tumbledemerald-legacy/data/maps/Route110_TrickHouseEntrance/scripts.inc

827 lines
31 KiB
PHP

.set LOCALID_TRICK_MASTER, 1
Route110_TrickHouseEntrance_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEntrance_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEntrance_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEntrance_OnWarp
.byte 0
@ State descriptions for VAR_TRICK_HOUSE_ENTRANCE_STATE
@ 0: Trick Master is hiding
@ 1: Trick Master has left at start of challenge
@ 2: Trick Master ready to give normal reward from previous challenge (if bag was full)
@ 3: Trick Master still making next puzzle
@ 4: Finished final puzzle
@ 5: Completed previous challenge
@ 6: 'Trick Master' mechadoll ready to give Tent reward from final challenge (if bag was full)
Route110_TrickHouseEntrance_OnTransition:
setflag FLAG_LANDMARK_TRICK_HOUSE
goto_if_eq VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 1, Route110_TrickHouseEntrance_EventScript_EnterFromCorridor
goto_if_eq VAR_TRICK_HOUSE_PRIZE_PICKUP, 1, Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward
goto_if_eq VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor
call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
call_if_eq VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
case 0, Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger
case 1, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1
case 3, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2
case 4, Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3
end
Route110_TrickHouseEntrance_EventScript_SetReadyToGiveReward::
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 2
end
Route110_TrickHouseEntrance_EventScript_ReadyToGiveTentReward::
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 6
end
Route110_TrickHouseEntrance_EventScript_EnterFromCorridor::
setvar VAR_TRICK_HOUSE_ENTER_FROM_CORRIDOR, 0
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_CheckReadyForNextPuzzle::
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 0
call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2
call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3
call_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4
call_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5
call_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6
call_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7
call_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8
call_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_FinishedPuzzles
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle2::
call_if_unset FLAG_BADGE03_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle3::
call_if_unset FLAG_BADGE04_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle4::
call_if_unset FLAG_BADGE05_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle5::
call_if_unset FLAG_BADGE06_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle6::
call_if_unset FLAG_BADGE07_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle7::
call_if_unset FLAG_BADGE08_GET, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_CheckReadyForPuzzle8::
call_if_unset FLAG_SYS_GAME_CLEAR, Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle
return
Route110_TrickHouseEntrance_EventScript_FinishedPuzzles::
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 4
return
Route110_TrickHouseEntrance_EventScript_NotReadyForPuzzle::
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
return
Route110_TrickHouseEntrance_EventScript_MoveTrickMasterToDoor::
setobjectxyperm LOCALID_TRICK_MASTER, 5, 2
end
Route110_TrickHouseEntrance_EventScript_ReadyBeingWatchedTrigger::
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 0
end
Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched1::
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched2::
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_SetNotBeingWatched3::
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_OnWarp:
map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_TrickMasterFound
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 0, Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 1, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 2, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 3, Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 4, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 5, Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster
map_script_2 VAR_TRICK_HOUSE_ENTRANCE_STATE, 6, Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor
.2byte 0
Route110_TrickHouseEntrance_EventScript_TrickMasterFound::
addobject LOCALID_TRICK_MASTER
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
turnobject LOCALID_TRICK_MASTER, DIR_EAST
turnobject OBJ_EVENT_ID_PLAYER, DIR_WEST
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterHidingSpot::
addobject LOCALID_TRICK_MASTER
hideobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_ENTRANCE
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1
case 1, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2
case 2, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3
case 3, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4
case 4, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5
case 5, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6
case 6, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7
case 7, Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle1::
setobjectxy LOCALID_TRICK_MASTER, 6, 3
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle2::
setobjectxy LOCALID_TRICK_MASTER, 11, 5
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle3::
setobjectxy LOCALID_TRICK_MASTER, 9, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle4::
setobjectxy LOCALID_TRICK_MASTER, 3, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle5::
setobjectxy LOCALID_TRICK_MASTER, 0, 5
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle6::
setobjectxy LOCALID_TRICK_MASTER, 11, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle7::
setobjectxy LOCALID_TRICK_MASTER, 8, 1
end
Route110_TrickHouseEntrance_EventScript_SetHidingSpotPuzzle8::
setobjectxy LOCALID_TRICK_MASTER, 4, 4
end
Route110_TrickHouseEntrance_EventScript_RemoveTrickMaster::
removeobject LOCALID_TRICK_MASTER
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterFacingDoor::
addobject LOCALID_TRICK_MASTER
setobjectxy LOCALID_TRICK_MASTER, 5, 2
turnobject LOCALID_TRICK_MASTER, DIR_NORTH
end
Route110_TrickHouseEntrance_EventScript_SetTrickMasterInFrontOfDoor::
addobject LOCALID_TRICK_MASTER
setobjectxy LOCALID_TRICK_MASTER, 5, 2
turnobject LOCALID_TRICK_MASTER, DIR_SOUTH
end
Route110_TrickHouseEntrance_OnFrame:
map_script_2 VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1, Route110_TrickHouseEntrance_EventScript_BeginChallenge
.2byte 0
Route110_TrickHouseEntrance_EventScript_BeginChallenge::
lockall
delay 20
call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_MeetTrickMaster
msgbox Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse, MSGBOX_DEFAULT
closemessage
delay 20
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
waitmovement 0
playse SE_M_EXPLOSION
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
waitmovement 0
removeobject LOCALID_TRICK_MASTER
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 1
setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_UnusedRelease::
releaseall
end
Route110_TrickHouseEntrance_EventScript_TrickMaster::
lockall
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
case 0, Route110_TrickHouseEntrance_EventScript_FoundTrickMaster
case 2, Route110_TrickHouseEntrance_EventScript_GiveReward
case 3, Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle
case 6, Route110_TrickHouseEntrance_EventScript_MechadollReward
end
Route110_TrickHouseEntrance_EventScript_FoundTrickMaster::
playse SE_PIN
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_Delay48
waitmovement 0
call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk
call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_FoundBehindTree
call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_FoundInDresser
call_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow
call_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_FoundInPlanter
call_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_FoundInCupboard
call_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_FoundBehindWindow
call_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion
closemessage
setvar VAR_TRICK_HOUSE_FOUND_TRICK_MASTER, 1
warpsilent MAP_ROUTE110_TRICK_HOUSE_ENTRANCE, 6, 2
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_FoundBeneathDesk::
msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBehindTree::
msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindTree, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundInDresser::
msgbox Route110_TrickHouseEntrance_Text_ConcealedInDresser, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBeyondWindow::
msgbox Route110_TrickHouseEntrance_Text_ConealedBeyondWindow, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundInPlanter::
msgbox Route110_TrickHouseEntrance_Text_ConcealedInPlanter, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundInCupboard::
msgbox Route110_TrickHouseEntrance_Text_ConcealedInCupboard, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBehindWindow::
msgbox Route110_TrickHouseEntrance_Text_ConcealedBehindWindow, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_FoundBeneathCushion::
msgbox Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion, MSGBOX_DEFAULT
return
Route110_TrickHouse_Movement_TrickMasterSpin:
face_up
delay_4
face_left
delay_4
face_down
delay_4
face_right
delay_4
step_end
Route110_TrickHouse_Movement_TrickMasterJumpAway:
face_up
disable_anim
slide_up
slide_up
slide_up
slide_up
slide_up
slide_up
step_end
Route110_TrickHouseEntrance_EventScript_MeetTrickMaster::
msgbox Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster, MSGBOX_DEFAULT
return
Route110_TrickHouseEntrance_EventScript_StillMakingPuzzle::
msgbox Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
playse SE_PIN
applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
waitmovement 0
applymovement LOCALID_TRICK_MASTER, Common_Movement_Delay48
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges, MSGBOX_DEFAULT
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_GiveReward::
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward, MSGBOX_DEFAULT
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 3, Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 4, Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 5, Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 6, Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 7, Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle1Reward::
giveitem ITEM_RARE_CANDY
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle2Reward::
giveitem ITEM_TIMER_BALL
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle3Reward::
giveitem ITEM_HARD_STONE
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle4Reward::
giveitem ITEM_SMOKE_BALL
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle5Reward::
giveitem ITEM_TM12
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle6Reward::
giveitem ITEM_MAGNET
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GivePuzzle7Reward::
giveitem ITEM_PP_MAX
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_GotReward
call_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
msgbox Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GotReward::
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 3
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
waitmovement 0
releaseall
end
Route110_TrickHouseEntrance_EventScript_MechadollReward::
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
waitmovement 0
msgbox Route110_TrickHouseEntrance_Text_MechadollWhichTent, MSGBOX_DEFAULT
call Route110_TrickHouseEntrance_EventScript_ChooseTent
goto_if_eq VAR_RESULT, TRUE, Route110_TrickHouseEntrance_EventScript_ReceivedTent
call_if_eq VAR_RESULT, FALSE, Common_EventScript_NoRoomForDecor
msgbox Route110_TrickHouseEntrance_Text_PCFullAgain, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_ChooseTent::
multichoice 0, 0, MULTI_TENT, TRUE
switch VAR_RESULT
case 0, Route110_TrickHouseEntrance_EventScript_GiveRedTent
goto Route110_TrickHouseEntrance_EventScript_GiveBlueTent
Route110_TrickHouseEntrance_EventScript_GiveRedTent::
givedecoration DECOR_RED_TENT
return
Route110_TrickHouseEntrance_EventScript_GiveBlueTent::
givedecoration DECOR_BLUE_TENT
return
Route110_TrickHouseEntrance_EventScript_ReceivedTent::
msgbox Route110_TrickHouseEntrance_Text_ThenFarewell, MSGBOX_DEFAULT
closemessage
applymovement LOCALID_TRICK_MASTER, Route110_TrickHousePuzzle5_Movement_MechadollShake
waitmovement 0
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
waitmovement 0
playse SE_M_EXPLOSION
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
waitmovement 0
removeobject LOCALID_TRICK_MASTER
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
setvar VAR_TRICK_HOUSE_ENTRANCE_STATE, 5
releaseall
end
Route110_TrickHouseEntrance_EventScript_Door::
lockall
switch VAR_TRICK_HOUSE_ENTRANCE_STATE
case 0, Route110_TrickHouseEntrance_EventScript_ItsAScroll
case 1, Route110_TrickHouseEntrance_EventScript_GoInHolePrompt
case 4, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote
case 5, Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage
end
Route110_TrickHouseEntrance_EventScript_ItsAScroll::
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_GoInHolePrompt::
msgbox Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll, MSGBOX_YESNO
closemessage
goto_if_eq VAR_RESULT, YES, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom::
setmetatile 5, 1, METATILE_GenericBuilding_TrickHouse_Stairs_Down, FALSE
special DrawWholeMapView
delay 20
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkUp
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEntrance_Movement_EnterRoom
waitmovement 0
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1
case 1, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2
case 2, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3
case 3, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4
case 4, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5
case 5, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6
case 6, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7
case 7, Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8
end
Route110_TrickHouseEntrance_Movement_EnterRoom:
set_invisible
step_end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom1::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE1, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom2::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE2, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom3::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE3, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom4::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE4, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom5::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE5, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom6::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE6, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom7::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE7, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_EnterPuzzleRoom8::
warp MAP_ROUTE110_TRICK_HOUSE_PUZZLE8, 0, 21
waitstate
releaseall
end
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote::
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_CheckLevelForMessage::
goto_if_eq VAR_TRICK_HOUSE_LEVEL, 8, Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2
msgbox Route110_TrickHouseEntrance_Text_ItsAScroll, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_LeftOnJourneyNote2::
msgbox Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHousePuzzle_EventScript_Door::
lockall
switch VAR_TRICK_HOUSE_LEVEL
case 0, Route110_TrickHousePuzzle1_EventScript_Door
case 1, Route110_TrickHousePuzzle2_EventScript_Door
case 2, Route110_TrickHousePuzzle3_EventScript_Door
case 3, Route110_TrickHousePuzzle4_EventScript_Door
case 4, Route110_TrickHousePuzzle5_EventScript_Door
case 5, Route110_TrickHousePuzzle6_EventScript_Door
case 6, Route110_TrickHousePuzzle7_EventScript_Door
case 7, Route110_TrickHousePuzzle8_EventScript_Door
end
Route110_TrickHousePuzzle1_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_1_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle1_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_1_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle2_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_2_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle2_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_2_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle3_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_3_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle3_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_3_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle4_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_4_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle4_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_4_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle5_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_5_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle5_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_5_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle6_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_6_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle6_Text_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_6_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle7_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_7_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle7_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_7_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle8_EventScript_Door::
goto_if_eq VAR_TRICK_HOUSE_PUZZLE_8_STATE, 0, Route110_TrickHousePuzzle_EventScript_DoorLocked
msgbox Route110_TrickHousePuzzle8_EventScript_WroteSecretCodeLockOpened, MSGBOX_DEFAULT
playse SE_PIN
setvar VAR_TRICK_HOUSE_PUZZLE_8_STATE, 2
setmetatile 13, 1, METATILE_TrickHousePuzzle_Stairs_Down, FALSE
special DrawWholeMapView
releaseall
end
Route110_TrickHousePuzzle_EventScript_DoorLocked::
msgbox Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHousePuzzle_EventScript_ReadScrollAgain::
msgbox Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHousePuzzle_EventScript_FoundScroll::
playfanfare MUS_OBTAIN_ITEM
message Route110_TrickHousePuzzle_Text_FoundAScroll
waitfanfare
msgbox Route110_TrickHousePuzzle_Text_MemorizedSecretCode, MSGBOX_DEFAULT
releaseall
end
Route110_TrickHouseEntrance_EventScript_TrickMasterHiding::
lockall
msgbox Route110_TrickHouseEntrance_Text_YoureBeingWatched, MSGBOX_DEFAULT
releaseall
call_if_eq VAR_TRICK_HOUSE_LEVEL, 0, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1
call_if_eq VAR_TRICK_HOUSE_LEVEL, 1, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2
call_if_eq VAR_TRICK_HOUSE_LEVEL, 2, Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3
setvar VAR_TRICK_HOUSE_BEING_WATCHED_STATE, 1
end
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle1::
setvar VAR_0x8004, 6 @ x
setvar VAR_0x8005, 3 @ y
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
return
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle2::
setvar VAR_0x8004, 11 @ x
setvar VAR_0x8005, 5 @ y
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
return
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle3::
setvar VAR_0x8004, 9 @ x
setvar VAR_0x8005, 2 @ y
call Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle
return
Route110_TrickHouseEntrance_EventScript_DoHidingSpotSparkle::
setvar VAR_0x8006, 0
dofieldeffectsparkle VAR_0x8004, VAR_0x8005, VAR_0x8006
waitfieldeffect FLDEFF_SPARKLE
delay 10
return
Route110_TrickHouseEntrance_Text_YoureBeingWatched:
.string "You're being watched…$"
Route110_TrickHouseEntrance_Text_ConcealedBeneathDesk:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this desk? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedBehindTree:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this tree? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedInDresser:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this dresser? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConealedBeyondWindow:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beyond this window? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedInPlanter:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this planter? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedInCupboard:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "in this cupboard? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedBehindWindow:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "behind this window? You're sharp!$"
Route110_TrickHouseEntrance_Text_ConcealedBeneathCushion:
.string "Hah? Grrr…\p"
.string "How did you know I concealed myself\n"
.string "beneath this cushion? You're sharp!$"
Route110_TrickHouseEntrance_Text_TheyCallMeTrickMaster:
.string "Behold!\p"
.string "For I am the greatest living mystery\n"
.string "of a man in all of Hoenn!\l"
.string "They call me…\p"
.string "The Trick Master!\n"
.string "Wahahaha! Glad to meet you!$"
Route110_TrickHouseEntrance_Text_ComeToChallengeTrickHouse:
.string "You, you've come to challenge\n"
.string "my Trick House, haven't you?\p"
.string "That's why you're here, isn't it?\n"
.string "Yes, it is!\p"
.string "Consider your challenge accepted!\p"
.string "Enter through the scroll there,\n"
.string "and let your challenge commence!\p"
.string "I shall be waiting in the back!$"
Route110_TrickHouseEntrance_Text_ItsAScroll:
.string "It's a scroll.$"
Route110_TrickHouseEntrance_Text_GoInHoleBehindScroll:
.string "There is a big hole behind the scroll!\p"
.string "Want to go in?$"
Route110_TrickHouseEntrance_Text_LeavingOnJourneyNote:
.string "There is a note affixed to the scroll…\p"
.string "“I am leaving on a journey.\n"
.string "Don't look for me. Trick Master”$"
Route110_TrickHouseEntrance_Text_NextTimeUseThisTrick:
.string "For the next time, I'll use this trick,\n"
.string "and that scheme, and those ruses…\p"
.string "Mufufufu… If I may say so, it's\n"
.string "brilliantly difficult, even for me!$"
Route110_TrickHouseEntrance_Text_InMidstOfDevisingNewChallenges:
.string "Hah? What?!\n"
.string "Oh, it's you!\p"
.string "I'm in the midst of devising new tricky\n"
.string "challenges!\p"
.string "It's not too much to ask for a bit more\n"
.string "time for me to think, is it now?\l"
.string "You wouldn't begrudge me that?\l"
.string "Come back in a little while!$"
Route110_TrickHouseEntrance_Text_YoureHereToAcceptReward:
.string "Ah, it's you! You're here to accept the\n"
.string "reward from before, isn't that right?\l"
.string "Yes, right I am!\p"
.string "Here!\n"
.string "I'll give it to you now!$"
Route110_TrickHouseEntrance_Text_DidYouNotComeToClaimReward:
.string "Hah?\n"
.string "Did you not come to claim your reward?$"
Route110_TrickHouseEntrance_Text_MechadollWhichTent:
.string "Mechadoll 5 I Am!\n"
.string "If Reward Is Not Taken By You,\l"
.string "Then Trick Master You Cannot Follow.\p"
.string "Red Tent Or Blue Tent,\n"
.string "Which Do You Prefer?$"
Route110_TrickHouseEntrance_Text_ThenFarewell:
.string "Then Farewell.$"
Route110_TrickHouseEntrance_Text_PCFullAgain:
.string "Your PC Status: Full Again.\n"
.string "Mean, You Are.$"
Route110_TrickHousePuzzle_Text_FoundAScroll:
.string "{PLAYER} found a scroll.$"
Route110_TrickHousePuzzle_Text_MemorizedSecretCode:
.string "{PLAYER} memorized the secret code\n"
.string "written on the scroll.$"
Route110_TrickHousePuzzle_Text_SecretCodeWrittenOnIt:
.string "A secret code is written on it.$"
Route110_TrickHouseEntrance_Text_DoorLockedWriteSecretCodeHere:
.string "The door is locked.\p"
.string "…On closer inspection, this is written\n"
.string "on it: “Write the secret code here.”$"