tumbledemerald-legacy/src/data/trade.h
2022-05-19 17:14:13 +00:00

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#define GFXTAG_MENU_TEXT 200 // Used as a base tag in CB2_CreateTradeMenu and CB2_ReturnToTradeMenu
#define GFXTAG_CURSOR 300
#define GFXTAG_LINK_MON_GLOW 5550
#define GFXTAG_LINK_MON_SHADOW 5552
#define GFXTAG_CABLE_END 5554
#define GFXTAG_GBA_SCREEN 5556
#define GFXTAG_POKEBALL 5557
#define PALTAG_CURSOR 2345
#define PALTAG_MENU_TEXT 4925
#define PALTAG_LINK_MON 5551
#define PALTAG_GBA 5555
#define PALTAG_POKEBALL 5558
// Exists unused in RS as well
static const u32 sUnusedStructSizes[] =
{
sizeof(struct SaveBlock2),
sizeof(struct SaveBlock1),
sizeof(struct MapHeader),
// 0x00000530, in RS
sizeof(struct Mail), //or ObjectEvent / ObjectEventGraphicsInfo
sizeof(struct Pokemon), //or TrainerCard
0x00000528 // 0x000004D8, in RS
};
static const u16 sTradeMovesBoxTilemap[] = INCBIN_U16("graphics/trade/moves_box_map.bin");
static const u16 sTradePartyBoxTilemap[] = INCBIN_U16("graphics/trade/party_box_map.bin");
static const u8 sTradeStripesBG2Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg2_map.bin");
static const u8 sTradeStripesBG3Tilemap[] = INCBIN_U8("graphics/trade/stripes_bg3_map.bin");
static const u8 sText_EmptyString[] = _("");
static const u8 sText_UnusedTextFormat[] = _("{COLOR WHITE}{HIGHLIGHT TRANSPARENT}{SHADOW DARK_GRAY}");
const u8 gText_MaleSymbol4[] = _("");
const u8 gText_FemaleSymbol4[] = _("");
const u8 gText_GenderlessSymbol[] = _("");
static const u8 sText_SpaceMove[] = _(" MOVE"); // unused
static const u8 sText_NewLine[] = _("\n");
static const u8 sText_Slash[] = _("/");
static const u8 sText_Lv[] = _("Lv. ");
static const u8 sText_ThreeDashes[] = _("---");
static const u8 sText_FourQuestionMarks[] = _("????");
static const u8 sText_UnusedEmpty[] = _("");
static const u8 sText_IsThisTradeOkay[] = _("Is this trade okay?");
static const u8 sText_Cancel[] = _("CANCEL");
static const u8 sText_ChooseAPkmn[] = _("Choose a POKéMON.");
static const u8 sText_Summary[] = _("SUMMARY");
static const u8 sText_Trade[] = _("TRADE");
static const u8 sText_CancelTrade[] = _("Cancel trade?");
static const u8 sJPText_PressBButtonToQuit[] = _("Bボタン  もどります");
static const u8 sText_Summary2[] = _("SUMMARY");
static const u8 sText_Trade2[] = _("TRADE");
static const u8 sText_CommunicationStandby[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Communication standby…\nPlease wait.");
static const u8 sText_TheTradeHasBeenCanceled[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}The trade has\nbeen canceled.");
static const u8 sText_OnlyPkmnForBattle[] = _("That's your only\nPOKéMON for battle.");
static const u8 sText_WaitingForYourFriend[] = _("{COLOR DARK_GRAY}{HIGHLIGHT WHITE}{SHADOW LIGHT_GRAY}Waiting for your friend\nto finish…");
static const u8 sText_YourFriendWantsToTrade[] = _("Your friend wants\nto trade POKéMON.");
static const struct OamData sTradeOamData_32x16 =
{
.shape = SPRITE_SHAPE(32x16),
.size = SPRITE_SIZE(32x16),
.priority = 1
};
static const struct OamData sOamData_Cursor =
{
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
};
static const union AnimCmd sAnim_Cursor_Normal[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sAnim_Cursor_OnCancel[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
enum {
CURSOR_ANIM_NORMAL,
CURSOR_ANIM_ON_CANCEL,
};
static const union AnimCmd *const sAnims_Cursor[] =
{
[CURSOR_ANIM_NORMAL] = sAnim_Cursor_Normal,
[CURSOR_ANIM_ON_CANCEL] = sAnim_Cursor_OnCancel
};
static const struct SpriteSheet sCursor_SpriteSheet =
{
.data = gTradeCursor_Gfx,
.size = 0x800,
.tag = GFXTAG_CURSOR
};
static const struct SpritePalette sCursor_SpritePalette =
{
.data = gTradeCursor_Pal,
.tag = PALTAG_CURSOR
};
static const union AnimCmd sAnim_MenuText_0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sAnim_MenuText_1[] =
{
ANIMCMD_FRAME(8, 5),
ANIMCMD_END
};
static const union AnimCmd sAnim_MenuText_2[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END
};
static const union AnimCmd sAnim_MenuText_3[] =
{
ANIMCMD_FRAME(24, 5),
ANIMCMD_END
};
static const union AnimCmd sAnim_MenuText_4[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
static const union AnimCmd sAnim_MenuText_5[] =
{
ANIMCMD_FRAME(40, 5),
ANIMCMD_END
};
// These anims are not used
static const union AnimCmd *const sAnims_MenuText[] =
{
sAnim_MenuText_0,
sAnim_MenuText_1,
sAnim_MenuText_2,
sAnim_MenuText_3,
sAnim_MenuText_4,
sAnim_MenuText_5
};
static const struct SpriteTemplate sSpriteTemplate_Cursor =
{
.tileTag = GFXTAG_CURSOR,
.paletteTag = PALTAG_CURSOR,
.oam = &sOamData_Cursor,
.anims = sAnims_Cursor,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate sSpriteTemplate_MenuText =
{
.tileTag = GFXTAG_MENU_TEXT,
.paletteTag = PALTAG_MENU_TEXT,
.oam = &sTradeOamData_32x16,
.anims = sAnims_MenuText,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy,
};
static const u16 TradeScreenTextPalette[] = INCBIN_U16("graphics/trade/text.gbapal");
static const struct SpritePalette gSpritePalette_TradeScreenText =
{
.data = TradeScreenTextPalette,
.tag = PALTAG_MENU_TEXT
};
// This is used to determine the next mon to select when the D-Pad is
// pressed in a given direction.
// Note that the mons are laid out like this.
// 0-5 are the player's party and 6-11 are the trading partner's party.
// 12 is the cancel button.
// 0 1 6 7
// 2 3 8 9
// 4 5 10 11
// 12
// 1st array is the current positions
// 2nd array is directions of input
// 3rd array is the next positions to go to (unoccupied spaces are skipped over)
static const u8 sTradeNextSelectedMonTable[(PARTY_SIZE * 2) + 1][4][PARTY_SIZE] =
{
{
{4, 2, 12, 12, 0, 0}, // UP
{2, 4, 12, 12, 0, 0}, // DOWN
{7, 6, 1, 0, 0, 0}, // LEFT
{1, 6, 7, 0, 0, 0} // RIGHT
},
{
{5, 3, 12, 12, 0, 0},
{3, 5, 12, 12, 0, 0},
{0, 7, 6, 1, 0, 0},
{6, 7, 0, 1, 0, 0}
},
{
{0, 0, 0, 0, 0, 0},
{4, 0, 0, 0, 0, 0},
{9, 8, 7, 6, 0, 0},
{3, 1, 0, 0, 0, 0}
},
{
{1, 1, 1, 1, 0, 0},
{5, 1, 1, 1, 0, 0},
{2, 9, 8, 7, 0, 0},
{8, 9, 6, 6, 0, 0}
},
{
{2, 2, 2, 2, 0, 0},
{0, 0, 0, 0, 0, 0},
{11, 10, 9, 8, 7, 6},
{5, 3, 1, 0, 0, 0}
},
{
{3, 3, 3, 3, 0, 0},
{1, 1, 1, 1, 0, 0},
{4, 4, 4, 4, 0, 0},
{10, 8, 6, 0, 0, 0}
},
{
{10, 8, 12, 0, 0, 0},
{8, 10, 12, 0, 0, 0},
{1, 0, 0, 0, 0, 0},
{7, 0, 1, 0, 0, 0}
},
{
{12, 0, 0, 0, 0, 0},
{9, 12, 0, 0, 0, 0},
{6, 0, 0, 0, 0, 0},
{0, 0, 0, 0, 0, 0}
},
{
{6, 0, 0, 0, 0, 0},
{10, 6, 0, 0, 0, 0},
{3, 2, 1, 0, 0, 0},
{9, 7, 0, 0, 0, 0}
},
{
{7, 0, 0, 0, 0, 0},
{11, 12, 0, 0, 0, 0},
{8, 0, 0, 0, 0, 0},
{2, 1, 0, 0, 0, 0}
},
{
{8, 0, 0, 0, 0, 0},
{6, 0, 0, 0, 0, 0},
{5, 4, 3, 2, 1, 0},
{11, 9, 7, 0, 0, 0}
},
{
{9, 0, 0, 0, 0, 0},
{12, 0, 0, 0, 0, 0},
{10, 0, 0, 0, 0, 0},
{4, 2, 0, 0, 0, 0}
},
{
{11, 9, 7, 6, 0, 0},
{7, 6, 0, 0, 0, 0},
{12, 0, 0, 0, 0, 0},
{12, 0, 0, 0, 0, 0}
}
};
static const u8 sTradeMonSpriteCoords[(PARTY_SIZE * 2) + 1][2] =
{
// Your party
{1, 5 },
{8, 5 },
{1, 10},
{8, 10},
{1, 15},
{8, 15},
// Friend's party
{16, 5 },
{23, 5 },
{16, 10},
{23, 10},
{16, 15},
{23, 15},
{23, 18} // CANCEL
};
static const u8 sTradeMonLevelCoords[][2][2] =
{
// Your party
{
{5, 4},
{12, 4},
},
{
{5, 9},
{12, 9},
},
{
{5, 14},
{12, 14},
},
// Friend's party
{
{20, 4},
{27, 4},
},
{
{20, 9},
{27, 9},
},
{
{20, 14},
{27, 14},
},
};
static const u8 sTradeMonBoxCoords[][2][2] =
{
// Your party
{
{1, 3},
{8, 3},
},
{
{1, 8},
{8, 8},
},
{
{1, 13},
{8, 13},
},
// Friend's party
{
{16, 3},
{23, 3},
},
{
{16, 8},
{23, 8},
},
{
{16, 13},
{23, 13},
},
};
static const u8 sUnusedCoords[][2] =
{
{ 0, 14},
{15, 29},
{ 3, 5},
{ 3, 7},
{18, 5},
{18, 7},
{ 8, 7},
{22, 12},
{ 8, 7},
{22, 12},
{ 6, 7},
{24, 12},
{ 6, 7},
{24, 12},
{ 8, 7},
{22, 12},
{ 7, 7},
{23, 12}
};
static const u8 *const sTradeActionTexts[] =
{
[TRADE_TEXT_CANCEL] = sText_Cancel,
[TRADE_TEXT_CHOOSE_MON] = sText_ChooseAPkmn,
[TRADE_TEXT_SUMMARY] = sText_Summary,
[TRADE_TEXT_TRADE] = sText_Trade,
[TRADE_TEXT_CANCEL_TRADE] = sText_CancelTrade,
[TRADE_TEXT_JP_QUIT] = sJPText_PressBButtonToQuit
};
static const struct MenuAction sSelectTradeMonActions[] =
{
{sText_Summary2, Task_DrawSelectionSummary},
{sText_Trade2, Task_DrawSelectionTrade}
};
static const u8 *const sTradeMessages[] =
{
[TRADE_MSG_STANDBY] = sText_CommunicationStandby,
[TRADE_MSG_CANCELED] = sText_TheTradeHasBeenCanceled,
[TRADE_MSG_ONLY_MON1] = sText_OnlyPkmnForBattle,
[TRADE_MSG_ONLY_MON2] = gText_OnlyPkmnForBattle, //identical text to above
[TRADE_MSG_WAITING_FOR_FRIEND] = sText_WaitingForYourFriend,
[TRADE_MSG_FRIEND_WANTS_TO_TRADE] = sText_YourFriendWantsToTrade,
[TRADE_MSG_MON_CANT_BE_TRADED] = gText_PkmnCantBeTradedNow,
[TRADE_MSG_EGG_CANT_BE_TRADED] = gText_EggCantBeTradedNow,
[TRADE_MSG_FRIENDS_MON_CANT_BE_TRADED] = gText_OtherTrainersPkmnCantBeTraded
};
static const u8 sTradeTextColors[] =
{
TEXT_COLOR_TRANSPARENT, //bg color
TEXT_COLOR_WHITE, //fg color
TEXT_COLOR_DARK_GRAY //shadow color
};
static const struct BgTemplate sTradeMenuBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 5,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 6,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 7,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
},
};
static const struct WindowTemplate sTradeMenuWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 4,
.tilemapTop = 7,
.width = 22,
.height = 4,
.paletteNum = 15,
.baseBlock = 30
},
{
.bg = 0,
.tilemapLeft = 19,
.tilemapTop = 15,
.width = 10,
.height = 4,
.paletteNum = 15,
.baseBlock = 118
},
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 158
},
{
.bg = 0,
.tilemapLeft = 7,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 174
},
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 190
},
{
.bg = 0,
.tilemapLeft = 7,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 206
},
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 15,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 222
},
{
.bg = 0,
.tilemapLeft = 7,
.tilemapTop = 15,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 238
},
{
.bg = 0,
.tilemapLeft = 15,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 254
},
{
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 270
},
{
.bg = 0,
.tilemapLeft = 15,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 286
},
{
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 302
},
{
.bg = 0,
.tilemapLeft = 15,
.tilemapTop = 15,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 318
},
{
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 15,
.width = 8,
.height = 2,
.paletteNum = 13,
.baseBlock = 334
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 5,
.width = 14,
.height = 2,
.paletteNum = 13,
.baseBlock = 350
},
{
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 8,
.width = 11,
.height = 8,
.paletteNum = 15,
.baseBlock = 378
},
{
.bg = 0,
.tilemapLeft = 17,
.tilemapTop = 5,
.width = 14,
.height = 2,
.paletteNum = 15,
.baseBlock = 466
},
{
.bg = 0,
.tilemapLeft = 18,
.tilemapTop = 8,
.width = 11,
.height = 8,
.paletteNum = 15,
.baseBlock = 494
},
DUMMY_WIN_TEMPLATE,
};
static const struct WindowTemplate sTradeYesNoWindowTemplate =
{
.bg = 0,
.tilemapLeft = 23,
.tilemapTop = 13,
.width = 5,
.height = 4,
.paletteNum = 15,
.baseBlock = 582
};
static const u8 sJPText_Shedinja[] = _("ヌケニン");
static const u8 sTradeMenuPartyMonBoxDimensions[3][2] =
{
[TRADE_PLAYER] = {4, 3},
[TRADE_PARTNER] = {19, 3}
};
static const u16 sPokeball_Pal[] = INCBIN_U16("graphics/trade/pokeball.gbapal");
static const u8 sPokeball_Gfx[] = INCBIN_U8("graphics/trade/pokeball.4bpp");
static const u8 sPokeballSymbol_Gfx[] = INCBIN_U8("graphics/trade/pokeball_symbol.8bpp"); // unused
static const u16 sCrossingHighlightCable_Tilemap[] = INCBIN_U16("graphics/trade/crossing_highlight_cable.bin");
static const u16 sTradeTilemap_PokeBallSymbol[] = INCBIN_U16("graphics/trade/pokeball_symbol_map.bin"); // unused?
static const u16 sUnusedPal1[] = INCBIN_U16("graphics/trade/unused1.gbapal");
static const u16 sGba_Pal[] = INCBIN_U16("graphics/trade/gba.gbapal");
static const u16 sUnusedPal2[] = INCBIN_U16("graphics/trade/unused2.gbapal");
static const u16 sWirelessSignalNone_Pal_Unused[] = INCBIN_U16("graphics/trade/wireless_signal_none.gbapal");
static const u16 sLinkMon_Pal[] = INCBIN_U16("graphics/trade/link_mon.gbapal");
static const u8 sLinkMonGlow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_glow.4bpp");
static const u8 sLinkMonShadow_Gfx[] = INCBIN_U8("graphics/trade/link_mon_shadow.4bpp");
static const u8 sCableEnd_Gfx[] = INCBIN_U8("graphics/trade/cable_end.4bpp");
static const u8 sGbaScreen_Gfx[] = INCBIN_U8("graphics/trade/gba_screen.4bpp");
const u16 gTradePlatform_Tilemap[] = INCBIN_U16("graphics/trade/platform.bin");
static const u8 sGbaAffine_Gfx[] = INCBIN_U8("graphics/trade/gba_affine.8bpp"); // Only the gfx for when the GBA is zooming in/out
static const u8 sEmptyGfx[64] = {};
static const u8 sGbaCable_AffineTilemap[] = INCBIN_U8("graphics/trade/gba_affine_map_cable.bin");
static const u8 sGbaWireless_AffineTilemap[] = INCBIN_U8("graphics/trade/gba_affine_map_wireless.bin");
static const u16 sGbaWireless_Tilemap[] = INCBIN_U16("graphics/trade/gba_map_wireless.bin");
static const u16 sGbaCable_Tilemap[] = INCBIN_U16("graphics/trade/gba_map_cable.bin");
static const u32 sCrossingHighlightWireless_Tilemap[] = INCBIN_U32("graphics/trade/crossing_highlight_wireless.bin.lz");
static const u16 sWirelessSignalSend_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_send.gbapal");
static const u16 sWirelessSignalRecv_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_receive.gbapal");
static const u16 sWirelessSignalNone_Pal[] = INCBIN_U16("graphics/trade/wireless_signal_none.gbapal");
static const u32 sWirelessSignal_Gfx[] = INCBIN_U32("graphics/trade/wireless_signal.4bpp.lz");
static const u32 sWirelessSignal_Tilemap[] = INCBIN_U32("graphics/trade/wireless_signal.bin.lz");
static const struct OamData sOamData_Pokeball =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16)
};
static const union AnimCmd sAnim_Pokeball_SpinOnce[] =
{
ANIMCMD_FRAME( 0, 3),
ANIMCMD_FRAME( 4, 3),
ANIMCMD_FRAME( 8, 3),
ANIMCMD_FRAME(12, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(20, 3),
ANIMCMD_FRAME(24, 3),
ANIMCMD_FRAME(28, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(36, 3),
ANIMCMD_FRAME(40, 3),
ANIMCMD_FRAME(44, 3),
ANIMCMD_LOOP(1),
ANIMCMD_FRAME( 0, 3),
ANIMCMD_END
};
static const union AnimCmd sAnim_Pokeball_SpinTwice[] =
{
ANIMCMD_FRAME( 0, 3),
ANIMCMD_FRAME( 4, 3),
ANIMCMD_FRAME( 8, 3),
ANIMCMD_FRAME(12, 3),
ANIMCMD_FRAME(16, 3),
ANIMCMD_FRAME(20, 3),
ANIMCMD_FRAME(24, 3),
ANIMCMD_FRAME(28, 3),
ANIMCMD_FRAME(32, 3),
ANIMCMD_FRAME(36, 3),
ANIMCMD_FRAME(40, 3),
ANIMCMD_FRAME(44, 3),
ANIMCMD_LOOP(2),
ANIMCMD_FRAME( 0, 3),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_Pokeball[] =
{
sAnim_Pokeball_SpinOnce,
sAnim_Pokeball_SpinTwice
};
static const union AffineAnimCmd sAffineAnim_Pokeball_Normal[] =
{
AFFINEANIMCMD_FRAME(0, 0, 0, 1),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Pokeball_Squish[] =
{
AFFINEANIMCMD_FRAME(-8, 0, 0, 20),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd sAffineAnim_Pokeball_Unsquish[] =
{
AFFINEANIMCMD_FRAME(0x60, 0x100, 0, 0),
AFFINEANIMCMD_FRAME( 0, 0, 0, 5),
AFFINEANIMCMD_FRAME( 8, 0, 0, 20),
AFFINEANIMCMD_END
};
static const union AffineAnimCmd *const sAffineAnims_Pokeball[] =
{
sAffineAnim_Pokeball_Normal,
sAffineAnim_Pokeball_Squish,
sAffineAnim_Pokeball_Unsquish
};
static const struct SpriteSheet sPokeBallSpriteSheet =
{
.data = sPokeball_Gfx,
.size = 0x600,
.tag = GFXTAG_POKEBALL
};
static const struct SpritePalette sPokeBallSpritePalette =
{
.data = sPokeball_Pal,
.tag = PALTAG_POKEBALL
};
static const struct SpriteTemplate sSpriteTemplate_Pokeball =
{
.tileTag = GFXTAG_POKEBALL,
.paletteTag = PALTAG_POKEBALL,
.oam = &sOamData_Pokeball,
.anims = sAnims_Pokeball,
.images = NULL,
.affineAnims = sAffineAnims_Pokeball,
.callback = SpriteCB_BouncingPokeball
};
static const struct OamData sOamData_LinkMonGlow =
{
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.shape = SPRITE_SHAPE(32x32),
.size = SPRITE_SIZE(32x32),
.priority = 1
};
static const union AnimCmd sAnim_LinkMonGlow[] =
{
ANIMCMD_FRAME(0, 5, .hFlip = TRUE, .vFlip = TRUE), // ? The graphic is a perfect circle, no need to flip
ANIMCMD_END
};
static const union AnimCmd *const sAnims_LinkMonGlow[] =
{
sAnim_LinkMonGlow
};
static const union AffineAnimCmd sAffineAnim_LinkMonGlow[] =
{
AFFINEANIMCMD_FRAME(-10, -10, 0, 5),
AFFINEANIMCMD_FRAME(10, 10, 0, 5),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sAffineAnims_LinkMonGlow[] =
{
sAffineAnim_LinkMonGlow
};
static const struct SpriteSheet sSpriteSheet_LinkMonGlow =
{
.data = sLinkMonGlow_Gfx,
.size = 0x200,
.tag = GFXTAG_LINK_MON_GLOW
};
static const struct SpritePalette sSpritePalette_LinkMon =
{
.data = sLinkMon_Pal,
.tag = PALTAG_LINK_MON
};
static const struct SpritePalette sSpritePalette_Gba =
{
.data = sGba_Pal,
.tag = PALTAG_GBA
};
static const struct SpriteTemplate sSpriteTemplate_LinkMonGlow =
{
.tileTag = GFXTAG_LINK_MON_GLOW,
.paletteTag = PALTAG_LINK_MON,
.oam = &sOamData_LinkMonGlow,
.anims = sAnims_LinkMonGlow,
.images = NULL,
.affineAnims = sAffineAnims_LinkMonGlow,
.callback = SpriteCB_LinkMonGlow
};
static const struct OamData sOamData_LinkMonShadow =
{
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 1
};
static const union AnimCmd sAnim_LinkMonShadow_Big[] =
{
ANIMCMD_FRAME(0, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
static const union AnimCmd sAnim_LinkMonShadow_Small[] =
{
ANIMCMD_FRAME(8, 5, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_END
};
enum {
ANIM_LINKMON_BIG,
ANIM_LINKMON_SMALL,
};
static const union AnimCmd *const sAnims_LinkMonShadow[] =
{
[ANIM_LINKMON_BIG] = sAnim_LinkMonShadow_Big,
[ANIM_LINKMON_SMALL] = sAnim_LinkMonShadow_Small
};
static const struct SpriteSheet sSpriteSheet_LinkMonShadow =
{
.data = sLinkMonShadow_Gfx,
.size = 0x300,
.tag = GFXTAG_LINK_MON_SHADOW
};
static const struct SpriteTemplate sSpriteTemplate_LinkMonShadow =
{
.tileTag = GFXTAG_LINK_MON_SHADOW,
.paletteTag = PALTAG_LINK_MON,
.oam = &sOamData_LinkMonShadow,
.anims = sAnims_LinkMonShadow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_LinkMonShadow
};
static const struct OamData sOamData_CableEnd =
{
.shape = SPRITE_SHAPE(16x32),
.size = SPRITE_SIZE(16x32),
.priority = 1
};
static const union AnimCmd sAnim_CableEnd[] =
{
ANIMCMD_FRAME(0, 10),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_CableEnd[] =
{
sAnim_CableEnd
};
static const struct SpriteSheet sSpriteSheet_CableEnd =
{
.data = sCableEnd_Gfx,
.size = 0x100,
.tag = GFXTAG_CABLE_END
};
static const struct SpriteTemplate sSpriteTemplate_CableEnd =
{
.tileTag = GFXTAG_CABLE_END,
.paletteTag = PALTAG_GBA,
.oam = &sOamData_CableEnd,
.anims = sAnims_CableEnd,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CableEndSending
};
static const struct OamData sOamData_GbaScreen =
{
.shape = SPRITE_SHAPE(64x32),
.size = SPRITE_SIZE(64x32),
.priority = 1
};
static const union AnimCmd sAnim_GbaScreen_Long[] =
{
ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(96, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_LOOP(8),
ANIMCMD_END
};
static const union AnimCmd sAnim_GbaScreen_Short[] =
{
ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(96, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(64, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME(32, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_FRAME( 0, 2, .vFlip = TRUE, .hFlip = TRUE),
ANIMCMD_LOOP(2),
ANIMCMD_END
};
static const union AnimCmd *const sAnims_GbaScreen_Long[] =
{
sAnim_GbaScreen_Long
};
static const union AnimCmd *const sAnims_GbaScreen_Short[] =
{
sAnim_GbaScreen_Short
};
static const struct SpriteSheet sSpriteSheet_GbaScreen =
{
.data = sGbaScreen_Gfx,
.size = 0x1000,
.tag = GFXTAG_GBA_SCREEN
};
static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Long =
{
.tileTag = GFXTAG_GBA_SCREEN,
.paletteTag = PALTAG_GBA,
.oam = &sOamData_GbaScreen,
.anims = sAnims_GbaScreen_Long,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_GbaScreen
};
static const struct SpriteTemplate sSpriteTemplate_GbaScreenFlash_Short =
{
.tileTag = GFXTAG_GBA_SCREEN,
.paletteTag = PALTAG_GBA,
.oam = &sOamData_GbaScreen,
.anims = sAnims_GbaScreen_Short,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_GbaScreen
};
static const u16 sLinkMonShadow_Pal[] = INCBIN_U16("graphics/trade/link_mon_shadow.gbapal");
static const union AffineAnimCmd sAffineAnim_CrossingMonPic[] =
{
AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sAffineAnims_CrossingMonPics[] =
{
sAffineAnim_CrossingMonPic
};
static const struct InGameTrade sIngameTrades[] =
{
[INGAME_TRADE_SEEDOT] =
{
.nickname = _("DOTS"),
.species = SPECIES_SEEDOT,
.ivs = {5, 4, 5, 4, 4, 4},
.abilityNum = 1,
.otId = 38726,
.conditions = {30, 5, 5, 5, 5},
.personality = 0x84,
.heldItem = ITEM_CHESTO_BERRY,
.mailNum = -1,
.otName = _("KOBE"),
.otGender = MALE,
.sheen = 10,
.requestedSpecies = SPECIES_RALTS
},
[INGAME_TRADE_PLUSLE] =
{
.nickname = _("PLUSES"),
.species = SPECIES_PLUSLE,
.ivs = {4, 4, 4, 5, 5, 4},
.abilityNum = 0,
.otId = 73996,
.conditions = {5, 5, 30, 5, 5},
.personality = 0x6F,
.heldItem = ITEM_WOOD_MAIL,
.mailNum = 0,
.otName = _("ROMAN"),
.otGender = MALE,
.sheen = 10,
.requestedSpecies = SPECIES_VOLBEAT
},
[INGAME_TRADE_HORSEA] =
{
.nickname = _("SEASOR"),
.species = SPECIES_HORSEA,
.ivs = {5, 4, 4, 4, 5, 4},
.abilityNum = 0,
.otId = 46285,
.conditions = {5, 5, 5, 5, 30},
.personality = 0x7F,
.heldItem = ITEM_WAVE_MAIL,
.mailNum = 1,
.otName = _("SKYLAR"),
.otGender = MALE,
.sheen = 10,
.requestedSpecies = SPECIES_BAGON
},
[INGAME_TRADE_MEOWTH] =
{
.nickname = _("MEOWOW"),
.species = SPECIES_MEOWTH,
.ivs = {4, 5, 4, 5, 4, 4},
.abilityNum = 0,
.otId = 91481,
.conditions = {5, 5, 5, 30, 5},
.personality = 0x8B,
.heldItem = ITEM_RETRO_MAIL,
.mailNum = 2,
.otName = _("ISIS"),
.otGender = FEMALE,
.sheen = 10,
.requestedSpecies = SPECIES_SKITTY
}
};
static const u16 sIngameTradeMail[][MAIL_WORDS_COUNT + 1] =
{
{
EC_WORD_BE,
EC_WORD_NICE,
EC_WORD_TO,
EC_POKEMON(PLUSLE),
EC_WORD_EXCL,
EC_POKEMON(VOLBEAT),
EC_WORD_WILL,
EC_WORD_BE,
EC_WORD_FANTASTIC
}, {
EC_WORD_I,
EC_WORD_WILL,
EC_WORD_MAKE,
EC_POKEMON(BAGON),
EC_WORD_TOUGH,
EC_WORD_PLEASE,
EC_WORD_TRAIN,
EC_POKEMON(HORSEA),
EC_WORD_WELL
}, {
EC_WORD_THANK_YOU,
EC_WORD_FOR,
EC_POKEMON(SKITTY),
EC_POKEMON_NATIONAL(MEOWTH),
EC_WORD_CRIES,
EC_WORD_IN,
EC_WORD_A,
EC_WORD_CUTE,
EC_WORD_WAY
}
};
static const struct WindowTemplate sTradeSequenceWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 64
},
DUMMY_WIN_TEMPLATE
};
const struct WindowTemplate gTradeEvolutionSceneYesNoWindowTemplate =
{
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 15,
.baseBlock = 188
};
static const struct BgTemplate sTradeSequenceBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 3,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 5,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 18,
.screenSize = 1,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 6,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
},
};
static const s8 sTradeBallVerticalVelocityTable[] =
{
0, 0, 1, 0, 1, 0, 1, 1, 1,
1, 2, 2, 2, 2, 3, 3, 3, 3,
4, 4, 4, 4, -4, -4, -4, -3, -3,
-3, -3, -2, -2, -2, -2, -1, -1, -1,
-1, 0, -1, 0, -1, 0, 0, 0, 0,
0, 1, 0, 1, 0, 1, 1, 1, 1,
2, 2, 2, 2, 3, 3, 3, 3, 4,
4, 4, 4, -4, -3, -3, -2, -2, -1,
-1, -1, 0, -1, 0, 0, 0, 0, 0,
0, 1, 0, 1, 1, 1, 2, 2, 3,
3, 4, -4, -3, -2, -1, -1, -1, 0,
0, 0, 0, 1, 0, 1, 1, 2, 3
};
static const u8 sWirelessSignalTiming[][2] =
{
{ 0, 1},
{ 1, 1},
{ 2, 1},
{ 3, 1},
{ 4, 1},
{ 5, 2},
{ 6, 2},
{ 7, 2},
{ 8, 2},
{ 9, 2},
{10, 3},
{11, 3},
{12, 3},
{13, 4},
{14, 5},
{15, 2},
{ 0, 1},
{ 1, 1},
{ 2, 1},
{ 3, 1},
{ 4, 1},
{ 5, 2},
{ 6, 2},
{ 7, 2},
{ 8, 2},
{ 9, 2},
{10, 3},
{11, 3},
{12, 3},
{13, 4},
{14, 5},
{16, 1},
{16, -1},
{}
};