310 lines
11 KiB
C++
310 lines
11 KiB
C++
.set LOCALID_ATTENDANT, 1
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SlateportCity_BattleTentLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_BattleTentLobby_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, SlateportCity_BattleTentLobby_OnWarp
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.byte 0
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SlateportCity_BattleTentLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth
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.2byte 0
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SlateportCity_BattleTentLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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SlateportCity_BattleTentLobby_OnFrame:
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, SlateportCity_BattleTentLobby_EventScript_ResumeChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, SlateportCity_BattleTentLobby_EventScript_WonChallenge
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map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, SlateportCity_BattleTentLobby_EventScript_LostChallenge
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.2byte 0
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SlateportCity_BattleTentLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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SlateportCity_BattleTentLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox SlateportCity_BattleTentLobby_Text_DidntSaveBeforeQuitting, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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releaseall
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end
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SlateportCity_BattleTentLobby_EventScript_WonChallenge::
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lockall
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message SlateportCity_BattleTentLobby_Text_WonThreeMatchesReturnMons
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waitmessage
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slateporttent_setrandomprize
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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slateporttent_save 0
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playse SE_SAVE
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waitse
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SlateportCity_BattleTentLobby_EventScript_GivePrize::
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msgbox SlateportCity_BattleTentLobby_Text_AwardYouThisPrize, MSGBOX_DEFAULT
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slateporttent_giveprize
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switch VAR_RESULT
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case FALSE, SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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message BattleFrontier_BattleTowerLobby_Text_ReceivedPrize @ Odd that it uses Tower's instead of Factory's or its own
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waitmessage
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playfanfare MUS_OBTAIN_ITEM
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waitfanfare
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goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
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SlateportCity_BattleTentLobby_EventScript_NoRoomForPrize::
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msgbox SlateportCity_BattleTentLobby_Text_NoRoomInBagMakeRoom, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_EndGivePrize
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SlateportCity_BattleTentLobby_EventScript_LostChallenge::
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lockall
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message SlateportCity_BattleTentLobby_Text_ReturnRentalMonsSaveResults
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waitmessage
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_50
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slateporttent_save 0
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playse SE_SAVE
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waitse
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SlateportCity_BattleTentLobby_EventScript_EndGivePrize::
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msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
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end
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SlateportCity_BattleTentLobby_EventScript_ResumeChallenge::
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lockall
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message SlateportCity_BattleTentLobby_Text_BeenWaitingForYou
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waitmessage
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slateporttent_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
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waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8006, 2
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goto SlateportCity_BattleTentLobby_EventScript_EnterChallenge
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SlateportCity_BattleTentLobby_EventScript_Attendant::
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lock
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faceplayer
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slateporttent_getprize
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goto_if_ne VAR_RESULT, ITEM_NONE, SlateportCity_BattleTentLobby_EventScript_GivePrize
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special SavePlayerParty
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msgbox SlateportCity_BattleTentLobby_Text_WelcomeToBattleTent, MSGBOX_DEFAULT
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SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge::
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message SlateportCity_BattleTentLobby_Text_TakeChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge
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case 1, SlateportCity_BattleTentLobby_EventScript_ExplainChallenge
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case 2, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
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case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_CancelChallenge
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SlateportCity_BattleTentLobby_EventScript_TryEnterChallenge::
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_FACTORY
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setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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frontier_set FRONTIER_DATA_LVL_MODE, FRONTIER_LVL_TENT
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msgbox SlateportCity_BattleTentLobby_Text_SaveBeforeChallenge, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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case YES, SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge
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case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge
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SlateportCity_BattleTentLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_0, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
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slateporttent_init
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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closemessage
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delay 2
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call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
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goto_if_eq VAR_RESULT, 0, SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed
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setvar VAR_0x8006, 0
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SlateportCity_BattleTentLobby_EventScript_EnterChallenge::
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msgbox SlateportCity_BattleTentLobby_Text_StepThisWay, MSGBOX_DEFAULT
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closemessage
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call SlateportCity_BattleTentLobby_EventScript_WalkToDoor
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warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
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end
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SlateportCity_BattleTentLobby_EventScript_WalkToDoor::
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applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor
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waitmovement 0
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opendoor 6, 1
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waitdooranim
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applymovement LOCALID_ATTENDANT, SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor
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waitmovement 0
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closedoor 6, 1
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waitdooranim
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return
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SlateportCity_BattleTentLobby_Movement_AttendantWalkToDoor:
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walk_up
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walk_up
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walk_up
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step_end
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SlateportCity_BattleTentLobby_Movement_AttendantEnterDoor:
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentLobby_Movement_PlayerWalkToDoor:
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walk_up
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walk_up
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walk_up
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step_end
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SlateportCity_BattleTentLobby_Movement_PlayerEnterDoor:
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walk_up
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentLobby_EventScript_ExplainChallenge::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainSlateportTent, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_AskEnterChallenge
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SlateportCity_BattleTentLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto SlateportCity_BattleTentLobby_EventScript_CancelChallenge
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SlateportCity_BattleTentLobby_EventScript_LoadPartyCancelChallenge::
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special LoadPlayerParty
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SlateportCity_BattleTentLobby_EventScript_CancelChallenge::
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msgbox SlateportCity_BattleTentLobby_Text_LookForwardToNextVisit, MSGBOX_DEFAULT
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release
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end
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@ Unused
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SlateportCity_BattleTentLobby_Movement_UnusedEnterDoor::
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walk_up
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walk_up
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walk_up
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set_invisible
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step_end
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SlateportCity_BattleTentLobby_EventScript_TormentGiver::
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_ReceivedTorment
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msgbox SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe, MSGBOX_DEFAULT
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giveitem ITEM_TM41
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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setflag FLAG_RECEIVED_TM41
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msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
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release
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end
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SlateportCity_BattleTentLobby_EventScript_ReceivedTorment::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainTorment, MSGBOX_DEFAULT
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release
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end
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SlateportCity_BattleTentLobby_EventScript_Man::
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msgbox SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons, MSGBOX_NPC
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end
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SlateportCity_BattleTentLobby_EventScript_Girl::
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msgbox SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons, MSGBOX_NPC
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end
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SlateportCity_BattleTentLobby_EventScript_Woman::
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msgbox SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection, MSGBOX_NPC
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end
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SlateportCity_BattleTentLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattleFactoryLobby_Text_RulesAreListed, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
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end
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SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattleFactoryLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 17, 0, MULTI_SLATEPORT_TENT_RULES, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_BattleTentLobby_EventScript_RulesBasics
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case 1, SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner
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case 2, SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber
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case 3, SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes
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case 4, SlateportCity_BattleTentLobby_EventScript_RulesMons
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case 5, SlateportCity_BattleTentLobby_EventScript_ExitRules
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case MULTI_B_PRESSED, SlateportCity_BattleTentLobby_EventScript_ExitRules
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end
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SlateportCity_BattleTentLobby_EventScript_RulesBasics::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainBasicRules, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
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end
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SlateportCity_BattleTentLobby_EventScript_RulesSwapPartner::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapPartnerRules, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
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end
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SlateportCity_BattleTentLobby_EventScript_RulesSwapNumber::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNumberRules, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
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end
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SlateportCity_BattleTentLobby_EventScript_RulesSwapNotes::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainSwapNotes, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
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end
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SlateportCity_BattleTentLobby_EventScript_RulesMons::
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msgbox SlateportCity_BattleTentLobby_Text_ExplainMonRules, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_ReadRulesBoard
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end
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SlateportCity_BattleTentLobby_EventScript_ExitRules::
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releaseall
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end
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SlateportCity_BattleTentLobby_Text_CouldntFindMonForMe:
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.string "So, like, I couldn't find myself any\n"
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.string "Pokémon that were, like, for me.\p"
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.string "So, I figured, like, hey, I should file\n"
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.string "a complaint to the guy there?\p"
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.string "And he wouldn't hear me out, like, hey!\n"
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.string "So, like, total bummer, man!\p"
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.string "Hey, like, you! Zip it, you know?\n"
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.string "Just, you know, take this!$"
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SlateportCity_BattleTentLobby_Text_ExplainTorment:
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.string "That's, like, TM41, you know?\n"
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.string "Hey, it's Torment, you hearing me?\p"
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.string "Like, it won't let the other guy\n"
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.string "use the same move twice in a row, see?\p"
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.string "Hey, now, you listen here, like,\n"
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.string "I'm not laying a torment on you!$"
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SlateportCity_BattleTentLobby_Text_IllTryUsingBugMons:
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.string "I don't really like Bug Pokémon,\n"
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.string "but maybe I'll try using some for\l"
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.string "a change of pace.\p"
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.string "Who knows, I might even get to like\n"
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.string "them!$"
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SlateportCity_BattleTentLobby_Text_BattleEvenWithoutToughMons:
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.string "You can battle all you want here even\n"
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.string "if you don't have any tough Pokémon.$"
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SlateportCity_BattleTentLobby_Text_NiceIfMoreSelection:
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.string "Wouldn't it be nice if they had more of\n"
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.string "a selection?$"
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