460 lines
15 KiB
PHP
460 lines
15 KiB
PHP
DewfordTown_Gym_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, DewfordTown_Gym_OnTransition
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.byte 0
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DewfordTown_Gym_OnTransition:
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call DewfordTown_Gym_EventScript_SetFlashLevel
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end
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DewfordTown_Gym_EventScript_SetFlashLevel::
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goto_if_defeated TRAINER_BRAWLY_1, DewfordTown_Gym_EventScript_SetLightsOn
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call DewfordTown_Gym_EventScript_CountTrainersDefeated
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copyvar VAR_0x8001, VAR_0x8000
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goto_if_eq VAR_0x8000, 0, DewfordTown_Gym_EventScript_SetFlashLevel7
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goto_if_eq VAR_0x8000, 1, DewfordTown_Gym_EventScript_SetFlashLevel6
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goto_if_eq VAR_0x8000, 2, DewfordTown_Gym_EventScript_SetFlashLevel5
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goto_if_eq VAR_0x8000, 3, DewfordTown_Gym_EventScript_SetFlashLevel4
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goto_if_eq VAR_0x8000, 4, DewfordTown_Gym_EventScript_SetFlashLevel3
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goto_if_eq VAR_0x8000, 5, DewfordTown_Gym_EventScript_SetFlashLevel2
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goto DewfordTown_Gym_EventScript_SetFlashLevel1
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DewfordTown_Gym_EventScript_SetLightsOn::
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setflashlevel 0
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return
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@ Brightest
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DewfordTown_Gym_EventScript_SetFlashLevel1::
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setflashlevel 1
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return
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DewfordTown_Gym_EventScript_SetFlashLevel2::
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setflashlevel 2
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return
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DewfordTown_Gym_EventScript_SetFlashLevel3::
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setflashlevel 3
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return
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DewfordTown_Gym_EventScript_SetFlashLevel4::
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setflashlevel 4
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return
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DewfordTown_Gym_EventScript_SetFlashLevel5::
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setflashlevel 5
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return
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DewfordTown_Gym_EventScript_SetFlashLevel6::
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setflashlevel 6
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return
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@ Darkest
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DewfordTown_Gym_EventScript_SetFlashLevel7::
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setflashlevel 7
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return
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DewfordTown_Gym_EventScript_BrightenRoom::
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call DewfordTown_Gym_EventScript_CountTrainersDefeated
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nop1
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goto_if_eq VAR_0x8000, VAR_0x8001, DewfordTown_Gym_EventScript_NoLightChange
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copyvar VAR_0x8001, VAR_0x8000
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goto_if_eq VAR_0x8000, 1, DewfordTown_Gym_EventScript_AnimateFlash1Trainer
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goto_if_eq VAR_0x8000, 2, DewfordTown_Gym_EventScript_AnimateFlash2Trainers
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goto_if_eq VAR_0x8000, 3, DewfordTown_Gym_EventScript_AnimateFlash3Trainers
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goto_if_eq VAR_0x8000, 4, DewfordTown_Gym_EventScript_AnimateFlash4Trainers
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goto_if_eq VAR_0x8000, 5, DewfordTown_Gym_EventScript_AnimateFlash5Trainers
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goto_if_eq VAR_0x8000, 6, DewfordTown_Gym_EventScript_AnimateFlash6Trainers
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DewfordTown_Gym_EventScript_NoLightChange::
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return
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@ NOTE: A little confusingly, a larger animateflash param value is a smaller flash radius
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DewfordTown_Gym_EventScript_AnimateFlash1Trainer::
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playse SE_SWITCH
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animateflash 6
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_AnimateFlash2Trainers::
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playse SE_SWITCH
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animateflash 5
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_AnimateFlash3Trainers::
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playse SE_SWITCH
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animateflash 4
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_AnimateFlash4Trainers::
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playse SE_SWITCH
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animateflash 3
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_AnimateFlash5Trainers::
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playse SE_SWITCH
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animateflash 2
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_AnimateFlash6Trainers::
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playse SE_SWITCH
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animateflash 1
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_AnimateFlashFullBrightness::
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playse SE_SWITCH
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animateflash 0
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call DewfordTown_Gym_EventScript_SetFlashLevel
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return
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DewfordTown_Gym_EventScript_CountTrainersDefeated::
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setvar VAR_0x8000, 0
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goto_if_not_defeated TRAINER_TAKAO, DewfordTown_Gym_EventScript_CheckJocelyn
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addvar VAR_0x8000, 1
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DewfordTown_Gym_EventScript_CheckJocelyn::
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goto_if_not_defeated TRAINER_JOCELYN, DewfordTown_Gym_EventScript_CheckLaura
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addvar VAR_0x8000, 1
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DewfordTown_Gym_EventScript_CheckLaura::
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goto_if_not_defeated TRAINER_LAURA, DewfordTown_Gym_EventScript_CheckBrenden
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addvar VAR_0x8000, 1
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DewfordTown_Gym_EventScript_CheckBrenden::
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goto_if_not_defeated TRAINER_BRENDEN, DewfordTown_Gym_EventScript_CheckCristian
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addvar VAR_0x8000, 1
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DewfordTown_Gym_EventScript_CheckCristian::
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goto_if_not_defeated TRAINER_CRISTIAN, DewfordTown_Gym_EventScript_CheckLilith
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addvar VAR_0x8000, 1
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DewfordTown_Gym_EventScript_CheckLilith::
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goto_if_not_defeated TRAINER_LILITH, DewfordTown_Gym_EventScript_StopCountingTrainers
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addvar VAR_0x8000, 1
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DewfordTown_Gym_EventScript_StopCountingTrainers::
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return
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DewfordTown_Gym_EventScript_Brawly::
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trainerbattle_single TRAINER_BRAWLY_1, DewfordTown_Gym_Text_BrawlyIntro, DewfordTown_Gym_Text_BrawlyDefeat, DewfordTown_Gym_EventScript_BrawlyDefeated, NO_MUSIC
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specialvar VAR_RESULT, ShouldTryRematchBattle
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goto_if_eq VAR_RESULT, TRUE, DewfordTown_Gym_EventScript_BrawlyRematch
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goto_if_unset FLAG_RECEIVED_TM08, DewfordTown_Gym_EventScript_GiveBulkUp2
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msgbox DewfordTown_Gym_Text_BrawlyPostBattle, MSGBOX_DEFAULT
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release
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end
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DewfordTown_Gym_EventScript_BrawlyDefeated::
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call DewfordTown_Gym_EventScript_AnimateFlashFullBrightness
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message DewfordTown_Gym_Text_ReceivedKnuckleBadge
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waitmessage
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call Common_EventScript_PlayGymBadgeFanfare
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msgbox DewfordTown_Gym_Text_KnuckleBadgeInfoTakeThis, MSGBOX_DEFAULT
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setflag FLAG_DEFEATED_DEWFORD_GYM
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setflag FLAG_BADGE02_GET
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addvar VAR_PETALBURG_GYM_STATE, 1
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call_if_eq VAR_PETALBURG_GYM_STATE, 6, Common_EventScript_ReadyPetalburgGymForBattle
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setvar VAR_0x8008, 2
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call Common_EventScript_SetGymTrainers
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call DewfordTown_Gym_EventScript_GiveBulkUp
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closemessage
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delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox DewfordTown_Gym_Text_RegisteredBrawly, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_BRAWLY_MATCH_CALL
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setvar VAR_ROXANNE_CALL_STEP_COUNTER, 0
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setflag FLAG_ENABLE_ROXANNE_FIRST_CALL
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release
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end
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DewfordTown_Gym_EventScript_GiveBulkUp::
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giveitem ITEM_TM08
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goto_if_eq VAR_RESULT, 0, Common_EventScript_BagIsFull
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msgbox DewfordTown_Gym_Text_ExplainBulkUp, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_TM08
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return
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DewfordTown_Gym_EventScript_GiveBulkUp2:
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giveitem ITEM_TM08
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goto_if_eq VAR_RESULT, 0, Common_EventScript_ShowBagIsFull
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msgbox DewfordTown_Gym_Text_ExplainBulkUp, MSGBOX_DEFAULT
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setflag FLAG_RECEIVED_TM08
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release
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end
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DewfordTown_Gym_EventScript_BrawlyRematch::
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trainerbattle_rematch_double TRAINER_BRAWLY_1, DewfordTown_Gym_Text_BrawlyPreRematch, DewfordTown_Gym_Text_BrawlyRematchDefeat, DewfordTown_Gym_Text_BrawlyRematchNeedTwoMons
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msgbox DewfordTown_Gym_Text_BrawlyPostRematch, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_Takao::
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trainerbattle_single TRAINER_TAKAO, DewfordTown_Gym_Text_TakaoIntro, DewfordTown_Gym_Text_TakaoDefeat, DewfordTown_Gym_EventScript_TakaoBrightenRoom
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msgbox DewfordTown_Gym_Text_TakaoPostBattle, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_TakaoBrightenRoom::
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call DewfordTown_Gym_EventScript_BrightenRoom
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release
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end
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DewfordTown_Gym_EventScript_Jocelyn::
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trainerbattle_single TRAINER_JOCELYN, DewfordTown_Gym_Text_JocelynIntro, DewfordTown_Gym_Text_JocelynDefeat, DewfordTown_Gym_EventScript_JocelynBrightenRoom
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msgbox DewfordTown_Gym_Text_JocelynPostBattle, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_JocelynBrightenRoom::
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call DewfordTown_Gym_EventScript_BrightenRoom
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release
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end
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DewfordTown_Gym_EventScript_Laura::
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trainerbattle_single TRAINER_LAURA, DewfordTown_Gym_Text_LauraIntro, DewfordTown_Gym_Text_LauraDefeat, DewfordTown_Gym_EventScript_LauraBrightenRoom
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msgbox DewfordTown_Gym_Text_LauraPostBattle, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_LauraBrightenRoom::
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call DewfordTown_Gym_EventScript_BrightenRoom
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release
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end
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DewfordTown_Gym_EventScript_Brenden::
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trainerbattle_single TRAINER_BRENDEN, DewfordTown_Gym_Text_BrendenIntro, DewfordTown_Gym_Text_BrendenDefeat, DewfordTown_Gym_EventScript_BrendenBrightenRoom
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msgbox DewfordTown_Gym_Text_BrendenPostBattle, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_BrendenBrightenRoom::
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call DewfordTown_Gym_EventScript_BrightenRoom
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release
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end
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DewfordTown_Gym_EventScript_Cristian::
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trainerbattle_single TRAINER_CRISTIAN, DewfordTown_Gym_Text_CristianIntro, DewfordTown_Gym_Text_CristianDefeat, DewfordTown_Gym_EventScript_CristianBrightenRoom
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msgbox DewfordTown_Gym_Text_CristianPostBattle, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_CristianBrightenRoom::
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call DewfordTown_Gym_EventScript_BrightenRoom
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release
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end
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DewfordTown_Gym_EventScript_Lilith::
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trainerbattle_single TRAINER_LILITH, DewfordTown_Gym_Text_LilithIntro, DewfordTown_Gym_Text_LilithDefeat, DewfordTown_Gym_EventScript_LilithBrightenRoom
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msgbox DewfordTown_Gym_Text_LilithPostBattle, MSGBOX_AUTOCLOSE
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end
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DewfordTown_Gym_EventScript_LilithBrightenRoom::
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call DewfordTown_Gym_EventScript_BrightenRoom
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release
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end
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DewfordTown_Gym_EventScript_GymGuide::
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lock
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faceplayer
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goto_if_set FLAG_DEFEATED_DEWFORD_GYM, DewfordTown_Gym_EventScript_GymGuidePostVictory
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msgbox DewfordTown_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
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release
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end
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DewfordTown_Gym_EventScript_GymGuidePostVictory::
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msgbox DewfordTown_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
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release
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end
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DewfordTown_Gym_EventScript_LeftGymStatue::
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lockall
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goto_if_set FLAG_BADGE02_GET, DewfordTown_Gym_EventScript_GymStatueCertified
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goto DewfordTown_Gym_EventScript_GymStatue
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end
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DewfordTown_Gym_EventScript_RightGymStatue::
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lockall
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goto_if_set FLAG_BADGE02_GET, DewfordTown_Gym_EventScript_GymStatueCertified
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goto DewfordTown_Gym_EventScript_GymStatue
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end
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DewfordTown_Gym_EventScript_GymStatueCertified::
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msgbox DewfordTown_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
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releaseall
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end
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DewfordTown_Gym_EventScript_GymStatue::
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msgbox DewfordTown_Gym_Text_GymStatue, MSGBOX_DEFAULT
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releaseall
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end
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DewfordTown_Gym_Text_GymGuideAdvice:
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.string "Hey, how's it going, CHAMPION-\n"
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.string "bound {PLAYER}?\p"
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.string "DEWFORD's GYM LEADER BRAWLY commands\n"
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.string "FIGHTING-type POKéMON.\p"
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.string "Going against him with NORMAL-type\n"
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.string "POKéMON is asking for trouble.\p"
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.string "FIGHTING POKéMON will lay a serious\n"
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.string "smack down on NORMAL POKéMON,\l"
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.string "so be careful!\p"
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.string "What's worse, the GYM is as dark as\n"
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.string "the ocean floor.\p"
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.string "But it will get brighter after defeating\n"
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.string "the TRAINERS in your way.\p"
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.string "Hey, okay, go for it!$"
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DewfordTown_Gym_Text_GymGuidePostVictory:
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.string "Whoah! It's turned too bright in here!\p"
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.string "Your future is bright, too!$"
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DewfordTown_Gym_Text_TakaoIntro:
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.string "Might is right!\n"
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.string "Come on!$"
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DewfordTown_Gym_Text_TakaoDefeat:
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.string "Not enough power…$"
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DewfordTown_Gym_Text_TakaoPostBattle:
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.string "Your skill overcame my strength!\n"
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.string "Your technique is commendable!$"
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DewfordTown_Gym_Text_JocelynIntro:
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.string "There's no need for BRAWLY to be\n"
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.string "involved!\p"
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.string "I'll crush you!$"
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DewfordTown_Gym_Text_JocelynDefeat:
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.string "But… How?\n"
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.string "How could I lose so easily?$"
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DewfordTown_Gym_Text_JocelynPostBattle:
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.string "I'm not going to waste this loss.\n"
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.string "I'll use it to motivate me to train!\p"
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.string "One day I'll become a GYM LEADER…\p"
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.string "No, I'll become the POKéMON LEAGUE\n"
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.string "CHAMPION!$"
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DewfordTown_Gym_Text_LauraIntro:
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.string "Don't you dare brush me off!\n"
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.string "It's not my fault if you cry!$"
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DewfordTown_Gym_Text_LauraDefeat:
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.string "Waaaaaaah!\n"
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.string "I lost!$"
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DewfordTown_Gym_Text_LauraPostBattle:
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.string "I battle in the dark to make my heart\n"
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.string "stronger.\p"
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.string "But because it's so dark, I can never\n"
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.string "see BRAWLY's face…$"
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DewfordTown_Gym_Text_LilithIntro:
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.string "Ufufu…\n"
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.string "Are you stumbling around in the dark?$"
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DewfordTown_Gym_Text_LilithDefeat:
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.string "Oh, you…\n"
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.string "I don't want to know you!$"
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DewfordTown_Gym_Text_LilithPostBattle:
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.string "You deserve to stay lost and end up\n"
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.string "back at the entrance again!$"
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DewfordTown_Gym_Text_BrendenIntro:
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.string "I'll show you the gumption of\n"
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.string "a sailing man!$"
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DewfordTown_Gym_Text_BrendenDefeat:
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.string "How'd this happen?\n"
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.string "It's not like me to lose this way!$"
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DewfordTown_Gym_Text_BrendenPostBattle:
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.string "Oh, aye! You're worthy of seeing\n"
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.string "our GYM LEADER.$"
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DewfordTown_Gym_Text_CristianIntro:
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.string "If you mean to pass, it has to be\n"
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.string "through me!$"
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DewfordTown_Gym_Text_CristianDefeat:
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.string "Grrrrr!\n"
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.string "Vastly overpowered!$"
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DewfordTown_Gym_Text_CristianPostBattle:
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.string "You win!\n"
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.string "Go after that BADGE!$"
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DewfordTown_Gym_Text_BrawlyIntro:
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.string "I'm BRAWLY!\n"
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.string "DEWFORD's GYM LEADER!\p"
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.string "I've been churned in the rough waves\n"
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.string "of these parts, and I've grown tough\l"
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.string "in the pitch-black cave!\p"
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.string "So you wanted to challenge me?\n"
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.string "Let me see what you're made of!$"
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DewfordTown_Gym_Text_BrawlyDefeat:
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.string "Whoah, wow! You made a much bigger\n"
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.string "splash than I expected!\p"
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.string "You swamped me!\p"
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.string "Okay, you've got me.\n"
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.string "Take this GYM BADGE!$"
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DewfordTown_Gym_Text_ReceivedKnuckleBadge:
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.string "{PLAYER} received the KNUCKLE BADGE\n"
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.string "from BRAWLY.$"
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DewfordTown_Gym_Text_KnuckleBadgeInfoTakeThis:
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.string "The KNUCKLE BADGE makes all POKéMON\n"
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.string "up to Level 30, even those you get in\l"
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.string "trades, obey without question.\p"
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.string "And, you'll be able to use the HM move\n"
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.string "FLASH outside of battle.\p"
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.string "If you'd like, use this TECHNICAL\n"
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.string "MACHINE, too.$"
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DewfordTown_Gym_Text_ExplainBulkUp:
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.string "That TM08 contains BULK UP.\p"
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.string "It's a move that raises both ATTACK\n"
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.string "and DEFENSE stats.\p"
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.string "… … … … … …$"
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DewfordTown_Gym_Text_RegisteredBrawly:
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.string "Registered GYM LEADER BRAWLY\n"
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.string "in the POKéNAV.$"
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DewfordTown_Gym_Text_BrawlyPostBattle:
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.string "I can see your talent becoming a giant\n"
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.string "wave to cause a storm of astonishment\l"
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.string "among TRAINERS one day!$"
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DewfordTown_Gym_Text_GymStatue:
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.string "DEWFORD TOWN POKéMON GYM$"
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DewfordTown_Gym_Text_GymStatueCertified:
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.string "DEWFORD TOWN POKéMON GYM\p"
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.string "BRAWLY'S CERTIFIED TRAINERS:\n"
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.string "{PLAYER}$"
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DewfordTown_Gym_Text_BrawlyPreRematch:
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.string "BRAWLY: A wave may draw back, but it\n"
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.string "always returns to the shore.\p"
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.string "A giant wave of a talent like you…\n"
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.string "I knew you would return!\p"
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.string "Show me how much higher\n"
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.string "you've gone!$"
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DewfordTown_Gym_Text_BrawlyRematchDefeat:
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.string "Wow!\n"
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.string "Swamped again!$"
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DewfordTown_Gym_Text_BrawlyPostRematch:
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.string "BRAWLY: Battling is vast and it's deep.\n"
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.string "You can't see the bottom.\l"
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.string "It's just like the sea of HOENN!$"
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DewfordTown_Gym_Text_BrawlyRematchNeedTwoMons:
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.string "BRAWLY: A wave may draw back, but it\n"
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.string "always returns to the shore.\p"
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.string "A giant wave of a talent like you…\n"
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.string "I knew you would return!\p"
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.string "Oh? You only have one POKéMON\n"
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.string "that can battle.\p"
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.string "I'm sorry, but I'd like you to come back\n"
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.string "with at least two POKéMON.$"
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