tumbledemerald-legacy/data/maps/FortreeCity_House1/scripts.inc

99 lines
3.0 KiB
PHP

FortreeCity_House1_MapScripts::
.byte 0
FortreeCity_House1_EventScript_Trader::
lock
faceplayer
goto_if_set FLAG_FORTREE_NPC_TRADE_COMPLETED, FortreeCity_House1_EventScript_TradeCompleted
setvar VAR_0x8008, INGAME_TRADE_PLUSLE
copyvar VAR_0x8004, VAR_0x8008
specialvar VAR_RESULT, GetInGameTradeSpeciesInfo
copyvar VAR_0x8009, VAR_RESULT
msgbox FortreeCity_House1_Text_YouWillTradeWontYou, MSGBOX_YESNO
goto_if_eq VAR_RESULT, NO, FortreeCity_House1_EventScript_DeclineTrade
special ChoosePartyMon
waitstate
copyvar VAR_0x800A, VAR_0x8004
goto_if_eq VAR_0x8004, PARTY_NOTHING_CHOSEN, FortreeCity_House1_EventScript_DeclineTrade
copyvar VAR_0x8005, VAR_0x800A
specialvar VAR_RESULT, GetTradeSpecies
copyvar VAR_0x800B, VAR_RESULT
goto_if_ne VAR_RESULT, VAR_0x8009, FortreeCity_House1_EventScript_NotRequestedMon
copyvar VAR_0x8004, VAR_0x8008
copyvar VAR_0x8005, VAR_0x800A
special CreateInGameTradePokemon
special DoInGameTradeScene
waitstate
bufferspeciesname STR_VAR_1, VAR_0x8009
msgbox FortreeCity_House1_Text_MonYouTakeCare, MSGBOX_DEFAULT
setflag FLAG_FORTREE_NPC_TRADE_COMPLETED
release
end
FortreeCity_House1_EventScript_DeclineTrade::
msgbox FortreeCity_House1_Text_YouWontTradeMe, MSGBOX_DEFAULT
release
end
FortreeCity_House1_EventScript_NotRequestedMon::
bufferspeciesname STR_VAR_1, VAR_0x8009
msgbox FortreeCity_House1_Text_ThisIsntAMon, MSGBOX_DEFAULT
release
end
FortreeCity_House1_EventScript_TradeCompleted::
msgbox FortreeCity_House1_Text_GoingToMakeVolbeatStrong, MSGBOX_DEFAULT
release
end
FortreeCity_House1_EventScript_ExpertF::
msgbox FortreeCity_House1_Text_TradingMemoriesWithOthers, MSGBOX_NPC
end
FortreeCity_House1_EventScript_Zigzagoon::
lock
faceplayer
waitse
playmoncry SPECIES_ZIGZAGOON, CRY_MODE_NORMAL
msgbox FortreeCity_House1_Text_Zigzagoon, MSGBOX_DEFAULT
waitmoncry
release
end
FortreeCity_House1_Text_YouWillTradeWontYou:
.string "Wrooooaaar! I need it!\n"
.string "I have to get me a {STR_VAR_1}!\l"
.string "I'll do anything for it!\p"
.string "…Uh… Did you hear that?\n"
.string "My shout from the bottom of my heart?\p"
.string "Having heard that, you will trade\n"
.string "your {STR_VAR_1} for my {STR_VAR_2},\l"
.string "won't you?$"
FortreeCity_House1_Text_MonYouTakeCare:
.string "Oh, yeah, right on!\p"
.string "{STR_VAR_1}, welcome!\n"
.string "{STR_VAR_2}, you take care!$"
FortreeCity_House1_Text_ThisIsntAMon:
.string "Uh, no, I don't think so.\n"
.string "That isn't a {STR_VAR_1}.$"
FortreeCity_House1_Text_YouWontTradeMe:
.string "No? You won't trade me?\n"
.string "Even after I bared my heart to you?$"
FortreeCity_House1_Text_GoingToMakeVolbeatStrong:
.string "I'm going to make Volbeat super\n"
.string "strong from this moment on!\p"
.string "I hope you do the same with Plusle!$"
FortreeCity_House1_Text_TradingMemoriesWithOthers:
.string "Trading Pokémon with others…\p"
.string "It's as if you're trading your own\n"
.string "memories with other people.$"
FortreeCity_House1_Text_Zigzagoon:
.string "Zigzagoon: Gumomoh?$"