silverstripe-framework/docs/en/05_Contributing/02_Build_Tooling.md
2016-06-13 08:30:45 +12:00

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Client-side build tooling

Core JavaScript, CSS, and thirdparty dependencies are managed with the build tooling described below.

Note this only applies to core SilverStripe dependencies, you're free to manage dependencies in your project codebase however you like.

Node.js

The Node.js JavaScript runtime is the foundation of our client-side build tool chain. If you want to do things like upgrade dependencies, make changes to core JavaScript or SCSS files, you'll need Node installed on your dev environment. Our build tooling supports the v4.2.x (LTS) version of Node. You'll likely want to manage multiple versions of Node, we suggest using Node Version Manager. Since we're compiling SVG icons, you'll also need to compile native Node addons, which requires gcc or a similar compiler - see node-gyp for instructions on how to get a compiler running on your platform.

npm

npm is the package manager we use for JavaScript dependencies. It comes bundled with Node.js so should already have it installed if you have Node.

The configuration for an npm package goes in package.json. You'll see one in the root directory of framework. As well as being used for defining dependencies and basic package information, the package.json file has some other handy features.

npm scripts

The script property of a package.json file can be used to define command line scripts. A nice thing about running commands from an npm script is binaries located in node_modules/.bin/ are temporally added to your $PATH. This means we can use dependencies defined in package.json for things like compiling JavaScript and SCSS, and not require developers to install these tools globally. This means builds are much more consistent across development environments.

For more info on npm scripts see https://docs.npmjs.com/misc/scripts

To run an npm script, open up your terminal, change to the directory where package.json is located, and run $ npm run <SCRIPT_NAME>. Where <SCRIPT_NAME> is the name of the script you wish to run.

Here are the scripts which are available in framework

Note you'll need to run an npm install to download the dependencies required by these scripts.

build
$ npm run build

Runs a Gulp task which builds the core JavaScript files. You will need to run this script whenever you make changes to a JavaScript file.

Run this script with the --development flag to watch for changes in JavaScript files and automatically trigger a rebuild.

lint
$ npm run lint

Run eslint over JavaScript files reports errors.

test
$ npm run test

Runs the JavaScript unit tests.

coverage
$ npm run coverage

Generates a coverage report for the JavaScript unit tests. The report is generated in the coverage directory.

css
$ npm run css

Compile all of the .scss files into minified .css files. Run with the --development flag to compile non-minified CSS and watch for every time a .scss file is changed.

sprites
$ npm run sprites

Generates sprites from the individual image files in admin/images/sprites/src.

thirdparty
$ npm run thirdparty

Copies legacy JavaScript dependencies from node_modules into the thirdparty directory. This is only required legacy dependencies which are not written as CommonJS or ES6 modules. All other modules will be included automatically with the build script.

sanity
$ npm run sanity

Makes sure files in thirdparty match files copied from node_modules. You should never commit custom changes to a library file. This script will catch them if you do 😄

lock
$ npm run lock

Generates a "shrinkwrap" file containing all npm package versions and writes it to npm-shrinkwrap.json. Run this command whenever a new package is added to package.json, or when updating packages. Commit the resulting npm-shrinkwrap.json. This uses a third party npm-shrinkwrap library since the built-in npm shrinkwrap (without a dash) has proven unreliable.

Gulp

Gulp is the build system which gets invoked by most npm scripts in SilverStripe. The gulpfile.js script is where Gulp tasks are defined.

Here are the Gulp tasks which are defined in gulpfile.js

build

This is where JavaScript files are compiled and bundled. There are two parts to this which are important to understand when working core JavaScript files.

Babel

Babel is a JavaScript compiler. It takes JavaScript files as input, performs some transformations, and outputs other JavaScript files. In SilverStripe we use Babel to transform our JavaScript in two ways.

Transforming ES6

ECMAScript 6 (ES6) is the newest version of the ECMAScript standard. It has some great new features, but the browser support is still patchy, so we use Babel to transform ES6 source files back to ES5 files for distribution.

To see some of the new features check out https://github.com/lukehoban/es6features

Transforming to UMD

Universal Module Definition (UMD) is a pattern for writing JavaScript modules. The advantage of UMD is modules can be 'required' by module loaders (AMD and ES6 / CommonJS) and can also be loaded via <script> tags. Here's a simple example.

(function (global, factory) {
    if (typeof define === 'function' && define.amd) {
        // AMD
        define(['jQuery'], factory);
    } else if (typeof exports === 'object') {
        // CommonJS
        module.exports = factory(require('jQuery'));
    } else {
        // Default browser with no bundling (global is window)
        global.MyModule = factory(global.jQuery);
    }
}(this, function (jQuery) {
    // Module code here
}));

The UMD wrapper is generated by Babel so you'll never have to write it manually, it's handled for you by the build task.

Browserify

One of the great new features in ES6 is support for native modules. In order to support modules, SilverStripe uses Browserify to bundle modules for distribution.

Browserify takes an entry file, creates an abstract syntax tree (AST) by recursively looking up all the require statements it finds, and outputs a bundled JavaScript file which can be executed in a browser.

In addition to being a concatenated JavaScript file, Browserify bundles contain a lightweight require() implementation, and an API wrapper which allows modules to require each other at runtime. In most cases modules will bundled together in one JavaScript file, but it's also possible to require modules bundled in another file, these are called external dependencies.

In this example the BetterField module requires jQuery from another bundle.

gulpfile.js

gulp.task('bundle-a', function () {
	return browserify()
		.transform(babelify.configure({
			presets: ['es2015'] // Transform ES6 to ES5.
		}))
		.require('jQuery', { expose: 'jQuery' }) // Make jQuery available to other bundles at runtime.
		.bundle()
		.pipe(source('bundle-a.js'))
		.pipe(gulp.dest('./dist'));
});

This generates a bundle bundle-a.js which includes jQuery and exposed it to other bundles.

better-field.js

import $ from 'jQuery';

$('.better-field').fadeIn();

gulpfile.js


...

gulp.task('bundle-better-field', function () {
	return browserify('./src/better-field.js')
		.transform(babelify.configure({
			presets: ['es2015'] // Transform ES6 to ES5.
		}))
		.external('jQuery') // Get jQuery from another bundle at runtime.
		.bundle()
		.pipe(source('bundle-b.js'))
		.pipe(gulp.dest('./dist'));
});

When Browserify bundles ./src/better-field.js (the entry file) it will ignore all require statements that refer to jQuery and assume jQuery will be available via another bundle at runtime.

The advantage of using externals is a reduced file size. The browser only needs to download jQuery once (inside bundle-a.js) rather than it being included in multiple bundles.

Core dependencies are are bundled and exposed in the bundle-lib.js file. Most of the libraries a CMS developer requires are available a externals in that bundle.