12 KiB
title: Fixtures summary: Populate test databases with fake seed data.
Fixtures
To test functionality correctly, we must use consistent data. If we are testing our code with the same data each
time, we can trust our tests to yield reliable results and to identify when the logic changes. Each test run in
SilverStripe starts with a fresh database containing no records. Fixtures
provide a way to describe the initial data
to load into the database. The SapphireTest class takes care of populating a test database with data from
fixtures - all we have to do is define them.
To include your fixture file in your tests, you should define it as your $fixture_file
:
mysite/tests/MyNewTest.php
use SilverStripe\Dev\SapphireTest;
class MyNewTest extends SapphireTest
{
protected static $fixture_file = 'fixtures.yml';
}
You can also use an array of fixture files, if you want to use parts of multiple other tests:
mysite/tests/MyNewTest.php
use SilverStripe\Dev\SapphireTest;
class MyNewTest extends SapphireTest
{
protected static $fixture_file = [
'fixtures.yml',
'otherfixtures.yml'
];
}
Typically, you'd have a separate fixture file for each class you are testing - although overlap between tests is common.
Fixtures are defined in YAML
. YAML
is a markup language which is deliberately simple and easy to read, so it is
ideal for fixture generation. Say we have the following two DataObjects:
use SilverStripe\ORM\DataObject;
class Player extends DataObject
{
private static $db = [
'Name' => 'Varchar(255)'
];
private static $has_one = [
'Team' => 'Team'
];
}
class Team extends DataObject
{
private static $db = [
'Name' => 'Varchar(255)',
'Origin' => 'Varchar(255)'
];
private static $has_many = [
'Players' => 'Player'
];
}
We can represent multiple instances of them in YAML
as follows:
mysite/tests/fixtures.yml
Team:
hurricanes:
Name: The Hurricanes
Origin: Wellington
crusaders:
Name: The Crusaders
Origin: Canterbury
Player:
john:
Name: John
Team: =>Team.hurricanes
joe:
Name: Joe
Team: =>Team.crusaders
jack:
Name: Jack
Team: =>Team.crusaders
This YAML
is broken up into three levels, signified by the indentation of each line. In the first level of
indentation, Player
and Team
, represent the class names of the objects we want to be created.
The second level, john
/joe
/jack
& hurricanes
/crusaders
, are identifiers. Each identifier you specify
represents a new object and can be referenced in the PHP using objFromFixture
$player = $this->objFromFixture('Player', 'jack');
The third and final level represents each individual object's fields.
A field can either be provided with raw data (such as the names for our Players), or we can define a relationship, as
seen by the fields prefixed with =>
.
Each one of our Players has a relationship to a Team, this is shown with the Team
field for each Player
being set
to =>Team.
followed by a team name.
This style of relationship declaration can be used for any type of relationship (i.e has_one
, has_many
, many_many
).
We can also declare the relationships conversely. Another way we could write the previous example is:
Player:
john:
Name: John
joe:
Name: Joe
jack:
Name: Jack
Team:
hurricanes:
Name: Hurricanes
Origin: Wellington
Players: =>Player.john
crusaders:
Name: Crusaders
Origin: Canterbury
Players: =>Player.joe,=>Player.jack
The database is populated by instantiating DataObject
objects and setting the fields declared in the YAML
, then
calling write()
on those objects. Take for instance the hurricances
record in the YAML
. It is equivalent to
writing:
$team = new Team([
'Name' => 'Hurricanes',
'Origin' => 'Wellington'
]);
$team->write();
$team->Players()->add($john);
Fixtures for namespaced classes
As of SilverStripe 4 you will need to use fully qualfied class names in your YAML fixture files. In the above examples, they belong to the global namespace so there is nothing requires, but if you have a deeper DataObject, or it has a relationship to models that are part of the framework for example, you will need to include their namespaces:
MyProject\Model\Player:
john:
Name: join
MyProject\Model\Team:
crusaders:
Name: Crusaders
Origin: Canterbury
Players: =>MyProject\Model\Player.john
Defining many_many_extraFields
many_many
relations can have additional database fields attached to the relationship. For example we may want to
declare the role each player has in the team.
use SilverStripe\ORM\DataObject;
class Player extends DataObject
{
private static $db = [
'Name' => 'Varchar(255)'
];
private static $belongs_many_many = [
'Teams' => 'Team'
];
}
class Team extends DataObject
{
private static $db = [
'Name' => 'Varchar(255)'
];
private static $many_many = [
'Players' => 'Player'
];
private static $many_many_extraFields = [
'Players' => [
'Role' => "Varchar"
]
];
}
To provide the value for the many_many_extraField
use the YAML list syntax.
Player:
john:
Name: John
joe:
Name: Joe
jack:
Name: Jack
Team:
hurricanes:
Name: The Hurricanes
Players:
- =>Player.john:
Role: Captain
crusaders:
Name: The Crusaders
Players:
- =>Player.joe:
Role: Captain
- =>Player.jack:
Role: Winger
Fixture Factories
While manually defined fixtures provide full flexibility, they offer very little in terms of structure and convention.
Alternatively, you can use the FixtureFactory class, which allows you to set default values, callbacks on object creation, and dynamic/lazy value setting.
The idea is that rather than instantiating objects directly, we'll have a factory class for them. This factory can have
blueprints defined on it, which tells the factory how to instantiate an object of a specific type. Blueprints need a
name, which is usually set to the class it creates such as Member
or Page
.
Blueprints are auto-created for all available DataObject subclasses, you only need to instantiate a factory to start using them.
use SilverStripe\Core\Injector\Injector;
$factory = Injector::inst()->create('FixtureFactory');
$obj = $factory->createObject('Team', 'hurricanes');
In order to create an object with certain properties, just add a third argument:
$obj = $factory->createObject('Team', 'hurricanes', [
'Name' => 'My Value'
]);
After we've created this object in the factory, getId
is used to retrieve it by the identifier.
$databaseId = $factory->getId('Team', 'hurricanes');
Default Properties
Blueprints can be overwritten in order to customise their behavior. For example, if a Fixture does not provide a Team
name, we can set the default to be Unknown Team
.
$factory->define('Team', [
'Name' => 'Unknown Team'
]);
Dependent Properties
Values can be set on demand through anonymous functions, which can either generate random defaults, or create composite values based on other fixture data.
$factory->define('Member', [
'Email' => function($obj, $data, $fixtures) {
if(isset($data['FirstName']) {
$obj->Email = strtolower($data['FirstName']) . '@example.org';
}
},
'Score' => function($obj, $data, $fixtures) {
$obj->Score = rand(0,10);
}
)];
Relations
Model relations can be expressed through the same notation as in the YAML fixture format described earlier, through the
=>
prefix on data values.
$obj = $factory->createObject('Team', 'hurricanes', [
'MyHasManyRelation' => '=>Player.john,=>Player.joe'
]);
Callbacks
Sometimes new model instances need to be modified in ways which can't be expressed in their properties, for example to publish a page, which requires a method call.
$blueprint = Injector::inst()->create('FixtureBlueprint', 'Member');
$blueprint->addCallback('afterCreate', function($obj, $identifier, $data, $fixtures) {
$obj->copyVersionToStage(Versioned::DRAFT, Versioned::LIVE);
});
$page = $factory->define('Page', $blueprint);
Available callbacks:
beforeCreate($identifier, $data, $fixtures)
afterCreate($obj, $identifier, $data, $fixtures)
Multiple Blueprints
Data of the same type can have variations, for example forum members vs. CMS admins could both inherit from the Member
class, but have completely different properties. This is where named blueprints come in. By default, blueprint names
equal the class names they manage.
$memberBlueprint = Injector::inst()->create('FixtureBlueprint', 'Member', 'Member');
$adminBlueprint = Injector::inst()->create('FixtureBlueprint', 'AdminMember', 'Member');
$adminBlueprint->addCallback('afterCreate', function($obj, $identifier, $data, $fixtures) {
if(isset($fixtures['Group']['admin'])) {
$adminGroup = Group::get()->byId($fixtures['Group']['admin']);
$obj->Groups()->add($adminGroup);
}
});
$member = $factory->createObject('Member'); // not in admin group
$admin = $factory->createObject('AdminMember'); // in admin group