silverstripe-framework/docs/en/02_Developer_Guides/06_Testing/04_Fixtures.md
2014-12-17 15:48:58 +13:00

8.9 KiB

title: Fixtures summary: Populate test databases with fake seed data.

Fixtures

To test functionality correctly, we must use consistent data. If we are testing our code with the same data each time, we can trust our tests to yield reliable results and to identify when the logic changes. Each test run in SilverStripe starts with a fresh database containing no records. Fixtures provide a way to describe the initial data to load into the database. The [api:SapphireTest] class takes care of populating a test database with data from fixtures - all we have to do is define them.

Fixtures are defined in YAML. YAML is a markup language which is deliberately simple and easy to read, so it is ideal for fixture generation. Say we have the following two DataObjects:

:::php
<?php

class Player extends DataObject {
	
	private static $db = array (
		'Name' => 'Varchar(255)'
	);

	private static $has_one = array(
		'Team' => 'Team'
	);
}

class Team extends DataObject {

	private static $db = array (
		'Name' => 'Varchar(255)',
		'Origin' => 'Varchar(255)'
	);

	private static $has_many = array(
		'Players' => 'Player'
	);
}

We can represent multiple instances of them in YAML as follows:

mysite/tests/fixtures.yml

:::yml
Player:
	john:
		Name: John
		Team: =>Team.hurricanes
	joe:
		Name: Joe
		Team: =>Team.crusaders
	jack:
		Name: Jack
		Team: =>Team.crusaders
Team:
	hurricanes:
		Name: The Hurricanes
		Origin: Wellington
	crusaders:
		Name: The Crusaders
		Origin: Bay of Plenty

This YAML is broken up into three levels, signified by the indentation of each line. In the first level of indentation, Player and Team, represent the class names of the objects we want to be created.

The second level, john/joe/jack & hurricanes/crusaders, are identifiers. Each identifier you specify represents a new object and can be referenced in the PHP using objFromFixture

:::php
$player = $this->objFromFixture('Player', 'jack');

The third and final level represents each individual object's fields.

A field can either be provided with raw data (such as the names for our Players), or we can define a relationship, as seen by the fields prefixed with =>.

Each one of our Players has a relationship to a Team, this is shown with the Team field for each Player being set to =>Team. followed by a team name.

Take the player John in our example YAML, his team is the Hurricanes which is represented by `=>Team.hurricanes`. This sets the `has_one` relationship for John with with the `Team` object `hurricanes`.
Note that we use the name of the relationship (Team), and not the name of the database field (TeamID).

This style of relationship declaration can be used for any type of relationship (i.e has_one, has_many, many_many).

We can also declare the relationships conversely. Another way we could write the previous example is:

:::yml
Player:
	john:
		Name: John
	joe:
		Name: Joe
	jack:
		Name: Jack
Team:
	hurricanes:
		Name: Hurricanes
		Origin: Wellington
		Players: =>Player.john
	crusaders:
		Name: Crusaders
		Origin: Bay of Plenty
		Players: =>Player.joe,=>Player.jack

The database is populated by instantiating DataObject objects and setting the fields declared in the YAML, then calling write() on those objects. Take for instance the hurricances record in the YAML. It is equivalent to writing:

:::php
$team = new Team(array(
	'Name' => 'Hurricanes',
	'Origin' => 'Wellington'
));

$team->write();

$team->Players()->add($john);
As the YAML fixtures will call `write`, any `onBeforeWrite()` or default value logic will be executed as part of the test.

Defining many_many_extraFields

many_many relations can have additional database fields attached to the relationship. For example we may want to declare the role each player has in the team.

:::php
class Player extends DataObject {
	
	private static $db = array (
		'Name' => 'Varchar(255)'
	);

	private static $belongs_many_many = array(
		'Teams' => 'Team'
	);
}

class Team extends DataObject {

	private static $db = array (
		'Name' => 'Varchar(255)'
	);

	private static $many_many = array(
		'Players' => 'Player'
	);

	private static $many_many_extraFields = array(
		"Players" => array(
			"Role" => "Varchar"
		)
	);	
}

To provide the value for the many_many_extraField use the YAML list syntax.

:::yml
Player:
  john:
    Name: John
  joe:
    Name: Joe
  jack:
    Name: Jack
Team:
  hurricanes:
    Name: The Hurricanes
    Players: 
      - =>Player.john:
        Role: Captain

  crusaders:
    Name: The Crusaders
    Players: 
      - =>Player.joe:
        Role: Captain
      - =>Player.jack:
        Role: Winger

Fixture Factories

While manually defined fixtures provide full flexibility, they offer very little in terms of structure and convention.

Alternatively, you can use the [api:FixtureFactory] class, which allows you to set default values, callbacks on object creation, and dynamic/lazy value setting.

SapphireTest uses FixtureFactory under the hood when it is provided with YAML based fixtures.

The idea is that rather than instantiating objects directly, we'll have a factory class for them. This factory can have blueprints defined on it, which tells the factory how to instantiate an object of a specific type. Blueprints need a name, which is usually set to the class it creates such as Member or Page.

Blueprints are auto-created for all available DataObject subclasses, you only need to instantiate a factory to start using them.

:::php
$factory = Injector::inst()->create('FixtureFactory');

$obj = $factory->createObject('Team', 'hurricanes');

In order to create an object with certain properties, just add a third argument:

:::php
$obj = $factory->createObject('Team', 'hurricanes', array(
	'Name' => 'My Value'
));
It is important to remember that fixtures are referenced by arbitrary identifiers ('hurricanes'). These are internally mapped to their database identifiers.

After we've created this object in the factory, getId is used to retrieve it by the identifier.

:::php
$databaseId = $factory->getId('Team', 'hurricanes');

Default Properties

Blueprints can be overwritten in order to customize their behavior. For example, if a Fixture does not provide a Team name, we can set the default to be Unknown Team.

:::php
$factory->define('Team', array(
	'Name' => 'Unknown Team'
));

Dependent Properties

Values can be set on demand through anonymous functions, which can either generate random defaults, or create composite values based on other fixture data.

:::php
$factory->define('Member', array(
	'Email' => function($obj, $data, $fixtures) {
		if(isset($data['FirstName']) {
			$obj->Email = strtolower($data['FirstName']) . '@example.org';
		}
	},
	'Score' => function($obj, $data, $fixtures) {
		$obj->Score = rand(0,10);
	}
));

Relations

Model relations can be expressed through the same notation as in the YAML fixture format described earlier, through the => prefix on data values.

:::php
$obj = $factory->createObject('Team', 'hurricanes', array(
	'MyHasManyRelation' => '=>Player.john,=>Player.joe'
));

Callbacks

Sometimes new model instances need to be modified in ways which can't be expressed in their properties, for example to publish a page, which requires a method call.

:::php
$blueprint = Injector::inst()->create('FixtureBlueprint', 'Member');

$blueprint->addCallback('afterCreate', function($obj, $identifier, $data, $fixtures) {
	$obj->publish('Stage', 'Live');
});

$page = $factory->define('Page', $blueprint);

Available callbacks:

  • beforeCreate($identifier, $data, $fixtures)
  • afterCreate($obj, $identifier, $data, $fixtures)

Multiple Blueprints

Data of the same type can have variations, for example forum members vs. CMS admins could both inherit from the Member class, but have completely different properties. This is where named blueprints come in. By default, blueprint names equal the class names they manage.

:::php
$memberBlueprint = Injector::inst()->create('FixtureBlueprint', 'Member', 'Member');

$adminBlueprint = Injector::inst()->create('FixtureBlueprint', 'AdminMember', 'Member');

$adminBlueprint->addCallback('afterCreate', function($obj, $identifier, $data, $fixtures) {
	if(isset($fixtures['Group']['admin'])) {
		$adminGroup = Group::get()->byId($fixtures['Group']['admin']);
		$obj->Groups()->add($adminGroup);
	}
});

$member = $factory->createObject('Member'); // not in admin group

$admin = $factory->createObject('AdminMember'); // in admin group

API Documentation

  • [api:FixtureFactory]
  • [api:FixtureBlueprint]