64 lines
2.1 KiB
PHP
64 lines
2.1 KiB
PHP
@ Initialize the Battle Palace challenge
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.macro palace_init
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_INIT
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special CallBattlePalaceFunction
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.endm
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@ Get the value of some PALACE_DATA_*. See GetPalaceData for the data types that can be retrieved
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.macro palace_get data:req
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_DATA
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setvar VAR_0x8005, \data
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special CallBattlePalaceFunction
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.endm
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@ Set some PALACE_DATA_* to val. See SetPalaceData for the data types that can be set
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.macro palace_set data:req, val:req
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_DATA
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setvar VAR_0x8005, \data
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setvar VAR_0x8006, \val
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special CallBattlePalaceFunction
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.endm
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@ Get the id of the comment to be made while being led through the corridor
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.macro palace_getcomment
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_COMMENT_ID
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special CallBattlePalaceFunction
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.endm
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@ Unused. Choose and set the opponent gfx id. The equivalent macro from Battle Tower is used instead
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.macro palace_setopponent
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_OPPONENT
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special CallBattlePalaceFunction
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.endm
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@ Buffer the opponents intro speech to gStringVar4. Also used by Battle Arena and Factory
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.macro palace_getopponentintro
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO
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special CallBattlePalaceFunction
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.endm
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@ Increments the current win streak by 1
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.macro palace_incrementstreak
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_INCREMENT_STREAK
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special CallBattlePalaceFunction
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.endm
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@ Save the game and set the challenge status
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.macro palace_save challengeStatus:req
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_SAVE
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setvar VAR_0x8005, \challengeStatus
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special CallBattlePalaceFunction
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.endm
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@ Unused. Set the prize item to give from one of two lists of possible prizes, depending on streak.
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.macro palace_setprize
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_SET_PRIZE
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special CallBattleArenaFunction
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.endm
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@ Unused. Give the set prize item to the player. TRUE if room in Bag for prize, FALSE otherwise
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.macro palace_giveprize
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setvar VAR_0x8004, BATTLE_PALACE_FUNC_GIVE_PRIZE
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special CallBattleArenaFunction
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.endm
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