
int recvBufferSize = 65535;
if (setsockopt(s, SOL_SOCKET, SO_RCVBUF, (char*)&recvBufferSize, sizeof(recvBufferSize)) == SOCKET_ERROR) {
printf("setsockopt() failed: %d\n", WSAGetLastError());
}
// Send the first search message with HOST set properly
chars = snprintf(searchBuffer, ARRAYSIZE(searchBuffer), k_SsdpSearchFormatString, inet_ntoa(address));
if (send(s, searchBuffer, chars, 0) == SOCKET_ERROR) {
@@ -115,38 +171,37 @@ struct UPNPDev* getUPnPDevicesByAddress(IN_ADDR address)
}
// Parse the header options
// SERVER: FreeBSD/11.2-RELEASE-p2 UPnP/1.1 MiniUPnPd/2.0\r\n
char* location = nullptr;
char* st = nullptr;
while (char* headerName = strtok(nullptr, "\r\n:")) {
char* headerValue = strtok(nullptr, "\r");
if (headerValue == nullptr) {
printf("Unexpected end of SSDP header\n");
break;
}
char* remainder = strtok(nullptr, "");
const char* loc = nullptr;
const char* st = nullptr;
const char* usn = ""; // Initialize to empty since it's optional
int locSize = 0;
int stSize = 0;
int usnSize = 0;
parseReply(remainder, strlen(remainder),
&loc, &locSize, &st, &stSize, &usn, &usnSize);
// Skip leading spaces
while (*headerValue == ' ') headerValue++;
if (!_stricmp(headerName, "LOCATION")) {
location = headerValue;
}
else if (!_stricmp(headerName, "ST")) {
st = headerValue;
}
}
if (!location || location[0] == 0 || !st || st[0] == 0) {
printf("Required value missing: \"%s\" \"%s\"\n", location, st);
if (!loc || locSize == 0 || !st || stSize == 0) {
printf("Required value missing: %d %d\n", locSize, stSize);
continue;
}
struct UPNPDev* newDev = (struct UPNPDev*)malloc(sizeof(*newDev) + strlen(location) + strlen(st) + 2);
struct UPNPDev* newDev = (struct UPNPDev*)malloc(sizeof(*newDev) + usnSize + locSize + stSize + 3);
newDev->pNext = deviceList;
newDev->usn = &newDev->buffer[0]; newDev->buffer[0] = 0;
newDev->descURL = strcpy(newDev->usn + strlen(newDev->usn) + 1, location);
newDev->st = strcpy(newDev->descURL + strlen(newDev->descURL) + 1, st);
newDev->usn = &newDev->buffer[0];
memcpy(newDev->usn, usn, usnSize);
newDev->usn[usnSize] = 0;
newDev->descURL = newDev->usn + usnSize + 1;
memcpy(newDev->descURL, loc, locSize);
newDev->descURL[locSize] = 0;
newDev->st = newDev->descURL + locSize + 1;
memcpy(newDev->st, st, stSize);
newDev->st[stSize] = 0;
newDev->scope_id = 0; // IPv6 only
deviceList = newDev;
@@ -170,7 +225,7 @@ bool getHopsIP4(IN_ADDR* hopAddress, int* hopAddressCount)
char replyBuffer[128];
};
host = gethostbyname("google.com");
host = gethostbyname("moonlight-stream.org");
if (host == nullptr) {
printf("gethostbyname() failed: %d\n", WSAGetLastError());
return false;
+1118 -202
View File
@@ -1,23 +1,23 @@
#define _CRT_RAND_S
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#include "mist.h"
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <Windows.h>
#include <WinSock2.h>
#include <Ws2tcpip.h>
#include <stdio.h>
#include <assert.h>
#include <shellapi.h>
#include <objbase.h>
#include "..\version.h"
#include <WinHttp.h>
#include <wtsapi32.h>
#include <powerbase.h>
#include <VersionHelpers.h>
#include <tlhelp32.h>
#pragma comment(lib, "miniupnpc.lib")
#pragma comment(lib, "libnatpmp.lib")
#pragma comment(lib, "ws2_32.lib")
#pragma comment(lib, "iphlpapi.lib")
#pragma comment(lib, "winhttp.lib")
#pragma comment(lib, "wtsapi32.lib")
#pragma comment(lib, "powrprof.lib")
#define MINIUPNP_STATICLIB
#include <miniupnpc/miniupnpc.h>
@@ -27,7 +27,9 @@
#define NATPMP_STATICLIB
#include <natpmp.h>
bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN wanAddr);
#define LOOPBACK_SERVER_PORT_OFFSET -10000
#define GAA_INITIAL_SIZE 8192
static struct port_entry {
int proto;
@@ -40,8 +42,13 @@ static struct port_entry {
{IPPROTO_UDP, 47998, true},
{IPPROTO_UDP, 47999, true},
{IPPROTO_UDP, 48000, true},
#if 0
// These are not currently used, so let's
// avoid testing them for now.
{IPPROTO_UDP, 48002, true},
{IPPROTO_UDP, 48010, true}
#endif
};
char logFilePath[MAX_PATH + 1];
@@ -52,49 +59,124 @@ enum MessagePriority {
MpError
};
void DisplayMessage(const char* message, MessagePriority priority = MpError, bool terminal = true)
VOID CALLBACK MsgBoxHelpCallback(LPHELPINFO lpHelpInfo)
{
printf("%s\n", message);
const char* helpUrl = (const char*)lpHelpInfo->dwContextId;
if (!helpUrl) {
return;
}
// It's recommended to initialize COM before calling ShellExecute()
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED | COINIT_DISABLE_OLE1DDE);
ShellExecuteA(nullptr, "open", helpUrl, nullptr, nullptr, SW_SHOWNORMAL);
}
void DisplayMessage(const char* message, const char* helpUrl = nullptr, MessagePriority priority = MpError, bool terminal = true)
{
fprintf(CONSOLE_OUT, "%s\n", message);
fprintf(LOG_OUT, "%s\n", message);
if (terminal) {
printf("--------------- MISS LOG -------------------\n");
char logPath[MAX_PATH + 1];
FILE* f;
char missPath[MAX_PATH + 1];
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", missPath, sizeof(missPath));
FILE* f = fopen(missPath, "r");
fprintf(LOG_OUT, "--------------- CURRENT MISS LOG -------------------\n");
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-current.log", logPath, sizeof(logPath));
f = fopen(logPath, "r");
if (f != nullptr) {
char buffer[1024];
while (!feof(f)) {
int bytesRead = fread(buffer, 1, ARRAYSIZE(buffer), f);
fwrite(buffer, 1, bytesRead, stdout);
fwrite(buffer, 1, bytesRead, LOG_OUT);
}
fclose(f);
}
else {
printf("Failed to find MISS log\n");
fprintf(LOG_OUT, "Failed to find current MISS log\n");
}
fflush(stdout);
fprintf(LOG_OUT, "\n----------------- OLD MISS LOG ---------------------\n");
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\miss-old.log", logPath, sizeof(logPath));
f = fopen(logPath, "r");
if (f != nullptr) {
char buffer[1024];
while (!feof(f)) {
int bytesRead = fread(buffer, 1, ARRAYSIZE(buffer), f);
fwrite(buffer, 1, bytesRead, LOG_OUT);
}
fclose(f);
}
else {
fprintf(LOG_OUT, "Failed to find old MISS log\n");
}
fprintf(LOG_OUT, "--------------- CURRENT GSV6FWD LOG -------------------\n");
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\GSv6Fwd-current.log", logPath, sizeof(logPath));
f = fopen(logPath, "r");
if (f != nullptr) {
char buffer[1024];
while (!feof(f)) {
int bytesRead = fread(buffer, 1, ARRAYSIZE(buffer), f);
fwrite(buffer, 1, bytesRead, LOG_OUT);
}
fclose(f);
}
else {
fprintf(LOG_OUT, "Failed to find current GSv6Fwd log\n");
}
fprintf(LOG_OUT, "\n----------------- OLD GSV6FWD LOG ---------------------\n");
ExpandEnvironmentStringsA("%ProgramData%\\MISS\\GSv6Fwd-old.log", logPath, sizeof(logPath));
f = fopen(logPath, "r");
if (f != nullptr) {
char buffer[1024];
while (!feof(f)) {
int bytesRead = fread(buffer, 1, ARRAYSIZE(buffer), f);
fwrite(buffer, 1, bytesRead, LOG_OUT);
}
fclose(f);
}
else {
fprintf(LOG_OUT, "Failed to find old GSv6Fwd log\n");
}
fflush(LOG_OUT);
}
DWORD flags = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
MSGBOXPARAMSA msgParams;
msgParams.cbSize = sizeof(msgParams);
msgParams.hwndOwner = nullptr;
msgParams.hInstance = nullptr;
msgParams.lpszText = message;
msgParams.lpszCaption = "Moonlight Internet Streaming Tester";
msgParams.dwStyle = MB_OK | MB_TOPMOST | MB_SETFOREGROUND;
if (helpUrl) {
msgParams.dwStyle |= MB_HELP;
}
switch (priority) {
case MpInfo:
flags |= MB_ICONINFORMATION;
msgParams.dwStyle |= MB_ICONINFORMATION;
break;
case MpWarn:
flags |= MB_ICONWARNING;
msgParams.dwStyle |= MB_ICONWARNING;
break;
case MpError:
flags |= MB_ICONERROR;
msgParams.dwStyle |= MB_ICONERROR;
break;
}
MessageBoxA(nullptr, message, "Moonlight Internet Streaming Tester", flags);
msgParams.lpfnMsgBoxCallback = MsgBoxHelpCallback;
msgParams.dwContextHelpId = (DWORD_PTR)helpUrl;
msgParams.dwLanguageId = MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
MessageBoxIndirectA(&msgParams);
if (priority != MpInfo && terminal) {
flags = MB_YESNO | MB_TOPMOST | MB_SETFOREGROUND | MB_ICONINFORMATION;
switch (MessageBoxA(nullptr, "Would you like to view the troubleshooting log?",
UINT flags = MB_YESNO | MB_TOPMOST | MB_SETFOREGROUND | MB_ICONINFORMATION;
switch (MessageBoxA(nullptr, "Would you like to view the troubleshooting log?\n\nYou will need to provide this log if you ask for help on the Moonlight Discord server.",
"Moonlight Internet Streaming Tester", flags))
{
case IDYES:
@@ -106,6 +188,56 @@ void DisplayMessage(const char* message, MessagePriority priority = MpError, boo
}
}
bool ExecuteCommand(PCSTR command, PCHAR outputBuffer, DWORD outputBufferLength)
{
SECURITY_ATTRIBUTES attribs;
STARTUPINFO si;
PROCESS_INFORMATION pi;
HANDLE outReadHandle;
DWORD bytesRead = 0;
ZeroMemory(&si, sizeof(si));
si.cb = sizeof(si);
si.dwFlags = STARTF_USESHOWWINDOW | STARTF_USESTDHANDLES;
si.wShowWindow = SW_HIDE;
ZeroMemory(&attribs, sizeof(attribs));
attribs.nLength = sizeof(attribs);
attribs.bInheritHandle = TRUE;
if (!CreatePipe(&outReadHandle, &si.hStdOutput, &attribs, 0))
{
fprintf(LOG_OUT, "CreatePipe() failed: %d\n", GetLastError());
return false;
}
si.hStdError = si.hStdOutput;
if (!CreateProcess(NULL, (LPSTR)command, NULL, NULL, TRUE, 0, NULL, NULL, &si, &pi))
{
fprintf(LOG_OUT, "CreateProcess() failed: %d\n", GetLastError());
CloseHandle(si.hStdOutput);
return false;
}
WaitForSingleObject(pi.hProcess, INFINITE);
CloseHandle(si.hStdOutput);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
if (!ReadFile(outReadHandle, outputBuffer, outputBufferLength, &bytesRead, NULL))
{
fprintf(LOG_OUT, "ReadFile() failed: %d\n", GetLastError());
CloseHandle(outReadHandle);
return false;
}
outputBuffer[bytesRead] = 0;
CloseHandle(outReadHandle);
return true;
}
bool IsGameStreamEnabled()
{
DWORD error;
@@ -115,8 +247,9 @@ bool IsGameStreamEnabled()
error = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\NVIDIA Corporation\\NvStream", 0, KEY_READ | KEY_WOW64_64KEY, &key);
if (error != ERROR_SUCCESS) {
printf("RegOpenKeyEx() failed: %d\n", error);
DisplayMessage("GeForce Experience was not detected on this PC. Make sure you're installing this utility on your GeForce GameStream-compatible PC, not the device running Moonlight.");
fprintf(LOG_OUT, "RegOpenKeyEx() failed: %d\n", error);
DisplayMessage("GeForce Experience was not detected on this PC. Make sure you're installing this utility on your GeForce GameStream-compatible PC, not the device running Moonlight.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
return false;
}
@@ -126,37 +259,201 @@ bool IsGameStreamEnabled()
if (error != ERROR_SUCCESS || !enabled) {
// GFE may not even write EnableStreaming until the user enables GameStream for the first time
if (error != ERROR_SUCCESS) {
printf("RegQueryValueExA() failed: %d\n", error);
fprintf(LOG_OUT, "RegQueryValueExA() failed: %d\n", error);
}
DisplayMessage("GameStream is not enabled in GeForce Experience. Please open GeForce Experience settings, navigate to the Shield tab, and turn GameStream on.");
DisplayMessage("GameStream is not enabled in GeForce Experience. Please open GeForce Experience settings, navigate to the Shield tab, and turn GameStream on.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide");
return false;
}
else {
printf("GeForce Experience installed and GameStream is enabled\n");
fprintf(LOG_OUT, "GeForce Experience installed and GameStream is enabled\n");
return true;
}
}
bool IsCurrentlyStreaming()
{
bool ret = false;
HANDLE processSnapshot = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
PROCESSENTRY32 procEntry;
procEntry.dwSize = sizeof(procEntry);
Process32First(processSnapshot, &procEntry);
do {
// If we find nvstreamer.exe running, we're currently streaming
if (_stricmp(procEntry.szExeFile, "nvstreamer.exe") == 0) {
ret = true;
break;
}
} while (Process32Next(processSnapshot, &procEntry));
CloseHandle(processSnapshot);
return ret;
}
bool IsConsoleSessionActive()
{
PWTS_SESSION_INFO_1 sessionInfo;
DWORD sessionCount;
DWORD level;
bool ret;
DWORD activeSessionId = WTSGetActiveConsoleSessionId();
if (activeSessionId == 0xFFFFFFFF) {
fprintf(LOG_OUT, "No active console session detected\n");
return false;
}
level = 1;
if (!WTSEnumerateSessionsEx(WTS_CURRENT_SERVER_HANDLE, &level, 0, &sessionInfo, &sessionCount)) {
fprintf(LOG_OUT, "WTSEnumerateSessionsEx() failed: %d\n", GetLastError());
return false;
}
ret = false;
for (int i = 0; i < sessionCount; i++)
{
if (sessionInfo[i].SessionId == activeSessionId) {
if (sessionInfo[i].pUserName != nullptr) {
fprintf(LOG_OUT, "Session %d has active user\n", sessionInfo[i].SessionId);
ret = true;
break;
}
}
}
WTSFreeMemoryExW(WTSTypeSessionInfoLevel1, sessionInfo, sessionCount);
return ret;
}
bool IsSleepEnabled()
{
SYSTEM_POWER_POLICY powerPolicy;
if (CallNtPowerInformation(SystemPowerPolicyAc, NULL, 0, &powerPolicy, sizeof(powerPolicy)) < 0) {
return false;
}
return powerPolicy.IdleTimeout != 0 && powerPolicy.Idle.Action == PowerActionSleep;
}
bool IsHibernationEnabled()
{
SYSTEM_POWER_POLICY powerPolicy;
if (CallNtPowerInformation(SystemPowerPolicyAc, NULL, 0, &powerPolicy, sizeof(powerPolicy)) < 0) {
return false;
}
return powerPolicy.DozeS4Timeout != 0 || (powerPolicy.IdleTimeout != 0 && powerPolicy.Idle.Action == PowerActionHibernate);
}
bool IsLocalNetworkAccessBlocked()
{
MIB_IPFORWARDROW route;
DWORD error;
SOCKADDR_IN sin;
SOCKET s;
error = GetBestRoute(0, 0, &route);
if (error != NO_ERROR) {
fprintf(LOG_OUT, "GetBestRoute() failed: %d\n", error);
return false;
}
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET) {
fprintf(LOG_OUT, "socket() failed: %d\n", error);
return false;
}
RtlZeroMemory(&sin, sizeof(sin));
sin.sin_family = AF_INET;
sin.sin_addr.S_un.S_addr = route.dwForwardNextHop;
sin.sin_port = htons(80);
if (connect(s, (PSOCKADDR)&sin, sizeof(sin)) == 0) {
error = NO_ERROR;
fprintf(LOG_OUT, "connect(%s, %d) successful\n", inet_ntoa(sin.sin_addr), ntohs(sin.sin_port));
}
else {
error = WSAGetLastError();
fprintf(LOG_OUT, "connect(%s, %d) failed: %d\n", inet_ntoa(sin.sin_addr), ntohs(sin.sin_port), error);
}
closesocket(s);
return error == WSAEACCES;
}
bool IsZeroTierInstalled()
{
DWORD error;
HKEY key;
error = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "Software\\ZeroTier, Inc.\\ZeroTier One", 0, KEY_READ | KEY_WOW64_32KEY, &key);
if (error != ERROR_SUCCESS) {
return false;
}
RegCloseKey(key);
return true;
}
PIP_ADAPTER_ADDRESSES
AllocAndGetAdaptersAddresses(ULONG Family, ULONG Flags)
{
PIP_ADAPTER_ADDRESSES addresses;
ULONG length;
ULONG error;
addresses = NULL;
length = GAA_INITIAL_SIZE;
do {
free(addresses);
addresses = (PIP_ADAPTER_ADDRESSES)malloc(length);
if (addresses == NULL) {
fprintf(LOG_OUT, "malloc(%u) failed\n", length);
return NULL;
}
error = GetAdaptersAddresses(Family, Flags, NULL, addresses, &length);
} while (error == ERROR_BUFFER_OVERFLOW);
if (error != ERROR_SUCCESS) {
fprintf(LOG_OUT, "GetAdaptersAddresses() failed: %d\n", error);
free(addresses);
return NULL;
}
return addresses;
}
enum PortTestStatus {
PortTestOk,
PortTestError,
PortTestUnknown
};
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withServer)
PortTestStatus TestPort(PSOCKADDR_STORAGE addr, PSOCKADDR_STORAGE localBindAddr, int proto, int port, bool withServer, bool isLoopbackRelay, bool mtuTest)
{
SOCKET clientSock = INVALID_SOCKET, serverSock = INVALID_SOCKET;
int err;
clientSock = socket(addr->ss_family, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
if (clientSock == INVALID_SOCKET) {
printf("socket() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
return PortTestError;
}
if (withServer) {
serverSock = socket(addr->ss_family, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
// Even if we are testing IPv6, our server socket should still be on IPv4 to allow the
// IPv6 relay to do its job (since it's already bound to all GFE ports on v6)
serverSock = socket(AF_INET, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
if (serverSock == INVALID_SOCKET) {
printf("socket() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
return PortTestError;
}
@@ -168,21 +465,22 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
if (err == SOCKET_ERROR) {
if (WSAGetLastError() == WSAEADDRINUSE) {
// If someone is already listening (perhaps GFE is currently streaming),
// we can proceed if it's a TCP connection.
if (proto == IPPROTO_TCP) {
// we can proceed if it's a TCP connection unless it's a loopback relay
// which would give us a false positive result.
if (proto == IPPROTO_TCP && !isLoopbackRelay) {
closesocket(serverSock);
serverSock = INVALID_SOCKET;
}
else {
// We can't continue to test for UDP ports.
printf("Unknown (in use)\n");
fprintf(LOG_OUT, "Unknown (in use)\n");
closesocket(clientSock);
closesocket(serverSock);
return PortTestUnknown;
}
}
else {
printf("bind() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "bind() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
closesocket(serverSock);
return PortTestError;
@@ -192,7 +490,7 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
if (proto == IPPROTO_TCP && serverSock != INVALID_SOCKET) {
err = listen(serverSock, 1);
if (err == SOCKET_ERROR) {
printf("listen() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "listen() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
closesocket(serverSock);
return PortTestError;
@@ -200,10 +498,25 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
}
}
// Perform the explicit bind if a local address was provided
if (localBindAddr != nullptr) {
SOCKADDR_IN6 bind6;
int addrLen = localBindAddr->ss_family == AF_INET ?
sizeof(SOCKADDR_IN) : sizeof(SOCKADDR_IN6);
RtlCopyMemory(&bind6, localBindAddr, addrLen);
bind6.sin6_port = 0;
err = bind(clientSock, (struct sockaddr*)&bind6, addrLen);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "bind() failed: %d\n", WSAGetLastError());
}
}
ULONG nbIo = 1;
err = ioctlsocket(clientSock, FIONBIO, &nbIo);
if (err == SOCKET_ERROR) {
printf("ioctlsocket() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "ioctlsocket() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
if (serverSock != INVALID_SOCKET) {
closesocket(serverSock);
@@ -216,32 +529,43 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
sizeof(SOCKADDR_IN) : sizeof(SOCKADDR_IN6);
RtlCopyMemory(&sin6, addr, addrLen);
sin6.sin6_port = htons(port);
sin6.sin6_port = htons(port + (isLoopbackRelay ? LOOPBACK_SERVER_PORT_OFFSET : 0));
if (proto == IPPROTO_TCP) {
err = connect(clientSock, (struct sockaddr*)&sin6, addrLen);
if (err == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK) {
printf("connect() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "connect() failed: %d\n", WSAGetLastError());
}
else {
struct timeval timeout = {};
fd_set fds;
FD_ZERO(&fds);
FD_SET(clientSock, &fds);
if (serverSock != INVALID_SOCKET) {
FD_SET(serverSock, &fds);
}
else {
FD_SET(clientSock, &fds);
}
// If we have a server socket, listen for the accept() instead of the
// connect() so we can be compatible with the loopback relay.
timeout.tv_sec = 3;
err = select(0, nullptr, &fds, nullptr, &timeout);
err = select(0,
serverSock != INVALID_SOCKET ? &fds : nullptr,
serverSock == INVALID_SOCKET ? &fds : nullptr,
nullptr, &timeout);
if (err == 1) {
// Our FD was signalled for connect() completion
printf("Success\n");
// Our FD was signalled for connect() or accept() completion
fprintf(LOG_OUT, "Success\n");
}
else if (err == 0) {
// Timed out
printf("Timeout\n");
fprintf(LOG_OUT, "Timeout\n");
}
else {
printf("select() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
}
}
@@ -253,13 +577,22 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
return err == 1 ? PortTestOk : PortTestError;
}
else {
const char testMsg[] = "moonlight-test";
err = sendto(clientSock, testMsg, sizeof(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
if (err == SOCKET_ERROR) {
printf("sendto() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
closesocket(serverSock);
return PortTestError;
// Video packets are up to 1040 bytes.
const char testMsg[1040] = "moonlight-test";
// Send several test packets to ensure a random lost packet doesn't make the test fail
for (int i = 0; i < 5; i++) {
// Send the full payload for MTU tests and the truncated payload for other tests.
err = sendto(clientSock, testMsg,
mtuTest ? sizeof(testMsg) : strlen(testMsg), 0, (struct sockaddr*)&sin6, addrLen);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "sendto() failed: %d\n", WSAGetLastError());
closesocket(clientSock);
closesocket(serverSock);
return PortTestError;
}
Sleep(200);
}
struct timeval timeout = {};
@@ -268,18 +601,18 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
FD_ZERO(&fds);
FD_SET(serverSock, &fds);
timeout.tv_sec = 3;
timeout.tv_sec = 2;
err = select(0, &fds, nullptr, nullptr, &timeout);
if (err == 1) {
// Our FD was signalled for data available
printf("Success\n");
fprintf(LOG_OUT, "Success\n");
}
else if (err == 0) {
// Timed out
printf("Timeout\n");
fprintf(LOG_OUT, "Timeout\n");
}
else {
printf("select() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
}
closesocket(clientSock);
@@ -289,80 +622,448 @@ PortTestStatus TestPort(PSOCKADDR_STORAGE addr, int proto, int port, bool withSe
}
}
bool TestAllPorts(PSOCKADDR_STORAGE addr, char* portMsg, int portMsgLen)
PortTestStatus TestHttpPort(PSOCKADDR_STORAGE addr, int port, bool isLoopbackRelay)
{
HINTERNET hSession = nullptr;
HINTERNET hConnection = nullptr;
HINTERNET hRequest = nullptr;
PortTestStatus result;
hSession = WinHttpOpen(L"MIST", WINHTTP_ACCESS_TYPE_NO_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0);
if (hSession == nullptr) {
fprintf(LOG_OUT, "WinHttpOpen() failed: %d\n", GetLastError());
result = PortTestError;
goto Exit;
}
// WinHTTP's default timeouts are very long. Set them to something more reasonable.
if (!WinHttpSetTimeouts(hSession, 0, 3000, 5000, 5000)) {
fprintf(LOG_OUT, "WinHttpSetTimeouts() failed: %d\n", GetLastError());
}
// Windows 8.1 enabled TLSv1.2 for WinHTTP by default (8.0 enables it for Schannel but not WinHTTP)
// https://docs.microsoft.com/en-us/security/engineering/solving-tls1-problem
if (!IsWindows8Point1OrGreater()) {
DWORD protocols = WINHTTP_FLAG_SECURE_PROTOCOL_TLS1 |
WINHTTP_FLAG_SECURE_PROTOCOL_TLS1_1 |
WINHTTP_FLAG_SECURE_PROTOCOL_TLS1_2;
if (!WinHttpSetOption(hSession, WINHTTP_OPTION_SECURE_PROTOCOLS, &protocols, sizeof(protocols))) {
fprintf(LOG_OUT, "WinHttpSetOption(WINHTTP_OPTION_SECURE_PROTOCOLS) failed: %d\n", GetLastError());
}
}
WCHAR urlEscapedAddr[INET6_ADDRSTRLEN + 2];
if (addr->ss_family == AF_INET) {
InetNtopW(AF_INET, &((struct sockaddr_in*)addr)->sin_addr, urlEscapedAddr, ARRAYSIZE(urlEscapedAddr));
}
else {
// The address string must be escaped for usage in URLs
urlEscapedAddr[0] = L'[';
InetNtopW(AF_INET6, &((struct sockaddr_in6*)addr)->sin6_addr, &urlEscapedAddr[1], INET6_ADDRSTRLEN);
wcscat_s(urlEscapedAddr, L"]");
}
hConnection = WinHttpConnect(hSession, urlEscapedAddr, port + (isLoopbackRelay ? LOOPBACK_SERVER_PORT_OFFSET : 0), NULL);
if (hConnection == nullptr) {
fprintf(LOG_OUT, "WinHttpConnect() failed: %d\n", GetLastError());
result = PortTestError;
goto Exit;
}
hRequest = WinHttpOpenRequest(hConnection, L"GET", L"/", NULL, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES,
port == 47984 ? WINHTTP_FLAG_SECURE : 0);
if (hConnection == nullptr) {
fprintf(LOG_OUT, "WinHttpOpenRequest() failed: %d\n", GetLastError());
result = PortTestError;
goto Exit;
}
if (!WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, WINHTTP_NO_REQUEST_DATA, 0, 0, 0) || !WinHttpReceiveResponse(hRequest, NULL)) {
if (GetLastError() == ERROR_WINHTTP_CLIENT_AUTH_CERT_NEEDED) {
// This is expected for our HTTPS connection
fprintf(LOG_OUT, "Success\n");
result = PortTestOk;
}
else {
// CANNOT_CONNECT is the "expected" error
if (GetLastError() == ERROR_WINHTTP_CANNOT_CONNECT) {
fprintf(LOG_OUT, "Failed\n");
}
else {
fprintf(LOG_OUT, "Failed: %d\n", GetLastError());
}
result = PortTestError;
}
goto Exit;
}
else {
fprintf(LOG_OUT, "Success\n");
result = PortTestOk;
}
Exit:
if (hRequest != nullptr) {
WinHttpCloseHandle(hRequest);
}
if (hConnection != nullptr) {
WinHttpCloseHandle(hConnection);
}
if (hSession != nullptr) {
WinHttpCloseHandle(hSession);
}
return result;
}
bool TestAllPorts(PSOCKADDR_STORAGE addr, PSOCKADDR_STORAGE localBindAddr, char* portMsg, int portMsgLen, bool isLoopbackRelay, bool consolePrint, bool* allPortsFailed = nullptr)
{
bool ret = true;
if (allPortsFailed) {
*allPortsFailed = true;
}
for (int i = 0; i < ARRAYSIZE(k_Ports); i++) {
printf("Testing %s %d...",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
PortTestStatus status = TestPort(addr, k_Ports[i].proto, k_Ports[i].port, k_Ports[i].withServer);
PortTestStatus status;
if (consolePrint) {
fprintf(CONSOLE_OUT, "\tTesting %s %d...\n",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
}
if (!k_Ports[i].withServer && (localBindAddr == nullptr || localBindAddr->ss_family == AF_INET)) {
// Test using a real HTTP client if the port wasn't totally dead.
// This is required to confirm functionality with the loopback relay.
// NB: We can't do this with IPv6 because we're not guaranteed that our outbound traffic
// will go out on the correct local IPv6 address, preventing a response from making
// it back.
assert(k_Ports[i].proto == IPPROTO_TCP);
fprintf(LOG_OUT, "Testing TCP %d with HTTP traffic...", k_Ports[i].port);
status = TestHttpPort(addr, k_Ports[i].port, isLoopbackRelay);
}
else {
fprintf(LOG_OUT, "Testing %s %d...",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
status = TestPort(addr, localBindAddr, k_Ports[i].proto, k_Ports[i].port,
k_Ports[i].withServer, isLoopbackRelay, k_Ports[i].port == 47998);
}
if (status != PortTestOk) {
// If we got an unknown result, assume it matches with whatever
// we've gotten so far.
if (status == PortTestError || !ret) {
int msgLen = snprintf(portMsg, portMsgLen, "%s %d\n",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
portMsg += msgLen;
portMsgLen -= msgLen;
if (portMsg != NULL && portMsgLen > 0) {
int msgLen = snprintf(portMsg, portMsgLen, "%s %d\n",
k_Ports[i].proto == IPPROTO_TCP ? "TCP" : "UDP",
k_Ports[i].port);
portMsg += msgLen;
portMsgLen -= msgLen;
}
// Keep going to check all ports and report the failing ones
ret = false;
}
}
else if (allPortsFailed) {
*allPortsFailed = false;
}
}
return ret;
}
bool FindLocalInterfaceIP4Address(PSOCKADDR_IN addr)
bool IsTestServerReachable(struct addrinfo* addrinfo, unsigned short port)
{
SOCKET s;
struct hostent* host;
FD_SET writeFds, exceptFds;
int err;
struct timeval tv = {};
SOCKADDR_STORAGE addr;
char testServerStr[INET6_ADDRSTRLEN];
printf("Finding local IP address...");
memcpy(&addr, addrinfo->ai_addr, addrinfo->ai_addrlen);
((PSOCKADDR_IN6)&addr)->sin6_port = htons(port);
host = gethostbyname("google.com");
if (host == nullptr) {
printf("gethostbyname() failed: %d\n", WSAGetLastError());
return false;
if (addr.ss_family == AF_INET) {
inet_ntop(AF_INET, &((struct sockaddr_in*)&addr)->sin_addr, testServerStr, sizeof(testServerStr));
}
else {
inet_ntop(AF_INET6, &((struct sockaddr_in6*)&addr)->sin6_addr, testServerStr, sizeof(testServerStr));
}
s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
fprintf(LOG_OUT, "Testing reachability of relay server %s...", testServerStr);
s = socket(addrinfo->ai_family, SOCK_STREAM, IPPROTO_TCP);
if (s == INVALID_SOCKET) {
printf("socket() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
return false;
}
SOCKADDR_IN sin = {};
sin.sin_family = AF_INET;
sin.sin_port = htons(443);
sin.sin_addr = *(struct in_addr*)host->h_addr;
int err = connect(s, (struct sockaddr*)&sin, sizeof(sin));
ULONG nbIo = 1;
err = ioctlsocket(s, FIONBIO, &nbIo);
if (err == SOCKET_ERROR) {
printf("connect() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "ioctlsocket() failed: %d\n", WSAGetLastError());
closesocket(s);
return false;
}
err = connect(s, (PSOCKADDR)&addr, addrinfo->ai_addrlen);
if (err == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK) {
fprintf(LOG_OUT, "Unreachable (%d)\n", WSAGetLastError());
closesocket(s);
return false;
}
FD_ZERO(&writeFds);
FD_ZERO(&exceptFds);
FD_SET(s, &writeFds);
FD_SET(s, &exceptFds);
tv.tv_sec = 3;
err = select(0, nullptr, &writeFds, &exceptFds, &tv);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
closesocket(s);
return false;
}
else if (err == 0) {
fprintf(LOG_OUT, "Unreachable (timeout)\n");
closesocket(s);
return false;
}
else {
int optlen = sizeof(err);
getsockopt(s, SOL_SOCKET, SO_ERROR, (char*)&err, &optlen);
closesocket(s);
if (err != 0 || FD_ISSET(s, &exceptFds)) {
fprintf(LOG_OUT, "Unreachable (%d)\n", err);
return false;
}
fprintf(LOG_OUT, "Reachable\n");
return true;
}
}
bool FindLocalInterfaceIPAddress(int family, PSOCKADDR_STORAGE addr)
{
SOCKET s;
struct addrinfo hint = {};
struct addrinfo* result;
int err;
fprintf(LOG_OUT, "Finding local %s address...", family == AF_INET ? "IPv4" : "IPv6");
hint.ai_family = family;
hint.ai_socktype = SOCK_STREAM;
hint.ai_protocol = IPPROTO_TCP;
hint.ai_flags = AI_ADDRCONFIG;
err = getaddrinfo("moonlight-stream.org", "443", &hint, &result);
if (err != 0 || result == NULL) {
// AI_ADDRCONFIG will mask unusable addresses, so we may get nothing
// We get WSANO_DATA or WSAHOST_NOT_FOUND depending on whether it's V4 or V6 :(
if (err == WSANO_DATA || err == WSAHOST_NOT_FOUND) {
fprintf(LOG_OUT, "NONE\n");
}
else {
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
}
return false;
}
s = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (s == INVALID_SOCKET) {
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
freeaddrinfo(result);
return false;
}
err = connect(s, (struct sockaddr*)result->ai_addr, result->ai_addrlen);
if (err == SOCKET_ERROR) {
fprintf(LOG_OUT, "connect() failed: %d\n", WSAGetLastError());
closesocket(s);
freeaddrinfo(result);
return false;
}
freeaddrinfo(result);
// Determine which local interface we bound to
int nameLen = sizeof(*addr);
err = getsockname(s, (struct sockaddr*)addr, &nameLen);
if (err == SOCKET_ERROR) {
printf("getsockname() failed: %d\n", WSAGetLastError());
fprintf(LOG_OUT, "getsockname() failed: %d\n", WSAGetLastError());
closesocket(s);
return false;
}
char addrStr[64];
inet_ntop(AF_INET, &addr->sin_addr, addrStr, sizeof(addrStr));
printf("%s\n", addrStr);
char addrStr[INET6_ADDRSTRLEN];
if (addr->ss_family == AF_INET) {
inet_ntop(AF_INET, &((struct sockaddr_in*)addr)->sin_addr, addrStr, sizeof(addrStr));
}
else {
// There may be multiple IPv6 addresses on this interface, and chances are that the
// outbound address is a temporary IPv6 address which is not meant to receive traffic.
// Let's look up a suitable address by finding the correct interface and looking for
// an address with a non-random suffix.
PIP_ADAPTER_ADDRESSES addresses;
PIP_ADAPTER_ADDRESSES currentAdapter;
PIP_ADAPTER_UNICAST_ADDRESS currentAddress;
addresses = AllocAndGetAdaptersAddresses(AF_UNSPEC,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME);
if (addresses == NULL) {
return false;
}
// First, find the interface that owns the incoming address
currentAdapter = addresses;
while (currentAdapter != NULL) {
// Check if this interface has the IPv6 address we want
currentAddress = currentAdapter->FirstUnicastAddress;
while (currentAddress != NULL) {
if (currentAddress->Address.lpSockaddr->sa_family == AF_INET6) {
PSOCKADDR_IN6 ifaceAddrV6 = (PSOCKADDR_IN6)currentAddress->Address.lpSockaddr;
if (RtlEqualMemory(&((struct sockaddr_in6*)addr)->sin6_addr, &ifaceAddrV6->sin6_addr, sizeof(IN6_ADDR))) {
break;
}
}
currentAddress = currentAddress->Next;
}
if (currentAddress != NULL) {
// It does, bail out
break;
}
currentAdapter = currentAdapter->Next;
}
// Check if we found the incoming interface. If not, we'll
// just return the IP address as given from getsockname().
if (currentAdapter != NULL) {
// Now find a non-privacy/non-LL IPv6 address on this interface
currentAddress = currentAdapter->FirstUnicastAddress;
while (currentAddress != NULL) {
if (currentAddress->Address.lpSockaddr->sa_family == AF_INET6) {
// Exclude link-local and privacy addresses and deprecated addresses
PSOCKADDR_IN6 currentAddrV6 = (PSOCKADDR_IN6)currentAddress->Address.lpSockaddr;
if (currentAddrV6->sin6_scope_id == 0 &&
currentAddress->SuffixOrigin != IpSuffixOriginRandom &&
currentAddress->DadState != IpDadStateDeprecated) {
RtlCopyMemory(addr, currentAddress->Address.lpSockaddr, currentAddress->Address.iSockaddrLength);
break;
}
}
currentAddress = currentAddress->Next;
}
}
free(addresses);
inet_ntop(AF_INET6, &((struct sockaddr_in6*)addr)->sin6_addr, addrStr, sizeof(addrStr));
}
fprintf(LOG_OUT, "%s\n", addrStr);
return true;
}
bool FindZeroTierInterfaceAddress(PSOCKADDR_STORAGE addr)
{
PIP_ADAPTER_ADDRESSES addresses;
PIP_ADAPTER_ADDRESSES currentAdapter;
PIP_ADAPTER_UNICAST_ADDRESS currentAddress;
// Get all IPv4 interfaces
addresses = AllocAndGetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_SKIP_FRIENDLY_NAME);
if (addresses == nullptr) {
return false;
}
currentAdapter = addresses;
while (currentAdapter != NULL) {
// Look for ones that correspond to a ZeroTier device
if (wcsstr(currentAdapter->Description, L"ZeroTier")) {
// Check if this interface has the IP address we want
currentAddress = currentAdapter->FirstUnicastAddress;
while (currentAddress != NULL) {
if (currentAddress->Address.lpSockaddr->sa_family == AF_INET) {
RtlCopyMemory(addr, currentAddress->Address.lpSockaddr, currentAddress->Address.iSockaddrLength);
free(addresses);
return true;
}
currentAddress = currentAddress->Next;
}
}
currentAdapter = currentAdapter->Next;
}
free(addresses);
return false;
}
bool FindDuplicateDefaultInterfaces(void)
{
PIP_ADAPTER_ADDRESSES addresses;
ULONG error;
MIB_IPFORWARDROW defaultRoute;
PIP_ADAPTER_ADDRESSES currentAdapter;
DWORD matchingInterfaces = 0;
error = GetBestRoute(0, 0, &defaultRoute);
if (error != NO_ERROR) {
fprintf(LOG_OUT, "GetBestRoute() failed: %d\n", error);
return false;
}
// Get all IPv4 interfaces
addresses = AllocAndGetAdaptersAddresses(AF_INET,
GAA_FLAG_SKIP_UNICAST |
GAA_FLAG_SKIP_ANYCAST |
GAA_FLAG_SKIP_MULTICAST |
GAA_FLAG_SKIP_DNS_SERVER |
GAA_FLAG_INCLUDE_GATEWAYS |
GAA_FLAG_SKIP_FRIENDLY_NAME);
if (addresses == nullptr) {
return false;
}
currentAdapter = addresses;
while (currentAdapter != NULL) {
if (currentAdapter->OperStatus == IfOperStatusUp &&
currentAdapter->FirstGatewayAddress != NULL &&
currentAdapter->FirstGatewayAddress->Address.iSockaddrLength == sizeof(SOCKADDR_IN)) {
if (((PSOCKADDR_IN)currentAdapter->FirstGatewayAddress->Address.lpSockaddr)->sin_addr.S_un.S_addr == defaultRoute.dwForwardNextHop) {
matchingInterfaces++;
}
}
currentAdapter = currentAdapter->Next;
}
free(addresses);
return matchingInterfaces > 1;
}
enum UPnPPortStatus {
NOT_FOUND,
OK,
@@ -393,28 +1094,28 @@ UPnPPortStatus UPnPCheckPort(struct UPNPUrls* urls, struct IGDdatas* data, int p
return ERRORED;
}
printf("Checking for UPnP port mapping for %s %s -> %s...", protoStr, portStr, myAddr);
fprintf(LOG_OUT, "Checking for UPnP port mapping for %s %s -> %s...", protoStr, portStr, myAddr);
int err = UPNP_GetSpecificPortMappingEntry(
urls->controlURL, data->first.servicetype, portStr, protoStr, nullptr,
intClient, intPort, desc, enabled, leaseDuration);
if (err == 714) {
// NoSuchEntryInArray
printf("NOT FOUND\n");
fprintf(LOG_OUT, "NOT FOUND\n");
return NOT_FOUND;
}
else if (err == UPNPCOMMAND_SUCCESS) {
if (!strcmp(myAddr, intClient)) {
printf("OK\n");
fprintf(LOG_OUT, "OK (Internal port: %s)\n", intPort);
return OK;
}
else {
printf("CONFLICT - %s %s\n", desc, intClient);
fprintf(LOG_OUT, "CONFLICT - %s %s\n", desc, intClient);
snprintf(conflictMessage, 128, "%s (%s)", desc, intClient);
return CONFLICTED;
}
}
else {
printf("ERROR %d\n", err);
fprintf(LOG_OUT, "ERROR %d\n", err);
return ERRORED;
}
}
@@ -424,23 +1125,27 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
natpmp_t natpmp;
bool foundUpnpIgd = false;
wanAddr->sin_family = AF_INET;
reportedWanAddr->sin_family = AF_INET;
*foundPortForwardingRules = false;
*igdDisconnected = false;
bool gotReportedWanAddress = false;
int natPmpErr = initnatpmp(&natpmp, 0, 0);
if (natPmpErr != 0) {
printf("initnatpmp() failed: %d\n", natPmpErr);
fprintf(LOG_OUT, "initnatpmp() failed: %d\n", natPmpErr);
}
else {
natPmpErr = sendpublicaddressrequest(&natpmp);
if (natPmpErr < 0) {
printf("sendpublicaddressrequest() failed: %d\n", natPmpErr);
fprintf(LOG_OUT, "sendpublicaddressrequest() failed: %d\n", natPmpErr);
closenatpmp(&natpmp);
}
}
{
fprintf(CONSOLE_OUT, "\tTesting UPnP...\n");
int upnpErr;
struct UPNPDev* ipv4Devs = upnpDiscoverAll(5000, nullptr, nullptr, UPNP_LOCAL_PORT_ANY, 0, 2, &upnpErr);
@@ -456,19 +1161,19 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
if (ret == 2) {
*igdDisconnected = true;
}
printf("Discovered UPnP IGD at: %s\n", urls.controlURL);
printf("Detecting WAN IP address via UPnP...");
fprintf(LOG_OUT, "Discovered UPnP IGD at: %s\n", urls.controlURL);
fprintf(LOG_OUT, "Detecting WAN IP address via UPnP...");
ret = UPNP_GetExternalIPAddress(urls.controlURL, data.first.servicetype, wanAddrStr);
if (ret == UPNPCOMMAND_SUCCESS && strlen(wanAddrStr) > 0) {
reportedWanAddr->sin_addr.S_un.S_addr = wanAddr->sin_addr.S_un.S_addr = inet_addr(wanAddrStr);
printf("%s\n", wanAddrStr);
reportedWanAddr->sin_addr.S_un.S_addr = inet_addr(wanAddrStr);
fprintf(LOG_OUT, "%s\n", wanAddrStr);
if (wanAddr->sin_addr.S_un.S_addr != 0) {
if (reportedWanAddr->sin_addr.S_un.S_addr != 0) {
gotReportedWanAddress = true;
}
}
else {
printf("FAILED %d\n", ret);
fprintf(LOG_OUT, "FAILED %d\n", ret);
}
char conflictMessage[512];
@@ -484,7 +1189,7 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
case CONFLICTED:
snprintf(conflictMessage, sizeof(conflictMessage),
"Detected a port forwarding conflict with another PC on your network: %s\n\n"
"Remove that PC from your network or uninstall the Moonlight Internet Streaming Service from it, then restart your router.",
"Remove that PC from your network or uninstall the Moonlight Internet Streaming Helper from it, then restart your router.",
conflictEntry);
DisplayMessage(conflictMessage);
return false;
@@ -494,30 +1199,32 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
}
}
else {
printf("No UPnP IGD detected\n");
fprintf(LOG_OUT, "No UPnP IGD detected\n");
}
FreeUPNPUrls(&urls);
}
else {
printf("No UPnP devices detected\n");
fprintf(LOG_OUT, "No UPnP devices detected\n");
}
}
// Use the delay of upnpDiscoverAll() to also allow the NAT-PMP endpoint time to respond
if (natPmpErr >= 0) {
printf("Detecting WAN IP address via NAT-PMP...");
fprintf(CONSOLE_OUT, "\tTesting NAT-PMP...\n");
fprintf(LOG_OUT, "Detecting WAN IP address via NAT-PMP...");
natpmpresp_t response;
natPmpErr = readnatpmpresponseorretry(&natpmp, &response);
closenatpmp(&natpmp);
if (natPmpErr == 0) {
char addrStr[64];
reportedWanAddr->sin_addr = wanAddr->sin_addr = response.pnu.publicaddress.addr;
char addrStr[INET_ADDRSTRLEN];
reportedWanAddr->sin_addr = response.pnu.publicaddress.addr;
inet_ntop(AF_INET, &response.pnu.publicaddress.addr, addrStr, sizeof(addrStr));
printf("%s\n", addrStr);
if (wanAddr->sin_addr.S_un.S_addr != 0) {
fprintf(LOG_OUT, "%s\n", addrStr);
if (reportedWanAddr->sin_addr.S_un.S_addr != 0) {
gotReportedWanAddress = true;
if (!foundUpnpIgd) {
@@ -528,21 +1235,21 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
}
}
else {
printf("FAILED %d\n", natPmpErr);
fprintf(LOG_OUT, "FAILED %d\n", natPmpErr);
}
}
printf("Detecting WAN IP address via STUN...");
if (!getExternalAddressPortIP4(IPPROTO_UDP, 0, wanAddr)) {
if (!gotReportedWanAddress) {
DisplayMessage("Unable to determine your public IP address. Please check your Internet connection.");
return false;
}
fprintf(LOG_OUT, "Detecting WAN IP address via STUN...");
fprintf(CONSOLE_OUT, "\tTesting STUN...\n");
if (!getExternalAddressPortIP4(0, wanAddr)) {
DisplayMessage("Unable to determine your public IP address. Please check your Internet connection or try again in a few minutes.");
return false;
}
else {
char addrStr[64];
char addrStr[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &wanAddr->sin_addr, addrStr, sizeof(addrStr));
printf("%s\n", addrStr);
fprintf(LOG_OUT, "%s\n", addrStr);
if (!gotReportedWanAddress) {
// If we didn't get anything from UPnP or NAT-PMP, just populate the reported
@@ -554,16 +1261,12 @@ bool CheckWANAccess(PSOCKADDR_IN wanAddr, PSOCKADDR_IN reportedWanAddr, bool* fo
return true;
}
bool IsPossibleCGN(PSOCKADDR_IN wanAddr)
bool IsCGN(PSOCKADDR_IN wanAddr)
{
DWORD addr = htonl(wanAddr->sin_addr.S_un.S_addr);
// 10.0.0.0/8 - ISPs used to use this
if ((addr & 0xFF000000) == 0x0A000000) {
return true;
}
// 100.64.0.0/10 - RFC6598 official CGN address
else if ((addr & 0xFFC00000) == 0x64400000) {
if ((addr & 0xFFC00000) == 0x64400000) {
return true;
}
@@ -593,18 +1296,25 @@ bool IsDoubleNAT(PSOCKADDR_IN wanAddr)
int main(int argc, char* argv[])
{
WSADATA wsaData;
SYSTEMTIME time;
char timeString[MAX_PATH + 1] = {};
char tempPath[MAX_PATH + 1];
GetTempPathA(sizeof(tempPath), tempPath);
snprintf(logFilePath, sizeof(logFilePath), "%s\\%s", tempPath, "mis-test.log");
freopen(logFilePath, "w", stdout);
freopen(logFilePath, "w", LOG_OUT);
// Print a log header
printf("Moonlight Internet Streaming Tester v" VER_VERSION_STR "\n");
fprintf(LOG_OUT, "Moonlight Internet Streaming Tester v" VER_VERSION_STR "\n");
// Print the current time
GetSystemTime(&time);
GetTimeFormatA(LOCALE_SYSTEM_DEFAULT, 0, &time, "hh':'mm':'ss tt", timeString, ARRAYSIZE(timeString));
fprintf(LOG_OUT, "The current UTC time is: %s\n", timeString);
// Print a console header
fprintf(stderr, "Moonlight Internet Streaming Tester v" VER_VERSION_STR "\n\n");
fprintf(CONSOLE_OUT, "Moonlight Internet Streaming Tester v" VER_VERSION_STR "\n\n");
int err = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (err != NO_ERROR) {
@@ -612,13 +1322,71 @@ int main(int argc, char* argv[])
return err;
}
fprintf(stderr, "Checking if GameStream is enabled...\n");
fprintf(CONSOLE_OUT, "Checking if GameStream is enabled...\n");
// First check if GameStream is enabled
if (!IsGameStreamEnabled()) {
return -1;
}
if (IsCurrentlyStreaming()) {
DisplayMessage("The test cannot proceed because a GameStream session is currently running on this PC.\n\n"
"Quit the currently running app on this host within Moonlight, or reboot your PC.");
return -1;
}
if (!IsConsoleSessionActive()) {
DisplayMessage("The system display is currently locked. You must sign in to your PC again to use GameStream.\n\n"
"This is most often due to Microsoft Remote Desktop locking the screen. Use an alternate GameStream-compatible remote desktop solution like Chrome Remote Desktop or TeamViewer to unlock the PC and prevent this error in the future.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#display-locked-error");
return -1;
}
fprintf(CONSOLE_OUT, "Checking power settings...\n");
if (IsSleepEnabled()) {
DisplayMessage("This computer has sleep mode enabled. Sleep mode may prevent this PC from being available for streaming.\n\n"
"Please ensure sleep is disabled in Power Options so this PC is always ready for streaming. Click the Help button for more information.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#sleep-mode-enabled-warning", MpWarn, false);
}
if (IsHibernationEnabled()) {
DisplayMessage("This computer has hibernation enabled. Hibernation may prevent this PC from being available for streaming.\n\n"
"Please ensure hibernation is disabled in Power Options so this PC is always ready for streaming. Click the Help button for more information.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#hibernation-enabled-warning", MpWarn, false);
}
fprintf(CONSOLE_OUT, "Checking network connections...\n");
if (IsLocalNetworkAccessBlocked()) {
DisplayMessage("Local network access appears to be blocked by another application installed on this PC.\n\n"
"If you have firewall or VPN software installed, make sure it is configured to allow applications to access the local network. Click the Help button for guidance on fixing this issue.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#local-network-access-blocked-error");
return -1;
}
if (FindDuplicateDefaultInterfaces()) {
DisplayMessage("This computer appears to have more than one connection to the same network (like both WiFi and Ethernet, for example).\n\n"
"Please disconnect the extra connection(s) to ensure hosting works reliably over the Internet. If you are connected via WiFi and Ethernet, try disabling your WiFi connection.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#multiple-connections-error", MpWarn, false);
}
fprintf(CONSOLE_OUT, "Checking for anti-virus and firewall software...\n");
char wmicBuf[8192];
if (ExecuteCommand("WMIC /Node:localhost /Namespace:\\\\root\\SecurityCenter2 Path AntiVirusProduct Get displayName", wmicBuf, sizeof(wmicBuf))) {
fprintf(LOG_OUT, "AV products:\n%s", wmicBuf);
}
if (ExecuteCommand("WMIC /Node:localhost /Namespace:\\\\root\\SecurityCenter2 Path FirewallProduct Get displayName", wmicBuf, sizeof(wmicBuf))) {
fprintf(LOG_OUT, "Firewall products:\n%s", wmicBuf);
if (strstr(wmicBuf, "displayName")) {
DisplayMessage("Detected anti-virus and/or firewall software installed on this system. This software may interfere with NVIDIA GameStream.\n\n"
"Please try temporarily disabling your anti-virus or firewall software if you experience connection issues with Moonlight.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting#known-application-compatibility-issues", MpInfo, false);
}
}
union {
SOCKADDR_STORAGE ss;
SOCKADDR_IN sin;
@@ -627,92 +1395,240 @@ int main(int argc, char* argv[])
char msgBuf[2048];
char portMsgBuf[512];
fprintf(stderr, "Testing local GameStream connectivity...\n");
fprintf(CONSOLE_OUT, "Testing GameStream connectivity on this PC...\n");
// Try to connect via IPv4 loopback
ss = {};
sin.sin_family = AF_INET;
sin.sin_addr = in4addr_loopback;
printf("Testing GameStream ports via loopback\n");
if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf))) {
fprintf(LOG_OUT, "Testing GameStream ports via loopback\n");
if (!TestAllPorts(&ss, nullptr, portMsgBuf, sizeof(portMsgBuf), false, true)) {
snprintf(msgBuf, sizeof(msgBuf),
"Local GameStream connectivity check failed. Please try reinstalling GeForce Experience.\n\nThe following ports were not working:\n%s",
portMsgBuf);
DisplayMessage(msgBuf);
"Local GameStream connectivity check failed.\n\nFirst, try reinstalling GeForce Experience. If that doesn't resolve the problem, try temporarily disabling your antivirus and firewall.");
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
return -1;
}
// We do a special limited test pass for ZeroTier
if (IsZeroTierInstalled()) {
fprintf(LOG_OUT, "Found ZeroTier installed\n");
if (!FindLocalInterfaceIP4Address(&sin)) {
DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
return -1;
}
fprintf(stderr, "Testing network GameStream connectivity...\n");
// Try to connect via LAN IPv4 address
printf("Testing GameStream ports via local network\n");
if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf))) {
snprintf(msgBuf, sizeof(msgBuf),
"Local network GameStream connectivity check failed. Try temporarily disabling your firewall software or adding firewall exceptions for the following ports:\n%s",
portMsgBuf);
DisplayMessage(msgBuf);
return -1;
}
fprintf(stderr, "Detecting public IP address...\n");
bool rulesFound, igdDisconnected;
SOCKADDR_IN locallyReportedWanAddr;
if (!CheckWANAccess(&sin, &locallyReportedWanAddr, &rulesFound, &igdDisconnected)) {
return -1;
}
// Detect a double NAT by detecting STUN and and UPnP mismatches
if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
printf("Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
// We don't actually care about the outcome here but it's nice to have in logs
// to determine whether solving the double NAT will actually make Moonlight work.
TestAllPorts((PSOCKADDR_STORAGE)&locallyReportedWanAddr, portMsgBuf, sizeof(portMsgBuf));
printf("Detected inconsistency between UPnP/NAT-PMP and STUN reported WAN addresses!\n");
}
fprintf(stderr, "Testing Internet GameStream connectivity...\n");
char wanAddrStr[64];
inet_ntop(AF_INET, &sin.sin_addr, wanAddrStr, sizeof(wanAddrStr));
// Try to connect via WAN IPv4 address
printf("Testing GameStream ports via STUN-reported WAN address\n");
if (!TestAllPorts(&ss, portMsgBuf, sizeof(portMsgBuf))) {
if (IsDoubleNAT(&locallyReportedWanAddr)) {
snprintf(msgBuf, sizeof(msgBuf), "Your router appears be connected to the Internet through another router. Make sure both routers have UPnP or NAT-PMP enabled, or better yet, switch one of the routers into bridge/AP mode.");
DisplayMessage(msgBuf);
}
else if (IsPossibleCGN(&locallyReportedWanAddr)) {
snprintf(msgBuf, sizeof(msgBuf), "Your ISP is running a Carrier-Grade NAT that is preventing you from hosting services like Moonlight on the Internet. Contact your ISP and ask for a dedicated public IP address.");
DisplayMessage(msgBuf);
}
else if (igdDisconnected) {
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed. Make sure you don't have two devices acting as routers connected together.");
DisplayMessage(msgBuf);
}
else if (rulesFound) {
snprintf(msgBuf, sizeof(msgBuf), "Manual Internet streaming test required!\n\n"
"Connect your client device to a different network or cellular data (it MUST NOT on be the same network as this PC for testing!). If Moonlight doesn't automatically connect, you can type the following address into Moonlight's Add PC dialog: %s\n\n"
"If that doesn't work, check your router settings for any existing Moonlight port forwarding entries and delete them or try restarting your router.", wanAddrStr);
DisplayMessage(msgBuf, MpWarn);
if (!FindZeroTierInterfaceAddress(&ss)) {
DisplayMessage("ZeroTier appears to be installed on this PC, but it's not connected to a network.\n\n"
"If you are trying to host with ZeroTier, connect to your ZeroTier network and restart this test.\n\n"
"If not, click OK and this test will continue assuming you aren't using ZeroTier.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#zerotier", MpInfo, false);
}
else {
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed. Make sure UPnP or NAT-PMP is enabled in your router settings.\n\nThe following ports were not forwarded properly:\n%s", portMsgBuf);
DisplayMessage(msgBuf);
char zeroTierAddrStr[INET_ADDRSTRLEN];
inet_ntop(AF_INET, &sin.sin_addr, zeroTierAddrStr, sizeof(zeroTierAddrStr));
fprintf(LOG_OUT, "Found ZeroTier connected with address: %s\n", zeroTierAddrStr);
if (strstr(zeroTierAddrStr, "169.254.")) {
DisplayMessage("ZeroTier is active, but this PC has not been authorized to connect to your ZeroTier network.\n\n"
"Make sure you check the Auth checkbox for all network members on the ZeroTier Networks webpage.",
"https://github.com/moonlight-stream/moonlight-docs/wiki/Setup-Guide#zerotier");
return -1;
}
// Try to connect via ZeroTier address
fprintf(CONSOLE_OUT, "Testing GameStream connectivity using ZeroTier...\n");
fprintf(LOG_OUT, "Testing GameStream ports via ZeroTier\n");
if (!TestAllPorts(&ss, nullptr, portMsgBuf, sizeof(portMsgBuf), false, true)) {
snprintf(msgBuf, sizeof(msgBuf),
"ZeroTier connectivity check failed. This is almost always caused by a firewall on your computer blocking the connection.\n\nTry temporarily disabling your antivirus and firewall.");
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
return -1;
}
// If we get here, our testing is complete for ZeroTier
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet with ZeroTier!\n\n"
"Don't forget to connect to your ZeroTier network on your client before streaming over the Internet.\n\n"
"After connecting ZeroTier, type following address into Moonlight's Add PC dialog: %s", zeroTierAddrStr);
DisplayMessage(msgBuf, nullptr, MpInfo);
return 0;
}
}
bool hasV4Connectivity, hasV6Connectivity;
SOCKADDR_STORAGE v4, v6;
{
hasV4Connectivity = FindLocalInterfaceIPAddress(AF_INET, &v4);
hasV6Connectivity = FindLocalInterfaceIPAddress(AF_INET6, &v6);
// Prefer v4 connectivity because that's what GFE uses natively
if (hasV4Connectivity) {
ss = v4;
}
else if (hasV6Connectivity) {
ss = v6;
}
else {
DisplayMessage("Unable to perform GameStream connectivity check. Please check your Internet connection and try again.");
return -1;
}
}
fprintf(CONSOLE_OUT, "Testing GameStream connectivity on your local network...\n");
// Try to connect via LAN address
fprintf(LOG_OUT, "Testing GameStream ports via local network\n");
if (!TestAllPorts(&ss, nullptr, portMsgBuf, sizeof(portMsgBuf), false, true)) {
snprintf(msgBuf, sizeof(msgBuf),
"Local network GameStream connectivity check failed. This is almost always caused by a firewall on your computer blocking the connection.\n\nTry temporarily disabling your antivirus and firewall.");
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Troubleshooting");
return -1;
}
snprintf(msgBuf, sizeof(msgBuf), "All tests passed! If Moonlight doesn't automatically connect outside your network, you can type the following address into Moonlight's Add PC dialog: %s", wanAddrStr);
DisplayMessage(msgBuf, MpInfo);
bool igdDisconnected;
SOCKADDR_IN locallyReportedWanAddr;
char wanAddrStr[INET6_ADDRSTRLEN];
return 0;
if (ss.ss_family == AF_INET) {
bool rulesFound;
fprintf(CONSOLE_OUT, "Detecting public IP address...\n");
if (!CheckWANAccess(&sin, &locallyReportedWanAddr, &rulesFound, &igdDisconnected)) {
return -1;
}
// Detect a double NAT by detecting STUN and and UPnP mismatches
if (sin.sin_addr.S_un.S_addr != locallyReportedWanAddr.sin_addr.S_un.S_addr) {
fprintf(LOG_OUT, "Testing GameStream ports via UPnP/NAT-PMP reported WAN address\n");
// We don't actually care about the outcome here but it's nice to have in logs
// to determine whether solving the double NAT will actually make Moonlight work.
TestAllPorts((PSOCKADDR_STORAGE)&locallyReportedWanAddr, &ss, portMsgBuf, sizeof(portMsgBuf), false, false);
fprintf(LOG_OUT, "Detected inconsistency between UPnP/NAT-PMP and STUN reported WAN addresses!\n");
}
inet_ntop(AF_INET, &sin.sin_addr, wanAddrStr, sizeof(wanAddrStr));
}
else {
// Go directly to the relay check if we have only IPv6 connectivity
igdDisconnected = false;
locallyReportedWanAddr = {};
}
struct addrinfo hint = {};
struct addrinfo* result;
hint.ai_family = AF_UNSPEC;
hint.ai_flags = AI_ADDRCONFIG;
err = getaddrinfo("loopback-v2.moonlight-stream.org", NULL, &hint, &result);
if (err != 0 || result == NULL) {
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
}
else {
bool testServerWasReachable = false;
bool allPortsFailedOnV4 = true;
// First try the relay server over IPv4. If this passes, it's considered a full success
fprintf(LOG_OUT, "Testing GameStream ports via IPv4 loopback server\n");
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
if (current->ai_family == AF_INET) {
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using a relay server...\n");
if (!IsTestServerReachable(current, 443)) {
fprintf(CONSOLE_OUT, "Skipping unreachable relay server...\n");
continue;
}
testServerWasReachable = true;
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, &v4, portMsgBuf, sizeof(portMsgBuf), true, true, &allPortsFailedOnV4)) {
freeaddrinfo(result);
snprintf(msgBuf, sizeof(msgBuf), "This PC is ready to host over the Internet!\n\n"
"Do not uninstall the Moonlight Internet Hosting Tool, unless you no longer want to stream over the Internet. It needs to remain installed on your PC to maintain the port forwarding entries on your router.\n\n"
"For the easiest setup, you can simply pair Moonlight to your gaming PC while they are both on the same network and Internet streaming will work automatically.\n\n"
"If your client is not connected to the same network as your gaming PC, you can type the following address into Moonlight's Add PC dialog: %s",
wanAddrStr);
DisplayMessage(msgBuf, nullptr, MpInfo);
return 0;
}
else {
// Tested against a working server and it failed
break;
}
}
}
// If that fails, try the relay server over IPv6. If this passes, it will be a partial success
fprintf(LOG_OUT, "Testing GameStream ports via IPv6 loopback server\n");
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
if (current->ai_family == AF_INET6) {
fprintf(CONSOLE_OUT, "Testing GameStream connectivity over the Internet using an IPv6 relay server...\n");
if (!IsTestServerReachable(current, 443)) {
fprintf(CONSOLE_OUT, "Skipping unreachable IPv6 relay server...\n");
continue;
}
testServerWasReachable = true;
// Pass the portMsgBuf only if we've detected an IPv6-only setup. Otherwise, we want to preserve
// the failing ports from the IPv4 to display in the error dialog.
if (TestAllPorts((PSOCKADDR_STORAGE)current->ai_addr, &v6,
ss.ss_family == AF_INET6 ? portMsgBuf : NULL,
ss.ss_family == AF_INET6 ? sizeof(portMsgBuf) : 0, true, true)) {
// We will terminate the test at the IPv6 limited connectivity warning in the following cases:
// 1) Double-NAT/CGN - indicates the connection is fundamentally limited to IPv6 for end-to-end connectivity
// 2) IPv6-only - indicates the connection is fundamentally limited to IPv6 for all connectivity
// 3) All ports failed the test with our IPv4 relay - This is one final heuristic to weed out IPv4 misconfigurations. If we have some ports open,
// it clearly indicates IPv4 support is possible, just currently misconfigured.
//
// Our last (implicit) heuristic is that we actually managed to establish an IPv6 connection. This means that there was either
// no IPv6 firewall (hopefully not) or that we were able to talk to a PCP/IGDv6 gateway to allow us through. Hopefully if we have
// a gateway that is unresponsive to UPnP/NAT-PMP, we wouldn't even be able to establish this connection so we would inherently fall
// to the checks below for IPv4 issues.
if (IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected || IsCGN(&locallyReportedWanAddr) || ss.ss_family == AF_INET6 || allPortsFailedOnV4) {
snprintf(msgBuf, sizeof(msgBuf), "This PC has limited connectivity for Internet hosting. It will work only for clients on certain networks.\n\n"
"If you want to try streaming with this configuration, you must pair Moonlight to your gaming PC from your home network before trying to stream over the Internet.\n\n"
"To get full connectivity, please contact your ISP and ask for a \"public IPv4 address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#limited-connectivity-for-hosting-error", MpWarn);
freeaddrinfo(result);
return 0;
}
}
// Tested against a IPv6 working server
break;
}
}
freeaddrinfo(result);
if (!testServerWasReachable) {
snprintf(msgBuf, sizeof(msgBuf), "None of Moonlight's connection testing servers were reachable from your PC. Check your Internet connection and try again later.");
DisplayMessage(msgBuf);
return 0;
}
}
// Many UPnP devices report IGD disconnected when double-NATed. If it was really offline,
// we probably would not have even gotten past STUN.
//
// We try to tell double-NAT from CGN by checking if IPv6 connectivity is available. If it
// is, we assume we're in a DS-Lite or similar configuration. If not, we'll assume it's a
// real double-NAT setup.
if (IsCGN(&locallyReportedWanAddr) || ((IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) && hasV6Connectivity)) {
snprintf(msgBuf, sizeof(msgBuf), "Your ISP is running a Carrier-Grade NAT that is preventing you from hosting services like Moonlight on the Internet.\n\n"
"Ask your ISP for a \"public IPv4 address\" which they may offer for free upon request. For more information and workarounds, click the Help button.");
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#carrier-grade-nat-error");
}
else if ((IsDoubleNAT(&locallyReportedWanAddr) || igdDisconnected) /* && !hasV6Connectivity */) {
snprintf(msgBuf, sizeof(msgBuf), "Your router appears be connected to the Internet through another router. Click the Help button for guidance on fixing this issue.");
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#connected-through-another-router-error");
}
else {
snprintf(msgBuf, sizeof(msgBuf), "Internet GameStream connectivity check failed.\n\n"
"First, try restarting your router. If that fails, check that UPnP is enabled in your router settings. For more information and workarounds, click the Help button.\n\n"
"The following ports were not forwarded properly:\n%s", portMsgBuf);
DisplayMessage(msgBuf, "https://github.com/moonlight-stream/moonlight-docs/wiki/Internet-Streaming-Errors#internet-gamestream-connectivity-check-error");
}
return -1;
}
+17
View File
@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<assembly xmlns="urn:schemas-microsoft-com:asm.v1" xmlns:asmv3="urn:schemas-microsoft-com:asm.v3" manifestVersion="1.0">
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
<application>
<!-- Windows 10 -->
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}"/>
<!-- Windows 8.1 -->
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}"/>
<!-- Windows 8 -->
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}"/>
<!-- Windows 7 -->
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}"/>
<!-- Windows Vista -->
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}"/>
</application>
</compatibility>
</assembly>
+19
View File
@@ -0,0 +1,19 @@
#pragma once
#define _CRT_RAND_S
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <Windows.h>
#include <ws2tcpip.h>
#include <Iphlpapi.h>
#include <WinSock2.h>
#include "..\version.h"
#define CONSOLE_OUT stdout
#define LOG_OUT stderr
bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr);
+3
View File
@@ -3,6 +3,7 @@
VS_VERSION_INFO VERSIONINFO
FILEVERSION VER_VERSION
PRODUCTVERSION VER_VERSION
BEGIN
BLOCK "StringFileInfo"
BEGIN
@@ -11,6 +12,8 @@ BEGIN
VALUE "CompanyName", VER_COMPANYNAME_STR
VALUE "FileDescription", "Moonlight Internet Streaming Tester"
VALUE "ProductName", VER_PRODUCTNAME_STR
VALUE "FileVersion", VER_VERSION_STR
VALUE "ProductVersion", VER_VERSION_STR
END
END
+45 -7
View File
@@ -23,32 +23,32 @@
<ProjectGuid>{8F78D8D2-A837-489C-BAC5-81494C9CEF7A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>mist</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17134.0</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>NotSet</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v141</PlatformToolset>
<PlatformToolset>v142</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -93,13 +93,22 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<ControlFlowGuard>Guard</ControlFlowGuard>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\libs\x86\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<CETCompat>true</CETCompat>
</Link>
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
@@ -110,11 +119,20 @@
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<ControlFlowGuard>Guard</ControlFlowGuard>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<CETCompat>true</CETCompat>
</Link>
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Debug\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -129,7 +147,8 @@
<PrecompiledHeaderFile>
</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>..\libs\include;..\libs\include\miniupnpc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
@@ -137,7 +156,14 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\libs\x86\Release;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<CETCompat>true</CETCompat>
</Link>
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
@@ -150,13 +176,21 @@
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
<ControlFlowGuard>Guard</ControlFlowGuard>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<CETCompat>true</CETCompat>
</Link>
<Manifest>
<AdditionalManifestFiles>mist.exe.manifest</AdditionalManifestFiles>
</Manifest>
<PostBuildEvent>
<Command>copy /Y "$(SolutionDir)libs\x86\Release\*" "$(TargetDir)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="mist.cpp" />
@@ -167,6 +201,10 @@
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\version.h" />
<ClInclude Include="mist.h" />
</ItemGroup>
<ItemGroup>
<Manifest Include="mist.exe.manifest" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
+8
View File
@@ -26,10 +26,18 @@
<ClInclude Include="..\version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mist.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="mist.rc">
<Filter>Source Files</Filter>
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<Manifest Include="mist.exe.manifest">
<Filter>Resource Files</Filter>
</Manifest>
</ItemGroup>
</Project>
+93 -97
View File
@@ -1,17 +1,10 @@
#define _CRT_RAND_S
#define _CRT_SECURE_NO_WARNINGS
#include <stdlib.h>
#define WIN32_LEAN_AND_MEAN
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <Windows.h>
#include <WinSock2.h>
#include "mist.h"
#include <stdio.h>
#define STUN_PORT 3478
#define STUN_RECV_TIMEOUT_SEC 3
#define STUN_RECV_TIMEOUT_SEC 5
#define STUN_MESSAGE_BINDING_REQUEST 0x0001
#define STUN_MESSAGE_BINDING_SUCCESS 0x0101
@@ -45,41 +38,50 @@ typedef struct _STUN_MESSAGE {
#pragma pack(pop)
bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN wanAddr)
bool getExternalAddressPortIP4(unsigned short localPort, PSOCKADDR_IN wanAddr)
{
SOCKET sock;
STUN_MESSAGE reqMsg;
int i;
int bytesRead;
int tries;
int timeout;
int err;
bool ret;
PSTUN_ATTRIBUTE_HEADER attribute;
PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE ipv4Attrib;
struct hostent *host;
struct addrinfo* result;
struct addrinfo hints;
struct sockaddr_in bindAddr;
union {
STUN_MESSAGE hdr;
char buf[1024];
} resp;
host = gethostbyname("stun.stunprotocol.org");
if (host == nullptr) {
printf("gethostbyname() failed: %d\n", WSAGetLastError());
sock = INVALID_SOCKET;
ret = false;
memset(&hints, 0, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_flags = AI_ADDRCONFIG;
hints.ai_socktype = SOCK_DGRAM;
hints.ai_protocol = IPPROTO_UDP;
err = getaddrinfo("stun.moonlight-stream.org", "3478", &hints, &result);
if (err != 0 || result == NULL) {
fprintf(LOG_OUT, "getaddrinfo() failed: %d\n", err);
return false;
}
sock = socket(AF_INET, proto == IPPROTO_TCP ? SOCK_STREAM : SOCK_DGRAM, proto);
sock = socket(hints.ai_family, hints.ai_socktype, hints.ai_protocol);
if (sock == INVALID_SOCKET) {
printf("socket() failed: %d\n", WSAGetLastError());
return false;
fprintf(LOG_OUT, "socket() failed: %d\n", WSAGetLastError());
goto Exit;
}
struct sockaddr_in bindAddr = {};
bindAddr.sin_family = AF_INET;
bindAddr = {};
bindAddr.sin_family = hints.ai_family;
bindAddr.sin_port = htons(localPort);
if (bind(sock, (struct sockaddr*)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR) {
printf("bind() failed: %d\n", WSAGetLastError());
closesocket(sock);
return false;
fprintf(LOG_OUT, "bind() failed: %d\n", WSAGetLastError());
goto Exit;
}
reqMsg.messageType = htons(STUN_MESSAGE_BINDING_REQUEST);
@@ -89,97 +91,80 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
reqMsg.transactionId[i] = rand();
}
SOCKADDR_IN stunAddr = {};
stunAddr.sin_family = AF_INET;
stunAddr.sin_port = htons(STUN_PORT);
stunAddr.sin_addr = *(struct in_addr*)host->h_addr;
// We'll connect() even for UDP so we can use send()/recv() and share more code
if (connect(sock, (struct sockaddr*)&stunAddr, sizeof(stunAddr)) == SOCKET_ERROR) {
printf("connect() failed: %d\n", WSAGetLastError());
closesocket(sock);
return false;
}
// For UDP, we'll do 3 iterations of 1 second each. For TCP,
// we'll do one iteration with a 3 second wait.
if (proto == IPPROTO_TCP) {
tries = 1;
timeout = STUN_RECV_TIMEOUT_SEC;
}
else {
tries = STUN_RECV_TIMEOUT_SEC;
timeout = 1;
}
bytesRead = SOCKET_ERROR;
for (i = 0; i < tries; i++) {
// Retransmit the request every second until the timeout elapses
if (send(sock, (char *)&reqMsg, sizeof(reqMsg), 0) == SOCKET_ERROR) {
printf("send() failed: %d\n", WSAGetLastError());
closesocket(sock);
return false;
bytesRead = 0;
for (i = 0; i < STUN_RECV_TIMEOUT_SEC; i++) {
// Retransmit the request every second to all resolved IP addresses until the timeout elapses
for (struct addrinfo* current = result; current != NULL; current = current->ai_next) {
if (sendto(sock, (char*)&reqMsg, sizeof(reqMsg), 0, current->ai_addr, current->ai_addrlen) == SOCKET_ERROR) {
fprintf(LOG_OUT, "sendto() failed: %d\n", WSAGetLastError());
}
}
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
for (;;) {
fd_set fds;
FD_ZERO(&fds);
FD_SET(sock, &fds);
struct timeval tv;
tv.tv_sec = timeout;
tv.tv_usec = 0;
struct timeval tv;
tv.tv_sec = 1;
tv.tv_usec = 0;
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
if (selectRes == 0) {
// Timeout - continue looping
continue;
int selectRes = select(0, &fds, nullptr, nullptr, &tv);
if (selectRes == 0) {
// Timeout - break to the enclosing loop
break;
}
else if (selectRes == SOCKET_ERROR) {
fprintf(LOG_OUT, "select() failed: %d\n", WSAGetLastError());
goto Exit;
}
// recvfrom() will return WSAECONNRESET if the socket has received an ICMP Port Unreachable
// message from one of the IP addresses we've attempted communication with. The socket is still
// operable (and may even contain queued messages to receive). We should ignore that error and
// continue reading, otherwise exit the loop.
bytesRead = recvfrom(sock, resp.buf, sizeof(resp.buf), 0, NULL, NULL);
if (bytesRead != SOCKET_ERROR || WSAGetLastError() != WSAECONNRESET) {
goto RecvDone;
}
}
else if (selectRes == SOCKET_ERROR) {
printf("select() failed: %d\n", WSAGetLastError());
closesocket(sock);
return false;
}
// Error handling is below
bytesRead = recv(sock, resp.buf, sizeof(resp.buf), 0);
break;
}
closesocket(sock);
RecvDone:
if (bytesRead == 0) {
printf("No response from STUN server\n");
return false;
fprintf(LOG_OUT, "No response from STUN server\n");
goto Exit;
}
else if (bytesRead == SOCKET_ERROR) {
printf("Failed to read STUN binding response: %d\n", WSAGetLastError());
return false;
fprintf(LOG_OUT, "Failed to read STUN binding response: %d\n", WSAGetLastError());
goto Exit;
}
else if (bytesRead < sizeof(resp.hdr)) {
printf("STUN message truncated: %d\n", bytesRead);
return false;
fprintf(LOG_OUT, "STUN message truncated: %d\n", bytesRead);
goto Exit;
}
else if (htonl(resp.hdr.magicCookie) != STUN_MESSAGE_COOKIE) {
printf("Bad STUN cookie value: %x\n", htonl(resp.hdr.magicCookie));
return false;
fprintf(LOG_OUT, "Bad STUN cookie value: %x\n", htonl(resp.hdr.magicCookie));
goto Exit;
}
else if (memcmp(reqMsg.transactionId, resp.hdr.transactionId, sizeof(reqMsg.transactionId))) {
printf("STUN transaction ID mismatch\n");
return false;
fprintf(LOG_OUT, "STUN transaction ID mismatch\n");
goto Exit;
}
else if (htons(resp.hdr.messageType) != STUN_MESSAGE_BINDING_SUCCESS) {
printf("STUN message type mismatch: %x\n", htons(resp.hdr.messageType));
return false;
fprintf(LOG_OUT, "STUN message type mismatch: %x\n", htons(resp.hdr.messageType));
goto Exit;
}
attribute = (PSTUN_ATTRIBUTE_HEADER)(&resp.hdr + 1);
bytesRead -= sizeof(resp.hdr);
while (bytesRead > sizeof(*attribute)) {
if (bytesRead < sizeof(*attribute) + htons(attribute->length)) {
printf("STUN attribute out of bounds: %d\n", htons(attribute->length));
return false;
fprintf(LOG_OUT, "STUN attribute out of bounds: %d\n", htons(attribute->length));
goto Exit;
}
else if (htons(attribute->type) != STUN_ATTRIBUTE_XOR_MAPPED_ADDRESS) {
// Mask off the comprehension bit
else if ((htons(attribute->type) & 0x7FFF) != STUN_ATTRIBUTE_XOR_MAPPED_ADDRESS) {
// Continue searching if this wasn't our address
bytesRead -= sizeof(*attribute) + htons(attribute->length);
attribute = (PSTUN_ATTRIBUTE_HEADER)(((char*)attribute) + sizeof(*attribute) + htons(attribute->length));
@@ -188,12 +173,12 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
ipv4Attrib = (PSTUN_MAPPED_IPV4_ADDRESS_ATTRIBUTE)attribute;
if (htons(ipv4Attrib->hdr.length) != 8) {
printf("STUN address length mismatch: %d\n", htons(ipv4Attrib->hdr.length));
return false;
fprintf(LOG_OUT, "STUN address length mismatch: %d\n", htons(ipv4Attrib->hdr.length));
goto Exit;
}
else if (ipv4Attrib->addressFamily != 1) {
printf("STUN address family mismatch: %x\n", ipv4Attrib->addressFamily);
return false;
fprintf(LOG_OUT, "STUN address family mismatch: %x\n", ipv4Attrib->addressFamily);
goto Exit;
}
*wanAddr = {};
@@ -203,9 +188,20 @@ bool getExternalAddressPortIP4(int proto, unsigned short localPort, PSOCKADDR_IN
wanAddr->sin_port = ipv4Attrib->port ^ (short)resp.hdr.magicCookie;
wanAddr->sin_addr.S_un.S_addr = ipv4Attrib->address ^ resp.hdr.magicCookie;
return true;
ret = true;
goto Exit;
}
printf("No XOR mapped address found in STUN response!\n");
return false;
fprintf(LOG_OUT, "No XOR mapped address found in STUN response!\n");
Exit:
if (sock != INVALID_SOCKET) {
closesocket(sock);
}
if (result != NULL) {
freeaddrinfo(result);
}
return ret;
}
+3 -3
View File
@@ -1,7 +1,7 @@
#pragma once
#define VER_VERSION 2,1,0,0
#define VER_VERSION_STR "2.1.0.0"
#define VER_VERSION 5,5,2,0
#define VER_VERSION_STR "5.5.2.0"
#define VER_COMPANYNAME_STR "Moonlight Game Streaming Project"
#define VER_PRODUCTNAME_STR "Moonlight Internet Streaming Helper"
#define VER_PRODUCTNAME_STR "Moonlight Internet Hosting Tool"