tumbledemerald-legacy/data/maps/SlateportCity_BattleTentLobby/scripts.inc

310 lines
11 KiB
C++

.set LOCALID_ATTENDANT, 1
SlateportCity_BattleTentLobby_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp
.byte 0
SlateportCity_BattleTentLobby_OnWarp:
map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth
.2byte 0
SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
SlateportCity_BattleTentLobby_OnFrame:
map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_LostChallenge
.2byte 0
SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus::
frontier_getstatus
end
SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving::
lockall
msgbox SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
closemessage
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_TEMP_0, 255
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
releaseall
end
SlateportCity_BattleTentLobby_EventScript_WonChallenge::
lockall
message SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons
waitmessage
slateporttent_setrandomprize
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
slateporttent_save 0
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_GivePrize::
msgbox SlateportCity_BattleTentLobby_Text_AwardYouThisPrize, MSGBOX_DEFAULT
slateporttent_giveprize
switch VAR_RESULT
case FALSE, SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
message BattleFrontier_BattleTowerLobby_Text_ReceivedPrize @ Odd that it uses Tower's instead of Factory's or its own
waitmessage
playfanfare MUS_OBTAIN_ITEM
waitfanfare
goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize::
msgbox SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
SlateportCity_BattleTentLobby_EventScript_LostChallenge::
lockall
message SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults
waitmessage
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
slateporttent_save 0
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_EndGivePrize::
msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
closemessage
setvar VAR_TEMP_0, 255
releaseall
end
SlateportCity_BattleTentLobby_EventScript_ResumeChallenge::
lockall
message SlateportCity_BattleTentLobby_Text_BeenWaitingForYou
waitmessage
slateporttent_save CHALLENGE_STATUS_SAVING
playse SE_SAVE
waitse
frontier_set FRONTIER_DATA_PAUSED, FALSE
setvar VAR_TEMP_0, 255
setvar VAR_0x8006, 2
goto SlateportCity_BattleTentLobby_EventScript_EnterChallenge
SlateportCity_BattleTentLobby_EventScript_Attendant::
lock
faceplayer
slateporttent_getprize
goto_if_ne VAR_RESULT, ITEM_NONE, SlateportCity_BattleTentLobby_EventScript_GivePrize
special SavePlayerParty
msgbox SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge::
message SlateportCity_BattleTentLobby_Text_TakeChallenge
waitmessage
multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge
case 1, SlateportCity_BattleTentLobby_EventScript_ExplainChallenge
case 2, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge::
setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
msgbox SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
switch VAR_RESULT
case NO, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
case YES, SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge::
setvar VAR_TEMP_0, 0
frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
slateporttent_init
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
frontier_set FRONTIER_DATA_PAUSED, FALSE
closemessage
delay 2
call Common_EventScript_SaveGame
setvar VAR_TEMP_0, 255
goto_if_eq VAR_RESULT, 0, SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed
setvar VAR_0x8006, 0
SlateportCity_BattleTentLobby_EventScript_EnterChallenge::
msgbox SlateportCity_BattleTentLobby_Text_StepThisWay, MSGBOX_DEFAULT
closemessage
call SlateportCity_BattleTentLobby_EventScript_WalkToDoor
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 2, 7
setvar VAR_TEMP_0, 0
waitstate
end
SlateportCity_BattleTentLobby_EventScript_WalkToDoor::
applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor
waitmovement 0
opendoor 6, 1
waitdooranim
applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor
waitmovement 0
closedoor 6, 1
waitdooranim
return
SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor:
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor:
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor:
walk_up
walk_up
walk_up
step_end
SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor:
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_ExplainChallenge::
msgbox SlateportCity_BattleTentLobby_Text_ExplainSlateportTent, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge
SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
goto SlateportCity_BattleTentLobby_EventScript_CancelChallenge
SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge::
special LoadPlayerParty
SlateportCity_BattleTentLobby_EventScript_CancelChallenge::
msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
release
end
@ Unused
SlateportCity_BattleTentLobby_Movement_UnusedEnterDoor::
walk_up
walk_up
walk_up
set_invisible
step_end
SlateportCity_BattleTentLobby_EventScript_TormentGiver::
lock
faceplayer
goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_ReceivedTorment
msgbox SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe, MSGBOX_DEFAULT
giveitem ITEM_TM41
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
setflag FLAG_RECEIVED_TM41
msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_ReceivedTorment::
msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
release
end
SlateportCity_BattleTentLobby_EventScript_Man::
msgbox SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_Girl::
msgbox SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_Woman::
msgbox SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection, MSGBOX_NPC
end
SlateportCity_BattleTentLobby_EventScript_RulesBoard::
lockall
msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard::
message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
waitmessage
multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, FALSE
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_RulesBasics
case 1, SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner
case 2, SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber
case 3, SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes
case 4, SlateportCity_BattleTentLobby_EventScript_RulesMons
case 5, SlateportCity_BattleTentLobby_EventScript_ExitRules
case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_ExitRules
end
SlateportCity_BattleTentLobby_EventScript_RulesBasics::
msgbox SlateportCity_BattleTentLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner::
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber::
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes::
msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNotes, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_RulesMons::
msgbox SlateportCity_BattleTentLobby_Text_ExplainMonRules, MSGBOX_DEFAULT
goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
end
SlateportCity_BattleTentLobby_EventScript_ExitRules::
releaseall
end
SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe:
.string "So, like, I couldn't find myself any\n"
.string "Pokémon that were, like, for me.\p"
.string "So, I figured, like, hey, I should file\n"
.string "a complaint to the guy there?\p"
.string "And he wouldn't hear me out, like, hey!\n"
.string "So, like, total bummer, man!\p"
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentLobby_Text_ExplainTorment:
.string "That's, like, TM41, you know?\n"
.string "Hey, it's Torment, you hearing me?\p"
.string "Like, it won't let the other guy\n"
.string "use the same move twice in a row, see?\p"
.string "Hey, now, you listen here, like,\n"
.string "I'm not laying a torment on you!$"
SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons:
.string "I don't really like Bug Pokémon,\n"
.string "but maybe I'll try using some for\l"
.string "a change of pace.\p"
.string "Who knows, I might even get to like\n"
.string "them!$"
SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons:
.string "You can battle all you want here even\n"
.string "if you don't have any tough Pokémon.$"
SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection:
.string "Wouldn't it be nice if they had more of\n"
.string "a selection?$"