547 lines
18 KiB
PHP
547 lines
18 KiB
PHP
.set LOCALID_CAPT_STERN, 4
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.set LOCALID_SS_TIDAL, 5
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.set LOCALID_GRUNT, 6
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.set LOCALID_ARCHIE, 7
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.set LOCALID_SUBMARINE, 8
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SlateportCity_Harbor_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
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.byte 0
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SlateportCity_Harbor_OnTransition:
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setescapewarp MAP_SLATEPORT_CITY, 28, 13
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setvar VAR_TEMP_1, 0
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call_if_eq VAR_SLATEPORT_HARBOR_STATE, 1, SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene
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call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_ShowSSTidal
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end
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SlateportCity_Harbor_EventScript_ShowSSTidal::
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clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
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return
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SlateportCity_Harbor_EventScript_ReadyAquaEscapeScene::
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savebgm MUS_ENCOUNTER_AQUA
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setobjectxyperm LOCALID_CAPT_STERN, 12, 13
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_LEFT
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setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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return
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger0::
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lockall
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setvar VAR_0x8008, 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger1::
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lockall
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setvar VAR_0x8008, 1
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger2::
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lockall
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setvar VAR_0x8008, 2
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeTrigger3::
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lockall
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setvar VAR_0x8008, 3
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_PlayerWalkUp
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waitmovement 0
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goto SlateportCity_Harbor_EventScript_AquaEscapeScene
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end
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SlateportCity_Harbor_EventScript_AquaEscapeScene::
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applymovement LOCALID_ARCHIE, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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applymovement LOCALID_GRUNT, Common_Movement_WalkInPlaceFasterDown
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GRUNT, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_ARCHIE, SlateportCity_Harbor_Movement_AquaBoardSub
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applymovement LOCALID_SUBMARINE, SlateportCity_Harbor_Movement_SubmarineExit
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waitmovement 0
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removeobject LOCALID_GRUNT
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removeobject LOCALID_ARCHIE
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removeobject LOCALID_SUBMARINE
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setvar VAR_SLATEPORT_HARBOR_STATE, 2
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setflag FLAG_MET_TEAM_AQUA_HARBOR
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setflag FLAG_HIDE_LILYCOVE_MOTEL_SCOTT
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call_if_eq VAR_0x8008, 0, SlateportCity_Harbor_EventScript_SternApproachPlayer0
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call_if_eq VAR_0x8008, 1, SlateportCity_Harbor_EventScript_SternApproachPlayer1
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call_if_eq VAR_0x8008, 2, SlateportCity_Harbor_EventScript_SternApproachPlayer
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call_if_eq VAR_0x8008, 3, SlateportCity_Harbor_EventScript_SternApproachPlayer
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msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
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closemessage
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
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copyobjectxytoperm LOCALID_CAPT_STERN
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setobjectmovementtype LOCALID_CAPT_STERN, MOVEMENT_TYPE_FACE_RIGHT
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releaseall
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end
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SlateportCity_Harbor_EventScript_SternApproachPlayer0::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer0
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer1::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer1
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_SternApproachPlayer::
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applymovement LOCALID_CAPT_STERN, SlateportCity_Harbor_Movement_SternApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_AquaBoardSub:
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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@ Unused, Archie instead shares above identical movement script with Grunt
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SlateportCity_Harbor_Movement_ArchieBoardSub:
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_SubmarineExit:
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delay_16
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delay_16
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delay_16
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delay_16
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walk_right
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walk_right
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walk_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer0:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer1:
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walk_left
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walk_left
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walk_up
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walk_left
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step_end
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SlateportCity_Harbor_Movement_SternApproachPlayer:
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walk_left
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walk_left
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walk_left
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step_end
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SlateportCity_Harbor_Movement_PlayerWalkUp:
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_FerryAttendant::
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lock
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faceplayer
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_AskForTicket
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msgbox SlateportCity_Harbor_Text_FerryServiceUnavailable, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_AskForTicket::
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msgbox SlateportCity_Harbor_Text_MayISeeYourTicket, MSGBOX_DEFAULT
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message SlateportCity_Harbor_Text_FlashedTicketWhereTo
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseDestination
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end
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SlateportCity_Harbor_EventScript_ChooseDestination::
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goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier
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multichoicedefault 18, 8, MULTI_SSTIDAL_SLATEPORT_NO_BF, 2, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_Lilycove
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case 1, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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end
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SlateportCity_Harbor_EventScript_ChooseDestinationWithBattleFrontier::
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multichoicedefault 17, 6, MULTI_SSTIDAL_SLATEPORT_WITH_BF, 2, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_Lilycove
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case 1, SlateportCity_Harbor_EventScript_BattleFrontier
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case 2, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_CancelDestinationSelect
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end
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@ Unused. Should be impossible for player to reach Ferry without having received SS Tidal ticket
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SlateportCity_Harbor_EventScript_NoTicket::
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msgbox SlateportCity_Harbor_Text_YouMustHaveTicket, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_Lilycove::
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msgbox SlateportCity_Harbor_Text_LilycoveItIs, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination
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setvar VAR_SS_TIDAL_STATE, SS_TIDAL_BOARD_SLATEPORT
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call SlateportCity_Harbor_EventScript_BoardFerry
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warp MAP_SS_TIDAL_CORRIDOR, 1, 10
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_BattleFrontier::
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msgbox SlateportCity_Harbor_Text_BattleFrontierItIs, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseNewDestination
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call SlateportCity_Harbor_EventScript_BoardFerry
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warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 19, 67
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_ChooseNewDestination::
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message SlateportCity_Harbor_Text_WhereWouldYouLikeToGo
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseDestination
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end
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SlateportCity_Harbor_EventScript_BoardFerry::
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msgbox SlateportCity_Harbor_Text_PleaseBoardFerry, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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delay 30
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hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
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call_if_eq VAR_FACING, DIR_NORTH, SlateportCity_Harbor_EventScript_BoardFerryNorth
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call_if_eq VAR_FACING, DIR_EAST, SlateportCity_Harbor_EventScript_BoardFerryEast
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delay 30
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hideobjectat OBJ_EVENT_ID_PLAYER, 0
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setvar VAR_0x8004, LOCALID_SS_TIDAL
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call Common_EventScript_FerryDepart
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return
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SlateportCity_Harbor_EventScript_CancelDestinationSelect::
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msgbox SlateportCity_Harbor_Text_SailAnotherTime, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_BoardFerryEast::
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryEast
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_BoardFerryNorth::
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applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_Harbor_Movement_BoardFerryNorth
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_BoardFerryEast:
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walk_right
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walk_in_place_faster_up
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step_end
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SlateportCity_Harbor_Movement_BoardFerryNorth:
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_Sailor::
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lock
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faceplayer
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goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather
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setvar VAR_0x8004, 0
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call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
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call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_CountDefeatedLegendary
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goto_if_eq VAR_0x8004, 2, SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather @ Defeated both
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msgbox SlateportCity_Harbor_Text_AbnormalWeather, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_SailorNoAbnormalWeather::
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msgbox SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_CountDefeatedLegendary::
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addvar VAR_0x8004, 1
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return
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SlateportCity_Harbor_EventScript_FatMan::
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msgbox SlateportCity_Harbor_Text_SubTooSmallForMe, MSGBOX_NPC
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end
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SlateportCity_Harbor_EventScript_CaptStern::
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lock
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faceplayer
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goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment
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goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_NeedDive
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goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive
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goto_if_eq VAR_SLATEPORT_HARBOR_STATE, 2, SlateportCity_Harbor_EventScript_WhyStealSubmarine
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msgbox SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_Harbor_EventScript_WhyStealSubmarine::
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msgbox SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_TeamAquaLeftNeedDive::
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setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
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msgbox SlateportCity_Harbor_Text_TeamAquaLeftNeedDive, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_NeedDive::
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msgbox SlateportCity_Harbor_Text_NeedDiveToCatchSub, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_CaptSternFerryOrScannerComment::
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goto_if_eq VAR_TEMP_1, 1, SlateportCity_Harbor_EventScript_TradedScanner
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checkitem ITEM_SCANNER
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goto_if_eq VAR_RESULT, TRUE, SlateportCity_Harbor_EventScript_AskToTradeScanner
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_FerryFinished
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msgbox SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_FerryFinished::
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msgbox SlateportCity_Harbor_Text_FinishedMakingFerry, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_AskToTradeScanner::
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message SlateportCity_Harbor_Text_WouldYouTradeScanner
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
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end
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SlateportCity_Harbor_EventScript_ChooseScannerTrade::
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multichoice 0, 0, MULTI_STERN_DEEPSEA, FALSE
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_DeepSeaTooth
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case 1, SlateportCity_Harbor_EventScript_DeepSeaScale
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case 2, SlateportCity_Harbor_EventScript_DeclineTrade
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case MULTI_B_PRESSED, SlateportCity_Harbor_EventScript_DeclineTrade
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end
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SlateportCity_Harbor_EventScript_DeepSeaTooth::
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msgbox SlateportCity_Harbor_Text_TradeForDeepSeaTooth, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade
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giveitem ITEM_DEEP_SEA_TOOTH
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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removeitem ITEM_SCANNER
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msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
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setflag FLAG_EXCHANGED_SCANNER
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goto SlateportCity_Harbor_EventScript_TradedScanner
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end
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SlateportCity_Harbor_EventScript_DeepSeaScale::
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msgbox SlateportCity_Harbor_Text_TradeForDeepSeaScale, MSGBOX_YESNO
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goto_if_eq VAR_RESULT, NO, SlateportCity_Harbor_EventScript_ChooseDifferentTrade
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giveitem ITEM_DEEP_SEA_SCALE
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goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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removeitem ITEM_SCANNER
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msgbox SlateportCity_Harbor_Text_HandedScannerToStern, MSGBOX_DEFAULT
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setflag FLAG_EXCHANGED_SCANNER
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goto SlateportCity_Harbor_EventScript_TradedScanner
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end
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SlateportCity_Harbor_EventScript_DeclineTrade::
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msgbox SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_ChooseDifferentTrade::
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message SlateportCity_Harbor_Text_WhichOneDoYouWant
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waitmessage
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goto SlateportCity_Harbor_EventScript_ChooseScannerTrade
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end
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SlateportCity_Harbor_EventScript_TradedScanner::
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setvar VAR_TEMP_1, 1
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msgbox SlateportCity_Harbor_Text_ThisWillHelpResearch, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_Text_FerryServiceUnavailable:
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.string "I beg your pardon?\n"
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.string "You're looking for a ship?\p"
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.string "I'm sorry, the ferry service isn't\n"
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.string "available at present…$"
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SlateportCity_Harbor_Text_MayISeeYourTicket:
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.string "Hello, are you here for the ferry?\n"
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.string "May I see your Ticket?$"
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SlateportCity_Harbor_Text_YouMustHaveTicket:
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.string "{PLAYER} doesn't have the Ticket…\p"
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.string "I'm terribly sorry.\p"
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.string "You must have a Ticket to board\n"
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.string "the ferry.$"
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SlateportCity_Harbor_Text_FlashedTicketWhereTo:
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.string "{PLAYER} flashed the Ticket.\p"
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.string "Perfect! That's all you need!\p"
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.string "And where would you like to go?$"
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SlateportCity_Harbor_Text_SailAnotherTime:
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.string "Please sail with us another time!$"
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SlateportCity_Harbor_Text_LilycoveItIs:
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.string "Lilycove City it is, then!$"
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SlateportCity_Harbor_Text_BattleFrontierItIs:
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.string "Battle Frontier it is, then!$"
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SlateportCity_Harbor_Text_PleaseBoardFerry:
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.string "Please board the ferry and wait for\n"
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.string "departure.$"
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SlateportCity_Harbor_Text_WhereWouldYouLikeToGo:
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.string "Then, where would you like to go?$"
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SlateportCity_Harbor_Text_LoveToGoDeepUnderwaterSomeday:
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.string "A journey to the bottom of the sea…\n"
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.string "I wonder what it'd be like?\p"
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.string "I'd love to go deep underwater like\n"
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.string "that someday.$"
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SlateportCity_Harbor_Text_AbnormalWeather:
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.string "For a ship to sail safely, we need to\n"
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.string "know about the weather!\p"
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.string "Speaking of weather, I heard something\n"
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.string "from a guy at the Weather Institute.\p"
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.string "He was saying abnormal weather has\n"
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.string "been reported all over the place!\p"
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.string "You should visit the Weather Institute\n"
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.string "and ask around!$"
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SlateportCity_Harbor_Text_SubTooSmallForMe:
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.string "I wanted to go with Capt. Stern on\n"
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.string "the ocean floor exploration.\p"
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.string "But the sub's too small for me.\p"
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.string "If I squeezed in, there wouldn't be\n"
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.string "any room for the Captain…$"
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SlateportCity_Harbor_Text_SameThugsTriedToRobAtMuseum:
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.string "Capt. Stern: Those thugs…\p"
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.string "They're the same lot who tried to rob\n"
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.string "the Devon Goods at the Museum.$"
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SlateportCity_Harbor_Text_ArchieYouAgainHideoutInLilycove:
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.string "Archie: Oh?\n"
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.string "Not you again…\p"
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.string "You are tenacious to track us here,\n"
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.string "that much I will give you.\p"
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.string "But now…\n"
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.string "No one can stop us! No one!\p"
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.string "Or, will you follow us back to our\n"
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.string "Hideout in Lilycove City?\p"
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.string "Fwahahahaha…$"
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SlateportCity_Harbor_Text_CaptSternWhyStealMySubmarine:
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.string "Capt. Stern: Why…\p"
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.string "Why would Team Aqua steal my\n"
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.string "Submarine Explorer 1?\p"
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.string "They can't be after the slumbering\n"
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.string "Pokémon at the bottom of the sea…\p"
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.string "But even if I were to chase them,\n"
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.string "I don't stand a chance against them…$"
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SlateportCity_Harbor_Text_TeamAquaLeftNeedDive:
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.string "Capt. Stern: Oh, {PLAYER}{KUN}…\p"
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.string "Okay… So Team Aqua left before you\n"
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|
.string "could stop them…\p"
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|
.string "Oh, no, don't blame yourself.\n"
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.string "You're not responsible for this.\p"
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.string "Trying to catch a submarine…\n"
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.string "It's impossible for most people.\p"
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|
.string "You would need a Pokémon that knows\n"
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|
.string "how to Dive…\p"
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|
.string "Perhaps if you went out to\n"
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.string "Mossdeep City…\p"
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|
.string "A lot of divers live out there, so\n"
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|
.string "someone might teach you…$"
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SlateportCity_Harbor_Text_NeedDiveToCatchSub:
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.string "Capt. Stern: Trying to catch a\n"
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|
.string "submarine… It's impossible.\p"
|
|
.string "You would need a Pokémon that knows\n"
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|
.string "how to Dive…\p"
|
|
.string "Perhaps if you went out to\n"
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|
.string "Mossdeep City…\p"
|
|
.string "A lot of divers live out there, so\n"
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|
.string "someone might teach you…$"
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|
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SlateportCity_Harbor_Text_WontBeLongBeforeWeFinishFerry:
|
|
.string "Capt. Stern: Oh, yes.\n"
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|
.string "Mr. Briney came to our Shipyard.\p"
|
|
.string "It won't be long now before we finish\n"
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|
.string "making the ferry!$"
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SlateportCity_Harbor_Text_FinishedMakingFerry:
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.string "Capt. Stern: {PLAYER}{KUN}!\p"
|
|
.string "We finally finished making the ferry\n"
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|
.string "S.S. Tidal!\p"
|
|
.string "We couldn't have done it without\n"
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|
.string "your friend Mr. Briney.\p"
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|
.string "Please go for a short cruise on it!$"
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SlateportCity_Harbor_Text_WouldYouTradeScanner:
|
|
.string "Capt. Stern: Oh?\n"
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|
.string "{PLAYER}{KUN}, that item you have…\p"
|
|
.string "That's a Scanner! That would sure\n"
|
|
.string "help us on our explorations.\p"
|
|
.string "{PLAYER}{KUN}, would you trade your\n"
|
|
.string "Scanner for something?\p"
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|
.string "Like, say, a Deepseatooth or\n"
|
|
.string "a Deepseascale that I have?$"
|
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SlateportCity_Harbor_Text_IfYouWantToTradeLetMeKnow:
|
|
.string "Capt. Stern: Are you certain?\n"
|
|
.string "It's useless to you, {PLAYER}{KUN}…\p"
|
|
.string "Well, okay, then. If you want to trade\n"
|
|
.string "your Scanner, let me know.$"
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SlateportCity_Harbor_Text_TradeForDeepSeaTooth:
|
|
.string "Capt. Stern: So you'll trade it for\n"
|
|
.string "my Deepseatooth?$"
|
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SlateportCity_Harbor_Text_TradeForDeepSeaScale:
|
|
.string "Capt. Stern: So you'll trade it for\n"
|
|
.string "my Deepseascale?$"
|
|
|
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SlateportCity_Harbor_Text_WhichOneDoYouWant:
|
|
.string "Capt. Stern: Which one do you want?$"
|
|
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|
SlateportCity_Harbor_Text_HandedScannerToStern:
|
|
.string "{PLAYER} handed the Scanner to\n"
|
|
.string "Capt. Stern.$"
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|
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SlateportCity_Harbor_Text_ThisWillHelpResearch:
|
|
.string "Capt. Stern: Thanks, {PLAYER}{KUN}!\n"
|
|
.string "This will help our research a lot!$"
|