359 lines
13 KiB
PHP
359 lines
13 KiB
PHP
.set LOCALID_TRICK_MASTER, 1
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Route110_TrickHouseEnd_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp
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.byte 0
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Route110_TrickHouseEnd_OnResume:
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call_if_eq VAR_TEMP_1, 1, Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
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end
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Route110_TrickHouseEnd_OnTransition:
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setvar VAR_TEMP_1, 0
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setvar VAR_TEMP_2, 0
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special SetTrickHouseNuggetFlag
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end
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Route110_TrickHouseEnd_OnWarp:
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map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos
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.2byte 0
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Route110_TrickHouseEnd_EventScript_SetTrickMasterPos::
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addobject LOCALID_TRICK_MASTER
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showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END
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turnobject LOCALID_TRICK_MASTER, DIR_EAST
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end
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Route110_TrickHouseEnd_OnFrame:
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map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor
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.2byte 0
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Route110_TrickHouseEnd_EventScript_CloseDoor::
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setvar VAR_TEMP_1, 1
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call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
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special DrawWholeMapView
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end
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Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile::
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setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, TRUE
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return
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Route110_TrickHouseEnd_EventScript_TrickMaster::
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lock
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faceplayer
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msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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switch VAR_TRICK_HOUSE_LEVEL
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case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1
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case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2
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case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3
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case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4
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case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5
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case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6
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case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7
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case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle1::
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msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_RARE_CANDY
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle2::
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msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_TIMER_BALL
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle3::
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msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_HARD_STONE
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle4::
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msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_SMOKE_BALL
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle5::
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msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_TM12
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle6::
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msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_MAGNET
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle7::
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msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT
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msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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giveitem ITEM_PP_MAX
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
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msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
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closemessage
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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release
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end
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Route110_TrickHouseEnd_EventScript_CompletedPuzzle8::
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msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_FACING, DIR_SOUTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth
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call_if_eq VAR_FACING, DIR_NORTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth
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call_if_eq VAR_FACING, DIR_WEST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest
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call_if_eq VAR_FACING, DIR_EAST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast
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delay 30
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msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
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waitmovement 0
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delay 30
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msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
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call Route110_TrickHouseEnd_EventScript_ChooseTent
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call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_NoRoomForTent
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msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT
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call Route110_TrickHouseEnd_EventScript_TrickMasterExit
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special ResetTrickHouseNuggetFlag
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release
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end
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Route110_TrickHouseEnd_EventScript_ChooseTent::
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multichoice 0, 0, MULTI_TENT, TRUE
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switch VAR_RESULT
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case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent
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goto Route110_TrickHouseEnd_EventScript_GiveBlueTent
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Route110_TrickHouseEnd_EventScript_GiveRedTent::
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givedecoration DECOR_RED_TENT
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return
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Route110_TrickHouseEnd_EventScript_GiveBlueTent::
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givedecoration DECOR_BLUE_TENT
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterExit::
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
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waitmovement 0
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playse SE_M_EXPLOSION
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
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waitmovement 0
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removeobject LOCALID_TRICK_MASTER
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addvar VAR_TRICK_HOUSE_LEVEL, 1
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return
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Route110_TrickHouseEnd_EventScript_BagFull::
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call Common_EventScript_BagIsFull
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msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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return
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Route110_TrickHouseEnd_EventScript_NoRoomForTent::
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call Common_EventScript_NoRoomForDecor
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msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT
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setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth::
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applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth::
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applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest::
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applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast::
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applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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return
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Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger::
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lockall
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turnobject LOCALID_TRICK_MASTER, DIR_WEST
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playse SE_PIN
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applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
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waitmovement 0
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delay 20
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applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise
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waitmovement 0
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playse SE_M_EXPLOSION
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom
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waitmovement 0
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delay 4
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turnobject LOCALID_TRICK_MASTER, DIR_EAST
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releaseall
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end
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Route110_TrickHouseEnd_Movement_KeepPlayerInRoom:
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walk_down
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step_end
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Route110_TrickHouseEnd_Movement_TrickMasterSurprise:
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jump_in_place_left
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step_end
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Route110_TrickHouseEnd_Text_YouveMadeItToMe:
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.string "Aak!\n"
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.string "You've made it to me?\l"
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.string "Hmmm… You're sharp!$"
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Route110_TrickHouseEnd_Text_AllNightToPlantTrees:
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.string "It took me all night to plant all those\n"
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.string "trees…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four, five, six places!$"
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Route110_TrickHouseEnd_Text_AllNightToMakeMaze:
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.string "It took me all night to make the maze…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four, five places!$"
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Route110_TrickHouseEnd_Text_AllNightToPreparePanels:
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.string "It took me all night to prepare\n"
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.string "the wall panels…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three, four places!$"
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Route110_TrickHouseEnd_Text_AllNightToShoveBoulders:
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.string "It took me all night to shove in those\n"
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.string "boulders…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two, three places!$"
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Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls:
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.string "It took me all night to make Mechadolls\n"
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.string "and another to think up the quiz…\p"
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.string "You're almost my equal in greatness by\n"
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.string "one, two places!$"
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Route110_TrickHouseEnd_Text_AllNightToInstallDoors:
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.string "It took me all night to install\n"
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.string "the doors…\p"
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.string "You're almost my equal in greatness!$"
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Route110_TrickHouseEnd_Text_AllNightSettingUpArrows:
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.string "It took me all night setting up arrows…\p"
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.string "You're my equal in greatness!$"
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Route110_TrickHouseEnd_Text_AllNightPolishingFloors:
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.string "It took me all night polishing floors…\p"
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.string "You're above me in greatness!\n"
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.string "Possibly…$"
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Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry:
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.string "Wh-what should I do?\n"
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.string "My fountain of ideas for tricks has\l"
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.string "run dry…\p"
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.string "Perhaps it is time I toured the country\n"
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.string "on a quest to devise new tricks…$"
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Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent:
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.string "I hate to admit defeat, but you have\n"
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.string "bested me!\p"
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.string "Still, you must have been reeled in by\n"
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.string "my charisma for you to visit me again\l"
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.string "and again. Yes, you must have!\p"
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.string "But that has nothing to do with my\n"
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.string "losing!\p"
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.string "In recognition of the friendship\n"
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.string "between you, the driven, and the genius\l"
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.string "that is myself, I demand that you take\l"
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.string "this keepsake!\p"
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.string "Actually there are two--\n"
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.string "a Red Tent and a Blue Tent.\l"
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.string "Which do you prefer?$"
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Route110_TrickHouseEnd_Text_NoRoomInPC:
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.string "What? No room in your PC?\n"
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.string "What am I to make of that?\p"
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.string "I wish I could say that, but I am much\n"
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.string "too kind and caring, so come back later!$"
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Route110_TrickHouseEnd_Text_LeavingOnJourney:
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.string "… … … … … …\p"
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.string "I am leaving on a journey of discovery.\n"
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.string "A quest in search of new tricks.\p"
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.string "I wish that you will one day visit and\n"
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.string "entertain me again.\p"
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.string "And now, farewell!$"
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Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward:
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.string "Fine!\n"
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.string "You have earned this reward!$"
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Route110_TrickHouseEnd_Text_NoRoomForThis:
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.string "What? Have you no room for this?\n"
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.string "What manner of items do you carry?\p"
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.string "But fine, since you've reached me,\n"
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.string "your reward will be with me till later.$"
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Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou:
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.string "Scrub that smug smirk from your face!\n"
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.string "It's much too early to think you've won!\p"
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.string "I'll make new tricks to stump you, I will.\n"
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.string "You may mock me only when you're done.\p"
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.string "Come back for the next exciting\n"
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.string "installment!$"
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Route110_TrickHouseEnd_Text_YoureIgnoringMe:
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.string "Now, now! You're ignoring me now?\n"
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.string "Now that, I consider heartbreaking!$"
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