852 lines
30 KiB
PHP
852 lines
30 KiB
PHP
@ Objects in this room are set dynamically with OBJ_EVENT_GFX_VAR_0 and OBJ_EVENT_GFX_VAR_1
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@ Note: LOCALIDs shared with data/scripts/battle_pike.inc
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.equ LOCALID_OBJ_0, 1
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.equ LOCALID_OBJ_1, 2
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BattleFrontier_BattlePikeRoomNormal_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePikeRoom_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePikeRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomNormal_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoom_OnWarp
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.byte 0
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BattleFrontier_BattlePikeRoomNormal_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterRoom::
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setvar VAR_TEMP_0, 1
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pike_getroomtype
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switch VAR_RESULT
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case PIKE_ROOM_SINGLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom
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case PIKE_ROOM_HEAL_FULL, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom
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case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom
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case PIKE_ROOM_HARD_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom
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case PIKE_ROOM_DOUBLE_BATTLE, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom
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case PIKE_ROOM_BRAIN, BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterSingleBattleRoom::
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lockall
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delay 16
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
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waitmovement 0
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pike_gettrainerintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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releaseall
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle
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BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
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waitstate
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_WonSingleBattle::
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterHardBattleRoom::
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lockall
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delay 16
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer, MSGBOX_DEFAULT
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waitmessage
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closemessage
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
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waitmovement 0
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pike_gettrainerintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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releaseall
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_WonHardBattle::
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer
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waitmovement 0
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lock
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faceplayer
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2, MSGBOX_DEFAULT
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closemessage
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release
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterBrainRoom::
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delay 22
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lockall
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer
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waitmovement 0
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pike_prequeenheal
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon
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case 2, BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons
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BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster, MSGBOX_DEFAULT
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closemessage
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special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy
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waitmovement 0
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playse SE_PIKE_CURTAIN_CLOSE
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed
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delay 4
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waitse
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delay 60
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playse SE_PIKE_CURTAIN_OPEN
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delay 65
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed
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showobjectat LOCALID_OBJ_0, MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed
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delay 4
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call BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen
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waitse
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter
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waitmovement 0
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pike_getbrainstatus
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switch VAR_RESULT
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucySilver::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck, MSGBOX_DEFAULT
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call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucySilver::
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass, MSGBOX_DEFAULT
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waitmessage
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear, MSGBOX_DEFAULT
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closemessage
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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BattleFrontier_BattlePikeRoomNormal_EventScript_IntroLucyGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattlePikeRoomNormal_EventScript_BattleLucyGold::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn, MSGBOX_DEFAULT
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call BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucyGold::
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass, MSGBOX_DEFAULT
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waitmessage
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_IWontForget, MSGBOX_DEFAULT
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closemessage
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_DefeatedLucy::
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
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waitmovement 0
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pike_get PIKE_DATA_WIN_STREAK
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addvar VAR_RESULT, 1
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pike_set PIKE_DATA_WIN_STREAK VAR_RESULT
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call BattleFrontier_BattlePikeRoom_EventScript_WarpToFinalRoom
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waitstate
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenNoHeal::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal, MSGBOX_DEFAULT
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealOneMon::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_PreQueenHealTwoMons::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_LucyEnter
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterFullHealRoom::
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lockall
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delay 16
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer
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waitmovement 0
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message BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth
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waitmessage
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit
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waitmovement 0
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releaseall
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterDoubleBattleRoom::
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lockall
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delay 16
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft
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waitmovement 0
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown
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waitmovement 0
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1
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waitmovement 0
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pike_gettrainerintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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delay 16
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
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waitmovement 0
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pike_gettrainerintro 1
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msgbox gStringVar4, MSGBOX_DEFAULT
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_DOUBLE
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle
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goto BattleFrontier_BattlePikeRoomNormal_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_WonDoubleBattle::
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2
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waitmovement 0
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit
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waitmovement 0
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp
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waitmovement 0
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_EnterStatusRoom::
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lockall
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message BattleFrontier_BattlePikeRoomNormal_Text_WatchOut
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer
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waitmovement 0
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pike_getstatusmon
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copyvar VAR_0x8004, VAR_RESULT
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call_if_eq VAR_0x8004, PIKE_STATUSMON_KIRLIA, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack
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call_if_eq VAR_0x8004, PIKE_STATUSMON_DUSCLOPS, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled, MSGBOX_DEFAULT
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closemessage
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releaseall
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end
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaAttack::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop, MSGBOX_DEFAULT
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closemessage
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waitse
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playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
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waitmoncry
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pike_getstatus
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call_if_eq VAR_RESULT, PIKE_STATUS_TOXIC, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic
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call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp
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call_if_eq VAR_RESULT, PIKE_STATUS_PARALYSIS, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave
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call_if_eq VAR_RESULT, PIKE_STATUS_SLEEP, BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis
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pike_flashscreen
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waitstate
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
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waitmovement 0
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
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waitmovement 0
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waitse
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playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
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waitmoncry
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT
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waitse
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playmoncry SPECIES_KIRLIA, CRY_MODE_NORMAL
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waitmoncry
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closemessage
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsAttack::
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop, MSGBOX_DEFAULT
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closemessage
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waitse
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playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
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waitmoncry
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pike_getstatus
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call_if_eq VAR_RESULT, PIKE_STATUS_FREEZE, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam
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call_if_eq VAR_RESULT, PIKE_STATUS_BURN, BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp
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pike_flashscreen
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waitstate
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon
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waitmovement 0
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC
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waitmovement 0
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waitse
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playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
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waitmoncry
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough, MSGBOX_DEFAULT
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waitse
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playmoncry SPECIES_DUSCLOPS, CRY_MODE_NORMAL
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waitmoncry
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closemessage
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applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside
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applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedToxic::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedWillOWisp::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedThunderWave::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_KirliaUsedHypnosis::
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message BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedIceBeam::
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message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DusclopsUsedWillOWisp::
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message BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp
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waitmessage
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return
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BattleFrontier_BattlePikeRoomNormal_EventScript_DoPikeQueenBattle::
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2
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waitmovement 0
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setvar VAR_0x8004, SPECIAL_BATTLE_PIKE_SINGLE
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setvar VAR_0x8005, 0
|
|
special DoSpecialTrainerBattle
|
|
waitstate
|
|
return
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_ApproachPlayer:
|
|
walk_down
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_NPCExit:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit:
|
|
walk_up
|
|
set_invisible
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_NPCApproachMon:
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_StatusNPCApproachPlayer:
|
|
walk_down
|
|
face_left
|
|
delay_16
|
|
delay_16
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_MonApproachPlayer:
|
|
walk_fast_down
|
|
walk_fast_right
|
|
walk_fast_right
|
|
walk_fast_down
|
|
walk_fast_left
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceNPC:
|
|
face_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_MonMoveAside:
|
|
walk_left
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight:
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCApproachPlayer:
|
|
walk_down
|
|
walk_down
|
|
walk_right
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer1:
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceTrainer2:
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerFaceUp:
|
|
face_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1WalkRight:
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2WalkLeft:
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_DoubleTrainersWalkDown:
|
|
walk_down
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1FacePlayer:
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2FacePlayer:
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer1Exit:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_right
|
|
walk_up
|
|
set_invisible
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_Trainer2Exit:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_left
|
|
walk_up
|
|
set_invisible
|
|
walk_up
|
|
step_end
|
|
|
|
@ For approaching Lucy and exiting room after defeating Lucy
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_PlayerWalkUp2:
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_PreQueenHealNPCApproachPlayer:
|
|
walk_down
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExitForLucy:
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_LucyEnter:
|
|
set_visible
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_LucyMoveAside:
|
|
walk_left
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_NPC::
|
|
pike_getroomtype
|
|
switch VAR_RESULT
|
|
case PIKE_ROOM_NPC, BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC
|
|
case PIKE_ROOM_STATUS, BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC
|
|
case PIKE_ROOM_HEAL_PART, BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_NormalNPC::
|
|
lock
|
|
faceplayer
|
|
pike_getnpcmsg
|
|
msgbox gStringVar4, MSGBOX_DEFAULT
|
|
waitmessage
|
|
closemessage
|
|
release
|
|
end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_StatusNPC::
|
|
lock
|
|
faceplayer
|
|
msgbox BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine, MSGBOX_DEFAULT
|
|
closemessage
|
|
release
|
|
end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_HealNPC::
|
|
pike_healonetwomons
|
|
call_if_eq VAR_RESULT, 2, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons
|
|
call_if_eq VAR_RESULT, 1, BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon
|
|
playfanfare MUS_HEAL
|
|
waitfanfare
|
|
msgbox BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell, MSGBOX_DEFAULT
|
|
closemessage
|
|
release
|
|
applymovement LOCALID_OBJ_0, BattleFrontier_BattlePikeRoomNormal_Movement_HealNPCExit
|
|
waitmovement 0
|
|
end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreOneMon::
|
|
lock
|
|
faceplayer
|
|
msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon, MSGBOX_DEFAULT
|
|
closemessage
|
|
return
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_WillRestoreTwoMons::
|
|
lock
|
|
faceplayer
|
|
msgbox BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons, MSGBOX_DEFAULT
|
|
closemessage
|
|
return
|
|
|
|
@ Dusclops or Kirlia
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_StatusMon::
|
|
lock
|
|
faceplayer
|
|
msgbox BattleFrontier_BattlePikeRoomNormal_Text_Silence, MSGBOX_DEFAULT
|
|
closemessage
|
|
release
|
|
applymovement LOCALID_OBJ_1, BattleFrontier_BattlePikeRoomNormal_Movement_MonFaceRight
|
|
waitmovement 0
|
|
end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesMostlyClosed::
|
|
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage1_Tile0, TRUE
|
|
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage1_Tile1, TRUE
|
|
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage1_Tile2, TRUE
|
|
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage1_Tile3, TRUE
|
|
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage1_Tile4, TRUE
|
|
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage1_Tile5, FALSE
|
|
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage1_Tile6, TRUE
|
|
special DrawWholeMapView
|
|
return
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesLittleClosed::
|
|
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage2_Tile0, TRUE
|
|
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage2_Tile1, TRUE
|
|
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage2_Tile2, TRUE
|
|
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage2_Tile3, TRUE
|
|
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage2_Tile4, TRUE
|
|
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage2_Tile5, FALSE
|
|
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage2_Tile6, TRUE
|
|
special DrawWholeMapView
|
|
return
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesOpen::
|
|
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage3_Tile0, TRUE
|
|
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage3_Tile1, TRUE
|
|
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage3_Tile2, TRUE
|
|
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage3_Tile3, TRUE
|
|
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage3_Tile4, TRUE
|
|
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage3_Tile5, FALSE
|
|
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage3_Tile6, TRUE
|
|
special DrawWholeMapView
|
|
return
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_EventScript_SetCurtainTilesClosed::
|
|
setmetatile 4, 1, METATILE_BattlePike_Curtain_Stage0_Tile0, TRUE
|
|
setmetatile 3, 2, METATILE_BattlePike_Curtain_Stage0_Tile1, TRUE
|
|
setmetatile 4, 2, METATILE_BattlePike_Curtain_Stage0_Tile2, TRUE
|
|
setmetatile 5, 2, METATILE_BattlePike_Curtain_Stage0_Tile3, TRUE
|
|
setmetatile 3, 3, METATILE_BattlePike_Curtain_Stage0_Tile4, TRUE
|
|
setmetatile 4, 3, METATILE_BattlePike_Curtain_Stage0_Tile5, FALSE
|
|
setmetatile 5, 3, METATILE_BattlePike_Curtain_Stage0_Tile6, TRUE
|
|
special DrawWholeMapView
|
|
return
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanUp:
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Movement_CameraPanDown:
|
|
walk_down
|
|
walk_down
|
|
step_end
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreToFullHealth:
|
|
.string "Welcome…\n"
|
|
.string "You must be commended for your luck…\p"
|
|
.string "Your POKéMON shall be restored\n"
|
|
.string "to full health…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge:
|
|
.string "I urge you to enjoy the rest of your\n"
|
|
.string "Battle Choice challenge…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreOneMon:
|
|
.string "Ah, you're a lucky one.\n"
|
|
.string "I'm in somewhat-good spirits now.\p"
|
|
.string "I will restore one of your POKéMON\n"
|
|
.string "to full health.$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell:
|
|
.string "The best of luck to you.\n"
|
|
.string "Farewell.$"
|
|
|
|
@ Seems there was a planned room type where the player could choose to battle and would be healed if they won
|
|
@ Possibly replaced/superseded by the hard battle room, which is the same but the battle isnt optional
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_CareForBattleWillRestoreMons:
|
|
.string "Excuse me…\p"
|
|
.string "Would you care for a battle?\n"
|
|
.string "I'll restore your POKéMON if you win.$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_NowShallWe:
|
|
.string "Very well…\n"
|
|
.string "Now, shall we?$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_HowUnsportingOfYou:
|
|
.string "I see…\n"
|
|
.string "How unsporting of you…$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreMonsAsPromised:
|
|
.string "Magnificent…\p"
|
|
.string "As promised, I shall restore your\n"
|
|
.string "POKéMON to full health.$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_BestOfLuckFarewell2:
|
|
.string "The best of luck to you.\n"
|
|
.string "Farewell.$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WatchOut:
|
|
.string "Oh, my!\p"
|
|
.string "Watch out!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaStop:
|
|
.string "Now, now!\n"
|
|
.string "KIRLIA, stop that!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsStop:
|
|
.string "Now, now!\n"
|
|
.string "DUSCLOPS, stop that!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedToxic:
|
|
.string "KIRLIA used TOXIC!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedHypnosis:
|
|
.string "KIRLIA used HYPNOSIS!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedThunderWave:
|
|
.string "KIRLIA used THUNDER WAVE!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_KirliaUsedWillOWisp:
|
|
.string "KIRLIA used WILL-O-WISP!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedWillOWisp:
|
|
.string "DUSCLOPS used WILL-O-WISP!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_DusclopsUsedIceBeam:
|
|
.string "DUSCLOPS used ICE BEAM!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ThatsEnough:
|
|
.string "Look here!\n"
|
|
.string "That's quite enough!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForKirlia:
|
|
.string "I must apologize to you…\p"
|
|
.string "My KIRLIA has a TIMID nature…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeForDusclops:
|
|
.string "I must apologize to you…\p"
|
|
.string "My DUSCLOPS has a TIMID nature…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_AttacksWhenStartled:
|
|
.string "It attacks without warning if it is\n"
|
|
.string "startled by another person…\p"
|
|
.string "Are you and your POKéMON all right?$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ApologizeHopeMonsAreFine:
|
|
.string "I do apologize for what happened…\n"
|
|
.string "I do hope your POKéMON are fine.$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_Silence:
|
|
.string "… … … … … …\n"
|
|
.string "… … … … … …$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_BattleSomewhatToughTrainer:
|
|
.string "Welcome…\p"
|
|
.string "Here, we will have you battle\n"
|
|
.string "a somewhat-tough TRAINER…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_RestoreToFullHealth:
|
|
.string "How wonderful…\p"
|
|
.string "To honor your victory, your POKéMON\n"
|
|
.string "shall be restored to full health…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_EnjoyRestOfChallenge2:
|
|
.string "I urge you to enjoy the rest of your\n"
|
|
.string "Battle Choice challenge…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ImThePikeQueen:
|
|
.string "I am LUCY…\n"
|
|
.string "I am the law here…\l"
|
|
.string "For I am the PIKE QUEEN…\p"
|
|
.string "You already know it, but to advance,\n"
|
|
.string "you must defeat me…\p"
|
|
.string "…I'm not one for idle chatter.\n"
|
|
.string "Hurry. Come on…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_HopeYouDidntUseUpLuck:
|
|
.string "Your luck…\n"
|
|
.string "I hope you didn't use it all up here…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LucyShowMeFrontierPass:
|
|
.string "LUCY: … … … … … …\n"
|
|
.string "Show me your FRONTIER PASS…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ReceivedLuckSymbol:
|
|
.string "The Luck Symbol was embossed on\n"
|
|
.string "the FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_AllThereIsDisappear:
|
|
.string "…That's all there is…\n"
|
|
.string "Disappear already…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LucyYouAgain:
|
|
.string "LUCY: …You again…\p"
|
|
.string "… … … … … …\p"
|
|
.string "…I've trampled flowers and braved\n"
|
|
.string "storms to get to where I am…\p"
|
|
.string "I don't feel any compulsion to keep\n"
|
|
.string "losing to the same opponent…\p"
|
|
.string "… … … … … …\n"
|
|
.string "Fine… I'll do it…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_NowComeOn:
|
|
.string "Now!\n"
|
|
.string "Come on!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LucyFrontierPass:
|
|
.string "LUCY: … … … … … …\p"
|
|
.string "…FRONTIER PASS…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_LuckSymbolTookGoldenShine:
|
|
.string "The Luck Symbol took on\n"
|
|
.string "a golden shine!$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_IWontForget:
|
|
.string "…You, I won't forget…\n"
|
|
.string "…Ever…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomNoHeal:
|
|
.string "I welcome you…\p"
|
|
.string "Giggle…\n"
|
|
.string "You seem to be bereft of luck…\p"
|
|
.string "If only you hadn't chosen this room,\n"
|
|
.string "your POKéMON could have been healed…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealOne:
|
|
.string "I welcome you…\p"
|
|
.string "Since you have chosen this room, I will\n"
|
|
.string "restore one POKéMON to full health…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ChoseRoomHealTwo:
|
|
.string "I welcome you…\p"
|
|
.string "Since you have chosen this room, I will\n"
|
|
.string "restore two POKéMON to full health…$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreAllMons:
|
|
.string "I welcome you…\p"
|
|
.string "Giggle…\n"
|
|
.string "You should thank your lucky stars…\p"
|
|
.string "Since you have chosen this room,\n"
|
|
.string "all your POKéMON will be restored…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_ShallFetchOurMaster:
|
|
.string "I shall go fetch our master…$"
|
|
|
|
BattleFrontier_BattlePikeRoomNormal_Text_WillRestoreTwoMons:
|
|
.string "Ah, you're a lucky one!\n"
|
|
.string "I'm in good spirits now.\p"
|
|
.string "I will restore two of your POKéMON\n"
|
|
.string "to full health!$"
|
|
|