168 lines
5.1 KiB
PHP
168 lines
5.1 KiB
PHP
@ Verdanturf Tent
|
|
|
|
@ Initialize the Verdanturf Battle Tent challenge
|
|
.macro verdanturftent_init
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_INIT
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Get the current prize item id
|
|
.macro verdanturftent_getprize
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_PRIZE
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Unused. Set the prize item to be given
|
|
.macro verdanturftent_setprize unusedArg:req, itemId:req
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_PRIZE
|
|
setvar VAR_0x8005, \unusedArg
|
|
setvar VAR_0x8006, \itemId
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Unused. Set the opponent trainer and gfx. SetNextBattleTentOpponent is used through tower_setopponent instead
|
|
.macro verdanturftent_setopponentgfx
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_OPPONENT_GFX
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Buffers the opponents intro speech to STR_VAR_4. Despite being a Verdanturf Tent function, it serves the same purpose for all 3 tents.
|
|
.macro battletent_getopponentintro
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GET_OPPONENT_INTRO
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Save the game and set the challenge status
|
|
.macro verdanturftent_save challengeStatus:req
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SAVE
|
|
setvar VAR_0x8005, \challengeStatus
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
|
|
.macro verdanturftent_setrandomprize
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_SET_RANDOM_PRIZE
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
@ Give the current prize item. FALSE if no room for prize
|
|
.macro verdanturftent_giveprize
|
|
setvar VAR_0x8004, VERDANTURF_TENT_FUNC_GIVE_PRIZE
|
|
special CallVerdanturfTentFunction
|
|
.endm
|
|
|
|
|
|
@ Fallarbor Tent
|
|
|
|
@ Initialize the Fallarbor Battle Tent challenge
|
|
.macro fallarbortent_init
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_INIT
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
@ Get the current prize item id
|
|
.macro fallarbortent_getprize
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_PRIZE
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
@ Unused. Set the prize item to be given
|
|
.macro fallarbortent_setprize unusedArg:req, itemId:req
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_PRIZE
|
|
setvar VAR_0x8005, \unusedArg
|
|
setvar VAR_0x8006, \itemId
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
@ Save the game and set the challenge status
|
|
.macro fallarbortent_save challengeStatus:req
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SAVE
|
|
setvar VAR_0x8005, \challengeStatus
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
|
|
.macro fallarbortent_setrandomprize
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_SET_RANDOM_PRIZE
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
@ Give the current prize item. FALSE if no room for prize
|
|
.macro fallarbortent_giveprize
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GIVE_PRIZE
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
@ Buffer the opponent trainers name to STR_VAR_1
|
|
.macro fallarbortent_getopponentname
|
|
setvar VAR_0x8004, FALLARBOR_TENT_FUNC_GET_OPPONENT_NAME
|
|
special CallFallarborTentFunction
|
|
.endm
|
|
|
|
|
|
@ Slateport Tent
|
|
|
|
@ Initialize the Slateport Battle Tent challenge
|
|
.macro slateporttent_init
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_INIT
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Get the current prize item id
|
|
.macro slateporttent_getprize
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GET_PRIZE
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Unused. Set the prize item to be given
|
|
.macro slateporttent_setprize unusedArg:req, itemId:req
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_PRIZE
|
|
setvar VAR_0x8005, \unusedArg
|
|
setvar VAR_0x8006, \itemId
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Save the game and set the challenge status
|
|
.macro slateporttent_save challengeStatus:req
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SAVE
|
|
setvar VAR_0x8005, \challengeStatus
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Set the prize item as randomly selected from a list. Randomness unnecessary, as the list is only 1 item
|
|
.macro slateporttent_setrandomprize
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SET_RANDOM_PRIZE
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Give the current prize item. FALSE if no room for prize
|
|
.macro slateporttent_giveprize
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GIVE_PRIZE
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Slateport Tent's version of factory_rentmons
|
|
.macro slateporttent_rentmons
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SELECT_RENT_MONS
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Slateport Tent's version of factory_swapmons
|
|
.macro slateporttent_swapmons
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_SWAP_RENT_MONS
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Slateport Tent's version of factory_generateopponentmons
|
|
.macro slateporttent_generateopponentmons
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_OPPONENT_MONS
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|
|
@ Slateport Tent's version of factory_generaterentalmons
|
|
.macro slateporttent_generaterentalmons
|
|
setvar VAR_0x8004, SLATEPORT_TENT_FUNC_GENERATE_RENTAL_MONS
|
|
special CallSlateportTentFunction
|
|
.endm
|
|
|