tumbledemerald-legacy/data/maps/AquaHideout_B2F/scripts.inc

163 lines
4.9 KiB
PHP

.set LOCALID_MATT, 1
.set LOCALID_SUBMARINE, 4
AquaHideout_B2F_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
.byte 0
AquaHideout_B2F_OnTransition:
call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_PreventMattNoticing
end
AquaHideout_B2F_EventScript_PreventMattNoticing::
setvar VAR_TEMP_1, 1
return
AquaHideout_B2F_EventScript_MattNoticePlayer::
lockall
setvar VAR_0x8008, LOCALID_MATT
playse SE_PIN
applymovement VAR_0x8008, Common_Movement_ExclamationMark
waitmovement 0
applymovement VAR_0x8008, Common_Movement_FacePlayer
waitmovement 0
setvar VAR_TEMP_1, 1
releaseall
end
AquaHideout_B2F_EventScript_Matt::
trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_MattIntro, AquaHideout_B2F_Text_MattDefeat, AquaHideout_B2F_EventScript_SubmarineEscape
msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
release
end
AquaHideout_B2F_EventScript_SubmarineEscape::
setvar VAR_0x8008, LOCALID_MATT
setvar VAR_0x8009, LOCALID_SUBMARINE
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 20
applymovement VAR_0x8008, Common_Movement_FacePlayer
waitmovement 0
msgbox AquaHideout_B2F_Text_OurBossGotThroughHisPreparations, MSGBOX_DEFAULT
closemessage
applymovement VAR_0x8008, Common_Movement_WalkInPlaceFasterLeft
applymovement VAR_0x8009, AquaHideout_B2F_Movement_SumbarineDepartLeft
waitmovement 0
removeobject VAR_0x8009
delay 20
applymovement VAR_0x8008, Common_Movement_FacePlayer
waitmovement 0
msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
setflag FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE
setflag FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS
release
end
AquaHideout_B2F_Movement_SumbarineDepartLeft:
walk_left
walk_left
walk_left
walk_left
step_end
@ Unused
AquaHideout_B2F_Movement_SumbarineDepartRight:
walk_right
walk_right
walk_right
walk_right
step_end
AquaHideout_B2F_EventScript_Grunt4::
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_4, AquaHideout_B2F_Text_Grunt4Intro, AquaHideout_B2F_Text_Grunt4Defeat, AquaHideout_B2F_EventScript_Grunt4Defeated
msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
end
AquaHideout_B2F_EventScript_Grunt4Defeated::
msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_DEFAULT
release
end
AquaHideout_B2F_EventScript_Grunt6::
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_6, AquaHideout_B2F_Text_Grunt6Intro, AquaHideout_B2F_Text_Grunt6Defeat
msgbox AquaHideout_B2F_Text_Grunt6PostBattle, MSGBOX_AUTOCLOSE
end
AquaHideout_B2F_EventScript_Grunt8::
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_8, AquaHideout_B2F_Text_Grunt8Intro, AquaHideout_B2F_Text_Grunt8Defeat
msgbox AquaHideout_B2F_Text_Grunt8PostBattle, MSGBOX_AUTOCLOSE
end
AquaHideout_B2F_Text_MattIntro:
.string "Hehehe…\p"
.string "Got here already, did you?\n"
.string "We underestimated you!\p"
.string "But this is it!\p"
.string "I'm a cut above the Grunts you've seen\n"
.string "so far.\p"
.string "I'm not stalling for time.\n"
.string "I'm going to pulverize you!$"
AquaHideout_B2F_Text_MattDefeat:
.string "Hehehe…\n"
.string "So, I lost, too…$"
AquaHideout_B2F_Text_OurBossGotThroughHisPreparations:
.string "Hehehe!\p"
.string "While I was toying with you, our Boss\n"
.string "got through his preparations!$"
AquaHideout_B2F_Text_MattPostBattle:
.string "Hehehe!\p"
.string "Our Boss has already gone on his way to\n"
.string "some cave under the sea!\p"
.string "If you're going to give chase, you'd\n"
.string "better search the big, wide sea beyond\l"
.string "Lilycove.\p"
.string "But will you find it then?\n"
.string "Hehehe!$"
AquaHideout_B2F_Text_Grunt4Intro:
.string "Wahahah, I grew weary of waiting!\n"
.string "You owe me a battle, too!$"
AquaHideout_B2F_Text_Grunt4Defeat:
.string "Tired of waiting…\n"
.string "Lost and dazed…$"
AquaHideout_B2F_Text_Grunt4PostBattle:
.string "Boss…\n"
.string "Is this good enough?$"
AquaHideout_B2F_Text_Grunt6Intro:
.string "Warp panels, the Hideout's pride\n"
.string "and joy!\p"
.string "You're clueless about where you are,\n"
.string "aren't you?\p"
.string "Fluster and tire out the enemy, then\n"
.string "lower the boom! That's our plan!$"
AquaHideout_B2F_Text_Grunt6Defeat:
.string "What's wrong with you?\n"
.string "You're not tired at all!$"
AquaHideout_B2F_Text_Grunt6PostBattle:
.string "That reminds me… I can't remember\n"
.string "where I put the Master Ball.\p"
.string "If I fail to guard it, our Boss will\n"
.string "chew me out…$"
AquaHideout_B2F_Text_Grunt8Intro:
.string "When I joined Team Aqua, the first\n"
.string "thing I had to learn was how these\l"
.string "warp panels connected.$"
AquaHideout_B2F_Text_Grunt8Defeat:
.string "I was too occupied thinking about\n"
.string "the warp panels…$"
AquaHideout_B2F_Text_Grunt8PostBattle:
.string "I'll have to learn about how I can\n"
.string "battle more effectively…$"