102 lines
3.3 KiB
PHP
102 lines
3.3 KiB
PHP
@ Initialize the Battle Factory challenge
|
|
.macro factory_init
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Get the value of some FACTORY_DATA_*. See GetBattleFactoryData for the data types that can be retrieved
|
|
.macro factory_get data:req
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_DATA
|
|
setvar VAR_0x8005, \data
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Set some FACTORY_DATA_* to val. See SetBattleFactoryData for the data types that can be set
|
|
.macro factory_set data:req, val=0xFFFF
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_DATA
|
|
setvar VAR_0x8005, \data
|
|
.if \val == 0xFFFF
|
|
@ argument not provided
|
|
.elseif \val >= VARS_START
|
|
copyvar VAR_0x8006, \val
|
|
.else
|
|
setvar VAR_0x8006, \val
|
|
.endif
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Save the game and set the challenge status
|
|
.macro factory_save challengeStatus:req
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SAVE
|
|
setvar VAR_0x8005, \challengeStatus
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Select the initial rental mons for the challenge
|
|
.macro factory_rentmons
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Select a mon to swap for from the previously defeated team
|
|
.macro factory_swapmons
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once
|
|
.macro factory_setswapped
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Update gEnemyParty with the next set of rental mons
|
|
.macro factory_setopponentmons
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed
|
|
.macro factory_setparties arg:req
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
|
|
setvar VAR_0x8005, \arg
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Set the object event gfx for the opponent trainer
|
|
.macro factory_setopponentgfx
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Generate the mons for the opponents team
|
|
.macro factory_generateopponentmons
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Generate the random 6 mons to choose from for the initial rental
|
|
.macro factory_generaterentalmons
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type
|
|
.macro factory_getopponentmontype
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
|
|
.macro factory_getopponentstyle
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|
|
@ Restore the held items for the players party to what they were pre-battle
|
|
.macro factory_resethelditems
|
|
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
|
|
special CallBattleFactoryFunction
|
|
.endm
|
|
|