441 lines
14 KiB
PHP
441 lines
14 KiB
PHP
.set LOCALID_MOM, 1
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.set LOCALID_RIVAL_MOM, 4
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.set LOCALID_RIVAL, 7
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LittlerootTown_BrendansHouse_1F_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, LittlerootTown_BrendansHouse_1F_OnLoad
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map_script MAP_SCRIPT_ON_TRANSITION, LittlerootTown_BrendansHouse_1F_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, LittlerootTown_BrendansHouse_1F_OnFrame
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.byte 0
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LittlerootTown_BrendansHouse_1F_OnLoad:
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call_if_lt VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_BrendansHouse_1F_EventScript_SetMovingBoxes
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call_if_set FLAG_RECEIVED_RUNNING_SHOES, LittlerootTown_BrendansHouse_1F_EventScript_CheckShowShoesManual
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end
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LittlerootTown_BrendansHouse_1F_EventScript_SetMovingBoxes::
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setmetatile 5, 4, METATILE_BrendansMaysHouse_MovingBox_Open, TRUE
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setmetatile 5, 2, METATILE_BrendansMaysHouse_MovingBox_Closed, TRUE
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return
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LittlerootTown_BrendansHouse_1F_EventScript_CheckShowShoesManual::
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checkplayergender
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goto_if_eq VAR_RESULT, MALE, LittlerootTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual
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return
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LittlerootTown_BrendansHouse_1F_EventScript_ShowRunningShoesManual::
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setmetatile 3, 7, METATILE_BrendansMaysHouse_BookOnTable, TRUE
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return
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LittlerootTown_BrendansHouse_1F_OnTransition:
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 3, LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 5, LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs
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call_if_eq VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToStairs::
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setobjectxyperm LOCALID_MOM, 8, 4
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setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToTV::
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setobjectxyperm LOCALID_MOM, 4, 5
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setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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LittlerootTown_BrendansHouse_1F_EventScript_MoveMomToDoor::
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setobjectxyperm LOCALID_MOM, 9, 8
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setobjectmovementtype LOCALID_MOM, MOVEMENT_TYPE_FACE_UP
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return
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@ Many of the below scripts have no gender check because they assume youre in the correct house
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@ The below SS Ticket script uses Mays house state by accident(?), but theyre both set identically after the intro
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LittlerootTown_BrendansHouse_1F_OnFrame:
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 3, LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 5, LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock
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map_script_2 VAR_LITTLEROOT_INTRO_STATE, 6, LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 1, LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor
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map_script_2 VAR_LITTLEROOT_HOUSES_STATE_MAY, 3, PlayersHouse_1F_EventScript_GetSSTicketAndSeeLatiTV
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.2byte 0
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LittlerootTown_BrendansHouse_1F_EventScript_GoUpstairsToSetClock::
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lockall
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msgbox PlayersHouse_1F_Text_GoSetTheClock, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
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applymovement LOCALID_MOM, LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs
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waitmovement 0
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warp MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F, 7, 1
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waitstate
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releaseall
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end
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LittlerootTown_BrendansHouse_1F_Movement_PushTowardStairs:
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_EnterHouseMovingIn::
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lockall
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setvar VAR_0x8004, LOCALID_MOM
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setvar VAR_0x8005, MALE
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goto PlayersHouse_1F_EventScript_EnterHouseMovingIn
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end
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LittlerootTown_BrendansHouse_1F_EventScript_PetalburgGymReport::
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lockall
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setvar VAR_0x8004, MALE
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setvar VAR_0x8005, LOCALID_MOM
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goto PlayersHouse_1F_EventScript_PetalburgGymReportMale
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end
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LittlerootTown_BrendansHouse_1F_EventScript_YoureNewNeighbor::
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lockall
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playse SE_PIN
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applymovement LOCALID_RIVAL_MOM, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL_MOM, Common_Movement_Delay48
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft
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applymovement LOCALID_RIVAL_MOM, LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach
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waitmovement 0
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special GetRivalSonDaughterString
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msgbox RivalsHouse_1F_Text_OhYoureTheNewNeighbor, MSGBOX_DEFAULT
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setflag FLAG_MET_RIVAL_MOM
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setvar VAR_LITTLEROOT_HOUSES_STATE_MAY, 2
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releaseall
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end
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LittlerootTown_BrendansHouse_1F_Movement_RivalMomApproach:
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walk_down
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walk_right
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_GoSeeRoom::
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lockall
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setvar VAR_0x8004, LOCALID_MOM
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setvar VAR_0x8005, MALE
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applymovement VAR_0x8004, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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goto PlayersHouse_1F_EventScript_MomGoSeeRoom
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival0::
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lockall
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setvar VAR_0x8008, 0
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goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival1::
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lockall
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setvar VAR_0x8008, 1
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goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival2::
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lockall
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setvar VAR_0x8008, 2
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goto LittlerootTown_BrendansHouse_1F_EventScript_MeetRival
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end
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LittlerootTown_BrendansHouse_1F_EventScript_MeetRival::
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playse SE_EXIT
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delay 10
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addobject LOCALID_RIVAL
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delay 30
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playse SE_PIN
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applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_RIVAL, Common_Movement_Delay48
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waitmovement 0
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call_if_ne VAR_0x8008, 1, LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan
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playbgm MUS_ENCOUNTER_BRENDAN, TRUE
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call_if_eq VAR_0x8008, 0, LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0
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call_if_eq VAR_0x8008, 1, LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1
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call_if_eq VAR_0x8008, 2, LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2
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msgbox RivalsHouse_1F_Text_BrendanWhoAreYou, MSGBOX_DEFAULT
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closemessage
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call_if_eq VAR_0x8008, 0, LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0
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call_if_eq VAR_0x8008, 1, LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1
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call_if_eq VAR_0x8008, 2, LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2
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playse SE_EXIT
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removeobject LOCALID_RIVAL
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_BRENDAN
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setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F_POKE_BALL
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clearflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM
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delay 30
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setvar VAR_LITTLEROOT_RIVAL_STATE, 3
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setvar VAR_LITTLEROOT_TOWN_STATE, 1
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savebgm MUS_DUMMY
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fadedefaultbgm
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releaseall
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end
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LittlerootTown_BrendansHouse_1F_EventScript_PlayerFaceBrendan::
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer0::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer1::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanApproachPlayer2::
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer0:
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walk_in_place_faster_left
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walk_left
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walk_in_place_faster_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer1:
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanApproachPlayer2:
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walk_in_place_faster_right
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walk_right
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walk_in_place_faster_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs0::
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs1::
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_EventScript_BrendanGoUpstairs2::
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applymovement OBJ_EVENT_ID_PLAYER, LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2
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applymovement LOCALID_RIVAL, LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2
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waitmovement 0
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return
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit0:
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delay_16
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delay_8
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walk_in_place_faster_right
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit1:
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delay_16
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delay_8
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walk_in_place_faster_right
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delay_16
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delay_16
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walk_in_place_faster_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_PlayerWatchBrendanExit2:
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delay_16
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delay_8
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walk_in_place_faster_left
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs0:
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walk_in_place_faster_right
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walk_right
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walk_in_place_faster_up
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walk_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs1:
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walk_in_place_faster_right
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walk_right
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walk_in_place_faster_up
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walk_up
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walk_up
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walk_in_place_faster_left
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walk_left
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walk_in_place_faster_up
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walk_up
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step_end
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LittlerootTown_BrendansHouse_1F_Movement_BrendanGoUpstairs2:
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walk_in_place_faster_left
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walk_left
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walk_in_place_faster_up
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walk_up
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walk_up
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step_end
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PlayersHouse_1F_Text_IsntItNiceInHere:
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.string "Mom: See, {PLAYER}?\n"
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.string "Isn't it nice in here, too?$"
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PlayersHouse_1F_Text_MoversPokemonGoSetClock:
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.string "The mover's Pokémon do all the work\n"
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.string "of moving us in and cleaning up after.\l"
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.string "This is so convenient!\p"
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.string "{PLAYER}, your room is upstairs.\n"
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.string "Go check it out, dear!\p"
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.string "Dad bought you a new clock to mark\n"
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.string "our move here.\l"
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.string "Don't forget to set it!$"
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PlayersHouse_1F_Text_ArentYouInterestedInRoom:
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.string "Mom: Well, {PLAYER}?\p"
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.string "Aren't you interested in seeing your\n"
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.string "very own room?$"
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PlayersHouse_1F_Text_GoSetTheClock:
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.string "Mom: {PLAYER}.\p"
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.string "Go set the clock in your room, honey.$"
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PlayersHouse_1F_Text_OhComeQuickly:
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.string "Mom: Oh! {PLAYER}, {PLAYER}!\n"
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.string "Quick! Come quickly!$"
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PlayersHouse_1F_Text_MaybeDadWillBeOn:
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.string "Mom: Look! It's Petalburg Gym!\n"
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.string "Maybe Dad will be on!$"
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PlayersHouse_1F_Text_ItsOverWeMissedHim:
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.string "Mom: Oh… It's over.\p"
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.string "I think Dad was on, but we missed him.\n"
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.string "Too bad.$"
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PlayersHouse_1F_Text_GoIntroduceYourselfNextDoor:
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.string "Oh, yes.\n"
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.string "One of Dad's friends lives in town.\p"
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.string "Prof. Birch is his name.\p"
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.string "He lives right next door, so you should\n"
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.string "go over and introduce yourself.$"
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PlayersHouse_1F_Text_SeeYouHoney:
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.string "Mom: See you, honey!$"
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PlayersHouse_1F_Text_DidYouMeetProfBirch:
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.string "Mom: Did you introduce yourself to\n"
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.string "Prof. Birch?$"
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PlayersHouse_1F_Text_YouShouldRestABit:
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.string "Mom: How are you doing, {PLAYER}?\n"
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.string "You look a little tired.\p"
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.string "I think you should rest a bit.$"
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PlayersHouse_1F_Text_TakeCareHoney:
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.string "Mom: Take care, honey!$"
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PlayersHouse_1F_Text_GotDadsBadgeHeresSomethingFromMom:
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.string "Mom: Oh? Did Dad give you that Badge?\p"
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.string "Then here's something from your Mom!$"
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PlayersHouse_1F_Text_DontPushYourselfTooHard:
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.string "Don't push yourself too hard, dear.\n"
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.string "You can always come home.\p"
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.string "Go for it, honey!$"
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PlayersHouse_1F_Text_IsThatAPokenav:
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.string "Mom: What is that, honey? A Pokénav?\n"
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.string "Someone from Devon gave it to you?\p"
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.string "Well, honey, how about registering\n"
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.string "your mom?\p"
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.string "… … …$"
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PlayersHouse_1F_Text_RegisteredMom:
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.string "Registered Mom\n"
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.string "in the Pokénav.$"
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PlayersHouse_1F_Text_Vigoroth1:
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.string "Fugiiiiih!$"
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PlayersHouse_1F_Text_Vigoroth2:
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.string "Huggoh, uggo uggo…$"
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PlayersHouse_1F_Text_ReportFromPetalburgGym:
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.string "Interviewer: …We brought you this\n"
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.string "report from in front of Petalburg Gym.$"
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PlayersHouse_1F_Text_TheresAMovieOnTV:
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.string "There is a movie on Tv.\p"
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.string "Two men are dancing on a big piano\n"
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.string "keyboard.\p"
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.string "Better get going!$"
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PlayersHouse_1F_Text_RunningShoesManual:
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.string "It's the instruction booklet for the\n"
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.string "Running Shoes.\p"
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.string "“Press the B Button to run while\n"
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.string "wearing your Running Shoes.\p"
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.string "“Lace up your Running Shoes and hit\n"
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.string "the road running!”$"
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PlayersHouse_1F_Text_TicketFromBrineyCameForYou:
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.string "Dad: Hm?\p"
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.string "Hey, it's {PLAYER}!\p"
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.string "It's been a while since I saw you,\n"
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.string "but you look…stronger, somehow.\p"
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.string "That's the impression I get.\n"
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.string "But your old man hasn't given up yet!\p"
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.string "Oh, yes, I have something for you.\n"
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.string "This came to you from someone named\l"
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.string "Mr. Briney.$"
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PlayersHouse_1F_Text_PortsInSlateportLilycove:
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.string "Dad: Hm, a Ticket for a ferry?\p"
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.string "If I recall, there are ferry ports in\n"
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.string "Slateport and Lilycove.$"
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PlayersHouse_1F_Text_BetterGetBackToGym:
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.string "I'd better get back to Petalburg Gym.\p"
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.string "Mom, thanks for looking after the house\n"
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.string "while I'm away.$"
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PlayersHouse_1F_Text_DadShouldStayLonger:
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.string "Mom: That Dad of yours…\p"
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.string "He comes home for the first time in a\n"
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.string "while, but all he talks about is Pokémon.\p"
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.string "He should relax and stay a little longer.$"
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PlayersHouse_1F_Text_IsThatABreakingStory:
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.string "Mom: Is that a breaking news story?$"
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PlayersHouse_1F_Text_LatiEmergencyNewsFlash:
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.string "We bring you this emergency\n"
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.string "news flash!\p"
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.string "In various Hoenn locales, there have\n"
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.string "been reports of a Bzzt…colored\l"
|
|
.string "Pokémon in flight.\p"
|
|
.string "The identity of this Pokémon is\n"
|
|
.string "currently unknown.\p"
|
|
.string "We now return you to the regular\n"
|
|
.string "movie program.$"
|
|
|
|
PlayersHouse_1F_Text_WhatColorDidTheySay:
|
|
.string "Mom: {PLAYER}, did you catch that?\p"
|
|
.string "What color did the announcer say\n"
|
|
.string "that Pokémon was?$"
|
|
|
|
PlayersHouse_1F_Text_StillUnknownPokemon:
|
|
.string "Mom: Well, isn't that something!\n"
|
|
.string "There are still unknown Pokémon.$"
|