Format is RelationName: - =>Obj.name: ExtraFieldName: "Foo"
10 KiB
Fixtures
Overview
You will often find the need to test your functionality with some consistent data. If we are testing our code with the same data each time, we can trust our tests to yield reliable results.
In Silverstripe we define this data via 'fixtures' (so called because of their
fixed nature). The [api:SapphireTest]
class takes care of populating a test
database with data from these fixtures - all we have to do is define them, and
we have a few ways in which we can do this.
YAML Fixtures
YAML is a markup language which is deliberately simple and easy to read, so it is ideal for fixture generation.
Say we have the following two DataObjects:
:::php
class Player extends DataObject {
private static $db = array (
'Name' => 'Varchar(255)'
);
private static $has_one = array(
'Team' => 'Team'
);
}
class Team extends DataObject {
private static $db = array (
'Name' => 'Varchar(255)',
'Origin' => 'Varchar(255)'
);
private static $has_many = array(
'Players' => 'Player'
);
}
We can represent multiple instances of them in YAML
as follows:
:::yml
Player:
john:
Name: John
Team: =>Team.hurricanes
joe:
Name: Joe
Team: =>Team.crusaders
jack:
Name: Jack
Team: =>Team.crusaders
Team:
hurricanes:
Name: The Hurricanes
Origin: Wellington
crusaders:
Name: The Crusaders
Origin: Bay of Plenty
Our YAML
is broken up into three levels, signified by the indentation of each
line. In the first level of indentation, Player
and Team
, represent the
class names of the objects we want to be created for the test.
The second level, john
/joe
/jack
& hurricanes
/crusaders
, are
identifiers. These are what you pass as the second argument of
SapphireTest::objFromFixture()
. Each identifier you specify represents a new
object.
The third and final level represents each individual object's fields.
A field can either be provided with raw data (such as the names for our
Players), or we can define a relationship, as seen by the fields prefixed with
=>
.
Each one of our Players has a relationship to a Team, this is shown with the
Team
field for each Player
being set to =>Team.
followed by a team name.
Take the player John for example, his team is the Hurricanes which is
represented by =>Team.hurricanes
.
This is tells the system that we want to set up a relationship for the Player
object john
with the Team
object hurricanes
.
It will populate the Player
object's TeamID
with the ID of hurricanes
,
just like how a relationship is always set up.
This style of relationship declaration can be used for both a has-one
and a
many-many
relationship. For many-many
relationships, we specify a comma
separated list of values.
For example we could just as easily write the above as:
:::yml
Player:
john:
Name: John
joe:
Name: Joe
jack:
Name: Jack
Team:
hurricanes:
Name: The Hurricanes
Origin: Wellington
Players: =>Player.john
crusaders:
Name: The Crusaders
Origin: Bay of Plenty
Players: =>Player.joe,=>Player.jack
A crucial thing to note is that the YAML file specifies DataObjects, not database records.
The database is populated by instantiating DataObject objects and setting the
fields declared in the YML, then calling write() on those objects. This means
that any onBeforeWrite()
or default value logic will be executed as part of
the test. The reasoning behind this is to allow us to test the onBeforeWrite
functionality of our objects.
You can see this kind of testing in action in the testURLGeneration()
test
from the example in Creating a SilverStripe Test.
Defining many_many_extraFields
many_many
relations can have additional database fields attached to the
relationship. For example we may want to declare the role each player has in the
team.
:::php
class Player extends DataObject {
private static $db = array (
'Name' => 'Varchar(255)'
);
private static $belongs_many_many = array(
'Teams' => 'Team'
);
}
class Team extends DataObject {
private static $db = array (
'Name' => 'Varchar(255)'
);
private static $many_many = array(
'Players' => 'Player'
);
private static $many_many_extraFields = array(
"Players" => array(
"Role" => "Varchar"
);
);
}
To provide the value for the many_many_extraField use the YAML list syntax.
:::yml
Player:
john:
Name: John
joe:
Name: Joe
jack:
Name: Jack
Team:
hurricanes:
Name: The Hurricanes
Players:
- =>Player.john:
Role: Captain
crusaders:
Name: The Crusaders
Players:
- =>Player.joe:
Role: Captain
- =>Player.jack:
Role: Winger
Test Class Definition
Manual Object Creation
Sometimes statically defined fixtures don't suffice. This could be because of the complexity of the tested model, or because the YAML format doesn't allow you to modify all of a model's state.
One common example here is publishing pages (page fixtures aren't published by default).
You can always resort to creating objects manually in the test setup phase.
Since the test database is cleared on every test method, you'll get a fresh set of test instances every time.
:::php
class SiteTreeTest extends SapphireTest {
function setUp() {
parent::setUp();
for($i=0; $i<100; $i++) {
$page = new Page(array('Title' => "Page $i"));
$page->write();
$page->publish('Stage', 'Live');
}
}
}
Fixture Factories
Why Factories?
While manually defined fixtures provide full flexibility, they offer very little
in terms of structure and convention. Alternatively, you can use the
[api:FixtureFactory]
class, which allows you to set default values, callbacks
on object creation, and dynamic/lazy value setting.
The idea is that rather than instantiating objects directly, we'll have a factory class for them. This factory can have so called "blueprints" defined on it, which tells the factory how to instantiate an object of a specific type. Blueprints need a name, which is usually set to the class it creates.
Usage
Since blueprints are auto-created for all available DataObject subclasses, you only need to instantiate a factory to start using it.
:::php
$factory = Injector::inst()->create('FixtureFactory');
$obj = $factory->createObject('MyClass', 'myobj1');
It is important to remember that fixtures are referenced by arbitrary identifiers ('myobj1'). These are internally mapped to their database identifiers.
:::php
$databaseId = $factory->getId('MyClass', 'myobj1');
In order to create an object with certain properties, just add a second argument:
:::php
$obj = $factory->createObject('MyClass', 'myobj1', array('MyProperty' => 'My Value'));
Default Properties
Blueprints can be overwritten in order to customize their behaviour,
for example with default properties in case none are passed into createObject()
.
:::php
$factory->define('MyObject', array(
'MyProperty' => 'My Default Value'
));
Dependent Properties
Values can be set on demand through anonymous functions, which can either generate random defaults, or create composite values based on other fixture data.
:::php
$factory->define('Member', array(
'Email' => function($obj, $data, $fixtures) {
if(isset($data['FirstName']) {
$obj->Email = strtolower($data['FirstName']) . '@example.org';
}
},
'Score' => function($obj, $data, $fixtures) {
$obj->Score = rand(0,10);
}
));
Relations
Model relations can be expressed through the same notation as in the YAML fixture format
described earlier, through the =>
prefix on data values.
:::php
$obj = $factory->createObject('MyObject', 'myobj1', array(
'MyHasManyRelation' => '=>MyOtherObject.obj1,=>MyOtherObject.obj2'
));
Callbacks
Sometimes new model instances need to be modified in ways which can't be expressed in their properties, for example to publish a page, which requires a method call.
:::php
$blueprint = Injector::inst()->create('FixtureBlueprint', 'Member');
$blueprint->addCallback('afterCreate', function($obj, $identifier, $data, $fixtures) {
$obj->publish('Stage', 'Live');
});
$page = $factory->define('Page', $blueprint);
Available callbacks:
beforeCreate($identifier, $data, $fixtures)
afterCreate($obj, $identifier, $data, $fixtures)
Multiple Blueprints
Data of the same type can have variations, for example forum members vs.
CMS admins could both inherit from the Member
class, but have completely
different properties. This is where named blueprints come in.
By default, blueprint names equal the class names they manage.
:::php
$memberBlueprint = Injector::inst()->create('FixtureBlueprint', 'Member', 'Member');
$adminBlueprint = Injector::inst()->create('FixtureBlueprint', 'AdminMember', 'Member');
$adminBlueprint->addCallback('afterCreate', function($obj, $identifier, $data, $fixtures) {
if(isset($fixtures['Group']['admin'])) {
$adminGroup = Group::get()->byId($fixtures['Group']['admin']);
$obj->Groups()->add($adminGroup);
}
});
$member = $factory->createObject('Member'); // not in admin group
$admin = $factory->createObject('AdminMember'); // in admin group
Full Test Example
:::php
class MyObjectTest extends SapphireTest {
protected $factory;
function __construct() {
parent::__construct();
$factory = Injector::inst()->create('FixtureFactory');
// Defines a "blueprint" for new objects
$factory->define('MyObject', array(
'MyProperty' => 'My Default Value'
));
$this->factory = $factory;
}
function testSomething() {
$MyObjectObj = $this->factory->createObject(
'MyObject',
array('MyOtherProperty' => 'My Custom Value')
);
// $myPageObj->MyProperty = My Default Value
// $myPageObj->MyOtherProperty = My Custom Value
}
}