tumbledemerald-legacy/data/scripts/contest_hall.inc

1802 lines
57 KiB
PHP

.set LOCALID_MC, 1
.set LOCALID_JUDGE, 2
.set LOCALID_CONTESTANT_1, 3
.set LOCALID_CONTESTANT_2, 4
.set LOCALID_CONTESTANT_3, 5
.set LOCALID_AUDIENCE_1, 6
.set LOCALID_AUDIENCE_3, 7
.set LOCALID_AUDIENCE_4, 8
.set LOCALID_AUDIENCE_5, 9
.set LOCALID_AUDIENCE_6, 10
.set LOCALID_AUDIENCE_7, 11
.set LOCALID_AUDIENCE_2, 12
.set LOCALID_POKEBALL, 13
.set LOCALID_CONTESTANT_4, 14
.set LOCALID_ARTIST, 15
@ Either ends or returns to EventScript_ContestReceptionist after submitting a contest entry
LilycoveCity_ContestLobby_EventScript_SpeakToContestReceptionist::
lock
faceplayer
goto_if_ne VAR_CONTEST_PRIZE_PICKUP, 0, LilycoveCity_ContestLobby_EventScript_PickUpPrize
call_if_set FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_ReceptionWelcome
call_if_unset FLAG_RECEIVED_POKEBLOCK_CASE, LilycoveCity_ContestLobby_EventScript_GivePokeblockCase
goto LilycoveCity_ContestLobby_EventScript_AskEnterContest
end
LilycoveCity_ContestLobby_EventScript_ReceptionWelcome::
msgbox LilycoveCity_ContestLobby_Text_ContestReception, MSGBOX_DEFAULT
return
LilycoveCity_ContestLobby_EventScript_GivePokeblockCase::
msgbox LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase, MSGBOX_DEFAULT
giveitem ITEM_POKEBLOCK_CASE
setflag FLAG_RECEIVED_POKEBLOCK_CASE
msgbox LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp, MSGBOX_DEFAULT
return
LilycoveCity_ContestLobby_EventScript_PickUpPrize::
msgbox LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize, MSGBOX_DEFAULT
switch VAR_CONTEST_PRIZE_PICKUP
case 4, LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter
end
LilycoveCity_ContestLobby_EventScript_GiveLuxuryBallAtCounter::
giveitem ITEM_LUXURY_BALL
goto_if_eq VAR_RESULT, FALSE, LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter
setvar VAR_CONTEST_PRIZE_PICKUP, 0
closemessage
release
end
LilycoveCity_ContestLobby_EventScript_NoRoomForLuxuryBallAtCounter::
call Common_EventScript_BagIsFull
msgbox LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater, MSGBOX_DEFAULT
release
end
LilycoveCity_ContestLobby_EventScript_AskEnterContest::
message LilycoveCity_ContestLobby_Text_EnterContest1
waitmessage
multichoice 0, 0, MULTI_ENTERINFO, FALSE
switch VAR_RESULT
case 0, LilycoveCity_ContestLobby_EventScript_ChooseContestRank
case 1, LilycoveCity_ContestLobby_EventScript_ContestInfo
case 2, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
end
LilycoveCity_ContestLobby_EventScript_ContestInfo::
message LilycoveCity_ContestLobby_Text_WhichTopic1
waitmessage
multichoice 0, 0, MULTI_CONTEST_INFO, FALSE
switch VAR_RESULT
case 0, LilycoveCity_ContestLobby_EventScript_ExplainContests
case 1, LilycoveCity_ContestLobby_EventScript_ExplainContestTypes
case 2, LilycoveCity_ContestLobby_EventScript_ExplainContestRanks
case 3, LilycoveCity_ContestLobby_EventScript_AskEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_AskEnterContest
end
LilycoveCity_ContestLobby_EventScript_ExplainContests::
msgbox LilycoveCity_ContestLobby_Text_ExplainContests, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ContestInfo
end
LilycoveCity_ContestLobby_EventScript_ExplainContestTypes::
msgbox LilycoveCity_ContestLobby_Text_ExplainContestTypes, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ContestInfo
end
LilycoveCity_ContestLobby_EventScript_ExplainContestRanks::
msgbox LilycoveCity_ContestLobby_Text_ExplainContestRanks, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ContestInfo
end
LilycoveCity_ContestLobby_EventScript_CancelEnterContest::
msgbox LilycoveCity_ContestLobby_Text_ParticipateAnotherTime, MSGBOX_DEFAULT
release
end
LilycoveCity_ContestLobby_EventScript_ChooseContestMon::
msgbox LilycoveCity_ContestLobby_Text_EnterWhichPokemon1, MSGBOX_DEFAULT
choosecontestmon
goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
special TryEnterContestMon
goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST, LilycoveCity_ContestLobby_EventScript_CantEnterLowRank
goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_EQUAL_RANK, LilycoveCity_ContestLobby_EventScript_EnterMon
goto_if_eq VAR_RESULT, CAN_ENTER_CONTEST_HIGH_RANK, LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon
goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_EGG, LilycoveCity_ContestLobby_EventScript_CantEnterEgg
goto_if_eq VAR_RESULT, CANT_ENTER_CONTEST_FAINTED, LilycoveCity_ContestLobby_EventScript_CantEnterFainted
end
LilycoveCity_ContestLobby_EventScript_ChooseContestRank::
message LilycoveCity_ContestLobby_Text_EnterWhichRank
waitmessage
multichoice 0, 0, MULTI_CONTEST_RANK, FALSE
switch VAR_RESULT
case 0, LilycoveCity_ContestLobby_EventScript_EnterNormalRank
case 1, LilycoveCity_ContestLobby_EventScript_EnterSuperRank
case 2, LilycoveCity_ContestLobby_EventScript_EnterHyperRank
case 3, LilycoveCity_ContestLobby_EventScript_EnterMasterRank
case 4, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
end
LilycoveCity_ContestLobby_EventScript_EnterNormalRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_NORMAL
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
LilycoveCity_ContestLobby_EventScript_EnterSuperRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_SUPER
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
LilycoveCity_ContestLobby_EventScript_EnterHyperRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_HYPER
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
LilycoveCity_ContestLobby_EventScript_EnterMasterRank::
setvar VAR_CONTEST_RANK, CONTEST_RANK_MASTER
goto LilycoveCity_ContestLobby_EventScript_ChooseContestType
end
@ The multichoice selection IDs are equal to the CATEGORY values
@ So rather than list the cases they just copy VAR_RESULT for a valid selection into VAR_CONTEST_CATEGORY
LilycoveCity_ContestLobby_EventScript_ChooseContestType::
message LilycoveCity_ContestLobby_Text_EnterWhichContest1
waitmessage
multichoice 0, 0, MULTI_CONTEST_TYPE, FALSE
switch VAR_RESULT
case 5, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
case MULTI_B_PRESSED, LilycoveCity_ContestLobby_EventScript_CancelEnterContest
copyvar VAR_CONTEST_CATEGORY, VAR_RESULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
end
LilycoveCity_ContestLobby_EventScript_CantEnterLowRank::
msgbox LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
release
end
@ Unused
LilycoveCity_ContestLobby_EventScript_ConfirmEntry::
msgbox LilycoveCity_ContestLobby_Text_ConfirmContestMon, MSGBOX_YESNO
switch VAR_RESULT
case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon
case YES, LilycoveCity_ContestLobby_EventScript_EnterMon
end
LilycoveCity_ContestLobby_EventScript_ConfirmEntryAlreadyWon::
msgbox LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway, MSGBOX_YESNO
switch VAR_RESULT
case NO, LilycoveCity_ContestLobby_EventScript_ChooseContestMon
case YES, LilycoveCity_ContestLobby_EventScript_EnterMon
end
LilycoveCity_ContestLobby_EventScript_CantEnterEgg::
msgbox LilycoveCity_ContestLobby_Text_EggCannotTakePart, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
release
end
LilycoveCity_ContestLobby_EventScript_CantEnterFainted::
msgbox LilycoveCity_ContestLobby_Text_MonInNoConditionForContest, MSGBOX_DEFAULT
goto LilycoveCity_ContestLobby_EventScript_ChooseContestMon
release
end
@ The return here is back to LilycoveCity_ContestLobby_EventScript_ContestReceptionist
LilycoveCity_ContestLobby_EventScript_EnterMon::
msgbox LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4, MSGBOX_DEFAULT
closemessage
releaseall
setvar VAR_CONTEST_HALL_STATE, 1
return
ContestHall_EventScript_DoContest::
special LinkContestTryShowWirelessIndicator
setvar VAR_0x8006, 0
lockall
applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4FaceUp
waitmovement 0
applymovement LOCALID_MC, ContestHall_Movement_MCWalkDown
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_GetContestRankStringId
call ContestHall_EventScript_GetContestCategory
call ContestHall_EventScript_ContestGettingStarted
call ContestHall_EventScript_ShowContestMons
call ContestHall_EventScript_DoContestAppeals
call ContestHall_EventScript_ContestResults
call ContestHall_EventScript_GetWinnerObjEventId
call ContestHall_EventScript_CongratulateWinner
call ContestHall_EventScript_AudienceLookAround
call ContestHall_EventScript_GiveWinnerPrize
setvar VAR_CONTEST_HALL_STATE, 2
return
ContestHall_EventScript_GetContestRankStringId::
switch VAR_CONTEST_RANK
case CONTEST_RANK_NORMAL, ContestHall_EventScript_GetNormalStringId
case CONTEST_RANK_SUPER, ContestHall_EventScript_GetSuperStringId
case CONTEST_RANK_HYPER, ContestHall_EventScript_GetHyperStringId
case CONTEST_RANK_MASTER, ContestHall_EventScript_GetMasterStringId
return
ContestHall_EventScript_GetNormalStringId::
setvar VAR_0x8009, STDSTRING_NORMAL
return
ContestHall_EventScript_GetSuperStringId::
setvar VAR_0x8009, STDSTRING_SUPER
return
ContestHall_EventScript_GetHyperStringId::
setvar VAR_0x8009, STDSTRING_HYPER
return
ContestHall_EventScript_GetMasterStringId::
setvar VAR_0x8009, STDSTRING_MASTER
return
@ This whole switch is equivalent to copyvar VAR_0x8008, VAR_CONTEST_CATEGORY
ContestHall_EventScript_GetContestCategory::
switch VAR_CONTEST_CATEGORY
case CONTEST_CATEGORY_COOL, ContestHall_EventScript_GetCategoryCool
case CONTEST_CATEGORY_BEAUTY, ContestHall_EventScript_GetCategoryBeauty
case CONTEST_CATEGORY_CUTE, ContestHall_EventScript_GetCategoryCute
case CONTEST_CATEGORY_SMART, ContestHall_EventScript_GetCategorySmart
case CONTEST_CATEGORY_TOUGH, ContestHall_EventScript_GetCategoryTough
return
ContestHall_EventScript_GetCategoryCool::
setvar VAR_0x8008, CONTEST_CATEGORY_COOL
return
ContestHall_EventScript_GetCategoryBeauty::
setvar VAR_0x8008, CONTEST_CATEGORY_BEAUTY
return
ContestHall_EventScript_GetCategoryCute::
setvar VAR_0x8008, CONTEST_CATEGORY_CUTE
return
ContestHall_EventScript_GetCategorySmart::
setvar VAR_0x8008, CONTEST_CATEGORY_SMART
return
ContestHall_EventScript_GetCategoryTough::
setvar VAR_0x8008, CONTEST_CATEGORY_TOUGH
return
ContestHall_EventScript_ContestGettingStarted::
buffercontestname STR_VAR_2, VAR_0x8008
bufferstdstring STR_VAR_3, VAR_0x8009
call ContestHall_EventScript_GettingStarted
lockall
applymovement LOCALID_MC, ContestHall_Movement_MCBackUp
waitmovement 0
releaseall
return
ContestHall_EventScript_GettingStarted::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GettingStartedLink
lockall
msgbox ContestHall_Text_GettingStartedParticipantsAsFollows, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_GettingStartedLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_GettingStartedWireless
messageautoscroll ContestHall_Text_GettingStartedParticipantsAsFollowsLink
waitmessage
return
ContestHall_EventScript_GettingStartedWireless::
messageautoscroll ContestHall_Text_GettingStartedWireless
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_ParticipantsAsFollows
waitmessage
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_ShowContestMons::
call ContestHall_EventScript_ContestantWalkToCenter
call ContestHall_EventScript_ShowContestMonPic
call ContestHall_EventScript_AudienceHeartEmotes
call ContestHall_EventScript_AudienceReactToContestant
call ContestHall_EventScript_ContestantReturn
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_TryWaitForLink
addvar VAR_0x8006, 1
goto_if_ne VAR_0x8006, CONTESTANT_COUNT, ContestHall_EventScript_ShowContestMons
call ContestHall_EventScript_AudienceVote
setvar VAR_TEMP_1, 6
return
ContestHall_EventScript_TryWaitForLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_WaitForLink
return
ContestHall_EventScript_WaitForLink::
special LinkContestWaitForConnection
waitstate
return
ContestHall_EventScript_ContestantWalkToCenter::
goto_if_eq VAR_0x8006, 0, ContestHall_EventScript_Player1WalkToCenter
goto_if_eq VAR_0x8006, 1, ContestHall_EventScript_Player2WalkToCenter
goto_if_eq VAR_0x8006, 2, ContestHall_EventScript_Player3WalkToCenter
goto_if_eq VAR_0x8006, 3, ContestHall_EventScript_Player4WalkToCenter
return
ContestHall_EventScript_Player1WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_1, ContestHall_Movement_Player1WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_1
return
ContestHall_EventScript_Player2WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_2, ContestHall_Movement_Player2WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_2
return
ContestHall_EventScript_Player3WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_3, ContestHall_Movement_Player3WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_3
return
ContestHall_EventScript_Player4WalkToCenter::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement LOCALID_CONTESTANT_4, ContestHall_Movement_Player4WalkToCenter
waitmovement 0
releaseall
setvar VAR_0x800B, LOCALID_CONTESTANT_4
return
ContestHall_EventScript_ShowContestMonPic::
special BufferContestTrainerAndMonNames
addvar VAR_0x8006, 1
buffernumberstring STR_VAR_2, VAR_0x8006
lockall
applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_CheckIfContestWithRSPlayer
addobject LOCALID_POKEBALL
playse SE_LEDGE
lockall
applymovement VAR_0x800B, ContestHall_Movement_ContestantDelay32
waitmovement 0
releaseall
addvar VAR_0x8006, -1
playse SE_BALL_OPEN
special ShowContestEntryMonPic
call ContestHall_EventScript_EntryXTrainersMon
return
ContestHall_EventScript_EntryXTrainersMon::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EntryXTrainersMonLink
message ContestHall_Text_EntryXTrainersMon
waitmessage
return
ContestHall_EventScript_EntryXTrainersMonLink::
messageautoscroll ContestHall_Text_EntryXTrainersMon
waitmessage
return
ContestHall_EventScript_AudienceVote::
call ContestHall_EventScript_AudienceWillVote
call ContestHall_EventScript_VotingUnderWay
playse SE_M_ENCORE2
waitmessage
call ContestHall_EventScript_AudienceLookAround
applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge2
waitmovement 0
applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeFaceMC
waitmovement 0
delay 20
applymovement LOCALID_MC, ContestHall_Movement_FaceContestants
applymovement LOCALID_JUDGE, ContestHall_Movement_FaceContestants
waitmovement 0
return
ContestHall_EventScript_AudienceWillVote::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_AudienceWillVoteLink
msgbox ContestHall_Text_SeenContestantsAudienceWillVote, MSGBOX_DEFAULT
return
ContestHall_EventScript_AudienceWillVoteLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_AudienceWillVoteWireless
messageautoscroll ContestHall_Text_SeenContestantsAudienceWillVote
waitmessage
return
ContestHall_EventScript_AudienceWillVoteWireless::
messageautoscroll ContestHall_Text_WeveSeenContestants
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_AudienceWillVote
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_LetVotingBegin
waitmessage
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_VotingUnderWay::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_VotingUnderWayLink
message ContestHall_Text_VotingUnderWay
return
ContestHall_EventScript_VotingUnderWayLink::
messageautoscroll ContestHall_Text_VotingUnderWay
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_AudienceReactToContestant::
call ContestHall_EventScript_TryWaitForLink
applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookLeft
waitmovement 0
playse SE_M_ENCORE2
call ContestHall_EventScript_VObjectAudienceLookAround
applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight
applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight
waitmovement 0
applymovement LOCALID_MC, ContestHall_Movement_AudienceMemberLookRight
waitmovement 0
applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft
applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp
applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft
waitmovement 0
applymovement LOCALID_MC, ContestHall_Movement_MCLookAtJudge
waitmovement 0
applymovement LOCALID_MC, ContestHall_Movement_MCWalkInPlaceDown
applymovement LOCALID_JUDGE, ContestHall_Movement_JudgeLookAtMC
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
return
@ For below VAR_TEMP_0 is the number of heart emotes to try to display in the audience
@ The number of hearts to try to display is based on the condition of the presented pokemon and the rank
@ For each heart to display a random audience member is chosen, and a new one chosen if they already displayed a heart
@ VAR_TEMP_1 through VAR_TEMP_8 represent each of the 8 audience members that are actual object events
@ and are set to 9 if they havent displayed a heart yet, and 1 if they have
ContestHall_EventScript_AudienceHeartEmotes::
special GetContestMonCondition
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_GetNumberOfHeartsNormal
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_GetNumberOfHeartsSuper
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_HYPER, ContestHall_EventScript_GetNumberOfHeartsHyper
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_MASTER, ContestHall_EventScript_GetNumberOfHeartsMaster
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_GetNumberOfHeartsLink
setvar VAR_TEMP_1, 9
setvar VAR_TEMP_2, 9
setvar VAR_TEMP_3, 9
setvar VAR_TEMP_4, 9
setvar VAR_TEMP_5, 9
setvar VAR_TEMP_6, 9
setvar VAR_TEMP_7, 9
setvar VAR_TEMP_8, 9
call_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts
setvar VAR_TEMP_1, 0
setvar VAR_TEMP_2, 0
setvar VAR_TEMP_3, 0
setvar VAR_TEMP_4, 0
setvar VAR_TEMP_5, 0
setvar VAR_TEMP_6, 0
setvar VAR_TEMP_7, 0
setvar VAR_TEMP_8, 0
return
ContestHall_EventScript_DisplayHearts::
setvar VAR_RESULT, 8
special GenerateContestRand
call_if_eq VAR_RESULT, 0, ContestHall_EventScript_TryDisplayHeartAudienceMember1
call_if_eq VAR_RESULT, 1, ContestHall_EventScript_TryDisplayHeartAudienceMember2
call_if_eq VAR_RESULT, 2, ContestHall_EventScript_TryDisplayHeartAudienceMember3
call_if_eq VAR_RESULT, 3, ContestHall_EventScript_TryDisplayHeartAudienceMember4
call_if_eq VAR_RESULT, 4, ContestHall_EventScript_TryDisplayHeartAudienceMember5
call_if_eq VAR_RESULT, 5, ContestHall_EventScript_TryDisplayHeartAudienceMember6
call_if_eq VAR_RESULT, 6, ContestHall_EventScript_TryDisplayHeartAudienceMember7
call_if_eq VAR_RESULT, 7, ContestHall_EventScript_TryDisplayHeartAudienceMember8
goto_if_gt VAR_TEMP_0, 0, ContestHall_EventScript_DisplayHearts @ Still more hearts to display
waitmovement 0
return
ContestHall_EventScript_GetNumberOfHeartsNormal::
goto_if_gt VAR_0x8004, 80, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 70, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 60, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 50, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 40, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 30, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 20, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 10, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsSuper::
goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 210, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 190, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 150, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 130, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 110, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 90, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsHyper::
goto_if_gt VAR_0x8004, 380, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 350, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 290, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 260, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 230, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 170, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsMaster::
goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 560, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 520, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 480, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 440, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 360, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 320, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_GetNumberOfHeartsLink::
goto_if_gt VAR_0x8004, 600, ContestHall_EventScript_Set8Hearts
goto_if_gt VAR_0x8004, 550, ContestHall_EventScript_Set7Hearts
goto_if_gt VAR_0x8004, 500, ContestHall_EventScript_Set6Hearts
goto_if_gt VAR_0x8004, 450, ContestHall_EventScript_Set5Hearts
goto_if_gt VAR_0x8004, 400, ContestHall_EventScript_Set4Hearts
goto_if_gt VAR_0x8004, 300, ContestHall_EventScript_Set3Hearts
goto_if_gt VAR_0x8004, 200, ContestHall_EventScript_Set2Hearts
goto_if_gt VAR_0x8004, 100, ContestHall_EventScript_Set1Heart
setvar VAR_TEMP_0, 0
return
ContestHall_EventScript_Set1Heart::
setvar VAR_TEMP_0, 1
return
ContestHall_EventScript_Set2Hearts::
setvar VAR_TEMP_0, 2
return
ContestHall_EventScript_Set3Hearts::
setvar VAR_TEMP_0, 3
return
ContestHall_EventScript_Set4Hearts::
setvar VAR_TEMP_0, 4
return
ContestHall_EventScript_Set5Hearts::
setvar VAR_TEMP_0, 5
return
ContestHall_EventScript_Set6Hearts::
setvar VAR_TEMP_0, 6
return
ContestHall_EventScript_Set7Hearts::
setvar VAR_TEMP_0, 7
return
ContestHall_EventScript_Set8Hearts::
setvar VAR_TEMP_0, 8
return
ContestHall_EventScript_TryDisplayHeartAudienceMember1::
goto_if_eq VAR_TEMP_1, 1, ContestHall_EventScript_AudienceMember1AlreadyEmoted
applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_1, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember1AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember2::
goto_if_eq VAR_TEMP_2, 1, ContestHall_EventScript_AudienceMember2AlreadyEmoted
applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_2, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember2AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember3::
goto_if_eq VAR_TEMP_3, 1, ContestHall_EventScript_AudienceMember3AlreadyEmoted
applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_3, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember3AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember4::
goto_if_eq VAR_TEMP_4, 1, ContestHall_EventScript_Audience4MemberAlreadyEmoted
applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_4, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_Audience4MemberAlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember5::
goto_if_eq VAR_TEMP_5, 1, ContestHall_EventScript_AudienceMember5AlreadyEmoted
applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_5, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember5AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember6::
goto_if_eq VAR_TEMP_6, 1, ContestHall_EventScript_AudienceMember6AlreadyEmoted
applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_6, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember6AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember7::
goto_if_eq VAR_TEMP_7, 1, ContestHall_EventScript_AudienceMember7AlreadyEmoted
applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_7, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember7AlreadyEmoted::
return
ContestHall_EventScript_TryDisplayHeartAudienceMember8::
goto_if_eq VAR_TEMP_8, 1, ContestHall_EventScript_AudienceMember8AlreadyEmoted
applymovement LOCALID_ARTIST, ContestHall_Movement_Heart
playse SE_PIN
delay 14
setvar VAR_TEMP_8, 1
addvar VAR_TEMP_0, -1
return
ContestHall_EventScript_AudienceMember8AlreadyEmoted::
return
ContestHall_EventScript_ContestantReturn::
closemessage
release
removeobject LOCALID_POKEBALL
special HideContestEntryMonPic
call ContestHall_EventScript_TryWaitForLink
switch VAR_0x8006
case 0, ContestHall_EventScript_Player1WalkBack
case 1, ContestHall_EventScript_Player2WalkBack
case 2, ContestHall_EventScript_Player3WalkBack
case 3, ContestHall_EventScript_Player4WalkBack
return
ContestHall_EventScript_Player1WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player1WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_Player2WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player2WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_Player3WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player3WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_Player4WalkBack::
call ContestHall_EventScript_TryWaitForLink
lockall
applymovement VAR_0x800B, ContestHall_Movement_Player4WalkBack
waitmovement 0
releaseall
return
ContestHall_EventScript_DoContestAppeals::
lockall
applymovement LOCALID_MC, ContestHall_Movement_FaceContestants2
waitmovement 0
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_LetsAppeal
waitmessage
applymovement LOCALID_MC, ContestHall_Movement_WalkStageLeft
applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageRight
waitmovement 0
releaseall
call ContestHall_EventScript_TryWaitForLink
setvar VAR_TEMP_9, 1
special LinkContestTryHideWirelessIndicator
startcontest
special LinkContestTryShowWirelessIndicator
setvar VAR_TEMP_9, 0
lockall
applymovement LOCALID_MC, ContestHall_Movement_WalkStageRight
applymovement LOCALID_JUDGE, ContestHall_Movement_WalkStageLeft
waitmovement 0
releaseall
return
ContestHall_EventScript_LetsAppeal::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_LetsAppealLink
msgbox ContestHall_Text_VotingCompleteLetsAppeal, MSGBOX_DEFAULT
return
ContestHall_EventScript_LetsAppealLink::
specialvar VAR_RESULT, IsWirelessContest
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_LetsAppealWireless
messageautoscroll ContestHall_Text_VotingCompleteLetsAppeal
waitmessage
return
ContestHall_EventScript_LetsAppealWireless::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_VotingComplete
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_SecondStageOfJudging
waitmessage
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_LetsAppeal
waitmessage
call ContestHall_EventScript_TryWaitForLink
return
ContestHall_EventScript_ContestResults::
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_ThatsItForJudging
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_ThankYouForAppeals
call ContestHall_EventScript_TryWaitForLink
applymovement LOCALID_MC, ContestHall_Movement_MCFaceJudge
waitmovement 0
call ContestHall_EventScript_JudgeLooksReady
call ContestHall_EventScript_TryWaitForLink
call ContestHall_EventScript_WeWillDeclareWinner
call ContestHall_EventScript_TryWaitForLink
applymovement LOCALID_MC, ContestHall_Movement_FaceContestants
waitmovement 0
closemessage
releaseall
special LinkContestTryHideWirelessIndicator
setvar VAR_TEMP_9, 1
showcontestresults
setvar VAR_TEMP_9, 0
playbgm MUS_CONTEST_WINNER, FALSE
return
ContestHall_EventScript_ThatsItForJudging::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThatsItForJudgingLink
msgbox ContestHall_Text_ThatsItForJudging, MSGBOX_DEFAULT
return
ContestHall_EventScript_ThatsItForJudgingLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_ThatsItForJudging
waitmessage
delay 30
return
ContestHall_EventScript_ThankYouForAppeals::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_ThankYouForAppealsLink
msgbox ContestHall_Text_ThankYouForAppeals, MSGBOX_DEFAULT
return
ContestHall_EventScript_ThankYouForAppealsLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_ThankYouForAppeals
waitmessage
delay 30
return
ContestHall_EventScript_JudgeLooksReady::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_JudgeLooksReadyLink
msgbox ContestHall_Text_JudgeLooksReady, MSGBOX_DEFAULT
return
ContestHall_EventScript_JudgeLooksReadyLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_JudgeLooksReady
waitmessage
delay 30
return
ContestHall_EventScript_WeWillDeclareWinner::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_WeWillDeclareWinnerLink
msgbox ContestHall_Text_WeWillNowDeclareWinner, MSGBOX_DEFAULT
return
ContestHall_EventScript_WeWillDeclareWinnerLink::
call ContestHall_EventScript_TryWaitForLink
messageautoscroll ContestHall_Text_WeWillNowDeclareWinner
waitmessage
delay 30
return
ContestHall_EventScript_GetWinnerObjEventId::
special GetContestWinnerId
switch VAR_0x8005
case 0, ContestHall_EventScript_GetPlayer1ObjEventId
case 1, ContestHall_EventScript_GetPlayer2ObjEventId
case 2, ContestHall_EventScript_GetPlayer3ObjEventId
case 3, ContestHall_EventScript_GetPlayer4ObjEventId
return
ContestHall_EventScript_GetPlayer1ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_1
return
ContestHall_EventScript_GetPlayer2ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_2
return
ContestHall_EventScript_GetPlayer3ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_3
return
ContestHall_EventScript_GetPlayer4ObjEventId::
setvar VAR_TEMP_3, LOCALID_CONTESTANT_4
return
ContestHall_EventScript_CongratulateWinner::
special BufferContestWinnerTrainerName
special BufferContestWinnerMonName
addvar VAR_0x8005, 1
buffernumberstring STR_VAR_2, VAR_0x8005
addvar VAR_0x8005, -1
call ContestHall_EventScript_CongratsWinner
applymovement VAR_TEMP_3, ContestHall_Movement_WinningPlayerWalkUp
waitmovement 0
playse SE_M_ENCORE2
setvar VAR_TEMP_1, 0
return
ContestHall_EventScript_CongratsWinner::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_CongratsWinnerLink
msgbox ContestHall_Text_CongratsTrainerXandMon, MSGBOX_DEFAULT
return
ContestHall_EventScript_CongratsWinnerLink::
messageautoscroll ContestHall_Text_CongratsTrainerXandMon
waitmessage
return
ContestHall_EventScript_AudienceLookAround::
addvar VAR_TEMP_1, 1
lockall
call_if_gt VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_NORMAL, ContestHall_EventScript_VObjectAudienceLookAround
applymovement LOCALID_AUDIENCE_5, ContestHall_Movement_AudienceMemberLookRight
applymovement LOCALID_AUDIENCE_2, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_AUDIENCE_3, ContestHall_Movement_AudienceMemberLookRight
delay 30
applymovement LOCALID_AUDIENCE_6, ContestHall_Movement_AudienceMemberLookLeft
applymovement LOCALID_AUDIENCE_7, ContestHall_Movement_AudienceMemberLookDown
applymovement LOCALID_AUDIENCE_1, ContestHall_Movement_AudienceMemberLookUp
applymovement LOCALID_AUDIENCE_4, ContestHall_Movement_AudienceMemberLookLeft
goto_if_ne VAR_TEMP_1, 4, ContestHall_EventScript_AudienceLookAround
delay 30
return
ContestHall_EventScript_VObjectAudienceLookAround::
turnvobject 0, DIR_SOUTH
turnvobject 2, DIR_SOUTH
turnvobject 4, DIR_EAST
turnvobject 6, DIR_SOUTH
turnvobject 8, DIR_SOUTH
turnvobject 10, DIR_SOUTH
turnvobject 12, DIR_SOUTH
turnvobject 14, DIR_SOUTH
turnvobject 16, DIR_SOUTH
turnvobject 18, DIR_SOUTH
turnvobject 20, DIR_EAST
turnvobject 22, DIR_EAST
turnvobject 25, DIR_EAST
turnvobject 27, DIR_WEST
turnvobject 28, DIR_EAST
delay 10
turnvobject 0, DIR_EAST
turnvobject 2, DIR_EAST
turnvobject 4, DIR_EAST
turnvobject 6, DIR_EAST
turnvobject 8, DIR_EAST
turnvobject 10, DIR_WEST
turnvobject 12, DIR_WEST
turnvobject 14, DIR_WEST
turnvobject 16, DIR_WEST
turnvobject 18, DIR_WEST
turnvobject 20, DIR_SOUTH
turnvobject 22, DIR_SOUTH
turnvobject 25, DIR_NORTH
turnvobject 27, DIR_NORTH
turnvobject 28, DIR_NORTH
delay 10
turnvobject 1, DIR_NORTH
turnvobject 3, DIR_NORTH
turnvobject 5, DIR_NORTH
turnvobject 7, DIR_NORTH
turnvobject 9, DIR_EAST
turnvobject 11, DIR_NORTH
turnvobject 15, DIR_NORTH
turnvobject 13, DIR_NORTH
turnvobject 17, DIR_NORTH
turnvobject 19, DIR_NORTH
turnvobject 21, DIR_WEST
turnvobject 23, DIR_WEST
turnvobject 24, DIR_WEST
turnvobject 26, DIR_EAST
turnvobject 29, DIR_WEST
turnvobject 30, DIR_WEST
delay 10
turnvobject 1, DIR_EAST
turnvobject 3, DIR_EAST
turnvobject 5, DIR_EAST
turnvobject 7, DIR_EAST
turnvobject 9, DIR_EAST
turnvobject 11, DIR_WEST
turnvobject 15, DIR_WEST
turnvobject 13, DIR_WEST
turnvobject 17, DIR_WEST
turnvobject 19, DIR_WEST
turnvobject 21, DIR_SOUTH
turnvobject 23, DIR_SOUTH
turnvobject 24, DIR_SOUTH
turnvobject 26, DIR_NORTH
turnvobject 29, DIR_NORTH
turnvobject 30, DIR_NORTH
delay 10
return
ContestHall_EventScript_GiveWinnerPrize::
goto_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_LINK, ContestHall_EventScript_EndLinkContest
call ContestHall_EventScript_CheckShouldSkipPrize
goto_if_set FLAG_TEMP_2, ContestHall_EventScript_SkipPrize
lockall
msgbox ContestHall_Text_AcceptYourPrize, MSGBOX_DEFAULT
releaseall
call ContestHall_EventScript_WinnerApproachForPrize
call ContestHall_EventScript_GivePrizeIfWinner
playse SE_M_ENCORE2
setvar VAR_TEMP_1, 0
call ContestHall_EventScript_AudienceLookAround
delay 30
special ShouldReadyContestArtist
goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist
return
ContestHall_EventScript_SkipPrize::
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
delay 90
special ShouldReadyContestArtist
goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForContestArtist
return
ContestHall_EventScript_CheckShouldSkipPrize::
specialvar VAR_RESULT, HasMonWonThisContestBefore
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_CheckPlayerWon
return
ContestHall_EventScript_CheckPlayerWon::
special GetContestWinnerId
goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_CheckRankIsMaster
return
ContestHall_EventScript_CheckRankIsMaster::
goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_DontSkipPrize
setflag FLAG_TEMP_2
return
ContestHall_EventScript_DontSkipPrize::
return
@ This flag is never read
ContestHall_EventScript_SetSketchFlag::
setflag FLAG_CONTEST_SKETCH_CREATED
return
ContestHall_EventScript_SetReadyForContestArtist::
setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 1
return
ContestHall_EventScript_EndLinkContest::
delay 60
special GetContestPlayerId
special GetContestWinnerId
special ShouldReadyContestArtist
goto_if_eq VAR_0x8004, TRUE, ContestHall_EventScript_SetReadyForLinkContestArtist
closemessage
return
ContestHall_EventScript_SetReadyForLinkContestArtist::
setvar VAR_LILYCOVE_CONTEST_LOBBY_STATE, 2
return
@ Unused
ContestHall_EventScript_Ret::
return
ContestHall_EventScript_WinnerApproachForPrize::
switch VAR_0x8005
case 0, ContestHall_EventScript_Player1ApproachForPrize
case 1, ContestHall_EventScript_Player2ApproachForPrize
case 2, ContestHall_EventScript_Player3ApproachForPrize
case 3, ContestHall_EventScript_Player4ApproachForPrize
return
ContestHall_EventScript_Player1ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player1ApproachForPrize
waitmovement 0
releaseall
return
ContestHall_EventScript_Player2ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player2ApproachForPrize
waitmovement 0
releaseall
return
ContestHall_EventScript_Player3ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player3ApproachForPrize
waitmovement 0
releaseall
return
ContestHall_EventScript_Player4ApproachForPrize::
lockall
applymovement VAR_TEMP_3, ContestHall_Movement_Player4ApproachForPrize
waitmovement 0
releaseall
return
@ In NPC Contests, the player is always entry 4 (id number 3)
ContestHall_EventScript_GivePrizeIfWinner::
special GetContestWinnerId
goto_if_eq VAR_0x8005, 3, ContestHall_EventScript_GiveContestPrizes
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_GiveContestPrizes::
call_if_eq VAR_CONTEST_TYPE, CONTEST_TYPE_NPC_SUPER, ContestHall_EventScript_SetSketchFlag
specialvar VAR_RESULT, HasMonWonThisContestBefore
goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_ReceiveContestRibbon
goto_if_eq VAR_CONTEST_RANK, CONTEST_RANK_MASTER, ContestHall_EventScript_GiveLuxuryBall
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_NoRoomForLuxuryBall::
lockall
call Common_EventScript_BagIsFull
msgbox ContestHall_Text_PickUpPrizeAtCounterLater, MSGBOX_DEFAULT
releaseall
setvar VAR_CONTEST_PRIZE_PICKUP, 4
return
ContestHall_EventScript_GiveLuxuryBall::
giveitem ITEM_LUXURY_BALL
goto_if_eq VAR_RESULT, FALSE, ContestHall_EventScript_NoRoomForLuxuryBall
lockall
msgbox ContestHall_Text_CongratsPleaseCompeteAgain, MSGBOX_DEFAULT
releaseall
return
ContestHall_EventScript_ReceiveContestRibbon::
special GiveMonContestRibbon
incrementgamestat GAME_STAT_RECEIVED_RIBBONS
setflag FLAG_SYS_RIBBON_GET
lockall
msgbox ContestHall_Text_ConferRibbonAsPrize, MSGBOX_DEFAULT
playfanfare MUS_OBTAIN_ITEM
msgbox ContestHall_Text_ReceivedRibbon, MSGBOX_DEFAULT
waitfanfare
special BufferContestWinnerMonName
msgbox ContestHall_Text_PutRibbonOnMon, MSGBOX_DEFAULT
releaseall
return
ContestHall_Movement_MCWalkDown:
walk_down
step_end
ContestHall_Movement_MCBackUp:
lock_facing_direction
walk_up
unlock_facing_direction
step_end
ContestHall_Movement_MCFaceJudge:
walk_in_place_faster_right
step_end
ContestHall_Movement_Heart:
emote_heart
step_end
ContestHall_Movement_FaceContestants:
walk_in_place_faster_down
step_end
ContestHall_Movement_WalkStageLeft:
walk_left
walk_left
walk_in_place_faster_down
step_end
ContestHall_Movement_WalkStageRight:
walk_right
walk_right
walk_in_place_faster_down
step_end
ContestHall_Movement_WinningPlayerWalkUp:
walk_up
walk_in_place_faster_down
step_end
ContestHall_Movement_ContestantDelay32:
delay_16
delay_16
step_end
ContestHall_Movement_MCFaceJudge2:
walk_in_place_faster_right
step_end
ContestHall_Movement_JudgeFaceMC:
walk_in_place_faster_left
step_end
ContestHall_Movement_FaceContestants2:
walk_in_place_faster_down
step_end
ContestHall_Movement_Player3ApproachForPrize:
walk_left
walk_left
walk_up
step_end
ContestHall_Movement_Player4ApproachForPrize:
walk_left
walk_left
walk_left
walk_left
walk_up
step_end
ContestHall_Movement_AudienceMemberLookLeft:
face_left
delay_16
face_original_direction
step_end
ContestHall_Movement_AudienceMemberLookUp:
face_up
delay_16
face_original_direction
step_end
ContestHall_Movement_AudienceMemberLookRight:
face_right
delay_16
face_original_direction
step_end
ContestHall_Movement_AudienceMemberLookDown:
face_down
delay_16
face_original_direction
step_end
ContestHall_Movement_Player4FaceUp:
face_up
step_end
ContestHall_Movement_MCLookAtJudge:
face_up
delay_16
walk_in_place_faster_right
step_end
ContestHall_Movement_JudgeLookAtMC:
walk_in_place_faster_left
delay_16
delay_16
walk_in_place_faster_down
step_end
ContestHall_Movement_MCWalkInPlaceDown:
delay_16
delay_16
walk_in_place_faster_down
step_end
ContestHall_Movement_Player1WalkToCenter:
walk_up
walk_right
walk_right
walk_right
walk_in_place_faster_up
step_end
ContestHall_Movement_Player1WalkBack:
walk_fast_left
walk_fast_left
walk_fast_left
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player2WalkToCenter:
walk_up
walk_right
walk_in_place_faster_up
step_end
ContestHall_Movement_Player2WalkBack:
walk_fast_left
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player3WalkToCenter:
walk_up
walk_left
walk_in_place_faster_up
step_end
ContestHall_Movement_Player3WalkBack:
walk_fast_right
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player4WalkToCenter:
walk_up
walk_left
walk_left
walk_left
walk_in_place_faster_up
step_end
ContestHall_Movement_Player4WalkBack:
walk_fast_right
walk_fast_right
walk_fast_right
walk_fast_down
walk_in_place_faster_up
step_end
ContestHall_Movement_Player1ApproachForPrize:
walk_right
walk_right
walk_up
step_end
ContestHall_Movement_Player2ApproachForPrize:
walk_up
step_end
@ IsContestWithRSPlayer has no side effect, so this is nop
ContestHall_EventScript_CheckIfContestWithRSPlayer::
specialvar VAR_RESULT, IsContestWithRSPlayer
goto_if_eq VAR_RESULT, TRUE, ContestHall_EventScript_RetRSPlayer
return
ContestHall_EventScript_RetRSPlayer::
return
LilycoveCity_ContestLobby_EventScript_DelayIfContestWithRSPlayer::
specialvar VAR_RESULT, IsContestWithRSPlayer
goto_if_eq VAR_RESULT, TRUE, LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer
return
LilycoveCity_ContestLobby_EventScript_DelayForRSPlayer::
delay 9
return
LilycoveCity_ContestLobby_Text_ReceptionDontHavePokeblockCase:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "Pokémon Contests.\p"
.string "Oh? It appears that you don't have\n"
.string "a {POKEBLOCK} Case yet.\p"
.string "In that case, we need to provide you\n"
.string "with this!$"
LilycoveCity_ContestLobby_Text_NowThatWeveClearedThatUp:
.string "Okay, now that we've cleared that\n"
.string "up…\p"
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "Pokémon Contests.$"
LilycoveCity_ContestLobby_Text_ContestReception:
.string "Hello!\p"
.string "This is the reception counter for\n"
.string "Pokémon Contests.$"
@ Unused
LilycoveCity_ContestLobby_Text_CounterOnlyFor4PlayerContests:
.string "Hello!\p"
.string "This reception counter is only\n"
.string "for 4-player Pokémon Contests.$"
LilycoveCity_ContestLobby_Text_EnterContest1:
.string "Would you like to enter your Pokémon\n"
.string "in our Contests?$"
LilycoveCity_ContestLobby_Text_WhichTopic1:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_ExplainContests:
.string "A Pokémon Contest involves four\n"
.string "Trainers entering one Pokémon each\l"
.string "in competitive judging.\p"
.string "A Contest has two stages of judging,\n"
.string "primary and secondary.\p"
.string "Primary judging is a popularity poll\n"
.string "involving the audience.\p"
.string "Secondary judging features appeals\n"
.string "by the Pokémon using their moves.\p"
.string "Plan appeals carefully to earn the\n"
.string "most attention of the Judge and\l"
.string "excite the audience.\l"
.string "Do your best to stand out.\p"
.string "The primary and secondary scores are\n"
.string "added at the end.\p"
.string "The Pokémon garnering the highest\n"
.string "score is declared the winner.$"
LilycoveCity_ContestLobby_Text_ExplainContestTypes:
.string "There are five kinds of Contests.\p"
.string "Cool, Beauty, Cute, Smart, and\n"
.string "Tough are the five categories.\p"
.string "Choose the Contest that is right for\n"
.string "the Pokémon you plan to enter.$"
LilycoveCity_ContestLobby_Text_ExplainContestRanks:
.string "There are four ranks of Pokémon\n"
.string "Contests.\p"
.string "Normal, Super, Hyper, and Master\n"
.string "are the four ranks.\p"
.string "In the Normal Rank, any Pokémon may\n"
.string "enter.\p"
.string "Any Pokémon that won a Normal Rank\n"
.string "Contest may move up to the Super Rank\l"
.string "in the same category.\p"
.string "In the same way, a Super Rank winner\n"
.string "can move up to the Hyper Rank, and\l"
.string "a Hyper Rank winner can advance to\l"
.string "the Master Rank in the same category.\p"
.string "A Pokémon that won in the Master Rank\n"
.string "may compete in the Master Rank as\l"
.string "often as its Trainer wants.$"
LilycoveCity_ContestLobby_Text_EnterWhichRank:
.string "Which Rank would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest1:
.string "Which Contest would you like to enter?$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon1:
.string "Which Pokémon would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonNotQualifiedForRank:
.string "I'm terribly sorry, but your Pokémon\n"
.string "is not qualified to compete at this\l"
.string "Rank yet…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart:
.string "I'm sorry, but an Egg cannot take part\n"
.string "in a Pokémon Contest.$"
LilycoveCity_ContestLobby_Text_MonInNoConditionForContest:
.string "Your Pokémon appears to be in no\n"
.string "condition to take part in a Contest…$"
LilycoveCity_ContestLobby_Text_AlreadyWonEnterAnyway:
.string "Oh, but that Ribbon…\p"
.string "Your Pokémon has won this Contest\n"
.string "before, hasn't it?\p"
.string "Would you like to enter it in this\n"
.string "Contest anyway?$"
LilycoveCity_ContestLobby_Text_ConfirmContestMon:
.string "Is that your Contest Pokémon?$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNum4:
.string "Okay, your Pokémon will be entered\n"
.string "in this Contest.\p"
.string "Your Pokémon is Entry No. 4.\n"
.string "The Contest will begin shortly.$"
LilycoveCity_ContestLobby_Text_ComeThroughHere:
.string "Please come in through here.\n"
.string "Good luck!$"
LilycoveCity_ContestLobby_Text_PokemonWonWeHavePrize:
.string "Congratulations! Your Pokémon is the\n"
.string "Contest winner!\p"
.string "We have your prize right here.\n"
.string "Please, right this way!$"
LilycoveCity_ContestLobby_Text_ComeBackForPrizeLater:
.string "Please come back for your prize\n"
.string "later on.$"
ContestHall_Text_GettingStartedParticipantsAsFollows:
.string "Mc: Hello! We're just getting started\n"
.string "with a {STR_VAR_3} Rank Pokémon\l"
.string "{STR_VAR_2}!\p"
.string "The participating Trainers and their\n"
.string "Pokémon are as follows:$"
ContestHall_Text_GettingStartedParticipantsAsFollowsLink:
.string "Mc: Hello! We're just getting started\n"
.string "with a 4-player linked Pokémon\l"
.string "{STR_VAR_2}!\p"
.string "The participating Trainers and their\n"
.string "Pokémon are as follows:$"
ContestHall_Text_EntryXTrainersMon:
.string "Mc: Entry No. {STR_VAR_2}!\n"
.string "{STR_VAR_1}'s {STR_VAR_3}!$"
ContestHall_Text_SeenContestantsAudienceWillVote:
.string "Mc: We've just seen the four Pokémon\n"
.string "contestants.\p"
.string "Now it's time for primary judging!\p"
.string "The audience will vote on their\n"
.string "favorite Pokémon contestants.\p"
.string "Without any further ado, let the\n"
.string "voting begin!$"
ContestHall_Text_VotingUnderWay:
.string "Voting under way…$"
ContestHall_Text_VotingCompleteLetsAppeal:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!\p"
.string "The second stage of judging is the\n"
.string "much anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!\p"
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"
ContestHall_Text_ThatsItForJudging:
.string "Mc: That's it for judging!$"
ContestHall_Text_ThankYouForAppeals:
.string "Thank you all for a most wonderful\n"
.string "display of quality appeals!\p"
.string "This concludes all judging!\n"
.string "Thank you for your fine efforts!$"
ContestHall_Text_JudgeLooksReady:
.string "Now, all that remains is the pulse-\n"
.string "pounding proclamation of the winner.\p"
.string "The Judge looks ready to make\n"
.string "the announcement!$"
ContestHall_Text_WeWillNowDeclareWinner:
.string "Judge: We will now declare the winner!$"
ContestHall_Text_CongratsTrainerXandMon:
.string "Mc: Entry No. {STR_VAR_2}!\p"
.string "{STR_VAR_3} and {STR_VAR_1},\n"
.string "congratulations!$"
ContestHall_Text_CongratsPleaseCompeteAgain:
.string "Mc: Congratulations!\n"
.string "Please do compete again!$"
ContestHall_Text_AcceptYourPrize:
.string "Mc: Here you are!\n"
.string "Please accept your prize!$"
ContestHall_Text_ConferRibbonAsPrize:
.string "We confer on you this Ribbon\n"
.string "as your prize!$"
ContestHall_Text_ReceivedRibbon:
.string "{PLAYER} received a Ribbon.$"
ContestHall_Text_PutRibbonOnMon:
.string "{PLAYER} put the Ribbon on\n"
.string "{STR_VAR_1}.$"
ContestHall_Text_PickUpPrizeAtCounterLater:
.string "Please pick up your prize at\n"
.string "the reception counter later.\l"
.string "Please do compete again!$"
@ Unused
ContestHall_Text_OnlyRegister4Players:
.string "I only register four players for\n"
.string "Pokémon Contests.\p"
.string "If three other players link up, all\n"
.string "four may enter the same Contest.\p"
.string "Would you like to take part?$"
LilycoveCity_ContestLobby_Text_ProgressWillBeSaved:
.string "Before entering a Contest, your\n"
.string "progress will be saved.$"
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterContest2:
.string "Would you like to enter a Contest?$"
@ Unused
LilycoveCity_ContestLobby_Text_Explain4PlayerContest:
.string "When four players are ready, connect\n"
.string "over a Game Link cable, and register\l"
.string "with me, please.\p"
.string "Please choose the same Contest\n"
.string "as your fellow contestants.\p"
.string "The Contest begins as soon as all\n"
.string "players register their entry.\p"
.string "After that, the usual Contest rules\n"
.string "apply.$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichContest2:
.string "Which Contest would you like to enter?$"
@ Unused
LilycoveCity_ContestLobby_Text_EnterWhichPokemon2:
.string "Which Pokémon would you like to enter?$"
LilycoveCity_ContestLobby_Text_Transmitting:
.string "Transmitting…$"
LilycoveCity_ContestLobby_Text_TransmissionError:
.string "Transmission error…$"
LilycoveCity_ContestLobby_Text_PlayersChoseDifferentContest:
.string "You may have chosen a different\n"
.string "Contest than another player.$"
LilycoveCity_ContestLobby_Text_PlayersMadeDifferentChoice:
.string "You may have made a different\n"
.string "choice than another player.$"
LilycoveCity_ContestLobby_Text_PleaseWaitBButtonCancel:
.string "Please wait.\n"
.string "… … B Button: Cancel$"
@ Unused
LilycoveCity_ContestLobby_Text_ParticipateAnotherTime2:
.string "We hope you will participate another\n"
.string "time.$"
@ Unused
LilycoveCity_ContestLobby_Text_TransmissionErrorTryAgain:
.string "Transmission error.\n"
.string "Please try again.$"
LilycoveCity_ContestLobby_Text_YourMonIsEntryNumX:
.string "Your Pokémon will be entered in\n"
.string "the Contest.\p"
.string "Your Pokémon is Entry No. {STR_VAR_2}.$"
LilycoveCity_ContestLobby_Text_ContestBeginShortly:
.string "The Contest will begin shortly.$"
LilycoveCity_ContestLobby_Text_LinkContestReception:
.string "Welcome! This is the Pokémon Contest\n"
.string "link reception counter.\p"
.string "You may enter Contests together with\n"
.string "one or more friends.$"
LilycoveCity_ContestLobby_Text_WhichTopic2:
.string "Which topic would you like?$"
LilycoveCity_ContestLobby_Text_EnterContest3:
.string "Would you like to enter a Contest?$"
LilycoveCity_ContestLobby_Text_EnterWhichContest3:
.string "Which Contest would you like to enter?$"
LilycoveCity_ContestLobby_Text_MonInNoCondition2:
.string "Your Pokémon appears to be in no\n"
.string "condition to take part in a Contest…$"
LilycoveCity_ContestLobby_Text_EggCannotTakePart2:
.string "I'm sorry, but an Egg cannot take part\n"
.string "in a Pokémon Contest.$"
LilycoveCity_ContestLobby_Text_EnterWhichPokemon3:
.string "Which Pokémon would you like to enter?$"
LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader:
.string "Please decide which of you will\n"
.string "become the Group Leader.\p"
.string "The other players must then choose\n"
.string "“Join Group.”$"
LilycoveCity_ContestLobby_Text_PlayerAt4PCounterUseGMode:
.string "At least one player has entered using\n"
.string "the 4-player reception counter.\p"
.string "There must be four players connected\n"
.string "using a Gba Game Link cable.\p"
.string "When the four players are ready,\n"
.string "select G-mode (Global Mode),\l"
.string "then register to enter again, please.$"
LilycoveCity_ContestLobby_Text_ExplainLinkContest:
.string "This is a Contest for two to four\n"
.string "players linked using a Wireless\l"
.string "Adapter or a Gba Game Link cable.\p"
.string "Participants are first asked to choose\n"
.string "the mode they wish to enter.\p"
.string "There are two different modes.\p"
.string "E-mode (Emerald Mode) is for\n"
.string "two to four players, each with a\l"
.string "Pokémon Emerald Game Pak.\p"
.string "G-mode (Global Mode) is only for\n"
.string "four players, each with a Pokémon\l"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The players should discuss which mode\n"
.string "they want, then choose the same mode.\p"
.string "Once all the players have chosen\n"
.string "the same Contest in the same mode,\l"
.string "the entry registration is complete.\p"
.string "After that, a Contest will start in\n"
.string "the usual manner.$"
LilycoveCity_ContestLobby_Text_ExplainEMode:
.string "In E-mode (Emerald Mode),\n"
.string "a Link Contest can be held with\l"
.string "two to four players. Each player must\l"
.string "have a Pokémon Emerald Game Pak.\p"
.string "The players must be linked with each\n"
.string "other using Wireless Adapters or\l"
.string "Gba Game Link cables.\p"
.string "If there are fewer than four players,\n"
.string "Trainers in the hall will join to fill\l"
.string "the 4-player Contest lineup.\p"
.string "Please be aware that E-mode is not\n"
.string "available in Pokémon Ruby or Sapphire.$"
LilycoveCity_ContestLobby_Text_ExplainGMode:
.string "G-mode (Global Mode) is specifically\n"
.string "for four players who are linked using\l"
.string "Gba Game Link cables.\p"
.string "Each player must have a Pokémon\n"
.string "Emerald, Ruby, or Sapphire Game Pak.\p"
.string "The Contest starts after all players\n"
.string "choose G-mode (Pokémon Emerald) or\l"
.string "enter through the 4-player reception\l"
.string "counter (Pokémon Ruby or Sapphire).$"
LilycoveCity_ContestLobby_Text_NoWirelessAdapterInGMode:
.string "I'm terribly sorry.\p"
.string "G-mode does not function\n"
.string "with Wireless Adapters.\p"
.string "Please select E-mode or try\n"
.string "again using a Gba Game Link cable.$"
LilycoveCity_ContestLobby_Text_WhichContestMode:
.string "Which Contest Mode would you like\n"
.string "to enter?$"
ContestHall_Text_GettingStartedWireless:
.string "Mc: Hello! We're just getting started\n"
.string "with a 4-player linked Pokémon\l"
.string "{STR_VAR_2}!$"
ContestHall_Text_ParticipantsAsFollows:
.string "The participating Trainers and their\n"
.string "Pokémon are as follows:$"
ContestHall_Text_WeveSeenContestants:
.string "Mc: We've just seen the four Pokémon\n"
.string "contestants.\p"
.string "Now it's time for primary judging!$"
ContestHall_Text_AudienceWillVote:
.string "The audience will vote on their\n"
.string "favorite Pokémon contestants.$"
ContestHall_Text_LetVotingBegin:
.string "Without any further ado,\n"
.string "let the voting begin!$"
ContestHall_Text_VotingComplete:
.string "Voting is now complete!\p"
.string "While the votes are being tallied,\n"
.string "let's move on to secondary judging!$"
ContestHall_Text_SecondStageOfJudging:
.string "The second stage of judging is\n"
.string "the much-anticipated appeal time!\p"
.string "May the contestants amaze us with\n"
.string "superb appeals of dazzling moves!$"
ContestHall_Text_LetsAppeal:
.string "Let's see a little enthusiasm!\n"
.string "Let's appeal!$"