10758 lines
387 KiB
ArmAsm
10758 lines
387 KiB
ArmAsm
#include "constants/battle.h"
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#include "constants/battle_anim.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
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#include "constants/sound.h"
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#include "constants/moves.h"
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.include "asm/macros.inc"
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.include "asm/macros/battle_anim_script.inc"
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.include "constants/constants.inc"
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.section script_data, "aw", %progbits
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.align 2
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gMovesWithQuietBGM::
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.2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF
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.align 2
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gBattleAnims_Moves::
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.4byte Move_NONE
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.4byte Move_POUND
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.4byte Move_KARATE_CHOP
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.4byte Move_DOUBLE_SLAP
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.4byte Move_COMET_PUNCH
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.4byte Move_MEGA_PUNCH
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.4byte Move_PAY_DAY
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.4byte Move_FIRE_PUNCH
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.4byte Move_ICE_PUNCH
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.4byte Move_THUNDER_PUNCH
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.4byte Move_SCRATCH
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.4byte Move_VICE_GRIP
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.4byte Move_GUILLOTINE
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.4byte Move_RAZOR_WIND
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.4byte Move_SWORDS_DANCE
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.4byte Move_CUT
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.4byte Move_GUST
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.4byte Move_WING_ATTACK
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.4byte Move_WHIRLWIND
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.4byte Move_FLY
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.4byte Move_BIND
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.4byte Move_SLAM
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.4byte Move_VINE_WHIP
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.4byte Move_STOMP
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.4byte Move_DOUBLE_KICK
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.4byte Move_MEGA_KICK
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.4byte Move_JUMP_KICK
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.4byte Move_ROLLING_KICK
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.4byte Move_SAND_ATTACK
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.4byte Move_HEADBUTT
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.4byte Move_HORN_ATTACK
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.4byte Move_FURY_ATTACK
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.4byte Move_HORN_DRILL
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.4byte Move_TACKLE
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.4byte Move_BODY_SLAM
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.4byte Move_WRAP
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.4byte Move_TAKE_DOWN
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.4byte Move_THRASH
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.4byte Move_DOUBLE_EDGE
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.4byte Move_TAIL_WHIP
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.4byte Move_POISON_STING
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.4byte Move_TWINEEDLE
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.4byte Move_PIN_MISSILE
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.4byte Move_LEER
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.4byte Move_BITE
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.4byte Move_GROWL
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.4byte Move_ROAR
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.4byte Move_SING
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.4byte Move_SUPERSONIC
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.4byte Move_SONIC_BOOM
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.4byte Move_DISABLE
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.4byte Move_ACID
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.4byte Move_EMBER
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.4byte Move_FLAMETHROWER
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.4byte Move_MIST
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.4byte Move_WATER_GUN
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.4byte Move_HYDRO_PUMP
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.4byte Move_SURF
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.4byte Move_ICE_BEAM
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.4byte Move_BLIZZARD
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.4byte Move_PSYBEAM
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.4byte Move_BUBBLE_BEAM
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.4byte Move_AURORA_BEAM
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.4byte Move_HYPER_BEAM
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.4byte Move_PECK
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.4byte Move_DRILL_PECK
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.4byte Move_SUBMISSION
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.4byte Move_LOW_KICK
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.4byte Move_COUNTER
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.4byte Move_SEISMIC_TOSS
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.4byte Move_STRENGTH
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.4byte Move_ABSORB
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.4byte Move_MEGA_DRAIN
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.4byte Move_LEECH_SEED
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.4byte Move_GROWTH
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.4byte Move_RAZOR_LEAF
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.4byte Move_SOLAR_BEAM
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.4byte Move_POISON_POWDER
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.4byte Move_STUN_SPORE
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.4byte Move_SLEEP_POWDER
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.4byte Move_PETAL_DANCE
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.4byte Move_STRING_SHOT
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.4byte Move_DRAGON_RAGE
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.4byte Move_FIRE_SPIN
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.4byte Move_THUNDER_SHOCK
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.4byte Move_THUNDERBOLT
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.4byte Move_THUNDER_WAVE
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.4byte Move_THUNDER
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.4byte Move_ROCK_THROW
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.4byte Move_EARTHQUAKE
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.4byte Move_FISSURE
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.4byte Move_DIG
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.4byte Move_TOXIC
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.4byte Move_CONFUSION
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.4byte Move_PSYCHIC
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.4byte Move_HYPNOSIS
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.4byte Move_MEDITATE
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.4byte Move_AGILITY
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.4byte Move_QUICK_ATTACK
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.4byte Move_RAGE
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.4byte Move_TELEPORT
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.4byte Move_NIGHT_SHADE
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.4byte Move_MIMIC
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.4byte Move_SCREECH
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.4byte Move_DOUBLE_TEAM
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.4byte Move_RECOVER
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.4byte Move_HARDEN
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.4byte Move_MINIMIZE
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.4byte Move_SMOKESCREEN
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.4byte Move_CONFUSE_RAY
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.4byte Move_WITHDRAW
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.4byte Move_DEFENSE_CURL
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.4byte Move_BARRIER
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.4byte Move_LIGHT_SCREEN
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.4byte Move_HAZE
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.4byte Move_REFLECT
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.4byte Move_FOCUS_ENERGY
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.4byte Move_BIDE
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.4byte Move_METRONOME
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.4byte Move_MIRROR_MOVE @ doesnt have an actual animation
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.4byte Move_SELF_DESTRUCT
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.4byte Move_EGG_BOMB
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.4byte Move_LICK
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.4byte Move_SMOG
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.4byte Move_SLUDGE
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.4byte Move_BONE_CLUB
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.4byte Move_FIRE_BLAST
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.4byte Move_WATERFALL
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.4byte Move_CLAMP
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.4byte Move_SWIFT
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.4byte Move_SKULL_BASH
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.4byte Move_SPIKE_CANNON
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.4byte Move_CONSTRICT
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.4byte Move_AMNESIA
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.4byte Move_KINESIS
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.4byte Move_SOFT_BOILED
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.4byte Move_HI_JUMP_KICK
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.4byte Move_GLARE
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.4byte Move_DREAM_EATER
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.4byte Move_POISON_GAS
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.4byte Move_BARRAGE
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.4byte Move_LEECH_LIFE
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.4byte Move_LOVELY_KISS
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.4byte Move_SKY_ATTACK
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.4byte Move_TRANSFORM
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.4byte Move_BUBBLE
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.4byte Move_DIZZY_PUNCH
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.4byte Move_SPORE
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.4byte Move_FLASH
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.4byte Move_PSYWAVE
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.4byte Move_SPLASH
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.4byte Move_ACID_ARMOR
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.4byte Move_CRABHAMMER
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.4byte Move_EXPLOSION
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.4byte Move_FURY_SWIPES
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.4byte Move_BONEMERANG
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.4byte Move_REST
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.4byte Move_ROCK_SLIDE
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.4byte Move_HYPER_FANG
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.4byte Move_SHARPEN
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.4byte Move_CONVERSION
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.4byte Move_TRI_ATTACK
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.4byte Move_SUPER_FANG
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.4byte Move_SLASH
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.4byte Move_SUBSTITUTE
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.4byte Move_STRUGGLE
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.4byte Move_SKETCH
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.4byte Move_TRIPLE_KICK
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.4byte Move_THIEF
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.4byte Move_SPIDER_WEB
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.4byte Move_MIND_READER
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.4byte Move_NIGHTMARE
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.4byte Move_FLAME_WHEEL
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.4byte Move_SNORE
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.4byte Move_CURSE
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.4byte Move_FLAIL
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.4byte Move_CONVERSION_2
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.4byte Move_AEROBLAST
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.4byte Move_COTTON_SPORE
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.4byte Move_REVERSAL
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.4byte Move_SPITE
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.4byte Move_POWDER_SNOW
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.4byte Move_PROTECT
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.4byte Move_MACH_PUNCH
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.4byte Move_SCARY_FACE
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.4byte Move_FAINT_ATTACK
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.4byte Move_SWEET_KISS
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.4byte Move_BELLY_DRUM
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.4byte Move_SLUDGE_BOMB
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.4byte Move_MUD_SLAP
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.4byte Move_OCTAZOOKA
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.4byte Move_SPIKES
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.4byte Move_ZAP_CANNON
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.4byte Move_FORESIGHT
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.4byte Move_DESTINY_BOND
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.4byte Move_PERISH_SONG
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.4byte Move_ICY_WIND
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.4byte Move_DETECT
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.4byte Move_BONE_RUSH
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.4byte Move_LOCK_ON
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.4byte Move_OUTRAGE
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.4byte Move_SANDSTORM
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.4byte Move_GIGA_DRAIN
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.4byte Move_ENDURE
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.4byte Move_CHARM
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.4byte Move_ROLLOUT
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.4byte Move_FALSE_SWIPE
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.4byte Move_SWAGGER
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.4byte Move_MILK_DRINK
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.4byte Move_SPARK
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.4byte Move_FURY_CUTTER
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.4byte Move_STEEL_WING
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.4byte Move_MEAN_LOOK
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.4byte Move_ATTRACT
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.4byte Move_SLEEP_TALK
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.4byte Move_HEAL_BELL
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.4byte Move_RETURN
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.4byte Move_PRESENT
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.4byte Move_FRUSTRATION
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.4byte Move_SAFEGUARD
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.4byte Move_PAIN_SPLIT
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.4byte Move_SACRED_FIRE
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.4byte Move_MAGNITUDE
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.4byte Move_DYNAMIC_PUNCH
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.4byte Move_MEGAHORN
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.4byte Move_DRAGON_BREATH
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.4byte Move_BATON_PASS
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.4byte Move_ENCORE
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.4byte Move_PURSUIT
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.4byte Move_RAPID_SPIN
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.4byte Move_SWEET_SCENT
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.4byte Move_IRON_TAIL
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.4byte Move_METAL_CLAW
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.4byte Move_VITAL_THROW
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.4byte Move_MORNING_SUN
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.4byte Move_SYNTHESIS
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.4byte Move_MOONLIGHT
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.4byte Move_HIDDEN_POWER
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.4byte Move_CROSS_CHOP
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.4byte Move_TWISTER
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.4byte Move_RAIN_DANCE
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.4byte Move_SUNNY_DAY
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.4byte Move_CRUNCH
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.4byte Move_MIRROR_COAT
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.4byte Move_PSYCH_UP
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.4byte Move_EXTREME_SPEED
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.4byte Move_ANCIENT_POWER
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.4byte Move_SHADOW_BALL
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.4byte Move_FUTURE_SIGHT
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.4byte Move_ROCK_SMASH
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.4byte Move_WHIRLPOOL
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.4byte Move_BEAT_UP
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.4byte Move_FAKE_OUT
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.4byte Move_UPROAR
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.4byte Move_STOCKPILE
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.4byte Move_SPIT_UP
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.4byte Move_SWALLOW
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.4byte Move_HEAT_WAVE
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.4byte Move_HAIL
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.4byte Move_TORMENT
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.4byte Move_FLATTER
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.4byte Move_WILL_O_WISP
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.4byte Move_MEMENTO
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.4byte Move_FACADE
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.4byte Move_FOCUS_PUNCH
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.4byte Move_SMELLING_SALT
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.4byte Move_FOLLOW_ME
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.4byte Move_NATURE_POWER
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.4byte Move_CHARGE
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.4byte Move_TAUNT
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.4byte Move_HELPING_HAND
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.4byte Move_TRICK
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.4byte Move_ROLE_PLAY
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.4byte Move_WISH
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.4byte Move_ASSIST
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.4byte Move_INGRAIN
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.4byte Move_SUPERPOWER
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.4byte Move_MAGIC_COAT
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.4byte Move_RECYCLE
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.4byte Move_REVENGE
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.4byte Move_BRICK_BREAK
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.4byte Move_YAWN
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.4byte Move_KNOCK_OFF
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.4byte Move_ENDEAVOR
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.4byte Move_ERUPTION
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.4byte Move_SKILL_SWAP
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.4byte Move_IMPRISON
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.4byte Move_REFRESH
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.4byte Move_GRUDGE
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.4byte Move_SNATCH
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.4byte Move_SECRET_POWER
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.4byte Move_DIVE
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.4byte Move_ARM_THRUST
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.4byte Move_CAMOUFLAGE
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.4byte Move_TAIL_GLOW
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.4byte Move_LUSTER_PURGE
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.4byte Move_MIST_BALL
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.4byte Move_FEATHER_DANCE
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.4byte Move_TEETER_DANCE
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.4byte Move_BLAZE_KICK
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.4byte Move_MUD_SPORT
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.4byte Move_ICE_BALL
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.4byte Move_NEEDLE_ARM
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.4byte Move_SLACK_OFF
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.4byte Move_HYPER_VOICE
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.4byte Move_POISON_FANG
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.4byte Move_CRUSH_CLAW
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.4byte Move_BLAST_BURN
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.4byte Move_HYDRO_CANNON
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.4byte Move_METEOR_MASH
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.4byte Move_ASTONISH
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.4byte Move_WEATHER_BALL
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.4byte Move_AROMATHERAPY
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.4byte Move_FAKE_TEARS
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.4byte Move_AIR_CUTTER
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.4byte Move_OVERHEAT
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.4byte Move_ODOR_SLEUTH
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.4byte Move_ROCK_TOMB
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.4byte Move_SILVER_WIND
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.4byte Move_METAL_SOUND
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.4byte Move_GRASS_WHISTLE
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.4byte Move_TICKLE
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.4byte Move_COSMIC_POWER
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.4byte Move_WATER_SPOUT
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.4byte Move_SIGNAL_BEAM
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.4byte Move_SHADOW_PUNCH
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.4byte Move_EXTRASENSORY
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.4byte Move_SKY_UPPERCUT
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.4byte Move_SAND_TOMB
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.4byte Move_SHEER_COLD
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.4byte Move_MUDDY_WATER
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.4byte Move_BULLET_SEED
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.4byte Move_AERIAL_ACE
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.4byte Move_ICICLE_SPEAR
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.4byte Move_IRON_DEFENSE
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.4byte Move_BLOCK
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.4byte Move_HOWL
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.4byte Move_DRAGON_CLAW
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.4byte Move_FRENZY_PLANT
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.4byte Move_BULK_UP
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.4byte Move_BOUNCE
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.4byte Move_MUD_SHOT
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.4byte Move_POISON_TAIL
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.4byte Move_COVET
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.4byte Move_VOLT_TACKLE
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.4byte Move_MAGICAL_LEAF
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.4byte Move_WATER_SPORT
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.4byte Move_CALM_MIND
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.4byte Move_LEAF_BLADE
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.4byte Move_DRAGON_DANCE
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.4byte Move_ROCK_BLAST
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.4byte Move_SHOCK_WAVE
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.4byte Move_WATER_PULSE
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.4byte Move_DOOM_DESIRE
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.4byte Move_PSYCHO_BOOST
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.4byte Move_COUNT @ cannot be reached, because last move is Psycho Boost
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.align 2
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gBattleAnims_StatusConditions::
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.4byte Status_Poison @ B_ANIM_STATUS_PSN
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.4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION
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.4byte Status_Burn @ B_ANIM_STATUS_BRN
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.4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION
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.4byte Status_Sleep @ B_ANIM_STATUS_SLP
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.4byte Status_Paralysis @ B_ANIM_STATUS_PRZ
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.4byte Status_Freeze @ B_ANIM_STATUS_FRZ
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.4byte Status_Curse @ B_ANIM_STATUS_CURSED
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.4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE
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.align 2
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gBattleAnims_General::
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.4byte General_CastformChange @ B_ANIM_CASTFORM_CHANGE
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.4byte General_StatsChange @ B_ANIM_STATS_CHANGE
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.4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE
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.4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR
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.4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW
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.4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF
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.4byte General_TurnTrap @ B_ANIM_TURN_TRAP
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.4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT
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.4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE
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.4byte General_FocusBand @ B_ANIM_FOCUS_BAND
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.4byte General_Rain @ B_ANIM_RAIN_CONTINUES
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.4byte General_Sun @ B_ANIM_SUN_CONTINUES
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.4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES
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.4byte General_Hail @ B_ANIM_HAIL_CONTINUES
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.4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN
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.4byte General_MonHit @ B_ANIM_MON_HIT
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.4byte General_ItemSteal @ B_ANIM_ITEM_STEAL
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.4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE
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.4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT
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.4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT
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.4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP
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.4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL
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.4byte General_WishHeal @ B_ANIM_WISH_HEAL
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.align 2
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gBattleAnims_Special::
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.4byte Special_LevelUp @ B_ANIM_LVL_UP
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.4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON
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.4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON
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.4byte Special_BallThrow @ B_ANIM_BALL_THROW
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.4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER
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.4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON
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.4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE
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Move_NONE:
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Move_MIRROR_MOVE:
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Move_POUND:
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_TARGET
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setalpha 12, 8
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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blendoff
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end
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Move_DOUBLE_SLAP:
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loadspritegfx ANIM_TAG_IMPACT
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monbg ANIM_TARGET
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setalpha 12, 8
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choosetwoturnanim DoubleSlapLeft, DoubleSlapRight
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DoubleSlapContinue:
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createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
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playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
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waitforvisualfinish
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clearmonbg ANIM_TARGET
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blendoff
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end
|
|
DoubleSlapLeft:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
|
|
goto DoubleSlapContinue
|
|
DoubleSlapRight:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2
|
|
goto DoubleSlapContinue
|
|
|
|
Move_POISON_POWDER:
|
|
loadspritegfx ANIM_TAG_POISON_POWDER
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
|
|
delay 15
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
|
|
delay 30
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
|
|
delay 20
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
|
|
createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_STUN_SPORE:
|
|
loadspritegfx ANIM_TAG_STUN_SPORE
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
|
|
delay 15
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
|
|
delay 30
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
|
|
delay 20
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
|
|
createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SLEEP_POWDER:
|
|
loadspritegfx ANIM_TAG_SLEEP_POWDER
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3
|
|
delay 15
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
|
|
delay 30
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0
|
|
delay 20
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2
|
|
createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SWIFT:
|
|
loadspritegfx ANIM_TAG_YELLOW_STAR
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
|
|
delay 5
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1
|
|
delay 5
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1
|
|
delay 5
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
|
|
delay 5
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1
|
|
delay 5
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_STRENGTH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4
|
|
delay 4
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1
|
|
delay 4
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1
|
|
delay 4
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_TACKLE:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_BODY_SLAM:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
waitforvisualfinish
|
|
delay 11
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
|
|
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
|
|
delay 1
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
|
|
delay 5
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SUPERSONIC:
|
|
loadspritegfx ANIM_TAG_GOLD_RING
|
|
monbg ANIM_ATK_PARTNER
|
|
splitbgprio_foes ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
|
|
call SupersonicRing
|
|
call SupersonicRing
|
|
call SupersonicRing
|
|
call SupersonicRing
|
|
call SupersonicRing
|
|
call SupersonicRing
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
SupersonicRing:
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
|
createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
|
|
delay 2
|
|
return
|
|
|
|
Move_SCREECH:
|
|
loadspritegfx ANIM_TAG_PURPLE_RING
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1
|
|
call ScreechRing
|
|
call ScreechRing
|
|
delay 16
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
ScreechRing:
|
|
playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER
|
|
createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
|
|
delay 2
|
|
return
|
|
|
|
Move_FLAME_WHEEL:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1
|
|
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
|
|
call FireSpreadEffect
|
|
delay 7
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
FlameWheel1: @ Unused
|
|
createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50
|
|
delay 4
|
|
return
|
|
|
|
Move_PIN_MISSILE:
|
|
loadspritegfx ANIM_TAG_NEEDLE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
|
|
delay 15
|
|
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
|
|
delay 4
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
|
|
delay 9
|
|
createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
|
|
delay 4
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
|
|
delay 14
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_ICICLE_SPEAR:
|
|
loadspritegfx ANIM_TAG_ICICLE_SPEAR
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
|
|
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32
|
|
delay 15
|
|
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40
|
|
delay 4
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
|
|
delay 9
|
|
createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32
|
|
delay 4
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
|
|
delay 14
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_TAKE_DOWN:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10
|
|
delay 35
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
|
waitforvisualfinish
|
|
delay 2
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
|
delay 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_DOUBLE_EDGE:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0
|
|
waitforvisualfinish
|
|
delay 10
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
|
delay 3
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
|
delay 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_POISON_STING:
|
|
loadspritegfx ANIM_TAG_NEEDLE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
call PoisonBubblesEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_TWINEEDLE:
|
|
loadspritegfx ANIM_TAG_NEEDLE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2
|
|
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20
|
|
createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20
|
|
delay 20
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1
|
|
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3
|
|
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2
|
|
delay 1
|
|
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_FIRE_BLAST:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2
|
|
call FireBlastRing
|
|
call FireBlastRing
|
|
call FireBlastRing
|
|
delay 24
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 8, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 19
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
delay 3
|
|
call FireBlastCross
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 2, 8, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
FireBlastRing:
|
|
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
|
|
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51
|
|
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102
|
|
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153
|
|
createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204
|
|
delay 5
|
|
return
|
|
FireBlastCross:
|
|
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2
|
|
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0
|
|
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0
|
|
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2
|
|
createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2
|
|
return
|
|
|
|
Move_LEECH_SEED:
|
|
loadspritegfx ANIM_TAG_SEED
|
|
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
|
|
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32
|
|
delay 8
|
|
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
|
|
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40
|
|
delay 8
|
|
playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER
|
|
createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37
|
|
delay 12
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_EMBER:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2
|
|
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1
|
|
delay 4
|
|
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1
|
|
delay 4
|
|
createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1
|
|
delay 16
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
call EmberFireHit
|
|
call EmberFireHit
|
|
call EmberFireHit
|
|
end
|
|
|
|
EmberFireHit:
|
|
createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1
|
|
delay 4
|
|
return
|
|
|
|
Move_MEGA_PUNCH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_TARGET
|
|
delay 2
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
|
|
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
|
|
delay 50
|
|
call SetImpactBackground
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 2
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
SetImpactBackground:
|
|
delay 2
|
|
createvisualtask AnimTask_IsContest, 2
|
|
jumprettrue SetImpactContestsBG
|
|
createvisualtask AnimTask_IsTargetPlayerSide, 2
|
|
jumpretfalse SetImpactOpponentBG
|
|
jumprettrue SetImpactPlayerBG
|
|
SetImpactBackgroundRet:
|
|
return
|
|
SetImpactOpponentBG:
|
|
changebg BG_IMPACT_OPPONENT
|
|
goto SetImpactBackgroundRet
|
|
SetImpactPlayerBG:
|
|
changebg BG_IMPACT_PLAYER
|
|
goto SetImpactBackgroundRet
|
|
SetImpactContestsBG:
|
|
changebg BG_IMPACT_CONTESTS
|
|
goto SetImpactBackgroundRet
|
|
|
|
Move_MEGA_KICK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_TARGET
|
|
delay 2
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, RGB_BLACK
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
|
|
createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
|
|
delay 50
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
call SetImpactBackground
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 2
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_COMET_PUNCH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
choosetwoturnanim CometPunchLeft, CometPunchRight
|
|
CometPunchContinue:
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
CometPunchLeft:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0
|
|
goto CometPunchContinue
|
|
CometPunchRight:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0
|
|
goto CometPunchContinue
|
|
|
|
Move_SONIC_BOOM:
|
|
loadspritegfx ANIM_TAG_AIR_WAVE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
call SonicBoomProjectile
|
|
call SonicBoomProjectile
|
|
call SonicBoomProjectile
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1
|
|
call SonicBoomHit
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
SonicBoomProjectile:
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15
|
|
delay 4
|
|
return
|
|
SonicBoomHit:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
|
|
delay 4
|
|
return
|
|
|
|
Move_THUNDER_SHOCK:
|
|
loadspritegfx ANIM_TAG_SPARK
|
|
loadspritegfx ANIM_TAG_SPARK_2
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 10
|
|
createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
|
delay 9
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 20
|
|
call ElectricityEffect
|
|
waitforvisualfinish
|
|
delay 20
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_THUNDERBOLT:
|
|
loadspritegfx ANIM_TAG_SPARK
|
|
loadspritegfx ANIM_TAG_SHOCK_3
|
|
loadspritegfx ANIM_TAG_SPARK_2
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 10
|
|
createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
|
delay 7
|
|
createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
|
delay 7
|
|
createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
|
delay 9
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 0, 13, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 13, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 20
|
|
createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765
|
|
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
delay 0
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK
|
|
delay 6
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK
|
|
delay 6
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 2, 2, RGB_BLACK
|
|
delay 6
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 6, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 20
|
|
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
|
|
call ElectricityEffect
|
|
waitforvisualfinish
|
|
delay 20
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_THUNDER_WAVE:
|
|
loadspritegfx ANIM_TAG_SPARK
|
|
loadspritegfx ANIM_TAG_SPARK_2
|
|
loadspritegfx ANIM_TAG_SPARK_H
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 6, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 10
|
|
createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0
|
|
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
|
delay 20
|
|
loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4
|
|
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16
|
|
delay 4
|
|
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0
|
|
delay 4
|
|
createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 6, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BEAT_UP:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
choosetwoturnanim BeatUpLeft, BeatUpRight
|
|
BeatUpContinue:
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
BeatUpLeft:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
goto BeatUpContinue
|
|
BeatUpRight:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
goto BeatUpContinue
|
|
|
|
Move_STOMP:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
|
|
createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15
|
|
delay 19
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_TAIL_WHIP:
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_CUT:
|
|
loadspritegfx ANIM_TAG_CUT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
|
|
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_HIDDEN_POWER:
|
|
loadspritegfx ANIM_TAG_RED_ORB
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
|
|
waitforvisualfinish
|
|
delay 30
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1
|
|
delay 4
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
|
|
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
|
|
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
|
|
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
|
|
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
|
|
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
|
|
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
|
|
createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
|
|
delay 52
|
|
setarg 7, 0xFFFF
|
|
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192
|
|
createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224
|
|
end
|
|
|
|
Move_REVERSAL:
|
|
loadspritegfx ANIM_TAG_BLUE_ORB
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0
|
|
waitforvisualfinish
|
|
delay 30
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 31, 3, 2, 0, 10, RGB_WHITE
|
|
delay 10
|
|
playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER
|
|
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0
|
|
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42
|
|
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84
|
|
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126
|
|
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168
|
|
createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210
|
|
waitforvisualfinish
|
|
delay 20
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 8
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
|
|
end
|
|
|
|
Move_PURSUIT:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
fadetobg BG_DARK
|
|
waitbgfadein
|
|
delay 0
|
|
setalpha 12, 8
|
|
choosetwoturnanim PursuitNormal, PursuitOnSwitchout
|
|
PursuitContinue:
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 0
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
PursuitNormal:
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
|
|
goto PursuitContinue
|
|
PursuitOnSwitchout:
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0
|
|
goto PursuitContinue
|
|
|
|
Move_SPIKE_CANNON:
|
|
loadspritegfx ANIM_TAG_NEEDLE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4
|
|
waitforvisualfinish
|
|
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
|
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20
|
|
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20
|
|
createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20
|
|
waitforvisualfinish
|
|
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2
|
|
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2
|
|
createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
|
|
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_SWORDS_DANCE:
|
|
loadspritegfx ANIM_TAG_SWORD
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4
|
|
createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
|
|
delay 22
|
|
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_PSYCH_UP:
|
|
loadspritegfx ANIM_TAG_SPIRAL
|
|
monbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10
|
|
createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER
|
|
delay 127
|
|
delay 4
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 9, 2, 2, 10, 0, RGB_YELLOW
|
|
delay 30
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_DIZZY_PUNCH:
|
|
loadspritegfx ANIM_TAG_DUCK
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
call DizzyPunchLunge
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31
|
|
delay 10
|
|
call DizzyPunchLunge
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22
|
|
createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
DizzyPunchLunge:
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 6
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1
|
|
return
|
|
|
|
Move_FIRE_SPIN:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1
|
|
call FireSpinEffect
|
|
call FireSpinEffect
|
|
call FireSpinEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
FireSpinEffect:
|
|
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET
|
|
delay 2
|
|
return
|
|
|
|
Move_FURY_CUTTER:
|
|
loadspritegfx ANIM_TAG_CUT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_IsFuryCutterHitRight, 2
|
|
jumpretfalse FuryCutterLeft
|
|
goto FuryCutterRight
|
|
FuryCutterContinue:
|
|
createvisualtask AnimTask_GetFuryCutterHitCount, 2
|
|
jumpreteq 1, FuryCutterContinue2
|
|
jumpreteq 2, FuryCutterMedium
|
|
jumpreteq 3, FuryCutterStrong
|
|
goto FuryCutterStrongest
|
|
FuryCutterContinue2:
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
FuryCutterLeft:
|
|
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
|
|
goto FuryCutterContinue
|
|
FuryCutterRight:
|
|
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1
|
|
goto FuryCutterContinue
|
|
FuryCutterMedium:
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(9, 8, 10), 4, 0, 0
|
|
goto FuryCutterContinue2
|
|
FuryCutterStrong:
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
|
|
goto FuryCutterContinue2
|
|
FuryCutterStrongest:
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB(9, 8, 10), 4, 0, 0
|
|
goto FuryCutterContinue2
|
|
|
|
Move_SELF_DESTRUCT:
|
|
loadspritegfx ANIM_TAG_EXPLOSION
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_RED
|
|
createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1
|
|
call SelfDestructExplode
|
|
call SelfDestructExplode
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 9, 0, RGB_RED
|
|
end
|
|
SelfDestructExplode:
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
|
|
delay 6
|
|
return
|
|
|
|
Move_SLAM:
|
|
loadspritegfx ANIM_TAG_SLAM_HIT
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4
|
|
delay 1
|
|
createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
|
|
delay 3
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
|
delay 3
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
|
|
waitforvisualfinish
|
|
delay 5
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_VINE_WHIP:
|
|
loadspritegfx ANIM_TAG_WHIP_HIT
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
|
|
delay 6
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0
|
|
delay 6
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1
|
|
end
|
|
|
|
Move_DRILL_PECK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 2
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
|
|
delay 2
|
|
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8
|
|
createvisualtask AnimTask_DrillPeckHitSplats, 5
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
|
|
waitforvisualfinish
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_WATERFALL:
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1
|
|
delay 5
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5
|
|
delay 6
|
|
call RisingWaterHitEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
RisingWaterHitEffect:
|
|
playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15
|
|
delay 2
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
|
|
createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20
|
|
return
|
|
|
|
Move_EXPLOSION:
|
|
loadspritegfx ANIM_TAG_EXPLOSION
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 9, RGB(26, 8, 8), 8, 0, 8
|
|
createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1
|
|
call Explosion1
|
|
call Explosion1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 16, RGB_WHITE
|
|
delay 50
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 16, 0, RGB_WHITE
|
|
end
|
|
Explosion1:
|
|
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1
|
|
delay 6
|
|
playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1
|
|
delay 6
|
|
return
|
|
|
|
Move_DEFENSE_CURL:
|
|
loadspritegfx ANIM_TAG_ECLIPSING_ORB
|
|
loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0
|
|
createvisualtask AnimTask_DefenseCurlDeformMon, 5
|
|
waitforvisualfinish
|
|
createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_PROTECT:
|
|
loadspritegfx ANIM_TAG_PROTECT
|
|
monbg ANIM_ATK_PARTNER
|
|
splitbgprio ANIM_ATTACKER
|
|
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16
|
|
createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
end
|
|
|
|
Move_DETECT:
|
|
loadspritegfx ANIM_TAG_SPARKLE_4
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 9, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 9, RGB_WHITE
|
|
delay 18
|
|
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
|
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 9, 0, RGB_BLACK
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 9, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_FRUSTRATION:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_ANGER
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_GetFrustrationPowerLevel, 1
|
|
jumpreteq 0, Frustration_Strongest
|
|
jumpreteq 1, Frustration_Strong
|
|
jumpreteq 2, Frustration_Medium
|
|
goto Frustration_Weak
|
|
Frustration_Continue:
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
Frustration_Strongest:
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
|
|
waitforvisualfinish
|
|
delay 20
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
|
|
waitforvisualfinish
|
|
delay 10
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
|
|
goto Frustration_Continue
|
|
Frustration_Strong:
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 0, 9, 31
|
|
waitforvisualfinish
|
|
delay 20
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
|
|
waitforvisualfinish
|
|
delay 5
|
|
createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5
|
|
delay 7
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
delay 14
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
delay 14
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 3, 9, 0, 31
|
|
goto Frustration_Continue
|
|
Frustration_Medium:
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
|
|
waitforvisualfinish
|
|
delay 5
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 6
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 6
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
goto Frustration_Continue
|
|
Frustration_Weak:
|
|
createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2
|
|
delay 12
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
|
goto Frustration_Continue
|
|
|
|
Move_SAFEGUARD:
|
|
loadspritegfx ANIM_TAG_GUARD_RING
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
|
|
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 4
|
|
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 4
|
|
createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 0, 10, RGB_WHITE
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_PAIN_SPLIT:
|
|
loadspritegfx ANIM_TAG_PAIN_SPLIT
|
|
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER
|
|
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWAGGER2, 0
|
|
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0
|
|
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0
|
|
waitforvisualfinish
|
|
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER
|
|
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWAGGER2, 0
|
|
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1
|
|
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER
|
|
createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWAGGER2, 0
|
|
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2
|
|
createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2
|
|
end
|
|
|
|
Move_VICE_GRIP:
|
|
loadspritegfx ANIM_TAG_CUT
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
|
|
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1
|
|
delay 9
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_GUILLOTINE:
|
|
loadspritegfx ANIM_TAG_CUT
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS
|
|
waitbgfadein
|
|
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
|
|
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_BLACK
|
|
delay 9
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1
|
|
delay 46
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_PAY_DAY:
|
|
loadspritegfx ANIM_TAG_COIN
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2
|
|
createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_OUTRAGE:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 7, 2, 5, 3, 8, RGB(14, 13, 0)
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
|
|
delay 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3
|
|
call OutrageFlames
|
|
call OutrageFlames
|
|
waitforvisualfinish
|
|
end
|
|
OutrageFlames:
|
|
delay 3
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3
|
|
delay 0
|
|
createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3
|
|
return
|
|
|
|
Move_SPARK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_SPARK_2
|
|
delay 0
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
|
|
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
|
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0
|
|
delay 0
|
|
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0
|
|
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1
|
|
delay 0
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
|
|
delay 10
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22)
|
|
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
|
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0
|
|
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1
|
|
delay 0
|
|
createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1
|
|
delay 0
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
|
|
delay 20
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22)
|
|
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0
|
|
createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0
|
|
delay 4
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22)
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 4
|
|
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, -31, 2, 0, 6, RGB(31, 31, 22)
|
|
call ElectricityEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_ATTRACT:
|
|
loadspritegfx ANIM_TAG_RED_HEART
|
|
loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER
|
|
delay 15
|
|
createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
|
|
waitforvisualfinish
|
|
waitplaysewithpan SE_M_ATTRACT2, 0, 15
|
|
createvisualtask AnimTask_HeartsBackground, 5
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90
|
|
createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90
|
|
delay 75
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 4, 4, 0, 10, RGB(31, 25, 27)
|
|
end
|
|
|
|
Move_GROWTH:
|
|
call GrowthEffect
|
|
waitforvisualfinish
|
|
call GrowthEffect
|
|
waitforvisualfinish
|
|
end
|
|
GrowthEffect:
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0
|
|
return
|
|
|
|
Move_WHIRLWIND:
|
|
loadspritegfx ANIM_TAG_WHIRLWIND_LINES
|
|
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0
|
|
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1
|
|
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2
|
|
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3
|
|
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4
|
|
createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0
|
|
delay 5
|
|
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1
|
|
delay 29
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5
|
|
delay 7
|
|
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_CONFUSE_RAY:
|
|
loadspritegfx ANIM_TAG_YELLOW_BALL
|
|
monbg ANIM_DEF_PARTNER
|
|
fadetobg BG_GHOST
|
|
waitbgfadein
|
|
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
|
|
createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0)
|
|
createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288
|
|
waitforvisualfinish
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
|
|
createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16
|
|
waitforvisualfinish
|
|
delay 0
|
|
blendoff
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_LOCK_ON:
|
|
loadspritegfx ANIM_TAG_LOCK_ON
|
|
createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40
|
|
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1
|
|
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2
|
|
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3
|
|
createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target
|
|
delay 120
|
|
setarg 7, 0xFFFF @ Signal target to flash/disappear
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_MEAN_LOOK:
|
|
loadspritegfx ANIM_TAG_EYE
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
|
|
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4
|
|
waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85
|
|
createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 120
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
|
|
delay 30
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_ROCK_THROW:
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1
|
|
delay 6
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_ROCK_SLIDE:
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
monbg ANIM_DEF_PARTNER
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1
|
|
delay 2
|
|
call RockSlideRocks
|
|
call RockSlideRocks
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
RockSlideRocks:
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 2
|
|
return
|
|
|
|
Move_THIEF:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
delay 1
|
|
fadetobg BG_DARK
|
|
waitbgfadein
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 6
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1
|
|
waitforvisualfinish
|
|
delay 20
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_BUBBLE_BEAM:
|
|
loadspritegfx ANIM_TAG_BUBBLE
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 1
|
|
call BulbblebeamCreateBubbles
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET
|
|
call BulbblebeamCreateBubbles
|
|
call BulbblebeamCreateBubbles
|
|
waitforvisualfinish
|
|
call WaterBubblesEffectShort
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
BulbblebeamCreateBubbles:
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
return
|
|
|
|
Move_ICY_WIND:
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
loadspritegfx ANIM_TAG_ICE_SPIKES
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 0, 4, RGB_BLACK
|
|
fadetobg BG_ICE
|
|
waitbgfadeout
|
|
playsewithpan SE_M_ICY_WIND, 0
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
call IcyWindSwirlingSnowballs
|
|
delay 5
|
|
call IcyWindSwirlingSnowballs
|
|
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
|
|
delay 55
|
|
call IceSpikesEffectLong
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
restorebg
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 11, 4, 4, 0, RGB_BLACK
|
|
waitbgfadein
|
|
end
|
|
IcyWindSwirlingSnowballs:
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1
|
|
delay 5
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1
|
|
delay 5
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1
|
|
delay 5
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1
|
|
delay 5
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1
|
|
return
|
|
|
|
Move_SMOKESCREEN:
|
|
loadspritegfx ANIM_TAG_BLACK_SMOKE
|
|
loadspritegfx ANIM_TAG_BLACK_BALL
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SmokescreenImpact, 2
|
|
delay 2
|
|
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75
|
|
createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_CONVERSION:
|
|
loadspritegfx ANIM_TAG_CONVERSION
|
|
monbg ANIM_ATK_PARTNER
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 16, 0
|
|
delay 0
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24
|
|
delay 3
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
|
|
delay 3
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8
|
|
delay 3
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24
|
|
delay 3
|
|
createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24
|
|
delay 20
|
|
playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0
|
|
delay 6
|
|
createvisualtask AnimTask_ConversionAlphaBlend, 5
|
|
waitforvisualfinish
|
|
delay 1
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_CONVERSION_2:
|
|
loadspritegfx ANIM_TAG_CONVERSION
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
setalpha 0, 16
|
|
delay 0
|
|
playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130
|
|
createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135
|
|
createvisualtask AnimTask_Conversion2AlphaBlend, 5
|
|
delay 60
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
delay 10
|
|
playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_ROLLING_KICK:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
|
createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0
|
|
delay 5
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_HEADBUTT:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 2
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_HORN_ATTACK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HORN_HIT
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 2
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
|
|
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_FURY_ATTACK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HORN_HIT
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, 0, 2
|
|
choosetwoturnanim FuryAttackRight, FuryAttackLeft
|
|
FuryAttackContinue:
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
FuryAttackRight:
|
|
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10
|
|
waitforvisualfinish
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
goto FuryAttackContinue
|
|
|
|
FuryAttackLeft:
|
|
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10
|
|
waitforvisualfinish
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
goto FuryAttackContinue
|
|
|
|
Move_HORN_DRILL:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HORN_HIT
|
|
jumpifcontest HornDrillInContest
|
|
fadetobg BG_DRILL
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
|
|
HornDrillContinue:
|
|
waitbgfadein
|
|
setalpha 12, 8
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 2
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1
|
|
createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12
|
|
waitforvisualfinish
|
|
playse SE_BANG
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
end
|
|
|
|
HornDrillInContest:
|
|
fadetobg BG_DRILL_CONTESTS
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
|
|
goto HornDrillContinue
|
|
|
|
Move_THRASH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
createvisualtask AnimTask_ThrashMoveMonHorizontal, 2
|
|
createvisualtask AnimTask_ThrashMoveMonVertical, 2
|
|
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 28
|
|
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 28
|
|
createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_SING:
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
|
|
waitforvisualfinish
|
|
panse SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12
|
|
delay 4
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_LOW_KICK:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
|
createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0
|
|
delay 4
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4
|
|
end
|
|
|
|
Move_EARTHQUAKE:
|
|
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50
|
|
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50
|
|
playsewithpan SE_M_EARTHQUAKE, 0
|
|
delay 10
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
delay 16
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
end
|
|
|
|
Move_FISSURE:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50
|
|
createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50
|
|
playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET
|
|
delay 8
|
|
call FissureDirtPlumeFar
|
|
delay 15
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
delay 15
|
|
call FissureDirtPlumeClose
|
|
delay 15
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
delay 15
|
|
call FissureDirtPlumeFar
|
|
delay 50
|
|
fadetobg BG_FISSURE
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1
|
|
waitbgfadein
|
|
delay 40
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, -1
|
|
waitbgfadein
|
|
end
|
|
|
|
FissureDirtPlumeFar:
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24
|
|
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
|
|
return
|
|
|
|
FissureDirtPlumeClose:
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24
|
|
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
|
|
return
|
|
|
|
Move_DIG:
|
|
choosetwoturnanim DigSetUp, DigUnleash
|
|
DigEnd:
|
|
end
|
|
DigSetUp:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
loadspritegfx ANIM_TAG_DIRT_MOUND
|
|
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180
|
|
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180
|
|
monbg_static ANIM_ATTACKER
|
|
delay 1
|
|
createvisualtask AnimTask_DigDownMovement, 2, FALSE
|
|
delay 6
|
|
call DigThrowDirt
|
|
call DigThrowDirt
|
|
call DigThrowDirt
|
|
call DigThrowDirt
|
|
call DigThrowDirt
|
|
waitforvisualfinish
|
|
clearmonbg_static ANIM_ATTACKER
|
|
delay 1
|
|
createvisualtask AnimTask_DigDownMovement, 2, TRUE
|
|
goto DigEnd
|
|
DigUnleash:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_DIRT_MOUND
|
|
createvisualtask AnimTask_DigUpMovement, 2, FALSE
|
|
waitforvisualfinish
|
|
monbg ANIM_ATTACKER
|
|
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48
|
|
createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48
|
|
delay 1
|
|
createvisualtask AnimTask_DigUpMovement, 2, TRUE
|
|
delay 16
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
|
|
clearmonbg ANIM_ATTACKER
|
|
goto DigEnd
|
|
DigThrowDirt:
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18
|
|
createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18
|
|
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
|
|
delay 32
|
|
return
|
|
|
|
Move_MEDITATE:
|
|
call SetPsychicBackground
|
|
createvisualtask AnimTask_MeditateStretchAttacker, 2
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
delay 16
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_AGILITY:
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_QUICK_ATTACK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_RAGE:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_ANGER
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
delay 20
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
|
|
delay 4
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
end
|
|
|
|
Move_TELEPORT:
|
|
call SetPsychicBackground
|
|
createvisualtask AnimTask_Teleport, 2
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
call UnsetPsychicBackground
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_DOUBLE_TEAM:
|
|
createvisualtask AnimTask_DoubleTeam, 2
|
|
setalpha 12, 8
|
|
monbg ANIM_ATK_PARTNER
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 32
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 24
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 16
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_MINIMIZE:
|
|
setalpha 10, 8
|
|
createvisualtask AnimTask_Minimize, 2
|
|
loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3
|
|
waitforvisualfinish
|
|
blendoff
|
|
end
|
|
|
|
Move_METRONOME:
|
|
loadspritegfx ANIM_TAG_FINGER
|
|
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
|
|
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100
|
|
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
|
|
delay 24
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SKULL_BASH:
|
|
choosetwoturnanim SkullBashSetUp, SkullBashAttack
|
|
SkullBashEnd:
|
|
end
|
|
SkullBashSetUp:
|
|
call SkullBashSetUpHeadDown
|
|
call SkullBashSetUpHeadDown
|
|
waitforvisualfinish
|
|
goto SkullBashEnd
|
|
SkullBashSetUpHeadDown:
|
|
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1
|
|
waitforvisualfinish
|
|
return
|
|
SkullBashAttack:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createvisualtask AnimTask_SkullBashPosition, 2, 0
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
playse SE_BANG
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0
|
|
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SkullBashPosition, 2, 1
|
|
goto SkullBashEnd
|
|
|
|
Move_AMNESIA:
|
|
loadspritegfx ANIM_TAG_AMNESIA
|
|
call SetPsychicBackground
|
|
delay 8
|
|
createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20
|
|
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
|
|
delay 54
|
|
loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3
|
|
waitforvisualfinish
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_KINESIS:
|
|
loadspritegfx ANIM_TAG_ALERT
|
|
loadspritegfx ANIM_TAG_BENT_SPOON
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
call SetPsychicBackground
|
|
createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20
|
|
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0
|
|
createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1
|
|
loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2
|
|
delay 60
|
|
playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER
|
|
delay 30
|
|
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2
|
|
delay 70
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_GLARE:
|
|
loadspritegfx ANIM_TAG_SMALL_RED_EYE
|
|
loadspritegfx ANIM_TAG_EYE_SPARKLE
|
|
createvisualtask AnimTask_GlareEyeDots, 5, 0
|
|
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 0, 16, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
|
|
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
|
|
createvisualtask AnimTask_ScaryFace, 5
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 0, 16, 0, RGB_BLACK
|
|
end
|
|
|
|
Move_BARRAGE:
|
|
loadspritegfx ANIM_TAG_RED_BALL
|
|
createvisualtask AnimTask_BarrageBall, 3
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
delay 24
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1
|
|
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2
|
|
end
|
|
|
|
Move_SKY_ATTACK:
|
|
choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash
|
|
SkyAttackEnd:
|
|
end
|
|
SkyAttackSetUp:
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 11
|
|
createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID
|
|
jumpretfalse SkyAttackSetUpAgainstOpponent
|
|
goto SkyAttackSetUpAgainstPartner
|
|
SkyAttackSetUpAgainstOpponent:
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 27, 1, 0, 12, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 12
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
|
|
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
|
|
loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE
|
|
delay 20
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 25, 1, 8, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
goto SkyAttackEnd
|
|
SkyAttackSetUpAgainstPartner:
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 12
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 8, 0, RGB_BLACK
|
|
createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16
|
|
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 0, 15, RGB_WHITE
|
|
delay 20
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 1, 15, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
goto SkyAttackEnd
|
|
SkyAttackUnleash:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_BIRD
|
|
call SetSkyBg
|
|
monbg ANIM_ATTACKER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
|
|
delay 4
|
|
createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0
|
|
waitforvisualfinish
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
|
|
createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2
|
|
delay 14
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
delay 20
|
|
createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1
|
|
delay 2
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
call UnsetSkyBg
|
|
goto SkyAttackEnd
|
|
|
|
Move_FLASH:
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_Flash, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SPLASH:
|
|
createvisualtask AnimTask_Splash, 2, 0, 3
|
|
delay 8
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_ACID_ARMOR:
|
|
monbg ANIM_ATTACKER
|
|
setalpha 15, 0
|
|
createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER
|
|
playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 1
|
|
end
|
|
|
|
Move_SHARPEN:
|
|
loadspritegfx ANIM_TAG_SPHERE_TO_CUBE
|
|
createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SUPER_FANG:
|
|
loadspritegfx ANIM_TAG_FANG_ATTACK
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1
|
|
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1
|
|
waitforvisualfinish
|
|
delay 20
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 4
|
|
createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2
|
|
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB(31, 2, 2), 14, 0x7FFF, 14
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1
|
|
waitforvisualfinish
|
|
blendoff
|
|
end
|
|
|
|
Move_SLASH:
|
|
loadspritegfx ANIM_TAG_SLASH
|
|
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_STRUGGLE:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_MOVEMENT_WAVES
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4
|
|
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
|
|
createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2
|
|
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_SKETCH:
|
|
loadspritegfx ANIM_TAG_PENCIL
|
|
monbg ANIM_TARGET
|
|
createvisualtask AnimTask_SketchDrawMon, 2
|
|
createsprite gPencilSpriteTemplate, ANIM_TARGET, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
createvisualtask AnimTask_Splash, 2, 0, 2
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2
|
|
end
|
|
|
|
Move_NIGHTMARE:
|
|
fadetobg BG_GHOST
|
|
waitbgfadein
|
|
jumpifcontest NightmareInContest
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_NightmareClone, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
NightmareInContest:
|
|
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_FLAIL:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER
|
|
loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2
|
|
waitforvisualfinish
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_SPITE:
|
|
fadetobg BG_GHOST
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
waitbgfadein
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 6, 0, 8, RGB_WHITE
|
|
createvisualtask AnimTask_SpiteTargetShadow, 2
|
|
loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
clearmonbg ANIM_TARGET
|
|
end
|
|
|
|
Move_MACH_PUNCH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_GetAttackerSide, 2
|
|
jumprettrue MachPunchAgainstPlayer
|
|
fadetobg BG_HIGHSPEED_OPPONENT
|
|
MachPunchContinue:
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
|
|
waitbgfadein
|
|
delay 0
|
|
setalpha 9, 8
|
|
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
end
|
|
MachPunchAgainstPlayer:
|
|
fadetobg BG_HIGHSPEED_PLAYER
|
|
goto MachPunchContinue
|
|
|
|
Move_FORESIGHT:
|
|
loadspritegfx ANIM_TAG_MAGNIFYING_GLASS
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 16, 0
|
|
createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET
|
|
delay 17
|
|
loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4
|
|
delay 48
|
|
delay 24
|
|
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
|
|
delay 10
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1
|
|
playsewithpan SE_M_DETECT, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_DESTINY_BOND:
|
|
loadspritegfx ANIM_TAG_WHITE_SHADOW
|
|
fadetobg BG_GHOST
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
waitbgfadein
|
|
createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48
|
|
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
|
|
delay 48
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29)
|
|
delay 24
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29)
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
blendoff
|
|
clearmonbg 5
|
|
end
|
|
|
|
Move_ENDURE:
|
|
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
call EndureEffect
|
|
delay 8
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
|
call EndureEffect
|
|
delay 8
|
|
call EndureEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
EndureEffect:
|
|
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2
|
|
delay 4
|
|
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1
|
|
delay 4
|
|
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2
|
|
delay 4
|
|
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3
|
|
delay 4
|
|
createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1
|
|
return
|
|
|
|
Move_CHARM:
|
|
loadspritegfx ANIM_TAG_MAGENTA_HEART
|
|
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_ROLLOUT:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_Rollout, 2
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_FALSE_SWIPE:
|
|
loadspritegfx ANIM_TAG_SLASH_2
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
delay 16
|
|
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16
|
|
delay 2
|
|
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48
|
|
delay 2
|
|
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80
|
|
delay 2
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_SWAGGER:
|
|
loadspritegfx ANIM_TAG_BREATH
|
|
loadspritegfx ANIM_TAG_ANGER
|
|
createvisualtask AnimTask_GrowAndShrink, 2
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
|
|
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
|
|
waitforvisualfinish
|
|
delay 24
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
|
|
delay 12
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_MILK_DRINK:
|
|
loadspritegfx ANIM_TAG_MILK_BOTTLE
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
monbg ANIM_TARGET
|
|
createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 40
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
delay 20
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0
|
|
playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
call HealingEffect2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_MAGNITUDE:
|
|
createvisualtask AnimTask_IsPowerOver99, 2
|
|
waitforvisualfinish
|
|
jumpargeq 15, FALSE, MagnitudeRegular
|
|
jumpargeq 15, TRUE, MagnitudeIntense
|
|
MagnitudeEnd:
|
|
end
|
|
MagnitudeRegular:
|
|
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
|
|
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
|
|
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
|
|
goto MagnitudeEnd
|
|
MagnitudeIntense:
|
|
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50
|
|
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50
|
|
loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10
|
|
delay 10
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
delay 16
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_BLACK, 14, 0x7FFF, 14
|
|
goto MagnitudeEnd
|
|
|
|
Move_RAPID_SPIN:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_RAPID_SPIN
|
|
monbg ANIM_ATTACKER
|
|
createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2
|
|
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0
|
|
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
delay 8
|
|
createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1
|
|
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
end
|
|
|
|
Move_MOONLIGHT:
|
|
loadspritegfx ANIM_TAG_MOON
|
|
loadspritegfx ANIM_TAG_GREEN_SPARKLE
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
setalpha 0, 16
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56
|
|
createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1
|
|
playsewithpan SE_M_MOONLIGHT, 0
|
|
delay 30
|
|
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0
|
|
delay 30
|
|
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0
|
|
delay 30
|
|
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0
|
|
delay 30
|
|
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0
|
|
delay 30
|
|
createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0
|
|
delay 20
|
|
createvisualtask AnimTask_MoonlightEndFade, 2
|
|
waitforvisualfinish
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_EXTREME_SPEED:
|
|
loadspritegfx ANIM_TAG_SPEED_DUST
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createvisualtask AnimTask_GetAttackerSide, 2
|
|
jumprettrue ExtremeSpeedAgainstPlayer
|
|
fadetobg BG_HIGHSPEED_OPPONENT
|
|
ExtremeSpeedContinue:
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
|
|
waitbgfadein
|
|
createvisualtask AnimTask_AttackerStretchAndDisappear, 2
|
|
loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3
|
|
waitforvisualfinish
|
|
delay 1
|
|
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 18
|
|
createvisualtask AnimTask_ExtremeSpeedImpact, 2
|
|
delay 2
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3
|
|
delay 10
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3
|
|
delay 10
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SpeedDust, 2
|
|
delay 10
|
|
createvisualtask AnimTask_ExtremeSpeedMonReappear, 2
|
|
loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 1
|
|
setarg 7, 0x1000
|
|
delay 1
|
|
end
|
|
ExtremeSpeedAgainstPlayer:
|
|
fadetobg BG_HIGHSPEED_PLAYER
|
|
goto ExtremeSpeedContinue
|
|
|
|
Move_UPROAR:
|
|
loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_UproarDistortion, 2, 0
|
|
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
|
|
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
|
|
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0
|
|
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1
|
|
delay 16
|
|
createvisualtask AnimTask_UproarDistortion, 2, 0
|
|
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
|
|
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
|
|
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1
|
|
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0
|
|
delay 16
|
|
createvisualtask AnimTask_UproarDistortion, 2, 0
|
|
createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8
|
|
playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER
|
|
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1
|
|
createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_HEAT_WAVE:
|
|
loadspritegfx ANIM_TAG_FLYING_DIRT
|
|
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED
|
|
createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE
|
|
createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED
|
|
panse SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
delay 4
|
|
createvisualtask AnimTask_MoveHeatWaveTargets, 5
|
|
delay 12
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1
|
|
end
|
|
|
|
@ Also used by Hail weather
|
|
Move_HAIL:
|
|
loadspritegfx ANIM_TAG_HAIL
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 0, 6, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_Hail, 5
|
|
loopsewithpan SE_M_HAIL, 0, 8, 10
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 3, 6, 0, RGB_BLACK
|
|
end
|
|
|
|
Move_TORMENT:
|
|
loadspritegfx ANIM_TAG_ANGER
|
|
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
|
|
createvisualtask AnimTask_TormentAttacker, 2
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
|
|
delay 20
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_MEMENTO:
|
|
setalpha 0, 16
|
|
delay 1
|
|
createvisualtask AnimTask_InitMementoShadow, 2
|
|
delay 1
|
|
createvisualtask AnimTask_MoveAttackerMementoShadow, 5
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
delay 48
|
|
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_MementoHandleBg, 2
|
|
delay 12
|
|
setalpha 0, 16
|
|
delay 1
|
|
monbg_static ANIM_TARGET
|
|
createvisualtask AnimTask_MoveTargetMementoShadow, 5
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg_static ANIM_TARGET
|
|
delay 1
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_FACADE:
|
|
loadspritegfx ANIM_TAG_SWEAT_DROP
|
|
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3
|
|
createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72
|
|
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3
|
|
end
|
|
|
|
Move_SMELLING_SALT:
|
|
loadspritegfx ANIM_TAG_TAG_HAND
|
|
loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT
|
|
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2
|
|
createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2
|
|
delay 32
|
|
createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2
|
|
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2
|
|
waitforvisualfinish
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2
|
|
createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3
|
|
loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3
|
|
end
|
|
|
|
Move_FOLLOW_ME:
|
|
loadspritegfx ANIM_TAG_FINGER
|
|
createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 18
|
|
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
|
|
delay 71
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3
|
|
end
|
|
|
|
Move_CHARGE:
|
|
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
|
|
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
|
loadspritegfx ANIM_TAG_ELECTRICITY
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
delay 30
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
delay 30
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
delay 25
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
delay 20
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
delay 10
|
|
delay 6
|
|
loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5
|
|
waitforvisualfinish
|
|
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
|
|
delay 2
|
|
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
|
|
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
end
|
|
|
|
Move_TAUNT:
|
|
loadspritegfx ANIM_TAG_FINGER_2
|
|
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
|
|
loadspritegfx ANIM_TAG_ANGER
|
|
createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45
|
|
playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0
|
|
delay 4
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2
|
|
waitforvisualfinish
|
|
delay 8
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
delay 12
|
|
createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28
|
|
playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_HELPING_HAND:
|
|
loadspritegfx ANIM_TAG_TAG_HAND
|
|
createvisualtask AnimTask_HelpingHandAttackerMovement, 5
|
|
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0
|
|
createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1
|
|
delay 19
|
|
playsewithpan SE_M_ENCORE, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
|
|
delay 14
|
|
playsewithpan SE_M_ENCORE, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1
|
|
delay 20
|
|
playsewithpan SE_M_ENCORE, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1
|
|
createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1
|
|
end
|
|
|
|
Move_ASSIST:
|
|
loadspritegfx ANIM_TAG_PAW_PRINT
|
|
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36
|
|
delay 2
|
|
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36
|
|
playsewithpan SE_M_SCRATCH, 0
|
|
delay 2
|
|
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36
|
|
playsewithpan SE_M_SCRATCH, 0
|
|
delay 2
|
|
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36
|
|
playsewithpan SE_M_SCRATCH, 0
|
|
delay 2
|
|
createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36
|
|
playsewithpan SE_M_SCRATCH, 0
|
|
end
|
|
|
|
Move_SUPERPOWER:
|
|
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
|
loadspritegfx ANIM_TAG_METEOR
|
|
loadspritegfx ANIM_TAG_FLAT_ROCK
|
|
monbg ANIM_ATK_PARTNER
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
|
delay 20
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0
|
|
delay 40
|
|
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120
|
|
delay 8
|
|
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112
|
|
delay 8
|
|
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104
|
|
delay 8
|
|
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96
|
|
delay 8
|
|
createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88
|
|
delay 74
|
|
createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
delay 16
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_RECYCLE:
|
|
loadspritegfx ANIM_TAG_RECYCLE
|
|
monbg ANIM_ATTACKER
|
|
setalpha 0, 16
|
|
delay 1
|
|
createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2
|
|
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 1
|
|
end
|
|
|
|
Move_BRICK_BREAK:
|
|
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_TORN_METAL
|
|
choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall
|
|
BrickBreakNormal:
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
|
|
delay 4
|
|
delay 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
delay 20
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
delay 20
|
|
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
|
|
delay 37
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
end
|
|
BrickBreakShatteredWall:
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
|
|
delay 4
|
|
createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10
|
|
delay 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
delay 20
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
delay 20
|
|
createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, RGB_BLACK
|
|
delay 37
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12
|
|
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12
|
|
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12
|
|
createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12
|
|
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
end
|
|
|
|
Move_YAWN:
|
|
loadspritegfx ANIM_TAG_PINK_CLOUD
|
|
createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER
|
|
playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2
|
|
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
|
|
delay 4
|
|
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1
|
|
delay 4
|
|
createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET
|
|
playsewithpan SE_M_YAWN, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_ENDEAVOR:
|
|
loadspritegfx ANIM_TAG_SWEAT_DROP
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2
|
|
delay 6
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
delay 24
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_ERUPTION:
|
|
loadspritegfx ANIM_TAG_WARM_ROCK
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, RGB_RED
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_EruptionLaunchRocks, 2
|
|
waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_EruptionLaunchRocks, 2
|
|
waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60
|
|
waitforvisualfinish
|
|
delay 30
|
|
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0
|
|
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1
|
|
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2
|
|
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3
|
|
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0
|
|
createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1
|
|
delay 22
|
|
createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60
|
|
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60
|
|
loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12
|
|
delay 80
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, RGB_RED
|
|
end
|
|
|
|
Move_SKILL_SWAP:
|
|
loadspritegfx ANIM_TAG_BLUEGREEN_ORB
|
|
call SetPsychicBackground
|
|
createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1
|
|
loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3
|
|
delay 16
|
|
createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1
|
|
waitforvisualfinish
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_IMPRISON:
|
|
loadspritegfx ANIM_TAG_HOLLOW_ORB
|
|
loadspritegfx ANIM_TAG_X_SIGN
|
|
call SetPsychicBackground
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_ImprisonOrbs, 5
|
|
delay 8
|
|
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5
|
|
waitforvisualfinish
|
|
delay 4
|
|
createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40
|
|
createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10
|
|
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_GRUDGE:
|
|
loadspritegfx ANIM_TAG_PURPLE_FLAME
|
|
monbg ANIM_ATTACKER
|
|
splitbgprio_all
|
|
fadetobg BG_GHOST
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
waitbgfadein
|
|
createvisualtask AnimTask_GrudgeFlames, 3
|
|
loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4
|
|
delay 10
|
|
delay 80
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
clearmonbg ANIM_ATTACKER
|
|
end
|
|
|
|
Move_CAMOUFLAGE:
|
|
monbg ANIM_ATK_PARTNER
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 16, 0
|
|
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14
|
|
delay 16
|
|
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4
|
|
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 8
|
|
createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
end
|
|
|
|
Move_TAIL_GLOW:
|
|
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER
|
|
delay 18
|
|
loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB_BLACK
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_LUSTER_PURGE:
|
|
loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
fadetobg BG_PSYCHIC
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_FadeScreenToWhite, 5
|
|
waitbgfadein
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER
|
|
createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0
|
|
delay 20
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA
|
|
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23)
|
|
waitforvisualfinish
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA
|
|
createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_MIST_BALL:
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
loadspritegfx ANIM_TAG_WHITE_FEATHER
|
|
delay 0
|
|
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER
|
|
createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, RGB(23, 16, 31), 16, 0x7FFF, 16
|
|
delay 0
|
|
playsewithpan SE_M_HAZE, 0
|
|
createvisualtask AnimTask_LoadMistTiles, 5
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 3, 0, 16, RGB_WHITE
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0
|
|
delay 70
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 16, 0, RGB_WHITE
|
|
end
|
|
|
|
Move_FEATHER_DANCE:
|
|
loadspritegfx ANIM_TAG_WHITE_FEATHER
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_all
|
|
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET
|
|
delay 0
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1
|
|
delay 6
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1
|
|
delay 6
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1
|
|
delay 6
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1
|
|
delay 6
|
|
createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_TEETER_DANCE:
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES
|
|
loadspritegfx ANIM_TAG_DUCK
|
|
createvisualtask AnimTask_TeeterDanceMovement, 5
|
|
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2
|
|
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
|
|
delay 24
|
|
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2
|
|
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
|
|
delay 24
|
|
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2
|
|
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
|
|
delay 24
|
|
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2
|
|
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
|
|
delay 24
|
|
createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2
|
|
playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER
|
|
end
|
|
|
|
Move_MUD_SPORT:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
createvisualtask AnimTask_Splash, 2, 0, 6
|
|
delay 24
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12
|
|
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
|
|
delay 32
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14
|
|
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
|
|
delay 32
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14
|
|
playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER
|
|
delay 16
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 15
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 25
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 14
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 10
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 22
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 22
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 15
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 22
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 15
|
|
delay 2
|
|
createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40
|
|
waitplaysewithpan SE_M_BUBBLE2, 0, 10
|
|
end
|
|
|
|
Move_NEEDLE_ARM:
|
|
loadspritegfx ANIM_TAG_GREEN_SPIKE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16
|
|
delay 2
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10
|
|
createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10
|
|
end
|
|
|
|
Move_SLACK_OFF:
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER
|
|
playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_CRUSH_CLAW:
|
|
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
|
|
loadspritegfx ANIM_TAG_CLAW_SLASH
|
|
loadspritegfx ANIM_TAG_TORN_METAL
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
delay 12
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_TARGET
|
|
end
|
|
|
|
Move_AROMATHERAPY:
|
|
playsewithpan SE_M_PETAL_DANCE, 0
|
|
loadspritegfx ANIM_TAG_FLOWER
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 0, 7, RGB(13, 31, 12)
|
|
delay 1
|
|
monbg ANIM_ATTACKER
|
|
delay 1
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0
|
|
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0
|
|
delay 20
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0
|
|
delay 10
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0
|
|
createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0
|
|
createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, RGB(13, 31, 12)
|
|
delay 1
|
|
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_StatusClearedEffect, 2, 1
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
|
|
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
|
|
delay 8
|
|
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
|
|
waitforvisualfinish
|
|
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, RGB(13, 31, 12)
|
|
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_FAKE_TEARS:
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
loadspritegfx ANIM_TAG_THOUGHT_BUBBLE
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES
|
|
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31)
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4
|
|
delay 8
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
|
|
delay 8
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
|
|
delay 8
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1
|
|
delay 8
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2
|
|
createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_AIR_CUTTER:
|
|
loadspritegfx ANIM_TAG_AIR_WAVE
|
|
loadspritegfx ANIM_TAG_CUT
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
delay 0
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
delay 0
|
|
createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6)
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
|
|
createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 0
|
|
end
|
|
|
|
Move_ODOR_SLEUTH:
|
|
monbg ANIM_TARGET
|
|
createvisualtask AnimTask_OdorSleuthMovement, 5
|
|
delay 24
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
delay 1
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, RGB_WHITEALPHA, 16, -1, 0
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
end
|
|
|
|
Move_GRASS_WHISTLE:
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB(18, 31, 12)
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
|
|
waitforvisualfinish
|
|
panse SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
|
|
delay 5
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0
|
|
delay 4
|
|
createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0
|
|
delay 4
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, RGB(18, 31, 12)
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_TICKLE:
|
|
loadspritegfx ANIM_TAG_EYE_SPARKLE
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
|
|
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
|
|
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 20
|
|
createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER
|
|
delay 12
|
|
createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_WATER_SPOUT:
|
|
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_WaterSpoutLaunch, 5
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
delay 44
|
|
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 16
|
|
createvisualtask AnimTask_WaterSpoutRain, 5
|
|
playsewithpan SE_M_SURF, SOUND_PAN_TARGET
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SHADOW_PUNCH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
fadetobg BG_GHOST
|
|
waitbgfadein
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 9, 8
|
|
createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_EXTRASENSORY:
|
|
call SetPsychicBackground
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
|
|
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0
|
|
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1
|
|
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1
|
|
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER
|
|
createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_AERIAL_ACE:
|
|
loadspritegfx ANIM_TAG_CUT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3
|
|
createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_IRON_DEFENSE:
|
|
loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2
|
|
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, RGB_WHITEALPHA, 14, -1, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BLOCK:
|
|
loadspritegfx ANIM_TAG_X_SIGN
|
|
createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
end
|
|
|
|
Move_HOWL:
|
|
loadspritegfx ANIM_TAG_NOISE_LINE
|
|
createvisualtask AnimTask_DeepInhale, 2, 0
|
|
delay 12
|
|
call RoarEffect
|
|
createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3
|
|
waitforvisualfinish
|
|
delay 30
|
|
end
|
|
|
|
Move_BULK_UP:
|
|
loadspritegfx ANIM_TAG_BREATH
|
|
createvisualtask AnimTask_GrowAndShrink, 2
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2
|
|
loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_COVET:
|
|
loadspritegfx ANIM_TAG_MAGENTA_HEART
|
|
loadspritegfx ANIM_TAG_ITEM_BAG
|
|
createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3
|
|
end
|
|
|
|
Move_VOLT_TACKLE:
|
|
loadspritegfx ANIM_TAG_SPARK
|
|
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
|
loadspritegfx ANIM_TAG_ELECTRICITY
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 0, 8, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
delay 8
|
|
createvisualtask AnimTask_VoltTackleBolt, 5, 0
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_VoltTackleBolt, 5, 1
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_VoltTackleBolt, 5, 2
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_VoltTackleBolt, 5, 3
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_VoltTackleBolt, 5, 4
|
|
playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16
|
|
delay 2
|
|
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16
|
|
delay 8
|
|
createvisualtask AnimTask_VoltTackleAttackerReappear, 5
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1
|
|
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER
|
|
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16
|
|
delay 2
|
|
createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 8, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_WATER_SPORT:
|
|
loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB
|
|
createvisualtask AnimTask_WaterSport, 5
|
|
delay 8
|
|
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
|
|
delay 44
|
|
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
|
|
delay 44
|
|
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
|
|
delay 44
|
|
panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
end
|
|
|
|
Move_CALM_MIND:
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
monbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE
|
|
waitforvisualfinish
|
|
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
|
delay 14
|
|
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
|
delay 14
|
|
createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
end
|
|
|
|
Move_LEAF_BLADE:
|
|
loadspritegfx ANIM_TAG_LEAF
|
|
loadspritegfx ANIM_TAG_CROSS_IMPACT
|
|
createvisualtask AnimTask_LeafBlade, 5
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
|
|
delay 50
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
|
|
delay 50
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
playsewithpan SE_M_CUT, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 12
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1
|
|
createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36
|
|
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_DRAGON_DANCE:
|
|
loadspritegfx ANIM_TAG_HOLLOW_ORB
|
|
monbg ANIM_ATTACKER
|
|
splitbgprio ANIM_ATTACKER
|
|
delay 1
|
|
createvisualtask AnimTask_DragonDanceWaver, 5
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3
|
|
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43
|
|
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85
|
|
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128
|
|
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170
|
|
createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213
|
|
delay 30
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
delay 30
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 1
|
|
end
|
|
|
|
Move_SHOCK_WAVE:
|
|
loadspritegfx ANIM_TAG_ELECTRIC_ORBS
|
|
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
|
loadspritegfx ANIM_TAG_SPARK
|
|
loadspritegfx ANIM_TAG_LIGHTNING
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2
|
|
playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER
|
|
delay 12
|
|
createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 30
|
|
createvisualtask AnimTask_ShockWaveProgressingBolt, 5
|
|
delay 12
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShockWaveLightning, 5
|
|
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 5, 1, 3, 16, 0, RGB_WHITE
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK
|
|
delay 4
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
end
|
|
|
|
Move_HARDEN:
|
|
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
|
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BELLY_DRUM:
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES
|
|
loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE
|
|
createvisualtask AnimTask_MusicNotesRainbowBlend, 2
|
|
waitforvisualfinish
|
|
call BellyDrumRight
|
|
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0
|
|
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
call BellyDrumLeft
|
|
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0
|
|
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
call BellyDrumRight
|
|
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128
|
|
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
|
|
delay 7
|
|
call BellyDrumLeft
|
|
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128
|
|
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
|
|
delay 7
|
|
call BellyDrumRight
|
|
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0
|
|
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
|
|
delay 7
|
|
call BellyDrumLeft
|
|
createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0
|
|
playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
BellyDrumLeft:
|
|
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
|
|
return
|
|
|
|
BellyDrumRight:
|
|
createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1
|
|
return
|
|
|
|
Move_MIND_READER:
|
|
loadspritegfx ANIM_TAG_TEAL_ALERT
|
|
loadspritegfx ANIM_TAG_OPENING_EYE
|
|
loadspritegfx ANIM_TAG_ROUND_WHITE_HALO
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
|
|
createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0
|
|
createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5
|
|
delay 40
|
|
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK
|
|
call MindReaderEyeSpikeEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
MindReaderEyeSpikeEffect:
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
|
|
delay 2
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6
|
|
delay 2
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6
|
|
createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6
|
|
delay 2
|
|
return
|
|
|
|
Move_ICE_PUNCH:
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31)
|
|
delay 20
|
|
playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET
|
|
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0
|
|
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64
|
|
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128
|
|
createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192
|
|
delay 5
|
|
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32
|
|
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96
|
|
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160
|
|
createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224
|
|
delay 17
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1
|
|
waitforvisualfinish
|
|
delay 15
|
|
call IceCrystalEffectShort
|
|
delay 5
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31)
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_REST:
|
|
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
|
loadspritegfx ANIM_TAG_LETTER_Z
|
|
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
|
|
delay 20
|
|
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
|
|
delay 20
|
|
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_CONFUSION:
|
|
monbg ANIM_DEF_PARTNER
|
|
call SetPsychicBackground
|
|
setalpha 8, 8
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_PSYCHIC:
|
|
monbg ANIM_DEF_PARTNER
|
|
call SetPsychicBackground
|
|
setalpha 8, 8
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB(31, 23, 0)
|
|
waitforvisualfinish
|
|
loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_FUTURE_SIGHT:
|
|
goto FutureSight
|
|
FutureSightContinue:
|
|
waitforvisualfinish
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
FutureSight:
|
|
monbg ANIM_ATK_PARTNER
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
call SetPsychicBackground
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_WHITE
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
goto FutureSightContinue
|
|
|
|
Move_THUNDER:
|
|
loadspritegfx ANIM_TAG_LIGHTNING
|
|
fadetobg BG_THUNDER
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1
|
|
waitbgfadein
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
|
|
delay 16
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12
|
|
delay 20
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32
|
|
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16
|
|
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET
|
|
delay 5
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16
|
|
delay 30
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 5
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32
|
|
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
|
|
delay 10
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0
|
|
delay 2
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, 1, 2, 16, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_THUNDER_PUNCH:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_LIGHTNING
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
delay 1
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16
|
|
delay 1
|
|
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
|
|
delay 20
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_SACRED_FIRE:
|
|
loadspritegfx ANIM_TAG_FIRE
|
|
loadspritegfx ANIM_TAG_FIRE_PLUME
|
|
loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1
|
|
delay 1
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1
|
|
delay 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
|
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1
|
|
delay 10
|
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
|
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1
|
|
delay 10
|
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
|
createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1
|
|
delay 1
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 1
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SCRATCH:
|
|
loadspritegfx ANIM_TAG_SCRATCH
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_DRAGON_BREATH:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
delay 2
|
|
createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_ROAR:
|
|
loadspritegfx ANIM_TAG_NOISE_LINE
|
|
monbg ANIM_ATTACKER
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 8, 8
|
|
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
|
|
call RoarEffect
|
|
delay 20
|
|
createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
waitforvisualfinish
|
|
createvisualtask SoundTask_WaitForCry, 5
|
|
waitforvisualfinish
|
|
end
|
|
|
|
RoarEffect:
|
|
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
|
|
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
|
|
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
|
|
delay 15
|
|
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0
|
|
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2
|
|
createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1
|
|
return
|
|
|
|
Move_GROWL:
|
|
loadspritegfx ANIM_TAG_NOISE_LINE
|
|
createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL
|
|
call RoarEffect
|
|
delay 10
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
|
|
waitforvisualfinish
|
|
createvisualtask SoundTask_WaitForCry, 5
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SNORE:
|
|
loadspritegfx ANIM_TAG_SNORE_Z
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 8, 8
|
|
call SnoreEffect
|
|
delay 30
|
|
call SnoreEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
SnoreEffect:
|
|
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0
|
|
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0
|
|
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0
|
|
createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0
|
|
return
|
|
|
|
Move_LIGHT_SCREEN:
|
|
loadspritegfx ANIM_TAG_SPARKLE_3
|
|
loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL
|
|
setalpha 0, 16
|
|
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
|
|
createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL
|
|
delay 10
|
|
call SpecialScreenSparkle
|
|
waitforvisualfinish
|
|
delay 1
|
|
blendoff
|
|
end
|
|
|
|
SpecialScreenSparkle:
|
|
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, 1
|
|
delay 6
|
|
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, 1
|
|
delay 5
|
|
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, 1
|
|
delay 7
|
|
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, 1
|
|
delay 6
|
|
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, 1
|
|
delay 6
|
|
createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, 1
|
|
return
|
|
|
|
Move_MIRROR_COAT:
|
|
loadspritegfx ANIM_TAG_SPARKLE_3
|
|
loadspritegfx ANIM_TAG_RED_LIGHT_WALL
|
|
setalpha 0, 16
|
|
createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL
|
|
delay 10
|
|
playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER
|
|
call SpecialScreenSparkle
|
|
waitforvisualfinish
|
|
delay 1
|
|
blendoff
|
|
end
|
|
|
|
Move_REFLECT:
|
|
loadspritegfx ANIM_TAG_SPARKLE_4
|
|
loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL
|
|
setalpha 0, 16
|
|
waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15
|
|
createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL
|
|
delay 20
|
|
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, 1
|
|
delay 7
|
|
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, 1
|
|
delay 7
|
|
createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, 1
|
|
waitforvisualfinish
|
|
delay 1
|
|
blendoff
|
|
end
|
|
|
|
Move_BARRIER:
|
|
loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL
|
|
setalpha 0, 16
|
|
waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
|
|
createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL
|
|
waitforvisualfinish
|
|
delay 1
|
|
blendoff
|
|
end
|
|
|
|
Move_BUBBLE:
|
|
loadspritegfx ANIM_TAG_BUBBLE
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 1
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
|
|
delay 6
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
|
|
delay 6
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
|
|
delay 6
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
|
|
delay 6
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
|
|
delay 6
|
|
createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100
|
|
waitforvisualfinish
|
|
call WaterBubblesEffectLong
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_SMOG:
|
|
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_all
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10
|
|
call SmogCloud
|
|
call SmogCloud
|
|
call SmogCloud
|
|
call SmogCloud
|
|
call SmogCloud
|
|
call SmogCloud
|
|
call SmogCloud
|
|
delay 120
|
|
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(26, 0, 26)
|
|
delay 10
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
SmogCloud:
|
|
createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0
|
|
delay 7
|
|
return
|
|
|
|
Move_FAINT_ATTACK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_ATTACKER
|
|
fadetobg BG_DARK
|
|
waitbgfadein
|
|
delay 0
|
|
playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3
|
|
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
invisible ANIM_ATTACKER
|
|
delay 1
|
|
createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2
|
|
setalpha 12, 8
|
|
monbg ANIM_TARGET
|
|
delay 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 1
|
|
setarg 7, 0x1000
|
|
delay 32
|
|
createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2
|
|
monbg ANIM_ATTACKER
|
|
createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 1
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_SAND_ATTACK:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
monbg ANIM_ATK_PARTNER
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
|
|
call SandAttackDirt
|
|
call SandAttackDirt
|
|
call SandAttackDirt
|
|
call SandAttackDirt
|
|
call SandAttackDirt
|
|
call SandAttackDirt
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
SandAttackDirt:
|
|
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
|
|
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10
|
|
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10
|
|
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5
|
|
createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5
|
|
delay 2
|
|
return
|
|
|
|
Move_MUD_SLAP:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2
|
|
call MudSlapMud
|
|
call MudSlapMud
|
|
call MudSlapMud
|
|
call MudSlapMud
|
|
call MudSlapMud
|
|
call MudSlapMud
|
|
waitforvisualfinish
|
|
end
|
|
MudSlapMud:
|
|
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0
|
|
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5
|
|
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5
|
|
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10
|
|
createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10
|
|
delay 2
|
|
return
|
|
|
|
Move_DRAGON_RAGE:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
loadspritegfx ANIM_TAG_FIRE_PLUME
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4
|
|
waitforvisualfinish
|
|
createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10
|
|
waitforvisualfinish
|
|
loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25
|
|
delay 1
|
|
createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_RAIN_DANCE:
|
|
loadspritegfx ANIM_TAG_RAIN_DROPS
|
|
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
|
|
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120
|
|
delay 120
|
|
delay 30
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BITE:
|
|
loadspritegfx ANIM_TAG_SHARP_TEETH
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
|
|
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10
|
|
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10
|
|
delay 10
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 1
|
|
end
|
|
|
|
Move_CRUNCH:
|
|
loadspritegfx ANIM_TAG_SHARP_TEETH
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
fadetobg BG_DARK
|
|
waitbgfadein
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
|
|
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10
|
|
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10
|
|
delay 10
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
|
|
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10
|
|
createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10
|
|
delay 10
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
delay 1
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_CLAMP:
|
|
loadspritegfx ANIM_TAG_CLAMP
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
|
|
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
|
|
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
|
|
delay 10
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_ICE_BEAM:
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10
|
|
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
|
|
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
|
|
delay 1
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31)
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
call IceBeamCreateCrystals
|
|
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
|
|
delay 1
|
|
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
|
|
waitforvisualfinish
|
|
delay 20
|
|
call IceCrystalEffectShort
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31)
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
IceBeamCreateCrystals:
|
|
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20
|
|
createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20
|
|
createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11
|
|
delay 1
|
|
return
|
|
|
|
Move_WITHDRAW:
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_Withdraw, 5
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_AURORA_BEAM:
|
|
loadspritegfx ANIM_TAG_RAINBOW_RINGS
|
|
fadetobg BG_AURORA
|
|
waitbgfadein
|
|
playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER
|
|
setarg 7, 0
|
|
createvisualtask AnimTask_RotateAuroraRingColors, 10, 130
|
|
call AuroraBeamCreateRings
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
setarg 7, 0xFFFF
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
call AuroraBeamCreateRings
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
AuroraBeamCreateRings:
|
|
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
|
|
delay 1
|
|
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
|
|
delay 1
|
|
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
|
|
delay 1
|
|
createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17
|
|
delay 1
|
|
return
|
|
|
|
Move_SOLAR_BEAM:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash
|
|
SolarBeamEnd:
|
|
waitforvisualfinish
|
|
end
|
|
SolarBeamSetUp:
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 1, 4, 0, 11, RGB(31, 31, 11)
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
|
call SolarBeamAbsorbEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
goto SolarBeamEnd
|
|
SolarBeamAbsorbEffect:
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16
|
|
delay 2
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16
|
|
delay 2
|
|
return
|
|
SolarBeamUnleash:
|
|
call SetSolarBeamBg
|
|
panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
|
delay 4
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(25, 31, 0)
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
|
delay 4
|
|
call SolarBeamUnleash1
|
|
call SolarBeamUnleash1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(25, 31, 0)
|
|
call UnsetSolarBeamBg
|
|
goto SolarBeamEnd
|
|
SolarBeamUnleash1:
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5
|
|
delay 4
|
|
createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6
|
|
delay 4
|
|
return
|
|
|
|
Move_BLIZZARD:
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
monbg ANIM_DEF_PARTNER
|
|
createvisualtask AnimTask_GetAttackerSide, 2
|
|
jumprettrue BlizzardAgainstPlayer
|
|
fadetobg BG_HIGHSPEED_OPPONENT
|
|
BlizzardContinue:
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
call BlizzardIceCrystals
|
|
call BlizzardIceCrystals
|
|
playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
call IceCrystalEffectLong
|
|
waitforvisualfinish
|
|
delay 20
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
BlizzardIceCrystals:
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1
|
|
delay 3
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1
|
|
delay 3
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1
|
|
delay 3
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
|
|
delay 3
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1
|
|
delay 3
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1
|
|
delay 3
|
|
createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1
|
|
createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1
|
|
delay 3
|
|
return
|
|
BlizzardAgainstPlayer:
|
|
fadetobg BG_HIGHSPEED_PLAYER
|
|
goto BlizzardContinue
|
|
|
|
Move_POWDER_SNOW:
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
monbg ANIM_DEF_PARTNER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, RGB_BLACK
|
|
waitforvisualfinish
|
|
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
call PowderSnowSnowballs
|
|
call PowderSnowSnowballs
|
|
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
waitsound
|
|
call IceCrystalEffectLong
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 20
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 3, 0, RGB_BLACK
|
|
end
|
|
PowderSnowSnowballs:
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1
|
|
delay 3
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1
|
|
delay 3
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1
|
|
delay 3
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1
|
|
delay 3
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1
|
|
delay 3
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1
|
|
delay 3
|
|
createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1
|
|
delay 3
|
|
return
|
|
|
|
Move_HYDRO_PUMP:
|
|
loadspritegfx ANIM_TAG_WATER_ORB
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1
|
|
delay 6
|
|
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
|
|
call HydroPumpBeams
|
|
call HydroPumpBeams
|
|
call HydroPumpBeams
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1
|
|
call HydroPumpHitSplats
|
|
call HydroPumpBeams
|
|
call HydroPumpBeams
|
|
call HydroPumpHitSplats
|
|
call HydroPumpBeams
|
|
call HydroPumpBeams
|
|
call HydroPumpHitSplats
|
|
call HydroPumpBeams
|
|
call HydroPumpBeams
|
|
call HydroPumpHitSplats
|
|
call HydroPumpBeams
|
|
call HydroPumpBeams
|
|
call HydroPumpHitSplats
|
|
delay 1
|
|
delay 1
|
|
call HydroPumpHitSplats
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
HydroPumpBeams:
|
|
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
|
|
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
|
|
delay 1
|
|
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
|
|
createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16
|
|
delay 1
|
|
return
|
|
HydroPumpHitSplats :
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1
|
|
return
|
|
|
|
Move_SIGNAL_BEAM:
|
|
loadspritegfx ANIM_TAG_GLOWY_RED_ORB
|
|
loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB
|
|
loadspritegfx ANIM_TAG_DUCK
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1
|
|
delay 6
|
|
panse SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
|
|
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 8, 5, RGB_RED, 8, 961, 8
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
call SignalBeamOrbs
|
|
waitforvisualfinish
|
|
end
|
|
SignalBeamOrbs:
|
|
createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
|
|
createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16
|
|
delay 1
|
|
return
|
|
|
|
Move_ABSORB:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
|
|
waitforvisualfinish
|
|
delay 3
|
|
call AbsorbEffect
|
|
waitforvisualfinish
|
|
delay 15
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
AbsorbEffect:
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
delay 4
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
|
|
delay 4
|
|
return
|
|
|
|
Move_MEGA_DRAIN:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
|
|
waitforvisualfinish
|
|
delay 3
|
|
call MegaDrainAbsorbEffect
|
|
waitforvisualfinish
|
|
delay 15
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
MegaDrainAbsorbEffect:
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
delay 4
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
|
|
delay 4
|
|
return
|
|
|
|
Move_GIGA_DRAIN:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
|
|
waitforvisualfinish
|
|
delay 3
|
|
call GigaDrainAbsorbEffect
|
|
waitforvisualfinish
|
|
delay 15
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
GigaDrainAbsorbEffect:
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
delay 4
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
|
|
delay 4
|
|
return
|
|
|
|
Move_LEECH_LIFE:
|
|
loadspritegfx ANIM_TAG_NEEDLE
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
delay 1
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 1
|
|
createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK
|
|
waitforvisualfinish
|
|
call AbsorbEffect
|
|
waitforvisualfinish
|
|
delay 15
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SYNTHESIS:
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18)
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
|
call GrantingStarsEffect
|
|
waitforvisualfinish
|
|
unloadspritegfx ANIM_TAG_SPARKLE_2
|
|
delay 1
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_TOXIC:
|
|
loadspritegfx ANIM_TAG_TOXIC_BUBBLE
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
call ToxicBubbles
|
|
call ToxicBubbles
|
|
waitforvisualfinish
|
|
delay 15
|
|
call PoisonBubblesEffect
|
|
waitforvisualfinish
|
|
end
|
|
ToxicBubbles:
|
|
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 15
|
|
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 15
|
|
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 15
|
|
createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 15
|
|
return
|
|
|
|
Move_SLUDGE:
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
|
|
call PoisonBubblesEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SLUDGE_BOMB:
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
call SludgeBombProjectile
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB(30, 0, 31)
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
|
|
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
|
|
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20
|
|
createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20
|
|
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
|
|
delay 0
|
|
waitsound
|
|
waitforvisualfinish
|
|
call PoisonBubblesEffect
|
|
waitforvisualfinish
|
|
end
|
|
SludgeBombProjectile:
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
|
|
delay 3
|
|
return
|
|
|
|
Move_ACID:
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
monbg ANIM_DEF_PARTNER
|
|
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 15
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 20, 2, 2, 0, 12, RGB(30, 0, 31)
|
|
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_BONEMERANG:
|
|
loadspritegfx ANIM_TAG_BONE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER
|
|
createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 20
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1
|
|
delay 17
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_BONE_CLUB:
|
|
loadspritegfx ANIM_TAG_BONE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
|
|
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
|
|
delay 12
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_BLACK, 10, 0, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_BONE_RUSH:
|
|
loadspritegfx ANIM_TAG_BONE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET
|
|
createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15
|
|
delay 12
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SPIKES:
|
|
loadspritegfx ANIM_TAG_SPIKES
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
|
|
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30
|
|
delay 10
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
|
|
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30
|
|
delay 10
|
|
waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28
|
|
createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_MEGAHORN:
|
|
loadspritegfx ANIM_TAG_HORN_HIT_2
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
jumpifcontest MegahornInContest
|
|
fadetobg BG_DRILL
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
|
|
MegahornContinue:
|
|
waitbgfadein
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6
|
|
delay 3
|
|
createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6
|
|
delay 4
|
|
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, RGB_WHITE, 10, 0, 0
|
|
delay 10
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
|
|
delay 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
end
|
|
MegahornInContest:
|
|
fadetobg BG_DRILL_CONTESTS
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
|
|
goto MegahornContinue
|
|
|
|
Move_GUST:
|
|
loadspritegfx ANIM_TAG_GUST
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_GUST, SOUND_PAN_TARGET
|
|
createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16
|
|
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_WING_ATTACK:
|
|
loadspritegfx ANIM_TAG_GUST
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
|
|
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
|
|
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
|
|
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
|
|
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
|
|
delay 24
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
|
|
delay 17
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
|
|
loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_PECK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_AEROBLAST:
|
|
loadspritegfx ANIM_TAG_AIR_WAVE_2
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
call SetSkyBg
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
call AeroblastBeam
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1
|
|
call AeroblastBeam
|
|
call AeroblastBeam
|
|
call AeroblastBeam
|
|
call AeroblastBeam
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
delay 0
|
|
call UnsetSkyBg
|
|
end
|
|
AeroblastBeam:
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0
|
|
delay 3
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0
|
|
delay 3
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0
|
|
delay 3
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0
|
|
delay 3
|
|
return
|
|
|
|
Move_WATER_GUN:
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25
|
|
playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2
|
|
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_CRABHAMMER:
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB(13, 21, 31), 10, 0, 0
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
|
|
waitforvisualfinish
|
|
delay 8
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4
|
|
waitforvisualfinish
|
|
loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET
|
|
delay 4
|
|
createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SURF:
|
|
createvisualtask AnimTask_CreateSurfWave, 2, FALSE
|
|
delay 24
|
|
panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_FLAMETHROWER:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
|
|
delay 6
|
|
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
|
|
panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
call FlamethrowerCreateFlames
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
FlamethrowerCreateFlames:
|
|
createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
|
|
delay 2
|
|
createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
|
|
delay 2
|
|
return
|
|
|
|
@ Also used by Sandstorm weather
|
|
Move_SANDSTORM:
|
|
loadspritegfx ANIM_TAG_FLYING_DIRT
|
|
playsewithpan SE_M_SANDSTORM, 0
|
|
createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE
|
|
delay 16
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0
|
|
delay 10
|
|
createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0
|
|
end
|
|
|
|
Move_WHIRLPOOL:
|
|
loadspritegfx ANIM_TAG_WATER_ORB
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 0
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
|
|
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1
|
|
call WhirlpoolEffect
|
|
call WhirlpoolEffect
|
|
call WhirlpoolEffect
|
|
delay 12
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
WhirlpoolEffect:
|
|
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET
|
|
delay 2
|
|
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET
|
|
delay 2
|
|
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET
|
|
delay 2
|
|
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET
|
|
delay 2
|
|
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET
|
|
delay 2
|
|
createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET
|
|
delay 2
|
|
return
|
|
|
|
Move_FLY:
|
|
loadspritegfx ANIM_TAG_ROUND_SHADOW
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
choosetwoturnanim FlySetUp, FlyUnleash
|
|
FlyEnd:
|
|
waitforvisualfinish
|
|
end
|
|
|
|
FlySetUp:
|
|
playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER
|
|
createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
|
|
goto FlyEnd
|
|
|
|
FlyUnleash:
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20
|
|
delay 20
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
goto FlyEnd
|
|
|
|
Move_BOUNCE:
|
|
loadspritegfx ANIM_TAG_ROUND_SHADOW
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
choosetwoturnanim BounceSetUp, BounceUnleash
|
|
BounceEnd:
|
|
end
|
|
|
|
BounceSetUp:
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0
|
|
goto BounceEnd
|
|
|
|
BounceUnleash:
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3
|
|
delay 7
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
goto BounceEnd
|
|
|
|
Move_KARATE_CHOP:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET
|
|
createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_CROSS_CHOP:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_CROSS_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET
|
|
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
|
|
createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
|
|
delay 40
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10
|
|
createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_JUMP_KICK:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 3
|
|
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_HI_JUMP_KICK:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8
|
|
waitforvisualfinish
|
|
delay 10
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3
|
|
delay 2
|
|
createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1
|
|
playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
|
|
delay 3
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1
|
|
waitforvisualfinish
|
|
delay 5
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_DOUBLE_KICK:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_TRIPLE_KICK:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
jumpifmoveturn 0, TripleKickLeft
|
|
jumpifmoveturn 1, TripleKickRight
|
|
goto TripleKickCenter
|
|
TripleKickContinue:
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
TripleKickLeft:
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
goto TripleKickContinue
|
|
|
|
TripleKickRight:
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
goto TripleKickContinue
|
|
|
|
TripleKickCenter:
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
goto TripleKickContinue
|
|
|
|
Move_DYNAMIC_PUNCH:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_EXPLOSION
|
|
loadspritegfx ANIM_TAG_EXPLOSION_6
|
|
delay 1
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1
|
|
delay 1
|
|
waitsound
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_COUNTER:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
|
delay 4
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0
|
|
delay 3
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0
|
|
delay 3
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0
|
|
delay 5
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_VITAL_THROW:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4
|
|
delay 2
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 1
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4
|
|
waitforvisualfinish
|
|
delay 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
|
|
delay 11
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_ROCK_SMASH:
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
delay 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SUBMISSION:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10
|
|
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20
|
|
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30
|
|
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40
|
|
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50
|
|
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60
|
|
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70
|
|
waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80
|
|
waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90
|
|
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4
|
|
createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4
|
|
call SubmissionHit
|
|
call SubmissionHit
|
|
call SubmissionHit
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
SubmissionHit:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1
|
|
delay 8
|
|
return
|
|
|
|
@ Also used by Sunny weather
|
|
Move_SUNNY_DAY:
|
|
loadspritegfx ANIM_TAG_SUNLIGHT
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 13, 3
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 0, 6, RGB_WHITE
|
|
waitforvisualfinish
|
|
panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
|
|
call SunnyDayLightRay
|
|
call SunnyDayLightRay
|
|
call SunnyDayLightRay
|
|
call SunnyDayLightRay
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 1, 6, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
SunnyDayLightRay:
|
|
createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40
|
|
delay 6
|
|
return
|
|
|
|
Move_COTTON_SPORE:
|
|
loadspritegfx ANIM_TAG_SPORE
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10
|
|
call CreateCottonSpores
|
|
call CreateCottonSpores
|
|
call CreateCottonSpores
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
CreateCottonSpores:
|
|
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0
|
|
delay 12
|
|
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0
|
|
delay 12
|
|
createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0
|
|
delay 12
|
|
return
|
|
|
|
Move_SPORE:
|
|
loadspritegfx ANIM_TAG_SPORE
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_SporeDoubleBattle, 2
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11
|
|
call CreateSpore
|
|
call CreateSpore
|
|
call CreateSpore
|
|
waitforvisualfinish
|
|
delay 1
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
CreateSpore:
|
|
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1
|
|
delay 12
|
|
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1
|
|
delay 12
|
|
createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1
|
|
delay 12
|
|
return
|
|
|
|
Move_PETAL_DANCE:
|
|
loadspritegfx ANIM_TAG_FLOWER
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3
|
|
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100
|
|
delay 15
|
|
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100
|
|
delay 15
|
|
createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100
|
|
delay 30
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100
|
|
delay 30
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80
|
|
createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5
|
|
delay 3
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1
|
|
waitforvisualfinish
|
|
delay 8
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_RAZOR_LEAF:
|
|
loadspritegfx ANIM_TAG_LEAF
|
|
loadspritegfx ANIM_TAG_RAZOR_LEAF
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
delay 1
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
|
|
delay 60
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1
|
|
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1
|
|
delay 20
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_NATURE_POWER:
|
|
@ No actual animation, uses the animation of a move from sNaturePowerMoves instead
|
|
|
|
Move_ANCIENT_POWER:
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
delay 10
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4
|
|
delay 10
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5
|
|
createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4
|
|
delay 3
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_OCTAZOOKA:
|
|
loadspritegfx ANIM_TAG_GRAY_SMOKE
|
|
loadspritegfx ANIM_TAG_BLACK_BALL
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER
|
|
createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0
|
|
delay 2
|
|
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0
|
|
delay 2
|
|
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0
|
|
delay 2
|
|
createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_MIST:
|
|
loadspritegfx ANIM_TAG_MIST_CLOUD
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15
|
|
call MistCloud
|
|
call MistCloud
|
|
call MistCloud
|
|
call MistCloud
|
|
call MistCloud
|
|
call MistCloud
|
|
call MistCloud
|
|
delay 32
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 10, 8, 2, 0, 14, RGB_WHITE
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
MistCloud:
|
|
createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1
|
|
delay 7
|
|
return
|
|
|
|
Move_HAZE:
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_HAZE, 0
|
|
createvisualtask AnimTask_HazeScrollingFog, 5
|
|
delay 30
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 2, 0, 16, RGB_BLACK
|
|
delay 90
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x780, 1, 16, 0, RGB_BLACK
|
|
end
|
|
|
|
Move_FIRE_PUNCH:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED
|
|
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0
|
|
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64
|
|
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128
|
|
createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1
|
|
call FireSpreadEffect
|
|
delay 4
|
|
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
FireSpreadEffect:
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40
|
|
createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40
|
|
return
|
|
|
|
Move_LEER:
|
|
loadspritegfx ANIM_TAG_LEER
|
|
monbg ANIM_ATTACKER
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1
|
|
waitforvisualfinish
|
|
delay 10
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
blendoff
|
|
delay 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_DREAM_EATER:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
call SetPsychicBackground
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1
|
|
call DreamEaterAbsorb
|
|
waitforvisualfinish
|
|
delay 15
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
DreamEaterAbsorb:
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26
|
|
createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35
|
|
delay 4
|
|
return
|
|
|
|
Move_POISON_GAS:
|
|
loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
delay 0
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_all
|
|
setalpha 12, 8
|
|
delay 0
|
|
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
|
|
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
|
|
delay 4
|
|
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
|
|
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
|
|
delay 4
|
|
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
|
|
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
|
|
delay 4
|
|
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
|
|
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
|
|
delay 4
|
|
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
|
|
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
|
|
delay 4
|
|
playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER
|
|
createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0
|
|
delay 40
|
|
loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 6, 2, 0, 12, RGB(26, 0, 26)
|
|
waitforvisualfinish
|
|
blendoff
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 0
|
|
end
|
|
|
|
Move_BIND:
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER
|
|
goto BindWrap
|
|
|
|
BindWrap:
|
|
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
|
call BindWrapSqueezeTarget
|
|
call BindWrapSqueezeTarget
|
|
waitforvisualfinish
|
|
end
|
|
BindWrapSqueezeTarget:
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0
|
|
delay 16
|
|
return
|
|
|
|
Move_WRAP:
|
|
createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4
|
|
goto BindWrap
|
|
|
|
Move_PSYBEAM:
|
|
loadspritegfx ANIM_TAG_GOLD_RING
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
call SetPsychicBackground
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
call PsybeamRings
|
|
waitforvisualfinish
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
PsybeamRings:
|
|
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0
|
|
delay 4
|
|
return
|
|
|
|
Move_HYPNOSIS:
|
|
loadspritegfx ANIM_TAG_GOLD_RING
|
|
call SetPsychicBackground
|
|
call HypnosisRings
|
|
call HypnosisRings
|
|
call HypnosisRings
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 18, 31)
|
|
waitforvisualfinish
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
HypnosisRings:
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER
|
|
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0
|
|
createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0
|
|
delay 6
|
|
return
|
|
|
|
Move_PSYWAVE:
|
|
loadspritegfx ANIM_TAG_BLUE_RING
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
call SetPsychicBackground
|
|
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10
|
|
call PsywaveRings
|
|
call PsywaveRings
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 4, 0, 12, RGB(31, 18, 31)
|
|
call PsywaveRings
|
|
call PsywaveRings
|
|
call PsywaveRings
|
|
call PsywaveRings
|
|
waitforvisualfinish
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
PsywaveRings:
|
|
createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
|
|
delay 4
|
|
createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16
|
|
delay 4
|
|
return
|
|
|
|
Move_ZAP_CANNON:
|
|
loadspritegfx ANIM_TAG_BLACK_BALL_2
|
|
loadspritegfx ANIM_TAG_SPARK_2
|
|
playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER
|
|
createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0
|
|
createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
|
|
delay 15
|
|
waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19
|
|
call ElectricityEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_STEEL_WING:
|
|
loadspritegfx ANIM_TAG_GUST
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
|
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
|
waitforvisualfinish
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2
|
|
createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4
|
|
createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70
|
|
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20
|
|
createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20
|
|
delay 24
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9
|
|
delay 17
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_IRON_TAIL:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
|
createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0
|
|
waitforvisualfinish
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_POISON_TAIL:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
|
createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23)
|
|
waitforvisualfinish
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
call PoisonBubblesEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_METAL_CLAW:
|
|
loadspritegfx ANIM_TAG_CLAW_SLASH
|
|
loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2
|
|
createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0
|
|
waitforvisualfinish
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 2
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
|
delay 8
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 2
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_NIGHT_SHADE:
|
|
monbg ANIM_ATTACKER
|
|
splitbgprio ANIM_ATTACKER
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
fadetobg BG_GHOST
|
|
waitbgfadein
|
|
delay 10
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_NightShadeClone, 5, 85
|
|
delay 70
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 0, 2, 0, 13, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 1
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_EGG_BOMB:
|
|
loadspritegfx ANIM_TAG_EXPLOSION
|
|
loadspritegfx ANIM_TAG_LARGE_FRESH_EGG
|
|
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
delay 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SHADOW_BALL:
|
|
loadspritegfx ANIM_TAG_SHADOW_BALL
|
|
fadetobg BG_GHOST
|
|
waitbgfadein
|
|
delay 15
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5
|
|
createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_LICK:
|
|
loadspritegfx ANIM_TAG_LICK
|
|
delay 15
|
|
playsewithpan SE_M_LICK, SOUND_PAN_TARGET
|
|
createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_FOCUS_ENERGY:
|
|
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
call EndureEffect
|
|
delay 8
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_WHITE
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
|
call EndureEffect
|
|
delay 8
|
|
call EndureEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BIDE:
|
|
choosetwoturnanim BideSetUp, BideUnleash
|
|
end
|
|
BideSetUp:
|
|
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
BideUnleash:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 0, 11, RGB_RED
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
|
waitforvisualfinish
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1
|
|
delay 5
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1
|
|
delay 5
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
delay 5
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 2, 11, 0, RGB_RED
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_STRING_SHOT:
|
|
loadspritegfx ANIM_TAG_STRING
|
|
loadspritegfx ANIM_TAG_WEB_THREAD
|
|
monbg ANIM_DEF_PARTNER
|
|
delay 0
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
|
|
waitforvisualfinish
|
|
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
call StringShotThread
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
|
|
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10
|
|
delay 4
|
|
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2
|
|
delay 4
|
|
createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 1
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
|
|
end
|
|
|
|
StringShotThread:
|
|
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1
|
|
delay 1
|
|
return
|
|
|
|
Move_SPIDER_WEB:
|
|
loadspritegfx ANIM_TAG_SPIDER_WEB
|
|
loadspritegfx ANIM_TAG_WEB_THREAD
|
|
monbg ANIM_DEF_PARTNER
|
|
delay 0
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK
|
|
waitforvisualfinish
|
|
splitbgprio ANIM_TARGET
|
|
loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
call SpiderWebThread
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
|
|
createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK
|
|
end
|
|
|
|
SpiderWebThread:
|
|
createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0
|
|
delay 1
|
|
return
|
|
|
|
Move_RAZOR_WIND:
|
|
choosetwoturnanim RazorWindSetUp, RazorWindUnleash
|
|
RazorWindEnd:
|
|
waitforvisualfinish
|
|
end
|
|
|
|
RazorWindSetUp:
|
|
loadspritegfx ANIM_TAG_GUST
|
|
playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER
|
|
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40
|
|
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40
|
|
createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER
|
|
goto RazorWindEnd
|
|
|
|
RazorWindUnleash:
|
|
loadspritegfx ANIM_TAG_AIR_WAVE_2
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1
|
|
delay 2
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1
|
|
delay 2
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1
|
|
delay 17
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
goto RazorWindEnd
|
|
|
|
Move_DISABLE:
|
|
loadspritegfx ANIM_TAG_SPARKLE_4
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
|
createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_GrowAndGrayscale, 5
|
|
loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4
|
|
waitforvisualfinish
|
|
delay 1
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_RECOVER:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
monbg ANIM_ATK_PARTNER
|
|
setalpha 12, 8
|
|
loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11)
|
|
call RecoverAbsorbEffect
|
|
call RecoverAbsorbEffect
|
|
call RecoverAbsorbEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
delay 1
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
RecoverAbsorbEffect:
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13
|
|
delay 3
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13
|
|
delay 3
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13
|
|
delay 3
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13
|
|
delay 3
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13
|
|
delay 3
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13
|
|
delay 3
|
|
createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13
|
|
delay 3
|
|
return
|
|
|
|
Move_MIMIC:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
setalpha 11, 5
|
|
monbg_static ANIM_DEF_PARTNER
|
|
splitbgprio_all
|
|
panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
|
|
createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24
|
|
delay 15
|
|
createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24
|
|
delay 10
|
|
setarg 7, 0xFFFF
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 11, RGB_WHITE
|
|
waitforvisualfinish
|
|
clearmonbg_static ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_CONSTRICT:
|
|
loadspritegfx ANIM_TAG_TENDRILS
|
|
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4
|
|
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2
|
|
delay 7
|
|
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2
|
|
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2
|
|
delay 7
|
|
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
delay 20
|
|
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
|
setarg 7, 0xFFFF
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_CURSE:
|
|
choosetwoturnanim CurseGhost, CurseStats
|
|
CurseGhost:
|
|
loadspritegfx ANIM_TAG_NAIL
|
|
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
|
|
monbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_CurseStretchingBlackBg, 5
|
|
waitforvisualfinish
|
|
delay 20
|
|
createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 60
|
|
call CurseGhostShakeFromNail
|
|
delay 41
|
|
call CurseGhostShakeFromNail
|
|
delay 41
|
|
call CurseGhostShakeFromNail
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
delay 1
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 16, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
CurseGhostShakeFromNail:
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0
|
|
playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER
|
|
return
|
|
CurseStats:
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER
|
|
waitforvisualfinish
|
|
delay 10
|
|
call CurseStats1
|
|
waitforvisualfinish
|
|
end
|
|
CurseStats1:
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5
|
|
createvisualtask AnimTask_BlendColorCycle, 5, 2, 4, 2, 0, 10, RGB_RED
|
|
return
|
|
|
|
Move_SOFT_BOILED:
|
|
loadspritegfx ANIM_TAG_BREAKING_EGG
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
monbg ANIM_ATK_PARTNER
|
|
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1
|
|
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0
|
|
createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1
|
|
delay 120
|
|
delay 7
|
|
playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
|
|
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
|
|
delay 8
|
|
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1
|
|
delay 60
|
|
setarg 7, 0xFFFF
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
call HealingEffect2
|
|
end
|
|
|
|
Move_HEAL_BELL:
|
|
loadspritegfx ANIM_TAG_BELL
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 0, 0, 10, RGB_WHITE
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_LoadMusicNotesPals, 5
|
|
createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1
|
|
delay 12
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3
|
|
call HealBellRing
|
|
delay 33
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0
|
|
call HealBellRing
|
|
delay 33
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3
|
|
createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1
|
|
call HealBellRing
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_FreeMusicNotesPals, 5
|
|
waitforvisualfinish
|
|
unloadspritegfx ANIM_TAG_BELL
|
|
unloadspritegfx ANIM_TAG_MUSIC_NOTES_2
|
|
unloadspritegfx ANIM_TAG_THIN_RING
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
|
|
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1
|
|
delay 8
|
|
createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1
|
|
waitforvisualfinish
|
|
unloadspritegfx ANIM_TAG_SPARKLE_2
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30)
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 10, 0, RGB_WHITE
|
|
createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1
|
|
end
|
|
HealBellRing:
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30)
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 10, 3, 2, 10, RGB_WHITE
|
|
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1
|
|
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER
|
|
return
|
|
|
|
Move_FAKE_OUT:
|
|
playsewithpan SE_M_FLATTER, 0
|
|
createvisualtask AnimTask_FakeOut, 5
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
|
|
createvisualtask AnimTask_StretchTargetUp, 3
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
|
|
end
|
|
|
|
Move_SCARY_FACE:
|
|
loadspritegfx ANIM_TAG_EYE_SPARKLE
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, RGB_BLACK
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 10
|
|
playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaryFace, 5
|
|
delay 13
|
|
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8
|
|
createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE
|
|
playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SWEET_KISS:
|
|
loadspritegfx ANIM_TAG_RED_HEART
|
|
loadspritegfx ANIM_TAG_ANGEL
|
|
createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48
|
|
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
|
|
delay 23
|
|
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
|
|
delay 23
|
|
playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30
|
|
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22
|
|
createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31
|
|
end
|
|
|
|
Move_LOVELY_KISS:
|
|
loadspritegfx ANIM_TAG_PINK_HEART
|
|
loadspritegfx ANIM_TAG_DEVIL
|
|
createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24
|
|
playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET
|
|
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42
|
|
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14
|
|
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38
|
|
createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22
|
|
end
|
|
|
|
Move_FURY_SWIPES:
|
|
loadspritegfx ANIM_TAG_SWIPE
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5
|
|
delay 4
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1
|
|
delay 10
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5
|
|
delay 4
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1
|
|
end
|
|
|
|
Move_INGRAIN:
|
|
loadspritegfx ANIM_TAG_ROOTS
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
|
delay 10
|
|
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
|
delay 10
|
|
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
|
delay 10
|
|
createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
|
delay 40
|
|
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30
|
|
delay 5
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
delay 10
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_PRESENT:
|
|
loadspritegfx ANIM_TAG_ITEM_BAG
|
|
createvisualtask AnimTask_IsHealingMove, 2
|
|
createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1
|
|
playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 14
|
|
playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER
|
|
delay 14
|
|
playsewithpan SE_M_BUBBLE2, 0
|
|
delay 20
|
|
playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
jumpretfalse PresentDamage
|
|
jumprettrue PresentHeal
|
|
end
|
|
|
|
PresentDamage:
|
|
loadspritegfx ANIM_TAG_EXPLOSION
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1
|
|
end
|
|
|
|
PresentHeal:
|
|
loadspritegfx ANIM_TAG_GREEN_SPARKLE
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1
|
|
delay 3
|
|
createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1
|
|
waitforvisualfinish
|
|
waitsound
|
|
call HealingEffect2
|
|
end
|
|
|
|
Move_BATON_PASS:
|
|
loadspritegfx ANIM_TAG_POKEBALL
|
|
playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 31, 1, 2, 0, 11, RGB(31, 22, 30)
|
|
createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2
|
|
end
|
|
|
|
Move_PERISH_SONG:
|
|
loadspritegfx ANIM_TAG_MUSIC_NOTES_2
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224
|
|
createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240
|
|
createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0
|
|
delay 20
|
|
panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
delay 80
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0
|
|
delay 100
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SLEEP_TALK:
|
|
loadspritegfx ANIM_TAG_LETTER_Z
|
|
createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER
|
|
delay 20
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
|
|
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
|
|
delay 6
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1
|
|
delay 20
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
|
|
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
|
|
delay 6
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5
|
|
delay 20
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
|
|
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
|
delay 6
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
|
|
delay 6
|
|
createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_HYPER_FANG:
|
|
loadspritegfx ANIM_TAG_FANG_ATTACK
|
|
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
|
|
delay 1
|
|
delay 2
|
|
createvisualtask AnimTask_IsContest, 2
|
|
jumprettrue HyperFangInContest
|
|
createvisualtask AnimTask_IsTargetPlayerSide, 2
|
|
jumpretfalse HyperFangOnOpponent
|
|
goto HyperFangOnPlayer
|
|
HyperFangContinue:
|
|
waitbgfadeout
|
|
createsprite gFangSpriteTemplate, ANIM_TARGET, 2
|
|
waitbgfadein
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1
|
|
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
|
|
delay 20
|
|
restorebg
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
end
|
|
HyperFangOnOpponent:
|
|
fadetobg BG_IMPACT_OPPONENT
|
|
goto HyperFangContinue
|
|
HyperFangOnPlayer:
|
|
fadetobg BG_IMPACT_PLAYER
|
|
goto HyperFangContinue
|
|
HyperFangInContest:
|
|
fadetobg BG_IMPACT_CONTESTS
|
|
goto HyperFangContinue
|
|
|
|
Move_TRI_ATTACK:
|
|
loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE
|
|
createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0
|
|
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
|
|
delay 20
|
|
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
|
|
delay 20
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK
|
|
delay 16
|
|
loadspritegfx ANIM_TAG_FIRE
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2
|
|
delay 1
|
|
createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1
|
|
delay 2
|
|
createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1
|
|
waitforvisualfinish
|
|
loadspritegfx ANIM_TAG_LIGHTNING
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16
|
|
delay 1
|
|
createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16
|
|
delay 20
|
|
createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0
|
|
delay 2
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
waitforvisualfinish
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
call IceCrystalEffectShort
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_WILL_O_WISP:
|
|
loadspritegfx ANIM_TAG_WISP_FIRE
|
|
loadspritegfx ANIM_TAG_WISP_ORB
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10
|
|
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0
|
|
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
|
|
delay 3
|
|
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1
|
|
delay 3
|
|
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2
|
|
delay 3
|
|
createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3
|
|
delay 40
|
|
createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0
|
|
waitforvisualfinish
|
|
splitbgprio_all
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1
|
|
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0
|
|
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42
|
|
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84
|
|
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126
|
|
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168
|
|
createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_ENCORE:
|
|
loadspritegfx ANIM_TAG_SPOTLIGHT
|
|
loadspritegfx ANIM_TAG_TAG_HAND
|
|
createvisualtask AnimTask_CreateSpotlight, 2
|
|
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
|
|
waitforvisualfinish
|
|
createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8
|
|
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9
|
|
createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9
|
|
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9
|
|
createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9
|
|
delay 16
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RemoveSpotlight, 2
|
|
end
|
|
|
|
Move_TRICK:
|
|
loadspritegfx ANIM_TAG_ITEM_BAG
|
|
loadspritegfx ANIM_TAG_SPEED_DUST
|
|
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80
|
|
createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208
|
|
delay 16
|
|
playsewithpan SE_M_SKETCH, 0
|
|
createvisualtask AnimTask_StretchTargetUp, 3
|
|
createvisualtask AnimTask_StretchAttackerUp, 3
|
|
delay 30
|
|
playsewithpan SE_M_DOUBLE_TEAM, 0
|
|
delay 24
|
|
playsewithpan SE_M_DOUBLE_TEAM, 0
|
|
delay 16
|
|
playsewithpan SE_M_DOUBLE_TEAM, 0
|
|
delay 16
|
|
playsewithpan SE_M_DOUBLE_TEAM, 0
|
|
delay 16
|
|
playsewithpan SE_M_DOUBLE_TEAM, 0
|
|
delay 16
|
|
playsewithpan SE_M_DOUBLE_TEAM, 0
|
|
delay 16
|
|
playsewithpan SE_M_ATTRACT, 0
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_WISH:
|
|
loadspritegfx ANIM_TAG_GOLD_STARS
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
|
|
waitforvisualfinish
|
|
panse_adjustall SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0
|
|
createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40
|
|
waitforvisualfinish
|
|
delay 60
|
|
loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3
|
|
call GrantingStarsEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_STOCKPILE:
|
|
loadspritegfx ANIM_TAG_GRAY_ORB
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE
|
|
createvisualtask AnimTask_StockpileDeformMon, 5
|
|
call StockpileAbsorb
|
|
call StockpileAbsorb
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE
|
|
end
|
|
StockpileAbsorb:
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13
|
|
delay 1
|
|
createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13
|
|
delay 1
|
|
return
|
|
|
|
Move_SPIT_UP:
|
|
loadspritegfx ANIM_TAG_RED_ORB_2
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_SpitUpDeformMon, 5
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
|
|
delay 45
|
|
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
|
|
delay 3
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12
|
|
delay 5
|
|
jumpifmoveturn 2, SpitUpStrong
|
|
jumpifmoveturn 3, SpitUpStrongest
|
|
SpitUpContinue:
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1
|
|
delay 5
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
end
|
|
SpitUpStrong:
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
|
|
goto SpitUpContinue
|
|
SpitUpStrongest:
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208
|
|
createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240
|
|
goto SpitUpContinue
|
|
|
|
Move_SWALLOW:
|
|
loadspritegfx ANIM_TAG_BLUE_ORB
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_SwallowDeformMon, 5
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2
|
|
delay 38
|
|
playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1
|
|
call SwallowEffect
|
|
jumpifmoveturn 2, SwallowGood
|
|
jumpifmoveturn 3, SwallowBest
|
|
SwallowContinue:
|
|
waitforvisualfinish
|
|
call HealingEffect
|
|
end
|
|
SwallowEffect:
|
|
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8
|
|
delay 1
|
|
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8
|
|
delay 1
|
|
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8
|
|
delay 1
|
|
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8
|
|
delay 1
|
|
createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8
|
|
delay 1
|
|
return
|
|
SwallowGood:
|
|
call SwallowEffect
|
|
goto SwallowContinue
|
|
SwallowBest:
|
|
call SwallowEffect
|
|
call SwallowEffect
|
|
goto SwallowContinue
|
|
|
|
Move_TRANSFORM:
|
|
monbg ANIM_ATTACKER
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
|
|
createvisualtask AnimTask_TransformMon, 2, 0
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
end
|
|
|
|
Move_MORNING_SUN:
|
|
loadspritegfx ANIM_TAG_GREEN_STAR
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
createvisualtask AnimTask_MorningSunLightBeam, 5
|
|
delay 8
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 8, 0, 12, RGB_WHITE
|
|
delay 14
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
call MorningSunStar
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 3, 12, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
waitsound
|
|
call HealingEffect
|
|
end
|
|
MorningSunStar:
|
|
createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640
|
|
delay 5
|
|
return
|
|
|
|
Move_SWEET_SCENT:
|
|
loadspritegfx ANIM_TAG_PINK_PETAL
|
|
playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100
|
|
delay 25
|
|
setpan 0
|
|
call SweetScentEffect
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0
|
|
setpan SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 20, 1, 5, 5, 13, RGB(31, 21, 21)
|
|
call SweetScentEffect
|
|
waitforvisualfinish
|
|
end
|
|
SweetScentEffect:
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64
|
|
delay 5
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64
|
|
delay 2
|
|
createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120
|
|
delay 2
|
|
return
|
|
|
|
Move_HYPER_BEAM:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, RGB_BLACK
|
|
waitforvisualfinish
|
|
delay 10
|
|
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1
|
|
waitforvisualfinish
|
|
delay 30
|
|
createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1
|
|
createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 11, RGB(25, 25, 25)
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
call HyperBeamOrbs
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 11, 0, RGB(25, 25, 25)
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 16, 0, RGB_BLACK
|
|
end
|
|
HyperBeamOrbs:
|
|
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
|
|
createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2
|
|
delay 1
|
|
return
|
|
|
|
Move_FLATTER:
|
|
loadspritegfx ANIM_TAG_SPOTLIGHT
|
|
loadspritegfx ANIM_TAG_CONFETTI
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_CreateSpotlight, 2
|
|
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0
|
|
waitforvisualfinish
|
|
createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80
|
|
delay 0
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
|
|
delay 10
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET
|
|
delay 0
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
call CreateFlatterConfetti
|
|
delay 5
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RemoveSpotlight, 2
|
|
end
|
|
CreateFlatterConfetti:
|
|
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER
|
|
createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET
|
|
return
|
|
|
|
Move_ROLE_PLAY:
|
|
monbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 16, RGB_WHITE
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, RGB_BLACK
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30
|
|
createvisualtask AnimTask_RolePlaySilhouette, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 16, 0, RGB_WHITE
|
|
delay 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 10, 0, RGB_BLACK
|
|
end
|
|
|
|
Move_REFRESH:
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_StatusClearedEffect, 2, 0
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
|
|
call GrantingStarsEffect
|
|
waitforvisualfinish
|
|
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, RGB(12, 24, 30)
|
|
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
|
|
end
|
|
|
|
Move_BLAZE_KICK:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 7, RGB_WHITE
|
|
delay 30
|
|
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_WHITE
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 8, 0, 0
|
|
call FireSpreadEffect
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_HYPER_VOICE:
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE
|
|
call HyperVoiceEffect
|
|
waitforvisualfinish
|
|
delay 8
|
|
createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE
|
|
call HyperVoiceEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
HyperVoiceEffect:
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 8, 0, RGB_YELLOW
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0
|
|
createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1
|
|
createvisualtask SoundTask_WaitForCry, 5
|
|
return
|
|
|
|
Move_SAND_TOMB:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1
|
|
playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
|
|
call SandTombSwirlingDirt
|
|
call SandTombSwirlingDirt
|
|
call SandTombSwirlingDirt
|
|
delay 22
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0)
|
|
waitforvisualfinish
|
|
end
|
|
|
|
SandTombSwirlingDirt:
|
|
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET
|
|
delay 2
|
|
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET
|
|
delay 2
|
|
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET
|
|
delay 2
|
|
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET
|
|
delay 2
|
|
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET
|
|
delay 2
|
|
createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET
|
|
delay 2
|
|
return
|
|
|
|
Move_SHEER_COLD:
|
|
fadetobg BG_ICE
|
|
waitbgfadeout
|
|
playsewithpan SE_M_ICY_WIND, 0
|
|
waitbgfadein
|
|
loadspritegfx ANIM_TAG_ICE_CUBE
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_FrozenIceCube, 2
|
|
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
restorebg
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_ARM_THRUST:
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 0
|
|
delay 6
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
choosetwoturnanim ArmThrustRight, ArmThrustLeft
|
|
ArmThrustContinue:
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1
|
|
waitforvisualfinish
|
|
blendoff
|
|
end
|
|
ArmThrustRight:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2
|
|
goto ArmThrustContinue
|
|
ArmThrustLeft:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2
|
|
goto ArmThrustContinue
|
|
|
|
Move_MUDDY_WATER:
|
|
panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
createvisualtask AnimTask_CreateSurfWave, 2, TRUE
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BULLET_SEED:
|
|
loadspritegfx ANIM_TAG_SEED
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
delay 5
|
|
createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_DRAGON_CLAW:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
loadspritegfx ANIM_TAG_CLAW_SLASH
|
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 0, 8, RGB(31, 19, 0)
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1
|
|
call DragonClawFireSpiral
|
|
call DragonClawFireSpiral
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
|
|
delay 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
|
|
delay 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1
|
|
createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1
|
|
createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 4, 8, 0, RGB(31, 19, 0)
|
|
waitforvisualfinish
|
|
end
|
|
DragonClawFireSpiral:
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER
|
|
delay 2
|
|
createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER
|
|
delay 2
|
|
return
|
|
end
|
|
|
|
Move_MUD_SHOT:
|
|
loadspritegfx ANIM_TAG_BROWN_ORB
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1
|
|
delay 6
|
|
createvisualtask AnimTask_StartSinAnimTimer, 5, 100
|
|
panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
call MudShotOrbs
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
MudShotOrbs:
|
|
createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
|
|
delay 2
|
|
createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16
|
|
delay 2
|
|
return
|
|
|
|
Move_METEOR_MASH:
|
|
loadspritegfx ANIM_TAG_GOLD_STARS
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0
|
|
fadetobg BG_COSMIC
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30
|
|
delay 10
|
|
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30
|
|
delay 40
|
|
createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30
|
|
createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30
|
|
delay 20
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1
|
|
waitforvisualfinish
|
|
delay 10
|
|
restorebg
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_REVENGE:
|
|
loadspritegfx ANIM_TAG_PURPLE_SCRATCH
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 4, 2, 8, RGB_RED
|
|
waitforvisualfinish
|
|
unloadspritegfx ANIM_TAG_PURPLE_SCRATCH
|
|
loadspritegfx ANIM_TAG_PURPLE_SWIPE
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4
|
|
delay 4
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10
|
|
waitforvisualfinish
|
|
unloadspritegfx ANIM_TAG_PURPLE_SWIPE
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1
|
|
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_POISON_FANG:
|
|
loadspritegfx ANIM_TAG_FANG_ATTACK
|
|
loadspritegfx ANIM_TAG_POISON_BUBBLE
|
|
playsewithpan SE_M_BITE, SOUND_PAN_TARGET
|
|
createsprite gFangSpriteTemplate, ANIM_TARGET, 2
|
|
delay 10
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 4, 0, 4, 0, 12, RGB(26, 0, 26)
|
|
call PoisonBubblesEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SUBSTITUTE:
|
|
playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_MonToSubstitute, 2
|
|
end
|
|
|
|
Move_FRENZY_PLANT:
|
|
loadspritegfx ANIM_TAG_ROOTS
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95
|
|
playsewithpan SE_M_SCRATCH, -43
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90
|
|
playsewithpan SE_M_SCRATCH, -22
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85
|
|
playsewithpan SE_M_SCRATCH, 0
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85
|
|
playsewithpan SE_M_SCRATCH, +21
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85
|
|
playsewithpan SE_M_SCRATCH, +42
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75
|
|
playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1
|
|
delay 3
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
delay 3
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
delay 2
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
Move_METAL_SOUND:
|
|
loadspritegfx ANIM_TAG_METAL_SOUND_WAVES
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_foes ANIM_TARGET
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1
|
|
call MetalSoundRings
|
|
call MetalSoundRings
|
|
call MetalSoundRings
|
|
call MetalSoundRings
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 0
|
|
waitforvisualfinish
|
|
end
|
|
MetalSoundRings:
|
|
panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0
|
|
delay 2
|
|
return
|
|
|
|
Move_FOCUS_PUNCH:
|
|
goto FocusPunch
|
|
FocusPunchEnd:
|
|
waitforvisualfinish
|
|
end
|
|
FocusPunch:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_HANDS_AND_FEET
|
|
delay 1
|
|
createvisualtask AnimTask_IsContest, 2
|
|
jumprettrue FocusPunchInContest
|
|
createvisualtask AnimTask_IsTargetPlayerSide, 2
|
|
jumpretfalse FocusPunchOnOpponent
|
|
jumprettrue FocusPunchOnPlayer
|
|
FocusPunchContinue:
|
|
waitbgfadein
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET
|
|
createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2
|
|
delay 10
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadein
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
goto FocusPunchEnd
|
|
FocusPunchOnOpponent:
|
|
fadetobg BG_IMPACT_OPPONENT
|
|
goto FocusPunchContinue
|
|
FocusPunchOnPlayer:
|
|
fadetobg BG_IMPACT_PLAYER
|
|
goto FocusPunchContinue
|
|
FocusPunchInContest:
|
|
fadetobg BG_IMPACT_CONTESTS
|
|
goto FocusPunchContinue
|
|
|
|
Move_RETURN:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createvisualtask AnimTask_GetReturnPowerLevel, 2
|
|
delay 2
|
|
jumpreteq 0, ReturnWeak
|
|
jumpreteq 1, ReturnMedium
|
|
jumpreteq 2, ReturnStrong
|
|
jumpreteq 3, ReturnStrongest
|
|
ReturnContinue:
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
ReturnWeak:
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
goto ReturnContinue
|
|
ReturnMedium:
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
delay 11
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
goto ReturnContinue
|
|
ReturnStrong:
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
goto ReturnContinue
|
|
ReturnStrongest:
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 6, RGB_BLACK
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
waitforvisualfinish
|
|
delay 4
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
waitforvisualfinish
|
|
delay 2
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
|
|
waitforvisualfinish
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
delay 5
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
|
|
waitforvisualfinish
|
|
call ReturnStrongestHit
|
|
call ReturnStrongestHit
|
|
call ReturnStrongestHit
|
|
call ReturnStrongestHit
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6, 0, RGB_BLACK
|
|
goto ReturnContinue
|
|
ReturnStrongestHit:
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1
|
|
waitforvisualfinish
|
|
return
|
|
|
|
Move_COSMIC_POWER:
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0
|
|
playsewithpan SE_M_COSMIC_POWER, 0
|
|
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK
|
|
waitforvisualfinish
|
|
fadetobg BG_COSMIC
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1
|
|
waitbgfadein
|
|
delay 70
|
|
createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
|
|
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
|
|
delay 8
|
|
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
|
|
delay 40
|
|
createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_BLAST_BURN:
|
|
loadspritegfx ANIM_TAG_FIRE_PLUME
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0
|
|
delay 25
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 25
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0
|
|
createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_ROCK_TOMB:
|
|
loadspritegfx ANIM_TAG_X_SIGN
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
|
waitforvisualfinish
|
|
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
|
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
|
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
|
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0
|
|
delay 8
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1
|
|
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
|
delay 24
|
|
playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET
|
|
createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1
|
|
createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SILVER_WIND:
|
|
loadspritegfx ANIM_TAG_SPARKLE_6
|
|
panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
playsewithpan SE_M_MORNING_SUN, 0
|
|
delay 0
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio_all
|
|
delay 0
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 0, 4, RGB_BLACK
|
|
createvisualtask AnimTask_GetTargetSide, 2
|
|
jumprettrue SilverWindOnPlayer
|
|
fadetobg BG_BUG_OPPONENT
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1
|
|
SilverWindContinue:
|
|
delay 0
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK
|
|
waitbgfadein
|
|
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
|
|
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
|
|
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
|
|
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
|
|
delay 0
|
|
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
|
|
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
|
|
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
|
|
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
|
|
delay 0
|
|
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1
|
|
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1
|
|
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1
|
|
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1
|
|
delay 6
|
|
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
|
|
createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
|
|
delay 0
|
|
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
|
|
createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
|
|
delay 0
|
|
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1
|
|
createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_GUST2, SOUND_PAN_TARGET
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
delay 0
|
|
restorebg
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 0, 4, 0, RGB_BLACK
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
end
|
|
SilverWindOnPlayer:
|
|
fadetobg BG_BUG_PLAYER
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1
|
|
goto SilverWindContinue
|
|
|
|
Move_SNATCH:
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6
|
|
end
|
|
|
|
Move_DIVE:
|
|
loadspritegfx ANIM_TAG_SPLASH
|
|
loadspritegfx ANIM_TAG_SWEAT_BEAD
|
|
choosetwoturnanim DiveSetUp, DiveAttack
|
|
DiveSetUp:
|
|
loadspritegfx ANIM_TAG_ROUND_SHADOW
|
|
playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER
|
|
createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER
|
|
createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0
|
|
call DiveSetUpWaterDroplets
|
|
call DiveSetUpWaterDroplets
|
|
call DiveSetUpWaterDroplets
|
|
call DiveSetUpWaterDroplets
|
|
call DiveSetUpWaterDroplets
|
|
end
|
|
DiveSetUpWaterDroplets:
|
|
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0
|
|
createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0
|
|
return
|
|
DiveAttack:
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET
|
|
createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1
|
|
call DiveAttackWaterDroplets
|
|
call DiveAttackWaterDroplets
|
|
call DiveAttackWaterDroplets
|
|
call DiveAttackWaterDroplets
|
|
call DiveAttackWaterDroplets
|
|
delay 12
|
|
call RisingWaterHitEffect
|
|
waitforvisualfinish
|
|
visible ANIM_ATTACKER
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
DiveAttackWaterDroplets:
|
|
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
|
|
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
|
|
return
|
|
|
|
Move_ROCK_BLAST:
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
|
|
delay 3
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2
|
|
createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_OVERHEAT:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 18
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 5, RGB(28, 0, 0)
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_AllocBackupPalBuffer, 5
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1
|
|
delay 1
|
|
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0
|
|
delay 1
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, RGB(28, 0, 0)
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20
|
|
delay 5
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0
|
|
delay 5
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10
|
|
createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10
|
|
delay 5
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0
|
|
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1
|
|
delay 6
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0
|
|
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0
|
|
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0
|
|
playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, RGB(18, 18, 18)
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 5, 0, RGB(28, 0, 0)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
waitforvisualfinish
|
|
delay 15
|
|
createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0
|
|
delay 1
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 13, 0, RGB(18, 18, 18)
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_FreeBackupPalBuffer, 5
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_HYDRO_CANNON:
|
|
loadspritegfx ANIM_TAG_WATER_ORB
|
|
loadspritegfx ANIM_TAG_WATER_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER
|
|
createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2
|
|
delay 10
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
delay 30
|
|
panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0
|
|
call HydroCannonBeam
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
call HydroCannonBeam
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
call HydroCannonBeam
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
call HydroCannonBeam
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
call HydroCannonBeam
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
call HydroCannonBeam
|
|
createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
HydroCannonBeam:
|
|
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
|
|
delay 1
|
|
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
|
|
delay 1
|
|
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
|
|
delay 1
|
|
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
|
|
delay 1
|
|
createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257
|
|
return
|
|
|
|
Move_ASTONISH:
|
|
loadspritegfx ANIM_TAG_SWEAT_BEAD
|
|
playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
|
|
delay 25
|
|
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1
|
|
playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET
|
|
createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1
|
|
createvisualtask AnimTask_StretchTargetUp, 3
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_SEISMIC_TOSS:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
setarg 7, 0
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_GetSeismicTossDamageLevel, 3
|
|
delay 1
|
|
fadetobg BG_IN_AIR
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_MoveSeismicTossBg, 3
|
|
playsewithpan SE_M_SKY_UPPERCUT, 0
|
|
waitbgfadein
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3
|
|
jumpreteq 0, SeismicTossWeak
|
|
jumpreteq 1, SeismicTossMedium
|
|
jumpreteq 2, SeismicTossStrong
|
|
SeismicTossContinue:
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFF
|
|
waitbgfadein
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
SeismicTossWeak:
|
|
call SeismicTossRockScatter1
|
|
delay 16
|
|
call SeismicTossRockScatter2
|
|
goto SeismicTossContinue
|
|
SeismicTossMedium:
|
|
call SeismicTossRockScatter1
|
|
delay 14
|
|
call SeismicTossRockScatter2
|
|
delay 14
|
|
call SeismicTossRockScatter1
|
|
goto SeismicTossContinue
|
|
SeismicTossStrong:
|
|
call SeismicTossRockScatter2
|
|
delay 10
|
|
call SeismicTossRockScatter1
|
|
delay 10
|
|
call SeismicTossRockScatter2
|
|
delay 10
|
|
call SeismicTossRockScatter1
|
|
goto SeismicTossContinue
|
|
SeismicTossRockScatter1:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1
|
|
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
|
|
return
|
|
SeismicTossRockScatter2:
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3
|
|
return
|
|
|
|
Move_MAGIC_COAT:
|
|
loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL
|
|
setalpha 0, 16
|
|
waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15
|
|
createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL
|
|
waitforvisualfinish
|
|
delay 1
|
|
blendoff
|
|
end
|
|
|
|
Move_WATER_PULSE:
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
loadspritegfx ANIM_TAG_BLUE_RING_2
|
|
monbg ANIM_TARGET
|
|
splitbgprio ANIM_TARGET
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, RGB(0, 25, 28)
|
|
delay 10
|
|
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0
|
|
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1
|
|
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0
|
|
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0
|
|
createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
|
|
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
|
|
delay 5
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
|
|
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
|
|
delay 5
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER
|
|
createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15
|
|
delay 13
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB(0, 25, 28)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Move_PSYCHO_BOOST:
|
|
loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT
|
|
monbg ANIM_ATK_PARTNER
|
|
fadetobg BG_PSYCHIC
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_FadeScreenToWhite, 5
|
|
waitbgfadein
|
|
delay 6
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 1, 2, 8, 0, 10, RGB_BLACK
|
|
delay 0
|
|
splitbgprio ANIM_ATTACKER
|
|
setalpha 8, 8
|
|
delay 10
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0
|
|
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10
|
|
createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2
|
|
delay 110
|
|
loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1
|
|
playsewithpan SE_M_LEER, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
Move_KNOCK_OFF:
|
|
loadspritegfx ANIM_TAG_SLAM_HIT_2
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6
|
|
delay 4
|
|
playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET
|
|
createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16
|
|
delay 8
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5
|
|
delay 3
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
|
|
delay 5
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
|
|
delay 10
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_DOOM_DESIRE:
|
|
createvisualtask GetIsDoomDesireHitTurn, 2
|
|
delay 1
|
|
monbg ANIM_ATK_PARTNER
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB_BLACK
|
|
waitforvisualfinish
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1
|
|
waitforvisualfinish
|
|
delay 20
|
|
createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATK_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_SKY_UPPERCUT:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
fadetobg BG_IN_AIR
|
|
waitbgfadeout
|
|
playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55
|
|
waitbgfadein
|
|
setalpha 12, 8
|
|
delay 38
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1
|
|
delay 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
delay 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1
|
|
delay 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1
|
|
delay 1
|
|
playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1
|
|
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4
|
|
delay 4
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1
|
|
delay 30
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
|
|
delay 4
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
end
|
|
|
|
Move_SECRET_POWER:
|
|
createvisualtask AnimTask_GetBattleTerrain, 5
|
|
jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM
|
|
jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF
|
|
jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT
|
|
jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL
|
|
jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF
|
|
jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM
|
|
jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW
|
|
jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE
|
|
jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH
|
|
goto Move_SLAM
|
|
|
|
Move_TWISTER:
|
|
loadspritegfx ANIM_TAG_LEAF
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30
|
|
delay 1
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25
|
|
delay 1
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30
|
|
delay 3
|
|
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26
|
|
delay 1
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20
|
|
delay 1
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30
|
|
delay 3
|
|
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30
|
|
delay 3
|
|
createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0
|
|
delay 3
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0
|
|
createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20
|
|
waitforvisualfinish
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1
|
|
delay 4
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3
|
|
playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_MAGICAL_LEAF:
|
|
loadspritegfx ANIM_TAG_LEAF
|
|
loadspritegfx ANIM_TAG_RAZOR_LEAF
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
delay 1
|
|
loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5
|
|
createvisualtask AnimTask_CycleMagicalLeafPal, 5
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11
|
|
delay 2
|
|
createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8
|
|
delay 60
|
|
playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER
|
|
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0
|
|
createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0
|
|
delay 30
|
|
playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
delay 20
|
|
setarg 7, 0xFFFF
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
Move_ICE_BALL:
|
|
loadspritegfx ANIM_TAG_ICE_CHUNK
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
createvisualtask AnimTask_GetIceBallCounter, 5, 0
|
|
jumpargeq 0, 4, IceBallSetIceBg
|
|
IceBallContinue:
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER
|
|
createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40
|
|
delay 28
|
|
playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_GetIceBallCounter, 5, 0
|
|
jumpargeq 0, 0, IceBallWeakest
|
|
jumpargeq 0, 1, IceBallWeak
|
|
jumpargeq 0, 2, IceBallMediun
|
|
jumpargeq 0, 3, IceBallStrong
|
|
jumpargeq 0, 4, IceBallStrongest
|
|
IceBallContinue2:
|
|
createvisualtask AnimTask_GetIceBallCounter, 5, 0
|
|
jumpargeq 0, 4, IceBallUnsetIceBg
|
|
IceBallEnd:
|
|
end
|
|
IceBallSetIceBg:
|
|
fadetobg BG_ICE
|
|
goto IceBallContinue
|
|
IceBallUnsetIceBg:
|
|
waitbgfadein
|
|
delay 45
|
|
restorebg
|
|
waitbgfadein
|
|
goto IceBallEnd
|
|
IceBallWeakest:
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
goto IceBallContinue2
|
|
IceBallWeak:
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
goto IceBallContinue2
|
|
IceBallMediun:
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
goto IceBallContinue2
|
|
IceBallStrong:
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
goto IceBallContinue2
|
|
IceBallStrongest:
|
|
createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
call IceBallImpactShard
|
|
goto IceBallContinue2
|
|
IceBallImpactShard:
|
|
createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16
|
|
return
|
|
|
|
Move_WEATHER_BALL:
|
|
loadspritegfx ANIM_TAG_WEATHER_BALL
|
|
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER
|
|
delay 8
|
|
playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER
|
|
createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
delay 15
|
|
playsewithpan SE_M_DETECT, 0
|
|
createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_GetWeather, 2
|
|
delay 1
|
|
jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal
|
|
jumpreteq ANIM_WEATHER_SUN, WeatherBallFire
|
|
jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater
|
|
jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm
|
|
jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce
|
|
WeatherBallNormal:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
|
|
waitforvisualfinish
|
|
end
|
|
WeatherBallFire:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
|
|
waitforvisualfinish
|
|
end
|
|
WeatherBallWater:
|
|
loadspritegfx ANIM_TAG_SMALL_BUBBLES
|
|
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
delay 8
|
|
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
delay 13
|
|
createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
|
|
playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1
|
|
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
WeatherBallSandstorm:
|
|
loadspritegfx ANIM_TAG_ROCKS
|
|
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 5
|
|
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
delay 14
|
|
createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0
|
|
playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3
|
|
createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
waitforvisualfinish
|
|
end
|
|
WeatherBallIce:
|
|
loadspritegfx ANIM_TAG_HAIL
|
|
loadspritegfx ANIM_TAG_ICE_CRYSTALS
|
|
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20
|
|
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0
|
|
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
|
|
delay 10
|
|
createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0
|
|
playsewithpan SE_M_HAIL, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
call IceCrystalEffectShort
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Move_COUNT:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
IceCrystalEffectShort:
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
return
|
|
|
|
IceCrystalEffectLong:
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
delay 4
|
|
createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1
|
|
playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET
|
|
return
|
|
|
|
IceSpikesEffectShort: @ Unused
|
|
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0
|
|
return
|
|
|
|
IceSpikesEffectLong:
|
|
loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1
|
|
delay 4
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1
|
|
createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1
|
|
return
|
|
|
|
GrantingStarsEffect:
|
|
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60
|
|
delay 8
|
|
createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60
|
|
delay 8
|
|
return
|
|
|
|
HealingEffect:
|
|
playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0
|
|
delay 7
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0
|
|
delay 7
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0
|
|
delay 7
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0
|
|
delay 7
|
|
return
|
|
|
|
HealingEffect2:
|
|
playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0
|
|
delay 7
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0
|
|
delay 7
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0
|
|
delay 7
|
|
createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0
|
|
delay 7
|
|
return
|
|
|
|
PoisonBubblesEffect:
|
|
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0
|
|
playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET
|
|
return
|
|
|
|
WaterBubblesEffectShort:
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
return
|
|
|
|
WaterBubblesEffectLong:
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
delay 6
|
|
createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1
|
|
playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET
|
|
return
|
|
|
|
ElectricityEffect:
|
|
playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0
|
|
delay 2
|
|
createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1
|
|
return
|
|
|
|
ConfusionEffect:
|
|
loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6
|
|
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90
|
|
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90
|
|
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90
|
|
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90
|
|
createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90
|
|
return
|
|
|
|
SetPsychicBackground:
|
|
fadetobg BG_PSYCHIC
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_SetPsychicBackground, 5
|
|
waitbgfadein
|
|
return
|
|
|
|
UnsetPsychicBackground:
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
return
|
|
|
|
SetSkyBg:
|
|
jumpifcontest SetSkyBgContest
|
|
fadetobg BG_SKY
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1
|
|
SetSkyBgContinue:
|
|
waitbgfadein
|
|
return
|
|
SetSkyBgContest:
|
|
fadetobg BG_SKY_CONTESTS
|
|
waitbgfadeout
|
|
createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1
|
|
goto SetSkyBgContinue
|
|
|
|
UnsetSkyBg:
|
|
restorebg
|
|
waitbgfadeout
|
|
setarg 7, 0xFFFF
|
|
waitbgfadein
|
|
return
|
|
|
|
SetSolarBeamBg:
|
|
createvisualtask AnimTask_IsContest, 2
|
|
jumprettrue SetSolarBeamBgContest
|
|
createvisualtask AnimTask_IsTargetPlayerSide, 2
|
|
jumpretfalse SetSolarBeamBgOpponent
|
|
goto SetSolarBeamBgPlayer
|
|
SetSolarBeamBgContinue:
|
|
waitbgfadein
|
|
return
|
|
SetSolarBeamBgContest:
|
|
fadetobg BG_SOLAR_BEAM_CONTESTS
|
|
goto SetSolarBeamBgContinue
|
|
SetSolarBeamBgPlayer:
|
|
fadetobg BG_SOLAR_BEAM_PLAYER
|
|
goto SetSolarBeamBgContinue
|
|
SetSolarBeamBgOpponent:
|
|
fadetobg BG_SOLAR_BEAM_OPPONENT
|
|
goto SetSolarBeamBgContinue
|
|
|
|
UnsetSolarBeamBg:
|
|
restorebg
|
|
waitbgfadein
|
|
return
|
|
|
|
Status_Poison:
|
|
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 12, RGB(30, 0, 31)
|
|
end
|
|
|
|
Status_Confusion:
|
|
loadspritegfx ANIM_TAG_DUCK
|
|
call ConfusionEffect
|
|
end
|
|
|
|
Status_Burn:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET
|
|
call BurnFlame
|
|
call BurnFlame
|
|
call BurnFlame
|
|
waitforvisualfinish
|
|
end
|
|
BurnFlame:
|
|
createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1
|
|
delay 4
|
|
return
|
|
|
|
Status_Infatuation:
|
|
loadspritegfx ANIM_TAG_MAGENTA_HEART
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20
|
|
delay 15
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20
|
|
delay 15
|
|
playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER
|
|
createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20
|
|
end
|
|
|
|
Status_Sleep:
|
|
loadspritegfx ANIM_TAG_LETTER_Z
|
|
playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER
|
|
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
|
|
delay 30
|
|
createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0
|
|
end
|
|
|
|
Status_Paralysis:
|
|
loadspritegfx ANIM_TAG_SPARK_2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1
|
|
call ElectricityEffect
|
|
end
|
|
|
|
Status_Freeze:
|
|
playsewithpan SE_M_ICY_WIND, 0
|
|
loadspritegfx ANIM_TAG_ICE_CUBE
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17
|
|
createvisualtask AnimTask_FrozenIceCube, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Status_Curse:
|
|
loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Status_Nightmare:
|
|
loadspritegfx ANIM_TAG_DEVIL
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET
|
|
createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
General_CastformChange:
|
|
createvisualtask AnimTask_IsMonInvisible, 2
|
|
jumpreteq TRUE, CastformChangeSkipAnim
|
|
goto CastformChangeContinue
|
|
CastformChangeContinue:
|
|
monbg ANIM_ATTACKER
|
|
playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER
|
|
waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48
|
|
createvisualtask AnimTask_TransformMon, 2, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
end
|
|
CastformChangeSkipAnim:
|
|
createvisualtask AnimTask_CastformGfxDataChange, 2, 1
|
|
end
|
|
|
|
General_StatsChange:
|
|
createvisualtask AnimTask_StatsChange, 5
|
|
waitforvisualfinish
|
|
end
|
|
|
|
General_SubstituteFade:
|
|
monbg ANIM_ATTACKER
|
|
createvisualtask AnimTask_SubstituteFadeToInvisible, 5
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE
|
|
waitforvisualfinish
|
|
delay 1
|
|
clearmonbg ANIM_ATTACKER
|
|
delay 2
|
|
blendoff
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 0, RGB_WHITE
|
|
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
|
|
end
|
|
|
|
General_SubstituteAppear:
|
|
createvisualtask AnimTask_MonToSubstitute, 2
|
|
end
|
|
|
|
General_PokeblockThrow:
|
|
createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0
|
|
createvisualtask AnimTask_LoadPokeblockGfx, 2
|
|
delay 0
|
|
waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22
|
|
createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32
|
|
delay 50
|
|
loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2
|
|
createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_FreePokeblockGfx, 2
|
|
end
|
|
|
|
General_ItemKnockoff:
|
|
loadspritegfx ANIM_TAG_ITEM_BAG
|
|
createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2
|
|
end
|
|
|
|
General_TurnTrap:
|
|
createvisualtask AnimTask_GetTrappedMoveAnimId, 5
|
|
jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin
|
|
jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool
|
|
jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp
|
|
jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb
|
|
goto Status_BindWrap
|
|
Status_BindWrap:
|
|
loadspritegfx ANIM_TAG_TENDRILS
|
|
loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2
|
|
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1
|
|
delay 7
|
|
createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1
|
|
delay 3
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1
|
|
delay 20
|
|
setarg 7, 0xFFFF
|
|
playsewithpan SE_M_BIND, SOUND_PAN_TARGET
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Status_FireSpin:
|
|
loadspritegfx ANIM_TAG_SMALL_EMBER
|
|
playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
|
|
call FireSpinEffect
|
|
call FireSpinEffect
|
|
waitforvisualfinish
|
|
stopsound
|
|
end
|
|
|
|
Status_Whirlpool:
|
|
loadspritegfx ANIM_TAG_WATER_ORB
|
|
monbg ANIM_DEF_PARTNER
|
|
splitbgprio ANIM_TARGET
|
|
setalpha 12, 8
|
|
delay 0
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(0, 13, 23)
|
|
playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
|
|
call WhirlpoolEffect
|
|
call WhirlpoolEffect
|
|
delay 12
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(0, 13, 23)
|
|
waitforvisualfinish
|
|
stopsound
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
end
|
|
|
|
Status_Clamp:
|
|
loadspritegfx ANIM_TAG_CLAMP
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET
|
|
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10
|
|
createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10
|
|
delay 10
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
waitforvisualfinish
|
|
end
|
|
|
|
Status_SandTomb:
|
|
loadspritegfx ANIM_TAG_MUD_SAND
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, RGB(19, 17, 0)
|
|
createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1
|
|
playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET
|
|
call SandTombSwirlingDirt
|
|
call SandTombSwirlingDirt
|
|
delay 22
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 7, 0, RGB(19, 17, 0)
|
|
waitforvisualfinish
|
|
stopsound
|
|
end
|
|
|
|
General_HeldItemEffect:
|
|
loadspritegfx ANIM_TAG_THIN_RING
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
delay 0
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER
|
|
call GrantingStarsEffect
|
|
waitforvisualfinish
|
|
playsewithpan SE_SHINY, SOUND_PAN_ATTACKER
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, RGB(17, 31, 25)
|
|
createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0
|
|
waitforvisualfinish
|
|
end
|
|
|
|
General_SmokeballEscape:
|
|
loadspritegfx ANIM_TAG_PINK_CLOUD
|
|
monbg ANIM_ATTACKER
|
|
setalpha 12, 4
|
|
delay 0
|
|
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30
|
|
delay 4
|
|
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30
|
|
delay 12
|
|
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30
|
|
delay 12
|
|
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30
|
|
delay 4
|
|
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
|
|
createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30
|
|
delay 14
|
|
playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46
|
|
delay 0
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46
|
|
delay 0
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46
|
|
delay 0
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46
|
|
delay 0
|
|
createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_ATTACKER
|
|
invisible ANIM_ATTACKER
|
|
delay 0
|
|
blendoff
|
|
end
|
|
|
|
General_FocusBand:
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, RGB_RED
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, RGB_RED
|
|
waitforvisualfinish
|
|
delay 6
|
|
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15
|
|
end
|
|
|
|
General_Rain:
|
|
loadspritegfx ANIM_TAG_RAIN_DROPS
|
|
playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 0, 4, RGB_BLACK
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
|
createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60
|
|
delay 50
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_BlendBattleAnimPal, 10, 0x781, 2, 4, 0, RGB_BLACK
|
|
waitforvisualfinish
|
|
end
|
|
|
|
General_Sun:
|
|
goto Move_SUNNY_DAY
|
|
|
|
General_Sandstorm:
|
|
goto Move_SANDSTORM
|
|
|
|
General_Hail:
|
|
goto Move_HAIL
|
|
|
|
General_LeechSeedDrain:
|
|
createvisualtask AnimTask_GetBattlersFromArg, 5
|
|
delay 0
|
|
goto Move_ABSORB
|
|
|
|
General_MonHit:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
monbg ANIM_TARGET
|
|
setalpha 12, 8
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_TARGET
|
|
blendoff
|
|
end
|
|
|
|
General_ItemSteal:
|
|
loadspritegfx ANIM_TAG_ITEM_BAG
|
|
createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2
|
|
createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above
|
|
delay 1
|
|
createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1
|
|
end
|
|
|
|
General_SnatchMove:
|
|
loadspritegfx ANIM_TAG_ITEM_BAG
|
|
createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2
|
|
call SnatchMoveTrySwapFromSubstitute
|
|
delay 1
|
|
createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_IsTargetSameSide, 2
|
|
jumpretfalse SnatchOpposingMonMove
|
|
goto SnatchPartnerMonMove
|
|
SnatchMoveContinue:
|
|
waitforvisualfinish
|
|
call SnatchMoveTrySwapToSubstitute
|
|
end
|
|
SnatchOpposingMonMove:
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_SnatchOpposingMonMove, 2
|
|
goto SnatchMoveContinue
|
|
SnatchPartnerMonMove:
|
|
playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER
|
|
createvisualtask AnimTask_SnatchPartnerMove, 2
|
|
goto SnatchMoveContinue
|
|
|
|
General_FutureSightHit:
|
|
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
|
|
monbg ANIM_DEF_PARTNER
|
|
playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER
|
|
call SetPsychicBackground
|
|
setalpha 8, 8
|
|
playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET
|
|
waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1
|
|
createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
waitforvisualfinish
|
|
delay 1
|
|
call UnsetPsychicBackground
|
|
end
|
|
|
|
General_DoomDesireHit:
|
|
createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2
|
|
loadspritegfx ANIM_TAG_EXPLOSION
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_WHITE
|
|
waitforvisualfinish
|
|
delay 10
|
|
createvisualtask AnimTask_DoomDesireLightBeam, 5
|
|
delay 9
|
|
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER
|
|
delay 9
|
|
playsewithpan SE_M_CONFUSE_RAY, 0
|
|
delay 9
|
|
playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET
|
|
delay 25
|
|
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1
|
|
delay 6
|
|
playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET
|
|
createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE
|
|
waitforvisualfinish
|
|
end
|
|
|
|
General_FocusPunchSetUp:
|
|
loadspritegfx ANIM_TAG_FOCUS_ENERGY
|
|
playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER
|
|
call EndureEffect
|
|
delay 8
|
|
createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED
|
|
createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1
|
|
call EndureEffect
|
|
delay 8
|
|
call EndureEffect
|
|
waitforvisualfinish
|
|
end
|
|
|
|
General_IngrainHeal:
|
|
loadspritegfx ANIM_TAG_ORBS
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
delay 3
|
|
call AbsorbEffect
|
|
waitforvisualfinish
|
|
delay 15
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 4, 0, RGB(13, 31, 12)
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
end
|
|
|
|
General_WishHeal:
|
|
loadspritegfx ANIM_TAG_SPARKLE_2
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, RGB_BLACK
|
|
waitforvisualfinish
|
|
playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER
|
|
call GrantingStarsEffect
|
|
waitforvisualfinish
|
|
unloadspritegfx ANIM_TAG_SPARKLE_2
|
|
loadspritegfx ANIM_TAG_BLUE_STAR
|
|
call HealingEffect
|
|
waitforvisualfinish
|
|
createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, RGB_BLACK
|
|
end
|
|
|
|
SnatchMoveTrySwapFromSubstitute:
|
|
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
|
|
jumprettrue SnatchMoveSwapSubstituteForMon
|
|
SnatchMoveTrySwapFromSubstituteEnd:
|
|
waitforvisualfinish
|
|
return
|
|
SnatchMoveSwapSubstituteForMon:
|
|
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
|
|
waitforvisualfinish
|
|
goto SnatchMoveTrySwapFromSubstituteEnd
|
|
|
|
SnatchMoveTrySwapToSubstitute:
|
|
createvisualtask AnimTask_IsAttackerBehindSubstitute, 2
|
|
jumprettrue SnatchMoveSwapMonForSubstitute
|
|
SnatchMoveTrySwapToSubstituteEnd:
|
|
waitforvisualfinish
|
|
return
|
|
SnatchMoveSwapMonForSubstitute:
|
|
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
|
|
waitforvisualfinish
|
|
goto SnatchMoveTrySwapToSubstituteEnd
|
|
|
|
@ Healthbox blue flash effect on level up
|
|
Special_LevelUp:
|
|
playsewithpan SE_EXP_MAX, 0
|
|
createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2
|
|
delay 0
|
|
createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2
|
|
end
|
|
|
|
Special_SwitchOutPlayerMon:
|
|
createvisualtask AnimTask_SwitchOutBallEffect, 2
|
|
delay 10
|
|
createvisualtask AnimTask_SwitchOutShrinkMon, 2
|
|
end
|
|
|
|
Special_SwitchOutOpponentMon:
|
|
createvisualtask AnimTask_SwitchOutBallEffect, 2
|
|
delay 10
|
|
createvisualtask AnimTask_SwitchOutShrinkMon, 2
|
|
end
|
|
|
|
Special_BallThrow:
|
|
createvisualtask AnimTask_LoadBallGfx, 2
|
|
delay 0
|
|
playsewithpan SE_BALL_THROW, 0
|
|
createvisualtask AnimTask_ThrowBall, 2
|
|
createvisualtask AnimTask_IsBallBlockedByTrainer, 2
|
|
jumpreteq -1, BallThrowTrainerBlock
|
|
BallThrowEnd:
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_FreeBallGfx, 2
|
|
end
|
|
BallThrowTrainerBlock:
|
|
loadspritegfx ANIM_TAG_IMPACT
|
|
delay 25
|
|
monbg ANIM_DEF_PARTNER
|
|
setalpha 12, 8
|
|
delay 0
|
|
playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET
|
|
createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2
|
|
waitforvisualfinish
|
|
clearmonbg ANIM_DEF_PARTNER
|
|
blendoff
|
|
goto BallThrowEnd
|
|
|
|
Special_BallThrowWithTrainer:
|
|
createvisualtask AnimTask_LoadBallGfx, 2
|
|
delay 0
|
|
createvisualtask AnimTask_ThrowBall_StandingTrainer, 2
|
|
waitforvisualfinish
|
|
createvisualtask AnimTask_FreeBallGfx, 2
|
|
end
|
|
|
|
Special_SubstituteToMon:
|
|
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE
|
|
end
|
|
|
|
Special_MonToSubstitute:
|
|
createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE
|
|
end
|