tumbledemerald-legacy/data/maps/SkyPillar_Outside/scripts.inc

173 lines
4.6 KiB
PHP

.set LOCALID_WALLACE, 1
SkyPillar_Outside_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, SkyPillar_Outside_OnTransition
map_script MAP_SCRIPT_ON_LOAD, SkyPillar_Outside_OnLoad
map_script MAP_SCRIPT_ON_FRAME_TABLE, SkyPillar_Outside_OnFrame
.byte 0
SkyPillar_Outside_OnTransition:
call_if_eq VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_HideMapNamePopup
call_if_ge VAR_SOOTOPOLIS_CITY_STATE, 4, SkyPillar_Outside_EventScript_CheckSetAbnormalWeather
end
SkyPillar_Outside_EventScript_HideMapNamePopup::
setflag FLAG_HIDE_MAP_NAME_POPUP
return
SkyPillar_Outside_EventScript_CheckSetAbnormalWeather::
call_if_set FLAG_SYS_WEATHER_CTRL, Common_EventScript_SetAbnormalWeather
return
SkyPillar_Outside_OnLoad:
call_if_set FLAG_WALLACE_GOES_TO_SKY_PILLAR, SkyPillar_Outside_EventScript_OpenDoor
end
SkyPillar_Outside_EventScript_OpenDoor::
setmetatile 14, 4, METATILE_Pacifidlog_SkyPillar_DoorOpen_Top, FALSE
setmetatile 14, 5, METATILE_Pacifidlog_SkyPillar_DoorOpen_Bottom, FALSE
return
SkyPillar_Outside_OnFrame:
map_script_2 VAR_SOOTOPOLIS_CITY_STATE, 3, SkyPillar_Outside_EventScript_WallaceScene
.2byte 0
SkyPillar_Outside_EventScript_WallaceScene::
lockall
applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceApproachPlayer
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
msgbox SkyPillar_Outside_Text_OpenedDoorToSkyPillar, MSGBOX_DEFAULT
closemessage
delay 30
setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 1 @ horizontal pan
setvar VAR_0x8006, 8 @ num shakes
setvar VAR_0x8007, 3 @ shake delay
special ShakeCamera
waitstate
delay 40
msgbox SkyPillar_Outside_Text_EarthquakeNotMomentToWaste, MSGBOX_DEFAULT
closemessage
applymovement OBJ_EVENT_ID_PLAYER, SkyPillar_Outside_Movement_PlayerClimbSkyPillar
applymovement LOCALID_WALLACE, SkyPillar_Outside_Movement_WallaceClimbSkyPillar
waitmovement 0
setvar VAR_0x8004, 1 @ vertical pan
setvar VAR_0x8005, 3 @ horizontal pan
setvar VAR_0x8006, 20 @ num shakes
setvar VAR_0x8007, 5 @ shake delay
special ShakeCamera
waitstate
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterLeft
waitmovement 0
delay 10
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterRight
waitmovement 0
delay 20
applymovement LOCALID_WALLACE, Common_Movement_WalkInPlaceFasterDown
waitmovement 0
delay 30
msgbox SkyPillar_Outside_Text_SituationGettingWorse, MSGBOX_DEFAULT
closemessage
setflag FLAG_SYS_WEATHER_CTRL
setweather WEATHER_ABNORMAL
doweather
special WaitWeather
waitstate
delay 30
msgbox SkyPillar_Outside_Text_GotToGoBackForSootopolis, MSGBOX_DEFAULT
closemessage
playse SE_EXIT
fadescreenswapbuffers FADE_TO_BLACK
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_SOOTOPOLIS_CITY_STATE, 4
removeobject LOCALID_WALLACE
clearflag FLAG_HIDE_SOOTOPOLIS_CITY_WALLACE
fadescreenswapbuffers FADE_FROM_BLACK
releaseall
end
SkyPillar_Outside_Movement_WallaceApproachPlayer:
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_down
walk_right
walk_right
walk_right
step_end
SkyPillar_Outside_Movement_WallaceClimbSkyPillar:
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
walk_up
step_end
SkyPillar_Outside_Movement_PlayerClimbSkyPillar:
walk_left
walk_left
walk_left
walk_left
walk_up
walk_up
walk_up
walk_up
walk_right
walk_up
walk_up
walk_up
step_end
SkyPillar_Outside_EventScript_Wallace::
end
SkyPillar_Outside_EventScript_ClosedDoor::
msgbox SkyPillar_Outside_Text_DoorIsClosed, MSGBOX_SIGN
end
SkyPillar_Outside_Text_DoorIsClosed:
.string "The door is closed.$"
SkyPillar_Outside_Text_OpenedDoorToSkyPillar:
.string "Wallace: Oh, my, I'm terribly sorry!\p"
.string "In my haste, I didn't notice that\n"
.string "I'd left you behind!\p"
.string "I've opened the locked door of\n"
.string "the Sky Pillar.\p"
.string "{PLAYER}{KUN}, let's be on our way!$"
SkyPillar_Outside_Text_EarthquakeNotMomentToWaste:
.string "Wallace: It's an earthquake!\p"
.string "There's not a moment to waste!\n"
.string "We've got to hurry!$"
SkyPillar_Outside_Text_SituationGettingWorse:
.string "Wallace: Hmm…\n"
.string "The situation is getting worse…$"
SkyPillar_Outside_Text_GotToGoBackForSootopolis:
.string "Wallace: This isn't good…\p"
.string "The weather distortion is spreading\n"
.string "even here…\p"
.string "{PLAYER}{KUN}.\p"
.string "Rayquaza should be farther up\n"
.string "from here.\p"
.string "I'm worried about Sootopolis.\n"
.string "I've got to go back.\p"
.string "Everything is in your hands now.\n"
.string "Don't fail us!$"