305 lines
9.3 KiB
PHP
305 lines
9.3 KiB
PHP
.set LOCALID_RIVAL, 1
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LittlerootTown_BrendansHouse_2F_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_2F_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, LittlerootTown_BrendansHouse_2F_OnWarp
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.byte 0
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LittlerootTown_BrendansHouse_2F_OnTransition:
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call_if_lt VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan
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call_if_ge VAR_LITTLEROOT_RIVAL_STATE, 3, LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 4, PlayersHouse_2F_EventScript_BlockStairsUntilClockIsSet
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call SecretBase_EventScript_SetDecorationFlags
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setvar VAR_SECRET_BASE_INITIALIZED, 0
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end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckShouldUpdateBrendanPos::
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goto_if_set FLAG_MET_RIVAL_LILYCOVE, LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
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goto_if_ge VAR_BIRCH_LAB_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_Ret
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goto LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos
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LittlerootTown_BrendansHouse_2F_EventScript_TryUpdateBrendanPos::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_Ret
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@ Odd that the MaysHouse equivalent was used below instead
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goto_if_ge VAR_DEX_UPGRADE_JOHTO_STARTER_STATE, 2 LittlerootTown_MaysHouse_2F_EventScript_Ret
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setobjectxyperm LOCALID_RIVAL, 0, 2
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setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_2F_EventScript_Ret::
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return
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LittlerootTown_BrendansHouse_2F_EventScript_CheckSetReadyToMeetBrendan::
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checkplayergender
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan
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return
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LittlerootTown_BrendansHouse_2F_EventScript_SetReadyToMeetBrendan::
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setvar VAR_LITTLEROOT_RIVAL_STATE, 2
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return
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LittlerootTown_BrendansHouse_2F_OnWarp:
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map_script_2 VAR_SECRET_BASE_INITIALIZED, 0, LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor
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.2byte 0
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LittlerootTown_BrendansHouse_2F_EventScript_CheckInitDecor::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, SecretBase_EventScript_InitDecorations
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end
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LittlerootTown_BrendansHouse_2F_EventScript_RivalsPokeBall::
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lockall
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goto_if_eq VAR_LITTLEROOT_RIVAL_STATE, 2, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan
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msgbox RivalsHouse_2F_Text_ItsRivalsPokeBall, MSGBOX_DEFAULT
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releaseall
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end
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendan::
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delay 10
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addobject LOCALID_RIVAL
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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delay 10
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playbgm MUS_ENCOUNTER_BRENDAN, TRUE
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call_if_eq VAR_FACING, DIR_NORTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth
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call_if_eq VAR_FACING, DIR_SOUTH, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth
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call_if_eq VAR_FACING, DIR_WEST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest
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call_if_eq VAR_FACING, DIR_EAST, LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanNorth::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanSouth::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanWest::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterRight
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waitmovement 0
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msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_2F_EventScript_MeetBrendanEast::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp
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waitmovement 0
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msgbox RivalsHouse_2F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_2F_Movement_BrendanEnters:
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walk_down
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walk_down
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerNorth:
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walk_left
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walk_left
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walk_down
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walk_down
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walk_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCNorth:
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanNorth:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerSouth:
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walk_left
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walk_left
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walk_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCSouth:
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanSouth:
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerWest:
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walk_left
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walk_left
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walk_down
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCWest:
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanWest:
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delay_8
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delay_16
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walk_in_place_faster_up
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanApproachPlayerEast:
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_faster_down
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step_end
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LittlerootTown_BrendansHouse_2F_Movement_BrendanWalkToPCEast:
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walk_up
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walk_left
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walk_left
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walk_in_place_faster_up
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step_end
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@ Unused, the player is already facing this direction so its unneeded
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LittlerootTown_BrendansHouse_2F_Movement_PlayerWatchBrendanEast:
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delay_16
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delay_16
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_2F_EventScript_PC::
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lockall
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC
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goto_if_eq VAR_RESULT, FEMALE, LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC
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end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckPlayersPC::
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setvar VAR_0x8004, 1
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special DoPCTurnOnEffect
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playse SE_PC_ON
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msgbox gText_PlayerHouseBootPC, MSGBOX_DEFAULT
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special BedroomPC
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waitstate
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releaseall
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end
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LittlerootTown_BrendansHouse_2F_EventScript_TurnOffPlayerPC::
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setvar VAR_0x8004, 1
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playse SE_PC_OFF
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special DoPCTurnOffEffect
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releaseall
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end
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LittlerootTown_BrendansHouse_2F_EventScript_CheckRivalsPC::
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msgbox gText_PokemonTrainerSchoolEmail, MSGBOX_DEFAULT
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releaseall
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end
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PlayersHouse_2F_EventScript_Notebook::
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msgbox PlayersHouse_2F_Text_Notebook, MSGBOX_SIGN
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end
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PlayersHouse_2F_EventScript_GameCube::
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msgbox PlayersHouse_2F_Text_ItsAGameCube, MSGBOX_SIGN
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end
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PlayersHouse_2F_Text_ClockIsStopped:
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.string "The clock is stopped…\p"
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.string "Better set it and start it!$"
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PlayersHouse_2F_Text_HowDoYouLikeYourRoom:
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.string "Mom: {PLAYER}, how do you like your\n"
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.string "new room?\p"
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.string "Good! Everything's put away neatly!\p"
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.string "They finished moving everything in\n"
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.string "downstairs, too.\p"
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.string "Pokémon movers are so convenient!\p"
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.string "Oh, you should make sure that\n"
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.string "everything's all there on your desk.$"
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PlayersHouse_2F_Text_Notebook:
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.string "{PLAYER} flipped open the notebook.\p"
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.string "Adventure Rule No. 1\n"
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.string "Open the Menu with Start.\p"
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.string "Adventure Rule No. 2\n"
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.string "Record your progress with Save.\p"
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.string "The remaining pages are blank…$"
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Common_Text_LookCloserAtMap:
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.string "{PLAYER} took a closer look at the\n"
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.string "Hoenn region map.$"
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PlayersHouse_2F_Text_ItsAGameCube:
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.string "It's a Nintendo GameCube.\p"
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.string "A Game Boy Advance is connected to\n"
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.string "serve as the Controller.$"
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