359 lines
13 KiB
PHP
359 lines
13 KiB
PHP
.set LOCALID_TRICK_MASTER, 1
|
|
|
|
Route110_TrickHouseEnd_MapScripts::
|
|
map_script MAP_SCRIPT_ON_RESUME, Route110_TrickHouseEnd_OnResume
|
|
map_script MAP_SCRIPT_ON_TRANSITION, Route110_TrickHouseEnd_OnTransition
|
|
map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_TrickHouseEnd_OnFrame
|
|
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, Route110_TrickHouseEnd_OnWarp
|
|
.byte 0
|
|
|
|
Route110_TrickHouseEnd_OnResume:
|
|
call_if_eq VAR_TEMP_1, 1, Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
|
|
end
|
|
|
|
Route110_TrickHouseEnd_OnTransition:
|
|
setvar VAR_TEMP_1, 0
|
|
setvar VAR_TEMP_2, 0
|
|
special SetTrickHouseNuggetFlag
|
|
end
|
|
|
|
Route110_TrickHouseEnd_OnWarp:
|
|
map_script_2 VAR_TEMP_2, 0, Route110_TrickHouseEnd_EventScript_SetTrickMasterPos
|
|
.2byte 0
|
|
|
|
Route110_TrickHouseEnd_EventScript_SetTrickMasterPos::
|
|
addobject LOCALID_TRICK_MASTER
|
|
showobjectat LOCALID_TRICK_MASTER, MAP_ROUTE110_TRICK_HOUSE_END
|
|
turnobject LOCALID_TRICK_MASTER, DIR_EAST
|
|
end
|
|
|
|
Route110_TrickHouseEnd_OnFrame:
|
|
map_script_2 VAR_TEMP_1, 0, Route110_TrickHouseEnd_EventScript_CloseDoor
|
|
.2byte 0
|
|
|
|
Route110_TrickHouseEnd_EventScript_CloseDoor::
|
|
setvar VAR_TEMP_1, 1
|
|
call Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile
|
|
special DrawWholeMapView
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_SetDoorClosedMetatile::
|
|
setmetatile 10, 1, METATILE_GenericBuilding_TrickHouse_Door_Closed, TRUE
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMaster::
|
|
lock
|
|
faceplayer
|
|
msgbox Route110_TrickHouseEnd_Text_YouveMadeItToMe, MSGBOX_DEFAULT
|
|
setvar VAR_TEMP_2, 1
|
|
switch VAR_TRICK_HOUSE_LEVEL
|
|
case 0, Route110_TrickHouseEnd_EventScript_CompletedPuzzle1
|
|
case 1, Route110_TrickHouseEnd_EventScript_CompletedPuzzle2
|
|
case 2, Route110_TrickHouseEnd_EventScript_CompletedPuzzle3
|
|
case 3, Route110_TrickHouseEnd_EventScript_CompletedPuzzle4
|
|
case 4, Route110_TrickHouseEnd_EventScript_CompletedPuzzle5
|
|
case 5, Route110_TrickHouseEnd_EventScript_CompletedPuzzle6
|
|
case 6, Route110_TrickHouseEnd_EventScript_CompletedPuzzle7
|
|
case 7, Route110_TrickHouseEnd_EventScript_CompletedPuzzle8
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle1::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightToPlantTrees, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_RARE_CANDY
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle2::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMaze, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_TIMER_BALL
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle3::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightToPreparePanels, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_HARD_STONE
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle4::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightToShoveBoulders, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_SMOKE_BALL
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle5::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_TM12
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle6::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightToInstallDoors, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_MAGNET
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle7::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightSettingUpArrows, MSGBOX_DEFAULT
|
|
msgbox Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
giveitem ITEM_PP_MAX
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_BagFull
|
|
msgbox Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou, MSGBOX_DEFAULT
|
|
closemessage
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_CompletedPuzzle8::
|
|
msgbox Route110_TrickHouseEnd_Text_AllNightPolishingFloors, MSGBOX_DEFAULT
|
|
closemessage
|
|
call_if_eq VAR_FACING, DIR_SOUTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth
|
|
call_if_eq VAR_FACING, DIR_NORTH, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth
|
|
call_if_eq VAR_FACING, DIR_WEST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest
|
|
call_if_eq VAR_FACING, DIR_EAST, Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast
|
|
delay 30
|
|
msgbox Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_FacePlayer
|
|
waitmovement 0
|
|
delay 30
|
|
msgbox Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 0
|
|
call Route110_TrickHouseEnd_EventScript_ChooseTent
|
|
call_if_eq VAR_RESULT, FALSE, Route110_TrickHouseEnd_EventScript_NoRoomForTent
|
|
msgbox Route110_TrickHouseEnd_Text_LeavingOnJourney, MSGBOX_DEFAULT
|
|
call Route110_TrickHouseEnd_EventScript_TrickMasterExit
|
|
special ResetTrickHouseNuggetFlag
|
|
release
|
|
end
|
|
|
|
Route110_TrickHouseEnd_EventScript_ChooseTent::
|
|
multichoice 0, 0, MULTI_TENT, TRUE
|
|
switch VAR_RESULT
|
|
case 0, Route110_TrickHouseEnd_EventScript_GiveRedTent
|
|
goto Route110_TrickHouseEnd_EventScript_GiveBlueTent
|
|
|
|
Route110_TrickHouseEnd_EventScript_GiveRedTent::
|
|
givedecoration DECOR_RED_TENT
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_GiveBlueTent::
|
|
givedecoration DECOR_BLUE_TENT
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMasterExit::
|
|
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterSpin
|
|
waitmovement 0
|
|
playse SE_M_EXPLOSION
|
|
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouse_Movement_TrickMasterJumpAway
|
|
waitmovement 0
|
|
removeobject LOCALID_TRICK_MASTER
|
|
addvar VAR_TRICK_HOUSE_LEVEL, 1
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_BagFull::
|
|
call Common_EventScript_BagIsFull
|
|
msgbox Route110_TrickHouseEnd_Text_NoRoomForThis, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_NoRoomForTent::
|
|
call Common_EventScript_NoRoomForDecor
|
|
msgbox Route110_TrickHouseEnd_Text_NoRoomInPC, MSGBOX_DEFAULT
|
|
setvar VAR_TRICK_HOUSE_PRIZE_PICKUP, 1
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwaySouth::
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterDown
|
|
waitmovement 0
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayNorth::
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterUp
|
|
waitmovement 0
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayWest::
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterLeft
|
|
waitmovement 0
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMasterFaceAwayEast::
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_WalkInPlaceFasterRight
|
|
waitmovement 0
|
|
return
|
|
|
|
Route110_TrickHouseEnd_EventScript_TrickMasterExitTrigger::
|
|
lockall
|
|
turnobject LOCALID_TRICK_MASTER, DIR_WEST
|
|
playse SE_PIN
|
|
applymovement LOCALID_TRICK_MASTER, Common_Movement_ExclamationMark
|
|
waitmovement 0
|
|
delay 20
|
|
applymovement LOCALID_TRICK_MASTER, Route110_TrickHouseEnd_Movement_TrickMasterSurprise
|
|
waitmovement 0
|
|
playse SE_M_EXPLOSION
|
|
applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
|
|
waitmovement 0
|
|
msgbox Route110_TrickHouseEnd_Text_YoureIgnoringMe, MSGBOX_DEFAULT
|
|
closemessage
|
|
applymovement OBJ_EVENT_ID_PLAYER, Route110_TrickHouseEnd_Movement_KeepPlayerInRoom
|
|
waitmovement 0
|
|
delay 4
|
|
turnobject LOCALID_TRICK_MASTER, DIR_EAST
|
|
releaseall
|
|
end
|
|
|
|
Route110_TrickHouseEnd_Movement_KeepPlayerInRoom:
|
|
walk_down
|
|
step_end
|
|
|
|
Route110_TrickHouseEnd_Movement_TrickMasterSurprise:
|
|
jump_in_place_left
|
|
step_end
|
|
|
|
Route110_TrickHouseEnd_Text_YouveMadeItToMe:
|
|
.string "Aak!\n"
|
|
.string "You've made it to me?\l"
|
|
.string "Hmmm… You're sharp!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightToPlantTrees:
|
|
.string "It took me all night to plant all those\n"
|
|
.string "trees…\p"
|
|
.string "You're almost my equal in greatness by\n"
|
|
.string "one, two, three, four, five, six places!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightToMakeMaze:
|
|
.string "It took me all night to make the maze…\p"
|
|
.string "You're almost my equal in greatness by\n"
|
|
.string "one, two, three, four, five places!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightToPreparePanels:
|
|
.string "It took me all night to prepare\n"
|
|
.string "the wall panels…\p"
|
|
.string "You're almost my equal in greatness by\n"
|
|
.string "one, two, three, four places!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightToShoveBoulders:
|
|
.string "It took me all night to shove in those\n"
|
|
.string "boulders…\p"
|
|
.string "You're almost my equal in greatness by\n"
|
|
.string "one, two, three places!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightToMakeMechadolls:
|
|
.string "It took me all night to make MECHADOLLS\n"
|
|
.string "and another to think up the quiz…\p"
|
|
.string "You're almost my equal in greatness by\n"
|
|
.string "one, two places!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightToInstallDoors:
|
|
.string "It took me all night to install\n"
|
|
.string "the doors…\p"
|
|
.string "You're almost my equal in greatness!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightSettingUpArrows:
|
|
.string "It took me all night setting up arrows…\p"
|
|
.string "You're my equal in greatness!$"
|
|
|
|
Route110_TrickHouseEnd_Text_AllNightPolishingFloors:
|
|
.string "It took me all night polishing floors…\p"
|
|
.string "You're above me in greatness!\n"
|
|
.string "Possibly…$"
|
|
|
|
Route110_TrickHouseEnd_Text_FountainOfIdeasRunDry:
|
|
.string "Wh-what should I do?\n"
|
|
.string "My fountain of ideas for tricks has\l"
|
|
.string "run dry…\p"
|
|
.string "Perhaps it is time I toured the country\n"
|
|
.string "on a quest to devise new tricks…$"
|
|
|
|
Route110_TrickHouseEnd_Text_DefeatedMePreferWhichTent:
|
|
.string "I hate to admit defeat, but you have\n"
|
|
.string "bested me!\p"
|
|
.string "Still, you must have been reeled in by\n"
|
|
.string "my charisma for you to visit me again\l"
|
|
.string "and again. Yes, you must have!\p"
|
|
.string "But that has nothing to do with my\n"
|
|
.string "losing!\p"
|
|
.string "In recognition of the friendship\n"
|
|
.string "between you, the driven, and the genius\l"
|
|
.string "that is myself, I demand that you take\l"
|
|
.string "this keepsake!\p"
|
|
.string "Actually there are two--\n"
|
|
.string "a RED TENT and a BLUE TENT.\l"
|
|
.string "Which do you prefer?$"
|
|
|
|
Route110_TrickHouseEnd_Text_NoRoomInPC:
|
|
.string "What? No room in your PC?\n"
|
|
.string "What am I to make of that?\p"
|
|
.string "I wish I could say that, but I am much\n"
|
|
.string "too kind and caring, so come back later!$"
|
|
|
|
Route110_TrickHouseEnd_Text_LeavingOnJourney:
|
|
.string "… … … … … …\p"
|
|
.string "I am leaving on a journey of discovery.\n"
|
|
.string "A quest in search of new tricks.\p"
|
|
.string "I wish that you will one day visit and\n"
|
|
.string "entertain me again.\p"
|
|
.string "And now, farewell!$"
|
|
|
|
Route110_TrickHouseEnd_Text_YouHaveEarnedThisReward:
|
|
.string "Fine!\n"
|
|
.string "You have earned this reward!$"
|
|
|
|
Route110_TrickHouseEnd_Text_NoRoomForThis:
|
|
.string "What? Have you no room for this?\n"
|
|
.string "What manner of items do you carry?\p"
|
|
.string "But fine, since you've reached me,\n"
|
|
.string "your reward will be with me till later.$"
|
|
|
|
Route110_TrickHouseEnd_Text_MakeNewTricksToStumpYou:
|
|
.string "Scrub that smug smirk from your face!\n"
|
|
.string "It's much too early to think you've won!\p"
|
|
.string "I'll make new tricks to stump you, I will.\n"
|
|
.string "You may mock me only when you're done.\p"
|
|
.string "Come back for the next exciting\n"
|
|
.string "installment!$"
|
|
|
|
Route110_TrickHouseEnd_Text_YoureIgnoringMe:
|
|
.string "Now, now! You're ignoring me now?\n"
|
|
.string "Now that, I consider heartbreaking!$"
|
|
|