172 lines
5.3 KiB
PHP
172 lines
5.3 KiB
PHP
@ Set sRoomType to the next PIKE_ROOM_* id
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.macro pike_setnextroom
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_ROOM_TYPE
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special CallBattlePikeFunction
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.endm
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@ Get the value of some PIKE_DATA_*. See GetBattlePikeData for the data types that can be retrieved
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.macro pike_get data:req
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_DATA
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setvar VAR_0x8005, \data
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special CallBattlePikeFunction
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.endm
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@ Set some PIKE_DATA_* to val. See SetBattlePikeData for the data types that can be set
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.macro pike_set data:req, val:req
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_DATA
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setvar VAR_0x8005, \data
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.if \val >= VARS_START
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copyvar VAR_0x8006, \val
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.else
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setvar VAR_0x8006, \val
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.endif
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special CallBattlePikeFunction
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.endm
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@ TRUE if the next room is the last (15th) room, FALSE otherwise
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.macro pike_isfinalroom
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_IS_FINAL_ROOM
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special CallBattlePikeFunction
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.endm
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@ Set the object event gfx for the room being entered
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.macro pike_setroomobjects
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS
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special CallBattlePikeFunction
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.endm
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@ Get the current room type (sRoomType)
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.macro pike_getroomtype
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_TYPE
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special CallBattlePikeFunction
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.endm
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@ Sets a bool that's never read
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.macro pike_inwildmonroom
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM
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special CallBattlePikeFunction
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.endm
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@ Clears a bool that's never read
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.macro pike_exitwildmonroom
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM
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special CallBattlePikeFunction
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.endm
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@ Save the game and set the challenge status
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.macro pike_save challengeStatus:req
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallBattlePikeFunction
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.endm
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@ Returns the PIKE_STATUS_* to be afflicted for the status room
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.macro pike_getstatus
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_STATUS
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special CallBattlePikeFunction
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.endm
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@ Returns the PIKE_STATUSMON_* that attacks the player for the status room
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.macro pike_getstatusmon
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON
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special CallBattlePikeFunction
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.endm
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@ Randomly heals either one or two party mons and returns the number of mons healed
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.macro pike_healonetwomons
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS
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special CallBattlePikeFunction
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.endm
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@ Buffers a message for the lone NPC in the NPC room to gStringVar4
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.macro pike_getnpcmsg
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_BUFFER_NPC_MSG
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special CallBattlePikeFunction
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.endm
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@ Flashes the screen 3 times for when the Dusclops/Kirlia attacks the player
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.macro pike_flashscreen
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_STATUS_SCREEN_FLASH
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special CallBattlePikeFunction
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.endm
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@ TRUE if the player is currently in a Battle Pike challenge map
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.macro pike_inchallenge
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_IS_IN
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special CallBattlePikeFunction
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.endm
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@ Set which room to give a hint about. TRUE if its the Pike Queens room next
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.macro pike_sethintroom
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_HINT_ROOM
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special CallBattlePikeFunction
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.endm
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@ Get PIKE_ROOM_(LEFT/CENTER/RIGHT) for which room to give a hint about
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.macro pike_gethintroomid
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID
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special CallBattlePikeFunction
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.endm
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@ Get the PIKE_HINT_* to give about the next room
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.macro pike_gethint
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT
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special CallBattlePikeFunction
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.endm
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@ Reset the frontier trainer ids for the start of the challenge
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.macro pike_cleartrainerids
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS
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special CallBattlePikeFunction
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.endm
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@ Buffer the opponents battle intro speech to gStringVar4. \trainer 0 for Trainer A, 1 for Trainer B
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.macro pike_gettrainerintro trainer:req
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_TRAINER_INTRO
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setvar VAR_0x8005, \trainer
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special CallBattlePikeFunction
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.endm
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@ Get the status of the Pike Queen (Not ready, Silver/Gold streak before symbols, Silver/Gold streak after symbols)
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.macro pike_getbrainstatus
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE
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special CallBattlePikeFunction
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.endm
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@ Heal 0-2 party mons depending on which room was chosen for the Pike Queen battle. Return the number healed
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.macro pike_prequeenheal
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN
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special CallBattlePikeFunction
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.endm
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@ When \set is TRUE, prevent healing rooms from appearing (for 1st room or when party is full health). \set FALSE to re-enable healing rooms
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.macro pike_nohealing set:req
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED
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setvar VAR_0x8005, \set
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special CallBattlePikeFunction
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.endm
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@ TRUE if the party is full health (full HP, PP, and no status), FALSE otherwise
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.macro pike_ispartyfullhealth
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH
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special CallBattlePikeFunction
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.endm
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@ Save the party held items in pikeHeldItemsBackup
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.macro pike_savehelditems
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS
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special CallBattlePikeFunction
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.endm
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@ Restore the party held items from pikeHeldItemsBackup
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.macro pike_resethelditems
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_RESET_HELD_ITEMS
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special CallBattlePikeFunction
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.endm
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@ Initialize the Battle Pike challenge
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.macro pike_init
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setvar VAR_0x8004, BATTLE_PIKE_FUNC_INIT
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special CallBattlePikeFunction
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.endm
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