tumbledemerald-legacy/data/scripts/berry_blender.inc

711 lines
23 KiB
PHP

@ Note: local IDs shared with scripts.inc for LilycoveCity_ContestLobby
.set LOCALID_MAN, 3
.set LOCALID_BOY, 9
.set LOCALID_TWIN, 10
.set LOCALID_POKEFAN_F, 15
.set LOCALID_EXPERT_M, 16
.set LOCALID_GIRL, 17
.set NUM_OPPONENTS, VAR_0x8009
BerryBlender_Text_WantToMakePokeblocks:
.string "Oh? Did you want to make some {POKEBLOCK}S\n"
.string "with this old-timer?$"
BerryBlender_Text_Excellent:
.string "Excellent!$"
BerryBlender_Text_MadeOldTimerSad:
.string "Oh…\n"
.string "You've made this old-timer sad…$"
BerryBlender_Text_KnowHowToMakePokeblocks:
.string "Do you know how to make a {POKEBLOCK}?$"
BerryBlender_Text_LetsBerryBlender:
.string "Let's get started, then!\p"
.string "Let's Berry Blender!$"
BerryBlender_Text_ExplainBerryBlending:
.string "Okay, a little explanation, then.\p"
.string "Oh, don't worry, it's quite simple.\p"
.string "When the Blender's arrow comes to\n"
.string "your marker, just press the A Button.\p"
.string "That's all you have to do.\n"
.string "You'll see how easy it is when you try.$"
BerryBlender_Text_DontHaveAnyBerries:
.string "Oh?\n"
.string "You don't have any Berries?\p"
.string "If you don't have any Berries,\n"
.string "you can't make any {POKEBLOCK}S.$"
BerryBlender_Text_CanHaveOneOfMyBerries:
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my Berries.\p"
.string "That way, we could make some {POKEBLOCK}S\n"
.string "together using the Berry Blender.$"
BerryBlender_Text_DontHaveAnyBerriesToSpare:
.string "If I had some Berries left over,\n"
.string "I'd gladly give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "We'll have to do this another time.$"
BerryBlender_Text_PokeblockCaseIsFull:
.string "But your {POKEBLOCK} Case is full.\p"
.string "You should use some {POKEBLOCK}S before\n"
.string "you come see me again.$"
BerryBlender_Text_DontHavePokeblockCase:
.string "But you don't have a {POKEBLOCK} Case.\p"
.string "You should get a {POKEBLOCK} Case and then\n"
.string "come see me.$"
BerryBlender_Text_LetsGetBlendingAlready:
.string "Let's get blending already!$"
BerryBlender_Text_WhatKindOfPokeblockWillIGet:
.string "I wonder what kind of {POKEBLOCK} I'll get?\n"
.string "This is so exciting!$"
BerryBlender_Text_WantToBlendPokeblocksWithUs:
.string "Hi, there! Did you want to blend some\n"
.string "{POKEBLOCK}S with us?$"
BerryBlender_Text_Okay:
.string "Okay!$"
BerryBlender_Text_ThatsTooBad:
.string "That's too bad…\p"
.string "But we'll always be around whenever\n"
.string "you get the urge to blend!$"
BerryBlender_Text_KnowHowToMakePokeblocks2:
.string "Of course, you do know how to\n"
.string "blend {POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender2:
.string "Let's get started, then!\p"
.string "Let's Berry Blender!$"
BerryBlender_Text_ExplainBerryBlending2:
.string "Okay!\n"
.string "Let me explain it to you!\p"
.string "When the spinning Blender's arrow\n"
.string "reaches your marker, just press\l"
.string "the A Button.\p"
.string "That's all it takes.\n"
.string "Pretty easy, don't you think?$"
BerryBlender_Text_DontHaveAnyBerries2:
.string "Oh, but wait a second here…\n"
.string "You don't have any Berries.\p"
.string "You can't make any {POKEBLOCK}S without\n"
.string "Berries…\p"
.string "We'll always be around whenever you\n"
.string "get hold of some Berries to blend.$"
BerryBlender_Text_PokeblockCaseIsFull2:
.string "Oh, but wait a second here…\n"
.string "Your {POKEBLOCK} Case is full.\p"
.string "You should use some {POKEBLOCK}S and\n"
.string "then come back.$"
BerryBlender_Text_DontHavePokeblockCase2:
.string "Oh, but wait a second here…\n"
.string "You don't have a {POKEBLOCK} Case.\p"
.string "You should get a {POKEBLOCK} Case and\n"
.string "then come back.$"
@ Unused
BerryBlender_Text_MakePokeblocksWithOurGroup:
.string "Oh, hello! Did you want to make some\n"
.string "{POKEBLOCK}S with our little group?$"
BerryBlender_Text_OhDear:
.string "Oh, dear!$"
BerryBlender_Text_LeftUsInShock:
.string "Oh, dear me…\p"
.string "You've left us in shock!$"
BerryBlender_Text_KnowHowToMakePokeblocks3:
.string "Naturally, you know how to make\n"
.string "{POKEBLOCK}S, don't you?$"
BerryBlender_Text_LetsBerryBlender3:
.string "Okay, dear!\n"
.string "Let's get started!\p"
.string "Let's Berry Blender!$"
BerryBlender_Text_ExplainBerryBlending3:
.string "Oh, dear!\p"
.string "Then, I'll explain it to you nicely.\p"
.string "When the Blender's arrow spins to\n"
.string "your marker, press the A Button.\p"
.string "That's all it takes.\n"
.string "Isn't it simple?$"
BerryBlender_Text_DontHaveAnyBerries3:
.string "You don't have any Berries,\n"
.string "do you?\p"
.string "If you don't have any Berries,\n"
.string "you can't make any {POKEBLOCK}S.\p"
.string "We'll always be making {POKEBLOCK}S here,\n"
.string "so let's make some together when\l"
.string "you get a Berry or two.$"
BerryBlender_Text_PokeblockCaseIsFull3:
.string "Your {POKEBLOCK} Case is full,\n"
.string "it looks like.\p"
.string "You should use some {POKEBLOCK}S up\n"
.string "and then come back.$"
BerryBlender_Text_DontHavePokeblockCase3:
.string "You haven't gotten a {POKEBLOCK} Case\n"
.string "yet, it looks like.\p"
.string "You need to get a {POKEBLOCK} Case before\n"
.string "you come back.$"
BerryBlender_Text_SetNewBlenderRecord:
.string "Okay! Today's going to be the day that\n"
.string "I set a new Blender speed record!$"
BerryBlender_Text_LookGoodAtBlendingJoinUs:
.string "Oh, dear!\n"
.string "You look as if you're good at blending.\l"
.string "Would you like to join us?$"
BerryBlender_Text_MakeDeliciousPokeblocks:
.string "I'm going to make delicious {POKEBLOCK}S\n"
.string "and make my Pokémon cuter.$"
BerryBlender_Text_SaveGameBeforeBerryBlenderLink:
.string "{POKEBLOCK}S will be made with your friends \n"
.string "from Berries in the Berry Blender.\p"
.string "Is it okay to save the game before\n"
.string "linking with your friends?$"
BerryBlender_Text_SearchingForFriends:
.string "Searching for your friends…\n"
.string "… … B Button: Cancel$"
BerryBlender_Text_Player1Arrived:
.string "{STR_VAR_1} arrived.$"
BerryBlender_Text_Player1And2Arrived:
.string "{STR_VAR_1} and {STR_VAR_2} arrived.$"
BerryBlender_Text_AllPlayersArrived:
.string "{STR_VAR_1}, {STR_VAR_2}, and\n"
.string "{STR_VAR_3} arrived.$"
BerryBlender_Text_NoBerriesLink:
.string "You have no Berries.\n"
.string "The Berry Blender can't be used.$"
BerryBlender_Text_PokeblockCaseIsFullLink:
.string "Your {POKEBLOCK} Case is full.\n"
.string "The Berry Blender can't be used.$"
BerryBlender_Text_DontHavePokeblockCaseLink:
.string "You don't have a {POKEBLOCK} Case.\n"
.string "The Berry Blender can't be used.$"
BerryBlender_Text_LoveMakingPokeblocks:
.string "I love making {POKEBLOCK}S.\p"
.string "I always have some Berries with me.$"
BerryBlender_Text_MakePokeblocksUsingBerryBlender:
.string "If you'd like, we could make some\n"
.string "{POKEBLOCK}S together using the\l"
.string "Berry Blender.$"
BerryBlender_Text_DontHaveAnyBerriesHaveOne:
.string "Oh?\n"
.string "You don't have any Berries?\p"
.string "Well, that won't do at all now, will it?\p"
.string "If you don't mind leftovers, you can\n"
.string "have one of my Berries.$"
BerryBlender_Text_UseItToMakePokeblocksTogether:
.string "We'll use it to make {POKEBLOCK}S together\n"
.string "using the Berry Blender.$"
BerryBlender_Text_DontHaveAnyBerriesNoneToSpare:
.string "Oh?\n"
.string "You don't have any Berries?\p"
.string "If I had some left over, I'd gladly\n"
.string "give you one…\p"
.string "But, I don't have any to spare today.\n"
.string "Sorry about that.$"
BerryBlender_EventScript_BerryBlender1::
lockall
goto_if_unset FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER, BerryBlender_EventScript_BlendMasterPresent
setvar NUM_OPPONENTS, 1
applymovement LOCALID_EXPERT_M, BerryBlender_Movement_BlendLeaderWalkInPlace
waitmovement 0
msgbox BerryBlender_Text_WantToMakePokeblocks, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_TryUseBerryBlender1
goto BerryBlender_EventScript_DeclineBlender1
end
BerryBlender_EventScript_DeclineBlender1:
msgbox BerryBlender_Text_MadeOldTimerSad, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender1NoBerries:
msgbox BerryBlender_Text_DontHaveAnyBerries, MSGBOX_DEFAULT
dotimebasedevents
goto_if_set FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY, BerryBlender_EventScript_Blender1NoSpareBerries
goto BerryBlender_EventScript_Blender1GiveSpareBerry
end
BerryBlender_EventScript_Blender1NoSpareBerries:
msgbox BerryBlender_Text_DontHaveAnyBerriesToSpare, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender1GiveSpareBerry:
msgbox BerryBlender_Text_CanHaveOneOfMyBerries, MSGBOX_DEFAULT
giveitem ITEM_PECHA_BERRY
setflag FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY
goto BerryBlender_EventScript_UseBerryBlender1
end
BerryBlender_EventScript_UseBerryBlender1:
msgbox BerryBlender_Text_KnowHowToMakePokeblocks, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_StartBlender1
goto BerryBlender_EventScript_ExplainBlending1
end
BerryBlender_EventScript_StartBlender1:
msgbox BerryBlender_Text_LetsBerryBlender, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoBerryBlending
end
BerryBlender_EventScript_ExplainBlending1:
msgbox BerryBlender_Text_ExplainBerryBlending, MSGBOX_DEFAULT
goto BerryBlender_EventScript_StartBlender1
end
BerryBlender_EventScript_TryUseBerryBlender1:
checkitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_Blender1NoCase
specialvar VAR_RESULT, GetFirstFreePokeblockSlot
goto_if_eq VAR_RESULT, 65535, BerryBlender_EventScript_Blender1CaseFull
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_Blender1NoBerries
msgbox BerryBlender_Text_Excellent, MSGBOX_DEFAULT
goto BerryBlender_EventScript_UseBerryBlender1
end
BerryBlender_EventScript_DoBerryBlending:
copyvar VAR_0x8004, NUM_OPPONENTS
fadescreen FADE_TO_BLACK
special DoBerryBlending
waitstate
releaseall
end
BerryBlender_EventScript_Blender1CaseFull:
msgbox BerryBlender_Text_PokeblockCaseIsFull, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender1NoCase:
msgbox BerryBlender_Text_DontHavePokeblockCase, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_BerryBlender2::
lockall
setvar NUM_OPPONENTS, 2
applymovement LOCALID_TWIN, Common_Movement_FaceOriginalDirection
applymovement LOCALID_MAN, BerryBlender_Movement_BlendLeaderWalkInPlace
waitmovement 0
msgbox BerryBlender_Text_WantToBlendPokeblocksWithUs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_TryUseBerryBlender2
goto BerryBlender_EventScript_DeclineBlender2
end
BerryBlender_EventScript_DeclineBlender2:
msgbox BerryBlender_Text_ThatsTooBad, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender2NoBerries:
msgbox BerryBlender_Text_DontHaveAnyBerries2, MSGBOX_DEFAULT
release
end
BerryBlender_EventScript_UseBerryBlender2:
msgbox BerryBlender_Text_KnowHowToMakePokeblocks2, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_StartBlender2
goto BerryBlender_EventScript_ExplainBlending2
end
BerryBlender_EventScript_StartBlender2:
msgbox BerryBlender_Text_LetsBerryBlender2, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoBerryBlending
end
BerryBlender_EventScript_ExplainBlending2:
msgbox BerryBlender_Text_ExplainBerryBlending2, MSGBOX_DEFAULT
goto BerryBlender_EventScript_StartBlender2
end
BerryBlender_EventScript_TryUseBerryBlender2:
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_Blender2NoBerries
checkitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_Blender2NoCase
msgbox BerryBlender_Text_Okay, MSGBOX_DEFAULT
specialvar VAR_RESULT, GetFirstFreePokeblockSlot
goto_if_ne VAR_RESULT, 65535, BerryBlender_EventScript_UseBerryBlender2
goto_if_eq VAR_RESULT, 65535, BerryBlender_EventScript_Blender2CaseFull
end
BerryBlender_EventScript_Blender2CaseFull:
msgbox BerryBlender_Text_PokeblockCaseIsFull2, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender2NoCase:
msgbox BerryBlender_Text_DontHavePokeblockCase2, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_BerryBlender3::
lockall
setvar VAR_0x8008, LOCALID_POKEFAN_F
setvar NUM_OPPONENTS, 3
applymovement LOCALID_BOY, Common_Movement_FaceOriginalDirection
applymovement LOCALID_GIRL, Common_Movement_FaceOriginalDirection
applymovement VAR_0x8008, BerryBlender_Movement_BlendLeaderWalkInPlace
waitmovement 0
msgbox BerryBlender_Text_LookGoodAtBlendingJoinUs, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_TryUseBlender3
goto BerryBlender_EventScript_DeclineBlender3
end
BerryBlender_EventScript_DeclineBlender3:
msgbox BerryBlender_Text_LeftUsInShock, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender3NoBerries:
msgbox BerryBlender_Text_DontHaveAnyBerries3, MSGBOX_DEFAULT
release
end
BerryBlender_EventScript_UseBerryBlender3:
msgbox BerryBlender_Text_KnowHowToMakePokeblocks3, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_StartBlender3
goto BerryBlender_EventScript_ExplainBlending3
end
BerryBlender_EventScript_StartBlender3:
msgbox BerryBlender_Text_LetsBerryBlender3, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoBerryBlending
end
BerryBlender_EventScript_ExplainBlending3:
msgbox BerryBlender_Text_ExplainBerryBlending3, MSGBOX_DEFAULT
goto BerryBlender_EventScript_StartBlender3
end
BerryBlender_EventScript_TryUseBlender3:
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_Blender3NoBerries
checkitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_Blender3NoCase
msgbox BerryBlender_Text_OhDear, MSGBOX_DEFAULT
specialvar VAR_RESULT, GetFirstFreePokeblockSlot
goto_if_ne VAR_RESULT, 65535, BerryBlender_EventScript_UseBerryBlender3
goto_if_eq VAR_RESULT, 65535, BerryBlender_EventScript_Blender3CaseFull
end
BerryBlender_EventScript_Blender3CaseFull:
msgbox BerryBlender_Text_PokeblockCaseIsFull3, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender3NoCase:
msgbox BerryBlender_Text_DontHavePokeblockCase3, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_BlendMasterPresent:
lockall
setvar NUM_OPPONENTS, 1
msgbox BerryBlender_Text_SeeMyMasteryInAction, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_TryBlendWithBlendMaster
msgbox BerryBlender_Text_TooBusyNowIsee, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_BlendMasterNoBerries:
msgbox BerryBlender_Text_BlendMasterNoBerries, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_TryBlendWithBlendMaster:
checkitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_BlendMasterNoCase
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_BlendMasterNoBerries
specialvar VAR_RESULT, GetFirstFreePokeblockSlot
goto_if_ne VAR_RESULT, 65535, BerryBlender_EventScript_BlendWithBlendMaster
goto_if_eq VAR_RESULT, 65535, BerryBlender_EventScript_BlendMasterCaseFull
end
BerryBlender_EventScript_BlendWithBlendMaster:
msgbox BerryBlender_Text_BlendMasterKnowHowToMakePokeblocks, MSGBOX_YESNO
call_if_eq VAR_RESULT, NO, BerryBlender_EventScript_BlendMasterExplainBlending
msgbox BerryBlender_Text_BlendMasterLetsBerryBlender, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoBerryBlending
end
BerryBlender_EventScript_BlendMasterExplainBlending:
msgbox BerryBlender_Text_BlendMasterExplainBerryBlending, MSGBOX_DEFAULT
return
BerryBlender_EventScript_BlendMasterNoCase:
msgbox BerryBlender_Text_BlendMasterNoPokeblockCase, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_BlendMasterCaseFull:
msgbox BerryBlender_Text_BlendMasterPokeblockCaseFull, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_Blender2Man::
msgbox BerryBlender_Text_SetNewBlenderRecord, MSGBOX_NPC
end
BerryBlender_EventScript_Blender3PokefanF::
msgbox BerryBlender_Text_LookGoodAtBlendingJoinUs, MSGBOX_NPC
end
BerryBlender_EventScript_Blender2Twin::
msgbox BerryBlender_Text_MakeDeliciousPokeblocks, MSGBOX_NPC
end
BerryBlender_EventScript_Blender1ExpertM::
setvar VAR_0x8008, 15
goto BerryBlender_EventScript_ExpertMCheckGiveBerry
end
BerryBlender_EventScript_ExpertMCheckGiveBerry:
lock
faceplayer
msgbox BerryBlender_Text_LoveMakingPokeblocks, MSGBOX_DEFAULT
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, TRUE, BerryBlender_EventScript_ExpertMPlayerHasBerries
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_ExpertMNoBerries
end
BerryBlender_EventScript_ExpertMPlayerHasBerries:
msgbox BerryBlender_Text_MakePokeblocksUsingBerryBlender, MSGBOX_DEFAULT
release
end
BerryBlender_EventScript_ExpertMNoBerries:
checkitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_ExpertMNoSpareBerries
specialvar VAR_RESULT, GetFirstFreePokeblockSlot
goto_if_eq VAR_RESULT, 65535, BerryBlender_EventScript_ExpertMNoSpareBerries
dotimebasedevents
goto_if_set FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY, BerryBlender_EventScript_ExpertMNoSpareBerries
goto BerryBlender_EventScript_ExpertMGiveBerry
end
BerryBlender_EventScript_ExpertMNoSpareBerries:
msgbox BerryBlender_Text_DontHaveAnyBerriesNoneToSpare, MSGBOX_DEFAULT
release
end
BerryBlender_EventScript_ExpertMGiveBerry:
msgbox BerryBlender_Text_DontHaveAnyBerriesHaveOne, MSGBOX_DEFAULT
giveitem ITEM_PECHA_BERRY
setflag FLAG_DAILY_CONTEST_LOBBY_RECEIVED_BERRY
msgbox BerryBlender_Text_UseItToMakePokeblocksTogether, MSGBOX_DEFAULT
release
end
BerryBlender_Movement_BlendLeaderWalkInPlace:
walk_in_place_faster_right
step_end
BerryBlender_EventScript_BerryBlenderLink::
lockall
specialvar VAR_RESULT, PlayerHasBerries
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_LinkBlenderNoBerries
checkitem ITEM_POKEBLOCK_CASE
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_LinkBlenderNoCase
specialvar VAR_RESULT, GetFirstFreePokeblockSlot
goto_if_ne VAR_RESULT, 65535, BerryBlender_EventScript_LinkBlenderSaveGame
goto_if_eq VAR_RESULT, 65535, BerryBlender_EventScript_LinkBlenderCaseFull
end
BerryBlender_EventScript_LinkBlenderSaveGame:
msgbox BerryBlender_Text_SaveGameBeforeBerryBlenderLink, MSGBOX_YESNO
goto_if_eq VAR_RESULT, YES, BerryBlender_EventScript_TryDoLinkBlender
goto_if_eq VAR_RESULT, NO, BerryBlender_EventScript_CancelLinkBlender
end
BerryBlender_EventScript_LinkBlenderNoBerries:
msgbox BerryBlender_Text_NoBerriesLink, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_TryDoLinkBlender:
call Common_EventScript_SaveGame
goto_if_eq VAR_RESULT, FALSE, BerryBlender_EventScript_CancelLinkBlender
specialvar VAR_RESULT, IsWirelessAdapterConnected
goto_if_eq VAR_RESULT, TRUE, BerryBlender_EventScript_StartDecideLinkLeader
message BerryBlender_Text_SearchingForFriends
waitmessage
special TryBerryBlenderLinkup
waitstate
goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BerryBlender_EventScript_SpawnLinkPartners
goto_if_eq VAR_RESULT, LINKUP_SOMEONE_NOT_READY, BerryBlender_EventScript_CloseLinkNotReady
goto_if_eq VAR_RESULT, LINKUP_DIFF_SELECTIONS, BerryBlender_EventScript_CloseLinkDifferentSelections
goto_if_eq VAR_RESULT, LINKUP_FAILED, BerryBlender_EventScript_CloseLink
goto_if_eq VAR_RESULT, LINKUP_CONNECTION_ERROR, BerryBlender_EventScript_LinkError
end
BerryBlender_EventScript_TwoPlayerLink:
msgbox BerryBlender_Text_Player1Arrived, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoLinkBerryBlending
end
BerryBlender_EventScript_ThreePlayerLink:
msgbox BerryBlender_Text_Player1And2Arrived, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoLinkBerryBlending
end
BerryBlender_EventScript_FourPlayerLink:
msgbox BerryBlender_Text_AllPlayersArrived, MSGBOX_DEFAULT
goto BerryBlender_EventScript_DoLinkBerryBlending
end
BerryBlender_EventScript_DoLinkBerryBlending:
setvar VAR_0x8004, 0 @ number of opponents, 0 indicates Link
fadescreen FADE_TO_BLACK
removeobject 240 @ Unclear where these local IDs come from,
removeobject 239 @ but presumably they'd be the 4 link players
removeobject 238
removeobject 237
special DoBerryBlending
waitstate
releaseall
end
BerryBlender_EventScript_CancelLinkBlender:
releaseall
end
BerryBlender_EventScript_LinkBlenderCaseFull:
msgbox BerryBlender_Text_PokeblockCaseIsFullLink, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_LinkBlenderNoCase:
msgbox BerryBlender_Text_DontHavePokeblockCaseLink, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_CloseLinkNotReady:
special CloseLink
msgbox Text_SomeoneIsNotReadyToLink, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_CloseLinkDifferentSelections:
special CloseLink
msgbox Text_PlayersMadeDifferentSelections, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_CloseLink:
special CloseLink
msgbox gText_PokeblockLinkCanceled, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_LinkError:
special CloseLink
msgbox Text_LinkErrorPleaseReset, MSGBOX_DEFAULT
releaseall
end
BerryBlender_EventScript_SpawnLinkPartners:
fadescreen FADE_TO_BLACK
specialvar VAR_RESULT, GetLinkPartnerNames
copyvar VAR_0x8008, VAR_RESULT
copyvar VAR_0x8004, VAR_0x8008
special SpawnLinkPartnerObjectEvent
goto BerryBlender_EventScript_LinkPlayersArrived
end
BerryBlender_EventScript_LinkPlayersArrived:
fadescreen FADE_FROM_BLACK
switch VAR_0x8008
case 2, BerryBlender_EventScript_TwoPlayerLink
case 3, BerryBlender_EventScript_ThreePlayerLink
case 4, BerryBlender_EventScript_FourPlayerLink
end
BerryBlender_EventScript_StartDecideLinkLeader:
setvar VAR_0x8004, LINK_GROUP_BERRY_BLENDER
goto BerryBlender_EventScript_DecideLinkLeader
end
BerryBlender_EventScript_DecideLinkLeader:
message LilycoveCity_ContestLobby_Text_PleaseDecideLinkLeader
waitmessage
multichoice 16, 6, MULTI_LINK_LEADER, FALSE
switch VAR_RESULT
case 0, BerryBlender_EventScript_TryJoinGroup
case 1, BerryBlender_EventScript_TryLeadGroup
case 2, BerryBlender_EventScript_CloseLink
case MULTI_B_PRESSED, BerryBlender_EventScript_CloseLink
end
BerryBlender_EventScript_TryLeadGroup:
call BerryBlender_EventScript_TryBecomeLinkLeader
goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BerryBlender_EventScript_LinkLeaderDecided
goto_if_eq VAR_RESULT, LINKUP_FAILED, BerryBlender_EventScript_DecideLinkLeader
goto_if_eq VAR_RESULT, LINKUP_RETRY_ROLE_ASSIGN, BerryBlender_EventScript_TryLeadGroup
release
end
BerryBlender_EventScript_TryJoinGroup:
call BerryBlender_EventScript_TryJoinLinkGroup
goto_if_eq VAR_RESULT, LINKUP_SUCCESS, BerryBlender_EventScript_LinkLeaderDecided
goto_if_eq VAR_RESULT, LINKUP_FAILED, BerryBlender_EventScript_DecideLinkLeader
goto_if_eq VAR_RESULT, LINKUP_RETRY_ROLE_ASSIGN, BerryBlender_EventScript_TryJoinGroup
release
end
BerryBlender_EventScript_TryBecomeLinkLeader:
special TryBecomeLinkLeader
waitstate
return
BerryBlender_EventScript_TryJoinLinkGroup:
special TryJoinLinkGroup
waitstate
return
BerryBlender_EventScript_LinkLeaderDecided:
goto BerryBlender_EventScript_SpawnLinkPartners
end