tumbledemerald-legacy/src/data/battle_anim.h
2022-05-19 17:14:13 +00:00

1626 lines
60 KiB
C

const struct OamData gOamData_AffineOff_ObjNormal_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_16x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_32x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_8x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjNormal_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_16x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_32x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_8x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjNormal_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_16x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_32x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_8x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjNormal_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_16x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_32x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_8x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineOff_ObjBlend_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_16x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_32x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_8x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineNormal_ObjBlend_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_NORMAL,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_8x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_16x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_32x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_64x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_16x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_32x8 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x8),
.x = 0,
.size = SPRITE_SIZE(32x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_32x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_64x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x32),
.x = 0,
.size = SPRITE_SIZE(64x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_8x16 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_8x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x32),
.x = 0,
.size = SPRITE_SIZE(8x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_16x32 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x32),
.x = 0,
.size = SPRITE_SIZE(16x32),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct OamData gOamData_AffineDouble_ObjBlend_32x64 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_DOUBLE,
.objMode = ST_OAM_OBJ_BLEND,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x64),
.x = 0,
.size = SPRITE_SIZE(32x64),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
};
const struct CompressedSpriteSheet gBattleAnimPicTable[] =
{
{gBattleAnimSpriteGfx_Bone, 0x0200, ANIM_TAG_BONE},
{gBattleAnimSpriteGfx_Spark, 0x0300, ANIM_TAG_SPARK},
{gBattleAnimSpriteGfx_Pencil, 0x0200, ANIM_TAG_PENCIL},
{gBattleAnimSpriteGfx_AirWave, 0x0100, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpriteGfx_Orb, 0x0200, ANIM_TAG_ORB},
{gBattleAnimSpriteGfx_Sword, 0x0400, ANIM_TAG_SWORD},
{gBattleAnimSpriteGfx_Seed, 0x0180, ANIM_TAG_SEED},
{gBattleAnimSpriteGfx_Explosion6, 0x0800, ANIM_TAG_EXPLOSION_6},
{gBattleAnimSpriteGfx_PinkOrb, 0x0020, ANIM_TAG_PINK_ORB},
{gBattleAnimSpriteGfx_Gust, 0x0400, ANIM_TAG_GUST},
{gBattleAnimSpriteGfx_IceCube, 0x1200, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpriteGfx_Spark2, 0x0180, ANIM_TAG_SPARK_2},
{gBattleAnimSpriteGfx_Orange, 0x0080, ANIM_TAG_ORANGE},
{gBattleAnimSpriteGfx_YellowBall, 0x0080, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpriteGfx_LockOn, 0x0280, ANIM_TAG_LOCK_ON},
{gBattleAnimSpriteGfx_TiedBag, 0x0080, ANIM_TAG_TIED_BAG},
{gBattleAnimSpriteGfx_BlackSmoke, 0x0100, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpriteGfx_BlackBall, 0x0020, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpriteGfx_Conversion, 0x0080, ANIM_TAG_CONVERSION},
{gBattleAnimSpriteGfx_Glass, 0x0400, ANIM_TAG_GLASS},
{gBattleAnimSpriteGfx_HornHit, 0x0200, ANIM_TAG_HORN_HIT},
{gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT},
{gBattleAnimSpriteGfx_Hit, 0x0A00, ANIM_TAG_HIT_2},
{gBattleAnimSpriteGfx_BlueShards, 0x0380, ANIM_TAG_BLUE_SHARDS},
{gBattleAnimSpriteGfx_ClosingEye, 0x0300, ANIM_TAG_CLOSING_EYE},
{gBattleAnimSpriteGfx_WavingHand, 0x0A00, ANIM_TAG_WAVING_HAND},
{gBattleAnimSpriteGfx_HitDuplicate, 0x0A00, ANIM_TAG_HIT_DUPLICATE},
{gBattleAnimSpriteGfx_Leer, 0x0A00, ANIM_TAG_LEER},
{gBattleAnimSpriteGfx_BlueBurst, 0x0A00, ANIM_TAG_BLUE_BURST},
{gBattleAnimSpriteGfx_SmallEmber, 0x0A00, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpriteGfx_GraySmoke, 0x0A00, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpriteGfx_BlueStar, 0x0E00, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpriteGfx_BubbleBurst, 0x0380, ANIM_TAG_BUBBLE_BURST},
{gBattleAnimSpriteGfx_Fire, 0x1000, ANIM_TAG_FIRE},
{gBattleAnimSpriteGfx_SpinningFire, 0x0800, ANIM_TAG_SPINNING_FIRE},
{gBattleAnimSpriteGfx_FirePlume, 0x0A00, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpriteGfx_Lightning2, 0x0800, ANIM_TAG_LIGHTNING_2},
{gBattleAnimSpriteGfx_Lightning, 0x0A00, ANIM_TAG_LIGHTNING},
{gBattleAnimSpriteGfx_ClawSlash2, 0x0A00, ANIM_TAG_CLAW_SLASH_2},
{gBattleAnimSpriteGfx_ClawSlash, 0x0A00, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpriteGfx_Scratch3, 0x0A00, ANIM_TAG_SCRATCH_3},
{gBattleAnimSpriteGfx_Scratch2, 0x0A00, ANIM_TAG_SCRATCH_2},
{gBattleAnimSpriteGfx_BubbleBurst2, 0x0A00, ANIM_TAG_BUBBLE_BURST_2},
{gBattleAnimSpriteGfx_IceChunk, 0x0A00, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpriteGfx_Glass2, 0x0A00, ANIM_TAG_GLASS_2},
{gBattleAnimSpriteGfx_PinkHeart2, 0x0A00, ANIM_TAG_PINK_HEART_2},
{gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpriteGfx_SapDrip, 0x1000, ANIM_TAG_SAP_DRIP_2},
{gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpriteGfx_Sparkle1, 0x1000, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpriteGfx_HumanoidFoot, 0x0200, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpriteGfx_MonsterFoot, 0x0200, ANIM_TAG_MONSTER_FOOT},
{gBattleAnimSpriteGfx_HumanoidHand, 0x0200, ANIM_TAG_HUMANOID_HAND},
{gBattleAnimSpriteGfx_NoiseLine, 0x0800, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpriteGfx_YellowUnk, 0x0080, ANIM_TAG_YELLOW_UNK},
{gBattleAnimSpriteGfx_RedFist, 0x0200, ANIM_TAG_RED_FIST},
{gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpriteGfx_Ring, 0x0180, ANIM_TAG_RING},
{gBattleAnimSpriteGfx_Rocks, 0x0C00, ANIM_TAG_ROCKS},
{gBattleAnimSpriteGfx_Z, 0x0100, ANIM_TAG_Z},
{gBattleAnimSpriteGfx_YellowUnk2, 0x0040, ANIM_TAG_YELLOW_UNK_2},
{gBattleAnimSpriteGfx_AirSlash, 0x0180, ANIM_TAG_AIR_SLASH},
{gBattleAnimSpriteGfx_SpinningGreenOrbs, 0x0800, ANIM_TAG_SPINNING_GREEN_ORBS},
{gBattleAnimSpriteGfx_Leaf, 0x0480, ANIM_TAG_LEAF},
{gBattleAnimSpriteGfx_Finger, 0x0200, ANIM_TAG_FINGER},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpriteGfx_BrownTriangle, 0x0100, ANIM_TAG_BROWN_TRIANGLE},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpriteGfx_PoisonPowder, 0x0200, ANIM_TAG_POWDER},
{gBattleAnimSpriteGfx_Sparkle3, 0x0200, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpriteGfx_Sparkle4, 0x0A00, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpriteGfx_MusicNotes, 0x0300, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpriteGfx_Duck, 0x0180, ANIM_TAG_DUCK},
{gBattleAnimSpriteGfx_MudSand, 0x00A0, ANIM_TAG_MUD_SAND},
{gBattleAnimSpriteGfx_Alert, 0x0700, ANIM_TAG_ALERT},
{gBattleAnimSpriteGfx_BlueFlames, 0x0400, ANIM_TAG_BLUE_FLAMES},
{gBattleAnimSpriteGfx_BlueFlames2, 0x0200, ANIM_TAG_BLUE_FLAMES_2},
{gBattleAnimSpriteGfx_Shock4, 0x0300, ANIM_TAG_SHOCK_4},
{gBattleAnimSpriteGfx_Shock, 0x0C00, ANIM_TAG_SHOCK},
{gBattleAnimSpriteGfx_Bell2, 0x0A00, ANIM_TAG_BELL_2},
{gBattleAnimSpriteGfx_PinkGlove, 0x0080, ANIM_TAG_PINK_GLOVE},
{gBattleAnimSpriteGfx_BlueLines, 0x0040, ANIM_TAG_BLUE_LINES},
{gBattleAnimSpriteGfx_Impact3, 0x0E00, ANIM_TAG_IMPACT_3},
{gBattleAnimSpriteGfx_Impact2, 0x0E00, ANIM_TAG_IMPACT_2},
{gBattleAnimSpriteGfx_Reticle, 0x0280, ANIM_TAG_RETICLE},
{gBattleAnimSpriteGfx_Breath, 0x0200, ANIM_TAG_BREATH},
{gBattleAnimSpriteGfx_Anger, 0x0080, ANIM_TAG_ANGER},
{gBattleAnimSpriteGfx_Snowball, 0x00C0, ANIM_TAG_SNOWBALL},
{gBattleAnimSpriteGfx_Vine, 0x0A00, ANIM_TAG_VINE},
{gBattleAnimSpriteGfx_Sword2, 0x0200, ANIM_TAG_SWORD_2},
{gBattleAnimSpriteGfx_Clapping, 0x0180, ANIM_TAG_CLAPPING},
{gBattleAnimSpriteGfx_RedTube, 0x0080, ANIM_TAG_RED_TUBE},
{gBattleAnimSpriteGfx_Amnesia, 0x1000, ANIM_TAG_AMNESIA},
{gBattleAnimSpriteGfx_String2, 0x0A00, ANIM_TAG_STRING_2},
{gBattleAnimSpriteGfx_Pencil2, 0x0180, ANIM_TAG_PENCIL_2},
{gBattleAnimSpriteGfx_Petal, 0x0380, ANIM_TAG_PETAL},
{gBattleAnimSpriteGfx_BentSpoon, 0x0C00, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpriteGfx_Web, 0x0200, ANIM_TAG_WEB},
{gBattleAnimSpriteGfx_MilkBottle, 0x0200, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpriteGfx_Coin, 0x0200, ANIM_TAG_COIN},
{gBattleAnimSpriteGfx_CrackedEgg, 0x0200, ANIM_TAG_CRACKED_EGG},
{gBattleAnimSpriteGfx_HatchedEgg, 0x0400, ANIM_TAG_HATCHED_EGG},
{gBattleAnimSpriteGfx_FreshEgg, 0x0080, ANIM_TAG_FRESH_EGG},
{gBattleAnimSpriteGfx_Fangs, 0x0400, ANIM_TAG_FANGS},
{gBattleAnimSpriteGfx_Explosion2, 0x0c00, ANIM_TAG_EXPLOSION_2},
{gBattleAnimSpriteGfx_Explosion3, 0x0200, ANIM_TAG_EXPLOSION_3},
{gBattleAnimSpriteGfx_WaterDroplet, 0x1000, ANIM_TAG_WATER_DROPLET},
{gBattleAnimSpriteGfx_WaterDroplet2, 0x0a00, ANIM_TAG_WATER_DROPLET_2},
{gBattleAnimSpriteGfx_Seed2, 0x0020, ANIM_TAG_SEED_2},
{gBattleAnimSpriteGfx_Sprout, 0x0e00, ANIM_TAG_SPROUT},
{gBattleAnimSpriteGfx_RedWand, 0x0080, ANIM_TAG_RED_WAND},
{gBattleAnimSpriteGfx_PurpleGreenUnk, 0x0a00, ANIM_TAG_PURPLE_GREEN_UNK},
{gBattleAnimSpriteGfx_WaterColumn, 0x0400, ANIM_TAG_WATER_COLUMN},
{gBattleAnimSpriteGfx_MudUnk, 0x0200, ANIM_TAG_MUD_UNK},
{gBattleAnimSpriteGfx_RainDrops, 0x0700, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpriteGfx_FurySwipes, 0x0800, ANIM_TAG_FURY_SWIPES},
{gBattleAnimSpriteGfx_Vine2, 0x0a00, ANIM_TAG_VINE_2},
{gBattleAnimSpriteGfx_Teeth, 0x0600, ANIM_TAG_TEETH},
{gBattleAnimSpriteGfx_Bone2, 0x0800, ANIM_TAG_BONE_2},
{gBattleAnimSpriteGfx_WhiteBag, 0x0200, ANIM_TAG_WHITE_BAG},
{gBattleAnimSpriteGfx_Unknown, 0x0040, ANIM_TAG_UNKNOWN},
{gBattleAnimSpriteGfx_PurpleCoral, 0x0180, ANIM_TAG_PURPLE_CORAL},
{gBattleAnimSpriteGfx_PurpleDroplet, 0x0600, ANIM_TAG_PURPLE_DROPLET},
{gBattleAnimSpriteGfx_Shock2, 0x0600, ANIM_TAG_SHOCK_2},
{gBattleAnimSpriteGfx_ClosingEye2, 0x0200, ANIM_TAG_CLOSING_EYE_2},
{gBattleAnimSpriteGfx_MetalBall, 0x0080, ANIM_TAG_METAL_BALL},
{gBattleAnimSpriteGfx_MonsterDoll, 0x0200, ANIM_TAG_MONSTER_DOLL},
{gBattleAnimSpriteGfx_Whirlwind, 0x0800, ANIM_TAG_WHIRLWIND},
{gBattleAnimSpriteGfx_Whirlwind2, 0x0080, ANIM_TAG_WHIRLWIND_2},
{gBattleAnimSpriteGfx_Explosion4, 0x0a00, ANIM_TAG_EXPLOSION_4},
{gBattleAnimSpriteGfx_Explosion5, 0x0280, ANIM_TAG_EXPLOSION_5},
{gBattleAnimSpriteGfx_Tongue, 0x0280, ANIM_TAG_TONGUE},
{gBattleAnimSpriteGfx_Smoke, 0x0100, ANIM_TAG_SMOKE},
{gBattleAnimSpriteGfx_Smoke2, 0x0200, ANIM_TAG_SMOKE_2},
{gBattleAnimSpriteGfx_Impact, 0x0200, ANIM_TAG_IMPACT},
{gBattleAnimSpriteGfx_CircleImpact, 0x0020, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpriteGfx_Scratch, 0x0a00, ANIM_TAG_SCRATCH},
{gBattleAnimSpriteGfx_Cut, 0x0800, ANIM_TAG_CUT},
{gBattleAnimSpriteGfx_SharpTeeth, 0x0800, ANIM_TAG_SHARP_TEETH},
{gBattleAnimSpriteGfx_RainbowRings, 0x00c0, ANIM_TAG_RAINBOW_RINGS},
{gBattleAnimSpriteGfx_IceCrystals, 0x01c0, ANIM_TAG_ICE_CRYSTALS},
{gBattleAnimSpriteGfx_IceSpikes, 0x0100, ANIM_TAG_ICE_SPIKES},
{gBattleAnimSpriteGfx_HandsAndFeet, 0x0800, ANIM_TAG_HANDS_AND_FEET},
{gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_MIST_CLOUD},
{gBattleAnimSpriteGfx_Clamp, 0x0800, ANIM_TAG_CLAMP},
{gBattleAnimSpriteGfx_Bubble, 0x0180, ANIM_TAG_BUBBLE},
{gBattleAnimSpriteGfx_Orbs, 0x0180, ANIM_TAG_ORBS},
{gBattleAnimSpriteGfx_WaterImpact, 0x0200, ANIM_TAG_WATER_IMPACT},
{gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_WATER_ORB},
{gBattleAnimSpriteGfx_PoisonBubble, 0x0180, ANIM_TAG_POISON_BUBBLE},
{gBattleAnimSpriteGfx_ToxicBubble, 0x0400, ANIM_TAG_TOXIC_BUBBLE},
{gBattleAnimSpriteGfx_Spikes, 0x0080, ANIM_TAG_SPIKES},
{gBattleAnimSpriteGfx_HornHit2, 0x0100, ANIM_TAG_HORN_HIT_2},
{gBattleAnimSpriteGfx_AirWave2, 0x0100, ANIM_TAG_AIR_WAVE_2},
{gBattleAnimSpriteGfx_SmallBubbles, 0x0140, ANIM_TAG_SMALL_BUBBLES},
{gBattleAnimSpriteGfx_RoundShadow, 0x0800, ANIM_TAG_ROUND_SHADOW},
{gBattleAnimSpriteGfx_Sunlight, 0x0200, ANIM_TAG_SUNLIGHT},
{gBattleAnimSpriteGfx_Spore, 0x0100, ANIM_TAG_SPORE},
{gBattleAnimSpriteGfx_Flower, 0x00a0, ANIM_TAG_FLOWER},
{gBattleAnimSpriteGfx_RazorLeaf, 0x0100, ANIM_TAG_RAZOR_LEAF},
{gBattleAnimSpriteGfx_Needle, 0x0080, ANIM_TAG_NEEDLE},
{gBattleAnimSpriteGfx_WhirlwindLines, 0x0300, ANIM_TAG_WHIRLWIND_LINES},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_GOLD_RING},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_PURPLE_RING},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GREEN_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_BLUE_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_RED_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_GRAY_LIGHT_WALL},
{gBattleAnimSpriteGfx_GreenLightWall, 0x0800, ANIM_TAG_ORANGE_LIGHT_WALL},
{gBattleAnimSpriteGfx_BlackBall2, 0x0080, ANIM_TAG_BLACK_BALL_2},
{gBattleAnimSpriteGfx_MistCloud, 0x0200, ANIM_TAG_PURPLE_GAS_CLOUD},
{gBattleAnimSpriteGfx_SparkH, 0x0200, ANIM_TAG_SPARK_H},
{gBattleAnimSpriteGfx_YellowStar, 0x0200, ANIM_TAG_YELLOW_STAR},
{gBattleAnimSpriteGfx_LargeFreshEgg, 0x0080, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpriteGfx_ShadowBall, 0x0200, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpriteGfx_Lick, 0x0500, ANIM_TAG_LICK},
{gBattleAnimSpriteGfx_VoidLines, 0x0800, ANIM_TAG_VOID_LINES},
{gBattleAnimSpriteGfx_String, 0x0400, ANIM_TAG_STRING},
{gBattleAnimSpriteGfx_WebThread, 0x0020, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpriteGfx_SpiderWeb, 0x0800, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpriteGfx_Lightbulb, 0x0100, ANIM_TAG_LIGHTBULB},
{gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH},
{gBattleAnimSpriteGfx_FocusEnergy, 0x0400, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpriteGfx_SphereToCube, 0x0a00, ANIM_TAG_SPHERE_TO_CUBE},
{gBattleAnimSpriteGfx_Tendrils, 0x1000, ANIM_TAG_TENDRILS},
{gBattleAnimSpriteGfx_Eye, 0x0800, ANIM_TAG_EYE},
{gBattleAnimSpriteGfx_WhiteShadow, 0x0400, ANIM_TAG_WHITE_SHADOW},
{gBattleAnimSpriteGfx_TealAlert, 0x0200, ANIM_TAG_TEAL_ALERT},
{gBattleAnimSpriteGfx_OpeningEye, 0x0800, ANIM_TAG_OPENING_EYE},
{gBattleAnimSpriteGfx_RoundWhiteHalo, 0x0800, ANIM_TAG_ROUND_WHITE_HALO},
{gBattleAnimSpriteGfx_FangAttack, 0x0800, ANIM_TAG_FANG_ATTACK},
{gBattleAnimSpriteGfx_PurpleHandOutline, 0x0200, ANIM_TAG_PURPLE_HAND_OUTLINE},
{gBattleAnimSpriteGfx_Moon, 0x0800, ANIM_TAG_MOON},
{gBattleAnimSpriteGfx_GreenSparkle, 0x0200, ANIM_TAG_GREEN_SPARKLE},
{gBattleAnimSpriteGfx_Spiral, 0x0800, ANIM_TAG_SPIRAL},
{gBattleAnimSpriteGfx_SnoreZ, 0x0200, ANIM_TAG_SNORE_Z},
{gBattleAnimSpriteGfx_Explosion, 0x0800, ANIM_TAG_EXPLOSION},
{gBattleAnimSpriteGfx_Nail, 0x0400, ANIM_TAG_NAIL},
{gBattleAnimSpriteGfx_GhostlySpirit, 0x0200, ANIM_TAG_GHOSTLY_SPIRIT},
{gBattleAnimSpriteGfx_WarmRock, 0x0a80, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpriteGfx_BreakingEgg, 0x0600, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpriteGfx_ThinRing, 0x0800, ANIM_TAG_THIN_RING},
{gBattleAnimSpriteGfx_PunchImpact, 0x0200, ANIM_TAG_PUNCH_IMPACT},
{gBattleAnimSpriteGfx_Bell, 0x0600, ANIM_TAG_BELL},
{gBattleAnimSpriteGfx_MusicNotes2, 0x0800, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpriteGfx_SpeedDust, 0x0180, ANIM_TAG_SPEED_DUST},
{gBattleAnimSpriteGfx_TornMetal, 0x0800, ANIM_TAG_TORN_METAL},
{gBattleAnimSpriteGfx_ThoughtBubble, 0x0800, ANIM_TAG_THOUGHT_BUBBLE},
{gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_MAGENTA_HEART},
{gBattleAnimSpriteGfx_ElectricOrbs, 0x0080, ANIM_TAG_ELECTRIC_ORBS},
{gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteGfx_Electricity, 0x0800, ANIM_TAG_ELECTRICITY},
{gBattleAnimSpriteGfx_Finger2, 0x0600, ANIM_TAG_FINGER_2},
{gBattleAnimSpriteGfx_MovementWaves, 0x0600, ANIM_TAG_MOVEMENT_WAVES},
{gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_RED_HEART},
{gBattleAnimSpriteGfx_RedOrb, 0x0080, ANIM_TAG_RED_ORB},
{gBattleAnimSpriteGfx_EyeSparkle, 0x0180, ANIM_TAG_EYE_SPARKLE},
{gBattleAnimSpriteGfx_MagentaHeart, 0x0080, ANIM_TAG_PINK_HEART},
{gBattleAnimSpriteGfx_Angel, 0x0200, ANIM_TAG_ANGEL},
{gBattleAnimSpriteGfx_Devil, 0x0400, ANIM_TAG_DEVIL},
{gBattleAnimSpriteGfx_Swipe, 0x0a00, ANIM_TAG_SWIPE},
{gBattleAnimSpriteGfx_Roots, 0x0800, ANIM_TAG_ROOTS},
{gBattleAnimSpriteGfx_ItemBag, 0x0200, ANIM_TAG_ITEM_BAG},
{gBattleAnimSpriteGfx_JaggedMusicNote, 0x0400, ANIM_TAG_JAGGED_MUSIC_NOTE},
{gBattleAnimSpriteGfx_Pokeball, 0x0080, ANIM_TAG_POKEBALL},
{gBattleAnimSpriteGfx_Spotlight, 0x0800, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpriteGfx_LetterZ, 0x0200, ANIM_TAG_LETTER_Z},
{gBattleAnimSpriteGfx_RapidSpin, 0x0300, ANIM_TAG_RAPID_SPIN},
{gBattleAnimSpriteGfx_TriAttackTriangle, 0x0800, ANIM_TAG_TRI_ATTACK_TRIANGLE},
{gBattleAnimSpriteGfx_WispOrb, 0x0380, ANIM_TAG_WISP_ORB},
{gBattleAnimSpriteGfx_WispFire, 0x0800, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpriteGfx_GoldStars, 0x00c0, ANIM_TAG_GOLD_STARS},
{gBattleAnimSpriteGfx_EclipsingOrb, 0x0800, ANIM_TAG_ECLIPSING_ORB},
{gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_GRAY_ORB},
{gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_BLUE_ORB},
{gBattleAnimSpriteGfx_GrayOrb, 0x0060, ANIM_TAG_RED_ORB_2},
{gBattleAnimSpriteGfx_PinkPetal, 0x0080, ANIM_TAG_PINK_PETAL},
{gBattleAnimSpriteGfx_PainSplit, 0x0180, ANIM_TAG_PAIN_SPLIT},
{gBattleAnimSpriteGfx_Confetti, 0x0180, ANIM_TAG_CONFETTI},
{gBattleAnimSpriteGfx_GreenStar, 0x0200, ANIM_TAG_GREEN_STAR},
{gBattleAnimSpriteGfx_PinkCloud, 0x0200, ANIM_TAG_PINK_CLOUD},
{gBattleAnimSpriteGfx_SweatDrop, 0x0020, ANIM_TAG_SWEAT_DROP},
{gBattleAnimSpriteGfx_GuardRing, 0x0400, ANIM_TAG_GUARD_RING},
{gBattleAnimSpriteGfx_PurpleScratch, 0x0600, ANIM_TAG_PURPLE_SCRATCH},
{gBattleAnimSpriteGfx_PurpleSwipe, 0x1000, ANIM_TAG_PURPLE_SWIPE},
{gBattleAnimSpriteGfx_TagHand, 0x0400, ANIM_TAG_TAG_HAND},
{gBattleAnimSpriteGfx_SmallRedEye, 0x0020, ANIM_TAG_SMALL_RED_EYE},
{gBattleAnimSpriteGfx_HollowOrb, 0x0080, ANIM_TAG_HOLLOW_ORB},
{gBattleAnimSpriteGfx_XSign, 0x0800, ANIM_TAG_X_SIGN},
{gBattleAnimSpriteGfx_BluegreenOrb, 0x0080, ANIM_TAG_BLUEGREEN_ORB},
{gBattleAnimSpriteGfx_PawPrint, 0x0200, ANIM_TAG_PAW_PRINT},
{gBattleAnimSpriteGfx_PurpleFlame, 0x0400, ANIM_TAG_PURPLE_FLAME},
{gBattleAnimSpriteGfx_RedBall, 0x0200, ANIM_TAG_RED_BALL},
{gBattleAnimSpriteGfx_SmellingsaltEffect, 0x0200, ANIM_TAG_SMELLINGSALT_EFFECT},
{gBattleAnimSpriteGfx_Meteor, 0x0800, ANIM_TAG_METEOR},
{gBattleAnimSpriteGfx_FlatRock, 0x0280, ANIM_TAG_FLAT_ROCK},
{gBattleAnimSpriteGfx_MagnifyingGlass, 0x0200, ANIM_TAG_MAGNIFYING_GLASS},
{gBattleAnimSpriteGfx_WaterOrb, 0x0200, ANIM_TAG_BROWN_ORB},
{gBattleAnimSpriteGfx_MetalSoundWaves, 0x0400, ANIM_TAG_METAL_SOUND_WAVES},
{gBattleAnimSpriteGfx_FlyingDirt, 0x0200, ANIM_TAG_FLYING_DIRT},
{gBattleAnimSpriteGfx_IcicleSpear, 0x0200, ANIM_TAG_ICICLE_SPEAR},
{gBattleAnimSpriteGfx_Hail, 0x0080, ANIM_TAG_HAIL},
{gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_RED_ORB},
{gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_GREEN_ORB},
{gBattleAnimSpriteGfx_GreenSpike, 0x0080, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpriteGfx_CircleOfLight, 0x0800, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpriteGfx_GlowyRedOrb, 0x0020, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpriteGfx_Pokeblock, 0x0080, ANIM_TAG_POKEBLOCK},
{gBattleAnimSpriteGfx_WhiteFeather, 0x0400, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpriteGfx_Sparkle6, 0x0080, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpriteGfx_Splash, 0x0800, ANIM_TAG_SPLASH},
{gBattleAnimSpriteGfx_SweatBead, 0x0020, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpriteGfx_Gem1, 0x0800, ANIM_TAG_GEM_1},
{gBattleAnimSpriteGfx_Gem2, 0x0800, ANIM_TAG_GEM_2},
{gBattleAnimSpriteGfx_Gem3, 0x0800, ANIM_TAG_GEM_3},
{gBattleAnimSpriteGfx_SlamHit2, 0x1000, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpriteGfx_Recycle, 0x0800, ANIM_TAG_RECYCLE},
{gBattleAnimSpriteGfx_RedParticles, 0x00a0, ANIM_TAG_RED_PARTICLES},
{gBattleAnimSpriteGfx_Protect, 0x0800, ANIM_TAG_PROTECT},
{gBattleAnimSpriteGfx_DirtMound, 0x0200, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpriteGfx_Shock3, 0x0600, ANIM_TAG_SHOCK_3},
{gBattleAnimSpriteGfx_WeatherBall, 0x0200, ANIM_TAG_WEATHER_BALL},
{gBattleAnimSpriteGfx_Bird, 0x0800, ANIM_TAG_BIRD},
{gBattleAnimSpriteGfx_CrossImpact, 0x0200, ANIM_TAG_CROSS_IMPACT},
{gBattleAnimSpriteGfx_Slash, 0x0800, ANIM_TAG_SLASH_2},
{gBattleAnimSpriteGfx_SlamHit, 0x1000, ANIM_TAG_WHIP_HIT},
{gBattleAnimSpriteGfx_GoldRing, 0x0100, ANIM_TAG_BLUE_RING_2},
};
const struct CompressedSpritePalette gBattleAnimPaletteTable[] =
{
{gBattleAnimSpritePal_Bone, ANIM_TAG_BONE},
{gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK},
{gBattleAnimSpritePal_Pencil, ANIM_TAG_PENCIL},
{gBattleAnimSpritePal_AirWave, ANIM_TAG_AIR_WAVE},
{gBattleAnimSpritePal_Orb, ANIM_TAG_ORB},
{gBattleAnimSpritePal_Sword, ANIM_TAG_SWORD},
{gBattleAnimSpritePal_Seed, ANIM_TAG_SEED},
{gBattleAnimSpritePal_Explosion6, ANIM_TAG_EXPLOSION_6},
{gBattleAnimSpritePal_PinkOrb, ANIM_TAG_PINK_ORB},
{gBattleAnimSpritePal_Gust, ANIM_TAG_GUST},
{gBattleAnimSpritePal_IceCube, ANIM_TAG_ICE_CUBE},
{gBattleAnimSpritePal_Spark2, ANIM_TAG_SPARK_2},
{gBattleAnimSpritePal_Orange, ANIM_TAG_ORANGE},
{gBattleAnimSpritePal_YellowBall, ANIM_TAG_YELLOW_BALL},
{gBattleAnimSpritePal_LockOn, ANIM_TAG_LOCK_ON},
{gBattleAnimSpritePal_TiedBag, ANIM_TAG_TIED_BAG},
{gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_SMOKE},
{gBattleAnimSpritePal_BlackSmoke, ANIM_TAG_BLACK_BALL},
{gBattleAnimSpritePal_Conversion, ANIM_TAG_CONVERSION},
{gBattleAnimSpritePal_Glass, ANIM_TAG_GLASS},
{gBattleAnimSpritePal_HornHit, ANIM_TAG_HORN_HIT},
{gBattleAnimSpritePal_Hit, ANIM_TAG_HIT},
{gBattleAnimSpritePal_Hit2, ANIM_TAG_HIT_2},
{gBattleAnimSpritePal_BlueShards, ANIM_TAG_BLUE_SHARDS},
{gBattleAnimSpritePal_ClosingEye, ANIM_TAG_CLOSING_EYE},
{gBattleAnimSpritePal_WavingHand, ANIM_TAG_WAVING_HAND},
{gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_HIT_DUPLICATE},
{gBattleAnimSpritePal_Leer, ANIM_TAG_LEER},
{gBattleAnimSpritePal_BlueBurst, ANIM_TAG_BLUE_BURST},
{gBattleAnimSpritePal_SmallEmber, ANIM_TAG_SMALL_EMBER},
{gBattleAnimSpritePal_GraySmoke, ANIM_TAG_GRAY_SMOKE},
{gBattleAnimSpritePal_BlueStar, ANIM_TAG_BLUE_STAR},
{gBattleAnimSpritePal_BubbleBurst, ANIM_TAG_BUBBLE_BURST},
{gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE},
{gBattleAnimSpritePal_Fire, ANIM_TAG_SPINNING_FIRE},
{gBattleAnimSpritePal_Fire, ANIM_TAG_FIRE_PLUME},
{gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING_2},
{gBattleAnimSpritePal_Lightning2, ANIM_TAG_LIGHTNING},
{gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_CLAW_SLASH_2},
{gBattleAnimSpritePal_ClawSlash, ANIM_TAG_CLAW_SLASH},
{gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_3},
{gBattleAnimSpritePal_ClawSlash2, ANIM_TAG_SCRATCH_2},
{gBattleAnimSpritePal_BubbleBurst2, ANIM_TAG_BUBBLE_BURST_2},
{gBattleAnimSpritePal_IceChunk, ANIM_TAG_ICE_CHUNK},
{gBattleAnimSpritePal_Glass2, ANIM_TAG_GLASS_2},
{gBattleAnimSpritePal_PinkHeart2, ANIM_TAG_PINK_HEART_2},
{gBattleAnimSpritePal_SapDrip, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpritePal_SapDrip2, ANIM_TAG_SAP_DRIP},
{gBattleAnimSpritePal_Sparkle1, ANIM_TAG_SPARKLE_1},
{gBattleAnimSpritePal_Sparkle2, ANIM_TAG_SPARKLE_2},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_FOOT},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_MONSTER_FOOT},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_HUMANOID_HAND},
{gBattleAnimSpritePal_HitDuplicate, ANIM_TAG_NOISE_LINE},
{gBattleAnimSpritePal_YellowUnk, ANIM_TAG_YELLOW_UNK},
{gBattleAnimSpritePal_HumanoidFoot, ANIM_TAG_RED_FIST},
{gBattleAnimSpritePal_SlamHit, ANIM_TAG_SLAM_HIT},
{gBattleAnimSpritePal_Ring, ANIM_TAG_RING},
{gBattleAnimSpritePal_Rocks, ANIM_TAG_ROCKS},
{gBattleAnimSpritePal_Z, ANIM_TAG_Z},
{gBattleAnimSpritePal_YellowUnk2, ANIM_TAG_YELLOW_UNK_2},
{gBattleAnimSpritePal_AirSlash, ANIM_TAG_AIR_SLASH},
{gBattleAnimSpritePal_SpinningGreenOrbs, ANIM_TAG_SPINNING_GREEN_ORBS},
{gBattleAnimSpritePal_Leaf, ANIM_TAG_LEAF},
{gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER},
{gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POISON_POWDER},
{gBattleAnimSpritePal_BrownTriangle, ANIM_TAG_BROWN_TRIANGLE},
{gBattleAnimSpritePal_SleepPowder, ANIM_TAG_SLEEP_POWDER},
{gBattleAnimSpritePal_StunSpore, ANIM_TAG_STUN_SPORE},
{gBattleAnimSpritePal_PoisonPowder, ANIM_TAG_POWDER},
{gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_3},
{gBattleAnimSpritePal_Sparkle3, ANIM_TAG_SPARKLE_4},
{gBattleAnimSpritePal_MusicNotes, ANIM_TAG_MUSIC_NOTES},
{gBattleAnimSpritePal_Duck, ANIM_TAG_DUCK},
{gBattleAnimSpritePal_MudSand, ANIM_TAG_MUD_SAND},
{gBattleAnimSpritePal_Alert, ANIM_TAG_ALERT},
{gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES},
{gBattleAnimSpritePal_BlueFlames, ANIM_TAG_BLUE_FLAMES_2},
{gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK_4},
{gBattleAnimSpritePal_Shock4, ANIM_TAG_SHOCK},
{gBattleAnimSpritePal_Bell2, ANIM_TAG_BELL_2},
{gBattleAnimSpritePal_PinkGlove, ANIM_TAG_PINK_GLOVE},
{gBattleAnimSpritePal_BlueLines, ANIM_TAG_BLUE_LINES},
{gBattleAnimSpritePal_Impact3, ANIM_TAG_IMPACT_3},
{gBattleAnimSpritePal_Impact2, ANIM_TAG_IMPACT_2},
{gBattleAnimSpritePal_Reticle, ANIM_TAG_RETICLE},
{gBattleAnimSpritePal_Breath, ANIM_TAG_BREATH},
{gBattleAnimSpritePal_Anger, ANIM_TAG_ANGER},
{gBattleAnimSpritePal_Snowball, ANIM_TAG_SNOWBALL},
{gBattleAnimSpritePal_Vine, ANIM_TAG_VINE},
{gBattleAnimSpritePal_Sword2, ANIM_TAG_SWORD_2},
{gBattleAnimSpritePal_Clapping, ANIM_TAG_CLAPPING},
{gBattleAnimSpritePal_RedTube, ANIM_TAG_RED_TUBE},
{gBattleAnimSpritePal_Amnesia, ANIM_TAG_AMNESIA},
{gBattleAnimSpritePal_String2, ANIM_TAG_STRING_2},
{gBattleAnimSpritePal_Pencil2, ANIM_TAG_PENCIL_2},
{gBattleAnimSpritePal_Petal, ANIM_TAG_PETAL},
{gBattleAnimSpritePal_BentSpoon, ANIM_TAG_BENT_SPOON},
{gBattleAnimSpritePal_String2, ANIM_TAG_WEB},
{gBattleAnimSpritePal_MilkBottle, ANIM_TAG_MILK_BOTTLE},
{gBattleAnimSpritePal_Coin, ANIM_TAG_COIN},
{gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_CRACKED_EGG},
{gBattleAnimSpritePal_CrackedEgg, ANIM_TAG_HATCHED_EGG},
{gBattleAnimSpritePal_FreshEgg, ANIM_TAG_FRESH_EGG},
{gBattleAnimSpritePal_Fangs, ANIM_TAG_FANGS},
{gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_2},
{gBattleAnimSpritePal_Explosion2, ANIM_TAG_EXPLOSION_3},
{gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET},
{gBattleAnimSpritePal_WaterDroplet, ANIM_TAG_WATER_DROPLET_2},
{gBattleAnimSpritePal_Seed2, ANIM_TAG_SEED_2},
{gBattleAnimSpritePal_Seed2, ANIM_TAG_SPROUT},
{gBattleAnimSpritePal_RedWand, ANIM_TAG_RED_WAND},
{gBattleAnimSpritePal_PurpleGreenUnk, ANIM_TAG_PURPLE_GREEN_UNK},
{gBattleAnimSpritePal_WaterColumn, ANIM_TAG_WATER_COLUMN},
{gBattleAnimSpritePal_MudUnk, ANIM_TAG_MUD_UNK},
{gBattleAnimSpritePal_RainDrops, ANIM_TAG_RAIN_DROPS},
{gBattleAnimSpritePal_FurySwipes, ANIM_TAG_FURY_SWIPES},
{gBattleAnimSpritePal_Vine2, ANIM_TAG_VINE_2},
{gBattleAnimSpritePal_Teeth, ANIM_TAG_TEETH},
{gBattleAnimSpritePal_Bone2, ANIM_TAG_BONE_2},
{gBattleAnimSpritePal_WhiteBag, ANIM_TAG_WHITE_BAG},
{gBattleAnimSpritePal_Unknown, ANIM_TAG_UNKNOWN},
{gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_CORAL},
{gBattleAnimSpritePal_PurpleCoral, ANIM_TAG_PURPLE_DROPLET},
{gBattleAnimSpritePal_Shock2, ANIM_TAG_SHOCK_2},
{gBattleAnimSpritePal_ClosingEye2, ANIM_TAG_CLOSING_EYE_2},
{gBattleAnimSpritePal_MetalBall, ANIM_TAG_METAL_BALL},
{gBattleAnimSpritePal_MonsterDoll, ANIM_TAG_MONSTER_DOLL},
{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND},
{gBattleAnimSpritePal_Whirlwind, ANIM_TAG_WHIRLWIND_2},
{gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_4},
{gBattleAnimSpritePal_Explosion4, ANIM_TAG_EXPLOSION_5},
{gBattleAnimSpritePal_Tongue, ANIM_TAG_TONGUE},
{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE},
{gBattleAnimSpritePal_Smoke, ANIM_TAG_SMOKE_2},
{gBattleAnimSpritePal_Impact, ANIM_TAG_IMPACT},
{gBattleAnimSpritePal_CircleImpact, ANIM_TAG_CIRCLE_IMPACT},
{gBattleAnimSpritePal_Impact, ANIM_TAG_SCRATCH},
{gBattleAnimSpritePal_Impact, ANIM_TAG_CUT},
{gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_SHARP_TEETH},
{gBattleAnimSpritePal_RainbowRings, ANIM_TAG_RAINBOW_RINGS},
{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_CRYSTALS},
{gBattleAnimSpritePal_IceCrystals, ANIM_TAG_ICE_SPIKES},
{gBattleAnimSpritePal_HandsAndFeet, ANIM_TAG_HANDS_AND_FEET},
{gBattleAnimSpritePal_MistCloud, ANIM_TAG_MIST_CLOUD},
{gBattleAnimSpritePal_SharpTeeth, ANIM_TAG_CLAMP},
{gBattleAnimSpritePal_RainDrops, ANIM_TAG_BUBBLE},
{gBattleAnimSpritePal_Orbs, ANIM_TAG_ORBS},
{gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_IMPACT},
{gBattleAnimSpritePal_WaterImpact, ANIM_TAG_WATER_ORB},
{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_POISON_BUBBLE},
{gBattleAnimSpritePal_PoisonBubble, ANIM_TAG_TOXIC_BUBBLE},
{gBattleAnimSpritePal_Spikes, ANIM_TAG_SPIKES},
{gBattleAnimSpritePal_HornHit2, ANIM_TAG_HORN_HIT_2},
{gBattleAnimSpritePal_AirWave2, ANIM_TAG_AIR_WAVE_2},
{gBattleAnimSpritePal_SmallBubbles, ANIM_TAG_SMALL_BUBBLES},
{gBattleAnimSpritePal_RoundShadow, ANIM_TAG_ROUND_SHADOW},
{gBattleAnimSpritePal_Sunlight, ANIM_TAG_SUNLIGHT},
{gBattleAnimSpritePal_Spore, ANIM_TAG_SPORE},
{gBattleAnimSpritePal_Flower, ANIM_TAG_FLOWER},
{gBattleAnimSpritePal_RazorLeaf, ANIM_TAG_RAZOR_LEAF},
{gBattleAnimSpritePal_Needle, ANIM_TAG_NEEDLE},
{gBattleAnimSpritePal_WhirlwindLines, ANIM_TAG_WHIRLWIND_LINES},
{gBattleAnimSpritePal_GoldRing, ANIM_TAG_GOLD_RING},
{gBattleAnimSpritePal_PurpleRing, ANIM_TAG_PURPLE_RING},
{gBattleAnimSpritePal_BlueRing, ANIM_TAG_BLUE_RING},
{gBattleAnimSpritePal_GreenLightWall, ANIM_TAG_GREEN_LIGHT_WALL},
{gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_BLUE_LIGHT_WALL},
{gBattleAnimSpritePal_RedLightWall, ANIM_TAG_RED_LIGHT_WALL},
{gBattleAnimSpritePal_GrayLightWall, ANIM_TAG_GRAY_LIGHT_WALL},
{gBattleAnimSpritePal_OrangeLightWall, ANIM_TAG_ORANGE_LIGHT_WALL},
{gBattleAnimSpritePal_BlackBall2, ANIM_TAG_BLACK_BALL_2},
{gBattleAnimSpritePal_PurpleGasCloud, ANIM_TAG_PURPLE_GAS_CLOUD},
{gBattleAnimSpritePal_Spark, ANIM_TAG_SPARK_H},
{gBattleAnimSpritePal_YellowStar, ANIM_TAG_YELLOW_STAR},
{gBattleAnimSpritePal_LargeFreshEgg, ANIM_TAG_LARGE_FRESH_EGG},
{gBattleAnimSpritePal_ShadowBall, ANIM_TAG_SHADOW_BALL},
{gBattleAnimSpritePal_Lick, ANIM_TAG_LICK},
{gBattleAnimSpritePal_VoidLines, ANIM_TAG_VOID_LINES},
{gBattleAnimSpritePal_String, ANIM_TAG_STRING},
{gBattleAnimSpritePal_String, ANIM_TAG_WEB_THREAD},
{gBattleAnimSpritePal_String, ANIM_TAG_SPIDER_WEB},
{gBattleAnimSpritePal_Lightbulb, ANIM_TAG_LIGHTBULB},
{gBattleAnimSpritePal_Slash, ANIM_TAG_SLASH},
{gBattleAnimSpritePal_FocusEnergy, ANIM_TAG_FOCUS_ENERGY},
{gBattleAnimSpritePal_SphereToCube, ANIM_TAG_SPHERE_TO_CUBE},
{gBattleAnimSpritePal_Tendrils, ANIM_TAG_TENDRILS},
{gBattleAnimSpritePal_Eye, ANIM_TAG_EYE},
{gBattleAnimSpritePal_WhiteShadow, ANIM_TAG_WHITE_SHADOW},
{gBattleAnimSpritePal_TealAlert, ANIM_TAG_TEAL_ALERT},
{gBattleAnimSpritePal_OpeningEye, ANIM_TAG_OPENING_EYE},
{gBattleAnimSpritePal_RoundWhiteHalo, ANIM_TAG_ROUND_WHITE_HALO},
{gBattleAnimSpritePal_FangAttack, ANIM_TAG_FANG_ATTACK},
{gBattleAnimSpritePal_PurpleHandOutline, ANIM_TAG_PURPLE_HAND_OUTLINE},
{gBattleAnimSpritePal_Moon, ANIM_TAG_MOON},
{gBattleAnimSpritePal_GreenSparkle, ANIM_TAG_GREEN_SPARKLE},
{gBattleAnimSpritePal_Spiral, ANIM_TAG_SPIRAL},
{gBattleAnimSpritePal_SnoreZ, ANIM_TAG_SNORE_Z},
{gBattleAnimSpritePal_Explosion, ANIM_TAG_EXPLOSION},
{gBattleAnimSpritePal_Nail, ANIM_TAG_NAIL},
{gBattleAnimSpritePal_GhostlySpirit, ANIM_TAG_GHOSTLY_SPIRIT},
{gBattleAnimSpritePal_WarmRock, ANIM_TAG_WARM_ROCK},
{gBattleAnimSpritePal_BreakingEgg, ANIM_TAG_BREAKING_EGG},
{gBattleAnimSpritePal_ThinRing, ANIM_TAG_THIN_RING},
{gBattleAnimSpritePal_PunchImpact, ANIM_TAG_PUNCH_IMPACT},
{gBattleAnimSpritePal_Bell, ANIM_TAG_BELL},
{gBattleAnimSpritePal_MusicNotes2, ANIM_TAG_MUSIC_NOTES_2},
{gBattleAnimSpritePal_SpeedDust, ANIM_TAG_SPEED_DUST},
{gBattleAnimSpritePal_BlueLightWall, ANIM_TAG_TORN_METAL},
{gBattleAnimSpritePal_ThoughtBubble, ANIM_TAG_THOUGHT_BUBBLE},
{gBattleAnimSpritePal_MagentaHeart, ANIM_TAG_MAGENTA_HEART},
{gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRIC_ORBS},
{gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePal_ElectricOrbs, ANIM_TAG_ELECTRICITY},
{gBattleAnimSpritePal_Finger, ANIM_TAG_FINGER_2},
{gBattleAnimSpritePal_MovementWaves, ANIM_TAG_MOVEMENT_WAVES},
{gBattleAnimSpritePal_RedHeart, ANIM_TAG_RED_HEART},
{gBattleAnimSpritePal_RedOrb, ANIM_TAG_RED_ORB},
{gBattleAnimSpritePal_EyeSparkle, ANIM_TAG_EYE_SPARKLE},
{gBattleAnimSpritePal_PinkHeart, ANIM_TAG_PINK_HEART},
{gBattleAnimSpritePal_Angel, ANIM_TAG_ANGEL},
{gBattleAnimSpritePal_Devil, ANIM_TAG_DEVIL},
{gBattleAnimSpritePal_Swipe, ANIM_TAG_SWIPE},
{gBattleAnimSpritePal_Roots, ANIM_TAG_ROOTS},
{gBattleAnimSpritePal_ItemBag, ANIM_TAG_ITEM_BAG},
{gBattleAnimSpritePal_JaggedMusicNote, ANIM_TAG_JAGGED_MUSIC_NOTE},
{gBattleAnimSpritePal_Pokeball, ANIM_TAG_POKEBALL},
{gBattleAnimSpritePal_Pokeball, ANIM_TAG_SPOTLIGHT},
{gBattleAnimSpritePal_LetterZ, ANIM_TAG_LETTER_Z},
{gBattleAnimSpritePal_RapidSpin, ANIM_TAG_RAPID_SPIN},
{gBattleAnimSpritePal_TriAttackTriangle, ANIM_TAG_TRI_ATTACK_TRIANGLE},
{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_ORB},
{gBattleAnimSpritePal_WispOrb, ANIM_TAG_WISP_FIRE},
{gBattleAnimSpritePal_GoldStars, ANIM_TAG_GOLD_STARS},
{gBattleAnimSpritePal_EclipsingOrb, ANIM_TAG_ECLIPSING_ORB},
{gBattleAnimSpritePal_GrayOrb, ANIM_TAG_GRAY_ORB},
{gBattleAnimSpritePal_BlueOrb, ANIM_TAG_BLUE_ORB},
{gBattleAnimSpritePal_RedOrb2, ANIM_TAG_RED_ORB_2},
{gBattleAnimSpritePal_PinkPetal, ANIM_TAG_PINK_PETAL},
{gBattleAnimSpritePal_PainSplit, ANIM_TAG_PAIN_SPLIT},
{gBattleAnimSpritePal_Confetti, ANIM_TAG_CONFETTI},
{gBattleAnimSpritePal_GreenStar, ANIM_TAG_GREEN_STAR},
{gBattleAnimSpritePal_PinkCloud, ANIM_TAG_PINK_CLOUD},
{gBattleAnimSpritePal_SweatDrop, ANIM_TAG_SWEAT_DROP},
{gBattleAnimSpritePal_GuardRing, ANIM_TAG_GUARD_RING},
{gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SCRATCH},
{gBattleAnimSpritePal_PurpleScratch, ANIM_TAG_PURPLE_SWIPE},
{gBattleAnimSpritePal_Finger, ANIM_TAG_TAG_HAND},
{gBattleAnimSpritePal_SmallRedEye, ANIM_TAG_SMALL_RED_EYE},
{gBattleAnimSpritePal_HollowOrb, ANIM_TAG_HOLLOW_ORB},
{gBattleAnimSpritePal_HollowOrb, ANIM_TAG_X_SIGN},
{gBattleAnimSpritePal_BluegreenOrb, ANIM_TAG_BLUEGREEN_ORB},
{gBattleAnimSpritePal_PawPrint, ANIM_TAG_PAW_PRINT},
{gBattleAnimSpritePal_PurpleFlame, ANIM_TAG_PURPLE_FLAME},
{gBattleAnimSpritePal_RedBall, ANIM_TAG_RED_BALL},
{gBattleAnimSpritePal_SmellingsaltEffect, ANIM_TAG_SMELLINGSALT_EFFECT},
{gBattleAnimSpritePal_Meteor, ANIM_TAG_METEOR},
{gBattleAnimSpritePal_FlatRock, ANIM_TAG_FLAT_ROCK},
{gBattleAnimSpritePal_MagnifyingGlass, ANIM_TAG_MAGNIFYING_GLASS},
{gBattleAnimSpritePal_BrownOrb, ANIM_TAG_BROWN_ORB},
{gBattleAnimSpritePal_MetalSoundWaves, ANIM_TAG_METAL_SOUND_WAVES},
{gBattleAnimSpritePal_FlyingDirt, ANIM_TAG_FLYING_DIRT},
{gBattleAnimSpritePal_IcicleSpear, ANIM_TAG_ICICLE_SPEAR},
{gBattleAnimSpritePal_Hail, ANIM_TAG_HAIL},
{gBattleAnimSpritePal_GlowyRedOrb, ANIM_TAG_GLOWY_RED_ORB},
{gBattleAnimSpritePal_GlowyGreenOrb, ANIM_TAG_GLOWY_GREEN_ORB},
{gBattleAnimSpritePal_GreenSpike, ANIM_TAG_GREEN_SPIKE},
{gBattleAnimSpritePal_WhiteCircleOfLight, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT},
{gBattleAnimSpritePal_GlowyBlueOrb, ANIM_TAG_GLOWY_BLUE_ORB},
{gBattleAnimSpritePal_Pokeblock, ANIM_TAG_POKEBLOCK},
{gBattleAnimSpritePal_WhiteFeather, ANIM_TAG_WHITE_FEATHER},
{gBattleAnimSpritePal_Sparkle6, ANIM_TAG_SPARKLE_6},
{gBattleAnimSpritePal_Splash, ANIM_TAG_SPLASH},
{gBattleAnimSpritePal_Splash, ANIM_TAG_SWEAT_BEAD},
{gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_1},
{gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_2},
{gBattleAnimSpritePal_Gem1, ANIM_TAG_GEM_3},
{gBattleAnimSpritePal_SlamHit2, ANIM_TAG_SLAM_HIT_2},
{gBattleAnimSpritePal_Recycle, ANIM_TAG_RECYCLE},
{gBattleAnimSpritePal_RedParticles, ANIM_TAG_RED_PARTICLES},
{gBattleAnimSpritePal_Protect, ANIM_TAG_PROTECT},
{gBattleAnimSpritePal_DirtMound, ANIM_TAG_DIRT_MOUND},
{gBattleAnimSpritePal_Shock3, ANIM_TAG_SHOCK_3},
{gBattleAnimSpritePal_WeatherBall, ANIM_TAG_WEATHER_BALL},
{gBattleAnimSpritePal_Bird, ANIM_TAG_BIRD},
{gBattleAnimSpritePal_CrossImpact, ANIM_TAG_CROSS_IMPACT},
{gBattleAnimSpritePal_Slash2, ANIM_TAG_SLASH_2},
{gBattleAnimSpritePal_WhipHit, ANIM_TAG_WHIP_HIT},
{gBattleAnimSpritePal_BlueRing2, ANIM_TAG_BLUE_RING_2},
};
const struct BattleAnimBackground gBattleAnimBackgroundTable[] =
{
[BG_NONE] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
[BG_DARK] = {gBattleAnimBgImage_Dark, gBattleAnimBgPalette_Dark, gBattleAnimBgTilemap_Dark},
[BG_GHOST] = {gBattleAnimBgImage_Ghost, gBattleAnimBgPalette_Ghost, gBattleAnimBgTilemap_Ghost},
[BG_PSYCHIC] = {gBattleAnimBgImage_Psychic, gBattleAnimBgPalette_Psychic, gBattleAnimBgTilemap_Psychic},
[BG_IMPACT_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactOpponent},
[BG_IMPACT_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactPlayer},
[BG_IMPACT_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_Impact, gBattleAnimBgTilemap_ImpactContests},
[BG_DRILL] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_Drill},
[BG_DRILL_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Drill, gBattleAnimBgTilemap_DrillContests},
[BG_HIGHSPEED_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_HIGHSPEED_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Highspeed, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_THUNDER] = {gBattleAnimBgImage_Thunder, gBattleAnimBgPalette_Thunder, gBattleAnimBgTilemap_Thunder},
[BG_GUILLOTINE_OPPONENT] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineOpponent},
[BG_GUILLOTINE_PLAYER] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotinePlayer},
[BG_GUILLOTINE_CONTESTS] = {gBattleAnimBgImage_Guillotine, gBattleAnimBgPalette_Guillotine, gBattleAnimBgTilemap_GuillotineContests},
[BG_ICE] = {gBattleAnimBgImage_Ice, gBattleAnimBgPalette_Ice, gBattleAnimBgTilemap_Ice},
[BG_COSMIC] = {gBattleAnimBgImage_Cosmic, gBattleAnimBgPalette_Cosmic, gBattleAnimBgTilemap_Cosmic},
[BG_IN_AIR] = {gBattleAnimBgImage_InAir, gBattleAnimBgPalette_InAir, gBattleAnimBgTilemap_InAir},
[BG_SKY] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_Drill},
[BG_SKY_CONTESTS] = {gBattleAnimBgImage_Drill, gBattleAnimBgPalette_Sky, gBattleAnimBgTilemap_DrillContests},
[BG_AURORA] = {gBattleAnimBgImage_Aurora, gBattleAnimBgPalette_Aurora, gBattleAnimBgTilemap_Aurora},
[BG_FISSURE] = {gBattleAnimBgImage_Fissure, gBattleAnimBgPalette_Fissure, gBattleAnimBgTilemap_Fissure},
[BG_BUG_OPPONENT] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedOpponent},
[BG_BUG_PLAYER] = {gBattleAnimBgImage_Highspeed, gBattleAnimBgPalette_Bug, gBattleAnimBgTilemap_HighspeedPlayer},
[BG_SOLAR_BEAM_OPPONENT] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactOpponent},
[BG_SOLAR_BEAM_PLAYER] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactPlayer},
[BG_SOLAR_BEAM_CONTESTS] = {gBattleAnimBgImage_Impact, gBattleAnimBgPalette_SolarBeam, gBattleAnimBgTilemap_ImpactContests},
};